Select Games to Compare

search close
search close

Select up to 2 games to compare side-by-side.

💻
Mobile Hardware & Thermal Intelligence (2026)
Gaming on a Laptop? Check Real-World Compatibility

Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.

Test Laptop Specs → ⚖️ Compare Laptops

Ghostrunner vs Void Soul Awakening

close close
info General Information
Release Date
Oct 27, 2020 Apr 15, 2027
Developer
One More Level, 3D Realms, Slipgate Ironworks VisRay Studios
Publisher
505 Games VisRay Studios
Genre(s)
Action, Cyberpunk, First-Person, Fast-Paced, Hack and Slash, Platformer Action Roguelite, Hack and Slash, Third-Person Shooter, Character Action RPG
Engine
Unreal Engine 4 Unreal Engine 5
stars Ratings & Price
Content Rating
Mature 17+ Mature
Avg. User Rating
4.6 / 5.0 4.5 / 5.0
Current Price (USD)
$29.99 $19.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam, Epic Games Store, GOG), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Amazon Luna
  • Release Date: 2020-10-27
  • Platforms: PC (Steam)
  • Release Date: 2027 (Steam Playtest: Sep 2026)
sports_esports Gameplay & Mechanics
Companions/Followers
  • Zoe (Radio Operator): Provides real-time navigational intel, objective updates, and moral support over Jack's neural comm link.
    Human Resistance Fighter
  • The Whisperer (Architect AI): Unlocks dormant cybernetic subsystems, provides tactical threat assessments, and opens gates within the Cybervoid.
    Digitized Artificial Consciousness
  • Void Sprite Familiar: Hovers around the player, automatically siphoning distant Soul Energy orbs and firing suppressing energy bursts at approaching threats.
    Arcane Entity
  • Spectral Scout Raven: Flies through locked chamber doors to reveal enemy compositions, elite spawns, and trap placements ahead of time.
    Phase Corvid
Key Collectibles
  • Collectible Katana Skins: Hidden in secret crevices, broken elevator shafts, and high-altitude rafters; unlocks cosmetic sword appearances like the Void Katana and Izanami.
  • Artifacts of Old Earth: Scattered across residential flats and industrial alleys; nostalgic relics of pre-apocalyptic human culture including audio cassettes and antique toys.
  • Encrypted Audio Memory Chips: Retrieved from deceased Climbers and corporate consoles; uncovers the tragic backstory of the coup and the human cost of Dharma Tower.
  • Memory Shards: Found hidden behind destructible walls in non-linear sector branches; unlocks lore logs revealing the origins of the Cube.
  • Cursed Void Relics: Awarded in optional timed combat challenge arenas; provides massive offensive boosts balanced by severe survival debuffs.
  • Archon Core Sigils: Dropped by the four sector bosses; unlocks permanent class skill trees and weapon customization tiers at the central hub.
Key Themes
  • Cyberpunk Dystopia
  • High-Speed Parkour
  • One-Hit-One-Kill
  • Ninja Swordplay
  • Sci-Fi Transhumanism
  • Mega-Structure Rebellion
  • Synthwave
  • Cosmic Horror
  • Action Roguelite
  • Fast-Paced Hack and Slash
  • Dark Fantasy Cyber-Occult
  • Gunplay & Sorcery Synergy
colorize Combat & Gear
Weapons Overview
  • High-Frequency Molecular Katana: Monomolecular Melee Blade
    Jack's primary lethal weapon, capable of deflecting ballistic projectiles, bisecting armored cyborgs, and performing executing strikes in a single blow.
  • Gapjammer Grappling Hook: Cybernetic Mobility Tool
    A wrist-mounted magnetic cable launcher that pulls Jack toward distant overhead grapple points, allowing him to swing across massive chasms.
  • Surge Energy Projectile: Ranged Energy Slash
    A specialized cybernetic ability that unleashes a devastating crescent wave of kinetic energy, cutting down distant turrets and snipers.
  • Tempest Concussive Blast: Telekinetic Shockwave Emitter
    A concentrated palm blast that releases a pressurized air shockwave, knocking groups of enemies off ledges and redirecting incoming rockets.
  • Hel's Dual Sunder Blades: Twin Cyber Slicers
    Aggressive dual blades wielded by Hel in the Project_Hel DLC, tailored for rapid-fire multi-hit fury combos and aerial ground pounds.
  • Eclipse Katana: Melee (Blade)
    High-agility curved blade that executes rapid slashing combinations, flash-step gap closers, and parry counters that refund Soul Energy.
  • Cerberus Hand-Cannons: Dual Firearms
    Twin heavy-caliber semi-automatic revolvers firing void-infused explosive slugs that juggle enemies in mid-air.
  • Abyssal Greatsword: Heavy Melee
    Colossal greatblade capable of charging heavy sweeping swings, crushing heavily armored foes, and generating kinetic blastwaves.
  • Voidlance Railgun: Precision Firearm
    Long-range anti-materiel rifle that charges high-velocity void beams, piercing through multiple enemies and terrain barriers.
  • Reaper's Scythe: Polearm / Melee
    Sweeping curved polearm specialized in crowd control, pulling groups of corrupted souls into range for massive harvesting strikes.
Armor / Gear Sets
  • Ghostrunner Mark IV Cybernetic Exoskeleton: Reflex Boost 100%, Agility Maximum, Ballistic Durability 0 (One-Hit Lethality); Jack's lightweight synthetic chassis built for speed.
  • Assist Mode Energy Deflector Shield: Deflection Buffer +1 Hit; an optional protective energy barrier that allows Jack to survive a single fatal projectile impact.
  • Hel's Reinforced Combat Chassis: Impact Resistance +40%, Rage Generation +30%; heavy-duty combat plating worn by the ruthless assassin Hel.
  • Shrouded Void Vestments: Evasion Speed +30%, Soul Energy Regeneration +25%, Physical Defense -15%; grants phase-dash invulnerability frames.
  • Iron Warden Plate: Damage Reduction +40%, Stagger Resistance +50%, Dash Distance -10%; provides super-armor during heavy melee charging.
  • Archon's Relic Harness: Gun Damage +20%, Spell Power +20%, Shield Capacity +35%; balanced combat rig forged from conquered guardian alloys.
  • Kinetic Kinetic Deflector Shield: Block Efficiency +60%, Perfect Parry Projectile Reflection; converts blocked ballistic fire directly into Soul Energy.
Outfits/Customization
  • Classic Carbon-Fiber Cyber Ninja Gloves: Sleek matte-black articulated gloves with glowing cyan LED circuitry woven along the knuckles.
  • Neon City Holographic Grip Gauntlets: Vibrant chromatic glove skin that shifts between neon pink and electric purple as Jack sprints.
  • Winter Camo Stealth Bracers: Frost-patterned white and gray insulated forearm wraps designed for cold-storage server rooms.
  • Echo Wanderer's Tattered Cloak: Tattered, flowing travel cloak with billowing void particles, customizable with midnight black, royal purple, and crimson dyes.
  • Cyber-Occult Visor: Luminescent optical headset displaying enemy health telemetry, with adjustable neon glow colors.
  • Duelist's Armored Longcoat: Reinforced leather and steel trench coat with engraved arcane runes that illuminate during max Style Rank.
trending_up Progression & Upgrades
Skills & Progression

Jack's progression revolves around parkour mobility, sword deflection, and four devastating special abilities unlocked in the Cybervoid: (1) Blink (instantly teleport-dashing forward to slice through multiple targets in a line), (2) Tempest (a telekinetic blast of compressed air that knocks back enemies, deflects incoming projectiles, and shatters shields), (3) Surge (a high-speed energy crescent fired across the room to eliminate distant snipers), and (4) Overlord (a neural hack that forces an enemy to temporarily turn and attack their comrades before detonating). Upgrade progression uses the 'Upgrade Calibrator'—a clever Tetris-style neural grid where players slot polyomino-shaped boost modules to enhance dash cooldowns, bullet-reflection angles, radar tracking, and stamina regeneration.

Progression is built around the Soul Energy System, Echo Matrix, and Void Sorceries. Players manage Soul Energy, an active combat gauge consumed by shooting and casting spells, which can only be recharged by landing precise melee strikes. Equipping Echoes of fallen warriors fundamentally alters player classes, passive perks, and mobility skills (such as aerial dashes, phase teleports, and kinetic deflects), while Sorceries allow players to cast black-hole singularities, spectral lightning storms, and blood-sacrifice damage surges.

public World & Exploration
World & Level Design

The campaign is structured as a vertical ascent across 17 linear, adrenaline-fueled missions set inside Dharma Tower and its virtual cyberspace network. Key regions include: The Base / Industrial Infrastructure (cavernous sewer pipes, rusted catwalks, hazardous toxic cooling vents, and massive rotating ventilation fans), The Residential Sector / Dharma City (dazzling neon-lit commercial corridors, elevated monorails, rooftop billboards, and cyberpunk alleys), The Cybervoid (a surreal digital abstraction realm used for puzzle-solving, neural calibration, and unlocking special abilities), and The Core & Summit (sterile corporate laboratory spires, gravity-defying server rooms, and Mara's opulent penthouse sanctuary).

The Abyssal Cube is divided into four non-linear, procedural sectors that shift in architecture with every run: Sector I: The Obsidian Bastion (towering neo-gothic battlements and clockwork crushing corridors), Sector II: The Sunken Core (submerged crystal caverns filled with void cataracts and toxic spires), Sector III: The Shattered Crucible (fractured floating platforms suspended over gravity wells requiring grappling hooks and wall-runs), and Sector IV: The Keeper's Sanctum (a mind-bending metaphysical nexus where gravity and geometry warp in real time).

Playable Vehicles
  • Dharma Tower Sky-Monorail: High-Speed Levitating Transit Train
    An automated maglev train connecting industrial sectors to residential hubs that Jack must chase, board, and jump across at breakneck speeds.
  • Maintenance Elevator Lift: Industrial Vertical Platform
    Massive cargo lifts spanning thousands of meters between tower sectors, frequently transformed into hazardous vertical obstacle courses.
  • Abyssal Gravity Hook: Kinetic Traversal Apparatus
    Arm-mounted energy winch that latches onto floating cosmic debris to catapult the player across massive chasms and vertical arena shafts.
  • Phase Rail Transit Car: Sector Rail Transport
    Magnetic levitation transport capsule utilized to travel between the four shifting sectors of the Abyssal Cube.
Notable Fauna/Mounts
  • Mechanical Drone Sentry: Autonomous Flying Drone
    Hovering robotic patrols equipped with rapid-fire laser cannons that Jack can grapple onto and ride briefly before detonating.
  • Cybervoid Glitch Entity: Virtual Data Construct
    Abstract geometric data constructs inhabiting the cyberspace simulation that test Jack's agility and puzzle-solving skills.
  • Mara's Bio-Mechanical Tentacle Beast: Bio-Engineered Horror
    Gigantic fleshy tentacles grafted to Mara that lash across the arena with sweeping blade strikes and acid pools.
  • Underbelly Scavenger Rat: Mutated Rodent
    Hardy vermin scurrying through the rusted pipeline catwalks of the Base, highlighting the tower's squalor.
  • Voidcrawler: Abyssal Insectoid
    Fast-moving multi-legged swarming beasts that skitter along ceilings and leap down onto players in tight corridors.
  • Grave Golem: Crystalline Construct
    Heavily armored mechanical construct powered by soul cores, delivering ground-pound shockwaves and deploying projectile shields.
  • Warp Strider: Eldritch Aberration
    Tall, slender monstrosity that phases through reality, teleporting behind the player to execute lethal surprise ambushes.
  • Corrupted Seraph: Fallen Celestial
    Winged guardian hovering above the arena, bombarding the battlefield with homing energy spears and laser grids.
  • Obsidian Archon: Cosmic Sector Boss
    Towering four-armed titan that wields dual greatswords and arcane plasma cannons, testing mastery of parry mechanics.
book Story & Characters
Main Characters
  • Jack (Ghostrunner-74): Protagonist / Cybernetic Assassin
    The last surviving Ghostrunner who reawakens with amnesia, scaling Dharma Tower to overthrow Mara and reclaim his lost memories.
  • The Architect (Adam): Creator of Dharma Tower / AI Guide
    The brilliant, cold-hearted creator of the tower whose digitized neural consciousness guides Jack while harboring sinister ulterior motives.
  • Mara the Keymaster: Supreme Ruler of Dharma Tower
    The tyrannical usurper who destroyed the Ghostrunners and rules humanity through fear, cybernetic mutilation, and resource starvation.
  • Zoe: Climbers Rebel Leader
    A compassionate human freedom fighter who guides Jack through the tower via radio, serving as his moral anchor against the Architect.
  • The Void Soul: Immortal Protagonist
    A wandering, amnesiac warrior soul endowed with the ability to reincarnate upon death and wield weapons from past eras.
  • The Whispering Entity: Eldritch Patron & Guide
    A primordial cosmic consciousness trapped within the Cube who grants dark sorceries and urges the player to destroy the Keeper.
  • The Keeper: Supreme Warden
    The enigmatic cosmic entity governing the Abyssal Cube, wielding absolute authority over time, geometry, and eternal incarceration.
  • The Soul Smith: Weapon Artisan
    A spectral blacksmith found in respite chambers who fuses harvested enemy essence into permanent weapon modifications.
Example Missions
  • An Awakening in the Slums: Prologue & Tutorial
    Escape the scrap heap at the base of Dharma Tower, master basic wall-running and sensory boost, and slice through initial Keymaster patrols.
  • Ascending Through the Core: T-073-M: Major Boss Showdown
    Climb through an active industrial laser grid inside a colossal vertical maintenance shaft and dismantle the giant Goliath mech T-073-M.
  • The Summit: Severing the Keymaster: Climactic Campaign Finale
    Storm Mara's opulent penthouse sanctuary, dodge biological tentacle strikes, and make the ultimate choice inside the Architect's neural core.
  • Shatter the Obsidian Gate: Sector Gateway Mission
    Traverse the labyrinthine halls of Sector I, survive waves of clockwork horrors, and defeat the Obsidian Archon to breach the inner core.
  • The Sunken Trial: Boss Encounter Expedition
    Navigate the crystal caverns of Sector II, cleanse three corrupted void wells, and eliminate the Leviathan Guardian.
  • Overthrow the Keeper: Campaign Climax
    Ascend to the metaphysical summit of Sector IV, survive an escalating bullet-hell gauntlet, and defeat the Keeper to break the reincarnation loop.
people Multiplayer
Multiplayer Details

Ghostrunner is an exclusively single-player experience designed for pure reflex-driven speedrunning and high-intensity combat puzzle-solving. Competitive engagement takes the form of global and friends leaderboards tracking level completion times, kill counts, and death counts for every stage and Challenge mode run.

The core game delivers a pure, focused single-player character action roguelite experience. Asynchronous competitive elements are integrated through Global Leaderboards for speedrun clears, highest combo style ratings, and weekly seeded dungeon runs where all players compete using the exact same room layouts and gear drops.

extension Editions & DLC
Available Editions

Ghostrunner is available across PC (Steam, Epic Games Store, GOG), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and Amazon Luna at a base price of $29.99 USD. The 'Ghostrunner: Complete Edition' ($39.99 USD) bundles the full base game with the substantial narrative expansion 'Project_Hel,' the digital soundtrack, a digital art book, and all cosmetic sword and glove DLC packs (Winter Pack, Metal OX Pack, Neon Pack, and Halloween Pack).

Void Soul Awakening is scheduled for release on Steam in 2027 at a base price of $19.99 USD. A Deluxe Supporter Edition will be available for $29.99 USD, bundling the complete digital soundtrack composed of industrial synth-metal tracks, an interactive digital art book detailing the monster design of the 80+ enemy variants, and exclusive void-infused weapon skins and Echo visual trails.

Post-Launch Content / DLC

One More Level and 505 Games supported the title with robust free updates and premium expansions: Free additions included 'Kill Run Mode' (a frantic speedrun challenge where every kill adds precious seconds to a ticking timer), 'Wave Mode' (a 20-wave survival arena featuring randomized upgrade perks), 'Photo Mode,' and 'Assist Mode' (offering extra life shields, slower game speeds, and shorter dash cooldowns). The major DLC 'Project_Hel' added a full prequel campaign where players control Hel, a combat-focused android with a dedicated rage meter and distinct jumping mechanics.

The development roadmap outlines extensive post-launch support, including an endless Boss Rush arena mode, an Ascension difficulty modifier system allowing players to custom-tune enemy aggression and hazard modifiers for greater rewards, and seasonal content updates introducing new Echoes, weapons, and biome variants.

help_outline FAQ
Frequently Asked Questions
  • Q: What is Ghostrunner?
    A: Ghostrunner is a fast-paced first-person cyberpunk action platformer developed by One More Level and published by 505 Games, known for its one-hit-one-kill mechanics and fluid parkour.
  • Q: What does 'one-hit-one-kill' mean in Ghostrunner?
    A: Both the player and most standard enemies die in a single strike, creating high-intensity, puzzle-like combat encounters where precision and evasion are paramount.
  • Q: Does Ghostrunner feature ray tracing?
    A: Yes, on PC (DirectX 12) and next-gen consoles (PS5 and Xbox Series X|S), the game features hardware-accelerated ray-traced reflections and ambient occlusion.
  • Q: What is the Cybervoid?
    A: The Cybervoid is a digital cyberspace realm Jack enters between tower sectors to solve environmental puzzles, calibrate his neural matrix, and unlock new abilities like Blink, Tempest, Surge, and Overlord.
  • Q: Is there an easy mode in Ghostrunner?
    A: Yes, the post-launch 'Assist Mode' allows players to add extra life shields, slow down overall game speed, and shorten dash cooldowns to tailor the challenge.
  • Q: What is Void Soul Awakening?
    A: Void Soul Awakening is a hyper-fast action roguelite developed by VisRay Studios blending character-action hack and slash combat, third-person shooting, and dark void sorceries.
  • Q: When does Void Soul Awakening release?
    A: Void Soul Awakening is planned for release on PC via Steam in 2027, with public playtesting active in late 2026.
  • Q: How does the combat system work?
    A: The combat utilizes a hybrid Soul Energy system: firing guns and casting spells consumes Soul Energy, which can only be replenished by engaging in close-quarters melee strikes.
  • Q: What engine is Void Soul Awakening built on?
    A: The game is built in Unreal Engine 5, featuring advanced lighting, Niagara particle effects, and high-framerate action responsiveness.
  • Q: How many bosses and enemy types are in the game?
    A: The game features over 30 unique hand-crafted boss encounters known as Guardians and Archons, along with more than 80 evolving enemy types.
build Technical Details
Graphics & Visual Fidelity

Powered by Unreal Engine 4 with full DirectX Raytracing (DXR) support, Ghostrunner is a visual tour-de-force of cyberpunk aesthetic design. Neon signage in Japanese, English, and Chinese casts vibrant puddles of magenta, turquoise, and amber light across rain-slicked industrial grates and towering metal silos. Jack's smooth first-person parkour animations are accentuated by dynamic motion blur, crisp particle sparks during blade clashes, and surreal, shifting geometric voxel structures within the Cybervoid.

Crafted in Unreal Engine 5, Void Soul Awakening boasts a striking visual style that marries dark fantasy architecture with vivid neon-purple and crimson void VFX. High-speed chromatic aberration, dynamic motion blur, physics-based cloth simulations, and volumetric light shafts streaming through the prison's iron grates deliver an overwhelming sense of kinetic spectacle.

Audio & Soundtrack

The original soundtrack, composed entirely by acclaimed electronic artist Daniel Deluxe, is an electrifying, pulse-pounding masterpiece of darksynth and cyberpunk synthwave. The driving synth basslines and aggressive four-on-the-floor kick drums synchronize seamlessly with Jack's frantic movement, building to euphoric crescendos during boss encounters. Sound effects are razor-sharp: metallic blade unsheathing, satisfying wet flesh cuts, visceral bullet deflection pings, and the roaring hiss of the Gapjammer grappling cable.

The soundscape is driven by an energetic, adrenaline-pumping blend of aggressive heavy metal guitars, industrial synths, and dark ambient choral voices that dynamically intensify as the Style Meter climbs. Weapon impacts resonate with bone-crunching clarity, complemented by spatial 3D audio cues for projectile parries and off-screen teleporting enemies.

User Interface (UI/UX)

The game utilizes a sleek, diegetic cyberpunk HUD integrated into Jack's visor. It features an ultra-clean reticle with subtle stamina and ability cooldown arcs, a dynamic hit-marker that flashes upon lethal strikes, and minimal on-screen clutter to maintain unobstructed peripheral vision during 100 mph wall-runs. In-game menus and the Tetris-style Upgrade Calibrator display crisp synthwave vector graphics with glowing neon wireframes.

Features a slick, high-contrast cyber-gothic HUD displaying real-time health, Soul Energy reserves, active weapon heat, and an adrenaline-fueled dynamic Style Meter (ranging from D to SSS) inspired by classic character-action games. A quick-swap weapon wheel and intuitive spell-binding menu allow seamless mid-combo transitions without interrupting combat momentum.

Accessibility Options

One More Level introduced comprehensive accessibility and difficulty tailoring options via 'Assist Mode': players can toggle on an extra life shield (surviving one hit before dying), shorten dash and ability cooldowns, and slow down game speed from 100% down to 50% to make parkour and parry timing more manageable. Full controller and keyboard/mouse remapping, field-of-view (FOV) sliders up to 120 degrees, and colorblind filters are fully supported.

Includes an extensive accessibility suite: full controller remapping with adaptive trigger support on DualSense, configurable input buffering and auto-combo toggles, toggleable screen shake and flashing effects, scalable UI elements up to 200%, colorblind visual presets, and adjustable game speed sliders (from 70% to 100%) to assist players with reaction time barriers.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p (60-120 FPS Target))
CPU: Official recommended high-IPC desktop processors delivering fluid 60-120 FPS without frame drops.
CPU (Laptop): Modern 6-core mobile processor sustaining locked 60+ FPS across all neon industrial levels.
GPU: Official recommended graphics cards delivering smooth 60-120 FPS at 1080p on High visual presets.
GPU (Laptop): Maintains locked 75-100 FPS on 1080p high-refresh laptop displays.
RAM: Ensures completely stutter-free performance during fast-paced acrobatics.
Storage: Instantaneous respawns with zero perceptible loading screens.
memoryCPU: Intel Core i7-6700K / AMD Ryzen 5 1500X
developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) / AMD Radeon RX 5700 (8GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3060 Mobile (80W+)
layersRAM: 8 GB
saveStorage (Tier): 22 GB NVMe / SATA SSD
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 6600 (8GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (95W+) / RTX 4050 Mobile (85W+)
layersRAM: 16 GB
saveStorage (Tier): 20 GB NVMe M.2 SSD
1080p (Full HD) - Minimum (Low Preset, 1080p (45-60 FPS Target with Upscaling / 720p 60 FPS Native))
CPU: Official baseline quad-core desktop processors capable of sustaining the player movement and enemy hitscan routines.
CPU (Laptop): Baseline quad-core mobile CPU delivering playable 45-60 FPS on low settings.
GPU: Official minimum dedicated graphics card capable of maintaining 60 FPS on low settings.
GPU (Laptop): Provides smooth 50-60 FPS at 1080p on medium-low settings.
RAM: Official minimum system memory required to run baseline game textures and collision meshes.
Storage: Adequate drive capacity for base installation files and local player save data.
memoryCPU: Intel Core i5-2500K / AMD Phenom II X4 965
developer_boardGPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 5 2500U
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+)
layersRAM: 8 GB
saveStorage (Tier): 22 GB available space (SATA SSD / HDD)
memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+)
layersRAM: 16 GB
saveStorage (Tier): 20 GB SATA SSD / HDD
1440p (QHD/2K) - Enthusiast (Ultra Preset with Ray Tracing On, 1440p (90-144 FPS Target with DLSS))
CPU: High single-core IPC processor driving high-refresh rate displays with zero frame jitter.
CPU (Laptop): High-performance mobile CPU delivering fluid 90+ FPS on QHD laptop panels.
GPU: Powers crisp 1440p rendering with maximum ray-traced reflections on wet metallic surfaces.
GPU (Laptop): Maintains locked 85-110 FPS on native 1440p mobile displays with DLSS enabled.
RAM: Ample system memory preventing background caching micro-stutter.
Storage: Ultra-fast read speeds guaranteeing instantaneous restart cycles.
memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W+) / RTX 4070 Mobile (105W)
layersRAM: 16 GB
saveStorage (Tier): 22 GB PCIe Gen4 NVMe M.2 SSD
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Mobile (130W)
layersRAM: 32 GB
saveStorage (Tier): 20 GB High-Speed PCIe Gen4 NVMe SSD
2160p (UHD/4K) - Ultra (Max Ultra Preset with Full DXR Ray Tracing, 4K (90-120+ FPS with DLSS Quality))
CPU: Top-tier gaming processor driving native 4K high refresh rate gaming monitors with zero bottlenecks.
CPU (Laptop): Desktop replacement mobile processor delivering desktop-grade processing to external 4K monitors.
GPU: Flagship 4K graphics rendering neon holographic billboards, detailed cybernetics, and rain-soaked reflections in immaculate Ultra HD.
GPU (Laptop): Flagship mobile GPU delivering locked 4K 90-120 FPS with DLSS Frame Generation enabled.
RAM: Maximum memory bandwidth eliminating all hardware bottlenecks.
Storage: Peak NVMe transfer speeds ensuring instantaneous game launch and arena loads.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 22 GB PCIe Gen4/Gen5 NVMe SSD
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 20 GB PCIe Gen4 M.2 NVMe SSD
save Overall Storage
Spec: 22 GB available space (Solid State Drive Recommended)
Note: An SSD is strongly recommended to guarantee instantaneous respawn times after death.
Type: SSD
Spec: 20 GB available space (Solid State Drive Strongly Recommended)
Note: SSD storage is essential for instant procedural chamber loading and zero-stutter asset streaming during high-speed traversal.
Type: SSD
desktop_windows Operating System
Spec: Windows 7, 8.1, 10, 11 (64-bit only)
Explanation: Requires a 64-bit operating system to support multi-threaded engine task scheduling and DirectX 11/12 APIs.
Spec: Windows 10 64-bit / Windows 11 64-bit
Explanation: Requires a 64-bit Windows environment to support DirectX 12 Agility SDK features and low-level multi-threaded hardware scheduling.
gamepad DirectX Version
Spec: DirectX Version 11 (DirectX 12 required for Ray Tracing)
Explanation: Runs in DirectX 11 for broad hardware support and DirectX 12 for hardware-accelerated DirectX Raytracing (DXR).
Spec: DirectX 12
Explanation: Utilizes DirectX 12 for multi-threaded draw calls, dynamic mesh streaming, and hardware ray tracing support.
info_outline Other Game Notes
  • Built in Unreal Engine 4 featuring high-framerate first-person parkour locomotion, dynamic ray-traced reflections, and ambient occlusion. Instantaneous respawn loops require consistent CPU instruction delivery and fast asset access to ensure zero frustration during trial-and-error combat encounters.
  • Laptop Performance Note: Maintaining a locked 60+ to 120+ FPS is essential for input accuracy during split-second bullet deflections and high-speed wall-running. Gaming laptops should maintain at least 65W to 95W GPU TGP and use elevated stands or cooling pads to prevent thermal throttling during intense boss encounters.
  • Laptop Consideration: G P U T G P: Ensure dedicated mobile GeForce GTX/RTX or Radeon RX GPUs sustain at least 65W-85W+ TGP to maintain a rock-solid 60-120 FPS on high refresh displays.
  • Laptop Consideration: Cooling Thermals: The rapid pace and dense neon particle effects create continuous GPU load; adequate ventilation keeps fan noise controlled during long speedrun attempts.
  • Laptop Consideration: C P U Power Limits: Set Windows power profile to High Performance to ensure minimal input latency and instantaneous physics calculation during mid-air dashes.
  • Laptop Consideration: M U X Switch Optimus: Bypass integrated graphics via hardware MUX switch or NVIDIA Advanced Optimus to eliminate display pipeline latency for frame-perfect parries.
  • Optimization Detail: Upscaling Tech: Native support for NVIDIA DLSS 2 and AMD FSR.
  • Optimization Detail: Key Settings Impact: Ray Tracing Reflections, Ambient Occlusion, and Post-Processing Motion Blur have the most significant impact on frame rates.
  • Game Name: Ghostrunner
  • Built in Unreal Engine 5 leveraging Nanite geometric virtualization, Lumen dynamic global illumination, and Niagara particle systems for fluid bullet-hell effects, dynamic sword slashes, and void magic. Fully optimized for high-refresh-rate displays up to 240 Hz.
  • Laptop Performance Note: Rapid multi-directional dashing, particle-dense bullet storms, and real-time volumetric lighting demand robust thermal dissipation on mobile setups. Gaming laptops should target at least 75W-105W TGP and run on elevated stands to sustain 60-120 FPS during dense Guardian boss encounters.
  • Laptop Consideration: G P U T G P: A discrete mobile GPU operating between 75W and 115W TGP is recommended to maintain locked high frame rates during high-velocity hack-and-slash bullet-hell barrages.
  • Laptop Consideration: Cooling Thermals: Extended roguelite runs place consistent multi-core stress on mobile CPUs; enabling aggressive fan curves prevents thermal throttling during intense horde clears.
  • Laptop Consideration: C P U Power Limits: Set Windows power profiles to High Performance to prevent single-core clock drops during rapid animation cancels and iframe dodges.
  • Laptop Consideration: M U X Switch Optimus: Direct GPU display routing via MUX switch eliminates input lag, crucial for tight parry timings and trajectory aim.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 3 Frame Generation, AMD FSR 3, Intel XeSS, and Unreal TSR with dynamic resolution scaling.
  • Optimization Detail: Key Settings Impact: Niagara Particle Density, Volumetric Fog, and Screen-Space Reflections have the highest impact on rendering performance.
  • Game Name: Void Soul Awakening
build Optimization Details
  • Upscaling Tech: Native support for NVIDIA DLSS 2 and AMD FSR.
  • Key Settings Impact: Ray Tracing Reflections, Ambient Occlusion, and Post-Processing Motion Blur have the most significant impact on frame rates.
  • Upscaling Tech: Supports NVIDIA DLSS 3 Frame Generation, AMD FSR 3, Intel XeSS, and Unreal TSR with dynamic resolution scaling.
  • Key Settings Impact: Niagara Particle Density, Volumetric Fog, and Screen-Space Reflections have the highest impact on rendering performance.
laptop Laptop Considerations
  • G P U T G P: Ensure dedicated mobile GeForce GTX/RTX or Radeon RX GPUs sustain at least 65W-85W+ TGP to maintain a rock-solid 60-120 FPS on high refresh displays.
  • Cooling Thermals: The rapid pace and dense neon particle effects create continuous GPU load; adequate ventilation keeps fan noise controlled during long speedrun attempts.
  • C P U Power Limits: Set Windows power profile to High Performance to ensure minimal input latency and instantaneous physics calculation during mid-air dashes.
  • M U X Switch Optimus: Bypass integrated graphics via hardware MUX switch or NVIDIA Advanced Optimus to eliminate display pipeline latency for frame-perfect parries.
  • G P U T G P: A discrete mobile GPU operating between 75W and 115W TGP is recommended to maintain locked high frame rates during high-velocity hack-and-slash bullet-hell barrages.
  • Cooling Thermals: Extended roguelite runs place consistent multi-core stress on mobile CPUs; enabling aggressive fan curves prevents thermal throttling during intense horde clears.
  • C P U Power Limits: Set Windows power profiles to High Performance to prevent single-core clock drops during rapid animation cancels and iframe dodges.
  • M U X Switch Optimus: Direct GPU display routing via MUX switch eliminates input lag, crucial for tight parry timings and trajectory aim.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+) / NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+) / NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+) / NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3060 Mobile (80W+) / NVIDIA GeForce RTX 3060 Mobile (95W+) / RTX 4050 Mobile (85W+)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3060 Mobile (80W+) / NVIDIA GeForce RTX 3060 Mobile (95W+) / RTX 4050 Mobile (85W+)

For Ghostrunner Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) / AMD Radeon RX 5700 (8GB)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) / AMD Radeon RX 5700 (8GB)

For Void Soul Awakening Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 6600 (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 6600 (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

Processing...