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Ghostrunner vs Elta: Defy All Gods
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 27, 2020 | Feb 2, 2027 |
| Developer | |
| One More Level, 3D Realms, Slipgate Ironworks | Afterburner Studios |
| Publisher | |
| 505 Games | Focus Entertainment |
| Genre(s) | |
| Action, Cyberpunk, First-Person, Fast-Paced, Hack and Slash, Platformer | Action-Platformer, Hack and Slash, Metroidvania, Action-Adventure, Sci-Fi Fantasy |
| Engine | |
| Unreal Engine 4 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ | Teen |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.7 / 5.0 |
| Current Price (USD) | |
| $29.99 | $29.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Jack's progression revolves around parkour mobility, sword deflection, and four devastating special abilities unlocked in the Cybervoid: (1) Blink (instantly teleport-dashing forward to slice through multiple targets in a line), (2) Tempest (a telekinetic blast of compressed air that knocks back enemies, deflects incoming projectiles, and shatters shields), (3) Surge (a high-speed energy crescent fired across the room to eliminate distant snipers), and (4) Overlord (a neural hack that forces an enemy to temporarily turn and attack their comrades before detonating). Upgrade progression uses the 'Upgrade Calibrator'—a clever Tetris-style neural grid where players slot polyomino-shaped boost modules to enhance dash cooldowns, bullet-reflection angles, radar tracking, and stamina regeneration. |
Combat in Elta revolves around dynamic stance-dancing across three martial arts disciplines: the Dragon Stance (heavy, sweeping polearm and staff strikes that break hardened shields), the Crane Stance (rapid-fire aerial kicks and twin daggers with high evasion and critical multipliers), and the Tiger Stance (devastating close-range kinetic gauntlets that stun brutes and trigger brutal finishers). Players build divine energy during combos to unleash screen-clearing magical spells. As players defeat corrupted gods and uncover ancestral shrines, Elta evolves through multiple juvenile and adolescent forms, unlocking elemental powers (Flame Breath, Glacial Tether, Void Warp, and Thunder Strike) that seamlessly integrate into both combat combos and environmental traversal. |
| public World & Exploration | |
| World & Level Design | |
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The campaign is structured as a vertical ascent across 17 linear, adrenaline-fueled missions set inside Dharma Tower and its virtual cyberspace network. Key regions include: The Base / Industrial Infrastructure (cavernous sewer pipes, rusted catwalks, hazardous toxic cooling vents, and massive rotating ventilation fans), The Residential Sector / Dharma City (dazzling neon-lit commercial corridors, elevated monorails, rooftop billboards, and cyberpunk alleys), The Cybervoid (a surreal digital abstraction realm used for puzzle-solving, neural calibration, and unlocking special abilities), and The Core & Summit (sterile corporate laboratory spires, gravity-defying server rooms, and Mara's opulent penthouse sanctuary). |
The game features three massive, interconnected semi-open sci-fi fantasy worlds structured with Metroidvania-style progression and vertical exploration. Regions include the Glacial Spire of Niflheim (treacherous frozen cliffs, howling blizzards, and colossal ruined celestial observatories), the Sun-Scorched Canyons of Ouros (vast crimson desert gorges housing subterranean cyber-forge temples and sand-skimming fauna), and the Celestial Cloud Isles of Aethelgard (a soaring archipelago of floating floating jade islands linked by energy slipstreams and ancient sky-shrines). |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Ghostrunner is an exclusively single-player experience designed for pure reflex-driven speedrunning and high-intensity combat puzzle-solving. Competitive engagement takes the form of global and friends leaderboards tracking level completion times, kill counts, and death counts for every stage and Challenge mode run. |
Elta: Defy All Gods is strictly engineered as a handcrafted, story-driven single-player action-platformer. Focusing exclusively on solo play has allowed Afterburner Studios to polish responsive 60 FPS combat mechanics, complex frame-precise parrying windows, intricate vertical Metroidvania platforming obstacle courses, and a deeply emotional narrative between the warrior monk and their evolving dragon companion. |
| extension Editions & DLC | |
| Available Editions | |
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Ghostrunner is available across PC (Steam, Epic Games Store, GOG), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and Amazon Luna at a base price of $29.99 USD. The 'Ghostrunner: Complete Edition' ($39.99 USD) bundles the full base game with the substantial narrative expansion 'Project_Hel,' the digital soundtrack, a digital art book, and all cosmetic sword and glove DLC packs (Winter Pack, Metal OX Pack, Neon Pack, and Halloween Pack). |
Launching on February 2, 2027, Elta: Defy All Gods is offered at a player-friendly price point of $29.99 USD across PC (Steam), PlayStation 5, and Xbox Series X|S. All pre-orders grant immediate access to the exclusive 'Vanguard Armor DLC'—a battle-worn ceremonial suit worn by ancestral monks during the Empyreal War, featuring ornate golden trim, runic woven fabric, and unique parry visual effects. A digital Deluxe Soundtrack bundle ($39.99 USD) will also be offered, packaging the full orchestral and traditional Asian instrumental musical score along with an interactive digital concept art book. |
| Post-Launch Content / DLC | |
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One More Level and 505 Games supported the title with robust free updates and premium expansions: Free additions included 'Kill Run Mode' (a frantic speedrun challenge where every kill adds precious seconds to a ticking timer), 'Wave Mode' (a 20-wave survival arena featuring randomized upgrade perks), 'Photo Mode,' and 'Assist Mode' (offering extra life shields, slower game speeds, and shorter dash cooldowns). The major DLC 'Project_Hel' added a full prequel campaign where players control Hel, a combat-focused android with a dedicated rage meter and distinct jumping mechanics. |
Focus Entertainment and Afterburner Studios have planned substantial free post-launch updates following the February 2027 release. Major planned features include a 'Boss Rush / Trial of the Pantheon' arena mode, an unlockable 'Master Monk' hardcore difficulty mode with remixed enemy encounter placements, a robust Photo Mode with cinematic camera controls, and cosmetic armor packs inspired by historical monastic orders. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Unreal Engine 4 with full DirectX Raytracing (DXR) support, Ghostrunner is a visual tour-de-force of cyberpunk aesthetic design. Neon signage in Japanese, English, and Chinese casts vibrant puddles of magenta, turquoise, and amber light across rain-slicked industrial grates and towering metal silos. Jack's smooth first-person parkour animations are accentuated by dynamic motion blur, crisp particle sparks during blade clashes, and surreal, shifting geometric voxel structures within the Cybervoid. |
Powered by Unreal Engine 5, Elta: Defy All Gods delivers breathtaking visual spectacle. Nanite micro-polygon geometry renders ancient weathered stone pagodas and futuristic biomechanical conduits with staggering detail. Lumen dynamic global illumination casts realistic bounce light from glowing lanterns and Elta's elemental breath, while Niagara particle systems produce dazzling martial arts trails, sparks, and stylized anime-inspired ink-wash finishers. |
| Audio & Soundtrack | |
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The original soundtrack, composed entirely by acclaimed electronic artist Daniel Deluxe, is an electrifying, pulse-pounding masterpiece of darksynth and cyberpunk synthwave. The driving synth basslines and aggressive four-on-the-floor kick drums synchronize seamlessly with Jack's frantic movement, building to euphoric crescendos during boss encounters. Sound effects are razor-sharp: metallic blade unsheathing, satisfying wet flesh cuts, visceral bullet deflection pings, and the roaring hiss of the Gapjammer grappling cable. |
The musical score delivers an evocative, emotionally charged blend of traditional Asian folk instrumentation (including erhu, shakuhachi flutes, and taiko drums) fused with modern driving synth bass and sweeping Western orchestral strings. Sound design emphasizes tactile impact: the crisp resonance of steel parries, bone-crunching martial arts strikes, the ethereal cries of dragon hatchling Elta, and the menacing, thunderous voice reverberations of corrupted gods echoing across mountain temples. |
| User Interface (UI/UX) | |
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The game utilizes a sleek, diegetic cyberpunk HUD integrated into Jack's visor. It features an ultra-clean reticle with subtle stamina and ability cooldown arcs, a dynamic hit-marker that flashes upon lethal strikes, and minimal on-screen clutter to maintain unobstructed peripheral vision during 100 mph wall-runs. In-game menus and the Tetris-style Upgrade Calibrator display crisp synthwave vector graphics with glowing neon wireframes. |
The game features an elegant, minimalist HUD inspired by traditional East Asian calligraphy and sleek sci-fi minimalism. A subtle circular stance indicator displays the active martial art discipline (Dragon, Crane, or Tiger) alongside dynamic health and divine chi bars. Enemy vitality and posture/stagger meters are cleanly projected above target heads without cluttering the screen. A full 3D holographic map allows players to rotate and inspect multi-layered dungeon structures, pinpointing secret paths, elemental barriers, and uncollected relics. |
| Accessibility Options | |
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One More Level introduced comprehensive accessibility and difficulty tailoring options via 'Assist Mode': players can toggle on an extra life shield (surviving one hit before dying), shorten dash and ability cooldowns, and slow down game speed from 100% down to 50% to make parkour and parry timing more manageable. Full controller and keyboard/mouse remapping, field-of-view (FOV) sliders up to 120 degrees, and colorblind filters are fully supported. |
Afterburner Studios has incorporated an extensive accessibility toolkit: fully rebindable controls for keyboard, mouse, and gamepads; adjustable parry and dodge timing windows; optional platforming assists (such as auto-ledge grab and simplified air-dash chaining); high-contrast HUD modes with customizable text size; toggleable combat camera lock-on assist; and colorblind presets (Protanopia, Deuteranopia, Tritanopia) that clearly differentiate unblockable enemy attack glints. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-120 FPS Target)) CPU: Official recommended high-IPC desktop processors delivering fluid 60-120 FPS without frame drops. CPU (Laptop): Modern 6-core mobile processor sustaining locked 60+ FPS across all neon industrial levels. GPU: Official recommended graphics cards delivering smooth 60-120 FPS at 1080p on High visual presets. GPU (Laptop): Maintains locked 75-100 FPS on 1080p high-refresh laptop displays. RAM: Ensures completely stutter-free performance during fast-paced acrobatics. Storage: Instantaneous respawns with zero perceptible loading screens. | |
memoryCPU: Intel Core i7-6700K / AMD Ryzen 5 1500X developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) / AMD Radeon RX 5700 (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3060 Mobile (80W+) layersRAM: 8 GB saveStorage (Tier): 22 GB NVMe / SATA SSD | memoryCPU: AMD Ryzen 5 5600X / Intel Core i5-12400F developer_boardGPU: NVIDIA GeForce RTX 4060 Ti (8GB) / AMD Radeon RX 7700 XT (8GB+) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile (85W+) / RTX 3070 Mobile (100W+) layersRAM: 16 GB saveStorage (Tier): 15 GB NVMe M.2 SSD |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (45-60 FPS Target with Upscaling / 720p 60 FPS Native)) CPU: Official baseline quad-core desktop processors capable of sustaining the player movement and enemy hitscan routines. CPU (Laptop): Baseline quad-core mobile CPU delivering playable 45-60 FPS on low settings. GPU: Official minimum dedicated graphics card capable of maintaining 60 FPS on low settings. GPU (Laptop): Provides smooth 50-60 FPS at 1080p on medium-low settings. RAM: Official minimum system memory required to run baseline game textures and collision meshes. Storage: Adequate drive capacity for base installation files and local player save data. | |
memoryCPU: Intel Core i5-2500K / AMD Phenom II X4 965 developer_boardGPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB) laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 5 2500U laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+) layersRAM: 8 GB saveStorage (Tier): 22 GB available space (SATA SSD / HDD) | memoryCPU: AMD FX-8300 Eight-Core / Intel Core i5-4690K developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (6GB+ VRAM) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 16 GB saveStorage (Tier): 15 GB available space (SATA SSD) |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset with Ray Tracing On, 1440p (90-144 FPS Target with DLSS)) CPU: High single-core IPC processor driving high-refresh rate displays with zero frame jitter. CPU (Laptop): High-performance mobile CPU delivering fluid 90+ FPS on QHD laptop panels. GPU: Powers crisp 1440p rendering with maximum ray-traced reflections on wet metallic surfaces. GPU (Laptop): Maintains locked 85-110 FPS on native 1440p mobile displays with DLSS enabled. RAM: Ample system memory preventing background caching micro-stutter. Storage: Ultra-fast read speeds guaranteeing instantaneous restart cycles. | |
memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W+) / RTX 4070 Mobile (105W) layersRAM: 16 GB saveStorage (Tier): 22 GB PCIe Gen4 NVMe M.2 SSD | memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W) layersRAM: 32 GB saveStorage (Tier): 15 GB PCIe Gen4 NVMe M.2 SSD |
| 2160p (UHD/4K) - Ultra (Max Ultra Preset with Full DXR Ray Tracing, 4K (90-120+ FPS with DLSS Quality)) CPU: Top-tier gaming processor driving native 4K high refresh rate gaming monitors with zero bottlenecks. CPU (Laptop): Desktop replacement mobile processor delivering desktop-grade processing to external 4K monitors. GPU: Flagship 4K graphics rendering neon holographic billboards, detailed cybernetics, and rain-soaked reflections in immaculate Ultra HD. GPU (Laptop): Flagship mobile GPU delivering locked 4K 90-120 FPS with DLSS Frame Generation enabled. RAM: Maximum memory bandwidth eliminating all hardware bottlenecks. Storage: Peak NVMe transfer speeds ensuring instantaneous game launch and arena loads. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 22 GB PCIe Gen4/Gen5 NVMe SSD | memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 15 GB PCIe Gen4/Gen5 NVMe SSD |
| save Overall Storage | |
| Spec: 22 GB available space (Solid State Drive Recommended) Note: An SSD is strongly recommended to guarantee instantaneous respawn times after death. Type: SSD | Spec: 15 GB available space (Solid State Drive Strictly Required) Note: Solid-state storage is mandatory to prevent streaming hitches when chaining high-speed air dashes across vast biomes. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 7, 8.1, 10, 11 (64-bit only) Explanation: Requires a 64-bit operating system to support multi-threaded engine task scheduling and DirectX 11/12 APIs. | Spec: Windows 10 / Windows 11 64-bit Explanation: Requires a 64-bit Windows operating system supporting DirectX 12 Agility SDK and modern multi-threaded memory allocation. |
| gamepad DirectX Version | |
| Spec: DirectX Version 11 (DirectX 12 required for Ray Tracing) Explanation: Runs in DirectX 11 for broad hardware support and DirectX 12 for hardware-accelerated DirectX Raytracing (DXR). | Spec: DirectX 12 Explanation: Utilizes DirectX 12 for low-overhead multi-threaded draw calls, dynamic voxel particle effects, and high-fidelity volumetric atmospheric lighting. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Ghostrunner Specifically
For Elta: Defy All Gods Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.