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Ghostrunner vs Cyberpunk 2077

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info General Information
Release Date
Oct 27, 2020 Dec 10, 2020
Developer
One More Level, 3D Realms, Slipgate Ironworks CD Projekt Red
Publisher
505 Games CD Projekt
Genre(s)
Action, Cyberpunk, First-Person, Fast-Paced, Hack and Slash, Platformer Action RPG, Open World, Sci-Fi, Cyberpunk, First-Person
Engine
Unreal Engine 4 REDengine 4
stars Ratings & Price
Content Rating
Mature 17+ Mature 17+
Avg. User Rating
4.6 / 5.0 4.2 / 5.0
Current Price (USD)
$29.99 $59.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam, Epic Games Store, GOG), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Amazon Luna
  • Release Date: 2020-10-27
  • Perspective: First-Person (Third-Person while driving and in photo mode/some cutscenes)
  • Multiplayer: None (Single-Player Only)
  • Setting: Night City, Free State of Northern California, Year 2077
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Google Stadia (discontinued)
  • Unique Feature: Deep Character Customization & Lifepaths, Extensive Cyberware System, Branching Narrative with Meaningful Choices, Johnny Silverhand (Keanu Reeves), Dense Vertical City Design, Braindance Investigations.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Zoe (Radio Operator): Provides real-time navigational intel, objective updates, and moral support over Jack's neural comm link.
    Human Resistance Fighter
  • The Whisperer (Architect AI): Unlocks dormant cybernetic subsystems, provides tactical threat assessments, and opens gates within the Cybervoid.
    Digitized Artificial Consciousness
  • Johnny Silverhand (Digital Ghost): Resides in V's head due to the Relic biochip. Provides constant commentary, opinions, and guidance (often unsolicited). During specific story moments or side jobs ('Chippin' In'), V can allow Johnny to temporarily take control of their body, leading to unique interactions and gameplay segments where Johnny's combat style is emphasized.
    Digital Construct / Human (Formerly)
  • Jackie Welles (Temporary): V's initial mercenary partner. Fights alongside V in early game missions, providing combat support with his dual pistols and aggressive style. His presence is limited to the prologue and first act.
    Human
  • Story-Specific AI Companions (Panam, Judy, River, Takemura, etc.): During their respective questlines, key characters like Panam Palmer, Judy Alvarez, River Ward, Goro Takemura, and others will accompany V on missions, providing combat support, unique dialogue, and specialized skills (e.g., Panam's driving and sniper skills, Judy's tech/braindance expertise). They are AI-controlled and their presence is scripted for those missions.
    Human
  • Summoned Drones/Turrets (Tech Perks & Cyberware): Through certain tech perks or cyberware, V might be able to deploy small combat drones or turrets that act as temporary AI companions, attacking nearby enemies.
    Robotic
  • Pets (Cat 'Nibbles', Iguana): V can adopt a cat (Nibbles) and hatch an iguana in their apartment. They are non-combat companions, primarily adding a touch of domesticity and life to V's living space.
    Felis catus / Iguanidae
Key Collectibles
  • Collectible Katana Skins: Hidden in secret crevices, broken elevator shafts, and high-altitude rafters; unlocks cosmetic sword appearances like the Void Katana and Izanami.
  • Artifacts of Old Earth: Scattered across residential flats and industrial alleys; nostalgic relics of pre-apocalyptic human culture including audio cassettes and antique toys.
  • Encrypted Audio Memory Chips: Retrieved from deceased Climbers and corporate consoles; uncovers the tragic backstory of the coup and the human cost of Dharma Tower.
  • Iconic Weapons: Unique named weapons with special abilities, stats, and often unique visual designs. Obtained from specific enemies, as quest rewards, or found in hidden locations. Can be upgraded.
  • Tarot Card Graffiti (Mystical Murals): 20 (base game) + 2 (Phantom Liberty) large, glowing tarot card murals painted on walls throughout Night City and Dogtown. Finding them is part of the 'Fool on the Hill' side job and they are narrated by Misty, tying into themes of fate and V's journey.
  • Cyberpsycho Sightings (Mini-Bosses): 17 individuals who have succumbed to cyberpsychosis. Regina Jones tasks V with neutralizing them (lethally or non-lethally) for study. Each encounter is a unique mini-boss fight.
  • NCPD Scanner Hustles (Reported Crimes): Numerous dynamic events marked on the map, including Assaults in Progress, Reported Crimes, and Organized Crime Activities. Completing them by neutralizing criminals and looting evidence provides XP, street cred, and money.
  • Shards (Lore & Skill Shards): Data shards containing text logs, audio recordings, or even software that grants a free Perk Point or levels up a skill. Found extensively throughout Night City, providing lore and character progression.
  • Johnny Silverhand's Belongings (Car, Gun, Clothing Items): Various iconic items that belonged to Johnny Silverhand can be found or acquired by V, allowing them to partially adopt his look and use his signature gear. Part of the 'Chippin' In' side job line.
  • Vehicles (Purchasable & Stealable): While not 'collectibles' in the traditional sense, acquiring a garage full of diverse vehicles (cars, motorcycles) by purchasing them from Fixers or finding/stealing unique ones is a major side activity for many players.
Key Themes
  • Cyberpunk Dystopia
  • High-Speed Parkour
  • One-Hit-One-Kill
  • Ninja Swordplay
  • Sci-Fi Transhumanism
  • Mega-Structure Rebellion
  • Synthwave
  • Cyberpunk
  • Transhumanism
  • Corporate Power & Dystopia
  • Megacities
  • Identity & Self
  • Immortality
  • Rebellion
  • Artificial Intelligence
  • Inequality
  • The Price of Fame
  • Loss & Memory
  • Cybernetics
colorize Combat & Gear
Weapons Overview
  • High-Frequency Molecular Katana: Monomolecular Melee Blade
    Jack's primary lethal weapon, capable of deflecting ballistic projectiles, bisecting armored cyborgs, and performing executing strikes in a single blow.
  • Gapjammer Grappling Hook: Cybernetic Mobility Tool
    A wrist-mounted magnetic cable launcher that pulls Jack toward distant overhead grapple points, allowing him to swing across massive chasms.
  • Surge Energy Projectile: Ranged Energy Slash
    A specialized cybernetic ability that unleashes a devastating crescent wave of kinetic energy, cutting down distant turrets and snipers.
  • Tempest Concussive Blast: Telekinetic Shockwave Emitter
    A concentrated palm blast that releases a pressurized air shockwave, knocking groups of enemies off ledges and redirecting incoming rockets.
  • Hel's Dual Sunder Blades: Twin Cyber Slicers
    Aggressive dual blades wielded by Hel in the Project_Hel DLC, tailored for rapid-fire multi-hit fury combos and aerial ground pounds.
  • Power Weapons: Conventional Firearms (Ricochet)
    Standard firearms (pistols, SMGs, rifles, shotguns, LMGs) that fire conventional bullets. Bullets can ricochet off surfaces, allowing for trick shots. Most common weapon type, highly customizable with scopes, muzzles, and mods.
  • Tech Weapons: Electromagnetic Firearms (Charge & Penetrate)
    Advanced firearms that can be charged up to fire powerful projectiles capable of penetrating cover and hitting enemies behind walls. Often have a distinct visual and sound design. Require Technical Ability attribute for full potential.
  • Smart Weapons: Guided Projectile Firearms (Homing)
    Futuristic firearms that fire self-guided projectiles that can track and home in on tagged enemies, even around cover. Require a Smart Link cyberware implant in V's hands to use effectively. Often tied to Intelligence attribute.
  • Melee Weapons (Blades & Blunt): Close Quarters Combat (Various)
    Includes katanas, knives, machetes, baseball bats, crowbars, hammers, and unique iconic melee weapons. Combat style varies from fast slashes to heavy stunning blows. Can be modded.
  • Cyberware Weapons (Arm Implants): Cybernetic Melee/Ranged
    Powerful weapons integrated directly into V's cybernetic arms: Mantis Blades (extendable arm blades for lethal melee), Gorilla Arms (enhance strength for blunt melee and ripping open doors/turrets), Monowire (a charged fiber optic whip for slicing enemies), Projectile Launch System (fires various explosive or non-lethal projectiles).
  • Throwables (Grenades): Explosive/Utility
    Various types of grenades including Fragmentation, EMP, Incendiary, Recon (tags enemies), and Biohazard. Used for area denial, crowd control, or specific tactical advantages.
  • Iconic Weapons: Unique Named Variants
    Special, named versions of existing weapons (Power, Tech, Smart, Melee) with unique appearances, enhanced stats, and often special properties or effects. Found as quest rewards, looted from specific enemies, or crafted from specs. Highly sought after.
Armor / Gear Sets
  • Ghostrunner Mark IV Cybernetic Exoskeleton: Reflex Boost 100%, Agility Maximum, Ballistic Durability 0 (One-Hit Lethality); Jack's lightweight synthetic chassis built for speed.
  • Assist Mode Energy Deflector Shield: Deflection Buffer +1 Hit; an optional protective energy barrier that allows Jack to survive a single fatal projectile impact.
  • Hel's Reinforced Combat Chassis: Impact Resistance +40%, Rage Generation +30%; heavy-duty combat plating worn by the ruthless assassin Hel.
  • Outer Clothing (Jackets, Coats, Vests): Provides Armor rating, which contributes to damage reduction. Can have mod slots for adding passive bonuses (e.g., increased critical chance, resistance to specific damage types, reduced recoil). Style varies greatly.
  • Inner Clothing (Shirts, Tops, Bodysuits): Provides Armor rating and potentially mod slots. Contributes to overall look and protection.
  • Headwear (Hats, Helmets, Glasses, Masks, Kerchiefs): Provides Armor rating and often mod slots. Glasses/visors can sometimes offer minor UI enhancements or zoom capabilities through mods. Masks used for anonymity or aesthetic.
  • Facewear (Masks, Cybernetic Faceplates): Provides Armor and sometimes unique perks or mod slots. Cybernetic faceplates are more integrated.
  • Legwear (Pants, Skirts, Shorts): Provides Armor rating and can have mod slots.
  • Footwear (Boots, Shoes, Sneakers): Provides Armor rating and sometimes mod slots for perks like quieter movement or reduced fall damage.
  • Special Outfits / Full Body Sets: Complete outfits (e.g., corpo suit, netrunner suit, nomad gear) that provide an overall Armor rating and sometimes set bonuses or unique appearances. Some are iconic or tied to specific factions/quests.
  • Subdermal Armor (Cyberware): A type of cyberware implant that directly increases V's base Armor rating. Multiple tiers available for increasing damage resistance.
Outfits/Customization
  • Classic Carbon-Fiber Cyber Ninja Gloves: Sleek matte-black articulated gloves with glowing cyan LED circuitry woven along the knuckles.
  • Neon City Holographic Grip Gauntlets: Vibrant chromatic glove skin that shifts between neon pink and electric purple as Jack sprints.
  • Winter Camo Stealth Bracers: Frost-patterned white and gray insulated forearm wraps designed for cold-storage server rooms.
  • Outerwear (Jackets, Coats, Vests): Extensive selection of jackets (biker, bomber, trench coats, armored vests, etc.) in various styles (corpo, nomad, streetkid, netrunner) and materials. Offers Armor and mod slots.
  • Innerwear (Shirts, T-Shirts, Tank Tops, Bodysuits): Wide variety of shirts and tops, from casual to formal, often reflecting different subcultures of Night City. Provides Armor and mod slots.
  • Headwear (Hats, Caps, Helmets, Bandanas, Headbands, Visors): Large assortment of headgear. Helmets offer more protection. Visors and some cybernetic headwear can have unique properties or mod slots.
  • Facewear (Glasses, Goggles, Masks, Cybernetic Optics): Includes sunglasses, protective goggles, gas masks, decorative masks, and cybernetic eye/face implants. Can offer Armor and mod slots.
  • Legwear (Pants, Trousers, Skirts, Shorts, Leggings): Diverse options for lower body clothing, including jeans, cargo pants, corporate slacks, tactical pants, and more. Provides Armor and mod slots.
  • Footwear (Boots, Sneakers, High Heels, Sandals): Variety of shoes to match different styles, from heavy combat boots to stylish sneakers or formal shoes. Offers Armor and sometimes mod slots for perks like quieter movement.
  • Special Outfits / Full Body Sets (Netrunner Suit, Corpo Suit, Nomad Gear, Hazmat Suit, etc.): Complete, pre-designed outfits that often provide a cohesive look and good Armor. Some are tied to specific factions, professions, or quests. Can have multiple mod slots.
  • Wardrobe & Transmog System (Post 1.6 Update): Players can save created outfits in their apartment wardrobe and use a transmogrification system to apply the appearance of any owned clothing item to their equipped gear, allowing for optimal stats with desired aesthetics.
trending_up Progression & Upgrades
Skills & Progression

Jack's progression revolves around parkour mobility, sword deflection, and four devastating special abilities unlocked in the Cybervoid: (1) Blink (instantly teleport-dashing forward to slice through multiple targets in a line), (2) Tempest (a telekinetic blast of compressed air that knocks back enemies, deflects incoming projectiles, and shatters shields), (3) Surge (a high-speed energy crescent fired across the room to eliminate distant snipers), and (4) Overlord (a neural hack that forces an enemy to temporarily turn and attack their comrades before detonating). Upgrade progression uses the 'Upgrade Calibrator'—a clever Tetris-style neural grid where players slot polyomino-shaped boost modules to enhance dash cooldowns, bullet-reflection angles, radar tracking, and stamina regeneration.

N/A
public World & Exploration
World & Level Design

The campaign is structured as a vertical ascent across 17 linear, adrenaline-fueled missions set inside Dharma Tower and its virtual cyberspace network. Key regions include: The Base / Industrial Infrastructure (cavernous sewer pipes, rusted catwalks, hazardous toxic cooling vents, and massive rotating ventilation fans), The Residential Sector / Dharma City (dazzling neon-lit commercial corridors, elevated monorails, rooftop billboards, and cyberpunk alleys), The Cybervoid (a surreal digital abstraction realm used for puzzle-solving, neural calibration, and unlocking special abilities), and The Core & Summit (sterile corporate laboratory spires, gravity-defying server rooms, and Mara's opulent penthouse sanctuary).

Night City is a vast and incredibly dense urban open world, divided into six main districts: Watson (run-down, industrial, diverse), Westbrook (upscale, Japantown, corporate plazas), City Center (corporate heart, skyscrapers), Heywood (residential, diverse socio-economic areas, Valentinos turf), Santo Domingo (industrial, working-class, 6th Street turf), and Pacifica (once a resort district, now impoverished and dangerous, Voodoo Boys turf). The surrounding Badlands (desert outskirts) are also explorable. The city is known for its verticality and intricate layout.

Playable Vehicles
  • Dharma Tower Sky-Monorail: High-Speed Levitating Transit Train
    An automated maglev train connecting industrial sectors to residential hubs that Jack must chase, board, and jump across at breakneck speeds.
  • Maintenance Elevator Lift: Industrial Vertical Platform
    Massive cargo lifts spanning thousands of meters between tower sectors, frequently transformed into hazardous vertical obstacle courses.
  • Cars (Economy, Executive, Sport, Hypercar, Heavy Duty, Utility): Land Vehicle (Wheeled)
    A vast selection of cars across numerous fictional manufacturers and classes, reflecting Night City's diverse automotive landscape. Vehicles can be purchased, stolen, or awarded. Extensive visual customization is limited, but performance varies. Some vehicles feature mounted weapons (added post-2.0/Phantom Liberty).
  • Motorcycles (Street, Sport, Chopper): Land Vehicle (Two-Wheeled)
    Various motorcycles for fast and agile urban traversal, including iconic bikes like Jackie's Arch or the Kusanagi Yaiba. Offer a different driving experience and allow V to use one-handed weapons while riding.
  • Trucks & Vans (Industrial, Commercial): Land Vehicle (Wheeled - Heavy)
    Larger vehicles like pickup trucks, vans, semi-trucks, and industrial vehicles. Slower but more durable. Some can be used for specific missions or carrying large items.
  • Armored Vehicles & Weaponized Vehicles (Post 2.0 / Phantom Liberty): Land Vehicle (Combat Focused)
    Certain vehicles, especially those added or enhanced with later updates and the Phantom Liberty expansion, come equipped with mounted machine guns, rocket launchers, or other offensive capabilities, enabling vehicle combat.
  • AVs (Aerodynes - NPC/Mission Specific): Aerial Vehicle (Flying Car - Primarily NPC)
    Flying vehicles (AVs) are a common sight in Night City's skies, used by corporations, law enforcement, and the wealthy. While V cannot freely pilot them in the base game, they feature prominently in cutscenes and specific mission sequences. Some limited player control might occur in scripted events.
  • Public Transit (NCART Metro - Fast Travel): Mass Transit System
    The Night City Area Rapid Transit (NCART) system features metro stations across the city. Initially just fast travel points, later updates allowed players to actually ride the metro trains and look out at the city.
Notable Fauna/Mounts
  • Mechanical Drone Sentry: Autonomous Flying Drone
    Hovering robotic patrols equipped with rapid-fire laser cannons that Jack can grapple onto and ride briefly before detonating.
  • Cybervoid Glitch Entity: Virtual Data Construct
    Abstract geometric data constructs inhabiting the cyberspace simulation that test Jack's agility and puzzle-solving skills.
  • Mara's Bio-Mechanical Tentacle Beast: Bio-Engineered Horror
    Gigantic fleshy tentacles grafted to Mara that lash across the arena with sweeping blade strikes and acid pools.
  • Underbelly Scavenger Rat: Mutated Rodent
    Hardy vermin scurrying through the rusted pipeline catwalks of the Base, highlighting the tower's squalor.
  • Cats (Domestic): Felis catus
    Ambient Domesticated/Stray Wildlife. V can adopt a cat named Nibbles.
  • Dogs (Domestic / Stray): Canis familiaris
    Ambient Domesticated/Stray Wildlife. Less common than cats in interactive roles.
  • Pigeons & Other Birds: Aves (Various)
    Ambient Urban Wildlife, contribute to city atmosphere.
  • Rats & Cockroaches: Rodentia / Blattodea
    Ambient Urban Wildlife, found in run-down areas, adding to grim atmosphere.
  • Iguana (Pet): Iguanidae
    V can acquire an Iguana egg and hatch it as a pet for their apartment.
  • Fish (Aquarium): Pisces (Various Ornamental)
    Decorative, can be found in some environments or as part of V's apartment customization.
book Story & Characters
Main Characters
  • Jack (Ghostrunner-74): Protagonist / Cybernetic Assassin
    The last surviving Ghostrunner who reawakens with amnesia, scaling Dharma Tower to overthrow Mara and reclaim his lost memories.
  • The Architect (Adam): Creator of Dharma Tower / AI Guide
    The brilliant, cold-hearted creator of the tower whose digitized neural consciousness guides Jack while harboring sinister ulterior motives.
  • Mara the Keymaster: Supreme Ruler of Dharma Tower
    The tyrannical usurper who destroyed the Ghostrunners and rules humanity through fear, cybernetic mutilation, and resource starvation.
  • Zoe: Climbers Rebel Leader
    A compassionate human freedom fighter who guides Jack through the tower via radio, serving as his moral anchor against the Architect.
  • V (Valerie/Vincent): Protagonist (Mercenary)
    The player-customizable protagonist. V's background (Lifepath: Nomad, Streetkid, Corpo) influences early story and dialogue options. After a heist gone wrong, V's consciousness is intertwined with Johnny Silverhand's due to the Relic biochip, leading to a desperate search for a cure.
  • Johnny Silverhand: Deuteragonist / Digital Ghost / Rockerboy Legend
    A charismatic and rebellious iconic rockerboy and anarchist who died decades before 2077. His digital ghost is imprinted on the Relic biochip and becomes a constant presence in V's mind, offering cynical commentary, guidance, and sometimes taking control. Portrayed and voiced by Keanu Reeves.
  • Jackie Welles: Ally / V's Best Friend & Merc Partner
    V's initial partner in crime and close friend. A loyal and ambitious mercenary dreaming of hitting the major leagues in Night City. His fate is a significant early plot point.
  • Judy Alvarez: Ally / Braindance Technician / Potential Romantic Interest
    A skilled braindance technician and member of the Moxes gang. She becomes a key ally to V, helping with investigations and dealing with personal struggles. A potential romantic interest for female V.
  • Panam Palmer: Ally / Nomad (Aldecaldos) / Potential Romantic Interest
    A fiercely independent former member of the Aldecaldos nomad clan. She enlists V's help for various operations in the Badlands and becomes a crucial ally. A potential romantic interest for male V.
  • River Ward: Ally / NCPD Detective / Potential Romantic Interest
    An NCPD detective who seeks V's help in solving a personal case. He is principled but often disillusioned with the system. A potential romantic interest for female V.
  • Kerry Eurodyne: Ally / Rockerboy / Potential Romantic Interest
    Johnny Silverhand's former bandmate from Samurai. Now an older, established musician struggling with his legacy and new challenges. A potential romantic interest for male V.
  • Viktor Vektor: Ally / Ripperdoc
    A skilled and trustworthy Ripperdoc who serves as V's primary cyberware installer and medical contact. A fatherly figure to V.
  • Misty Olszewski: Ally / Esoteric Shop Owner
    Owner of Misty's Esoterica, Jackie's girlfriend, and a friend to V. She provides spiritual guidance and tarot readings.
  • Goro Takemura: Ally / Former Arasaka Bodyguard
    The loyal former bodyguard of Saburo Arasaka. After Saburo's death, he seeks V's help to uncover the truth and bring justice, becoming an unlikely ally.
  • Adam Smasher: Antagonist / Arasaka Cyborg Enforcer
    A monstrous, almost fully cybernetic Arasaka enforcer. A legendary and terrifying figure in Night City, responsible for Johnny Silverhand's death. Serves as a major recurring threat.
  • Yorinobu Arasaka: Antagonist / Heir to Arasaka Corporation
    Saburo Arasaka's rebellious son and the current head of the Arasaka Corporation after his father's demise. His actions are central to the main conflict.
  • Fixers (Dexter DeShawn, Rogue Amendiares, Wakako Okada, Mr. Hands, etc.): Quest Givers / Information Brokers
    Influential figures in Night City's underworld who provide V with gigs (jobs), contracts, and information. Each fixer controls a specific territory or type of operation.
Example Missions
  • An Awakening in the Slums: Prologue & Tutorial
    Escape the scrap heap at the base of Dharma Tower, master basic wall-running and sensory boost, and slice through initial Keymaster patrols.
  • Ascending Through the Core: T-073-M: Major Boss Showdown
    Climb through an active industrial laser grid inside a colossal vertical maintenance shaft and dismantle the giant Goliath mech T-073-M.
  • The Summit: Severing the Keymaster: Climactic Campaign Finale
    Storm Mara's opulent penthouse sanctuary, dodge biological tentacle strikes, and make the ultimate choice inside the Architect's neural core.
  • Main Jobs (Primary Story Campaign)
    A series of core narrative missions that drive V's central quest to find a cure for the Relic biochip and deal with Johnny Silverhand's engram. These involve high-stakes heists, corporate espionage, confrontations with major antagonists, and exploring the deepest secrets of Night City and the Arasaka Corporation.
  • Side Jobs (Character Arcs & Major Side Stories)
    Extensive, multi-part optional questlines that delve deeper into the stories of key supporting characters like Panam Palmer, Judy Alvarez, River Ward, Kerry Eurodyne, and Johnny Silverhand himself. These often involve significant choices and can lead to romances or impact V's relationships and potential endings.
  • Gigs (Fixer Contracts)
    Smaller, contract-based jobs provided by Night City's Fixers. These are categorized into types like Mercenary Work (e.g., neutralize target, sabotage), SOS: Merc Needed (rescue missions), Thievery (steal an item), Agent Saboteur, Gun for Hire, and Search and Recover. They offer money, street cred, and experience.
  • NCPD Scanner Hustles (Assault in Progress, Reported Crime, Organized Crime Activity)
    Dynamic events marked on the map indicating ongoing criminal activity. V can intervene to neutralize criminals and often find lootable evidence or containers. Contributes to clearing out district crime.
  • Cyberpsycho Sightings
    Regina Jones tasks V with locating and neutralizing (preferably non-lethally) 17 individuals who have succumbed to cyberpsychosis. Each encounter is a unique mini-boss fight requiring different tactics.
  • Vehicle Contracts (Post 2.0 Update)
    Missions from El Capitan involving stealing specific vehicles within a time limit, often involving combat or evading pursuit.
  • Braindance Investigations
    Specific missions where V uses a Braindance device to analyze recorded memories, scrubbing through visual, audio, and thermal layers to find clues and solve mysteries. A key investigative tool.
  • Phantom Liberty Main Jobs & Gigs (Expansion)
    A new main storyline and set of gigs within the Dogtown district, involving espionage, political intrigue, and working with NUSA agent Solomon Reed and netrunner Songbird to save the NUSA President.
people Multiplayer
Multiplayer Details

Ghostrunner is an exclusively single-player experience designed for pure reflex-driven speedrunning and high-intensity combat puzzle-solving. Competitive engagement takes the form of global and friends leaderboards tracking level completion times, kill counts, and death counts for every stage and Challenge mode run.

A standalone multiplayer game set in the Cyberpunk universe was once in development but was later canceled. Cyberpunk 2077 itself is a single-player experience with no multiplayer modes.

extension Editions & DLC
Available Editions

Ghostrunner is available across PC (Steam, Epic Games Store, GOG), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and Amazon Luna at a base price of $29.99 USD. The 'Ghostrunner: Complete Edition' ($39.99 USD) bundles the full base game with the substantial narrative expansion 'Project_Hel,' the digital soundtrack, a digital art book, and all cosmetic sword and glove DLC packs (Winter Pack, Metal OX Pack, Neon Pack, and Halloween Pack).

Available in Standard Edition. A Collector's Edition was released with numerous physical items (V statue, artbook, SteelBook, world compendium, postcards, map, etc.). The game later received a major 2.0 update and the 'Phantom Liberty' expansion, which can be purchased separately or as part of a bundle. An 'Ultimate Edition' bundling the base game and Phantom Liberty was also released.

Post-Launch Content / DLC

One More Level and 505 Games supported the title with robust free updates and premium expansions: Free additions included 'Kill Run Mode' (a frantic speedrun challenge where every kill adds precious seconds to a ticking timer), 'Wave Mode' (a 20-wave survival arena featuring randomized upgrade perks), 'Photo Mode,' and 'Assist Mode' (offering extra life shields, slower game speeds, and shorter dash cooldowns). The major DLC 'Project_Hel' added a full prequel campaign where players control Hel, a combat-focused android with a dedicated rage meter and distinct jumping mechanics.

The game received numerous patches and significant free updates (like the 2.0 update which overhauled perks, cyberware, AI, and police systems). One major paid story expansion, 'Phantom Liberty,' was released, adding a new district (Dogtown), storyline, characters, weapons, and abilities. CD Projekt Red has stated Phantom Liberty is the only planned major expansion.

help_outline FAQ
Frequently Asked Questions
  • Q: What is Ghostrunner?
    A: Ghostrunner is a fast-paced first-person cyberpunk action platformer developed by One More Level and published by 505 Games, known for its one-hit-one-kill mechanics and fluid parkour.
  • Q: What does 'one-hit-one-kill' mean in Ghostrunner?
    A: Both the player and most standard enemies die in a single strike, creating high-intensity, puzzle-like combat encounters where precision and evasion are paramount.
  • Q: Does Ghostrunner feature ray tracing?
    A: Yes, on PC (DirectX 12) and next-gen consoles (PS5 and Xbox Series X|S), the game features hardware-accelerated ray-traced reflections and ambient occlusion.
  • Q: What is the Cybervoid?
    A: The Cybervoid is a digital cyberspace realm Jack enters between tower sectors to solve environmental puzzles, calibrate his neural matrix, and unlock new abilities like Blink, Tempest, Surge, and Overlord.
  • Q: Is there an easy mode in Ghostrunner?
    A: Yes, the post-launch 'Assist Mode' allows players to add extra life shields, slow down overall game speed, and shorten dash cooldowns to tailor the challenge.
  • Q: What are Lifepaths in Cyberpunk 2077, and how do they affect the game?
    A: At the start of the game, players choose one of three Lifepaths for V: Nomad, Streetkid, or Corpo. This choice determines V's starting prologue mission, some unique dialogue options throughout the game that reflect their background, and occasionally offers unique ways to approach or resolve certain quests.
  • Q: Is Cyberpunk 2077 fixed now after its troubled launch?
    A: Cyberpunk 2077 received numerous significant patches and updates (notably Patch 1.5, 1.6, and the major 2.0 Update) that addressed many of the bugs, performance issues, and missing features present at launch. The game is now considered to be in a much-improved state, especially on PC and current-gen consoles, though performance can still be demanding.
  • Q: Can I customize my character's appearance after starting the game?
    A: Yes, after Patch 1.5, players can change V's appearance (hair, makeup, piercings, some cyberware visuals) at mirrors in their apartments or at Ripperdocs. Initial body type and voice cannot be changed post-character creation.
  • Q: What is Braindance (BD)?
    A: Braindance is an in-universe technology that allows users to experience recorded memories and emotions of another person. V uses BDs for investigative purposes, analyzing recordings in an editing mode to find clues by scanning visual, audio, and thermal layers.
  • Q: Does Cyberpunk 2077 have multiple endings?
    A: Yes, Cyberpunk 2077 features multiple significantly different endings for the main story, influenced by choices made throughout the game, particularly in the final act and V's relationships with key characters. The Phantom Liberty expansion also has its own set of branching endings that can impact the base game's conclusion.
  • Q: What is Phantom Liberty?
    A: Phantom Liberty is the only major paid expansion for Cyberpunk 2077. It's a spy-thriller story that introduces a new district (Dogtown), new characters (including Solomon Reed played by Idris Elba and Songbird), new quests, weapons, cyberware, and abilities. It integrates into the main game but also offers a new potential ending path.
build Technical Details
Graphics & Visual Fidelity

Powered by Unreal Engine 4 with full DirectX Raytracing (DXR) support, Ghostrunner is a visual tour-de-force of cyberpunk aesthetic design. Neon signage in Japanese, English, and Chinese casts vibrant puddles of magenta, turquoise, and amber light across rain-slicked industrial grates and towering metal silos. Jack's smooth first-person parkour animations are accentuated by dynamic motion blur, crisp particle sparks during blade clashes, and surreal, shifting geometric voxel structures within the Cybervoid.

Powered by REDengine 4, Cyberpunk 2077 showcases a visually stunning and incredibly dense Night City, renowned for its neon-drenched streets, towering skyscrapers, detailed interiors, and diverse character designs. It features advanced global illumination, reflections, and particle effects. Ray tracing (including Path Tracing in 'Overdrive Mode' on high-end PCs) significantly enhances visual fidelity with realistic lighting, shadows, and reflections, but is extremely demanding.

Audio & Soundtrack

The original soundtrack, composed entirely by acclaimed electronic artist Daniel Deluxe, is an electrifying, pulse-pounding masterpiece of darksynth and cyberpunk synthwave. The driving synth basslines and aggressive four-on-the-floor kick drums synchronize seamlessly with Jack's frantic movement, building to euphoric crescendos during boss encounters. Sound effects are razor-sharp: metallic blade unsheathing, satisfying wet flesh cuts, visceral bullet deflection pings, and the roaring hiss of the Gapjammer grappling cable.

Original score composed by Marcin Przybyłowicz, P. T. Adamczyk, and Paul Leonard-Morgan, featuring a blend of electronic, industrial, synthwave, and rock elements reflecting Night City's atmosphere. Features an extensive list of licensed tracks from various artists (real and fictional in-universe bands like Samurai, fronted by Johnny Silverhand) across multiple in-game radio stations covering diverse genres. Sound design emphasizes futuristic tech, distinct weapon sounds, and the cacophony of a bustling, dangerous city.

User Interface (UI/UX)

The game utilizes a sleek, diegetic cyberpunk HUD integrated into Jack's visor. It features an ultra-clean reticle with subtle stamina and ability cooldown arcs, a dynamic hit-marker that flashes upon lethal strikes, and minimal on-screen clutter to maintain unobstructed peripheral vision during 100 mph wall-runs. In-game menus and the Tetris-style Upgrade Calibrator display crisp synthwave vector graphics with glowing neon wireframes.

Features a diegetic first-person HUD integrated into V's optical implants, displaying health, ammo, mini-map, objectives, and contextual hacking prompts. The inventory, character (skills, cyberware), journal, and map are accessed through a menu system. Braindances offer a unique investigative UI. Extensive use of in-world UIs on screens and advertisements.

Accessibility Options

One More Level introduced comprehensive accessibility and difficulty tailoring options via 'Assist Mode': players can toggle on an extra life shield (surviving one hit before dying), shorten dash and ability cooldowns, and slow down game speed from 100% down to 50% to make parkour and parry timing more manageable. Full controller and keyboard/mouse remapping, field-of-view (FOV) sliders up to 120 degrees, and colorblind filters are fully supported.

Offers a robust suite of accessibility options, including extensive subtitle customization (size, background, speaker names), control remapping (full on PC), aim assist options, options to reduce camera motion and screen effects, colorblind modes, UI scaling, options for hold vs. toggle for actions, and various gameplay difficulty modifiers.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - RT High (1080p ~60 FPS, RT Ultra Preset, DLSS/FSR Quality/Balanced) (Ray Tracing Ultra Preset, DLSS/FSR Quality or Balanced)
CPU: CPU for 1080p/60FPS with Ultra RT.
CPU (Laptop): Top-tier laptop CPUs.
GPU: Desktop GPU for 1080p/60FPS with Ultra RT.
GPU (Laptop): Flagship RT capable laptop GPUs. 12GB+ VRAM crucial, DLSS vital.
RAM: 20GB RAM minimum, 32GB recommended for Ultra RT.
Storage: NVMe SSD strongly recommended.
—
memoryCPU: Intel Core i9-12900 or AMD Ryzen 9 7900X
developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4070 Ti (12GB)
laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP).
layersRAM: 20 GB
saveStorage (Tier): 70 GB NVMe SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF)
CPU: Recommended desktop CPU for 1080p/60FPS High (CPU is very important).
CPU (Laptop): High-end laptop CPUs due to CPU intensity.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Performance-focused laptop GPUs. 8GB VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: NVMe SSD strongly recommended.
—
memoryCPU: Intel Core i7-12700 or AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) or Intel Arc A770
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. **Modern Intel Core i7/i9 HX-series / AMD Ryzen 7/9 HS/HX-series with high clock speeds are ideal.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would offer a more consistent 60 FPS+ at 1080p High.**
layersRAM: 16 GB
saveStorage (Tier): 70 GB NVMe SSD
1080p (Full HD) - RT Minimum (1080p ~30 FPS, RT Low Preset, DLSS/FSR Balanced) (Ray Tracing Low Preset, DLSS/FSR Balanced)
CPU: CPU for 1080p/30FPS with basic RT.
CPU (Laptop): High-end laptop CPU.
GPU: Minimum desktop GPU for 1080p/30FPS with basic RT (AMD needs higher tier for RT).
GPU (Laptop): RT capable laptop GPUs. DLSS/FSR essential.
RAM: 16GB RAM required.
Storage: NVMe SSD required.
—
memoryCPU: Intel Core i7-9700 or AMD Ryzen 5 5600
developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) / RTX 3060 (8GB) or AMD Radeon RX 6800 XT (16GB)
laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 5800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Mobile or RTX 4070 Mobile would be significantly better for RT.**
layersRAM: 16 GB
saveStorage (Tier): 70 GB NVMe SSD
1080p (Full HD) - Recommended (High Preset, 1080p (60-120 FPS Target))
CPU: Official recommended high-IPC desktop processors delivering fluid 60-120 FPS without frame drops.
CPU (Laptop): Modern 6-core mobile processor sustaining locked 60+ FPS across all neon industrial levels.
GPU: Official recommended graphics cards delivering smooth 60-120 FPS at 1080p on High visual presets.
GPU (Laptop): Maintains locked 75-100 FPS on 1080p high-refresh laptop displays.
RAM: Ensures completely stutter-free performance during fast-paced acrobatics.
Storage: Instantaneous respawns with zero perceptible loading screens.
memoryCPU: Intel Core i7-6700K / AMD Ryzen 5 1500X
developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) / AMD Radeon RX 5700 (8GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3060 Mobile (80W+)
layersRAM: 8 GB
saveStorage (Tier): 22 GB NVMe / SATA SSD
—
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset, No Ray Tracing) (Low Preset, Ray Tracing OFF)
CPU: Minimum desktop CPU for 1080p at lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series with good single-core performance recommended.
GPU: Minimum desktop GPU for 1080p at lower settings.
GPU (Laptop): Estimated laptop GPUs. 6GB VRAM highly recommended.
RAM: Minimum RAM requirement (post 2.0 update increased this).
Storage: SSD is mandatory.
—
memoryCPU: Intel Core i7-6700 or AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB) or Intel Arc A380
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB) / RTX 3050 Ti Mobile (4GB, High TGP). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) would be a much better entry point for stable 1080p Low/Medium.**
layersRAM: 12 GB
saveStorage (Tier): 70 GB SSD
1080p (Full HD) - Minimum (Low Preset, 1080p (45-60 FPS Target with Upscaling / 720p 60 FPS Native))
CPU: Official baseline quad-core desktop processors capable of sustaining the player movement and enemy hitscan routines.
CPU (Laptop): Baseline quad-core mobile CPU delivering playable 45-60 FPS on low settings.
GPU: Official minimum dedicated graphics card capable of maintaining 60 FPS on low settings.
GPU (Laptop): Provides smooth 50-60 FPS at 1080p on medium-low settings.
RAM: Official minimum system memory required to run baseline game textures and collision meshes.
Storage: Adequate drive capacity for base installation files and local player save data.
memoryCPU: Intel Core i5-2500K / AMD Phenom II X4 965
developer_boardGPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 5 2500U
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+)
layersRAM: 8 GB
saveStorage (Tier): 22 GB available space (SATA SSD / HDD)
—
1440p (QHD/2K) - RT Ultra (1440p ~60 FPS, RT Ultra Preset, DLSS/FSR Balanced/Performance) (Ray Tracing Ultra Preset, DLSS/FSR Balanced or Performance)
CPU: Desktop CPU for 1440p/60FPS with Ultra RT.
CPU (Laptop): Flagship laptop CPUs.
GPU: Desktop GPU for 1440p/60FPS with Ultra RT.
GPU (Laptop): Flagship laptop GPUs needed. 12GB+ VRAM essential, DLSS critical.
RAM: 32GB RAM strongly recommended.
Storage: NVMe SSD required.
—
memoryCPU: Intel Core i9-12900 or AMD Ryzen 9 7900X
developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4080 (16GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP).
layersRAM: 20 GB
saveStorage (Tier): 70 GB NVMe SSD
1440p (QHD/2K) - Enthusiast (Ultra Preset with Ray Tracing On, 1440p (90-144 FPS Target with DLSS))
CPU: High single-core IPC processor driving high-refresh rate displays with zero frame jitter.
CPU (Laptop): High-performance mobile CPU delivering fluid 90+ FPS on QHD laptop panels.
GPU: Powers crisp 1440p rendering with maximum ray-traced reflections on wet metallic surfaces.
GPU (Laptop): Maintains locked 85-110 FPS on native 1440p mobile displays with DLSS enabled.
RAM: Ample system memory preventing background caching micro-stutter.
Storage: Ultra-fast read speeds guaranteeing instantaneous restart cycles.
memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W+) / RTX 4070 Mobile (105W)
layersRAM: 16 GB
saveStorage (Tier): 22 GB PCIe Gen4 NVMe M.2 SSD
—
2160p (UHD/4K) - RT Overdrive (Path Tracing) (Targeting ~60 FPS, DLSS Performance/Ultra Performance with Frame Generation) (Ray Tracing: Overdrive Preset, DLSS Performance/Ultra Performance + Frame Generation (DLSS 3.5))
CPU: Flagship desktop CPU for attempting RT Overdrive.
CPU (Laptop): Absolute flagship laptop CPUs essential.
GPU: The most powerful desktop GPU, heavily reliant on DLSS 3.5 for playable Overdrive mode.
GPU (Laptop): The absolute best laptop GPU, and it will be pushed to its limits. Path Tracing is exceptionally demanding.
RAM: 32GB RAM essential for RT Overdrive.
Storage: NVMe SSD required.
—
memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D
developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB)
laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (if available). **The most powerful laptop CPUs available.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will struggle significantly with RT Overdrive at 4K and will need aggressive DLSS settings including Frame Generation. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent with strong RT) would be needed for a truly comfortable experience. (Highly Speculative)**
layersRAM: 24 GB
saveStorage (Tier): 70 GB NVMe SSD
2160p (UHD/4K) - Ultra (Max Ultra Preset with Full DXR Ray Tracing, 4K (90-120+ FPS with DLSS Quality))
CPU: Top-tier gaming processor driving native 4K high refresh rate gaming monitors with zero bottlenecks.
CPU (Laptop): Desktop replacement mobile processor delivering desktop-grade processing to external 4K monitors.
GPU: Flagship 4K graphics rendering neon holographic billboards, detailed cybernetics, and rain-soaked reflections in immaculate Ultra HD.
GPU (Laptop): Flagship mobile GPU delivering locked 4K 90-120 FPS with DLSS Frame Generation enabled.
RAM: Maximum memory bandwidth eliminating all hardware bottlenecks.
Storage: Peak NVMe transfer speeds ensuring instantaneous game launch and arena loads.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 22 GB PCIe Gen4/Gen5 NVMe SSD
—
save Overall Storage
Spec: 22 GB available space (Solid State Drive Recommended)
Note: An SSD is strongly recommended to guarantee instantaneous respawn times after death.
Type: SSD
Spec: 70 GB available space (SSD Required). Phantom Liberty DLC adds approx. 33GB.
Note: An NVMe SSD is strongly recommended for the best experience due to asset streaming, fast loading, and to mitigate texture pop-in.
Type: SSD
desktop_windows Operating System
Spec: Windows 7, 8.1, 10, 11 (64-bit only)
Explanation: Requires a 64-bit operating system to support multi-threaded engine task scheduling and DirectX 11/12 APIs.
Spec: 64-bit Windows 10
Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX Version 11 (DirectX 12 required for Ray Tracing)
Explanation: Runs in DirectX 11 for broad hardware support and DirectX 12 for hardware-accelerated DirectX Raytracing (DXR).
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • Built in Unreal Engine 4 featuring high-framerate first-person parkour locomotion, dynamic ray-traced reflections, and ambient occlusion. Instantaneous respawn loops require consistent CPU instruction delivery and fast asset access to ensure zero frustration during trial-and-error combat encounters.
  • Laptop Performance Note: Maintaining a locked 60+ to 120+ FPS is essential for input accuracy during split-second bullet deflections and high-speed wall-running. Gaming laptops should maintain at least 65W to 95W GPU TGP and use elevated stands or cooling pads to prevent thermal throttling during intense boss encounters.
  • Laptop Consideration: G P U T G P: Ensure dedicated mobile GeForce GTX/RTX or Radeon RX GPUs sustain at least 65W-85W+ TGP to maintain a rock-solid 60-120 FPS on high refresh displays.
  • Laptop Consideration: Cooling Thermals: The rapid pace and dense neon particle effects create continuous GPU load; adequate ventilation keeps fan noise controlled during long speedrun attempts.
  • Laptop Consideration: C P U Power Limits: Set Windows power profile to High Performance to ensure minimal input latency and instantaneous physics calculation during mid-air dashes.
  • Laptop Consideration: M U X Switch Optimus: Bypass integrated graphics via hardware MUX switch or NVIDIA Advanced Optimus to eliminate display pipeline latency for frame-perfect parries.
  • Optimization Detail: Upscaling Tech: Native support for NVIDIA DLSS 2 and AMD FSR.
  • Optimization Detail: Key Settings Impact: Ray Tracing Reflections, Ambient Occlusion, and Post-Processing Motion Blur have the most significant impact on frame rates.
  • Game Name: Ghostrunner
  • Official system requirements from CD Projekt Red (updated post-2.0 patch and Phantom Liberty). Performance can vary significantly depending on specific hardware, settings, areas in-game (especially dense city centers), and background applications. An SSD is MANDATORY. The game is very demanding, especially with Path Tracing (Overdrive Mode).
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are extremely critical. **Cyberpunk 2077 is one of the most graphically and CPU intensive games, particularly with advanced ray tracing. High-end, modern laptop hardware is essential for an enjoyable experience at higher settings.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling, especially during prolonged sessions.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits and good single-core performance will perform better.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred) significantly benefits performance, especially with high CPU load.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS (including Super Resolution, Ray Reconstruction, and Frame Generation - DLSS 3/3.5), AMD FSR 2.1, and Intel XeSS 1.1.
  • Optimization Detail: Key Settings Impact: Ray Tracing (Reflections, Sun Shadows, Local Shadows, Global Illumination, Path Tracing/Overdrive Mode), Screen Space Reflections Quality, Volumetric Fog Resolution, Crowd Density, Texture Quality, and Level of Detail (LOD) heavily impact performance. Using upscaling is highly recommended for higher settings/resolutions, especially with any form of ray tracing.
  • Game Name: Cyberpunk 2077
build Optimization Details
  • Upscaling Tech: Native support for NVIDIA DLSS 2 and AMD FSR.
  • Key Settings Impact: Ray Tracing Reflections, Ambient Occlusion, and Post-Processing Motion Blur have the most significant impact on frame rates.
  • Upscaling Tech: Supports NVIDIA DLSS (including Super Resolution, Ray Reconstruction, and Frame Generation - DLSS 3/3.5), AMD FSR 2.1, and Intel XeSS 1.1.
  • Key Settings Impact: Ray Tracing (Reflections, Sun Shadows, Local Shadows, Global Illumination, Path Tracing/Overdrive Mode), Screen Space Reflections Quality, Volumetric Fog Resolution, Crowd Density, Texture Quality, and Level of Detail (LOD) heavily impact performance. Using upscaling is highly recommended for higher settings/resolutions, especially with any form of ray tracing.
laptop Laptop Considerations
  • G P U T G P: Ensure dedicated mobile GeForce GTX/RTX or Radeon RX GPUs sustain at least 65W-85W+ TGP to maintain a rock-solid 60-120 FPS on high refresh displays.
  • Cooling Thermals: The rapid pace and dense neon particle effects create continuous GPU load; adequate ventilation keeps fan noise controlled during long speedrun attempts.
  • C P U Power Limits: Set Windows power profile to High Performance to ensure minimal input latency and instantaneous physics calculation during mid-air dashes.
  • M U X Switch Optimus: Bypass integrated graphics via hardware MUX switch or NVIDIA Advanced Optimus to eliminate display pipeline latency for frame-perfect parries.
  • G P U T G P: Maximum TGP is crucial for performance.
  • Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling, especially during prolonged sessions.
  • C P U Power Limits: Laptops with sustained high CPU power limits and good single-core performance will perform better.
  • R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred) significantly benefits performance, especially with high CPU load.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3060 Mobile (80W+)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3060 Mobile (80W+)

For Ghostrunner Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) / AMD Radeon RX 5700 (8GB)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) / AMD Radeon RX 5700 (8GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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