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Gears of War: E-Day vs Grand Theft Auto V

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info General Information
Release Date
Oct 6, 2026 Sep 17, 2013
Developer
The Coalition (Co-development with People Can Fly) Rockstar North
Publisher
Microsoft / Xbox Game Studios Rockstar Games
Genre(s)
Third-Person Shooter / Horror-Survival Action-Adventure, Open World, Third-Person Shooter, First-Person Shooter, Heist
Engine
Unreal Engine 5.8 RAGE (Rockstar Advanced Game Engine) with Euphoria and Bullet Physics
stars Ratings & Price
Content Rating
Mature 17+ Mature 17+
Avg. User Rating
4.5 / 5.0 4.7 / 5.0
Current Price (USD)
$69.99 $29.99
tune Key Specs
Quick Highlights
  • Multiplayer: 12-Player Horde Siege, 4v4 PvP
  • Exclusivity: Xbox Series X/S and PC Only
  • Perspective: Third-Person (Default), First-Person (Optional since PS4/XB1/PC versions)
  • Multiplayer: Grand Theft Auto Online (Persistent Open World, Co-op Heists & Missions, PvP Modes, Businesses, Extensive Customization)
  • Setting: Los Santos & Blaine County, San Andreas (Fictionalized Southern California)
  • Platforms: PC, PlayStation 3, PlayStation 4, PlayStation 5, Xbox 360, Xbox One, Xbox Series X|S
  • Unique Feature: Three Playable Protagonists (Switchable), Complex Heist Missions, Detailed Open World Satire, Extensive Vehicle Customization, Robust Online Component (GTA Online).
sports_esports Gameplay & Mechanics
Companions/Followers
  • Mags Carter: Provides essential demolitions support and heavy firepower during massive Horde sieges.
    Human
  • Lucas Reyes: Operates as the squad's communications officer, offering tactical telemetry and R.I.G. calibration.
    Human
  • Playable Protagonists (Michael, Franklin, Trevor): Players can switch between the three protagonists nearly at any time when not on a mission. During certain missions, two or all three protagonists work together, with the player switching between them to perform specific roles or utilize their unique special abilities (Michael's bullet time, Franklin's driving slow-mo, Trevor's rage mode).
    Human
  • Chop (Franklin's Dog): Franklin's pet dog. Chop can accompany Franklin on walks, play fetch, and can be used to track down targets or find collectibles using the iFruit app (companion app functionality). He can also attack enemies if commanded or if Franklin is attacked.
    Canis familiaris (Rottweiler)
  • Heist Crew Members (Temporary AI): For major heists, players select a crew (gunman, driver, hacker) from a pool of available NPCs. Each crew member has a skill level and takes a percentage cut of the heist's score. Their performance depends on their skill; less skilled members are cheaper but might make mistakes. Using them on heists can improve their skills for future jobs.
    Human
  • Other Gang Members / Associates (Contextual AI): Characters like Lamar Davis, Ron Jakowski, Wade Hebert, and members of The Families or Trevor Philips Industries often accompany the protagonists on specific missions, providing combat support and dialogue. They are AI-controlled and mission-specific.
    Human
Key Collectibles
  • Weapon Part Stockpiles: Scattered across Campaign and Horde maps, used for upgrading weapon modifications.
  • COG Tags: Found near fallen soldiers throughout Kalona, revealing deep lore and immediate post-E-Day backstory.
  • Spaceship Parts: 50 glowing alien spacecraft parts scattered across San Andreas. Collecting all of them for the 'Omega' stranger mission rewards Franklin with a unique dune buggy, the Space Docker.
  • Letter Scraps: 50 hidden scraps of a letter written by Leonora Johnson's killer. Finding all scraps reveals the killer's identity and unlocks a final confrontation mission for Franklin.
  • Hidden Packages (Underwater): 12 packages containing money, often found in underwater wrecks or hidden locations. Requires scuba gear or a submersible to reach some.
  • Nuclear Waste Barrels (GTA Online related, but accessible in Story Mode with Trackify): 30 barrels of toxic waste in the waters around San Andreas. Collecting them with a submersible for a specific property (Sonar Collections Dock) yields money.
  • Stunt Jumps: 50 specific ramps or environmental features designed for spectacular vehicle jumps. Completing them successfully (landing in a designated zone) contributes to 100% completion.
  • Under the Bridge Challenges: Fly an aircraft under 50 specific bridges throughout San Andreas.
  • Knife Flight Challenges: Fly an aircraft sideways between 15 specific narrow gaps between buildings.
  • Epsilon Tracts (Kifflom!): 10 religious tracts related to the Epsilon Program cult. Collecting them is part of Michael's Epsilon Program stranger mission storyline.
  • Monkey Mosaics (Enhanced Version PC/PS4/XB1+): 50 monkey street art mosaics to photograph as part of a stranger mission, unlocking monkey outfits and a special vehicle.
Key Themes
  • Survival-Horror
  • Brotherhood
  • Trauma
  • Apocalyptic Ruin
  • Desperation
  • Crime & Heists
  • The American Dream (Corrupted)
  • Satire of Modern Society
  • Friendship & Betrayal
  • Family Dysfunction
  • Celebrity Culture
  • Government Corruption
  • Violence
  • Mid-Life Crisis
  • Ambition
colorize Combat & Gear
Weapons Overview
  • Prototype Lancer: Assault Rifle
    High rate of fire predecessor to the chainsaw Lancer; upgradeable with Incendiary Ammo mods.
  • Gnasher: Shotgun
    A close-quarters powerhouse with a 6-shell capacity and a shell-by-shell hot-reload system.
  • Breechshot: Marksman Rifle
    Capable of one-shot headshots in PvP, highly synergistic with the Marksman class.
  • Pistols: Sidearm (Semi-Auto, Automatic)
    Variety of handguns including the Pistol, Combat Pistol, AP Pistol (fully automatic), SNS Pistol, Heavy Pistol, Pistol .50. Customizable with suppressors, extended magazines, flashlights, and tints. Some usable while driving.
  • Submachine Guns (SMGs): Automatic (Close to Medium Range)
    Includes the Micro SMG, SMG, Assault SMG, Combat PDW, Gusenberg Sweeper. High rate of fire, effective in close quarters and from vehicles. Customizable.
  • Assault Rifles: Automatic/Semi-Auto (Versatile)
    Staple rifles like the Carbine Rifle, Assault Rifle, Special Carbine, Bullpup Rifle, Advanced Rifle. Good all-rounders, customizable with scopes, grips, suppressors, extended mags, etc. Many have Mk II variants in GTA Online with further upgrades.
  • Shotguns: Close Quarters (High Damage)
    Pump Shotgun, Sawed-Off Shotgun, Assault Shotgun (fully automatic), Bullpup Shotgun, Heavy Shotgun. Devastating at close range. Some have Mk II variants.
  • Sniper Rifles: Long Range (Precision)
    Sniper Rifle, Heavy Sniper (can damage vehicles). Customizable with advanced scopes, suppressors. Heavy Sniper Mk II can use explosive/incendiary rounds in GTA Online.
  • Machine Guns (LMGs): Automatic (Suppressive Fire)
    MG, Combat MG. Large magazine capacity for sustained fire. Combat MG Mk II offers significant upgrades in GTA Online.
  • Heavy Weapons: Explosive/High Power
    Grenade Launcher, RPG, Minigun, Homing Launcher, Railgun (PC/PS4/XB1+), Compact Grenade Launcher. Used for anti-vehicle, anti-personnel (area effect), or heavy destruction.
  • Melee Weapons: Close Quarters (Silent/Brutal)
    Fists, Knife, Nightstick, Baseball Bat, Crowbar, Golf Club, Hammer, Axe, Machete, Switchblade, Pool Cue, Pipe Wrench, Broken Bottle, Knuckle Dusters, etc. Wide variety for silent takedowns or brawling.
  • Throwables: Tactical/Explosive/Utility
    Grenades, Sticky Bombs (C4), Proximity Mines, Pipe Bombs, Molotov Cocktails, Tear Gas, Jerry Can (can be ignited).
  • Special & GTA Online Weapons: Unique/Advanced
    Many additional weapons have been added to GTA Online over time, including futuristic weapons (Widowmaker, Unholy Hellbringer), Marksman Rifle, Compact Rifle, Double Action Revolver, Navy Revolver, Stone Hatchet, and numerous Mk II weapon variants with specialized ammo types (FMJ, armor-piercing, incendiary, explosive, hollow point).
Armor / Gear Sets
  • Proximity Scavenger Armor: Grants infinite ammo on close-range kills. Exclusive to the Breacher class in Horde Siege.
  • COG Infantry Armor: Standard-issue Pendulum Wars era plating providing baseline ballistic protection.
  • Body Armor Vests: Purchasable from Ammu-Nation stores in various strengths (Super Light, Light, Standard, Heavy, Super Heavy). Provides a blue armor bar over the health bar that absorbs damage. Does not visually change character model significantly beyond a subtle vest outline under clothing for some types. Needs to be replenished after taking damage.
  • Bulletproof Helmets (GTA Online): In GTA Online, certain helmets offer a degree of protection against headshots, though this functionality has varied with updates. Primarily cosmetic in Story Mode.
  • Clothing Layers (Implied Protection): While not a direct armor stat, wearing more layers of clothing (e.g., jackets over shirts) is sometimes perceived by players to offer minuscule, unquantified damage resistance, though this is not an official mechanic. Primarily for cosmetic and role-playing purposes.
Outfits/Customization
  • Exfil Dom Skin: Pre-order exclusive cosmetic item for Dominic Santiago.
  • Bloodied Hunter Tai Kaliso: Legendary skin included exclusively in the Premium Edition Emergence Customization Pack.
  • Tops (Shirts, T-Shirts, Jackets, Hoodies, Vests, etc.): A vast selection of upper body wear available in different styles, colors, and brands from various clothing stores (Binco, Suburban, Ponsonbys, Discount Store).
  • Bottoms (Pants, Jeans, Shorts, Trackpants, etc.): Wide range of lower body wear, including different fits, materials, and colors.
  • Shoes (Sneakers, Boots, Dress Shoes, Sandals, etc.): Extensive footwear options to match any outfit, from casual to formal.
  • Accessories (Hats, Glasses, Watches, Chains, Earrings, Masks, Gloves, Scarves, Ties): Numerous accessories to personalize each protagonist's look. Masks are particularly important for heists and anonymity.
  • Outfits (Suits, Tuxedos, Casual Sets, Workwear, etc.): Pre-set outfits available for purchase, often for specific occasions or roles (e.g., business suits, security uniforms, biker leathers).
  • Haircuts & Beards: Players can visit barbershops to change each protagonist's hairstyle and facial hair (for Michael and Trevor, Franklin has limited facial hair options). Hair and beards grow over time for Michael and Trevor if not maintained.
  • Tattoos: Tattoo parlors offer a wide selection of tattoos that can be applied to various parts of the protagonists' bodies.
trending_up Progression & Upgrades
Skills & Progression

Progression and upgrades in Gears of War: E-Day have been meticulously overhauled across both the campaign and the newly introduced 12-player Horde Siege mode. In Horde Siege, players select from four deeply integrated classes: Assault, Breacher, Marksman, and Medic. Each class progresses independently up to level 10, unlocking specialized armor modifications and powerful 'Tactical Gear' operating on cooldowns, such as the Medic's Stim Vaporizer or the Marksman's Pulse Drone. In the core campaign and PvE modes, a new RPG-lite weapon modification system is introduced. Players actively scavenge for Weapon Part Stockpiles scattered throughout the environments, allowing them to equip up to four distinct modifications per firearm. These mods can drastically alter weapon behavior, such as adding Incendiary Ammo to the Prototype Lancer, attaching Forged Barrels to the Breechshot for boss damage, or employing Auto Pouch upgrades to the Gnasher for passive background reloading.

Each of the three protagonists has unique special abilities: Michael can slow down time in combat (like bullet time); Franklin can slow down time while driving; Trevor can enter a rage mode, dealing more damage and taking less. Player stats (Stamina, Shooting, Strength, Stealth, Flying, Driving, Lung Capacity) improve through repeated use of related actions. Weapons can be customized with attachments (scopes, suppressors, extended mags, grips, tints). Vehicles can be extensively modified at Los Santos Customs shops (performance upgrades, cosmetic changes). Properties can be purchased to generate income and provide safe houses.

public World & Exploration
World & Level Design

Rather than utilizing the expansive, sprawling open-world segments seen in Gears 5, Gears of War: E-Day completely re-engineers its map design to focus on densely detailed, intimately linear environments that heighten the claustrophobic horror of the Locust invasion. The entire campaign unfolds across Kalona, an industrial epicenter severely scarred by decades of Imulsion processing. Specific regions include Kalona's City Hall—hastily converted into a desperate triage and command center—and deeply atmospheric downtown districts featuring dynamic 'multi-path' routing for optional side objectives. In the multiplayer space, the game features six bespoke 4v4 competitive maps, including the vertically demanding 'Outpost', the claustrophobic 'Precinct' set in a ruined police station, the 'Battleship' across a derelict war vessel, and the 'Market' seaside bazaar. Horde Siege introduces three massive, interconnected maps, such as the vintage-inspired 'Golden Quarter', explicitly designed to support 12-player extraction-style objectives and dynamic enemy pathing.

The game world is one of the largest and most detailed ever created by Rockstar. Los Santos is a vast, meticulously crafted urban metropolis with diverse districts (Vinewood, Downtown, Rockford Hills, South Los Santos). Blaine County offers contrasting environments like the Alamo Sea (Salton Sea analogue), Mount Chiliad, Sandy Shores (desert town), Paleto Bay (coastal town), and dense forests. The map is filled with activities, landmarks, and dynamic events.

Playable Vehicles
  • King Raven: Transport Helicopter
    Standard COG aerial transport, essential for squad extraction during the final phase of Horde Siege missions.
  • Telemetry R.I.G.: Communication Vehicle
    A heavy COG vehicle utilized during Calibrate missions to map enemy territory while players defend its position.
  • Cars (Sedans, Coupes, Muscle, Sports, Super, SUVs, Off-Road, Compacts, Vans, Utility): Land Vehicle (Wheeled)
    An enormous variety of cars representing numerous real-world inspired designs across all classes. Extensively customizable at Los Santos Customs shops (performance, armor, paint, wheels, body kits, etc.).
  • Motorcycles (Street, Chopper, Dirt Bike, Sport Bike, ATV): Land Vehicle (Two/Four Wheeled)
    A wide range of motorcycles and ATVs for fast and agile traversal. Also customizable.
  • Aircraft (Planes, Helicopters, Jets): Air Vehicle
    Includes propeller planes (Duster, Mallard), private jets (Luxor, Shamal), fighter jets (P-996 LAZER, Hydra VTOL in GTA Online), various helicopters (Maverick, Buzzard Attack Chopper, Cargobob, Annihilator), and blimps. Storable in hangars.
  • Boats & Watercraft (Speedboats, Sailboats, Dinghies, Submersibles, Jet Skis): Water Vehicle
    Various watercraft for navigating oceans, rivers, and lakes. Includes fast speedboats, fishing boats, personal watercraft (Seashark), and even a submersible for underwater exploration. Storable in marinas.
  • Bicycles (BMX, Cruiser, Mountain Bike, Road Bike): Land Vehicle (Pedal)
    Various types of bicycles for leisurely travel or stunt riding. Can be used to improve stamina.
  • Commercial & Industrial Vehicles (Trucks, Semis, Buses, Taxis, Construction, Emergency): Land Vehicle (Utility/Service)
    Includes large semi-trucks (with trailers), buses, taxis, tow trucks, garbage trucks, fire trucks, ambulances, police cars. Many can be driven by the player.
  • Military Vehicles (GTA Online Focused, some in Story Mode): Land/Air Vehicle (Armored/Weaponized)
    Tanks (Rhino), armored personnel carriers (Insurgent, Barracks), weaponized aircraft (Hydra, Savage), and various other weaponized vehicles heavily featured in GTA Online updates, with limited appearances or accessibility in Story Mode without mods.
Notable Fauna/Mounts
  • Feral Wretch: Locust
    Fast-moving, unarmored subterranean beast that overwhelms players with speed.
  • Corpser: Locust
    Giant, spider-like siege beast utilized to dig Emergence Holes and crush defenses.
  • Reaver: Locust
    Flying biomechanical beast used by the Horde for aerial bombardment.
  • Dogs (Rottweiler, Labrador, Poodle, Pug, Husky, Terrier, etc.): Canis familiaris
    Domesticated (Chop - Franklin's dog, other pet dogs), Stray, Some can be hostile (guard dogs)
  • Deer & Elk: Cervidae
    Prey, Hunting (in Blaine County), Ambient Wildlife
  • Coyotes & Boars: Canidae / Suidae
    Ambient Wildlife (Blaine County), Can be startled/defensive, Hunting
  • Cougars (Mountain Lions): Puma concolor
    Hostile Predator (primarily in Blaine County wilderness areas)
  • Sharks (Great White, Hammerhead): Selachimorpha
    Hostile Marine Predator (in deeper ocean waters)
  • Birds (Pigeons, Seagulls, Crows, Hawks, Chickens): Aves (Various)
    Ambient Wildlife, Pigeons are a collectible
  • Cats (Domestic): Felis catus
    Ambient Domesticated/Stray Wildlife
  • Rabbits, Squirrels, Rats: Various Small Mammals
    Ambient Wildlife
  • Cows, Pigs, Chickens (Farm Animals): Various Domestic Livestock
    Ambient Farm Wildlife
  • Fish (Various types in GTA Online): Pisces (Various)
    Aquatic Wildlife (more prominent in GTA Online with fishing)
  • Peyote Plants (Transformative): Lophophora williamsii (Fictionalized)
    Collectible that, when consumed by a protagonist in Story Mode, causes a hallucination where they transform into a random animal (bird, dog, cougar, fish, etc.) temporarily.
book Story & Characters
Main Characters
  • Marcus Fenix: Protagonist
    A youthful, battle-scarred COG veteran and son of Adam Fenix, struggling to survive Emergence Day.
  • Dominic 'Dom' Santiago: Deuteragonist
    Marcus's closest friend, haunted by the loss of his brother and fighting to find his wife, Maria.
  • Mags Carter: Squad Member
    A civilian employee and former Gear demolitions expert suffering from profound survivor's guilt.
  • Michael De Santa (Townley): Protagonist
    A former successful bank robber in his 40s, living under a FIB witness protection deal in a luxury mansion in Rockford Hills. He is married to Amanda and has two teenage children, Tracey and Jimmy, with whom he has a dysfunctional relationship. Bored with his retired life, he is drawn back into crime.
  • Franklin Clinton: Protagonist
    A young African-American man in his 20s from South Los Santos, working as a repo man for a luxury car dealership. He aspires to escape the gangbanging lifestyle and make something of himself, seeing an opportunity when he meets Michael.
  • Trevor Philips: Protagonist
    A psychopathic, violent, and unpredictable Canadian former bank robber and Michael's ex-partner, now living in a trailer in Sandy Shores, Blaine County. He runs Trevor Philips Industries, dealing in drugs and weapons. Known for his extreme temper and loyalty to those he considers friends.
  • Lester Crest: Supporting Character / Heist Planner
    A brilliant but physically disabled criminal mastermind and hacker. He plans many of the major heists for Michael, Franklin, and Trevor, and provides them with intel and assassination contracts (for Franklin).
  • Lamar Davis: Supporting Character / Franklin's Best Friend
    Franklin's best friend and fellow member of The Families street gang. He is charismatic but often reckless and gets Franklin into trouble. Provides comic relief and several mission lines.
  • Dave Norton: Supporting Character / Corrupt FIB Agent
    An FIB agent who made the deal with Michael for his witness protection. He frequently uses Michael for his own corrupt schemes and to advance his career.
  • Steve Haines: Antagonist / Corrupt FIB Agent
    Dave Norton's superior at the FIB, even more corrupt and ambitious. He forces Michael, Franklin, and Trevor to carry out dangerous operations to undermine the IAA (GTA's CIA analogue).
  • Devin Weston: Antagonist / Billionaire Magnate
    A narcissistic and powerful billionaire investor who initially hires the protagonists but later becomes a major antagonist, double-crossing them.
  • Amanda De Santa, Tracey De Santa, Jimmy De Santa: Supporting Characters / Michael's Family
    Michael's estranged wife and two spoiled, problematic children. Their dysfunctional family life is a major source of Michael's stress and a recurring theme.
  • Ron Jakowski & Wade Hebert: Supporting Characters / Trevor's Associates
    Ron is Trevor's paranoid, conspiracy theorist neighbor and business associate. Wade is a dim-witted but loyal follower of Trevor.
  • Various Heist Crew Members (Packie McReary, Chef, gunman, drivers, hackers): Recruitable NPCs
    For major heists, players can recruit various specialists with different skill levels and cut percentages. Using them improves their skills for future heists. Some are familiar faces from past GTA games.
Example Missions
  • Night One: The Breach: Campaign
    Survive the initial subterranean ambush and navigate the collapsing streets of Kalona using horror-survival tactics.
  • Day Two: Bravo Squad Assembly: Campaign
    Form a fragile resistance at the City Hall triage center and log your next of kin before deploying into the ruined downtown.
  • Horde Siege: Secure and Calibrate: Multiplayer PvE
    Operate simultaneously with two other squads to push into fortified Locust positions, defend telemetry R.I.G.s, and extract via King Raven.
  • Story Missions (Michael, Franklin, Trevor)
    A long series of interconnected missions that advance the main narrative, involving each of the three protagonists individually and often together. These range from character introductions and personal storylines to elaborate heists, assassinations, and confrontations with rival factions and law enforcement.
  • Heist Missions (Setup & Finale)
    Major multi-part missions that are central to the game. Players plan the heist by choosing an approach (e.g., 'Subtle' or 'Obvious'), selecting a crew with varying skills and cut percentages, completing prerequisite setup missions (e.g., acquiring getaway vehicles, equipment), and then executing the main heist finale.
  • Strangers and Freaks Missions
    Optional side missions initiated by unique, often eccentric, 'Stranger' characters encountered throughout the world. Each stranger offers a distinct storyline or series of tasks for one or more of the protagonists (e.g., Tonya's towing missions for Franklin, Maude's bounty hunting for Trevor, Epsilon Program for Michael).
  • Assassination Missions (Lester for Franklin)
    A series of missions given to Franklin by Lester Crest, where Franklin must assassinate specific corporate targets. These missions can significantly impact the in-game stock market, allowing players to earn large amounts of money by investing before and after the assassinations.
  • Random Events
    Dynamic, unscripted events that occur as players explore Los Santos and Blaine County. These can include stopping muggings, helping stranded motorists, participating in impromptu street races, finding lost items, or dealing with altercations. Completing these often rewards small amounts of cash or stat increases.
  • Property Management Missions
    After purchasing certain businesses (e.g., Los Santos Customs, Taxi Co., Sonar Collections Dock), players may receive occasional missions or tasks related to managing that property, which can generate weekly income.
  • Activities & Hobbies (Golf, Tennis, Triathlons, Street Races, Flight School, Shooting Range, etc.)
    Various recreational activities available throughout the world. Participating and succeeding in these can improve character stats, earn money, or contribute to 100% game completion.
  • Bail Bond Missions (Trevor & Maude)
    Trevor can undertake bounty hunting missions for Maude Eccles, tracking down and capturing bail jumpers in Blaine County, either dead or alive (alive yields a higher reward).
people Multiplayer
Multiplayer Details

The multiplayer suite in Gears of War: E-Day offers a massive dichotomy between cooperative scale and intimate competitive arenas. PvE is revolutionized through 'Horde Siege', a groundbreaking 12-player mode that divides the lobby into three independent four-player squads. Blending classic wave defense with modern extraction shooter mechanics, these squads operate across massive maps to complete dynamic 'Secure' and 'Calibrate' missions while competing for high-tier loot drops and uniting to defeat colossal world bosses. Conversely, the competitive Versus PvP suite abandons large-scale warfare, returning strictly to a hyper-competitive, tactical 4v4 format. Utilizing symmetrical loadouts and map-control-driven power weapon spawns, the game features distinct social and ranked playlists. Core modes include traditional Team Deathmatch, Conquest, Demolition, and the newly introduced Crucible, spread across six intricately designed launch maps built to test the new omnidirectional sprinting and vaulting traversal mechanics.

N/A
extension Editions & DLC
Available Editions

Microsoft has established a multi-tiered retail strategy for Gears of War: E-Day, designed to capture varying levels of consumer engagement. The Standard Edition retails for $69.99 in the US, with regional pricing adjustments lowering the cost by up to 36% in emerging markets like China and India, while applying a premium in the UK, Israel, and EU. Pre-ordering unlocks exclusive 'Exfil' cosmetics. For franchise veterans, a $99.99 Premium Edition is available, which provides a highly coveted five-day advanced access period, allowing players to experience the campaign and multiplayer early. This premium tier also includes the Emergence Customization Pack, Bravo Squad Signature Weapon Pack, and 1,000 'Iron' (the premium in-game currency), alongside a guarantee of four subsequent Seasonal Customization Packs. A limited physical Collector's Edition caters to media preservationists. Notably, the game abandons the time-gated Battle Pass system in favor of organic unlock progression.

Originally released on PS3/Xbox 360. Later enhanced versions released for PC, PS4, and Xbox One, and further enhanced versions for PS5 and Xbox Series X|S. Various editions included: Standard, Special Edition (SteelBook, blueprint map, stunt plane trials, bonus outfits, tattoos, special ability boost, additional weapons), Collector's Edition (Special Edition content + security deposit bag, GTA V cap, characters for GTA Online). The Premium Online Edition bundles the base game with the Criminal Enterprise Starter Pack for GTA Online.

Post-Launch Content / DLC

In a bold departure from contemporary live-service industry standards, The Coalition has completely omitted a traditional, time-gated Battle Pass system from Gears of War: E-Day. Instead, the developers have pivoted back to a classic progression economy where player levels, medals, character skins, and weapon cosmetics are unlocked organically purely through gameplay achievements and milestones. However, Microsoft's monetization strategy continues through the inclusion of 'Iron', a premium in-game currency utilized in a dedicated microtransaction storefront for highly specific, direct-purchase cosmetics. Crucially, the post-launch roadmap guarantees that all core gameplay additions—including new competitive Versus maps, expansive Horde Siege maps, and new modes—will be delivered entirely for free to prevent fracturing the multiplayer community. Premium Edition owners are also guaranteed access to four massive Seasonal Customization Packs over the game's initial post-launch lifecycle.

The primary post-launch support has been for Grand Theft Auto Online, which has received a massive amount of free content updates over the years. These include new heists, businesses (CEO, Biker, Gunrunning, Nightclub, Arcade, etc.), vehicles, weapons, clothing, game modes, properties, and story-driven contact missions. No single-player story DLC was released for GTA V.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Gears of War: E-Day coming to PlayStation 5?
    A: No, Microsoft has confirmed that Gears of War: E-Day is a strict exclusive for the Xbox Series X/S and Windows PC platforms.
  • Q: When does the game take place?
    A: The game is a prequel set 14 years before the events of the original 2006 Gears of War, chronicling the very first hours of the Locust invasion known as Emergence Day.
  • Q: Does the game have a Battle Pass system?
    A: No, The Coalition has removed the traditional time-gated Battle Pass system in favor of an organic progression model where cosmetics and medals are unlocked exclusively through gameplay.
  • Q: How does the new movement system differ from older Gears games?
    A: The classic 'roadie run' has been replaced with an omnidirectional sprint that allows full camera control. Additionally, dedicated buttons for sliding and vaulting have been introduced to drastically increase mobility and verticality.
  • Q: What is Horde Siege?
    A: Horde Siege is a massive evolution of the classic PvE mode, expanding the player count to 12. It divides players into three distinct squads of four to complete extraction-shooter-style objectives across massive, interconnected maps.
  • Q: Will the original voice actors return?
    A: Yes, John DiMaggio and Carlos Ferro return to reprise their iconic roles as Marcus Fenix and Dominic 'Dom' Santiago, respectively.
  • Q: How many playable characters are in GTA V?
    A: There are three playable protagonists in the main story mode: Michael De Santa, Franklin Clinton, and Trevor Philips. Players can switch between them freely outside of missions.
  • Q: Is GTA V's Los Santos the same as in GTA: San Andreas?
    A: Yes, Grand Theft Auto V is set in a reimagined, high-definition version of Los Santos and the surrounding state of San Andreas, which was first featured in Grand Theft Auto: San Andreas (2004). Many landmarks and areas are inspired by the older game but are significantly more detailed and expanded.
  • Q: What are Heists in GTA V Story Mode?
    A: Heists are complex, multi-stage missions that form the core of GTA V's storyline. They involve planning, choosing an approach (e.g., stealthy or aggressive), selecting a crew of specialists (gunman, driver, hacker), and executing the robbery. The success and payout of heists can be affected by player choices and crew skill.
  • Q: Can I play GTA V in first-person mode?
    A: Yes, the enhanced versions of GTA V (PC, PS4, Xbox One, and newer consoles) include a fully implemented first-person mode, allowing players to experience the entire game from this perspective. This mode can be toggled on or off at any time.
  • Q: Is Grand Theft Auto Online free if I own GTA V?
    A: Yes, Grand Theft Auto Online is included with the purchase of Grand Theft Auto V. However, it requires an internet connection and, on consoles, may require a subscription to PlayStation Plus or Xbox Game Pass Core/Ultimate for online play.
  • Q: Are there cheat codes in GTA V?
    A: Yes, Grand Theft Auto V features a variety of cheat codes for the single-player story mode that can be entered using button combinations (on consoles) or by typing them (on PC). Cheats can spawn vehicles, grant invincibility, change weather, etc., but using them typically disables achievements/trophies for that play session.
build Technical Details
Graphics & Visual Fidelity

Gears of War: E-Day establishes an absolute benchmark for real-time rendering by fully unleashing Unreal Engine 5.8. Discarding all legacy assets, The Coalition utilized Nanite virtualized geometry to render Kalona with unprecedented polygon density, showcasing advanced skin shaders, subsurface scattering, and intricate physical modeling. The title is the premier showcase for NVIDIA's RTX Mega Geometry, utilizing nested Cluster-Level Acceleration Structures (CLAS) to allow hyper-accurate ray-traced reflections and shadows directly against full-fidelity Nanite meshes. Furthermore, the integration of UE5.7's MegaLights allows for hundreds of dynamic, shadow-casting light sources in a single scene without performance collapse, illuminating the game's robust procedural destruction physics where bullets tear through cover and flesh in real-time. Despite these marvels, console players have heavily criticized the forced implementation of post-processing effects like chromatic aberration and film grain, demanding a toggle to preserve the pristine UE5 aesthetic.

Utilizes the RAGE engine to deliver a highly detailed and realistic depiction of Los Santos and Blaine County. The game is known for its impressive draw distances, detailed textures, advanced lighting and shadow effects, realistic weather systems, and convincing character animations. Enhanced versions on PC, PS4/Xbox One, and PS5/Xbox Series X|S introduced higher resolutions, improved textures, denser traffic/pedestrians, and features like ray tracing on the latest consoles/PC.

Audio & Soundtrack

Auditory authenticity is paramount to the harrowing prequel experience of Gears of War: E-Day. The soundscape heavily emphasizes the terrifying unknown of the initial Locust invasion, replacing the familiar orchestral swells of previous games with oppressive, tension-building survival-horror sound design. The roars of subterranean monsters echoing through the ruined streets of Kalona are mixed with advanced spatial audio, heightening player paranoia. Crucially, iconic voice actors John DiMaggio and Carlos Ferro return to reprise their roles as Marcus Fenix and Dominic Santiago, anchoring the narrative with raw, emotionally resonant performances that capture the characters' youthful vulnerability and Pendulum Wars trauma. The acoustic environment is further enhanced by volumetric smoke and destruction physics, ensuring that crumbling architecture, searing Imulsion fires, and the heavy, metallic clatter of the new simulated projectile ballistics sound visceral and dynamically responsive to the surrounding geometry.

Features an extensive and diverse soundtrack across multiple in-game radio stations covering genres like rock, pop, hip-hop, country, electronic, reggae, Latin, and talk radio. Original score by Tangerine Dream, Woody Jackson, The Alchemist, and Oh No, which dynamically adapts to gameplay. Sound design is incredibly detailed, with distinct vehicle engine sounds, weapon effects, character dialogue, and ambient city/countryside noise creating an immersive soundscape.

User Interface (UI/UX)

The User Interface of Gears of War: E-Day blends classic franchise aesthetics with modernized, customizable quality-of-life enhancements. A standout feature is the highly modular Active Reload HUD element. Recognizing player preferences, the developers allow users to reposition the classic reload timing bar to various screen locations, such as the traditional top-right corner or closer to the screen center for immediate peripheral visibility. The UI also reflects the deeply controversial shift in weapon ballistics; hip-firing utilizes a standard dynamic crosshair based on barrel trajectory, while aiming down sights (ADS) shifts the point of origin directly to the center of the camera screen. In Horde Siege, the UI expands to accommodate complex class systems, providing clear telemetry for 12 players across three squads, ping systems for supply drops, and cooldown trackers for unique Tactical Gear like the Pulse Drone or Adrenaline Injector.

Features a clean and functional HUD displaying a mini-map (with GPS), health, armor, ammo, and wanted level. A weapon wheel allows for quick selection. The in-game smartphone is used for contacts, missions, internet browsing, and accessing GTA Online. Each protagonist has a unique phone interface. Third-person and first-person views offer slightly different UI presentations.

Accessibility Options

While Gears of War: E-Day is fundamentally a brutal, skill-intensive third-person shooter, it incorporates several crucial accessibility adjustments and control modifications. The complete overhaul of the franchise's movement system—shifting from the magnetic, screen-shaking 'roadie run' to an omnidirectional sprint tied to the left thumbstick (L3)—drastically improves spatial awareness and camera control for players who struggled with the claustrophobic angles of legacy titles. The introduction of the dedicated slide and mantle buttons separates actions that were previously clustered onto a single, often overwhelming multifunction button. However, the game's complex hybrid aiming system, which switches from barrel-shooting during hip-fire to center-screen aiming during ADS, has been a point of massive accessibility and consistency feedback, with the community advocating for streamlined aiming options. Console users are also aggressively campaigning for accessible toggles to disable intense chromatic aberration and film grain to prevent visual fatigue and motion sickness.

Includes options for customizable controls, subtitle display (size, background), aim assist options (full, partial, free aim), options to skip difficult mission sections after multiple failures (in story mode), colorblind-friendly HUD elements, and audio balancing. First-person mode can also aid some players.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (Ultra Settings (with Heavy AI Upscaling))
CPU: Handles basic procedural destruction but struggles with heavy multi-path enemy AI logic.
CPU (Laptop): Needs high clock speeds to avoid pipeline stalling during intensive subterranean combat.
GPU: Bare minimum for hardware ray tracing. Capable of ~74-85 FPS on 12GB variants during the beta.
GPU (Laptop): Required to maintain stable 60+ FPS when paired with aggressive AI upscaling.
RAM: Minimum official requirement, though memory constraints were highly prevalent in the beta.
Storage: Mandatory for seamless texture streaming.
memoryCPU: AMD Ryzen 5 2600X / Intel Core i5-10400
developer_boardGPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA RTX 3060 (130W) / RTX 4050 (100W+)
layersRAM: 12 GB
saveStorage (Tier): 130 GB SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low/Medium Preset) (Low to Medium Preset)
CPU: Minimum desktop CPU for playable framerates.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i3/Ryzen 3 or better recommended.
GPU: Minimum desktop GPU.
GPU (Laptop): Estimated laptop GPUs. Game is less demanding by today's standards for these settings.
RAM: Minimum RAM requirement.
Storage: HDD is absolute minimum, expect long load times.
memoryCPU: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) or AMD Phenom 9850 Quad-Core Processor @ 2.5GHz (4 CPUs)
developer_boardGPU: NVIDIA GeForce 9800 GT (1GB) or AMD Radeon HD 4870 (1GB) (DX 10, 10.1, 11)
laptop_macCPU (L): Intel Core i5-2430M / AMD A8-3520M equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GT 540M / AMD Radeon HD 6570M or better. **Any modern integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or entry-level dedicated GPU (RTX 3050 Mobile, etc.) will run this game at 1080p Medium/High comfortably.**
layersRAM: 4 GB
saveStorage (Tier): 72 GB HDD (Current installs often need more)
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset)
CPU: Recommended desktop CPU for 1080p at 60 FPS.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p at 60 FPS on High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 2GB VRAM is bare minimum, 4GB+ better.
RAM: Recommended RAM for smoother performance.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i5-3470 @ 3.2GHz (4 CPUs) or AMD X8 FX-8350 @ 4GHz (8 CPUs)
developer_boardGPU: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon HD 7870 (2GB)
laptop_macCPU (L): Intel Core i7-3610QM / AMD Ryzen 5 1400 (Laptop equivalent) or better. **Modern Intel Core i5 H-series / AMD Ryzen 5 H-series (e.g., i5-11400H, Ryzen 5 5600H) strongly recommended.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 960M (2GB) / GTX 1050 Mobile (2GB/4GB) or AMD Radeon R9 M385X / RX 560 Mobile. **An RTX 3050 Mobile or RTX 4050 Mobile will provide excellent 1080p High/Ultra 60FPS+ performance.**
layersRAM: 8 GB
saveStorage (Tier): 72 GB SSD (Current installs often need more)
1440p (QHD/2K) - Recommended (Ultra Settings)
CPU: Ensures stable performance during the highly complex 12-player Horde Siege PvE modes.
CPU (Laptop): Provides necessary processing overhead for UE5.8 MegaLights unified direct illumination.
GPU: The officially recommended RTX 5060 can push nearly 100 FPS under these conditions with upscaling.
GPU (Laptop): Essential for stable 1440p rendering with full Hardware Lumen enabled.
RAM: Officially recommended to accommodate heavy environmental destruction caching.
Storage: Required to prevent streaming bottlenecks across the massive Horde Siege maps.
memoryCPU: AMD Ryzen 5 5600 / Intel Core i5-11600K
developer_boardGPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA RTX 4070 Laptop GPU (140W)
layersRAM: 16 GB
saveStorage (Tier): 130 GB SSD
1440p (QHD/2K) - High (1440p ~60 FPS, High/Very High Preset with Optimized Settings) (High/Very High Preset (Optimized, DLSS potentially useful))
CPU: Desktop CPU for 1440p at 60 FPS.
CPU (Laptop): Estimated high-end laptop CPUs.
GPU: Desktop GPU for 1440p at 60 FPS.
GPU (Laptop): Estimated high-performance laptop GPUs. 6GB+ VRAM essential, 8GB+ preferable.
RAM: 16GB RAM recommended for smoother experience.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i7-4790K @ 4.0GHz or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) / RX 5700 (8GB)
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 7 3750H or better. **Modern Intel Core i7 H-series / AMD Ryzen 7 H-series (e.g., i7-12700H, Ryzen 7 6800H) recommended.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 6600M/6700S. **An RTX 3070 Mobile or RTX 4060 Mobile provides a very smooth 1440p High experience.**
layersRAM: 16 GB
saveStorage (Tier): 72 GB NVMe SSD (Current installs often need more)
2160p (UHD/4K) - Enthusiast (4K Ludicrous) (4K Ludicrous Preset with DLSS 4.5 Quality Mode)
CPU: Maximizes Bounding Volume Hierarchy (BVH) reconstruction speeds required for RTX Mega Geometry.
CPU (Laptop): Top-tier mobile processor to prevent CPU-bound bottlenecks under extreme geometry loads.
GPU: The highest end GPU tested; pushes 45 FPS with DLSS at Ludicrous settings.
GPU (Laptop): Absolute necessity for uncompromised 4K Ray Tracing gameplay in E-Day.
RAM: Required to prevent memory capping caused by intense volumetric lighting and Nanite scaling.
Storage: Crucial for instantaneous asset loading of billions of polygons.
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D
developer_boardGPU: NVIDIA RTX 5090
laptop_macCPU (L): Intel Core i9-13980HX
laptop_windowsGPU (L): NVIDIA RTX 4090 / 5090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 130 GB NVMe Gen 4 SSD
2160p (UHD/4K) - Ultra (2160p/4K ~30-60 FPS, Medium/High Preset with DLSS Balanced/Performance) (Medium/High Preset, DLSS Balanced/Performance (Native 4K High/Ultra 60FPS is very demanding))
CPU: Desktop CPU recommendation for 4K.
CPU (Laptop): High-end to top-tier laptop CPUs required.
GPU: Desktop GPU recommendation for a playable 4K experience, likely requiring DLSS.
GPU (Laptop): High-end to flagship laptop GPUs essential. 8GB VRAM is absolute minimum for 4K, 12GB+ strongly preferred.
RAM: 16GB minimum, 32GB strongly recommended for 4K.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-8700K @ 3.7GHz or AMD Ryzen 7 3700X @ 3.6GHz
developer_boardGPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 9 4900HS or better. **Modern flagship Intel Core i7/i9 HX / AMD Ryzen 7/9 HX series (e.g., 13900HX, 7945HX) recommended.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP) or AMD Radeon RX 6800M/6850M XT. **An RTX 3080 Mobile (16GB) / RTX 4080 Mobile (12GB) or higher is needed for a better 4K experience, heavily relying on DLSS. Even an RTX 4090 Mobile may need DLSS for Ultra 60FPS. A hypothetical next-gen flagship (RTX 50-series) would be the target for improved native 4K.**
layersRAM: 16 GB
saveStorage (Tier): 72 GB NVMe SSD (Current installs often need more)
save Overall Storage
Spec: 130 GB SSD
Note: Strict minimum requirement. Advanced Shader Delivery is used to eliminate compilation delays, and procedural destruction assets require massive read bandwidth.
Type: SSD
Spec: 72 GB available space (SSD Recommended). Initial release was smaller, but updates and GTA Online have increased the size. 90GB+ often cited for current installs.
Note: An SSD is highly recommended for faster loading and texture streaming, especially in GTA Online.
Type: SSD
desktop_windows Operating System
Spec: Windows 11 (64-bit)
Explanation: Recommended for optimal DirectX 12 Ultimate scheduling and advanced real-time rendering techniques.
Spec: Windows Vista SP2, Windows 7 SP1, Windows 8/8.1, Windows 10 (64-bit)
Explanation: 64-bit OS required. Windows 10/11 64-bit recommended for best compatibility and performance.
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Hardware-accelerated ray tracing is strictly enforced. Older GPU architectures without RT cores are entirely incompatible.
Spec: DirectX 10, 10.1, 11
Explanation: DirectX 10 compatible card minimum; DX11 recommended for best visuals.
info_outline Other Game Notes
  • The game pushes Unreal Engine 5.8 to its limits using Nanite, Hardware Lumen, RTX Mega Geometry, and MegaLights. Extremely demanding on hardware.
  • Laptop Performance Note: High VRAM and TGP are essential. The complex physics and lighting logic regularly consume upward of 17 GB of system RAM, risking severe bottlenecks on mid-tier mobile hardware.
  • Laptop Consideration: G P U T G P: Minimum 115W+ for RTX 3060/4060 equivalents to handle heavy UE5 lighting and volumetric effects.
  • Laptop Consideration: Cooling Thermals: Robust vapor chamber cooling required to prevent CPU throttling from the heavy procedural destruction calculations.
  • Laptop Consideration: C P U Power Limits: Sustained 45W+ PL1 is essential to process nested cluster triangles (CLAS) and BVH structures.
  • Laptop Consideration: M U X Switch Optimus: Mandatory to reduce the unusually high input latency reported during the Open Beta phase.
  • Optimization Detail: Upscaling Tech: NVIDIA DLSS 4.5 with Ray Reconstruction is highly recommended for enthusiast tiers.
  • Optimization Detail: Key Settings Impact: MegaLights and procedural destruction systems are intensely heavy on CPU and system RAM.
  • Game Name: Gears of War: E-Day
  • Official system requirements from Rockstar Games (PC version). Performance can vary depending on specific hardware, settings, and background applications. An SSD is strongly recommended for optimal performance, especially for faster loading in both Story Mode and GTA Online.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are critical. **While an older title, maxing out GTA V on PC at high resolutions still requires decent hardware, especially with advanced graphics settings and mods.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent performance.
  • Laptop Consideration: Cooling Thermals: Adequate cooling is necessary to prevent throttling during extended play sessions.
  • Laptop Consideration: C P U Power Limits: Decent sustained CPU power helps with the open world's demands.
  • Laptop Consideration: R A M Speed Dual Channel: Dual-channel RAM can provide a noticeable performance uplift.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: NVIDIA DLSS support was added in a later PC update. AMD FSR is not officially supported but might be achievable via mods.
  • Optimization Detail: Key Settings Impact: MSAA (very demanding), Grass Quality, Reflection Quality, Shadow Quality, Post FX (Depth of Field, Motion Blur), Extended Distance Scaling, and advanced graphics settings like High Resolution Shadows and High Detail Streaming While Flying significantly impact performance.
  • Game Name: Grand Theft Auto V
build Optimization Details
  • Upscaling Tech: NVIDIA DLSS 4.5 with Ray Reconstruction is highly recommended for enthusiast tiers.
  • Key Settings Impact: MegaLights and procedural destruction systems are intensely heavy on CPU and system RAM.
  • Upscaling Tech: NVIDIA DLSS support was added in a later PC update. AMD FSR is not officially supported but might be achievable via mods.
  • Key Settings Impact: MSAA (very demanding), Grass Quality, Reflection Quality, Shadow Quality, Post FX (Depth of Field, Motion Blur), Extended Distance Scaling, and advanced graphics settings like High Resolution Shadows and High Detail Streaming While Flying significantly impact performance.
laptop Laptop Considerations
  • G P U T G P: Minimum 115W+ for RTX 3060/4060 equivalents to handle heavy UE5 lighting and volumetric effects.
  • Cooling Thermals: Robust vapor chamber cooling required to prevent CPU throttling from the heavy procedural destruction calculations.
  • C P U Power Limits: Sustained 45W+ PL1 is essential to process nested cluster triangles (CLAS) and BVH structures.
  • M U X Switch Optimus: Mandatory to reduce the unusually high input latency reported during the Open Beta phase.
  • G P U T G P: Good TGP is important for consistent performance.
  • Cooling Thermals: Adequate cooling is necessary to prevent throttling during extended play sessions.
  • C P U Power Limits: Decent sustained CPU power helps with the open world's demands.
  • R A M Speed Dual Channel: Dual-channel RAM can provide a noticeable performance uplift.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 (130W) / RTX 4050 (100W+)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 (130W) / RTX 4050 (100W+)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 (130W) / RTX 4050 (100W+)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 540M / AMD Radeon HD 6570M or better. **Any modern integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or entry-level dedicated GPU (RTX 3050 Mobile, etc.) will run this game at 1080p Medium/High comfortably.**
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 540M / AMD Radeon HD 6570M or better. **Any modern integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or entry-level dedicated GPU (RTX 3050 Mobile, etc.) will run this game at 1080p Medium/High comfortably.**
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GT 540M / AMD Radeon HD 6570M or better. **Any modern integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or entry-level dedicated GPU (RTX 3050 Mobile, etc.) will run this game at 1080p Medium/High comfortably.**
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB) / GTX 1050 Mobile (2GB/4GB) or AMD Radeon R9 M385X / RX 560 Mobile. **An RTX 3050 Mobile or RTX 4050 Mobile will provide excellent 1080p High/Ultra 60FPS+ performance.**
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB) / GTX 1050 Mobile (2GB/4GB) or AMD Radeon R9 M385X / RX 560 Mobile. **An RTX 3050 Mobile or RTX 4050 Mobile will provide excellent 1080p High/Ultra 60FPS+ performance.**
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Laptop GPU (140W)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Laptop GPU (140W)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA RTX 4070 Laptop GPU (140W)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 6600M/6700S. **An RTX 3070 Mobile or RTX 4060 Mobile provides a very smooth 1440p High experience.**
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 6600M/6700S. **An RTX 3070 Mobile or RTX 4060 Mobile provides a very smooth 1440p High experience.**
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 6600M/6700S. **An RTX 3070 Mobile or RTX 4060 Mobile provides a very smooth 1440p High experience.**
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / 5090 Mobile (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 / 5090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 / 5090 Mobile (175W)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP) or AMD Radeon RX 6800M/6850M XT. **An RTX 3080 Mobile (16GB) / RTX 4080 Mobile (12GB) or higher is needed for a better 4K experience, heavily relying on DLSS. Even an RTX 4090 Mobile may need DLSS for Ultra 60FPS. A hypothetical next-gen flagship (RTX 50-series) would be the target for improved native 4K.**
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP) or AMD Radeon RX 6800M/6850M XT. **An RTX 3080 Mobile (16GB) / RTX 4080 Mobile (12GB) or higher is needed for a better 4K experience, heavily relying on DLSS. Even an RTX 4090 Mobile may need DLSS for Ultra 60FPS. A hypothetical next-gen flagship (RTX 50-series) would be the target for improved native 4K.**
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP) or AMD Radeon RX 6800M/6850M XT. **An RTX 3080 Mobile (16GB) / RTX 4080 Mobile (12GB) or higher is needed for a better 4K experience, heavily relying on DLSS. Even an RTX 4090 Mobile may need DLSS for Ultra 60FPS. A hypothetical next-gen flagship (RTX 50-series) would be the target for improved native 4K.**

For Gears of War: E-Day Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB (2x32GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
  • memory AMD Ryzen 7 6800HS
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB (2x8GB) DDR4 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 5090
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 5090
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA RTX 5090
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA RTX 5090
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 5090
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA RTX 5090
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA RTX 5090
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA RTX 5090
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA RTX 5090
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA RTX 5090

For Grand Theft Auto V Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce 9800 GT (1GB) or AMD Radeon HD 4870 (1GB) (DX 10, 10.1, 11)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce 9800 GT (1GB) or AMD Radeon HD 4870 (1GB) (DX 10, 10.1, 11)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce 9800 GT (1GB) or AMD Radeon HD 4870 (1GB) (DX 10, 10.1, 11)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce 9800 GT (1GB) or AMD Radeon HD 4870 (1GB) (DX 10, 10.1, 11)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce 9800 GT (1GB) or AMD Radeon HD 4870 (1GB) (DX 10, 10.1, 11)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce 9800 GT (1GB) or AMD Radeon HD 4870 (1GB) (DX 10, 10.1, 11)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce 9800 GT (1GB) or AMD Radeon HD 4870 (1GB) (DX 10, 10.1, 11)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce 9800 GT (1GB) or AMD Radeon HD 4870 (1GB) (DX 10, 10.1, 11)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce 9800 GT (1GB) or AMD Radeon HD 4870 (1GB) (DX 10, 10.1, 11)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce 9800 GT (1GB) or AMD Radeon HD 4870 (1GB) (DX 10, 10.1, 11)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon HD 7870 (2GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon HD 7870 (2GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon HD 7870 (2GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon HD 7870 (2GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon HD 7870 (2GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon HD 7870 (2GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon HD 7870 (2GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) / RX 5700 (8GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) / RX 5700 (8GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) / RX 5700 (8GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) / RX 5700 (8GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) / RX 5700 (8GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) / RX 5700 (8GB)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) / RX 5700 (8GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) / RX 5700 (8GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) / RX 5700 (8GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) / RX 5700 (8GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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