Select Games to Compare

search close
search close

Select up to 2 games to compare side-by-side.

Gears of War: E-Day vs Elta: Defy All Gods

close close
info General Information
Release Date
Oct 6, 2026 Mar 30, 2027
Developer
The Coalition (Co-development with People Can Fly) Afterburner Studios
Publisher
Microsoft / Xbox Game Studios Focus Entertainment
Genre(s)
Third-Person Shooter / Horror-Survival Science-Fantasy Action-Platformer / 3D Metroidvania
Engine
Unreal Engine 5.8 Unreal Engine 5
stars Ratings & Price
Content Rating
Mature 17+ Teen (ESRB)
Avg. User Rating
4.5 / 5.0 4.8 / 5.0
Current Price (USD)
$69.99 $49.99
tune Key Specs
Quick Highlights
  • Multiplayer: 12-Player Horde Siege, 4v4 PvP
  • Exclusivity: Xbox Series X/S and PC Only
  • Combat System: Tri-Stance Martial Arts / Companion Assists
  • Progression: Dual-Evolution (Player & Companion)
sports_esports Gameplay & Mechanics
Companions/Followers
  • Mags Carter: Provides essential demolitions support and heavy firepower during massive Horde sieges.
    Human
  • Lucas Reyes: Operates as the squad's communications officer, offering tactical telemetry and R.I.G. calibration.
    Human
  • Elta: Provides essential elemental crowd control (fire, frost) and evolves into a highly powerful combat entity as the story progresses.
    Fallen Deity (Draconic)
Key Collectibles
  • Weapon Part Stockpiles: Scattered across Campaign and Horde maps, used for upgrading weapon modifications.
  • COG Tags: Found near fallen soldiers throughout Kalona, revealing deep lore and immediate post-E-Day backstory.
  • Essences: Dropped by defeated enemies or found in hidden alcoves, essential for the affix crafting system.
Key Themes
  • Survival-Horror
  • Brotherhood
  • Trauma
  • Apocalyptic Ruin
  • Desperation
  • Science-Fantasy
  • Retribution
  • Divine Rebellion
  • Vengeance vs. Survival
  • Exile
  • Mysticism and Technology
colorize Combat & Gear
Weapons Overview
  • Prototype Lancer: Assault Rifle
    High rate of fire predecessor to the chainsaw Lancer; upgradeable with Incendiary Ammo mods.
  • Gnasher: Shotgun
    A close-quarters powerhouse with a 6-shell capacity and a shell-by-shell hot-reload system.
  • Breechshot: Marksman Rifle
    Capable of one-shot headshots in PvP, highly synergistic with the Marksman class.
  • Tri-Stance Martial Arts: Unarmed Combat
    Victus utilizes heavy punches, sweeping strikes, and aerial drop kicks, switching between three fluid stances to shatter enemy guards.
  • Kinetic Magic: Energy Spells
    Devastating area-of-effect magical attacks fueled by energy accumulated through successful melee strikes.
  • Elemental Assists: Companion Abilities
    Elta's supportive attacks, such as fire breath and frost strikes, used for vital crowd control during overwhelming encounters.
Armor / Gear Sets
  • Proximity Scavenger Armor: Grants infinite ammo on close-range kills. Exclusive to the Breacher class in Horde Siege.
  • COG Infantry Armor: Standard-issue Pendulum Wars era plating providing baseline ballistic protection.
  • Essence-Infused Accessories: Base items that can be heavily modified at altars, adding mathematically driven affixes and passive bonuses.
Outfits/Customization
  • Exfil Dom Skin: Pre-order exclusive cosmetic item for Dominic Santiago.
  • Bloodied Hunter Tai Kaliso: Legendary skin included exclusively in the Premium Edition Emergence Customization Pack.
  • Warrior Monk Garb: Base attire for Victus, likely reflecting his nomadic heritage; specific customization options unconfirmed but expected.
trending_up Progression & Upgrades
Skills & Progression

Progression and upgrades in Gears of War: E-Day have been meticulously overhauled across both the campaign and the newly introduced 12-player Horde Siege mode. In Horde Siege, players select from four deeply integrated classes: Assault, Breacher, Marksman, and Medic. Each class progresses independently up to level 10, unlocking specialized armor modifications and powerful 'Tactical Gear' operating on cooldowns, such as the Medic's Stim Vaporizer or the Marksman's Pulse Drone. In the core campaign and PvE modes, a new RPG-lite weapon modification system is introduced. Players actively scavenge for Weapon Part Stockpiles scattered throughout the environments, allowing them to equip up to four distinct modifications per firearm. These mods can drastically alter weapon behavior, such as adding Incendiary Ammo to the Prototype Lancer, attaching Forged Barrels to the Breechshot for boss damage, or employing Auto Pouch upgrades to the Gnasher for passive background reloading.

Character progression abandons traditional linear stat increases in favor of a dual-evolution system. Victus unlocks an expanded arsenal of martial arts moves, enhancing the dynamic tri-stance combat system. Simultaneously, the companion Elta undergoes a physical and magical evolution, transforming from a supportive draconic familiar into a powerful divine entity, unlocking new elemental crowd-control abilities (e.g., fire, frost). A deep, RPG-lite itemization system allows players to utilize 'Essence' at designated altars—facilitated by an NPC known as 'the Witch'—to append mathematically driven affixes to items, altering stat distributions or granting passive combat bonuses. This intertwines narrative progression with mechanical capability, as players constantly adapt their loadouts and stances to overcome increasingly difficult encounters.

public World & Exploration
World & Level Design

Rather than utilizing the expansive, sprawling open-world segments seen in Gears 5, Gears of War: E-Day completely re-engineers its map design to focus on densely detailed, intimately linear environments that heighten the claustrophobic horror of the Locust invasion. The entire campaign unfolds across Kalona, an industrial epicenter severely scarred by decades of Imulsion processing. Specific regions include Kalona's City Hall—hastily converted into a desperate triage and command center—and deeply atmospheric downtown districts featuring dynamic 'multi-path' routing for optional side objectives. In the multiplayer space, the game features six bespoke 4v4 competitive maps, including the vertically demanding 'Outpost', the claustrophobic 'Precinct' set in a ruined police station, the 'Battleship' across a derelict war vessel, and the 'Market' seaside bazaar. Horde Siege introduces three massive, interconnected maps, such as the vintage-inspired 'Golden Quarter', explicitly designed to support 12-player extraction-style objectives and dynamic enemy pathing.

The world design is heavily structured around 3D metroidvania philosophies, meaning the map is an interconnected, complex geographical puzzle rather than a series of linear levels. The game features three primary, sprawling biomes confirmed to include treacherous icy cliffs, vast desert canyons, and suspended cloud islands. A specific area internally referred to as the 'Hollow' utilizes custom rendering pipelines to create a darker, grittier atmosphere. Progression through these biomes is strictly gated by the player's evolving traversal capabilities, requiring extensive backtracking as new acrobatic skills—like wall-running and mid-air dashes—are unlocked. The environments are densely packed with hidden paths, secret alcoves, and collectibles, rewarding spatial memory and meticulous exploration. A robust fast-travel system via 'town portals' connects the vast regions.

Playable Vehicles
  • King Raven: Transport Helicopter
    Standard COG aerial transport, essential for squad extraction during the final phase of Horde Siege missions.
  • Telemetry R.I.G.: Communication Vehicle
    A heavy COG vehicle utilized during Calibrate missions to map enemy territory while players defend its position.
  • None
    Traversal is entirely reliant on Victus's evolving acrobatic toolkit, including double jumps, wall-running, and mid-air dashes, rather than vehicles.
Notable Fauna/Mounts
  • Feral Wretch: Locust
    Fast-moving, unarmored subterranean beast that overwhelms players with speed.
  • Corpser: Locust
    Giant, spider-like siege beast utilized to dig Emergence Holes and crush defenses.
  • Reaver: Locust
    Flying biomechanical beast used by the Horde for aerial bombardment.
  • Elta (Draconic Form): Diminished Dragon-Deity
    Serves as the player's constant companion, evolving physically and magically to provide essential combat support.
book Story & Characters
Main Characters
  • Marcus Fenix: Protagonist
    A youthful, battle-scarred COG veteran and son of Adam Fenix, struggling to survive Emergence Day.
  • Dominic 'Dom' Santiago: Deuteragonist
    Marcus's closest friend, haunted by the loss of his brother and fighting to find his wife, Maria.
  • Mags Carter: Squad Member
    A civilian employee and former Gear demolitions expert suffering from profound survivor's guilt.
  • Victus: Protagonist / Warrior Monk
    An elite fighter seeking retribution and a home for his exiled people, utilizing visceral martial arts to dismantle a divine pantheon.
  • Elta: Companion / Fallen Deity
    A lost god seeking restoration, physically evolving alongside Victus to unleash devastating elemental attacks.
  • The Witch: NPC / Upgrades
    A crucial character located near the affix altars who facilitates the game's deep item enhancement system.
  • The Corrupted Pantheon: Antagonists / Bosses
    The tyrannical divine entities currently ruling the planet, serving as massive set-piece boss encounters.
Example Missions
  • Night One: The Breach: Campaign
    Survive the initial subterranean ambush and navigate the collapsing streets of Kalona using horror-survival tactics.
  • Day Two: Bravo Squad Assembly: Campaign
    Form a fragile resistance at the City Hall triage center and log your next of kin before deploying into the ruined downtown.
  • Horde Siege: Secure and Calibrate: Multiplayer PvE
    Operate simultaneously with two other squads to push into fortified Locust positions, defend telemetry R.I.G.s, and extract via King Raven.
  • The Reawakening: Main Story
    Locate and forge a pact with the diminished deity Elta upon crash-landing on the hostile planet.
  • Dismantle the Pantheon: Campaign Gauntlet
    Traverse the massive, interconnected biomes and defeat the corrupted gods ruling each region to restore Elta's power.
people Multiplayer
Multiplayer Details

The multiplayer suite in Gears of War: E-Day offers a massive dichotomy between cooperative scale and intimate competitive arenas. PvE is revolutionized through 'Horde Siege', a groundbreaking 12-player mode that divides the lobby into three independent four-player squads. Blending classic wave defense with modern extraction shooter mechanics, these squads operate across massive maps to complete dynamic 'Secure' and 'Calibrate' missions while competing for high-tier loot drops and uniting to defeat colossal world bosses. Conversely, the competitive Versus PvP suite abandons large-scale warfare, returning strictly to a hyper-competitive, tactical 4v4 format. Utilizing symmetrical loadouts and map-control-driven power weapon spawns, the game features distinct social and ranked playlists. Core modes include traditional Team Deathmatch, Conquest, Demolition, and the newly introduced Crucible, spread across six intricately designed launch maps built to test the new omnidirectional sprinting and vaulting traversal mechanics.

Elta: Defy All Gods is strictly a single-player action-adventure game. Despite datamined anomalies referencing 'team-based multiplayer mechanics,' industry consensus asserts these were likely residual code or engine stress tests, as the core design is entirely focused on the solo journey of Victus and his companion Elta.

extension Editions & DLC
Available Editions

Microsoft has established a multi-tiered retail strategy for Gears of War: E-Day, designed to capture varying levels of consumer engagement. The Standard Edition retails for $69.99 in the US, with regional pricing adjustments lowering the cost by up to 36% in emerging markets like China and India, while applying a premium in the UK, Israel, and EU. Pre-ordering unlocks exclusive 'Exfil' cosmetics. For franchise veterans, a $99.99 Premium Edition is available, which provides a highly coveted five-day advanced access period, allowing players to experience the campaign and multiplayer early. This premium tier also includes the Emergence Customization Pack, Bravo Squad Signature Weapon Pack, and 1,000 'Iron' (the premium in-game currency), alongside a guarantee of four subsequent Seasonal Customization Packs. A limited physical Collector's Edition caters to media preservationists. Notably, the game abandons the time-gated Battle Pass system in favor of organic unlock progression.

While official pricing and specific editions remain strictly embargoed ahead of the targeted Q1 2027 launch, the game is being positioned as a premium AA title. Standard editions are expected for PlayStation 5, Xbox Series X|S, and PC (Steam). Given the publisher's aggressive strategy—which includes a multi-platform public demo on October 1, 2026—deluxe editions offering early access, digital artbooks, or exclusive cosmetic martial arts gi are highly likely, though not yet formally announced. The Xbox version fully integrates with Microsoft's ecosystem, supporting cloud saves and cross-platform achievements.

Post-Launch Content / DLC

In a bold departure from contemporary live-service industry standards, The Coalition has completely omitted a traditional, time-gated Battle Pass system from Gears of War: E-Day. Instead, the developers have pivoted back to a classic progression economy where player levels, medals, character skins, and weapon cosmetics are unlocked organically purely through gameplay achievements and milestones. However, Microsoft's monetization strategy continues through the inclusion of 'Iron', a premium in-game currency utilized in a dedicated microtransaction storefront for highly specific, direct-purchase cosmetics. Crucially, the post-launch roadmap guarantees that all core gameplay additions—including new competitive Versus maps, expansive Horde Siege maps, and new modes—will be delivered entirely for free to prevent fracturing the multiplayer community. Premium Edition owners are also guaranteed access to four massive Seasonal Customization Packs over the game's initial post-launch lifecycle.

As of August 2026, Focus Entertainment and Afterburner Studios have not announced any post-launch DLC roadmaps, expansion passes, or cosmetic microtransactions. The developers appear entirely focused on delivering a complete, feature-rich base experience for the Q1 2027 launch. However, the inherent metroidvania structure of the game easily accommodates potential future map expansions, new biomes, or endgame boss gauntlets if the title performs well commercially.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Gears of War: E-Day coming to PlayStation 5?
    A: No, Microsoft has confirmed that Gears of War: E-Day is a strict exclusive for the Xbox Series X/S and Windows PC platforms.
  • Q: When does the game take place?
    A: The game is a prequel set 14 years before the events of the original 2006 Gears of War, chronicling the very first hours of the Locust invasion known as Emergence Day.
  • Q: Does the game have a Battle Pass system?
    A: No, The Coalition has removed the traditional time-gated Battle Pass system in favor of an organic progression model where cosmetics and medals are unlocked exclusively through gameplay.
  • Q: How does the new movement system differ from older Gears games?
    A: The classic 'roadie run' has been replaced with an omnidirectional sprint that allows full camera control. Additionally, dedicated buttons for sliding and vaulting have been introduced to drastically increase mobility and verticality.
  • Q: What is Horde Siege?
    A: Horde Siege is a massive evolution of the classic PvE mode, expanding the player count to 12. It divides players into three distinct squads of four to complete extraction-shooter-style objectives across massive, interconnected maps.
  • Q: Will the original voice actors return?
    A: Yes, John DiMaggio and Carlos Ferro return to reprise their iconic roles as Marcus Fenix and Dominic 'Dom' Santiago, respectively.
  • Q: What kind of game is Elta: Defy All Gods?
    A: It is a science-fantasy action-platformer that blends the weighty, combo-driven combat of a 3D brawler with the interconnected map design and exploration of a metroidvania.
  • Q: When can I play Elta: Defy All Gods?
    A: A free, multi-platform public demo will be available on October 1, 2026. The full commercial release is targeted for Q1 2027 (rumored March 30, 2027) on PS5, Xbox Series X|S, and PC.
  • Q: How does the combat system work?
    A: Victus uses a fluid 'tri-stance' martial arts system, switching styles to break enemy guards. Successful melee strikes build energy, which can be unleashed as powerful magic attacks, all while managing elemental assists from the companion, Elta.
  • Q: Is there loot or an upgrade system?
    A: Yes, while weapons are unarmed martial arts, the game features a deep RPG-lite system where players collect 'Essences' to add affixes and stat bonuses to items via an altar, facilitated by an NPC called the Witch.
  • Q: Are the datamined rumors about guns and multiplayer true?
    A: It is highly unlikely. Dataminers found references to modern firearms (like a FAMAS) and team multiplayer, but industry analysts believe these were merely residual code or engine stress tests for Unreal Engine 5, not features intended for this game.
build Technical Details
Graphics & Visual Fidelity

Gears of War: E-Day establishes an absolute benchmark for real-time rendering by fully unleashing Unreal Engine 5.8. Discarding all legacy assets, The Coalition utilized Nanite virtualized geometry to render Kalona with unprecedented polygon density, showcasing advanced skin shaders, subsurface scattering, and intricate physical modeling. The title is the premier showcase for NVIDIA's RTX Mega Geometry, utilizing nested Cluster-Level Acceleration Structures (CLAS) to allow hyper-accurate ray-traced reflections and shadows directly against full-fidelity Nanite meshes. Furthermore, the integration of UE5.7's MegaLights allows for hundreds of dynamic, shadow-casting light sources in a single scene without performance collapse, illuminating the game's robust procedural destruction physics where bullets tear through cover and flesh in real-time. Despite these marvels, console players have heavily criticized the forced implementation of post-processing effects like chromatic aberration and film grain, demanding a toggle to preserve the pristine UE5 aesthetic.

Built on Unreal Engine 5, the game delivers AAA-adjacent visual fidelity. It features expansive, highly detailed environments blending decaying industrial tech with ancient religious architecture. The developers utilize custom URP Colour LUTs to give specific biomes unique visual identities, such as the desaturated, gritty look of the 'Hollow.' Combat is highlighted by stylized, anime-inspired finisher animations, dynamic lighting from magical attacks, and fluid, responsive character animations that seamlessly transition between platforming and brawling.

Audio & Soundtrack

Auditory authenticity is paramount to the harrowing prequel experience of Gears of War: E-Day. The soundscape heavily emphasizes the terrifying unknown of the initial Locust invasion, replacing the familiar orchestral swells of previous games with oppressive, tension-building survival-horror sound design. The roars of subterranean monsters echoing through the ruined streets of Kalona are mixed with advanced spatial audio, heightening player paranoia. Crucially, iconic voice actors John DiMaggio and Carlos Ferro return to reprise their roles as Marcus Fenix and Dominic Santiago, anchoring the narrative with raw, emotionally resonant performances that capture the characters' youthful vulnerability and Pendulum Wars trauma. The acoustic environment is further enhanced by volumetric smoke and destruction physics, ensuring that crumbling architecture, searing Imulsion fires, and the heavy, metallic clatter of the new simulated projectile ballistics sound visceral and dynamically responsive to the surrounding geometry.

The sound design emphasizes the satisfying weight and impact of the martial arts combat, with visceral audio feedback for successful strikes and guard breaks. The musical score is expected to reflect the science-fantasy setting, blending ethereal, holy motifs associated with the corrupted gods and derelict temples with intense, adrenaline-fueled tracks during high-stakes boss encounters.

User Interface (UI/UX)

The User Interface of Gears of War: E-Day blends classic franchise aesthetics with modernized, customizable quality-of-life enhancements. A standout feature is the highly modular Active Reload HUD element. Recognizing player preferences, the developers allow users to reposition the classic reload timing bar to various screen locations, such as the traditional top-right corner or closer to the screen center for immediate peripheral visibility. The UI also reflects the deeply controversial shift in weapon ballistics; hip-firing utilizes a standard dynamic crosshair based on barrel trajectory, while aiming down sights (ADS) shifts the point of origin directly to the center of the camera screen. In Horde Siege, the UI expands to accommodate complex class systems, providing clear telemetry for 12 players across three squads, ping systems for supply drops, and cooldown trackers for unique Tactical Gear like the Pulse Drone or Adrenaline Injector.

The game incorporates a dynamic camera system utilizing 'tile wall fading,' ensuring that foreground geometry becomes transparent so as not to obstruct the player's view during intense wall-running or chaotic combat. The combat UI requires players to monitor their accumulated energy gauge for magic attacks and track the cooldowns of Elta's elemental assist abilities, maintaining a clean visual style that emphasizes the action on screen.

Accessibility Options

While Gears of War: E-Day is fundamentally a brutal, skill-intensive third-person shooter, it incorporates several crucial accessibility adjustments and control modifications. The complete overhaul of the franchise's movement system—shifting from the magnetic, screen-shaking 'roadie run' to an omnidirectional sprint tied to the left thumbstick (L3)—drastically improves spatial awareness and camera control for players who struggled with the claustrophobic angles of legacy titles. The introduction of the dedicated slide and mantle buttons separates actions that were previously clustered onto a single, often overwhelming multifunction button. However, the game's complex hybrid aiming system, which switches from barrel-shooting during hip-fire to center-screen aiming during ADS, has been a point of massive accessibility and consistency feedback, with the community advocating for streamlined aiming options. Console users are also aggressively campaigning for accessible toggles to disable intense chromatic aberration and film grain to prevent visual fatigue and motion sickness.

While a comprehensive list of accessibility options has not been finalized, the inclusion of features such as customizable controls, scalable UI, and potentially difficulty or timing assists is standard for modern titles published by Focus Entertainment, aiming to make the demanding tri-stance combat approachable to a wider audience.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (Ultra Settings (with Heavy AI Upscaling))
CPU: Handles basic procedural destruction but struggles with heavy multi-path enemy AI logic.
CPU (Laptop): Needs high clock speeds to avoid pipeline stalling during intensive subterranean combat.
GPU: Bare minimum for hardware ray tracing. Capable of ~74-85 FPS on 12GB variants during the beta.
GPU (Laptop): Required to maintain stable 60+ FPS when paired with aggressive AI upscaling.
RAM: Minimum official requirement, though memory constraints were highly prevalent in the beta.
Storage: Mandatory for seamless texture streaming.
memoryCPU: AMD Ryzen 5 2600X / Intel Core i5-10400
developer_boardGPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA RTX 3060 (130W) / RTX 4050 (100W+)
layersRAM: 12 GB
saveStorage (Tier): 130 GB SSD
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA RTX 3050 Ti (85W+) / RTX 4050 (75W+)
layersRAM: 16 GB
saveStorage (Tier): 65 GB SSD
1440p (QHD/2K) - Recommended (Ultra Settings)
CPU: Ensures stable performance during the highly complex 12-player Horde Siege PvE modes.
CPU (Laptop): Provides necessary processing overhead for UE5.8 MegaLights unified direct illumination.
GPU: The officially recommended RTX 5060 can push nearly 100 FPS under these conditions with upscaling.
GPU (Laptop): Essential for stable 1440p rendering with full Hardware Lumen enabled.
RAM: Officially recommended to accommodate heavy environmental destruction caching.
Storage: Required to prevent streaming bottlenecks across the massive Horde Siege maps.
memoryCPU: AMD Ryzen 5 5600 / Intel Core i5-11600K
developer_boardGPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA RTX 4070 Laptop GPU (140W)
layersRAM: 16 GB
saveStorage (Tier): 130 GB SSD
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 9 6900HX
laptop_windowsGPU (L): NVIDIA RTX 4070 Mobile (140W)
layersRAM: 32 GB
saveStorage (Tier): 65 GB NVMe Gen 4 SSD
2160p (UHD/4K) - Enthusiast (4K Ludicrous) (4K Ludicrous Preset with DLSS 4.5 Quality Mode)
CPU: Maximizes Bounding Volume Hierarchy (BVH) reconstruction speeds required for RTX Mega Geometry.
CPU (Laptop): Top-tier mobile processor to prevent CPU-bound bottlenecks under extreme geometry loads.
GPU: The highest end GPU tested; pushes 45 FPS with DLSS at Ludicrous settings.
GPU (Laptop): Absolute necessity for uncompromised 4K Ray Tracing gameplay in E-Day.
RAM: Required to prevent memory capping caused by intense volumetric lighting and Nanite scaling.
Storage: Crucial for instantaneous asset loading of billions of polygons.
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D
developer_boardGPU: NVIDIA RTX 5090
laptop_macCPU (L): Intel Core i9-13980HX
laptop_windowsGPU (L): NVIDIA RTX 4090 / 5090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 130 GB NVMe Gen 4 SSD
2160p (UHD/4K) - Ultra (Epic Settings, 4K (2160p), 60 FPS (Upscaled))
CPU: Top-tier processors required to ensure zero CPU bottlenecks during the most chaotic, particle-heavy combat sequences.
CPU (Laptop): Flagship mobile silicon is strictly required for 4K gaming in UE5.
GPU: Massive computational throughput required to render Epic UE5 settings at 4K resolution.
GPU (Laptop): The absolute highest tier of mobile graphics is required for 4K gameplay.
RAM: Maximum bandwidth required for seamless asset streaming.
Storage: Maximum read/write speeds.
memoryCPU: Intel Core i9-13900K / AMD Ryzen 9 7950X
developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX3D
laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 65 GB NVMe Gen 4 SSD
save Overall Storage
Spec: 130 GB SSD
Note: Strict minimum requirement. Advanced Shader Delivery is used to eliminate compilation delays, and procedural destruction assets require massive read bandwidth.
Type: SSD
Spec: 65 GB NVMe SSD
Note: A fast SSD is critical for the metroidvania design, allowing for instantaneous loading of new biomes without immersion-breaking loading screens or texture pop-in.
Type: NVMe
desktop_windows Operating System
Spec: Windows 11 (64-bit)
Explanation: Recommended for optimal DirectX 12 Ultimate scheduling and advanced real-time rendering techniques.
Spec: Windows 11 (64-bit) / Windows 10 (64-bit, latest update)
Explanation: A 64-bit operating system is strictly mandatory as per datamined specifications and the core requirements of Unreal Engine 5.
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Hardware-accelerated ray tracing is strictly enforced. Older GPU architectures without RT cores are entirely incompatible.
Spec: DirectX 12 Ultimate
Explanation: Required to leverage UE5's advanced rendering pipelines, including potential use of Nanite and Lumen, and the custom URP Colour LUTs.
info_outline Other Game Notes
  • The game pushes Unreal Engine 5.8 to its limits using Nanite, Hardware Lumen, RTX Mega Geometry, and MegaLights. Extremely demanding on hardware.
  • Laptop Performance Note: High VRAM and TGP are essential. The complex physics and lighting logic regularly consume upward of 17 GB of system RAM, risking severe bottlenecks on mid-tier mobile hardware.
  • Laptop Consideration: G P U T G P: Minimum 115W+ for RTX 3060/4060 equivalents to handle heavy UE5 lighting and volumetric effects.
  • Laptop Consideration: Cooling Thermals: Robust vapor chamber cooling required to prevent CPU throttling from the heavy procedural destruction calculations.
  • Laptop Consideration: C P U Power Limits: Sustained 45W+ PL1 is essential to process nested cluster triangles (CLAS) and BVH structures.
  • Laptop Consideration: M U X Switch Optimus: Mandatory to reduce the unusually high input latency reported during the Open Beta phase.
  • Optimization Detail: Upscaling Tech: NVIDIA DLSS 4.5 with Ray Reconstruction is highly recommended for enthusiast tiers.
  • Optimization Detail: Key Settings Impact: MegaLights and procedural destruction systems are intensely heavy on CPU and system RAM.
  • Game Name: Gears of War: E-Day
  • System requirements are estimates based on Unreal Engine 5 specifications for current-generation exclusive titles, emphasizing the need for robust CPUs and fast storage to handle seamless metroidvania exploration and rapid combat transitions.
  • Laptop Performance Note: Due to the intense multi-threading required for UE5 and the seamless loading of vertical biomes, laptop users must prioritize models with high TGP graphics cards and excellent thermal management to avoid severe frame drops during complex wall-running or stance-switching sequences.
  • Laptop Consideration: G P U T G P: Minimum 100W TGP for RTX 4060 class; 130W+ highly recommended for 1440p upscaled gameplay to maintain a steady 60 FPS during chaotic group fights.
  • Laptop Consideration: Cooling Thermals: Liquid metal or advanced vapor chamber cooling is advised to sustain boost clocks during particle-heavy magical attacks.
  • Laptop Consideration: C P U Power Limits: Ensure PL1 (sustained power limit) is at least 45W, as the game's physics and seamless streaming will heavily tax mobile processors.
  • Laptop Consideration: M U X Switch Optimus: A MUX Switch is essentially mandatory to minimize input latency, which is critical for the game's reflex-driven tri-stance combat and parrying mechanics.
  • Optimization Detail: Upscaling Tech: Expected support for NVIDIA DLSS, AMD FSR, and Intel XeSS.
  • Optimization Detail: Key Settings Impact: Lowering Volumetric Effects and Post-Processing will significantly improve framerates during intense, multi-enemy combat scenarios.
  • Game Name: Elta: Defy All Gods
build Optimization Details
  • Upscaling Tech: NVIDIA DLSS 4.5 with Ray Reconstruction is highly recommended for enthusiast tiers.
  • Key Settings Impact: MegaLights and procedural destruction systems are intensely heavy on CPU and system RAM.
  • Upscaling Tech: Expected support for NVIDIA DLSS, AMD FSR, and Intel XeSS.
  • Key Settings Impact: Lowering Volumetric Effects and Post-Processing will significantly improve framerates during intense, multi-enemy combat scenarios.
laptop Laptop Considerations
  • G P U T G P: Minimum 115W+ for RTX 3060/4060 equivalents to handle heavy UE5 lighting and volumetric effects.
  • Cooling Thermals: Robust vapor chamber cooling required to prevent CPU throttling from the heavy procedural destruction calculations.
  • C P U Power Limits: Sustained 45W+ PL1 is essential to process nested cluster triangles (CLAS) and BVH structures.
  • M U X Switch Optimus: Mandatory to reduce the unusually high input latency reported during the Open Beta phase.
  • G P U T G P: Minimum 100W TGP for RTX 4060 class; 130W+ highly recommended for 1440p upscaled gameplay to maintain a steady 60 FPS during chaotic group fights.
  • Cooling Thermals: Liquid metal or advanced vapor chamber cooling is advised to sustain boost clocks during particle-heavy magical attacks.
  • C P U Power Limits: Ensure PL1 (sustained power limit) is at least 45W, as the game's physics and seamless streaming will heavily tax mobile processors.
  • M U X Switch Optimus: A MUX Switch is essentially mandatory to minimize input latency, which is critical for the game's reflex-driven tri-stance combat and parrying mechanics.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 (130W) / RTX 4050 (100W+) / NVIDIA RTX 3050 Ti (85W+) / RTX 4050 (75W+)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 (130W) / RTX 4050 (100W+) / NVIDIA RTX 3050 Ti (85W+) / RTX 4050 (75W+)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 (130W) / RTX 4050 (100W+) / NVIDIA RTX 3050 Ti (85W+) / RTX 4050 (75W+)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Laptop GPU (140W) / NVIDIA RTX 4070 Mobile (140W)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Laptop GPU (140W) / NVIDIA RTX 4070 Mobile (140W)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Laptop GPU (140W) / NVIDIA RTX 4070 Mobile (140W)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / 5090 Mobile (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 / 5090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 / 5090 Mobile (175W)

For Gears of War: E-Day Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB (2x32GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
  • memory AMD Ryzen 7 6800HS
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB (2x8GB) DDR4 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 5090
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 5090
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA RTX 5090
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA RTX 5090
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 5090
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA RTX 5090
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA RTX 5090
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA RTX 5090
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA RTX 5090
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA RTX 5090

For Elta: Defy All Gods Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB (2x32GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
  • memory AMD Ryzen 7 6800HS
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB (2x8GB) DDR4 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

Processing...