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Gang of Frogs vs The Last of Us Part I
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jan 15, 2027 | Sep 2, 2022 |
| Developer | |
| Aska Studios | Naughty Dog |
| Publisher | |
| Megabit, Aska Studios | Sony Interactive Entertainment |
| Genre(s) | |
| Third-Person Shooter, Co-op Looter Shooter, Roguelite, Deckbuilder, Action | Action-Adventure, Survival Horror, Third-Person Shooter |
| Engine | |
| Unreal Engine | Naughty Dog Engine (Proprietary, updated for PS5/PC) |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $29.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression in Gang of Frogs merges third-person shooter mechanics with deckbuilding rogue-lite meta-systems. In combat, frogs utilize an agile move set including high-vertical frog leaps, wall-climbing, and a multi-purpose tongue grapple that can pull in airborne insect pests, snatch distant health flies, or fling explosive barrels. After clearing combat sectors, players choose one of three distinct exit gateways: Bono's Menya Cart (restoring health and purchasing temporary stat broths), Gunther's Emporium (purchasing and drafting ancient military cards for their persistent deck), or a Weapon Chamber (unlocking new gun drops and weapon perks). Cards grant game-changing passive modifiers, such as bouncing plasma projectiles, venom-infused tongue strikes, and chain-lightning leap landings. |
Joel can upgrade his abilities (health, weapon sway, crafting speed, etc.) by finding training manuals and consuming supplements. Weapons can be upgraded at workbenches using scavenged parts and tools, improving attributes like fire rate, reload speed, and capacity. Crafting allows creation of health kits, melee weapon upgrades, and throwable items. |
| public World & Exploration | |
| World & Level Design | |
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The game features procedurally assembled, hand-crafted planetary sectors connected via the Leviathan's solar navigation chart. Notable biomes include the Spore Marshes of Fungalia (dense neon wetlands covered in colossal glowing toadstools and spring-loaded jumping mushrooms), the Sunken Clockwork Necropolis (an 18th-century baroque alien ruin filled with brass gears, hydraulic traps, and forgotten cyber-tombs), the Basalt Canyons of Tartarus (a jagged volcanic wasteland plagued by burrowing insectoid larvae), and the Imperial Star-Citadel (a gleaming fortress of the galactic elite laden with armored turrets, laser barriers, and high-value vault chambers). |
The game features a linear series of meticulously detailed environments rather than a traditional open world. Players traverse various locations across the U.S., including Boston, Lincoln, Pittsburgh, Jackson, Salt Lake City, and rural areas, each presenting unique environmental challenges and encounters. |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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Features drop-in/drop-out cooperative PvE for 1 to 4 players with seamless peer-to-peer and dedicated server matchmaking. Players can run missions solo with dynamically scaled enemy density or squad up with friends to combine complementary deck synergies (such as tanky frontline brawlers paired with long-range marksman frogs). In co-op, downed teammates can be revived by surviving squad members reaching the inter-level vendor chambers, ensuring runs stay fast-paced and collaborative. |
The Last of Us Part I (remake) does **not** include the 'Factions' multiplayer mode that was present in the original 2013 release and The Last of Us Remastered (PS4). It is a single-player only experience. A standalone multiplayer project set in The Last of Us universe was in development but has since been cancelled. |
| extension Editions & DLC | |
| Available Editions | |
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Gang of Frogs launches initially in Steam Early Access at an introductory price of $24.99 USD ($29.99 regular retail price upon 1.0 release), granting full access to all procedural biomes, co-op multiplayer, and community playtests. A planned 'First Mate Supporter Edition' ($39.99 USD) includes the base game, exclusive 18th-century pirate captain cosmetics (Tricorne hats, golden eyepatch, and brocade pirate coats), the full digital synthwave-baroque soundtrack composed by Icelandic indie artists, and a digital concept art booklet showcasing early frog character designs. |
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| Post-Launch Content / DLC | |
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Aska Studios and Megabit have outlined an ambitious Early Access development roadmap driven by active community playtests. Planned content updates include new planetary biomes (such as floating gas-giant cloud cities and frozen imperial mining asteroids), the introduction of new specialized frog clone archetypes, additional vendor questlines aboard the Leviathan, community challenge gauntlets with weekly mutators, and continuous expansions to the military tech card pool. |
The Last of Us Part I (remake) includes the **Left Behind** prequel story DLC, which was originally standalone DLC for the 2013 game. No new story DLC has been announced for Part I remake itself. The PC version received numerous patches addressing performance and stability issues post-launch. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Crafted in Unreal Engine, Gang of Frogs showcases a colorful, stylized comic-book aesthetic reminiscent of 90s Saturday morning cartoons crossed with high-fidelity modern lighting. Detailed cell-shaded character models, expressive amphibious facial animations, volumetric nebula skies, fluid ragdoll insect physics, and vibrant neon muzzle flashes make every skirmish visually lively and distinct. |
Rebuilt using Naughty Dog's latest PS5 engine technology, The Last of Us Part I features significantly improved graphics over the original and remastered versions. This includes more detailed character models, enhanced lighting and shadow effects, denser environments, improved animations, and more realistic physics. The PC version supports higher resolutions, uncapped framerates, and ultrawide monitors. |
| Audio & Soundtrack | |
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The soundscape is a captivating blend of sea-shanty melodies, baroque harpsichords, and pulsing modern electronic synth basslines that intensify dynamically during boss encounters. Combat audio packs visceral satisfaction: resonant metallic gun clacks, squelchy bug explosions, comical frog croaks, and distinct audio cues when spotting high-value gold flies or activating legendary card abilities. Full English voice acting enriches Captain Hank, vendor banter, and the quirky battle cries of cloned mercenary frogs. |
Iconic and BAFTA award-winning score by Gustavo Santaolalla, featuring haunting acoustic guitar melodies. Sound design is critical for gameplay, providing cues for enemy locations (Infected clicks, human dialogue) and environmental awareness. The remake features enhanced 3D audio capabilities. |
| User Interface (UI/UX) | |
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The game features a stylish, diagetic retro-cyberpunk HUD inspired by antique nautical brass instruments and green-phosphor radar screens. It displays dynamic reticles that expand based on weapon recoil, an intuitive radial deck-hand display showing currently drawn active combat cards, quick-ping navigational markers for squad coordination, and clear status trackers for squad health, tongue cooldowns, and collected gold coins. |
Features a relatively minimalist HUD focusing on immersion, with contextual prompts for interactions and resource management. Crafting and upgrade menus are accessible via Joel's backpack. The PC version includes extensive graphics and control customization options. |
| Accessibility Options | |
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Aska Studios has integrated comprehensive accessibility options: full keyboard and mouse remapping alongside customizable gamepad layouts with adjustable stick deadzones, toggleable aim assist and tongue auto-targeting, scalable UI text and subtitles, multiple high-contrast colorblind modes (Protanopia, Deuteranopia, Tritanopia), an arachnophobia/insect-fear filter that softens bug silhouettes, and independent sliders for screenshake and motion blur. |
Naughty Dog is renowned for extensive accessibility options. Part I includes features for vision (e.g., screen reader, high contrast modes, audio cues for traversal/combat), hearing (e.g., subtitle customization, visual prompts), and motor skills (e.g., control remapping, aim assist, auto-pickup, navigation assistance). |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 720p (HD) - Minimum (720p @ 30 FPS - Official) (Low Preset, 720p Resolution, FSR/DLSS Performance (if applicable)) CPU: Official Naughty Dog minimum desktop CPU. Older quad-core CPUs. CPU (Laptop): Period-appropriate laptop equivalent for PC release (2023): These CPUs would be the absolute floor. The game is CPU heavy. GPU: Official Naughty Dog minimum desktop GPU. GPU (Laptop): Period-appropriate laptop equivalent: Entry-level dedicated mobile GPUs. Expect to rely heavily on FSR/DLSS at 720p for 30 FPS. RAM: 16GB is the official minimum RAM requirement. Storage: NVMe SSD is mandatory. | |
| — | memoryCPU: Intel Core i7-4770K / AMD Ryzen 5 1500X developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) or GTX 1050 Ti (4GB) / AMD Radeon RX 470 (4GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 2500U (H-series i7 preferred for consistency) laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / AMD Radeon RX 560X (4GB) layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target)) CPU: Octa-core processor ensuring zero micro-stutter during dense bug swarm encounters and multi-player ability combos. CPU (Laptop): High-performance mobile CPU sustaining locked 60+ FPS during chaotic 4-player extraction firefights. GPU: Mid-tier graphics cards providing locked 60+ FPS at 1080p with high-res textures and volumetric fog. GPU (Laptop): Delivers smooth 75-90 FPS performance on 1080p high-refresh gaming laptops. RAM: Optimal memory bandwidth preventing frame drops during rapid level transitions and intense explosion effects. Storage: Fast solid-state drive eliminating map loading delays and texture pop-in. | |
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB) / AMD Radeon RX 6600 XT (8GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4050 Mobile (75W+) layersRAM: 16 GB saveStorage (Tier): 20 GB NVMe M.2 SSD | — |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (45-60 FPS Target with FSR Quality)) CPU: Capable 6-core processor handling base enemy swarm pathfinding, ragdoll physics, and cooperative netcode synchronization. CPU (Laptop): Entry-level gaming laptop CPU maintaining playable frame rates during solo and 2-player runs. GPU: Official Steam baseline GPU delivering steady 1080p rendering on standard settings. GPU (Laptop): Maintains 45-60 FPS on 1080p laptop panels with temporal upscaling enabled. RAM: Baseline system memory capacity required to run level assets and sound banks. Storage: Adequate drive space for base game installation and upcoming Early Access updates. | |
memoryCPU: Intel Core i5-9600 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1070 Ti (8GB) / AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 8 GB saveStorage (Tier): 20 GB available space (HDD/SATA SSD) | — |
| 1080p (Full HD) - Recommended (1080p @ 60 FPS - Official) (High Preset, 1080p Resolution, FSR/DLSS Quality Recommended) CPU: Official Naughty Dog recommended desktop CPU for 1080p/60FPS. CPU (Laptop): Period-appropriate laptop equivalent: Strong hex-core or octa-core mobile CPUs released around 2020-2021. GPU: Official Naughty Dog recommended desktop GPU. RTX 3060 / RX 6600 XT are good targets. GPU (Laptop): Period-appropriate: Strong mobile GPUs from 2019-2020. Modern Baseline: An RTX 3060 Mobile or RX 6600M is a good target for 1080p High at 60FPS, often with DLSS/FSR Quality. RAM: Recommended RAM for a smooth experience at these settings. Storage: NVMe SSD is mandatory. | |
| — | memoryCPU: Intel Core i7-8700K / AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) or RTX 3060 (8GB) / AMD Radeon RX 5800 XT (8GB) or RX 6600 XT (8GB) (Note: RX 5800 XT likely typo for RX 5700 XT) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce RTX 2070 Mobile (8GB) / AMD Radeon RX 5700M (8GB). Modern Baseline: NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / AMD Radeon RX 6600M (8GB). layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 1440p (QHD/2K) - Enthusiast (Epic/Ultra Preset, 1440p (90-120 FPS Target)) CPU: Large-cache desktop CPU guaranteeing maximum frame pacing consistency across all procedurally generated ruins. CPU (Laptop): Enthusiast mobile processor maintaining over 90 FPS during intense 4-player co-op raids. GPU: Powers crisp 1440p resolution with maximum particle density, advanced lighting, and high-fidelity screen-space reflections. GPU (Laptop): Maintains locked 90+ FPS on QHD 1440p laptop displays. RAM: Abundant system memory ensuring seamless multitasking and zero texture swapping. Storage: Near-instantaneous loading times when deploying from the Leviathan to planetary surfaces. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (125W+) / RTX 4070 Mobile (105W+) layersRAM: 16 GB saveStorage (Tier): 20 GB PCIe Gen4 NVMe M.2 SSD | — |
| 1440p (QHD/2K) - Performance (1440p @ 60 FPS - Official) (High Preset, 1440p Resolution, FSR/DLSS Quality/Balanced Recommended) CPU: Official Naughty Dog CPU spec for 1440p/60FPS High. CPU (Laptop): Period-appropriate laptop equivalent: High-performance mobile CPUs released around 2021. GPU: Official Naughty Dog desktop GPU for 1440p High 60FPS. GPU (Laptop): Period-appropriate/Modern Baseline: An RTX 3070 Mobile or RX 6800M is a strong target for 1440p High, utilizing DLSS/FSR. RAM: Official Naughty Dog recommended RAM for 1440p High. Game can be VRAM and RAM hungry. Storage: NVMe SSD is mandatory. | |
| — | memoryCPU: Intel Core i7-9700K / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 2080 Ti (11GB) or RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / AMD Radeon RX 6800M (12GB). Modern Baseline: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / AMD Radeon RX 6800M (12GB). layersRAM: 32 GB saveStorage (Tier): 100 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Epic Preset, 4K (60-120 FPS with FSR/DLSS Quality)) CPU: Class-leading gaming processor delivering peak frame throughput for extreme 4K gaming setups. CPU (Laptop): Desktop-replacement mobile CPU capable of driving 4K external displays with rock-solid stability. GPU: Renders lush alien biomes, sparkling solar sails, and intricate frog attire in razor-sharp 4K Ultra HD. GPU (Laptop): High-end mobile workstation/gaming GPU delivering locked 4K 60-90 FPS with upscaling enabled. RAM: Ultra-fast memory bandwidth eliminating any performance bottlenecks. Storage: Top-tier solid-state storage offering instantaneous level loading and asset streaming. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W+) / RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 20 GB PCIe Gen4/Gen5 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (4K @ 60 FPS - Official) (Ultra Preset, 2160p (4K) Resolution, FSR/DLSS Balanced/Performance Required) CPU: Official Naughty Dog CPU spec for 4K/60FPS Ultra. CPU (Laptop): Period-appropriate laptop equivalent: High-end mobile CPUs from 2022. GPU: Official Naughty Dog desktop GPU for 4K Ultra 60FPS. Very demanding. GPU (Laptop): Period-appropriate/Modern Baseline: Only top-tier mobile GPUs like RTX 3080M (16GB) or RTX 4080M can approach this target, heavily relying on DLSS/FSR Performance. RAM: Official Naughty Dog recommended RAM for 4K Ultra. Storage: NVMe SSD is mandatory. | |
| — | memoryCPU: Intel Core i5-12600K / AMD Ryzen 9 5900X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB/12GB) or RTX 4070 Ti (12GB) / AMD Radeon RX 6800 XT (16GB) or RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i7-12700H or i9-12900H / AMD Ryzen 9 6900HX laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce RTX 3080 Mobile (16GB, Max TGP) / AMD Radeon RX 6850M XT (12GB). Modern Baseline: NVIDIA GeForce RTX 4080 Mobile (12GB). layersRAM: 32 GB saveStorage (Tier): 100 GB NVMe SSD |
| save Overall Storage | |
| Spec: 20 GB available space (SSD Recommended) Note: Solid State Drive drastically cuts load times between the Leviathan flagship hub and planetary excursion sectors. Type: SSD | Spec: 100 GB NVMe SSD (Mandatory) Note: An NVMe SSD is officially required for optimal performance, asset streaming, and to minimize shader compilation times. HDDs are not supported. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit / Windows 11 64-bit Explanation: Requires a 64-bit Windows operating system supporting DirectX 12 graphics pipelines and multi-threaded CPU task scheduling. | Spec: Windows 10 Version 1909 or newer (64-bit) / Windows 11 (64-bit) Explanation: Only 64-bit operating systems with specified versions or newer are supported. DirectX 12 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Utilizes DirectX 12 for efficient GPU draw calls, dynamic lighting, and particle effect simulation across chaotic combat arenas. | Spec: DirectX 12 Feature Level 12_0 Explanation: The game utilizes DirectX 12 for its rendering pipeline. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Gang of Frogs Specifically
For The Last of Us Part I Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.