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Gang of Frogs vs Night Runner
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jan 15, 2027 | Apr 15, 2027 |
| Developer | |
| Aska Studios | 314 Arts |
| Publisher | |
| Megabit, Aska Studios | 314 Arts |
| Genre(s) | |
| Third-Person Shooter, Co-op Looter Shooter, Roguelite, Deckbuilder, Action | First-Person Shooter, Co-op Horde Survival, Extraction Shooter, PvE, Tower Defense, Action |
| Engine | |
| Unreal Engine | Unity HDRP |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $29.99 | $34.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression in Gang of Frogs merges third-person shooter mechanics with deckbuilding rogue-lite meta-systems. In combat, frogs utilize an agile move set including high-vertical frog leaps, wall-climbing, and a multi-purpose tongue grapple that can pull in airborne insect pests, snatch distant health flies, or fling explosive barrels. After clearing combat sectors, players choose one of three distinct exit gateways: Bono's Menya Cart (restoring health and purchasing temporary stat broths), Gunther's Emporium (purchasing and drafting ancient military cards for their persistent deck), or a Weapon Chamber (unlocking new gun drops and weapon perks). Cards grant game-changing passive modifiers, such as bouncing plasma projectiles, venom-infused tongue strikes, and chain-lightning leap landings. |
Progression integrates tactical squad roles with deep train workshop customization. Players select one of four core operative classes: the Engineer (specializing in train repair, deployable sentry turrets, and reinforcement reinforcement), the Vanguard (a heavy weapons specialist equipped with riot shields and devastating close-range shotguns), the Scout (an agile scavenger with tactical tracking darts, night-vision overcharge, and long-range DMRs), and the Medic (deploying stimm-injectors, portable UV light purifiers, and revives). Outside of character skill trees, the train serves as a mobile base: players collect scrap, titanium plates, and electrical components to upgrade carriage armor, mount roof-mounted autocannons, install automated medical bays, and enhance the train engine's top cruising speed. |
| public World & Exploration | |
| World & Level Design | |
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The game features procedurally assembled, hand-crafted planetary sectors connected via the Leviathan's solar navigation chart. Notable biomes include the Spore Marshes of Fungalia (dense neon wetlands covered in colossal glowing toadstools and spring-loaded jumping mushrooms), the Sunken Clockwork Necropolis (an 18th-century baroque alien ruin filled with brass gears, hydraulic traps, and forgotten cyber-tombs), the Basalt Canyons of Tartarus (a jagged volcanic wasteland plagued by burrowing insectoid larvae), and the Imperial Star-Citadel (a gleaming fortress of the galactic elite laden with armored turrets, laser barriers, and high-value vault chambers). |
The game's dynamic world spans vast transcontinental rail lines divided into hazardous railway corridors and off-train exploration zones. Major regions include the Rust Belt Deadlands (an industrial wasteland of derailed freight cars, crumbling factories, and toxic slag basins), the Black Ridge Alpine Tunnel (a claustrophobic mountain pass infested with ceiling-crawling arachnid abominations and blocked by rockslides), the Submerged Metropolis of New Eden (a flooded cityscape where tracks run along crumbling highway viaducts and high-rise rooftops), and the Frozen Tunguska Crater (a frigid, snow-swept impact zone housing experimental deep-underground research bunkers and ancient anomalies). |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Features drop-in/drop-out cooperative PvE for 1 to 4 players with seamless peer-to-peer and dedicated server matchmaking. Players can run missions solo with dynamically scaled enemy density or squad up with friends to combine complementary deck synergies (such as tanky frontline brawlers paired with long-range marksman frogs). In co-op, downed teammates can be revived by surviving squad members reaching the inter-level vendor chambers, ensuring runs stay fast-paced and collaborative. |
NightRunner centers on cooperative PvE gameplay for 1 to 4 players. Modes include the core 'Transcontinental Run' (a multi-hour expedition where players pick routes, defend their linked personal wagons, and scavenge stops along the way), 'Dungeon Infiltration' (linear off-train squad raids into deep underground bunkers and missile silos without the train, featuring complex environmental puzzles and massive boss monstrosities), and 'Endless Rail Defense' (a wave-based horde survival mode where the train is stationary in a ruined depot while players withstand infinite nocturnal assault waves). |
| extension Editions & DLC | |
| Available Editions | |
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Gang of Frogs launches initially in Steam Early Access at an introductory price of $24.99 USD ($29.99 regular retail price upon 1.0 release), granting full access to all procedural biomes, co-op multiplayer, and community playtests. A planned 'First Mate Supporter Edition' ($39.99 USD) includes the base game, exclusive 18th-century pirate captain cosmetics (Tricorne hats, golden eyepatch, and brocade pirate coats), the full digital synthwave-baroque soundtrack composed by Icelandic indie artists, and a digital concept art booklet showcasing early frog character designs. |
NightRunner is scheduled to launch on PC via Steam with two primary tiers: The Standard Edition ($34.99 USD) includes the full base game, all launch railway routes, cooperative matchmaking, and access to all future free episodic updates. The Conductor Supporter Edition ($49.99 USD) includes the base game, exclusive cosmetic locomotive skins (such as the 'Black Iron Vanguard' diesel engine and ornate gilded carriage plating), unique character operator uniforms, a digital orchestral horror soundtrack composed by German dark-synth artists, and an interactive digital survivalist field manual detailing enemy weak points and railway blueprints. |
| Post-Launch Content / DLC | |
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Aska Studios and Megabit have outlined an ambitious Early Access development roadmap driven by active community playtests. Planned content updates include new planetary biomes (such as floating gas-giant cloud cities and frozen imperial mining asteroids), the introduction of new specialized frog clone archetypes, additional vendor questlines aboard the Leviathan, community challenge gauntlets with weekly mutators, and continuous expansions to the military tech card pool. |
The development roadmap outlined by 314 Arts focuses on community feedback gathered from the October 2026 Steam Playtests. Post-launch plans include episodic campaign expansions featuring new railway routes across Europe and North America, player-versus-environment (PvE) seasonal survival leagues with escalating mutators, community-created custom carriage and scenario workshop integration, and hardcore 'Iron Man' extraction modes where lost carriages permanently deplete squad resources. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Crafted in Unreal Engine, Gang of Frogs showcases a colorful, stylized comic-book aesthetic reminiscent of 90s Saturday morning cartoons crossed with high-fidelity modern lighting. Detailed cell-shaded character models, expressive amphibious facial animations, volumetric nebula skies, fluid ragdoll insect physics, and vibrant neon muzzle flashes make every skirmish visually lively and distinct. |
Utilizing Unity's High Definition Render Pipeline (HDRP), NightRunner showcases exceptional dark sci-fi visual realism. Volumetric darkness, pierced only by harsh locomotive searchlights, emergency red flare sticks, and muzzle flashes, creates intense atmospheric contrast. High-resolution PBR textures highlight peeling paint, rust, and bloodstains along carriage walls, while realistic fluid gore and dismemberment physics give every ballistic impact visceral weight. |
| Audio & Soundtrack | |
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The soundscape is a captivating blend of sea-shanty melodies, baroque harpsichords, and pulsing modern electronic synth basslines that intensify dynamically during boss encounters. Combat audio packs visceral satisfaction: resonant metallic gun clacks, squelchy bug explosions, comical frog croaks, and distinct audio cues when spotting high-value gold flies or activating legendary card abilities. Full English voice acting enriches Captain Hank, vendor banter, and the quirky battle cries of cloned mercenary frogs. |
Sound design in NightRunner is engineered to elicit dread and claustrophobia. The mechanical rhythm of steel wheels screeching along iron tracks, hissing steam pressure valves, and the distant, gut-wrenching roars of mutant packs echoing across desolate canyons build unrelenting atmosphere. The musical score blends dark ambient industrial soundscapes with pounding, adrenaline-pumping synth-wave and heavy distorted percussion during horde breaches. Dynamic audio ray-tracing allows players to accurately pinpoint mutant footsteps skittering across carriage roofs. |
| User Interface (UI/UX) | |
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The game features a stylish, diagetic retro-cyberpunk HUD inspired by antique nautical brass instruments and green-phosphor radar screens. It displays dynamic reticles that expand based on weapon recoil, an intuitive radial deck-hand display showing currently drawn active combat cards, quick-ping navigational markers for squad coordination, and clear status trackers for squad health, tongue cooldowns, and collected gold coins. |
The game features a minimalist, immersive diegetic HUD designed to heighten tension. Weapon ammunition counters are displayed directly on weapon magazines or holographic tactical wrist-displays. The train cab features an authentic mechanical instrument panel indicating boiler pressure, carriage structural integrity gauges, route elevation graphs, and track switch signals. Squad health, carriage breach alerts, and extraction timers are cleanly anchored to peripheral viewport corners to preserve situational awareness in pitch-black environments. |
| Accessibility Options | |
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Aska Studios has integrated comprehensive accessibility options: full keyboard and mouse remapping alongside customizable gamepad layouts with adjustable stick deadzones, toggleable aim assist and tongue auto-targeting, scalable UI text and subtitles, multiple high-contrast colorblind modes (Protanopia, Deuteranopia, Tritanopia), an arachnophobia/insect-fear filter that softens bug silhouettes, and independent sliders for screenshake and motion blur. |
314 Arts has implemented a wide array of accessibility settings: full key-rebinding for mouse, keyboard, and gamepads; adjustable stick deadzones and aim acceleration; an arachnophobia / insectoid creature filter mode; scalable subtitles with directional speaker identifiers; independent sliders for camera bobbing, screenshake, and motion blur; and three comprehensive colorblind presets (Protanopia, Deuteranopia, Tritanopia) that clearly highlight friendly turrets, carriage damage indicators, and interactable loot crates. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target)) CPU: Octa-core processor ensuring zero micro-stutter during dense bug swarm encounters and multi-player ability combos. CPU (Laptop): High-performance mobile CPU sustaining locked 60+ FPS during chaotic 4-player extraction firefights. GPU: Mid-tier graphics cards providing locked 60+ FPS at 1080p with high-res textures and volumetric fog. GPU (Laptop): Delivers smooth 75-90 FPS performance on 1080p high-refresh gaming laptops. RAM: Optimal memory bandwidth preventing frame drops during rapid level transitions and intense explosion effects. Storage: Fast solid-state drive eliminating map loading delays and texture pop-in. | |
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB) / AMD Radeon RX 6600 XT (8GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4050 Mobile (75W+) layersRAM: 16 GB saveStorage (Tier): 20 GB NVMe M.2 SSD | memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (95W+) / RTX 4060 Mobile (85W+) layersRAM: 16 GB saveStorage (Tier): 40 GB NVMe M.2 SSD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (45-60 FPS Target with FSR Quality)) CPU: Capable 6-core processor handling base enemy swarm pathfinding, ragdoll physics, and cooperative netcode synchronization. CPU (Laptop): Entry-level gaming laptop CPU maintaining playable frame rates during solo and 2-player runs. GPU: Official Steam baseline GPU delivering steady 1080p rendering on standard settings. GPU (Laptop): Maintains 45-60 FPS on 1080p laptop panels with temporal upscaling enabled. RAM: Baseline system memory capacity required to run level assets and sound banks. Storage: Adequate drive space for base game installation and upcoming Early Access updates. | |
memoryCPU: Intel Core i5-9600 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1070 Ti (8GB) / AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 8 GB saveStorage (Tier): 20 GB available space (HDD/SATA SSD) | memoryCPU: Intel Core i7-4770K / AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 590 (8GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 16 GB saveStorage (Tier): 40 GB available space (SATA SSD) |
| 1440p (QHD/2K) - Enthusiast (Epic/Ultra Preset, 1440p (90-120 FPS Target)) CPU: Large-cache desktop CPU guaranteeing maximum frame pacing consistency across all procedurally generated ruins. CPU (Laptop): Enthusiast mobile processor maintaining over 90 FPS during intense 4-player co-op raids. GPU: Powers crisp 1440p resolution with maximum particle density, advanced lighting, and high-fidelity screen-space reflections. GPU (Laptop): Maintains locked 90+ FPS on QHD 1440p laptop displays. RAM: Abundant system memory ensuring seamless multitasking and zero texture swapping. Storage: Near-instantaneous loading times when deploying from the Leviathan to planetary surfaces. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (125W+) / RTX 4070 Mobile (105W+) layersRAM: 16 GB saveStorage (Tier): 20 GB PCIe Gen4 NVMe M.2 SSD | memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Mobile (130W) layersRAM: 32 GB saveStorage (Tier): 40 GB PCIe Gen4 NVMe M.2 SSD |
| 2160p (UHD/4K) - Ultra (Max Epic Preset, 4K (60-120 FPS with FSR/DLSS Quality)) CPU: Class-leading gaming processor delivering peak frame throughput for extreme 4K gaming setups. CPU (Laptop): Desktop-replacement mobile CPU capable of driving 4K external displays with rock-solid stability. GPU: Renders lush alien biomes, sparkling solar sails, and intricate frog attire in razor-sharp 4K Ultra HD. GPU (Laptop): High-end mobile workstation/gaming GPU delivering locked 4K 60-90 FPS with upscaling enabled. RAM: Ultra-fast memory bandwidth eliminating any performance bottlenecks. Storage: Top-tier solid-state storage offering instantaneous level loading and asset streaming. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W+) / RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 20 GB PCIe Gen4/Gen5 NVMe SSD | memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 40 GB PCIe Gen4/Gen5 NVMe SSD |
| save Overall Storage | |
| Spec: 20 GB available space (SSD Recommended) Note: Solid State Drive drastically cuts load times between the Leviathan flagship hub and planetary excursion sectors. Type: SSD | Spec: 40 GB available space (Solid State Drive Strongly Recommended) Note: An NVMe or SATA SSD is essential to stream open scavenging sectors and dungeon interiors without frametime spikes. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit / Windows 11 64-bit Explanation: Requires a 64-bit Windows operating system supporting DirectX 12 graphics pipelines and multi-threaded CPU task scheduling. | Spec: Windows 10 64-bit / Windows 11 64-bit Explanation: Requires a 64-bit Windows operating system supporting DirectX 12 low-level memory management and multi-threaded CPU task pipelines. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Utilizes DirectX 12 for efficient GPU draw calls, dynamic lighting, and particle effect simulation across chaotic combat arenas. | Spec: DirectX 12 Explanation: Utilizes DirectX 12 for efficient multi-threaded draw calls, dynamic train exterior lighting, and volumetric flashlight scattering. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Gang of Frogs Specifically
For Night Runner Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.