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Gang of Frogs vs Hitman 3
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jan 15, 2027 | Jan 20, 2021 |
| Developer | |
| Aska Studios | IO Interactive |
| Publisher | |
| Megabit, Aska Studios | IO Interactive |
| Genre(s) | |
| Third-Person Shooter, Co-op Looter Shooter, Roguelite, Deckbuilder, Action | Stealth, Action-Adventure, Third-Person Shooter, Sandbox, Puzzle |
| Engine | |
| Unreal Engine | Glacier Engine |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.7 / 5.0 |
| Current Price (USD) | |
| $29.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression in Gang of Frogs merges third-person shooter mechanics with deckbuilding rogue-lite meta-systems. In combat, frogs utilize an agile move set including high-vertical frog leaps, wall-climbing, and a multi-purpose tongue grapple that can pull in airborne insect pests, snatch distant health flies, or fling explosive barrels. After clearing combat sectors, players choose one of three distinct exit gateways: Bono's Menya Cart (restoring health and purchasing temporary stat broths), Gunther's Emporium (purchasing and drafting ancient military cards for their persistent deck), or a Weapon Chamber (unlocking new gun drops and weapon perks). Cards grant game-changing passive modifiers, such as bouncing plasma projectiles, venom-infused tongue strikes, and chain-lightning leap landings. |
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| public World & Exploration | |
| World & Level Design | |
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The game features procedurally assembled, hand-crafted planetary sectors connected via the Leviathan's solar navigation chart. Notable biomes include the Spore Marshes of Fungalia (dense neon wetlands covered in colossal glowing toadstools and spring-loaded jumping mushrooms), the Sunken Clockwork Necropolis (an 18th-century baroque alien ruin filled with brass gears, hydraulic traps, and forgotten cyber-tombs), the Basalt Canyons of Tartarus (a jagged volcanic wasteland plagued by burrowing insectoid larvae), and the Imperial Star-Citadel (a gleaming fortress of the galactic elite laden with armored turrets, laser barriers, and high-value vault chambers). |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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Features drop-in/drop-out cooperative PvE for 1 to 4 players with seamless peer-to-peer and dedicated server matchmaking. Players can run missions solo with dynamically scaled enemy density or squad up with friends to combine complementary deck synergies (such as tanky frontline brawlers paired with long-range marksman frogs). In co-op, downed teammates can be revived by surviving squad members reaching the inter-level vendor chambers, ensuring runs stay fast-paced and collaborative. |
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| extension Editions & DLC | |
| Available Editions | |
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Gang of Frogs launches initially in Steam Early Access at an introductory price of $24.99 USD ($29.99 regular retail price upon 1.0 release), granting full access to all procedural biomes, co-op multiplayer, and community playtests. A planned 'First Mate Supporter Edition' ($39.99 USD) includes the base game, exclusive 18th-century pirate captain cosmetics (Tricorne hats, golden eyepatch, and brocade pirate coats), the full digital synthwave-baroque soundtrack composed by Icelandic indie artists, and a digital concept art booklet showcasing early frog character designs. |
Available in Standard Edition and Deluxe Edition. Deluxe Edition included Deluxe Escalation Contracts, Deluxe suits and items, digital soundtrack, digital 'World of Hitman' book, and director commentary. Pre-orders often included the 'Trinity Pack' (suits and briefcases themed after Hitman 1, 2, & 3). Hitman 3 eventually became 'Hitman: World of Assassination,' bundling Hitman 1 GOTY Access Pass and Hitman 2 Standard Access Pass for all owners, effectively making it the definitive platform for the trilogy. |
| Post-Launch Content / DLC | |
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Aska Studios and Megabit have outlined an ambitious Early Access development roadmap driven by active community playtests. Planned content updates include new planetary biomes (such as floating gas-giant cloud cities and frozen imperial mining asteroids), the introduction of new specialized frog clone archetypes, additional vendor questlines aboard the Leviathan, community challenge gauntlets with weekly mutators, and continuous expansions to the military tech card pool. |
Major post-launch content includes the 'Seven Deadly Sins' collection (seven themed DLC packs with unique Escalation Contracts, suits, and items). The 'Freelancer' mode was a significant free update, adding a roguelike campaign with persistent progression and customizable safehouse. Numerous free Elusive Targets, Escalation Contracts, and Featured Contracts have been added. The game also evolved into 'Hitman: World of Assassination,' integrating content from the previous two games for owners. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Crafted in Unreal Engine, Gang of Frogs showcases a colorful, stylized comic-book aesthetic reminiscent of 90s Saturday morning cartoons crossed with high-fidelity modern lighting. Detailed cell-shaded character models, expressive amphibious facial animations, volumetric nebula skies, fluid ragdoll insect physics, and vibrant neon muzzle flashes make every skirmish visually lively and distinct. |
Powered by IO Interactive's Glacier Engine, Hitman 3 showcases highly detailed and atmospheric sandbox locations from around the world. It features impressive lighting, reflections (especially with ray tracing), dense crowds, and detailed character models. Each location has a distinct visual identity and ambiance. Ray tracing for reflections and shadows was added in a post-launch update on PC and current-gen consoles. |
| Audio & Soundtrack | |
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The soundscape is a captivating blend of sea-shanty melodies, baroque harpsichords, and pulsing modern electronic synth basslines that intensify dynamically during boss encounters. Combat audio packs visceral satisfaction: resonant metallic gun clacks, squelchy bug explosions, comical frog croaks, and distinct audio cues when spotting high-value gold flies or activating legendary card abilities. Full English voice acting enriches Captain Hank, vendor banter, and the quirky battle cries of cloned mercenary frogs. |
Original score composed by Niels Bye Nielsen, featuring tense, atmospheric, and cinematic orchestral pieces that adapt to gameplay situations (stealth, combat, discovery). Sound design is crucial for stealth, with distinct audio cues for footsteps, guard patrols, conversations (for intel), and environmental hazards. Weapon sounds are impactful. |
| User Interface (UI/UX) | |
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The game features a stylish, diagetic retro-cyberpunk HUD inspired by antique nautical brass instruments and green-phosphor radar screens. It displays dynamic reticles that expand based on weapon recoil, an intuitive radial deck-hand display showing currently drawn active combat cards, quick-ping navigational markers for squad coordination, and clear status trackers for squad health, tongue cooldowns, and collected gold coins. |
Features a clean and minimalistic HUD. Important information like objectives, suspect identification (Instinct mode), and interaction prompts are displayed contextually. The mini-map shows NPC locations and points of interest. Menus for inventory, mission planning, challenges, mastery, and contracts are accessible. Instinct mode highlights targets, interactable objects, and guard routes through walls. |
| Accessibility Options | |
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Aska Studios has integrated comprehensive accessibility options: full keyboard and mouse remapping alongside customizable gamepad layouts with adjustable stick deadzones, toggleable aim assist and tongue auto-targeting, scalable UI text and subtitles, multiple high-contrast colorblind modes (Protanopia, Deuteranopia, Tritanopia), an arachnophobia/insect-fear filter that softens bug silhouettes, and independent sliders for screenshake and motion blur. |
Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist, UI scaling, colorblind modes, options to reduce visual clutter or demanding effects, and various gameplay toggles for difficulty and interaction prompts. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target)) CPU: Octa-core processor ensuring zero micro-stutter during dense bug swarm encounters and multi-player ability combos. CPU (Laptop): High-performance mobile CPU sustaining locked 60+ FPS during chaotic 4-player extraction firefights. GPU: Mid-tier graphics cards providing locked 60+ FPS at 1080p with high-res textures and volumetric fog. GPU (Laptop): Delivers smooth 75-90 FPS performance on 1080p high-refresh gaming laptops. RAM: Optimal memory bandwidth preventing frame drops during rapid level transitions and intense explosion effects. Storage: Fast solid-state drive eliminating map loading delays and texture pop-in. | |
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB) / AMD Radeon RX 6600 XT (8GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4050 Mobile (75W+) layersRAM: 16 GB saveStorage (Tier): 20 GB NVMe M.2 SSD | — |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (45-60 FPS Target with FSR Quality)) CPU: Capable 6-core processor handling base enemy swarm pathfinding, ragdoll physics, and cooperative netcode synchronization. CPU (Laptop): Entry-level gaming laptop CPU maintaining playable frame rates during solo and 2-player runs. GPU: Official Steam baseline GPU delivering steady 1080p rendering on standard settings. GPU (Laptop): Maintains 45-60 FPS on 1080p laptop panels with temporal upscaling enabled. RAM: Baseline system memory capacity required to run level assets and sound banks. Storage: Adequate drive space for base game installation and upcoming Early Access updates. | |
memoryCPU: Intel Core i5-9600 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1070 Ti (8GB) / AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 8 GB saveStorage (Tier): 20 GB available space (HDD/SATA SSD) | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF) CPU: Recommended desktop CPU for 1080p/60FPS High settings. CPU (Laptop): Estimated mid-range laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM recommended. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4790 @ 4GHz or AMD Ryzen 5 1600 / Ryzen 3 3300X developer_boardGPU: NVIDIA GeForce GTX 1070 / RTX 2060 or AMD Radeon RX Vega 56 / RX 5700 laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.** layersRAM: 16 GB saveStorage (Tier): 80 GB SSD |
| 1080p (Full HD) - Minimum (1080p ~30-60 FPS, Low/Medium Preset, No Ray Tracing) (Low to Medium Preset, Ray Tracing OFF) CPU: Minimum desktop CPU for playable framerates. CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series better. GPU: Minimum desktop GPU. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a practical minimum. RAM: 8GB minimum, but 16GB significantly improves performance. Storage: HDD absolute minimum, SSD highly recommended. | |
| — | memoryCPU: Intel Core i5-2500K @ 3.3GHz or AMD Phenom II X4 940 / AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 660 / GTX 1050 or AMD Radeon HD 7870 / RX 460 laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U equivalent or better laptop_windowsGPU (L): NVIDIA GeForce MX350 / GTX 960M. **A GTX 1650 Mobile would be a more realistic minimum for a smoother experience.** layersRAM: 8 GB saveStorage (Tier): 80 GB HDD (SSD Strongly Recommended) |
| 1440p (QHD/2K) - Enthusiast (Epic/Ultra Preset, 1440p (90-120 FPS Target)) CPU: Large-cache desktop CPU guaranteeing maximum frame pacing consistency across all procedurally generated ruins. CPU (Laptop): Enthusiast mobile processor maintaining over 90 FPS during intense 4-player co-op raids. GPU: Powers crisp 1440p resolution with maximum particle density, advanced lighting, and high-fidelity screen-space reflections. GPU (Laptop): Maintains locked 90+ FPS on QHD 1440p laptop displays. RAM: Abundant system memory ensuring seamless multitasking and zero texture swapping. Storage: Near-instantaneous loading times when deploying from the Leviathan to planetary surfaces. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (125W+) / RTX 4070 Mobile (105W+) layersRAM: 16 GB saveStorage (Tier): 20 GB PCIe Gen4 NVMe M.2 SSD | — |
| 2160p (UHD/4K) - Ultimate RT (Estimated 2160p/4K ~60 FPS, Ultra Preset, RT On, DLSS Performance + Frame Gen) (Ultra Preset, Ray Tracing ON, DLSS Performance + Frame Generation (if available)) CPU: Flagship CPU for attempting 4K Ultra RT. CPU (Laptop): Absolute top-tier laptop CPUs. GPU: Flagship desktop GPU for 4K Ultra RT, heavily reliant on DLSS/FSR with Frame Generation. GPU (Laptop): The absolute best laptop GPU, will be pushed to its limits with 4K Ultra RT. Upscaling + Frame Gen mandatory. RAM: 32GB RAM highly recommended for 4K Ultra RT. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5900X/7900X developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).** laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive DLSS settings including Frame Generation for playable 4K Ultra RT. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more robust experience. (Highly Speculative)** layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Epic Preset, 4K (60-120 FPS with FSR/DLSS Quality)) CPU: Class-leading gaming processor delivering peak frame throughput for extreme 4K gaming setups. CPU (Laptop): Desktop-replacement mobile CPU capable of driving 4K external displays with rock-solid stability. GPU: Renders lush alien biomes, sparkling solar sails, and intricate frog attire in razor-sharp 4K Ultra HD. GPU (Laptop): High-end mobile workstation/gaming GPU delivering locked 4K 60-90 FPS with upscaling enabled. RAM: Ultra-fast memory bandwidth eliminating any performance bottlenecks. Storage: Top-tier solid-state storage offering instantaneous level loading and asset streaming. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W+) / RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 20 GB PCIe Gen4/Gen5 NVMe SSD | — |
| save Overall Storage | |
| Spec: 20 GB available space (SSD Recommended) Note: Solid State Drive drastically cuts load times between the Leviathan flagship hub and planetary excursion sectors. Type: SSD | Spec: Approx. 80 GB available space (SSD Recommended). This includes the base game and can increase with access to Hitman 1 & 2 locations within the World of Assassination platform. Note: An SSD is highly recommended for faster loading times between missions and for smoother asset streaming. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit / Windows 11 64-bit Explanation: Requires a 64-bit Windows operating system supporting DirectX 12 graphics pipelines and multi-threaded CPU task scheduling. | Spec: Windows 10 (64-bit) Explanation: 64-bit Windows 10 or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Utilizes DirectX 12 for efficient GPU draw calls, dynamic lighting, and particle effect simulation across chaotic combat arenas. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
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For Gang of Frogs Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.