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Gallipoli vs Far Cry New Dawn
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Aug 20, 2026 | Feb 15, 2019 |
| Developer | |
| BlackMill Games | Ubisoft Montreal, Ubisoft Kyiv, Ubisoft Shanghai |
| Publisher | |
| BlackMill Games | Ubisoft |
| Genre(s) | |
| Tactical First-Person Shooter | Action-Adventure, Open World, First-Person Shooter, Post-Apocalyptic, RPG-lite |
| Engine | |
| Unity | Dunia Engine (Modified CryEngine) |
| stars Ratings & Price | |
| Content Rating | |
| Mature (M) | Mature 17+ |
| Avg. User Rating | |
| 4.2 / 5.0 | 3.7 / 5.0 |
| Current Price (USD) | |
| $29.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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The game features a highly robust 20-level progression system for each of its 10 historically grounded classes. Players do not operate as lone wolves but within five-player squads. Progressing a class unlocks specific perks, equipment, and two distinct 'Kits' (subclasses) that allow for deep role specialization. Upon reaching level 20, players can engage in a Prestige system featuring Bronze, Silver, and Gold tiers. Crucially, weapons feature independent progression tracks; leveling up a specific rifle unlocks handling perks like increased reload speeds or reduced stamina drain. Sighted variants are tracked separately from iron-sight variants, ensuring that players who dedicate time to mastering the distinct handling quirks of each early 20th-century firearm are tangibly rewarded through mechanical battlefield advantages. |
Progression is heavily tied to upgrading the Prosperity home base. Facilities like the Weapons Workbench, Garage, Training Camp, Infirmary, Explosives Lab, Healing Garden, and Cartography office can be upgraded using Ethanol, unlocking higher-tier weapon/vehicle crafting, increased health, stronger companions, faster fast travel, and revealed map locations. Players earn Perk Points from challenges, Treasure Hunts, and leveling up to unlock abilities in categories like Brawler, Covert, Survivor, and specific companion-enhancing perks. Crafting materials are diverse (Components, Duct Tape, Gears, Springs, Titanium, Carbon Fiber, Circuit Boards) and tiered, corresponding to weapon/vehicle ranks. |
| public World & Exploration | |
| World & Level Design | |
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At launch, Gallipoli features five meticulously researched maps based on real-world locations that strictly dictate the combat flow. 'Anzac Cove' is a grueling vertical assault up Plugge's Plateau, offering defenders massive geographical advantages. 'V Beach / Cape Helles' features a cinematic amphibious assault where attackers deploy from the infamous grounded SS River Clyde. 'Ctesiphon' is a multi-stage desert map marked by ancient ruins and ending in wetlands perfect for snipers. 'Kut Al Amara' provides dense urban and riverine warfare, descending into brutal room-to-room clearing that forces tight infantry combat. Finally, the 'Sinai and Palestine Campaign' map is a vast, arid desert environment recreating historical crossings where sparse cover necessitates the use of lingering dust clouds from explosives to conceal troop movements. Each region is uniquely designed to challenge players' tactical adaptability. |
Hope County's map is a condensed and significantly altered version of Far Cry 5's, reflecting 17 years of post-nuclear transformation. Familiar landmarks are often overgrown or repurposed. Key areas include Prosperity (home base), Highwaymen outposts, and New Eden's territory. A major addition is 'Expeditions,' which take players to self-contained, off-map locations across the USA, such as a crashed I.S.S. space station in Louisiana, Alcatraz Island, a Navajo Bridge in Arizona, a Florida amusement park, and a government plane wreck. These offer unique environments and high-value resources. |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The defining structural change in Gallipoli is the introduction of 'Expedition Mode,' a 50-player (25v25) mode that completely replaces the rigid, linear frontline mechanics of previous titles. Expedition Mode is built around a progressive sector-capture system, driven by a dynamic 'Momentum' mechanic. Attackers must secure objectives rapidly to maintain their offensive drive; stalling drains momentum, forcing defenders to act as a friction force rather than purely seeking kills. This tempo-driven design encourages attackers to pursue secondary tactical opportunities—such as destroying embedded mortars or neutralizing forward spawn points—to regain lost momentum. The battles organically fluctuate between periods of careful, methodical positioning and sudden, chaotic close-quarters trench sweeps, elevating the psychological pacing and strategic depth of the multiplayer experience. |
The primary multiplayer offering is two-player online co-op for the main campaign and Expeditions. Players can tackle missions, explore the world, and fight the Highwaymen together. Co-op enhances tactical options and allows for reviving downed partners. There is no competitive multiplayer mode or a map editor like Far Cry Arcade from Far Cry 5. |
| extension Editions & DLC | |
| Available Editions | |
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BlackMill Games utilizes a highly consumer-friendly monetization model. The base game is priced at a competitive $29.99, which includes all gameplay-affecting items, maps, and weapons. Players can opt for the British Empire or Ottoman Empire Editions ($39.99 and $44.99 respectively), which bundle the base game with faction-specific cosmetic DLCs. The post-launch revenue is driven entirely by historically authentic cosmetic bundles. Players can purchase standalone passes like the First Expedition Bundle ($19.99), which includes the Sunburnt, Conscript, Light Horse, and Ordered to Die packs, or the upcoming Second Expedition Bundle ($24.99). These packs focus on modular customization slots, allowing players to mix and match historically accurate uniforms, headgear, and accessories, reflecting the reality of unreliable supply lines in the Middle Eastern theater. |
Available in Standard Edition and Deluxe Edition. The Deluxe Edition included the Knight Pack (SVD Claymore variant and sidecar motorcycle skin), the Hurk Legacy Pack (Hurkling outfit, Hurk's Wrath M249 variant, and Hurk Legacy off-road vehicle skin), and the Retro Sci-Fi M133M shotgun skin and RAT4 rocket launcher skin. Pre-order bonuses often included a unique Unicorn Trike skin. |
| Post-Launch Content / DLC | |
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BlackMill Games has committed to an aggressive, multi-year roadmap spanning several thematic 'Expeditions.' The first major free content update, Ali Al Muntar, arrives on October 1, 2026, introducing mobile armor (tanks) to the series for the first time. This map features claustrophobic combat in dense cactus farmlands during the Second Battle of Gaza. Additionally, this update delivers four new free weapons, proximity voice chat, and dynamic time-of-day/weather presets. Future roadmap entries tease expansions covering the Battle of Chunuk-Bair, the New Zealand involvement, the Caucasus front against Russia, and the eventual inclusion of French forces. Paid post-launch content consists exclusively of cosmetic subfaction packs, ensuring that the community is never fractured by paywalls for gameplay-critical maps or weaponry. |
Post-launch support for Far Cry New Dawn was minimal compared to mainline titles. It primarily consisted of cosmetic item packs available for purchase (e.g., weapon skins, outfits) and some free Ubisoft Club rewards. No major narrative DLC expansions were released, as the game itself is a spin-off sequel. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Operating on the Unity engine, Gallipoli delivers a visually punishing and authentic depiction of the Middle Eastern front. The graphical fidelity heavily emphasizes environmental physics and dynamic lighting. Artillery and mortar strikes generate voluminous, lingering clouds of dust and sand that not only look spectacular but physically alter the battlefield by providing temporary visual concealment. The game accurately renders the harsh, blinding light of the Sinai desert and the claustrophobic shadows of Kut Al Amara's urban ruins. Character models feature highly detailed, modular uniforms that reflect the scavenged, sun-bleached reality of the theater. To ensure players can experience this fidelity at high frame rates, the developers integrated NVIDIA DLSS 4, AMD FSR 3/4, and Intel XeSS 3 upscaling technologies. |
Built on the Dunia Engine, New Dawn showcases a striking 'superbloom' post-apocalyptic aesthetic. Hope County is transformed with vibrant, almost alien-looking flora, vivid colors, and unique atmospheric effects like auroras. This contrasts sharply with Far Cry 5's pre-collapse realism. Environmental storytelling is strong, with remnants of the old world overgrown or repurposed by survivors and the Highwaymen. Character models and weapon designs reflect the scavenged, makeshift theme. |
| Audio & Soundtrack | |
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Audio design is a critical gameplay pillar in Gallipoli, functioning as both an immersive tool and a vital survival mechanism. The game features a harrowing, dynamic soundscape where the crack of supersonic bullets and the concussive blasts of incoming artillery actively inform player positioning. Suppression is deeply tied to audio; close calls muffle the environment, replicating auditory exclusion under extreme panic. The weaponry has been meticulously recorded to reflect authentic historical acoustics, allowing veteran players to identify the distinct mechanical cycle of an enemy Mauser 1903 versus a friendly SMLE Mk.III. The musical score is solemn and period-appropriate, utilizing regional instrumentation to reflect the Middle Eastern theater, evoking the tragic scale of the conflict rather than glorifying the combat. |
The original score by Tyler Bates and John Swihart captures the dual nature of the world – hopeful rebuilding mixed with brutal survival. Licensed tracks, often with a retro or folk vibe, feature on in-game radios. The Highwaymen have their own distinct, aggressive musical themes and radio broadcasts, contributing to their menacing presence. Sound design emphasizes the makeshift nature of weapons (clanky, jury-rigged) and the vibrant but dangerous wildlife. |
| User Interface (UI/UX) | |
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The User Interface in Gallipoli is designed to be highly immersive and unobtrusive, catering to the hardcore simulation nature of the game while retaining necessary accessibility. The HUD is heavily minimalist, removing arcade-style hit markers and health bars in favor of subtle visual and audio cues. Suppression is communicated through severe screen shake, weapon sway, and blurred peripheral vision rather than UI overlays. The squad command wheel allows Officers to intuitively call in artillery strikes or issue orders without breaking combat flow. Furthermore, the UI includes robust accessibility options, allowing players to adjust text size, customize volume controls, and balance stereo/surround sound. It strictly avoids clutter, ensuring the player's focus remains entirely on the physical environment and the lethal sightlines of the battlefield. |
The UI retains Far Cry's first-person HUD elements (compass, ammo, health) but with a distinct 'DIY' post-apocalyptic aesthetic. Health is represented by segmented bars that regenerate up to the last full segment. Enemy health bars and rank indicators are more prominent due to the RPG-lite tiered system. Crafting and upgrade menus are frequently accessed and crucial for progression. |
| Accessibility Options | |
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Despite its status as a hardcore military simulation, BlackMill Games has made significant strides in accessibility. Gallipoli features a comprehensive suite of options designed to assist players without compromising the game's lethal mechanics. These include highly adjustable text sizing for menus and subtitles, custom volume controls to dampen the game's intensely loud artillery without losing tactical audio cues, and precise stereo and surround sound balancing. A highly requested 'keyboard-only' option ensures the title remains playable for those with mobility impairments by removing the reliance on quick-time events during melee or specialized interactions. The development team is also actively engaging with the community to refine Field of View (FOV) sliders and colorblind filters, ensuring the game is as inclusive as possible. |
Far Cry New Dawn inherits many accessibility features from Far Cry 5, including customizable controls (key remapping, sensitivity), aim assist options, adjustable difficulty levels (Easy, Normal, Hard), and extensive subtitle customization (size, background opacity, speaker names). Colorblind modes are also available. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Settings, 60 FPS) CPU: High single-core performance ensures stable frame pacing during intense combat and artillery strikes. CPU (Laptop): Robust 8-core mobile CPUs to prevent bottlenecking. GPU: Allows for high fidelity textures, complex dust physics, and stable frame rates. GPU (Laptop): Requires a high TGP mobile GPU to match desktop 2070 performance. RAM: Optimal memory footprint for standard gameplay. Storage: Ensures near-instant load times. | |
memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 2070 / RX 6600 XT (8GB VRAM) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA RTX 3060 Mobile (115W+) layersRAM: 16 GB saveStorage (Tier): 30 GB NVMe SSD | — |
| 1080p (Full HD) - Minimum (Low-Medium Settings, 60 FPS) CPU: Baseline 4-core/6-core processors to handle 50-player networking and ballistics. CPU (Laptop): Equivalent mobile processors that can maintain base physics calculations. GPU: Entry-level GPUs capable of rendering large maps at low to medium details. GPU (Laptop): Provides comparable performance to desktop minimums for 1080p output. RAM: Strict minimum required to prevent page-filing during massive 50-player matches. Storage: Prevents asset streaming stutter. | |
memoryCPU: Intel Core i5-7400 / AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GTX 1660 Super / RX 5600 XT (6GB VRAM) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GTX 1660 Ti Mobile layersRAM: 16 GB saveStorage (Tier): 30 GB SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p at 60 FPS. CPU (Laptop): Estimated mid-range laptop CPUs for smoother 1080p gameplay. GPU: Recommended desktop GPU for 1080p at 60 FPS. GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p. RAM: Recommended RAM for smoother performance (16GB beneficial for higher settings/resolutions and modern systems). Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4790 @ 3.6 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 290X (4GB) or NVIDIA GeForce GTX 1060 (3GB/6GB) or AMD Radeon RX 480 (4GB) laptop_macCPU (L): Intel Core i7-6700HQ / AMD Ryzen 5 2500U equivalent or better. **Modern laptop CPUs like Intel Core i5 11th gen+ / AMD Ryzen 5 5000 series+ are recommended for consistent performance with newer GPUs.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (3GB/6GB) / AMD Radeon RX 570 Mobile equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050/3050 Ti Mobile, RTX 4050 Mobile, and above will comfortably achieve 1080p High/Ultra settings at high framerates (60 FPS++). An RTX 3060 Mobile or RTX 4060 Mobile will provide an exceptional 1080p Ultra experience.** layersRAM: 8 GB saveStorage (Tier): 30 GB HDD (SSD Recommended) |
| 1080p (Full HD) - Minimum (720p ~30 FPS, Low Preset) (Low Preset) CPU: Minimum desktop CPU for 720p at 30 FPS. CPU (Laptop): Estimated laptop CPU equivalent for minimum performance. Modern entry-level laptop CPUs (e.g., Intel Core i3 11th gen+, AMD Ryzen 3 4000 series+) will exceed this. GPU: Minimum desktop GPU for 720p at 30 FPS. GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Modern entry-level dedicated GPUs will be significantly better. RAM: Minimum RAM requirement. Storage: HDD is minimum. | |
| — | memoryCPU: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6350 @ 3.9 GHz or equivalent developer_boardGPU: NVIDIA GeForce GTX 670 (2GB) or AMD Radeon R9 270X (2GB) or equivalent laptop_macCPU (L): Intel Core i5-4210H / AMD A10-7800 equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 860M (2GB) / GTX 950M (2GB) / AMD Radeon R9 M280X equivalent or better. **An NVIDIA GeForce RTX 3050 Mobile (even low TGP) or RTX 4050 Mobile will easily surpass this for 1080p Low/Medium and achieve high framerates.** layersRAM: 8 GB saveStorage (Tier): 30 GB HDD |
| 1440p (QHD/2K) - Recommended (High Settings, 60+ FPS (with Upscaling)) CPU: Advanced processing power required to manage increased draw calls at higher resolutions. CPU (Laptop): Top-tier mobile processors for sustained frame delivery. GPU: Necessary VRAM and rasterization power for 1440p; highly recommended to use DLSS/FSR. GPU (Laptop): Provides the required pixel pushing power for 1440p displays. RAM: Recommended for power users to ensure absolute stability and overhead for background tasks. Storage: Fast storage is non-negotiable at this tier. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 6900HX laptop_windowsGPU (L): NVIDIA RTX 3070 Ti Mobile / RTX 4060 Mobile layersRAM: 32 GB saveStorage (Tier): 30 GB NVMe SSD | — |
| 1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset) (High/Ultra Preset) CPU: Desktop CPU for 1440p at 60 FPS. CPU (Laptop): Estimated high-end laptop CPUs suitable for 1440p. GPU: Desktop GPU for 1440p at 60 FPS. GPU (Laptop): Estimated performance laptop GPUs for 1440p. RAM: 16GB RAM recommended. Storage: SSD recommended. | |
| — | memoryCPU: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 3750H equivalent or better. **Modern laptop CPUs like Intel Core i7 11th gen+ / AMD Ryzen 7 5000 series+ are recommended.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB) / AMD Radeon RX 5700M equivalent or better. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will provide excellent performance at 1440p High/Ultra settings (60 FPS+). An RTX 3070 Mobile or RTX 4070 Mobile will deliver a very smooth 1440p Ultra experience.** layersRAM: 16 GB saveStorage (Tier): 30 GB SSD. |
| 2160p (UHD/4K) - Ultra (Ultra Settings, 60 FPS (DLSS/FSR Quality Required)) CPU: The highest tier of processing to ensure zero bottlenecks at 4K. CPU (Laptop): Enthusiast-class laptop processors. GPU: Uncompromised 4K performance, allowing all graphical bells and whistles while maintaining high frames. GPU (Laptop): The only mobile GPUs capable of sustaining 4K resolution in complex unity environments. RAM: Essential for 4K texture caching and multitasking. Storage: Maximizes asset streaming efficiency. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile / RTX 4090 Mobile layersRAM: 32 GB saveStorage (Tier): 30 GB Gen 4 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra 4K (~30-60 FPS, High/Ultra Preset) (High/Ultra Preset) CPU: Desktop CPU recommendation for 4K. CPU (Laptop): Estimated top-tier laptop CPUs for 4K, GPU is primary factor. GPU: Original desktop GPU recommendation for 4K/60 often involved multi-GPU. A single powerful card is the modern approach. GPU (Laptop): Estimated highest-end laptop GPUs (for the era) needed for 4K. Modern high-end laptop GPUs offer significantly better 4K performance. RAM: 16GB RAM required, 32GB can offer smoother experience on modern 4K systems. Storage: SSD required. | |
| — | memoryCPU: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent (or newer) developer_boardGPU: NVIDIA GeForce GTX 1080 SLI / NVIDIA GeForce RTX 2070 SLI or AMD RX Vega 56 CFX (Official 4K60 targets often listed SLI/CFX for older games, a single powerful modern card is better). A single GTX 1080 Ti / RTX 2080 was more realistic for single card 4K/High. laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 7 4800H equivalent or better. **Modern high-performance laptop CPUs (Intel Core i7/i9 HX-series, AMD Ryzen 7/9 HS/HX-series) are recommended for 4K gaming.** laptop_windowsGPU (L): NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080/Ti Mobile, RTX 4080/4090 Mobile) will comfortably run the game at 4K with High/Ultra settings, often achieving 60 FPS or more. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.** layersRAM: 16 GB saveStorage (Tier): 30 GB SSD. |
| save Overall Storage | |
Spec: 30 GB available space (SSD highly recommended) Note: An SSD is virtually mandatory to handle the game's heavy texture streaming for modular uniforms and vast environments without stuttering. Type: SSD | Spec: 30 GB available space (SSD Recommended). Note: SSD is strongly recommended for faster load times, especially with frequent travel between Hope County and Expedition locations. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-Bit Explanation: Required to support the game's memory addressing and DirectX 11 API efficiently. | Spec: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only) Explanation: Only 64-bit Windows 7 or newer is supported. Windows 10/11 64-bit recommended for modern hardware. |
| gamepad DirectX Version | |
| Spec: Version 11 Explanation: The Unity engine utilizes DX11 for advanced rendering, particle effects, and lighting. | Spec: DirectX 11 Explanation: DirectX 11 is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Gallipoli Specifically
For Far Cry New Dawn Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.