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FRONT MISSION 3: Remake vs GreedFall: The Dying World
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jun 26, 2025 | Mar 10, 2026 |
| Developer | |
| MegaPixel Studio S.A. | Spiders |
| Publisher | |
| Forever Entertainment S.A. | Nacon |
| Genre(s) | |
| Tactical RPG | Tactical Action RPG |
| Engine | |
| Unity | Silk Engine (Proprietary) |
| stars Ratings & Price | |
| Content Rating | |
| T for Teen | M for Mature |
| Avg. User Rating | |
| 3.5 / 5.0 | 3.5 / 5.0 |
| Current Price (USD) | |
| $34.99 | $59.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Skills are learned via RNG during combat and stored in the Wanzer's computer. Upgrades involve replacing Wanzer parts (Body, Arms, Legs) and equipping Battle Skills like 'Double Shot' or 'Stun'. |
A classless progression system allows for deep customization. Players invest in Attributes like Strength, Willpower, and Focus (for action points) and Skill Trees such as Protector (Tank), Hunter (Ranged), and Doneigad (Magic). Talents like Diplomacy, Stealth, and Alchemy offer non-combat solutions to quests, allowing players to talk, sneak, or bribe their way through obstacles. A robust crafting system at workbenches allows for visual and statistical upgrades to gear, which can even help players blend into specific social circles. |
| public World & Exploration | |
| World & Level Design | |
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The game spans various global regions including Southeast Asia, Japan, and Australia. Missions take place on grid-based tactical maps ranging from urban cityscapes and military bases to tropical jungles. |
The game features several large, interconnected semi-open regions rather than one continuous landmass. Key locations include Olima (the City of Stars), Uxantis (the Nauts' capital), and the war-torn Deutan Empire. Each region is distinct, ranging from dense urban centers with cobblestone streets to treacherous mountain passes and coastal shipyards. Players use a Travel Interface to move between these locations, which are populated with unique fauna, secret paths, and faction-specific settlements that react to the player's presence. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Single-player only. No online or local multiplayer modes. |
There are no multiplayer modes. The game is designed as a narrative-driven, single-player RPG focusing on party management of AI companions. The developers chose to focus entirely on the tactical Real-Time with Pause systems and branching dialogue trees, ensuring that the solo experience remained the core priority without the balance complications of cooperative or competitive play. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($34.99); FRONT MISSION Remake Trilogy Bundle ($83.99) containing Remakes 1st, 2, and 3. |
The 'Standard Edition' includes the base game. The 'Doneigad Edition' features the 'Vows of the Ancestors' DLC, a digital artbook, and the orchestral soundtrack. A 'Grand Master's Physical Collection' includes a resin statue of Vriden Gerr, a cloth map of Gacane, and a Steelbook case. Early Access participants received the 'Explorer's Garb' cosmetic set and a unique starting weapon, the 'Root-Carved Blade', as a thank-you for their support during the development phase. |
| Post-Launch Content / DLC | |
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Includes New Game+ and built-in visual customization like camouflage options not found in the original. |
Initial post-launch support focuses on 'The De Vespe Conspiracy' expansion, which delves into the internal power struggle of the Congregation of Merchants. Free updates have introduced 'New Game Plus' mode and a 'Photo Mode'. The developers have also committed to 'The Gacane Chronicles', a series of free community-driven updates that add new side quests and legendary monsters based on player feedback and statistical data from the first six months of release. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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3D Wanzer models are fully remade for 4K. 2D character portraits and 'Network' assets have been upscaled using modern techniques, sparking controversy over AI-like artifacts. |
Utilizing an evolved version of the Silk Engine, the game employs a 'Golden Era' aesthetic inspired by 17th-century paintings. This results in dramatic lighting, deep shadows, and high-contrast environments. While environmental detail is high, facial animations have been criticized for reuse of assets from the 2019 title. The game supports Ray-Traced Global Illumination on PC and high-end consoles, enhancing the atmosphere of the foggy Gacane streets. |
| Audio & Soundtrack | |
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Features a fully reorchestrated soundtrack. Sound effects for weapons have been updated but faced mixed reception for lack of impact. |
The score is composed by Olivier Derivière, featuring a live orchestra and traditional instruments to blend the 'Old World' industrial sounds with 'Teer Fradee' tribal melodies. The sound design emphasizes the environment, with the creaking of wooden ships in Uxantis and the mechanical hum of Bridge Alliance laboratories. Voice acting is fully localized in several languages, with a unique fictional native tongue created specifically for the indigenous tribes. |
| User Interface (UI/UX) | |
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Modernized but retains a retro aesthetic. Includes the 'Network'—an in-game internet simulator used for lore, shopping, and side-quest triggering. |
The UI features a 'Tracking Vision' mode which highlights environmental clues and enemies in a greyscale filter. The tactical menu is a sleek, minimalist overlay that appears when the game is paused, showing cooldowns, action queues, and status effects clearly. The inventory management follows a grid-based system, categorized by gear type, with a dedicated tab for quest items and documents. Some critics have noted that the UI can feel cluttered during complex 4-vs-10 combat encounters. |
| Accessibility Options | |
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Quick Combat mode to speed up animations, adjustable text speed, and multi-language support (9+ languages). |
The game includes a 'Story Mode' with an 'Infinite Health' toggle, allowing players to skip combat entirely. Other features include highly customizable subtitle sizes, colorblind modes (Protanopia, Deuteranopia, Tritanopia), and a 'Tactical Slowdown' option that replaces the full pause with a 90% speed reduction for those who want a more dynamic but manageable pace. Camera shake and motion blur can be completely disabled to assist players with motion sickness. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High) CPU: Smoother performance during cinematic transitions. CPU (Laptop): High-clocked mobile CPU for consistent frame times. GPU: Allows for high-quality textures and 60 FPS combat. GPU (Laptop): Modern entry-level laptop GPU for stable performance. RAM: Ensures no stuttering during the 'Network' browsing and menu transitions. Storage: SSD recommended for fast mission loading. | |
memoryCPU: Intel Core i7-6700 / AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 580 laptop_macCPU (L): Intel Core i7-10750H laptop_windowsGPU (L): RTX 3050 Laptop GPU layersRAM: 16 GB saveStorage (Tier): 7 GB SSD | memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H laptop_windowsGPU (L): NVIDIA RTX 4060 Laptop layersRAM: 16 GB saveStorage (Tier): 65 GB NVMe SSD |
| 1080p (Full HD) - Minimum (Low-Medium) CPU: Base quad-core processing for turn calculations. CPU (Laptop): Common 4-core mobile processor. GPU: Entry-level dedicated graphics for 1080p rendering. GPU (Laptop): Standard budget laptop GPU. RAM: Sufficient for the Unity engine overhead. Storage: Standard install footprint. | |
memoryCPU: Intel Core i5-2300 / AMD A8-5600k developer_boardGPU: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 laptop_macCPU (L): Intel Core i5-8300H laptop_windowsGPU (L): GTX 1050 Mobile (40W) layersRAM: 8 GB saveStorage (Tier): 7 GB SSD/HDD | memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GTX 1060 (6GB) / AMD RX 580 laptop_macCPU (L): Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA RTX 3050 Laptop (4GB) layersRAM: 16 GB saveStorage (Tier): 65 GB SSD |
| 1440p (QHD/2K) - High Refresh (Ultra) CPU: Maintains high minimum frame rates during intense spell effects. CPU (Laptop): Desktop-class performance for high-end gaming laptops. GPU: Native 1440p performance; 80+ FPS possible. GPU (Laptop): Perfect for 1440p Ultra with DLSS Quality. RAM: Eliminates stuttering during long play sessions. Storage: Optimal for rapid fast travel. | |
| — | memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7700X developer_boardGPU: NVIDIA RTX 4070 / AMD RX 7800 XT laptop_macCPU (L): AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA RTX 4080 Laptop layersRAM: 32 GB saveStorage (Tier): 65 GB NVMe SSD |
| 1440p (QHD/2K) - High Settings (Ultra) CPU: Modern mid-range CPU for higher resolution overhead. CPU (Laptop): Strong multi-core performance for multitasking. GPU: Handles the 1440p pixel count with updated shaders. GPU (Laptop): Sweet spot for 1440p gaming on laptops. RAM: Standard for high-end gaming. Storage: Required for optimal data streaming. | |
memoryCPU: Intel Core i5-11400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA RTX 2060 / AMD RX 5700 laptop_macCPU (L): Ryzen 7 5800H laptop_windowsGPU (L): RTX 3060 Laptop GPU (80W+) layersRAM: 16 GB saveStorage (Tier): 7 GB SSD | — |
| 2160p (UHD/4K) - Ultra 4K (Max) CPU: Ensures no bottlenecks at 4K. CPU (Laptop): Top-tier mobile processing. GPU: Drives native 4K resolution with improved lighting. GPU (Laptop): Necessary for consistent 60 FPS at 4K. RAM: Sufficient for this title's assets. Storage: Highest speed for instant loading. | |
memoryCPU: Intel Core i7-12700 / AMD Ryzen 7 5800X developer_boardGPU: NVIDIA RTX 3070 / AMD RX 6800 laptop_macCPU (L): Intel Core i9-12900H laptop_windowsGPU (L): RTX 3080 Laptop GPU layersRAM: 16 GB saveStorage (Tier): 7 GB NVMe SSD | memoryCPU: Intel Core i9-14900K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA RTX 4080 / AMD RX 7900 XTX laptop_macCPU (L): Intel Core i9-13980HX laptop_windowsGPU (L): NVIDIA RTX 4090 Laptop layersRAM: 32 GB saveStorage (Tier): 65 GB Gen4 NVMe SSD |
| save Overall Storage | |
| Spec: 7 GB available space Note: Covers high-resolution textures and reorchestrated audio files. Type: Unknown | Spec: 65 GB available space Note: High-resolution textures for 'Rembrandt-style' visuals require significant throughput. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Required for modern DirectX support and memory management. | Spec: Windows 10/11 64-bit Explanation: Utilizes DirectX 12 Agility SDK features for modern shader execution. |
| gamepad DirectX Version | |
| Spec: Version 11 Explanation: Utilized for updated lighting and shadow effects on Wanzer models. | Spec: Version 12 Explanation: Required for advanced lighting and shadows consistent with the game's art style. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For FRONT MISSION 3: Remake Specifically
For GreedFall: The Dying World Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.