Select Games to Compare
Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.
Final Fantasy VII Revelation vs Path of Exile
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 8, 2027 | Oct 23, 2013 |
| Developer | |
| Square Enix Creative Studio I | Grinding Gear Games |
| Publisher | |
| Square Enix | Grinding Gear Games |
| Genre(s) | |
| Action Role-Playing Game | Action Role-Playing (Action RPG), Hack and Slash, Loot-based |
| Engine | |
| Unreal Engine 4 | Proprietary Engine (DirectX 11/12/Vulkan) |
| stars Ratings & Price | |
| Content Rating | |
| Teen | M (Mature 17+) |
| Avg. User Rating | |
| 4.9 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $69.99 | Free |
| tune Key Specs | |
| Quick Highlights | |
|
|
| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
|
|
| Key Collectibles | |
|
|
| Key Themes | |
|
|
| colorize Combat & Gear | |
| Weapons Overview | |
|
|
| Armor / Gear Sets | |
|
|
| Outfits/Customization | |
|
|
| trending_up Progression & Upgrades | |
| Skills & Progression | |
|
The combat and progression architecture has been radically transformed through the new Function-Integrated Tactical Suitwear (FITS) system. Spearheaded by Combat Director Teruki Endo, FITS operates as a modernized job class system seamlessly integrated into high-speed action. Characters can equip suits like Warrior, Knight, Black Mage, or Summoner, fundamentally altering their playstyle, combat functions, and appearance without erasing their core weapon identity (e.g., Cloud wielding a Buster Sword but casting Black Mage artillery magic). This system pairs deeply with the returning Folio progression tree, unlocking unparalleled theory-crafting and build variety. Additionally, players can now seamlessly swap their active party leader and composition in the overworld dynamically, encouraging constant tactical pivots. The Materia ecosystem also sees massive expansion, particularly with Summon Materia, which now require extensive AP farming (up to 250,000 AP) to master and unleash devastating ultimate attacks from entities like Knights of Round and Bahamut ZERO. |
N/A |
| public World & Exploration | |
| World & Level Design | |
|
Unlike the compartmentalized, zoned regional design of its predecessor, Revelation introduces a truly boundless, interconnected open world. Players can utilize the iconic Highwind airship to explore the planet with full 360-degree aerial freedom, entirely devoid of invisible walls or fast-travel menus. This aerial superiority is paired with a dynamic parachute mechanic, allowing the party to seamlessly dive onto any coordinate on the map. On the ground, exploration is enhanced by vertical grappling guns for scaling urban architecture and submarine navigation to uncover deep subaquatic biomes, sunken reactors, and hidden endgame bosses. Furthermore, critical locations excised from Rebirth have been reintegrated as major hubs, including Cid's industrial Rocket Town and the sovereign nation of Wutai. Wutai specifically serves as the backdrop for a massive proxy war between Shinra forces and local resistance, deeply embedding global geopolitics into the explorable terrestrial landscape. |
N/A |
| Playable Vehicles | |
|
|
| Notable Fauna/Mounts | |
|
N/A |
| book Story & Characters | |
| Main Characters | |
|
|
| Example Missions | |
|
|
| people Multiplayer | |
| Multiplayer Details | |
|
While the core campaign of Final Fantasy VII Revelation is a strictly single-player, narrative-driven experience, the game boasts a massive, competitive 'multiplayer-esque' adversarial ecosystem in the form of Queen's Blood. Returning from Rebirth, this highly strategic, fan-favorite card game features an incredibly deep, dedicated side-campaign centered around the character Red XIII. The Queen's Blood campaign introduces a new echelon of human and monstrous NPC opponents who wield specialized, game-altering cards. Players must travel the globe, seeking out these master players in diverse locations to challenge them. This system demands rigorous strategic adaptation, deck-building prowess, and mastery of card synergies, functioning as a highly robust, competitive meta-game that operates entirely distinct from the traditional action-RPG combat mechanics. |
N/A |
| extension Editions & DLC | |
| Available Editions | |
|
Square Enix has implemented a meticulously tiered retail strategy designed to capture all demographics. Physical releases include the $69.99 Standard Day 1 Edition, the $99.99 Deluxe Edition (featuring a Steelbook and artbook), and a massive $349.99 Collector's Edition that includes a premium display statue of Cloud, Zack, and Sephiroth. A major driver for physical pre-orders is the inclusion of an exclusive Magic: The Gathering Promo Card in early stock. On the digital front, consumers can opt for Standard, Premium, and Premium Plus tiers, with the upper echelons granting a highly coveted 24-hour Early Access window and the Story Expansion Pass. Furthermore, a highly aggressive loss-leader 'Trilogy Edition' priced at $84.99 is available, immediately granting new players access to Remake Intergrade and Rebirth prior to Revelation's launch, heavily subsidizing the cost of entry to maximize the day-one addressable user base. |
N/A |
| Post-Launch Content / DLC | |
|
The post-launch content roadmap for Revelation is firmly established through the highly anticipated Story Expansion Pass, steering clear of any live-service pivot. Square Enix has officially confirmed two massive narrative expansions. First is the 'Sephiroth Episode', slated for Winter 2027, which will explore the antagonist's perspective, his timeline manipulation mechanics, and his ascension to godhood. Following this, the 'Vincent & The Turks Episode' will launch in Spring 2028, delving into the clandestine history of the Shinra Corporation, the subterranean Deepground facility, and Vincent's tragic origins. While early datamines showed '9 DLCs', developers have clarified that the remaining seven are merely minor item flags for pre-order summons, FITS cosmetic uniforms (like Advent Children gear), and digital entitlements, reassuring fans that the core, definitive ending remains entirely contained within the base game launch. |
N/A |
| help_outline FAQ | |
| Frequently Asked Questions | |
|
|
| build Technical Details | |
| Graphics & Visual Fidelity | |
|
Running on a highly optimized iteration of Unreal Engine 4, the visual fidelity of Revelation sets a new industry standard. The engineering team prioritized a seamless, boundary-free experience, dedicating massive resources to bypassing streaming bottlenecks. As a result, players can parachute from the Highwind airship directly into terrestrial environments with zero loading screens, as complex geometry and high-resolution textures load seamlessly in the background. On high-end hardware like the PS5, the game boasts a bifurcated visual offering, allowing players to choose between a fluid 60 FPS Performance Mode or a stunning 4K Graphics Mode featuring ray-traced shadows and dense volumetric lighting. On the Nintendo Switch 2, the graphics rely on cutting-edge 'DLSS lite' technology, utilizing AI-driven image reconstruction to upscale incredibly low base resolutions into clean, crisp 1080p outputs, proving that massive AAA visual fidelity can natively exist on hybrid, battery-powered hardware. |
N/A |
| Audio & Soundtrack | |
|
The auditory experience of Final Fantasy VII Revelation is a masterpiece of dynamic, adaptive orchestration. Building upon the legendary work of Nobuo Uematsu, the soundtrack utilizes heavily remixed, emotionally resonant tracks that dynamically transition from subdued exploration themes into bombastic, high-tempo battle anthems without missing a beat. The acoustic propagation in the environment provides vital combat feedback, allowing players to identify off-screen enemy attacks or the terrifying approach of massive planetary Weapons purely by sound. Dedicated fans can acquire the Mini-Soundtrack through the Deluxe physical or Premium digital editions, securing high-quality files of the game's iconic score. The musical direction ensures that the final descent into the Northern Crater delivers unparalleled emotional catharsis, perfectly matching the epic scale of the narrative climax. |
N/A |
| User Interface (UI/UX) | |
|
The User Interface in Revelation has been highly optimized to balance complex statistical management with fluid, high-speed action. The most notable UI upgrade is the dynamic party switching system, which allows players to seamlessly swap their active leader and restructure team composition directly in the overworld without navigating cumbersome pause menus. The ATB (Active Time Battle) Tactical Mode returns, instantly slowing time to a crawl to allow players to parse complex menus for spells and synergy abilities during chaotic encounters. Furthermore, the integration of the new FITS (Function-Integrated Tactical Suitwear) system is handled masterfully in the menus; players can quickly toggle between their equipped job classes, adjusting their Folio skill trees and Materia loadouts in real-time, making intense theory-crafting highly accessible directly from the main character screens. |
N/A |
| Accessibility Options | |
|
Square Enix has implemented a wide array of accessibility features to ensure this epic conclusion can be experienced by players of all skill levels. The highly adaptable FITS system inherently acts as a combat accessibility tool, allowing players who struggle with specific mechanics to re-class their favorite characters into simpler, more manageable archetypes (e.g., turning a complex melee fighter into a ranged Black Mage). For the PS5 version, the DualSense controller's haptic feedback provides localized sensory cues that aid in parry timing and grappling gun tension. UI scaling options are robustly supported, a mandatory feature to ensure that complex Folio menus and ATB gauges remain highly readable on the smaller, portable screen of the Nintendo Switch 2. Finally, the dynamic party swapping prevents players from getting stuck in rigid, uncomfortable combat roles. |
N/A |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low (30 FPS)) CPU: Baseline required to calculate complex combat animations and basic streaming. CPU (Laptop): Sufficient for 30 FPS, but cooling is vital to maintain clocks during Highwind flight. GPU: Can achieve 1080p 30 FPS with settings lowered to accommodate the expanded memory budget. GPU (Laptop): Will rely heavily on upscaling to keep VRAM usage under 4GB. RAM: Absolute minimum to run the game and background OS tasks without stuttering. Storage: Fast read speeds are required for the parachute drop mechanics. | |
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GTX 1660 Ti / AMD RX 5600 XT laptop_macCPU (L): Intel Core i5-11400H / AMD Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA RTX 3050 Ti Mobile (80W) layersRAM: 16 GB saveStorage (Tier): 130 GB Gen3 NVMe SSD | — |
| 1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS) (High Preset, 1080p resolution, aiming for 60 FPS in typical gameplay, though drops are expected in intense endgame content.) CPU: Official recommended desktop CPU. Strong single-core performance is key. CPU (Laptop): A strong mobile CPU is needed to handle the game's processing demands and maintain a stable framerate. GPU: Official recommended desktop GPUs. While these can run the game, a more powerful modern card is suggested for a smoother experience. GPU (Laptop): Good laptop GPUs for a solid 1080p experience. The RTX 3050 offers access to driver-level features that may be beneficial. RAM: 16GB RAM is officially recommended and is highly advised for smoother gameplay, especially when multitasking. Storage: An SSD is officially recommended for this tier to ensure fast loading and reduce stutter. | |
| — | memoryCPU: 3.2 GHz Quad Core developer_boardGPU: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 560 laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Laptop (4GB) / RTX 3050 Laptop (4GB). layersRAM: 16 GB saveStorage (Tier): 40 GB SSD |
| 1080p (Full HD) - Minimum (Targets 1080p, Low settings, ~30-60 FPS) (Low Preset, 1080p resolution. Framerate can be highly variable.) CPU: Official minimum desktop CPU requirement. A modern quad-core processor is the baseline. CPU (Laptop): Estimated entry-level laptop CPUs for minimum playability. GPU: Official minimum desktop GPU from the developer. These are very old cards, and a more modern entry-level card is highly advisable. GPU (Laptop): Estimated laptop GPUs for minimum settings. Expect dynamic resolution to be active frequently. RAM: 8GB RAM is the official minimum requirement. Storage: An HDD is technically sufficient for the minimum spec, but an SSD is strongly recommended. | |
| — | memoryCPU: 2.6 GHz Quad Core developer_boardGPU: NVIDIA GeForce GTX 650 Ti or AMD Radeon HD 7850 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 2500U or better. laptop_windowsGPU (L): NVIDIA GeForce MX350 / GTX 1050 Mobile (2GB). layersRAM: 8 GB saveStorage (Tier): 40 GB HDD |
| 1440p (QHD/2K) - Recommended (High (60 FPS)) CPU: Excellent single-core performance ensures no bottlenecking during high-speed environment traversal. CPU (Laptop): High multi-core capabilities ensure smooth background asset loading. GPU: Provides the necessary VRAM and raw rasterization power for 1440p at 60 FPS. GPU (Laptop): With DLSS Quality, will easily maintain 60 FPS in dense combat zones like Wutai. RAM: Provides optimal headroom for seamless transitions between the overworld and urban centers. Storage: Maximizes streaming bandwidth, effectively hiding asset loads during parachute animations. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA RTX 3070 Ti / AMD RX 6800 XT laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA RTX 4070 Mobile (140W) layersRAM: 32 GB saveStorage (Tier): 130 GB Gen4 NVMe SSD | — |
| 1440p (QHD/2K) - High (Targets 1440p, High settings, ~60 FPS) (High Preset, 1440p resolution, aiming for 60 FPS.) CPU: A powerful modern CPU with high single-thread performance is crucial to avoid bottlenecks at 1440p. CPU (Laptop): High-performance laptop CPUs are essential for a consistent 1440p experience in a CPU-bound game like PoE. GPU: Desktop GPUs capable of a strong 1440p/60FPS experience. A modern card like the RTX 4060 Ti would provide a more consistent framerate. GPU (Laptop): A high-TGP RTX 4060 or RTX 3070 Laptop is the ideal target for 1440p. A future RTX 5060 Laptop would offer an even smoother experience. RAM: 16GB RAM is the minimum for smooth 1440p gaming; 32GB can help reduce stutters in extremely demanding situations. Storage: A fast NVMe SSD is recommended for the best loading times and performance at 1440p. | |
| — | memoryCPU: Intel Core i5-12600K or AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB). (Future-proof: RTX 4060 Ti) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB) / RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop) layersRAM: 16 GB saveStorage (Tier): 40 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Epic (Native 4K / Ray Tracing @ 60 FPS)) CPU: The fastest consumer processors keep frame pacing perfectly smooth even during colossal Weapon boss fights. CPU (Laptop): Desktop-class laptop CPUs are mandatory to push maximum draw calls at 4K. GPU: Massive computational power required to handle ray-traced shadows and volumetric lighting in native 4K. GPU (Laptop): The only mobile GPU capable of brute-forcing UE4's highest settings without aggressive upscaling. RAM: Necessary for maximum texture caching without system page file swapping. Storage: Guarantees zero texture pop-in when transitioning instantly from the Highwind to terrestrial combat. | |
memoryCPU: Intel Core i9-14900K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA RTX 4080 / AMD RX 7900 XTX laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 130 GB High-Speed Gen4/Gen5 NVMe SSD | — |
| 2160p (UHD/4K) - 4K Ultra Settings (Targets 2160p/4K, High settings, ~60 FPS) (High Preset, 2160p (4K) resolution, aiming for 60 FPS.) CPU: A top-tier desktop CPU with the best possible single-core speed is recommended to minimize CPU bottlenecks at 4K. CPU (Laptop): The highest-end laptop CPUs are needed to pair with flagship GPUs for the most stable 4K experience possible. GPU: High-end 40-series desktop GPUs are needed for a chance at a stable 4K/60FPS experience, though performance will still vary wildly depending on in-game action. A future RTX 5080 would be a much better target. GPU (Laptop): Flagship laptop GPUs are required for a playable 4K experience, but users should still expect frame drops in the most demanding endgame scenarios. RAM: 32GB of fast RAM is highly recommended to provide sufficient headroom and minimize stuttering at 4K. Storage: A fast NVMe SSD is essential for the best possible experience at 4K. | |
| — | memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5080) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB) / RTX 4090 Laptop (16GB). layersRAM: 32 GB saveStorage (Tier): 40 GB NVMe SSD |
| save Overall Storage | |
| Spec: 130 GB NVMe SSD Note: Traditional HDDs are completely unsupported. The sheer massive file size and streaming speeds demand a high-speed NVMe drive. Type: NVMe | Spec: 40 GB available space (SSD Strongly Recommended) Note: While the game will run on an HDD, an SSD is strongly recommended by the developers to significantly reduce loading times, which are frequent, and to prevent in-game stuttering caused by slow asset loading. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10/11 64-bit Explanation: Required for DirectX 12 Ultimate feature sets and modern memory management. | Spec: Windows 10 / Windows 11 (64-bit Required) Explanation: A 64-bit version of Windows 10 is the current standard requirement. Windows 11 is fully supported. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Necessary for optimal performance, advanced rendering features, and ray-traced shadows. | Spec: DirectX 11 / DirectX 12 / Vulkan Explanation: The game officially supports DirectX 11 as the default renderer. Beta versions of DirectX 12 and Vulkan are also available in the graphics options, which can offer better performance on some hardware configurations, though stability may vary. |
| info_outline Other Game Notes | |
|
|
| build Optimization Details | |
|
|
| laptop Laptop Considerations | |
|
|
info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Final Fantasy VII Revelation Specifically
For Path of Exile Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.