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FINAL FANTASY RESONANCE vs Baldur Gate 3
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 22, 2026 | Aug 3, 2023 |
| Developer | |
| Square Enix, LANCARSE Ltd. | Larian Studios |
| Publisher | |
| Square Enix | Larian Studios |
| Genre(s) | |
| Turn-Based JRPG, HD-2D Tactical Adventure | RPG, CRPG, Turn-Based Strategy, Fantasy, Adventure |
| Engine | |
| Unreal Engine 5 (HD-2D) | Divinity 4.0 Engine (Larian's in-house engine) |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.9 / 5.0 |
| Current Price (USD) | |
| $49.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression combines traditional character leveling with an intricate Sphere-Grid-style Skill Board known as the Crystal Grid. Characters earn Resonance Points in battle to unlock specialized stat increases, passive masteries, and signature battle techniques. Rain excels in fiery swordplay, protective party cover mechanics, and morale leadership buffs; Lasswell specializes in ice-infused katana iaido strikes and high-crit evasive stances; Fina commands restorative White Magic, cleansing esuna spells, and celestial archery. Furthermore, players can equip and customize 'Visions' to grant party members cross-class abilities, legendary limit breaks, and elemental affinities. |
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| public World & Exploration | |
| World & Level Design | |
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The game features an interconnected world map spanning seven massive continental regions across Lapis. Players traverse classic overworld routes connecting bustling towns (such as the Town of Mitra, the Royal Capital Grandshelt, and the floating mechanical city of Industrial City Dilmagia) with sprawling multi-screen wilderness dungeons, subterranean cavern systems, ancient elemental shrines, and treacherous mountain passes. Each town offers interactive NPC dialogues, hidden alleyway chests, quest-giving guilds, weapon synthesis shops, and inn resting stations. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game is purely designed as a dedicated single-player narrative JRPG. However, it incorporates asynchronous online features via the Farplane Guild Hall, where players can register their customized Vision avatars and browse leaderboards for the speedrun Boss Gauntlet and Deep Dungeon trials. |
Features online cooperative multiplayer for up to 4 players. Players can join a host's campaign, either creating a new custom character for that game or taking control of one of the host's unassigned origin companions. The entire story campaign can be played cooperatively. Split-screen local co-op is available on consoles (PS5/Xbox Series X|S) for 2 players. |
| extension Editions & DLC | |
| Available Editions | |
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Square Enix is launching three editions of FINAL FANTASY RESONANCE on October 22, 2026: The Standard Edition ($49.99 USD) includes the base game. The Digital Deluxe Edition ($59.99 USD) includes the base game, the Magitek & Grimoire Deluxe Pack (Magitek Armor Chocobo Key skin, Archwitch's Grimoire, Mastery Ring, and consumable survival bundles). The physical Square Enix Store exclusive Collector's Edition ($209.99 USD) includes the game, Digital Deluxe code, premium high-gloss acrylic block art set featuring Rain, Lasswell, and Fina, an original Noriyasu Agematsu soundtrack selection CD, and an embossed Collector's Goods Box. |
Available in Standard Edition and a Digital Deluxe Edition (included Divinity Bard Song Pack, Paintings from Rivellon, Adventurer's Pouch, Digital Artbook, Digital Character Sheets, Digital Soundtrack). A physical Collector's Edition included a Mind Flayer vs. Drow diorama statue, hardcover artbook, character sheets, cloth map, tadpole keyring, D20 die, Magic: The Gathering booster packs, and all Digital Deluxe content. |
| Post-Launch Content / DLC | |
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Square Enix has announced that the main game is a complete standalone narrative experience without microtransactions or gacha mechanics. Post-launch updates will include free quality-of-life patches, boss rush challenge modes in the Farplane Coliseum, and optional cosmetic sprite palettes. The Squire Kickstart Pack and Magitek & Grimoire Deluxe Pack items will also be available for individual purchase post-launch. |
Larian Studios has released numerous significant free patches post-launch, adding new content (like an extended epilogue), quality-of-life improvements, bug fixes, and performance enhancements. They have stated that they are not currently planning major paid expansions or DLC for Baldur's Gate 3, focusing instead on patches and potentially new projects. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Unreal Engine 5, RESONANCE pushes the boundaries of Square Enix's proprietary HD-2D visual style. Breathtaking hand-crafted pixel art character sprites and monsters are placed within rich, three-dimensional dioramas featuring dynamic depth of field, realistic water reflections, ray-traced ambient lighting, and particle-dense magical spells. |
Powered by Larian's Divinity 4.0 Engine, Baldur's Gate 3 showcases highly detailed environments, expressive character models with realistic animations (especially facial animations during dialogue), and spectacular spell effects. Features advanced lighting, detailed textures, and diverse biomes from lush forests and underground caverns to bustling cityscapes. The game is renowned for its cinematic presentation and visual fidelity in the CRPG genre. |
| Audio & Soundtrack | |
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The musical score is composed and arranged by renowned maestro Noriyasu Agematsu (Elements Garden), revitalizing classic Brave Exvius orchestral melodies with brand-new live orchestral recordings and rock-infused battle themes. The game features full dual-audio voice acting in English and Japanese, with stellar performances bringing Rain, Lasswell, Fina, and the Veritas council to life. |
Original score composed by Borislav Slavov, featuring sweeping orchestral themes, atmospheric ambient tracks, character motifs, and memorable songs (like 'Raphael's Final Act'). The music dynamically adapts to gameplay situations (exploration, combat, dialogue). Sound design is rich, with distinct spell effects, creature vocalizations, environmental sounds, and extensive, high-quality voice acting for all characters and narration. |
| User Interface (UI/UX) | |
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Features an elegant, modern JRPG interface tailored for both high-resolution modern displays and handheld screens. The combat HUD features dynamic turn order indicators, clear stagger/break progress gauges for enemies, quick-command radial menus for Vision summons, and tactical vulnerability highlights. Full keyboard, mouse, and game controller navigation is supported with customizable button bindings. |
Features a detailed UI typical of CRPGs. Includes character sheets, inventory management (grid-based, with weight considerations), spellbooks, quest logs, a world map with waypoints and journal entries, and a turn-based combat interface with a hotbar for actions, bonus actions, spells, and items. Dialogue choices are presented clearly. Extensive tooltips provide D&D rule explanations. |
| Accessibility Options | |
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Offers 12 distinct accessibility toggles, including customizable difficulty modes (Story, Normal, Tactical), battle speed acceleration (up to 3x speed), optional auto-battle automation for grinding, extensive text size scaling, high-contrast UI modes, screen shake reduction, and full controller remapping across all platforms. |
Offers a good range of accessibility options, including extensive subtitle and dialogue text customization (size, background, speaker color), options for colorblind modes, UI scaling, options to adjust camera shake and motion blur, customizable difficulty (Story, Explorer, Balanced, Tactician, Custom), and options for turn-based mode outside of combat for easier exploration for some. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS) (High Preset, 1080p resolution. Vulkan or DX11.) CPU: Official recommended desktop CPU for a good 1080p/High experience. CPU (Laptop): Estimated mid-to-high range laptop CPUs for solid 1080p/High performance. GPU: Official recommended desktop GPU for 1080p High settings. 8GB VRAM is important. GPU (Laptop): Performance-focused laptop GPUs. Ensure high TGP for RTX 30/40 series. RTX 50 series mention is speculative. RAM: 16GB RAM is officially recommended for a smoother experience at high settings. Storage: NVMe SSD is recommended over SATA SSD for faster load times. | |
| — | memoryCPU: Intel Core i7-8700K or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB) or AMD Radeon RX 5700 XT (8GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 5 5600H equivalent or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050/5060 Laptop GPU would comfortably handle this). layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| 1080p (Full HD) - Recommended (High/Ultra Preset, 1080p (60+ FPS)) CPU: Six-core processing ensures perfectly smooth battle transitions and particle effects during complex Vision summons. CPU (Laptop): Performance-tier mobile CPUs delivering locked 60+ FPS throughput. GPU: Effortlessly runs all post-processing, screen-space reflections, and depth-of-field filters at max settings. GPU (Laptop): Modern mobile architecture providing flawless fidelity with whisper-quiet acoustics. RAM: Ideal memory pool for swift multitasking and hitch-free streaming. Storage: Virtually eliminates world-map and battle-transition load screens. | |
memoryCPU: AMD Ryzen 5 2500X / Intel Core i5-10400 developer_boardGPU: AMD Radeon RX 5500 XT (8GB) / NVIDIA GeForce GTX 1660 Super (6GB) / Intel Arc A750 laptop_macCPU (L): AMD Ryzen 5 4600H / Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile (6GB) / AMD Radeon RX 6600M layersRAM: 16 GB saveStorage (Tier): 15 GB NVMe SSD | — |
| 1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings, ~30-60 FPS) (Low/Medium Preset, 1080p resolution. Vulkan or DX11.) CPU: Official minimum desktop CPU for Baldur's Gate 3. CPU (Laptop): Estimated laptop CPU for minimum playability. A more modern quad-core CPU is preferable. GPU: Official minimum desktop GPU. Requires 4GB VRAM. GPU (Laptop): Estimated laptop GPUs for minimum settings. Ensure 4GB VRAM and sufficient TGP. (Hypothetical entry-level RTX 50 series would exceed this). RAM: 8GB RAM is the official minimum. Dual-channel configuration is beneficial. Storage: SSD is mandatory. | |
| — | memoryCPU: Intel Core i5-4690 or AMD FX-8350 developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon RX 480 (4GB) laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200G equivalent or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure adequate TGP). RTX 4050 Laptop GPU (6GB) would be a more capable modern minimum. layersRAM: 8 GB saveStorage (Tier): 150 GB SSD |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (30-60 FPS)) CPU: Quad-core desktop CPU capable of managing turn-based state logic and 2D sprite animations. CPU (Laptop): Standard low-voltage quad-core mobile processors easily drive stable 1080p combat. GPU: Entry-level desktop GPU offering sufficient VRAM for high-definition sprite atlases and post-processing shaders. GPU (Laptop): Entry-level mobile GPU capable of maintaining consistent frame pacing. RAM: Adequate memory for background audio buffers and HD-2D environment maps. Storage: Standard drive speeds are sufficient for zoning into dungeons and towns. | |
memoryCPU: AMD Ryzen 3 2300X / Intel Core i3-8100 developer_boardGPU: AMD Radeon RX 6400 / Intel Arc A580 / NVIDIA GeForce GTX 1650 (4GB) laptop_macCPU (L): AMD Ryzen 3 3300U / Intel Core i5-8250U laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) / AMD Radeon RX 5500M layersRAM: 8 GB saveStorage (Tier): 15 GB HDD / SATA SSD | — |
| 1440p (QHD/2K) - High (Targets 1440p, High/Ultra settings, ~60 FPS) (High/Ultra Preset, 1440p resolution (DLSS/FSR Quality recommended). Vulkan or DX11.) CPU: Strong desktop CPU for 1440p gaming, especially for maintaining framerates in Act 3. CPU (Laptop): High-performance laptop CPUs crucial for 1440p, especially in CPU-bound scenarios. GPU: Desktop GPU capable of delivering a solid 1440p experience. 8GB+ VRAM essential, 12GB ideal. GPU (Laptop): Upper mid-range to high-end laptop GPUs. Max TGP versions are important. Using DLSS/FSR is highly recommended. RTX 50 series mention is speculative. RAM: 16GB is generally fine, but 32GB is recommended for very high settings and a smoother experience in CPU/RAM intensive areas. Storage: NVMe SSD strongly recommended for optimal performance at 1440p. | |
| — | memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 3700X or newer (e.g., Intel Core i5-12600K / AMD Ryzen 5 5600X3D/7600X) developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 Ti (8GB/16GB) or AMD Radeon RX 6700 XT (12GB) / RX 7700 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or Intel Core i7-12700H / AMD Ryzen 7 6800H equivalent or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti/5070 Laptop GPU would target this performance). layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (120+ FPS)) CPU: High IPC processor maintaining locked ultra-high refresh rates in bustling hubs. CPU (Laptop): Premium mobile silicon guaranteeing fluid frame pacing on native 1440p panels. GPU: Ample VRAM capacity for supersampling and crisp 1440p pixel presentation. GPU (Laptop): Drives native QHD gaming laptop displays with exceptional responsiveness. RAM: Prevents any micro-stutter during intense multi-summon battle sequences. Storage: Ultra-fast asset decompression for immediate gameplay flow. | |
memoryCPU: AMD Ryzen 5 5600 / Intel Core i5-12400F developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 6700 (10GB) laptop_macCPU (L): AMD Ryzen 7 6800H / Intel Core i7-12700H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile (75W+) layersRAM: 16 GB saveStorage (Tier): 15 GB NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (120 FPS)) CPU: Top-tier desktop computing ensuring zero CPU overhead at 4K resolution. CPU (Laptop): Desktop-replacement class processor powering high-end external 4K monitors. GPU: Massive compute overhead allowing for flawless native 4K rendering at 120 FPS. GPU (Laptop): Delivers desktop-equivalent 4K graphical output at maximum fidelity. RAM: Optimized memory architecture for high-bandwidth 4K frame buffers. Storage: Top-tier read speeds providing instantaneous game boots and chapter transitions. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-13700K developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): AMD Ryzen 9 7945HX / Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W) layersRAM: 16 GB saveStorage (Tier): 15 GB Gen4 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (Targets 2160p/4K, High/Ultra settings, ~60 FPS with DLSS/FSR Performance/Balanced) (High/Ultra Preset, 2160p (4K) resolution using DLSS/FSR Performance or Balanced mode. Vulkan or DX11.) CPU: High-end desktop CPU to support 4K gaming and minimize bottlenecks, critical for Act 3 at 4K. CPU (Laptop): Flagship or very high-end laptop CPUs required for attempting 4K on a laptop. GPU: Top-tier desktop GPUs. 10GB+ VRAM is critical, 12GB-16GB+ ideal for 4K. Heavy reliance on DLSS/FSR for 60 FPS. GPU (Laptop): The most powerful current (RTX 30/40 series) laptop GPUs are needed; 4K Ultra at 60FPS will require DLSS/FSR Performance. Hypothetical RTX 50 series laptop GPUs are speculative for future improvements. RAM: 32GB RAM is strongly recommended for a smooth 4K gaming experience, especially with high texture settings and complex scenes. Storage: A fast NVMe SSD (PCIe Gen4 or better) is highly recommended to handle the demands of 4K textures and fast loading for Baldur's Gate 3. | |
| — | memoryCPU: Intel Core i9-12900K / AMD Ryzen 9 5900X or newer (e.g., Intel Core i7-13700K / AMD Ryzen 7 7800X3D) developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or Intel Core i7-13700HX / AMD Ryzen 7 7840HS and above. laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080/5090 Laptop GPU would be targeted for a more comfortable 4K experience on laptops.)** layersRAM: 32 GB saveStorage (Tier): 150 GB NVMe SSD (High-speed Gen4 recommended) |
| save Overall Storage | |
| Spec: 15 GB available space Note: Accommodates high-resolution sprite sheets, pre-rendered spell cinematics, and uncompressed dual-audio tracks (English & Japanese). Type: Unknown | Spec: 150 GB available space (SSD Mandatory) Note: An SSD with at least 150 GB of free space is mandatory for installing and running Baldur's Gate 3. Using an NVMe SSD is recommended for the best loading times and texture streaming. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 11 (64-bit) Explanation: Requires a 64-bit operating system for modern DirectX 12 shader compiler runtime. | Spec: Windows 10 64-Bit or Windows 11 64-Bit Explanation: A 64-bit version of Windows 10 or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Utilizes DX12 API for dynamic volumetric lighting and particle depth composition. | Spec: DirectX 11 or Vulkan (Vulkan is default) Explanation: Requires a graphics card compatible with DirectX 11 or Vulkan. Vulkan is the default API. Ray tracing is not supported by the game. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For FINAL FANTASY RESONANCE Specifically
For Baldur Gate 3 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.