Action-Adventure, Open World, Survival, Prehistoric
Action-Adventure, Open World, Sandbox, Third-Person Shooter
Engine
Dunia Engine 2 (Modified CryEngine)
Apex Engine (Avalanche Engine)
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Ratings & Price
Content Rating
Mature 17+
M (Mature 17+) - ESRB Descriptors: Blood, Intense
Avg. User Rating
3.9 / 5.0
3.7 / 5.0
Current Price (USD)
$49.99
$29.87
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Key Specs
Quick Highlights
Perspective: First-Person
Multiplayer: None (Single-Player Only)
Setting: Oros (Fictional Central European Valley, 10,000 BCE)
Platforms: PC, PlayStation 4, Xbox One
Unique Feature: Beast Master System (Taming & Commanding Animals), Prehistoric Setting & Weaponry, Fictional Primitive Languages, Village Building/Upgrading.
Perspective: Third-Person
Multiplayer: Single-player Only (Fan-made multiplayer mod for PC)
Setting: Medici (Fictional Mediterranean Island Republic)
Platforms: PC (Windows), PlayStation 4, Xbox One
Unique Feature: Signature Grappling Hook, Wingsuit, and Parachute traversal; massive physics-based destruction sandbox; liberation of a vast Mediterranean archipelago; Gear Mod system for customizing abilities.
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Gameplay & Mechanics
Companions/Followers
Tameable Beasts (Owl): The Owl is Takkar's first and unique aerial companion. It can be sent out to scout areas, tag enemies and resources, perform dive bomb attacks on single targets (upgradable), and drop crafted bombs (sting, berserk, fire) once relevant skills are unlocked. Cannot be directly harmed in combat.
Bird (Owl)
Tameable Beasts (Land Predators & Mammals): Takkar can tame a wide variety of land animals after learning the skill from Tensay. Each beast has unique stats (strength, speed, stealth) and abilities: Wolves howl to reveal nearby enemies/resources; Jaguars are stealthy killers; Bears are powerful tanks that draw aggro; Badgers are resilient and can revive themselves; Sabretooths are fast mounts and fierce fighters. Players can direct their tamed beast to attack targets, stay, or follow. Beasts can be revived if downed, but if killed (after a revive window), they must be re-tamed (or a new one found). Legendary versions of some beasts offer enhanced abilities.
Various (Wolf, Jaguar, Leopard, Sabretooth Tiger, Brown Bear, Cave Bear, Badger, Dhole, etc.)
Rideable Beasts: Certain tamed beasts can be ridden by Takkar for faster traversal of Oros. Mammoths are slow but destructive; Sabretooth Tigers are very fast; Brown Bears offer a balance of speed and combat prowess while mounted. Riding beasts allows Takkar to attack with his own weapons from their back.
Juvenile Mammoth, Sabretooth Tiger, Brown Bear (with skill unlock)
Rebel Fighters (Army of Liberation): As Rico liberates settlements and military bases, AI-controlled rebel fighters will spawn and engage Di Ravello's forces. They act independently but contribute to the chaotic battles and can provide covering fire or draw enemy attention. Rico can sometimes find rebel squads to assist in specific encounters, but he cannot directly command them.
Human (AI-Controlled Rebels)
Mission-Specific Allies (Mario, Dimah, Sheldon, Annika): Key story characters like Mario Frigo, Dimah al-Masri, Tom Sheldon, and Annika Svensson (in DLC) will accompany or assist Rico during specific story missions or provide objectives and intel. They are not persistent controllable companions but play roles in dedicated mission sequences.
Human (Key NPCs)
Rebel Drop Pilots (Implied): Though not visible companions in the traditional sense, pilots from the rebellion deliver requested vehicles, weapons, and gear to Rico's location via Rebel Drops (supply drops). Their efficiency and the range of available items can be improved by collecting Vintage Parts.
Human (AI-Controlled Rebels)
Key Collectibles
Daysha Hands: Glowing red handprints found on cave walls and rock faces throughout Oros. Interacting with them triggers a short audio-visual sequence revealing lore about Wenja history, past events, or spiritual insights, and grants XP.
Spirit Totems: Small, carved totems representing various animal spirits, hidden in challenging-to-reach locations, often requiring platforming or exploration. Collecting them grants XP and contributes to 100% completion.
Wenja Bracelets: Lost bracelets belonging to Wenja tribe members, scattered across Oros. Each bracelet found grants XP and adds a small piece to the collective story and struggles of the Wenja people.
Izila Masks: Ceremonial masks of the Izila tribe, often found in their territory or camps. Collecting them grants XP and is sometimes tied to side objectives.
Di Ravello Tapes: Audio logs recorded by General Di Ravello, scattered across Medici. Collecting these reveals more about his backstory, motivations, and personality. There are 71 tapes in total.
Ancient Tombs: Hidden tombs found in various locations. Each tomb contains a switch that, when activated, contributes to unlocking the U-24 Zabijak, a unique shotgun. There are 23 tombs.
Daredevil Jumps: Specific ramps or locations designed for performing vehicle jumps. Completing all 30 Daredevil Jumps is required for an achievement/trophy.
Vintage Parts: Collectible parts for various weapons and vehicles, found by searching specific locations marked on the map (often after liberating areas or finding intel). Collecting all parts for an item unlocks it for Rebel Drops. There are 79 unique items to collect parts for (weapons, land vehicles, sea vehicles, air vehicles).
Rebel Shrines (Virgin Mary Shrines): Small shrines dedicated to the Virgin Mary, scattered across Medici. Lighting all 49 shrines is part of a side activity and unlocks an achievement/trophy.
Tomb Raider Relics (Easter Egg - from 'Lost Explorer' mission): Specific relics found during 'The Lost Explorer' side mission series, referencing the Tomb Raider franchise.
Key Themes
Prehistoric Survival
Tribal Warfare
Man vs. Nature
Beast Mastery & Domestication
Shamanism & Spirituality
Primitive Technology & Crafting
The Dawn of Humanity
Loss & Resilience
Liberation
Chaos & Destruction
Dictatorship
Rebellion
Mediterranean Setting
Physics-Based Sandbox
One-Man Army
Explosions
Over-the-Top Action
Anti-Totalitarianism
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Combat & Gear
Weapons Overview
Clubs (One-Handed & Two-Handed): Melee (Blunt)
Basic to powerful melee weapons crafted from wood and stone. One-handed clubs are faster, while two-handed clubs deal more damage and can stun. Can be upgraded for increased damage and durability, and set on fire for extra damage over time and utility (burning foliage, scaring animals).
Spears: Melee/Throwable (Piercing)
Crafted from wood and sharpened stone/bone. Versatile for both melee combat (good reach) and as a powerful thrown projectile, especially effective against large beasts or armored foes. Can be upgraded for damage and durability.
Bows (Standard Bow & Long Bow): Ranged (Piercing)
Primitive bows crafted for ranged combat and hunting. The Long Bow offers better range and damage. Arrows can be standard, fire (igniting targets and environment), or (with upgrades) double arrows for increased damage. Essential for stealth.
Slings: Ranged (Blunt/Distraction)
Allows Takkar to throw stones with precision. Primarily used for distracting enemies, breaking weak objects, or headshots against unarmored foes. Less damaging than bows but useful for utility.
Sharpened pieces of stone used as throwing daggers for quick, silent kills on unarmored targets. Berserk Shards are coated with a substance that causes enemies to attack anyone nearby, including their allies, creating chaos.
Bombs (Sting Bomb, Berserk Bomb, Fire Bomb): Throwable (Area of Effect/Utility)
Crafted throwable explosives. Sting Bombs (Bee Bombs) release a swarm of angry bees that stun and damage enemies. Berserk Bombs have a wider area of effect for turning enemies against each other. Fire Bombs create a lasting area of fire, useful for area denial and igniting flammable objects or enemies.
Traps: Utility/Area Denial
Craftable traps that can be placed on the ground to ensnare or damage enemies and animals that step on them. Useful for defending locations or setting ambushes.
Rico's primary tool. Can attach to surfaces for traversal, tether multiple objects/enemies together (up to 6 tethers simultaneously with upgrades), and retract tethers remotely. Upgradable via Gear Mods for strength, speed, and number of tethers.
A wide variety of conventional firearms. Rico can dual-wield one-handed weapons. Examples: CS Negotiator (Grenade Launcher), UPU-210 (Rocket Launcher), Capstone Hydra (Rocket Launcher), Fire Leech (Homing Cluster Rocket), M488 (Multi-Lock Missile Launcher).
Special Weapons (e.g., M488, Fire Leech): Heavy / Unique Firearm
Powerful weapons often found in military bases or unlocked through progression, offering significant destructive capability, such as multi-lock missile launchers or homing rockets.
Versatile C4-like explosives that can be planted on surfaces, vehicles, or enemies and detonated remotely. Can be upgraded to have proximity triggers or increased explosive yield via Gear Mods.
Grenades: Throwable Explosive
Standard fragmentation grenades. Capacity can be upgraded via Gear Mods.
The 'Gravitational Remote Influence Projector' (GRIP) equipped on controllable Mechs in the 'Mech Land Assault' DLC, allowing players to pick up and throw objects (including enemies and vehicles) with powerful force.
Eden Spark (Bavarium Sea Heist DLC): Energy Weapon
A powerful Bavarium-powered lightning gun acquired in the 'Bavarium Sea Heist' DLC, capable of chain lightning attacks.
Armor / Gear Sets
Crafted Clothing & Gear Upgrades (Wenja Village): Takkar does not wear traditional 'armor.' Instead, progression involves crafting and upgrading clothing pieces (like winter clothes for cold resistance) and enhancing personal carrying capacity for weapons, ammo (shards, bombs), tools, and resources. These upgrades are primarily done by providing skins, wood, and stone to specialists in the Wenja village. While some crafted clothing might offer minor elemental resistance (e.g., cold), the main 'defense' comes from health upgrades via skills and food buffs.
Skill-Based Resilience: Defensive capabilities are primarily improved through Takkar's skill tree, unlocking increased health, faster health regeneration, and resistance to certain types of damage (e.g., fire, melee).
Food Buffs: Consuming specific crafted food recipes can provide temporary buffs to health, stamina, resistances, or other attributes, acting as a form of temporary 'armor' or enhancement.
Rico's Default Outfit: Rico's signature attire (leather jacket, jeans) doesn't provide specific numerical armor values. Player survivability is based on health and regeneration, which isn't directly tied to equippable armor pieces in the traditional RPG sense.
Gear Mods (Defensive): While not visible armor, certain Gear Mods can enhance Rico's resilience, such as those that increase his resistance to damage or improve health regeneration, effectively acting as an armor system.
Bavarium Wingsuit (Sky Fortress DLC): The Bavarium Wingsuit itself offers no direct damage resistance but provides enhanced mobility and offensive capabilities which contribute to survivability by allowing Rico to evade attacks and quickly dispatch enemies. It's more of an offensive/traversal tool.
Mech Armor (Mech Land Assault DLC): When piloting Mechs in the 'Mech Land Assault' DLC, the Mech itself provides significant protection and firepower. The Mech acts as Rico's temporary armor and weapon platform.
Outfits/Customization
Primitive Attire: Takkar's clothing is made from animal hides, furs, bones, and plant fibers, reflecting the Stone Age setting. As players upgrade specialists' huts in the Wenja village, they can craft improved versions of clothing, such as winter clothes that provide resistance to cold in the northern regions of Oros. While there isn't extensive cosmetic customization, the appearance of Takkar's gear evolves slightly with these upgrades. Some special outfits were available through the Apex Edition (e.g., paint based on animal spirits).
Rico's Default Outfit: Rico's iconic attire, typically a leather jacket, jeans, and boots. The base game does not feature extensive customization options for this outfit itself, beyond it getting progressively more worn as he takes damage (cosmetic effect).
DLC & Special Edition Skins (Wingsuit & Parachute): Various DLC packs (e.g., 'Kousavá KēRaras • Stealth Wingsuit & Parachute Skin') and special editions (like the Day One Edition's Weaponized Vehicle Pack which might include themed skins) provided cosmetic skins for Rico's wingsuit and parachute, allowing for visual personalization of these traversal tools.
Bavarium Wingsuit (Sky Fortress DLC): A unique, jet-powered and weaponized wingsuit acquired in the 'Sky Fortress' DLC. It has a distinct appearance and functionality, effectively acting as a new 'outfit' for aerial traversal and combat.
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Progression & Upgrades
Skills & Progression
Takkar's progression involves earning skill points by gaining XP (from missions, hunting, exploration, capturing objectives). Skills are divided into categories like Survival, Hunting, Gathering, Fighting, Crafting, and Beast Master abilities. Key skills include taming different tiers of beasts, improving combat prowess with various primitive weapons, crafting more effective tools and consumables (health, buffs), and enhancing stealth capabilities. The Wenja village also serves as a progression hub; recruiting specialists (Sayla the Gatherer, Tensay the Shaman, Wogah the Crafter, Karoosh the Warrior, Jayma the Hunter, Dah the Udam, Roshani the Izila) and upgrading their huts unlocks new skills, crafting recipes, gear upgrades, and village population bonuses.
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World & Exploration
World & Level Design
Oros is a large and diverse open world featuring distinct biomes. These include temperate forests, marshy swamps, icy northern glaciers and caves, and volcanic southern regions. Each area presents unique environmental challenges, resources, and wildlife. The verticality of the terrain, with cliffs, caves, and high plateaus, encourages exploration. There are no traditional 'regions' to liberate in the same way as other Far Cry games, but rather areas dominated by Udam or Izila presence, with outposts and bonfires to capture.
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Playable Vehicles
Rideable Tamed Beasts: Living Mount / Prehistoric 'Vehicle'
Far Cry Primal does not feature traditional mechanical vehicles. Instead, Takkar can ride certain tamed beasts for faster traversal and combat advantages. These include: Juvenile Mammoths (slow but powerful, can scatter enemies), Sabretooth Tigers (very fast and agile, good for quick travel and attacking from), and Brown Bears (balanced speed and combat utility, can be ridden after a skill unlock). Riding allows Takkar to use his own ranged weapons from the beast's back.
Fast Travel (Outposts & Bonfires): Map Traversal Mechanic
Once Takkar liberates enemy outposts and bonfires, they become Wenja controlled and serve as fast travel points, allowing for quick movement across the large land of Oros without manually traversing the entire distance.
Civilian & Military Cars/Trucks/Bikes: Land Vehicle (Transport / Light Combat / Utility)
A vast array of cars (sports cars, sedans, beaters), pickup trucks, SUVs, vans, motorcycles, dirt bikes, and larger trucks. Military versions are often armored and may have mounted weapons. Can be hijacked or called in via Rebel Drop.
Tanks & Armored Personnel Carriers (APCs): Land Vehicle (Heavy Combat)
Heavily armored and armed vehicles like tanks (e.g., CS Odjur, Urga Mstitel) and APCs, primarily used by Di Ravello's forces. Rico can hijack and operate these for immense destructive power.
Helicopters (Attack & Transport): Air Vehicle (Combat / Traversal)
Includes attack helicopters armed with missiles and machine guns (e.g., U-7 Dravec, CS Navajo), as well as transport helicopters (e.g., Mugello Pescespada SX). Essential for aerial combat and rapid deployment across Medici's islands.
Fighter Jets & Planes: Air Vehicle (Fast Combat / Traversal)
Fixed-wing aircraft ranging from fighter jets (e.g., CS7 Thunderhawk, U-24 Zabijak - also a weapon) with advanced weaponry to cargo planes (e.g., CS Peregrine) and smaller prop planes. Used for high-speed travel and air-to-ground/air-to-air attacks.
Boats & Naval Craft: Water Vehicle (Transport / Combat)
Various watercraft for navigating Medici's extensive coastlines and seas, including small fishing boats, speedboats (e.g., Pescatore GSL), patrol boats (often armed), and larger military vessels like destroyers (e.g., CS Powerrunner 77).
Includes unique or specialized vehicles like Formula 1 cars (Mugello Vistosa), monster trucks (Urga Pocomotive X), construction vehicles, and the massive land-based 'FOWs' (Forward Operating Bases) which are more like mobile fortresses than simple vehicles.
A heavily upgraded, jet-powered and weaponized wingsuit equipped with Bavarium machine guns and missiles. Allows for sustained flight and aerial combat. Acquired in the 'Sky Fortress' DLC.
Mechs (Mech Land Assault DLC): Bipedal Combat Walker
Controllable Mechs introduced in the 'Mech Land Assault' DLC. Equipped with powerful weapons including the GRIP (gravity gun) for manipulating objects and enemies, and other energy weapons or machine guns.
Woolly Rhino, Cave Lion, Dire Wolf, Irish Elk (Megaloceros), Boars, Goats, Deer, Yaks: Various Prehistoric Megafauna & Fauna
Hostile (Cave Lion, Dire Wolf, Rhino) or Neutral/Prey, Hunting Resource (Skins, Meat, Fat, Bone for crafting)
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Story & Characters
Main Characters
Takkar: Protagonist (Beast Master)
A skilled Wenja hunter who becomes the leader of his tribe. After losing his hunting party, he arrives in Oros and dedicates himself to finding and uniting the scattered Wenja people. He learns to tame and command prehistoric beasts, a unique ability that makes him a formidable force against rival tribes and the dangers of Oros.
Tensay: Ally (Wenja Shaman)
An eccentric and one-armed Wenja shaman who introduces Takkar to the spirit world and the art of beast taming through hallucinogenic potions. He provides spiritual guidance and tasks Takkar with important quests related to the Wenja's beliefs and survival.
Sayla: Ally (Wenja Gatherer & Healer)
A resourceful Wenja woman, one of the first Takkar meets. She is skilled in gathering resources and healing, deeply distrustful of the Udam who killed her family. She tasks Takkar with collecting rare plants and defending the Wenja.
Ull: Main Antagonist (Udam Chieftain)
The brutal and physically imposing leader of the Udam tribe, a group of Neanderthal-like cannibals who live in the icy north. Ull is driven by a desperate need to save his people from a deadly disease known as 'skull fire,' making him a somewhat tragic, yet terrifying, adversary.
Batari: Main Antagonist (Izila High Priestess)
The charismatic and cruel leader of the Izila tribe, an advanced, sun-and-fire-worshipping people from the southern marshlands. Batari believes herself to be a living goddess and practices human sacrifice and enslavement to maintain her power and appease her gods.
Karoosh: Ally (Wenja Warrior)
A fierce Wenja warrior who lost an eye and his son to the Udam. He teaches Takkar advanced combat skills and is driven by a desire for revenge against Mog, an Udam warrior.
Wogah: Ally (Wenja Crafter)
An elderly, one-armed Wenja craftsman who is skilled in creating tools and traps. He is initially eccentric and distrustful but eventually helps Takkar by upgrading his gear and hut.
Jayma: Ally (Wenja Huntress)
A legendary Wenja huntress who tests Takkar's hunting skills. She provides guidance on tracking and taking down dangerous prey, including legendary beasts.
Dah: Ally (Udam Defector)
A formidable Udam warrior captured by Takkar. Initially hostile, Dah can be recruited to the Wenja village, offering insights into the Udam and eventually contributing his strength and knowledge, particularly in crafting berserk bombs.
Roshani: Ally (Izila Defector)
An Izila craftsman captured by Takkar. He possesses knowledge of Izila fire technology and agriculture. Can be recruited to the Wenja village to provide access to fire-resistant upgrades and fire bombs.
Rico Rodriguez: Protagonist / Former Agency Operative / 'The Dictator Removal Specialist'
The main playable character. A highly skilled operative with expertise in demolition, combat, and extreme traversal using his grappling hook, wingsuit, and parachute. Returns to his homeland of Medici to liberate it from General Di Ravello.
General Sebastiano Di Ravello: Main Antagonist / Dictator of Medici
The brutal military dictator of Medici who rules with an iron fist and exploits the island's Bavarium resources for his own nefarious purposes. He is Rico's primary target.
Dimah al-Masri: Ally / Scientist
A brilliant scientist who was forced to work for Di Ravello on Bavarium weapons. She defects and aids Rico and the rebellion with her technical expertise and knowledge of Bavarium.
Mario Frigo: Ally / Rebel Leader / Rico's Childhood Friend
Rico's best friend from childhood and a key figure in the Medician rebellion against Di Ravello. Provides Rico with missions and support.
Tom Sheldon: Ally (Ambiguous) / Former Agency Handler
Rico's former Agency handler who appears in Medici with his own agenda, often assisting Rico but with questionable motives. A recurring character in the Just Cause series.
A rebellious smuggler and pilot who assists Rico in the 'Sky Fortress' DLC against the eDEN Corporation and their Sky Sentinels.
Rosa Manuela: Ally / Rebel Propagandist
A voice for the rebellion, often heard on radio broadcasts, inspiring the people of Medici to rise up against Di Ravello.
Zeno Antithikara (Mentioned): Scientist / Creator of Bavarium tech (Deceased)
A scientist who pioneered Bavarium technology and was Dimah's mentor. His work was twisted by Di Ravello.
Example Missions
Main Story Campaign (Uniting the Wenja)
A series of narrative-driven missions focusing on Takkar's efforts to find scattered Wenja survivors, recruit key specialists to build his village, learn the art of beast mastery from Tensay the Shaman, and ultimately confront and defeat the leaders of the rival Udam (Ull) and Izila (Batari) tribes to secure the future of the Wenja in Oros.
Specialist Recruitment & Upgrade Missions
Quests given by the key Wenja specialists (Tensay, Sayla, Wogah, Karoosh, Jayma, Dah, Roshani) once they are found and brought to the village. Completing these missions often involves specific tasks related to their expertise (e.g., hunting a specific beast for Jayma, retrieving an item for Wogah) and rewards Takkar with skill points, new crafting recipes, or upgrades for their huts and village facilities.
Outpost & Bonfire Liberation
Capture Udam and Izila controlled outposts (larger camps) and bonfires (smaller checkpoints) scattered throughout Oros. This involves eliminating all enemy tribe members within the location. Liberating these points establishes Wenja presence, unlocks fast travel points, provides XP, and sometimes reveals nearby points of interest or collectibles.
Wenja Village Missions (Help Wenja Quests)
Ambient quests given by generic Wenja villagers. These typically involve escorting Wenja, defending them from predators or rival tribes, rescuing captured Wenja, or gathering specific resources for them. Completing these increases village population and provides XP.
Beast Master Hunts (Legendary Beast Taming)
Special, challenging hunts initiated by Jayma the Huntress to track, fight, and ultimately tame one of four Legendary Beasts (Great Scar Bear, Bloodtusk Mammoth, Snowblood Wolf, and a fourth via Apex edition). These beasts are significantly more powerful than their regular counterparts and become formidable companions once tamed.
Cave Exploration & Lost Caves
Exploring Oros' extensive cave networks, which often contain valuable resources, collectibles (like Daysha Hands), hidden dangers, or serve as locations for specific quests. Some 'Lost Caves' are larger, more complex underground areas to navigate.
Legend of the Mammoth Missions (DLC/Apex Edition)
A series of three missions where the player experiences Oros from the perspective of a giant mammoth, engaging in combat against hunters and rhinos, and protecting its herd.
Main Story Campaign (Liberating Medici)
A series of narrative missions following Rico Rodriguez's efforts to overthrow General Di Ravello and free his homeland of Medici. This involves destabilizing Di Ravello's regime by destroying his military infrastructure, rescuing key allies like Dimah al-Masri, and ultimately confronting the General himself.
Province Liberation
Systematically liberating all settlements and military bases within each province of Medici's three main regions (Insula Fonte, Insula Dracon, Insula Striate). This is achieved by destroying all designated "Chaos Objects" (e.g., propaganda speakers, statues, fuel tanks, military hardware) in each location. Liberating provinces unlocks new missions, challenges, Rebel Drops, and fast travel points.
Challenges (Various Types)
Completing numerous optional challenges scattered across Medici. These include: Destruction Frenzies (cause as much damage as possible with a specific weapon/vehicle), Races (car, boat, plane), Wingsuit Courses, Scrapyard Scrambles (collecting Bavarium), Crash Bomb challenges, and Shooting Galleries. Achieving high scores (gears) unlocks Gear Mods.
Random Encounters / Encounters of Chance
Dynamic, short events that occur as Rico explores Medici, such as helping stranded rebels, defending rebel outposts, or intercepting Di Ravello's couriers. These provide small rewards and Chaos points.
Ancient Tomb Exploration
Finding and exploring 23 hidden Ancient Tombs. Activating the altar in each tomb lights a candle, and lighting all of them unlocks the U-24 Zabijak, a unique mortar-like shotgun.
Sky Fortress DLC Campaign
A new storyline where Rico, with the help of Annika Svensson, infiltrates the massive Sky Fortress airship and battles the eDEN Corporation's forces and their advanced drone technology, utilizing the new Bavarium Wingsuit.
Mech Land Assault DLC Campaign
Rico travels to the new island of Lacrima to liberate it from The Black Hand, who are harvesting Bavarium with powerful Mechs. Players can pilot these Mechs, equipped with GRIP gravity guns and other weapons.
Bavarium Sea Heist DLC Campaign
Rico infiltrates Di Ravello's secret offshore Bavarium research facility, 'The Stingray,' utilizing a new heavily armed rocket boat ('Loochador') and acquiring the Eden Spark lightning gun.
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Multiplayer
Multiplayer Details
Far Cry Primal does not have any multiplayer modes. It is a purely single-player game focused on Takkar's story and survival in Oros.
Just Cause 3 is officially a single-player only experience. While Avalanche Studios did not develop official multiplayer, a popular fan-made multiplayer mod was created and released for the PC version by the modding community, enabling unofficial online experiences.
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Editions & DLC
Available Editions
Far Cry Primal was released in a Standard Edition and a Digital Apex Edition. The Apex Edition included: 'Legend of the Mammoth' missions (play as a mammoth), a new weapon (Blood Shasti Club), and four enhancement packs (Sabretooth Pack, Owl Pack, Mammoth Pack, Bomb Pack) offering early access to resources, skins, or minor perks. A Collector's Edition was also available with physical items like a steelbook, map, soundtrack, and Wenja phrasebook.
Just Cause 3 was released with a Standard Edition and a Day One Edition (included Weaponized Vehicle Pack). The XL Edition bundled the base game with the 'Air, Land & Sea Expansion Pass.' The XXL Edition (often available digitally) typically includes the base game, the Air, Land & Sea Expansion Pass, the Weaponized Vehicle Pack, and the Explosive Weapon Pack.
Post-Launch Content / DLC
The main post-launch content was the 'Wenja Pack,' which was part of the Digital Apex Edition and also sold separately. This included the 'Legend of the Mammoth' missions, the Blood Shasti Club, and the four enhancement packs. A Survivor Mode was added post-launch as a free update, offering a more challenging experience with permadeath options and increased difficulty. Other minor DLCs were typically cosmetic or resource packs.
The primary post-launch content was the 'Air, Land & Sea Expansion Pass,' which included three major story-driven DLCs: 'Sky Fortress' (introducing a jet-powered, weaponized Bavarium Wingsuit and missions against aerial Sky Sentinels), 'Mech Land Assault' (allowing players to pilot powerful Mechs equipped with gravity guns on the new island of Lacrima), and 'Bavarium Sea Heist' (featuring a heavily armed rocket boat, the 'Loochador,' the Eden Spark lightning gun, and missions against Di Ravello's offshore Bavarium research facility, The Stingray).
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FAQ
Frequently Asked Questions
Q: Is Far Cry Primal connected to other Far Cry games? A: No, Far Cry Primal is a standalone title set in 10,000 BCE and does not share any narrative connections with other Far Cry games. It's a unique spin-off focusing on a prehistoric setting.
Q: Are there any guns or modern technology in Far Cry Primal? A: No, true to its Stone Age setting, Far Cry Primal features exclusively primitive weapons like clubs, spears, bows, and crafted bombs. There are no firearms or advanced technology.
Q: How does the Beast Master system work? A: Players, as Takkar, can learn to tame various prehistoric animals. This involves approaching an animal, often after distracting it with bait, and performing a taming ritual. Once tamed, the animal becomes a loyal companion that can be commanded to attack enemies, scout, or provide other unique benefits depending on its species. Players can have one active animal companion at a time and can switch between their tamed beasts.
Q: Is there a spoken language in Far Cry Primal? A: Yes, Ubisoft developed three fictional languages for the Wenja, Udam, and Izila tribes, based on Proto-Indo-European linguistic roots to enhance immersion. All dialogue is in these languages with English (or other chosen language) subtitles.
Q: Can you build or upgrade a base in Far Cry Primal? A: Yes, Takkar establishes and upgrades a Wenja village. By recruiting key specialists (like a shaman, crafter, hunter, warrior) and providing them with resources, players can upgrade their huts. Each hut upgrade unlocks new skills for Takkar, new crafting recipes for weapons and gear, population growth for the village (which provides daily resource caches), and other benefits.
Q: When was Just Cause 3 released? A: Just Cause 3 was released on December 1, 2015, for PC (Windows), PlayStation 4, and Xbox One.
Q: Who is the main character in Just Cause 3? A: The protagonist is Rico Rodriguez, the series' recurring hero, known for his expertise with the grappling hook, wingsuit, parachute, and causing spectacular destruction.
Q: What is the setting of Just Cause 3? A: The game is set in Medici, a fictional Mediterranean island republic, Rico's homeland, which is under the oppressive rule of dictator General Sebastiano Di Ravello.
Q: What are the key traversal tools in Just Cause 3? A: Rico's signature tools are the Grappling Hook (for tethering objects and quick movement), the Wingsuit (for high-speed gliding), and the Parachute (for controlled descent and aerial combat). These can be used in combination for dynamic traversal.
Q: How does liberation work in Just Cause 3? A: Players liberate provinces by destroying specific "Chaos Objects" (e.g., propaganda billboards, statues, fuel tanks, military installations) within enemy-controlled settlements and military bases. This inspires the local population to join the rebellion.
Q: Does Just Cause 3 have multiplayer? A: Officially, Just Cause 3 is a single-player game. However, a popular fan-made multiplayer mod was developed for the PC version, allowing for unofficial online experiences.
Q: What major DLCs are available for Just Cause 3? A: The 'Air, Land & Sea Expansion Pass' included three major DLCs: 'Sky Fortress' (introducing a jet-powered, weaponized Bavarium Wingsuit and missions against Sky Sentinels), 'Mech Land Assault' (allowing players to pilot powerful Mechs on the new island of Lacrima), and 'Bavarium Sea Heist' (featuring a rocket boat, the Eden Spark lightning gun, and missions against The Stingray battleship).
Q: What are Gear Mods in Just Cause 3? A: Gear Mods are upgrades for Rico's abilities and equipment, unlocked by completing various challenges throughout Medici. They are categorized into Tethers, Traversal, Destruction, Weapons, and Vehicles, allowing players to customize aspects like tether strength, grenade capacity, or wingsuit agility.
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Technical Details
Graphics & Visual Fidelity
Powered by the Dunia Engine 2, Far Cry Primal presents a lush and visually striking depiction of the Mesolithic era. Oros is characterized by dense forests, misty swamps, icy northern wastes, and volcanic landscapes, all teeming with detailed prehistoric flora and fauna. Animal models are particularly well-crafted, showcasing realistic movement and behavior. The game features dynamic weather, a day-night cycle, and impressive lighting that enhances the primeval atmosphere.
Utilizes the Apex Engine (Avalanche Engine) to render the large Mediterranean archipelago of Medici with diverse environments, from sunny beaches to snowy mountains. Known for its impressive physics-based destruction, allowing for creative demolition of structures and military assets. Visuals focus on vibrant colors and spectacular explosive effects.
Audio & Soundtrack
The original score by Jason Graves heavily features primitive instrumentation, tribal drums, bone flutes, and guttural vocals, creating a unique and atmospheric soundscape fitting the Stone Age. The game features three fully developed fictional languages for the Wenja, Udam, and Izila tribes, created by linguists based on Proto-Indo-European roots. Sound design is crucial for gameplay, with distinct animal calls indicating presence and threat levels, and environmental sounds providing clues for hunting and survival.
Features an orchestral score composed by Henry Jackman, with additional music by Just Cause series composers. The music dynamically adapts to the on-screen chaos and action. Sound design emphasizes large-scale explosions, vehicle sounds, and weapon effects fitting the game's destructive nature.
User Interface (UI/UX)
The UI is designed to be immersive and relatively minimalistic to fit the prehistoric setting. Health is represented by a segmented bar. Weapon selection is via a radial menu. Important information is often conveyed through environmental cues, animal behavior, and Takkar's own senses (Hunter Vision). A simplified compass and objective markers guide the player. The game features a fully developed fictional Wenja language (with subtitles) spoken by characters, enhancing immersion.
The UI features a minimalist design to keep the focus on the action. Key elements include a map of Medici, objective markers, ammo/health indicators, a gear mod selection interface, and contextual prompts for grappling, parachuting, and wingsuiting. A 'Chaos' meter tracks destruction, unlocking missions and items.
Accessibility Options
Standard Ubisoft accessibility options are present, including customizable controls (key remapping, sensitivity), aim assist (though less relevant for melee-focused combat), adjustable difficulty levels, and extensive subtitle customization (size, background, speaker names). Hunter Vision helps highlight important objects, enemies, and tracks.
Just Cause 3 includes standard accessibility options for its time, such as subtitle display (on/off), remappable controls (keyboard & mouse, controller support), separate volume controls for master audio, music, SFX, and voice. Options like aim assist toggle and adjustable sensitivity are also present. Advanced features like colorblind modes or extensive UI scaling were not prominent.
720p (HD) - Minimum (Target: 720p-1080p, Low-Medium settings, ~30 FPS)(Low to Medium Preset.)
CPU: Minimum desktop CPU.
CPU (Laptop): Estimated laptop CPU. Performance depends heavily on specific model's sustained clocks and cooling.
GPU: Minimum desktop GPU with 2GB VRAM.
GPU (Laptop): Targets playable framerates at 720p Low or 1080p very Low. **2GB VRAM is an absolute minimum and may require texture compromises.** Performance highly variable based on specific laptop GPU model and TGP.
RAM: 6GB-8GB RAM. Dual-channel configuration highly recommended.
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memoryCPU: Intel Core i5-2500K, 3.3 GHz or AMD Phenom II X6 1075T 3.0 GHz
developer_boardGPU: NVIDIA GeForce GTX 670 (2GB VRAM) or AMD Radeon HD 7870 (2GB VRAM)
laptop_macCPU (L): Intel Core i5-4200M / AMD A10-7400P or newer mobile CPUs with at least 2 cores/4 threads. An Intel Core i5 U-series (6th gen+) or Ryzen 3 U-series (2000 series+) would be better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 860M (2GB), NVIDIA GeForce 940MX (GDDR5, 2GB); OR AMD Radeon R7 M440 (4GB, performance may vary). A GTX 960M (2GB/4GB) or GTX 1050 Laptop (2GB/4GB) would be a more comfortable minimum.
layersRAM: 8 GB
saveStorage (Tier): 54 GB available space (SSD Recommended)
CPU: Minimum desktop CPU for playable framerates.
CPU (Laptop): Estimated laptop CPU equivalent for minimum performance. Modern entry-level laptop CPUs will easily surpass this.
GPU: Minimum desktop GPU.
GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Modern entry-level dedicated GPUs are significantly more powerful.
RAM: Minimum RAM requirement.
Storage: HDD is minimum.
memoryCPU: Intel Core i3-550 @ 3.2 GHz or AMD Phenom II X4 955 @ 3.2 GHz
developer_boardGPU: NVIDIA GeForce GTX 460 (1GB VRAM) or AMD Radeon HD 5770 (1GB VRAM)
laptop_windowsGPU (L): NVIDIA GeForce GT 740M (1GB) / AMD Radeon HD 8670M equivalent or better. **An NVIDIA GeForce RTX 3050 Mobile or RTX 4050 Mobile will run this game at 1080p Ultra settings with very high framerates.**
CPU: Recommended desktop CPU for 1080p at 60 FPS.
CPU (Laptop): Estimated mid-range laptop CPUs for smoother 1080p gameplay.
GPU: Recommended desktop GPU for 1080p at 60 FPS on high settings.
GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p.
RAM: Recommended RAM for smoother performance (16GB is standard for modern gaming).
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-2600K @ 3.4 GHz or AMD FX-8350 @ 4.0 GHz or better
developer_boardGPU: NVIDIA GeForce GTX 780 (3GB VRAM) or AMD Radeon R9 280X (3GB VRAM) or better
laptop_macCPU (L): Intel Core i7-3630QM / AMD Ryzen 3 1300X (Desktop equivalent in laptop) or better. **Modern laptop CPUs like Intel Core i5 10th gen+ / AMD Ryzen 5 3000 series+ will handle this effortlessly.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 960M (2GB/4GB) / GTX 870M (3GB) / AMD Radeon R9 M390X equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050 Mobile, RTX 4050 Mobile, and above will achieve extremely high framerates at 1080p Ultra. An RTX 3060 Mobile or RTX 4060 Mobile is massively overkill for 1080p but excellent for higher resolutions.**
CPU: Recommended desktop CPU.
CPU (Laptop): Recommended laptop CPU for a solid 1080p experience at higher settings.
GPU: Recommended desktop GPU for 1080p High with 3GB+ VRAM.
GPU (Laptop): Targets ~60 FPS at 1080p High. **Ensure adequate TGP for NVIDIA cards.** 3GB VRAM is a minimum for this tier on laptops, 4GB+ strongly recommended for smoother performance.
RAM: 8GB RAM in dual-channel strongly recommended for optimal performance.
laptop_windowsGPU (L): NVIDIA GeForce GTX 970M (3GB/6GB), NVIDIA GeForce GTX 1060 Max-Q (3GB/6GB), NVIDIA GeForce GTX 1650 Laptop (4GB); OR AMD Radeon RX 470 Mobile / RX 570 Mobile (4GB).
layersRAM: 8 GB
saveStorage (Tier): 54 GB available space (SSD Recommended)
1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset)(High/Ultra Preset)
CPU: Desktop CPU for 1440p at 60 FPS.
CPU (Laptop): Estimated high-end laptop CPUs suitable for 1440p.
GPU: Desktop GPU for 1440p at 60 FPS.
GPU (Laptop): Estimated performance laptop GPUs for 1440p.
RAM: 16GB RAM recommended for smoother 1440p.
Storage: SSD recommended.
memoryCPU: Intel Core i7-3770K @ 3.5 GHz or AMD FX-8350 Wraith @ 4.0 GHz or better
laptop_macCPU (L): Intel Core i7-4710HQ / AMD Ryzen 5 3550H or better. **Modern laptop CPUs like Intel Core i7 10th gen+ / AMD Ryzen 7 3000 series+ are more than sufficient.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 980M (4GB/8GB) / GTX 1060 Mobile (6GB) or AMD Radeon RX 480 Mobile equivalent. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will deliver excellent, high-framerate performance at 1440p Ultra settings. An RTX 3070 Mobile or RTX 4070 Mobile will ensure consistently high FPS.**
CPU: Desktop CPU recommendation for 4K.
CPU (Laptop): Estimated top-tier laptop CPUs for 4K, GPU is primary factor.
GPU: Desktop GPU recommendation for 4K. Consistent 60 FPS at Ultra often required top-tier single cards of the era or SLI/Crossfire.
GPU (Laptop): Highest-end laptop GPUs (for the era) for 4K. Modern high-end laptop GPUs offer significantly better 4K performance for this title.
RAM: 16GB RAM strongly recommended for 4K.
Storage: SSD required for optimal 4K experience.
memoryCPU: Intel Core i7-4790K @ 4.0 GHz or AMD Ryzen 5 1600X @ 3.6 GHz or better
developer_boardGPU: NVIDIA GeForce GTX 980 Ti (6GB) / GTX 1070 (8GB) or AMD Radeon R9 Fury X (4GB) / RX 480 (8GB Crossfire for higher FPS)
laptop_macCPU (L): Intel Core i7-6700HQ / AMD Ryzen 7 3750H or better. **Modern high-performance laptop CPUs (Intel Core i7/i9 H/HX-series, AMD Ryzen 7/9 HS/HX-series) are recommended for 4K gaming.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080/Ti Mobile, RTX 4080/4090 Mobile) will run the game at 4K Ultra settings with high framerates. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.**
layersRAM: 8 GB
saveStorage (Tier): 20 GB SSD.
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save Overall Storage
Spec: 20 GB available space (SSD Recommended). Note: SSD is recommended for faster load times and smoother world streaming. Type: SSD
Spec: 54 GB available space (SSD Recommended) Note: An SSD is recommended for faster loading times, particularly when fast-traveling or respawning in the large world. Type: SSD
desktop_windows Operating System
Spec: Windows 7, Windows 8.1, Windows 10 (64-bit versions only) Explanation: Only 64-bit Windows 7 or newer is supported. Windows 10/11 64-bit recommended for modern hardware.
Spec: Windows Vista SP2 / Windows 7 SP1 / Windows 8.1 (64-bit Operating System Required) Explanation: A 64-bit version of Windows Vista SP2, 7 SP1, 8.1, 10, or 11 is required.
gamepad DirectX Version
Spec: DirectX 11 Explanation: DirectX 11 is required.
N/A
info_outline Other Game Notes
Official system requirements from Ubisoft (as of game launch). Performance can vary depending on specific hardware, settings, and background applications. An SSD is recommended for optimal performance, especially with the large open world.
Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable. Performance on laptops is also heavily influenced by cooling and the GPU's Total Graphics Power (TGP). The estimated laptop specs below are approximate and reflect performance tiers for the game's original release period. **Modern laptop GPUs (NVIDIA RTX 30-series, RTX 40-series, and newer AMD equivalents) will vastly exceed these original recommendations and provide an excellent experience at high resolutions and settings.**
Laptop Consideration: G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
Laptop Consideration: Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
Laptop Consideration: C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.
Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality, Ambient Occlusion, Geometry Detail, Vegetation Detail, and Volumetric Fog heavily impact performance. The dense foliage and detailed animal models are notable performance factors.
Game Name: Far Cry Primal
Official PC system requirements for 'Just Cause 3' (released in 2015). An SSD is recommended for better loading times. These requirements reflect hardware from that era and are modest by today's standards.
Laptop Performance Note: Just Cause 3, with its large open world and emphasis on physics-based destruction, can still be somewhat demanding, especially during intense chaotic sequences. For a good laptop experience, a gaming laptop with a dedicated GPU from its release era or newer is recommended. Laptop GPUs and CPUs perform differently than desktop equivalents. **Performance can vary based on the specific laptop model's TGP, cooling, and overall system configuration.**
Laptop Consideration: G P U T G P Impact: While less of a factor than with modern high-wattage GPUs, ensuring the laptop GPU receives adequate power for its class is still important.
Laptop Consideration: Advanced Cooling Thermals: Good cooling helps maintain consistent performance, especially in a game known for numerous explosions and physics calculations that can tax the system.
Laptop Consideration: C P U Performance Sustain: A capable mobile CPU is needed to handle the open-world streaming and physics calculations without significant bottlenecks.
Laptop Consideration: R A M Configuration Speed: 8GB in dual-channel is recommended. While the game might run on 6GB, 8GB provides a much smoother experience.
Laptop Consideration: Display Panel G P U Pairing: Most laptops aiming for these specs will target 1080p. The GPU should be sufficient for this resolution at desired settings.
Laptop Consideration: Driver Updates O S Optimization: Using reasonably up-to-date GPU drivers and a well-maintained OS is beneficial for stability.
Optimization Detail: A P I Choice: The game primarily uses DirectX 11.
Optimization Detail: Key Settings Impact: Resolution, Texture Quality, Shadow Quality, LOD Detail, Water Quality, Anti-Aliasing, and Effects Quality (especially particles and explosions) significantly impact performance.
Game Name: Just Cause 3
build Optimization Details
Key Settings Impact: Texture Quality, Shadow Quality, Ambient Occlusion, Geometry Detail, Vegetation Detail, and Volumetric Fog heavily impact performance. The dense foliage and detailed animal models are notable performance factors.
A P I Choice: The game primarily uses DirectX 11.
Key Settings Impact: Resolution, Texture Quality, Shadow Quality, LOD Detail, Water Quality, Anti-Aliasing, and Effects Quality (especially particles and explosions) significantly impact performance.
laptop Laptop Considerations
G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.
G P U T G P Impact: While less of a factor than with modern high-wattage GPUs, ensuring the laptop GPU receives adequate power for its class is still important.
Advanced Cooling Thermals: Good cooling helps maintain consistent performance, especially in a game known for numerous explosions and physics calculations that can tax the system.
C P U Performance Sustain: A capable mobile CPU is needed to handle the open-world streaming and physics calculations without significant bottlenecks.
R A M Configuration Speed: 8GB in dual-channel is recommended. While the game might run on 6GB, 8GB provides a much smoother experience.
Display Panel G P U Pairing: Most laptops aiming for these specs will target 1080p. The GPU should be sufficient for this resolution at desired settings.
Driver Updates O S Optimization: Using reasonably up-to-date GPU drivers and a well-maintained OS is beneficial for stability.
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.