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Expedition: Into Darkness vs Zombie Assault: Resurgence
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Nov 7, 2026 | Oct 28, 2026 |
| Developer | |
| Antediluvian Interactive | Ninja Kiwi Ltd. |
| Publisher | |
| Antediluvian Interactive | Ninja Kiwi Ltd. |
| Genre(s) | |
| Medieval Co-op Dungeon Crawler, Extraction Looter, Action RPG, Roguelike | Top-Down Shooter, Twin-Stick Shooter, Action RPG, Co-op, Zombie Survival |
| Engine | |
| Unity Engine | Unity |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Teen (ESRB: Blood and Gore, Violence) / PEGI 16 |
| Avg. User Rating | |
| 3.5 / 5.0 | 4.4 / 5.0 |
| Current Price (USD) | |
| $29.99 | $14.99 |
| tune Key Specs | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Operates on a classless, organic skill progression system where proficiencies level up naturally through action and survival. Core skill disciplines include: Martial Prowess (enhances stamina management, weapon swing recovery, and four-directional parry windows), Marksmanship & Archery (governs draw speed, bow steadiness, and manual arrow fletching efficiency), Survivalism & Scavenging (improves mineral mining yield, lockpicking success, and toxic gas resistance), and Occult Pacts (allows players to cast aside religious piety to make pacts with dark gods beyond the Empyrean, trading sanity or health for forbidden sorceries). |
Features a redesigned RPG progression architecture centered on three core classes: Assault, Heavy, and Medic. Each Merc possesses access to 6 Core universal skills, 6 Class-specific skills, and 3 Activated Abilities. Progression deepens through two branching Speciality Subclasses per archetype (such as Berserker vs. Tactician for Assault, Juggernaut vs. Demolitionist for Heavy, and Combat Surgeon vs. Bio-Hazard Specialist for Medic), which grant access to exclusive passive perks and powerful alternate activated abilities. |
| public World & Exploration | |
| World & Level Design | |
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Features procedurally assembled, multi-tiered dungeon complexes branching beneath a central surface sanctuary. Key subterranean zones include: The Forsaken Crypts (tight limestone corridors lined with burial sarcophagi, tripwire dart traps, and wandering bonekin), The Drowned Catacombs (partially submerged cisterns and flooded vaults inhabited by predatory leaping crabs and aquatic monstrosities), The Fleshmaker's Chambers (chambers dominated by horrific pulsating biological growths and fleshkin incubators), and The Eldritch Sanctum (abyssal sanctums illuminated by eerie purple void flames where powerful occult sorcerers channel dark gods). |
Missions unfold across claustrophobic indoor and industrial sci-fi environments throughout the Thrace System. Key combat zones include the Derelict Cargo Freighters (narrow metal bulkheads, airlocks, and decompression chambers), Abandoned Orbital Terraforming Station (multi-level research hubs featuring malfunctioning automated security turrets and toxic bio-sludge vats), Subterranean Colony Habitats (collapsed living sectors flooded with shambling swarms), and Surface Extraction Landing Zones (open plazas exposed to flanking attacks from spitters and apex behemoths). |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Supports cooperative PvE gameplay for 1 to 5 players per expedition. Groups can venture into the catacombs together, sharing light sources, coordinating ambushes, covering flanks, and reviving downed allies before their bleeding timer expires. Matchmaking allows private password-protected lobbies for friends or public squad matching. While extraction is strictly PvE-focused, friendly fire and environmental traps demand constant team communication. |
Offers 1-to-4 player online cooperative matchmaking and private lobbies. Players team up to tackle multi-objective Story Campaigns, high-yield tactical Operations, randomized Bounty hunts, and cooperative defense scenarios against escalating zombie waves. |
| extension Editions & DLC | |
| Available Editions | |
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Expedition: Into Darkness launches in Q4 2026 for PC on Steam for $29.99 USD, following extensive public playtesting and a demo release on August 6, 2026. A Deluxe Supporter Edition is planned at $39.99 USD, featuring the digital soundtrack by FMOD spatial sound artists, a high-resolution concept art book, and exclusive cosmetic dyes, coat-of-arms heraldry, and weapon skin engravings that carry over between permadeath character runs. |
Standard Edition ($14.99 USD on Steam / $9.99 USD on Mobile): Includes the complete base game with all Story Missions, Operations, full 4-player cooperative multiplayer, all 3 Merc classes, and extensive weapon progression. Ninja Kiwi has eliminated all in-app purchases and pay-to-win microtransactions at launch, offering a pure buy-to-play supporter experience supported by free future content drops and upcoming expansions. |
| Post-Launch Content / DLC | |
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Antediluvian Interactive has detailed an early-access to 1.0 roadmap focusing on regular content drops. Planned post-launch expansions include new dungeon biomes such as the Sunken Foundry and Cursed Ossuary, expanded crafting modularity (dual-wielding weapon grips and heavy crossbow winches), additional eldritch patron gods with unique pact abilities, and roaming world bosses that wander between procedural chambers. |
Supported directly by Ninja Kiwi's live-service development cadence, including regular Dev Diary updates, seasonal Global Kill Count community events, upcoming Endless Survival modes, Nightmare difficulty tier expansions, and planned cosmetic expansion packs. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built in Unity Engine with high-definition scriptable rendering pipelines. Highlights include advanced volumetric fog, realistic torch and lantern light attenuation, dynamic directional shadow-casting from moving player lanterns, procedural blood splatters, and meticulous dark-fantasy armor texturing exhibiting surface scratches, dirt accumulation, and rust over time. |
Developed in Unity with crisp, high-definition 2D/3D hybrid top-down aesthetics, dynamic real-time dynamic lighting, realistic flashlight cone projection into pitch-black corridors, volumetric smoke, and visceral persistent blood and gore decal systems that paint room floors after heavy firefights. |
| Audio & Soundtrack | |
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Powered by the FMOD Audio Engine and Resonance Audio spatialization SDKs. The soundscape emphasizes harrowing psychological horror, featuring echoing dripping water, distant scratching claws inside stone walls, creaking leather armor, and bone-snapping combat impacts. The musical score blends dark ambient drones, medieval hurdy-gurdy droning, and eerie choral chants that crescendo dynamically when horrors breach the player's lantern radius. |
An adrenaline-fueled, industrial dark-synth and heavy metal soundtrack composed of aggressive distorted guitars, rhythmic synth basslines, and pounding percussion that surges dynamically during boss encounters. Complemented by punchy weapon acoustics, shattering glass, metallic bulkhead groans, and horrifying guttural zombie shrieks. |
| User Interface (UI/UX) | |
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Employs an immersive, minimalist diegetic HUD designed to heighten claustrophobia and tension. Health, stamina, and sanity are represented through subtle bodily audio-visual cues and compact meters. Inventory management features an interactive grid system where items have distinct weight and volume, alongside a modular workbench interface that allows players to inspect 3D weapon cross-sections, switch hilts, blades, and customize leather wraps and metal dyes in real-time. |
Clean tactical military HUD displaying real-time primary and secondary ammunition counters, activated ability cooldown meters, dynamic minimap with hostiles radar pings, squadmate health and shield vitals, inventory quick-slots, and intuitive weapon modding inspection cards. |
| Accessibility Options | |
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Provides a comprehensive suite of accessibility options: full controller support with native DualSense and DualShock controller mappings, adjustable text and UI scaling, stereo and surround sound channel mixing, customizable volume toggles (ambient, effects, voice, master), colorblind palette adjustments for status effects, toggleable camera bob, and custom field-of-view (FOV) sliders. |
Includes full controller remapping and twin-stick gamepad support, adjustable aim-assist intensity, customizable reticle styles and colors, scalable UI text, gore reduction toggles, screen shake intensity sliders, and visual audio cues for off-screen zombie roars. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS)) CPU: Modern high-IPC hexa-core processor ensuring smooth 60+ FPS during chaotic 5-player co-op combat. CPU (Laptop): High-efficiency 8-core mobile CPU keeping frame pacing stable when multiple hordes spawn. GPU: Delivers ample VRAM to maintain native 1080p high textures, detailed blood splatters, and soft shadow diffusion. GPU (Laptop): Maintains locked 60+ FPS at 1080p high preset with FSR enabled. RAM: Recommended memory pool ensuring smooth asset streaming across multi-room dungeon layouts. Storage: Accelerates procedural dungeon loading and level transitions upon extraction. | |
memoryCPU: AMD Ryzen 5 5600X / Intel Core i5-12400F developer_boardGPU: AMD Radeon RX 6700 XT (12GB) / NVIDIA GeForce RTX 3060 (12GB) laptop_macCPU (L): AMD Ryzen 7 5800H / Intel Core i7-11800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (95W+) / RTX 4050 Mobile (85W+) layersRAM: 16 GB saveStorage (Tier): 20 GB NVMe M.2 SSD | memoryCPU: 4.6 GHz 6-Core 64-bit Processor (Intel Core i5-10600K / AMD Ryzen 5 3600X) developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / RTX 2060 (6GB) / AMD Radeon RX 5600 XT (6GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (80W+ TGP) / GTX 1660 Ti Mobile layersRAM: 16 GB saveStorage (Tier): 4 GB NVMe SSD space |
| 1080p (Full HD) - Minimum (Medium Preset, 1080p (30-45 FPS)) CPU: Provides necessary multi-core processing to simulate procedural dungeon generation, ragdoll collisions, and enemy patrol behaviors. CPU (Laptop): Baseline 4-to-6 core mobile CPU capable of maintaining playable 30-40 FPS in solo dungeon expeditions. GPU: Entry-level graphics card capable of rendering baseline dynamic lantern shadows and textured dungeon walls. GPU (Laptop): Handles 1080p low-to-medium settings with stable frame pacing in standard catacombs. RAM: Sufficient memory allocation for baseline assets, though 16 GB is recommended to avoid background paging. Storage: Standard storage space for the core game and procedural dungeon cache. | |
memoryCPU: AMD Ryzen 5 3600X (6-Core) / Intel Core i5-9600K developer_boardGPU: AMD Radeon RX 580 (8GB) / NVIDIA GeForce GTX 1060 (6GB) laptop_macCPU (L): AMD Ryzen 5 4600H / Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 8 GB saveStorage (Tier): 20 GB SATA SSD / HDD | memoryCPU: 3.2 GHz Quad Core 64-bit Processor (Intel Core i5-4460 / AMD FX-8350) developer_boardGPU: DirectX 12 Compatible (NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X / Intel UHD Graphics 630) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (50W) layersRAM: 8 GB saveStorage (Tier): 4 GB SSD space |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (80-100 FPS)) CPU: High L3 cache and single-threaded performance eliminate CPU bottlenecks in crowded underworld boss arenas. CPU (Laptop): Top-tier mobile processor capable of running enthusiast 1440p laptops. GPU: Provides substantial compute overhead for native 1440p rendering with maximum lighting fidelity and soft shadow contacts. GPU (Laptop): Easily achieves 75-90+ FPS on native QHD 1440p displays with optimal thermal headroom. RAM: Ensures zero micro-stuttering when managing extensive inventory caches and deep dungeon zones. Storage: Virtually eliminates raid loading delays and asset pop-in. | |
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i7-13700K developer_boardGPU: AMD Radeon RX 7800 XT (16GB) / NVIDIA GeForce RTX 4070 (12GB) laptop_macCPU (L): AMD Ryzen 7 7840HS / Intel Core i7-13700HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Mobile (130W) layersRAM: 32 GB saveStorage (Tier): 20 GB PCIe Gen3/Gen4 NVMe SSD | memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5700X3D developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4070 (12GB) / AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (115W TGP) / RTX 4070 Mobile (105W TGP) layersRAM: 16 GB saveStorage (Tier): 4 GB PCIe 4.0 NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60-90 FPS)) CPU: Industry-leading gaming desktop processor guaranteeing peak frame consistency across massive boss encounters. CPU (Laptop): Desktop-replacement laptop processor driving external 4K displays without thermal bottlenecks. GPU: Immense rendering throughput and memory bandwidth powering flawless 4K presentation with ultra shadows and tessellation. GPU (Laptop): Top-tier mobile graphics delivering native 4K 60 FPS performance. RAM: Optimal bandwidth for 4K asset buffers, dynamic geometry, and physics. Storage: Peak sequential transfer speeds for instant level extraction and camp transitions. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K developer_boardGPU: AMD Radeon RX 7900 XTX (24GB) / NVIDIA GeForce RTX 4080 (16GB) laptop_macCPU (L): AMD Ryzen 9 7945HX / Intel Core i9-13980HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 20 GB High-Speed PCIe Gen4 NVMe SSD | memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W Max TGP) layersRAM: 32 GB saveStorage (Tier): 4 GB PCIe 4.0 NVMe M.2 SSD |
| save Overall Storage | |
Spec: 20 GB available space (Solid State Drive Recommended) Note: Installing on an SSD substantially reduces loading times when descending into procedural floors and streaming large modular dungeon tilesets. Type: SSD | Spec: 4 GB available space on high-speed SSD Note: Solid-state storage recommended for instant mission asset decompression and seamless matchmaking load-ins. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit / Windows 11 64-bit Explanation: Requires a 64-bit Windows operating environment to support modern 64-bit memory addressing and direct DirectX 11/12 graphics pipelines. | Spec: Windows 10 64-bit / Windows 11 64-bit (latest update) Explanation: Modern 64-bit Windows architecture required for multi-threaded memory addressing and DirectX 12 runtimes. |
| gamepad DirectX Version | |
| Spec: DirectX 11 / DirectX 12 compatible Explanation: Utilizes DirectX rendering pipelines for dynamic lighting calculations, complex tessellated stonework, and particle effects. | Spec: DirectX 12 Compatible Explanation: Hardware support for DirectX feature level 12_0 required for efficient batch drawing of horde sprites and dynamic lighting. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Expedition: Into Darkness Specifically
For Zombie Assault: Resurgence Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.