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Escape the Backrooms vs The Last of Us Part I

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info General Information
Release Date
Oct 23, 2025 Sep 2, 2022
Developer
Fancy Games, Blackbird Interactive Naughty Dog
Publisher
Secret Mode Sony Interactive Entertainment
Genre(s)
Co-Op Survival Horror, Action, Indie, Exploration, Puzzle Action-Adventure, Survival Horror, Third-Person Shooter
Engine
Unreal Engine Naughty Dog Engine (Proprietary, updated for PS5/PC)
stars Ratings & Price
Content Rating
Teen Mature 17+
Avg. User Rating
4.4 / 5.0 4.8 / 5.0
Current Price (USD)
$9.99 $59.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam), PlayStation 5, Xbox Series X/S
  • Max Players: 4 Player Online Co-Op
  • Release Date: October 23, 2025
  • Perspective: Third-Person
  • Multiplayer: Single-Player Only (Remake does not include Factions MP)
  • Setting: Post-Apocalyptic United States
  • Platforms: PlayStation 5, PC
  • Initial Remake Release (PS5): 2022-09-02
  • PC Release Date: 2023-03-28
sports_esports Gameplay & Mechanics
Companions/Followers
  • Co-Op Teammates: The only friendly faces in the game. They are essential for distracting entities, carrying multiple puzzle items, and providing moral support through the terrifying darkness.
    Human Players
  • Walkie-Talkie: While not a living companion, it is a crucial tool that allows players to communicate over long distances when proximity chat fails, ensuring the team remains coordinated.
    Communication Device
  • Ellie Williams: AI-controlled companion for most of the game. Assists in combat by throwing objects, occasionally attacking enemies, pointing out threats, and solving environmental puzzles. Cannot be directly controlled by player in main game (playable in Left Behind DLC).
    Human
  • Tess Servopoulos: AI-controlled companion during the early Boston chapters. Assists in combat and navigation.
    Human
  • Bill: AI-controlled companion during the Bill's Town chapter. Provides combat support and guidance through his booby-trapped town.
    Human
  • Tommy Miller: AI-controlled companion during certain chapters, primarily around the dam. Assists in combat.
    Human
Key Collectibles
  • Almond Water: Scattered across desks, hotel rooms, and shelves throughout all levels. It is the most vital collectible, used to heal damage and restore the player's sanity meter.
  • Moth Jelly: A highly rare item found specifically near Deathmoth nests, granting the player a massive burst of stamina needed to outrun high-speed entities.
  • VHS Tapes: Hidden narrative items that can be played on televisions found in safe zones to provide lore context or visual hints for upcoming puzzles.
  • Artifacts: Notes, letters, maps, voice recorders, and other items found throughout the world that provide lore, backstory, and character insights.
  • Firefly Pendants: Dog tags belonging to deceased Firefly members. There are 30 to find, often in hidden or hard-to-reach areas.
  • Training Manuals: Magazines that unlock upgrades for Joel's abilities, such as improved shiv durability, increased health, or faster crafting speed.
  • Comic Books (Savage Starlight): A series of sci-fi comic books that Ellie collects throughout the journey.
  • Supplements: Pills and medical supplies found in the environment, used to purchase Joel's skill upgrades.
  • Parts: Scrap metal, tools, and components used at workbenches to upgrade weapons.
Key Themes
  • The Backrooms
  • Liminal Spaces
  • Creepypasta
  • Psychological Horror
  • Cooperative Survival
  • Uncanny Valley
  • Found Footage
  • Post-Apocalyptic
  • Survival
  • Found Family
  • Moral Ambiguity
  • Loss
  • Hope
  • Infected
  • Human Nature
colorize Combat & Gear
Weapons Overview
  • Flashlight: Utility / Stun Tool
    Essential for lighting up pitch-black environments. Specifically used as a defensive weapon against 'Hounds', as shining the light directly at them will temporarily stun and repel them.
  • Fireworks: Distraction
    Explosive items found sparingly across the levels. When ignited and thrown, they create a massive auditory and visual disturbance, luring deadly entities away from critical puzzle objectives.
  • Evasion / Stealth: Primary Defense Mechanic
    With no guns or melee weapons, a player's only true defense is crouching to reduce noise, utilizing lockers and tables to hide, or managing stamina to outrun pursuers.
  • 9mm Pistol: Pistol
    A common semi-automatic pistol. Reliable sidearm, can be upgraded for stability, clip capacity, and fire rate.
  • Hunting Rifle: Rifle
    A bolt-action rifle, powerful and accurate at long range. Can be upgraded with a scope and for damage.
  • Bow: Stealth Ranged
    Silent weapon ideal for stealth takedowns. Arrows can often be retrieved. Can be upgraded for range and draw speed.
  • Shotgun (Pump-Action): Shotgun
    Devastating at close range, effective against Runners and human enemies. Upgrades include fire rate and reload speed.
  • Flamethrower: Heavy Weapon
    Effective against groups of Infected, especially Bloaters. Limited ammunition, but high area damage.
  • Melee Weapons (Various): Melee
    Pipes, 2x4s, baseball bats, machetes. Can be upgraded with bindings and scissors for increased damage and durability. Break after several uses.
  • Molotov Cocktail: Throwable (Incendiary)
    Craftable incendiary device, effective for area denial and against groups.
  • Nail Bomb: Throwable (Explosive/Trap)
    Craftable explosive device that detonates on proximity or impact, scattering shrapnel.
Armor / Gear Sets
  • Hazmat Suit: The default yellow protective suit worn by the player avatars. It offers absolutely zero physical protection against entities, serving only as a visual identifier for teammates.
  • Stealth / Shadows: The player's only true armor. By staying out of direct line of sight and avoiding stepping on loud debris, players can remain completely invisible to certain blind, noise-reactive entities like the Wretch.
  • Almond Water: Acts as internal armor, restoring a player's health if they manage to survive a non-lethal encounter, and stabilizing their sanity to prevent hallucination-induced deaths.
  • No equippable armor system: [object Object]
Outfits/Customization
  • Yellow Hazmat Suit: The standard uniform of the Wanderers, offering a bright, sterile contrast to the rotting, decaying environments of the Backrooms.
  • Level-Specific Attire: During certain underwater or highly hazardous levels, players may temporarily don diving helmets or specialized gear required to survive the environmental hazards.
  • Civilian Clothing: Glimpsed only in the introductory sequence or specific endings, representing the normal life the player was ripped away from.
  • Joel's Default Outfit: Worn flannel shirt, jeans, hiking boots. Character appearance changes slightly based on story progression and weather, but not directly customizable by player beyond pre-set unlockable skins in the remake.
  • Ellie's Default Outfit: Hoodie, jeans, sneakers. Like Joel, her appearance changes subtly with story progression. Unlockable cosmetic skins are available in the remake.
  • Hunter Attire: Worn by hostile human survivors; typically rugged, scavenged clothing, sometimes with makeshift armor pieces (NPCs only).
  • Military Uniforms: Worn by FEDRA soldiers in quarantine zones (NPCs only).
trending_up Progression & Upgrades
Skills & Progression

As a pure survival horror game, Escape the Backrooms does not feature traditional skill trees or character upgrades. The core progression relies entirely on player knowledge, situational awareness, and resource management. Players must learn the specific behaviors of different entities to survive—such as knowing to maintain eye contact with certain monsters or using the flashlight to temporarily stun Hounds. Finding and conserving essential survival items like Almond Water for sanity and health, or Moth Jelly for a temporary stamina boost, is the only way to gain an advantage.

Joel can upgrade his abilities (health, weapon sway, crafting speed, etc.) by finding training manuals and consuming supplements. Weapons can be upgraded at workbenches using scavenged parts and tools, improving attributes like fire rate, reload speed, and capacity. Crafting allows creation of health kits, melee weapon upgrades, and throwable items.

public World & Exploration
World & Level Design

The game features an expansive campaign encompassing over 30 distinct levels based on popular internet creepypasta lore. Notable regions include 'Level 0' (the iconic yellow, buzzing wallpaper maze), 'Level 1' (a dim, concrete Habitable Zone), 'Level 2' (claustrophobic Pipe Dreams), 'Level 5' (the Terror Hotel), 'Level 37' (the serene but unnerving Poolrooms), and 'Level !' (a chaotic, red-lit hospital hallway where players must sprint continuously). Each region has completely different geometry, ambient lighting, and unique escape requirements.

The game features a linear series of meticulously detailed environments rather than a traditional open world. Players traverse various locations across the U.S., including Boston, Lincoln, Pittsburgh, Jackson, Salt Lake City, and rural areas, each presenting unique environmental challenges and encounters.

Playable Vehicles
  • The Submarine: Aquatic Vehicle
    Utilized in specific flooded levels, allowing players to navigate the dark, terrifying underwater expanses while avoiding massive aquatic entities.
  • Player Locomotion (Sprint): Biological Movement
    Managing your stamina meter to sprint is the most crucial 'vehicle' you have. Running out of breath while being chased guarantees a brutal death.
  • Pickup Truck (Various): Land Vehicle
    Used in several sections for long-distance travel across the country. Not directly controllable for extended periods by the player beyond scripted sequences.
  • Horse (Callus, etc.): Mount
    Used for traversal in specific chapters, particularly in more open rural areas. Player can control movement.
Notable Fauna/Mounts
  • The Bacteria: Wire-like Entity
    The iconic, towering wire-frame monster that stalks the buzzing yellow halls of Level 0, screaming violently as it relentlessly pursues any player it detects.
  • Hounds: Mutated Humanoid
    Quadrupedal, feral entities that resemble disheveled humans. They are incredibly fast but can be temporarily stunned and repelled by shining a direct light into their faces.
  • Deathmoths: Giant Insect
    Massive, highly aggressive moths that populate the Boiler Room. They are highly attracted to light, requiring players to navigate in pure darkness to avoid aggravating them.
  • Horse: Equus caballus
    Mount, Traversal (in specific sections)
  • Deer: Odocoileus virginianus (White-tailed deer implied)
    Wildlife, Hunting (provides food/resources in one sequence)
  • Rabbit: Sylvilagus floridanus (Eastern cottontail implied)
    Wildlife, Environmental Ambiance
  • Dog (Mentioned/Implied): Canis lupus familiaris
    Formerly companions, some feral/hostile (though not prominent gameplay elements)
book Story & Characters
Main Characters
  • The Wanderer: Player Avatar
    A nameless individual who has tragically no-clipped out of reality and into the Backrooms, desperately searching for an exit while trying to retain their sanity.
  • Skin Stealers: Deceptive Entity
    Large, terrifying humanoids draped in the skin of past victims. They mimic human voices to trick separated players into believing they are approaching a teammate.
  • Partygoers: Ambush Entity
    Sadistic creatures residing in 'Level Fun'. They wait near brightly colored balloons and instantly kill any player who fails to hide under the party tables.
  • Joel Miller: Protagonist
    A hardened survivor in his late 40s, haunted by his past. Tasked with escorting Ellie across the country.
  • Ellie Williams: Deuteragonist / Escortee
    A 14-year-old girl who is immune to the Cordyceps infection. She is brave, resourceful, and forms a deep bond with Joel.
  • Tess Servopoulos: Ally / Joel's Partner
    Joel's smuggling partner in the Boston quarantine zone. A tough and pragmatic survivor.
  • Bill: Ally (Reluctant)
    A paranoid and solitary survivor living in an isolated, booby-trapped town. Owes Joel a favor.
  • Marlene: Antagonist / Firefly Leader
    The leader of the Fireflies, a rebel militia group fighting against military oppression and seeking a cure for the infection.
  • Tommy Miller: Ally / Joel's Brother
    Joel's younger brother, formerly a Firefly, now living in a fortified settlement near a hydroelectric dam.
  • David: Antagonist / Cannibal Leader
    The charismatic but sinister leader of a group of survivors who have resorted to cannibalism.
Example Missions
  • Escape Level 0: Maze Navigation
    Navigate the iconic, endless yellow hallways to find the ladder leading out, all while avoiding the towering, screaming Bacteria entity.
  • Survive the Terror Hotel: Puzzle / Stealth
    Explore 'Level 5', avoid the Moth entities in the boiler room, and find the correct sequence of keys to unlock the massive vault doors leading out.
  • Run For Your Life! (Level !): High-Speed Chase
    A heart-pounding sprint down a 10-kilometer, red-lit hospital hallway. Vault over beds and avoid obstacles to outrun a massive horde of pursuing entities.
  • Prologue (The Outbreak)
    Experience the initial hours of the Cordyceps outbreak through the eyes of Sarah Miller.
  • The Quarantine Zone (Boston)
    Joel and Tess navigate the Boston QZ, undertake a smuggling job for Marlene involving Ellie.
  • Bill's Town
    Seek out Bill, a paranoid survivor, to secure a working vehicle.
  • Pittsburgh
    Ambushed by hunters, Joel and Ellie must fight their way through the hostile city.
  • The University (Go Big Horns!)
    Search for the Fireflies at the University of Eastern Colorado, leading to a critical injury for Joel.
  • Lakeside Resort (Winter)
    Ellie takes care of an injured Joel and confronts a group of cannibals led by David.
  • The Firefly Lab (Salt Lake City)
    Joel and Ellie finally reach the Firefly hospital, leading to a difficult moral decision.
  • Left Behind (DLC Story)
    Experience Ellie's past with her friend Riley in the Boston QZ, intertwined with her efforts to find medicine for Joel during the Winter chapter.
people Multiplayer
Multiplayer Details

The game is built primarily around its 1-4 player online co-op mode. Cooperative play fundamentally changes the dynamic; players must share limited resources, solve multi-step puzzles, and use proximity voice chat to stay connected. The game brutally punishes groups that split up, as entities will easily pick off isolated wanderers. The terror is amplified when a teammate's voice suddenly cuts out down a dark hallway, leaving the remaining players guessing their fate.

The Last of Us Part I (remake) does **not** include the 'Factions' multiplayer mode that was present in the original 2013 release and The Last of Us Remastered (PS4). It is a single-player only experience. A standalone multiplayer project set in The Last of Us universe was in development but has since been cancelled.

extension Editions & DLC
Available Editions

Escape the Backrooms initially launched into Early Access on Steam on August 11, 2022, developed by Fancy Games and Blackbird Interactive, and published by Secret Mode. Following continuous massive content updates, the game reached its official 1.0 release on October 23, 2025. Leveraging its viral popularity, it subsequently launched on current-generation consoles, including the PlayStation 5 and Xbox Series X/S, ensuring a massive, active player base across multiple ecosystems.

N/A
Post-Launch Content / DLC

Fancy Games operates on a model of delivering massive, free content updates rather than paid DLC. Since its initial Early Access launch, the game has more than tripled its content, adding numerous new floors, entities, VR support, and entirely new game modes. The developers actively monitor community feedback and popular creepypasta lore to integrate highly requested levels, continually refreshing the scare factor for returning players.

The Last of Us Part I (remake) includes the **Left Behind** prequel story DLC, which was originally standalone DLC for the 2013 game. No new story DLC has been announced for Part I remake itself. The PC version received numerous patches addressing performance and stability issues post-launch.

help_outline FAQ
Frequently Asked Questions
  • Q: Can you actually escape the Backrooms?
    A: Yes, completing the final level of the campaign triggers a definitive ending sequence, though the true nature of the 'escape' leaves players with lingering psychological dread.
  • Q: Is the game scary?
    A: Extremely. It relies heavily on liminal space psychology, oppressive atmosphere, jump scares, and the intense paranoia induced by the proximity voice chat mechanics.
  • Q: How many levels are there?
    A: The full release features over 30 distinct levels based on popular internet creepypasta lore, each with unique aesthetics, puzzles, and entity mechanics.
  • Q: Do I have to play with friends?
    A: No, the game can be played entirely solo. However, it is significantly more difficult and terrifying without teammates to distract entities or help carry puzzle items.
  • Q: Is The Last of Us Part I a remake or a remaster?
    A: The Last of Us Part I (released 2022 for PS5, 2023 for PC) is a full remake of the original 2013 game, rebuilt from the ground up with new graphics, animations, AI, and updated gameplay mechanics to be more in line with The Last of Us Part II. It is not simply a remaster of the PS4 version.
  • Q: Does The Last of Us Part I include the Left Behind DLC?
    A: Yes, The Last of Us Part I includes the Left Behind prequel story DLC integrated into the main package.
  • Q: Does The Last of Us Part I (remake) have the Factions multiplayer mode?
    A: No, the Factions multiplayer mode from the original game and The Last of Us Remastered is not included in The Last of Us Part I remake. It is a single-player only experience.
  • Q: How demanding is The Last of Us Part I on PC?
    A: The PC port of The Last of Us Part I is known to be very demanding, particularly on CPU and VRAM, especially at higher settings and resolutions. An NVMe SSD is mandatory. Performance has improved with patches since its initial problematic launch.
  • Q: Are there different types of Infected in the game?
    A: Yes, there are several stages of the Cordyceps infection: Runners (fast, recently infected), Stalkers (more cunning, hide and ambush), Clickers (blind but use echolocation, very dangerous), Bloaters (heavily armored, throw mycotoxin projectiles), and Shamblers (in Left Behind, release spore clouds).
build Technical Details
Graphics & Visual Fidelity

Powered by Unreal Engine, the game meticulously recreates the unsettling atmosphere of liminal spaces. The graphics lean heavily into a photorealistic but intentionally generic aesthetic—dirty yellow carpets, mismatched wallpaper, and sterile office tiles. The lighting engine utilizes stark contrasts, casting deep, terrifying shadows and blinding, sickly fluorescent glows. The post-processing includes a pervasive VHS grain and subtle chromatic aberration to make the player feel as though they are viewing cursed, lost footage.

Rebuilt using Naughty Dog's latest PS5 engine technology, The Last of Us Part I features significantly improved graphics over the original and remastered versions. This includes more detailed character models, enhanced lighting and shadow effects, denser environments, improved animations, and more realistic physics. The PC version supports higher resolutions, uncapped framerates, and ultrawide monitors.

Audio & Soundtrack

Sound design is the primary vehicle for horror in Escape the Backrooms. The ambiance is intentionally oppressive, utilizing the iconic, maddening hum of fluorescent lights in Level 0, dripping water in the Pipe Dreams, and the eerie, echoing silence of the Poolrooms. Entities have distinct, terrifying audio profiles—from the rapid, wet footsteps of a Skin Stealer to the aggressive growls of a Hound. Proximity voice chat inherently adds a layer of realism, muffling players' voices as they walk into other rooms.

Iconic and BAFTA award-winning score by Gustavo Santaolalla, featuring haunting acoustic guitar melodies. Sound design is critical for gameplay, providing cues for enemy locations (Infected clicks, human dialogue) and environmental awareness. The remake features enhanced 3D audio capabilities.

User Interface (UI/UX)

To maximize immersion, the User Interface is almost non-existent. There are no health bars, stamina meters, or mini-maps. Players must visually inspect their surroundings and rely on auditory cues (like heavy breathing) to gauge their stamina. A subtle VHS static effect borders the screen, enhancing the found-footage aesthetic, which intensifies when an entity is nearby, acting as an organic, panic-inducing threat indicator.

Features a relatively minimalist HUD focusing on immersion, with contextual prompts for interactions and resource management. Crafting and upgrade menus are accessible via Joel's backpack. The PC version includes extensive graphics and control customization options.

Accessibility Options

The game incorporates standard accessibility settings, including adjustable field of view (FOV), custom volume controls balancing master audio with voice chat, and remappable keybindings. However, given its nature as a hardcore survival horror game heavily reliant on auditory cues and rapid visual identification of entities in the dark, it can be extremely challenging for hearing or visually impaired players.

Naughty Dog is renowned for extensive accessibility options. Part I includes features for vision (e.g., screen reader, high contrast modes, audio cues for traversal/combat), hearing (e.g., subtitle customization, visual prompts), and motor skills (e.g., control remapping, aim assist, auto-pickup, navigation assistance).

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
720p (HD) - Minimum (720p @ 30 FPS - Official) (Low Preset, 720p Resolution, FSR/DLSS Performance (if applicable))
CPU: Official Naughty Dog minimum desktop CPU. Older quad-core CPUs.
CPU (Laptop): Period-appropriate laptop equivalent for PC release (2023): These CPUs would be the absolute floor. The game is CPU heavy.
GPU: Official Naughty Dog minimum desktop GPU.
GPU (Laptop): Period-appropriate laptop equivalent: Entry-level dedicated mobile GPUs. Expect to rely heavily on FSR/DLSS at 720p for 30 FPS.
RAM: 16GB is the official minimum RAM requirement.
Storage: NVMe SSD is mandatory.
—
memoryCPU: Intel Core i7-4770K / AMD Ryzen 5 1500X
developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) or GTX 1050 Ti (4GB) / AMD Radeon RX 470 (4GB)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 2500U (H-series i7 preferred for consistency)
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / AMD Radeon RX 560X (4GB)
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target))
CPU: Modern 6-core processors provide excellent headroom for smooth AI behavior and uninterrupted network rendering across 4-player lobbies.
CPU (Laptop): Ensures locked frame rates and zero audio latency during chaotic proxy-chat communication.
GPU: Delivers the graphical horsepower needed for maxed-out volumetric lighting and high-resolution liminal textures.
GPU (Laptop): Excellent balance of power and thermals to run the game flawlessly on a laptop display.
RAM: Prevents micro-stutters during heavy texture streaming across massive levels like the Poolrooms.
Storage: NVMe SSD recommended.
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): Nvidia GeForce RTX 3060 Mobile / RTX 4050 Mobile
layersRAM: 16 GB
saveStorage (Tier): 25 GB available space
—
1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-60 FPS Target))
CPU: A minimum of four physical cores is officially required to handle the background level streaming and co-op network logic.
CPU (Laptop): Entry-level quad-core mobile CPUs will handle the physics and audio, but expect occasional dips when multiple entities are rendering simultaneously.
GPU: The official minimum allows for older graphics cards, provided they support DX11 feature levels to render the essential liminal lighting.
GPU (Laptop): Sufficient to push 1080p graphics smoothly, though turning down shadow resolution is advised.
RAM: Bare minimum required to load the Unreal Engine map data into memory without crashing.
Storage: SATA SSD highly recommended.
memoryCPU: Quad-core Intel or AMD 2.5 GHz or superior
developer_boardGPU: Any DirectX 11 or 12 compatible card
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile
layersRAM: 8 GB
saveStorage (Tier): 25 GB available space
—
1080p (Full HD) - Recommended (1080p @ 60 FPS - Official) (High Preset, 1080p Resolution, FSR/DLSS Quality Recommended)
CPU: Official Naughty Dog recommended desktop CPU for 1080p/60FPS.
CPU (Laptop): Period-appropriate laptop equivalent: Strong hex-core or octa-core mobile CPUs released around 2020-2021.
GPU: Official Naughty Dog recommended desktop GPU. RTX 3060 / RX 6600 XT are good targets.
GPU (Laptop): Period-appropriate: Strong mobile GPUs from 2019-2020. Modern Baseline: An RTX 3060 Mobile or RX 6600M is a good target for 1080p High at 60FPS, often with DLSS/FSR Quality.
RAM: Recommended RAM for a smooth experience at these settings.
Storage: NVMe SSD is mandatory.
—
memoryCPU: Intel Core i7-8700K / AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) or RTX 3060 (8GB) / AMD Radeon RX 5800 XT (8GB) or RX 6600 XT (8GB) (Note: RX 5800 XT likely typo for RX 5700 XT)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce RTX 2070 Mobile (8GB) / AMD Radeon RX 5700M (8GB). Modern Baseline: NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / AMD Radeon RX 6600M (8GB).
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target))
CPU: Modern mid-to-high end CPUs will comfortably feed frames to the GPU without bottlenecking.
CPU (Laptop): Powers complex dynamic lighting while maintaining consistent frametimes.
GPU: Handles the increased pixel count seamlessly while maintaining detailed shadows and intense post-processing filters.
GPU (Laptop): Provides necessary VRAM (8GB+) and compute overhead for 1440p rendering on portable panels.
RAM: Mandatory for handling higher resolution texture caches.
Storage: NVMe SSD.
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X
developer_boardGPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): Nvidia GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 25 GB available space
—
1440p (QHD/2K) - Performance (1440p @ 60 FPS - Official) (High Preset, 1440p Resolution, FSR/DLSS Quality/Balanced Recommended)
CPU: Official Naughty Dog CPU spec for 1440p/60FPS High.
CPU (Laptop): Period-appropriate laptop equivalent: High-performance mobile CPUs released around 2021.
GPU: Official Naughty Dog desktop GPU for 1440p High 60FPS.
GPU (Laptop): Period-appropriate/Modern Baseline: An RTX 3070 Mobile or RX 6800M is a strong target for 1440p High, utilizing DLSS/FSR.
RAM: Official Naughty Dog recommended RAM for 1440p High. Game can be VRAM and RAM hungry.
Storage: NVMe SSD is mandatory.
—
memoryCPU: Intel Core i7-9700K / AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 2080 Ti (11GB) or RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / AMD Radeon RX 6800M (12GB). Modern Baseline: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / AMD Radeon RX 6800M (12GB).
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD
2160p (UHD/4K) - Ultra (Ultra Preset, 4K (60 FPS Target))
CPU: Ensures absolutely no bottlenecks at the highest visual fidelity.
CPU (Laptop): Desktop-grade performance in a mobile chassis.
GPU: Powers the grueling 4K resolution, ensuring the VHS grain and atmospheric fog look incredibly sharp.
GPU (Laptop): Required to maintain a stable 60 FPS at 4K for smooth survival gameplay.
RAM: Optimizes system stability and ensures background applications don't interfere.
Storage: Gen4 NVMe SSD.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): Nvidia GeForce RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 25 GB available space
—
2160p (UHD/4K) - Ultra (4K @ 60 FPS - Official) (Ultra Preset, 2160p (4K) Resolution, FSR/DLSS Balanced/Performance Required)
CPU: Official Naughty Dog CPU spec for 4K/60FPS Ultra.
CPU (Laptop): Period-appropriate laptop equivalent: High-end mobile CPUs from 2022.
GPU: Official Naughty Dog desktop GPU for 4K Ultra 60FPS. Very demanding.
GPU (Laptop): Period-appropriate/Modern Baseline: Only top-tier mobile GPUs like RTX 3080M (16GB) or RTX 4080M can approach this target, heavily relying on DLSS/FSR Performance.
RAM: Official Naughty Dog recommended RAM for 4K Ultra.
Storage: NVMe SSD is mandatory.
—
memoryCPU: Intel Core i5-12600K / AMD Ryzen 9 5900X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB/12GB) or RTX 4070 Ti (12GB) / AMD Radeon RX 6800 XT (16GB) or RX 7900 XT (20GB)
laptop_macCPU (L): Intel Core i7-12700H or i9-12900H / AMD Ryzen 9 6900HX
laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce RTX 3080 Mobile (16GB, Max TGP) / AMD Radeon RX 6850M XT (12GB). Modern Baseline: NVIDIA GeForce RTX 4080 Mobile (12GB).
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD
save Overall Storage
Spec: 25 GB available space
Note: An SSD is highly recommended to eliminate texture pop-in and prevent deadly loading hitches when running through transition zones across the 30+ levels.
Type: Unknown
Spec: 100 GB NVMe SSD (Mandatory)
Note: An NVMe SSD is officially required for optimal performance, asset streaming, and to minimize shader compilation times. HDDs are not supported.
Type: NVMe
desktop_windows Operating System
Spec: Windows 10/11 64-bit
Explanation: A 64-bit operating system is strictly required for modern memory management to handle the large environmental textures and network syncing.
Spec: Windows 10 Version 1909 or newer (64-bit) / Windows 11 (64-bit)
Explanation: Only 64-bit operating systems with specified versions or newer are supported. DirectX 12 is required.
gamepad DirectX Version
Spec: Version 11
Explanation: DirectX 11 is utilized for broad hardware compatibility, offering a good balance of performance and visual fidelity for the lighting systems.
Spec: DirectX 12 Feature Level 12_0
Explanation: The game utilizes DirectX 12 for its rendering pipeline.
info_outline Other Game Notes
  • System requirements are verified against the official Steam storefront. Escape the Backrooms leverages Unreal Engine to render its highly atmospheric, liminal spaces, requiring substantial storage and a minimum of 4 CPU cores to stream assets smoothly.
  • Laptop Performance Note: Because of the unoptimized nature of continuous loading in certain massive levels and dynamic entity AI tracking across co-op sessions, laptops should ensure consistent cooling to avoid stuttering when transitioning between distinct Backrooms levels.
  • Laptop Consideration: G P U T G P: A relatively low TGP of 45W-60W (e.g., RTX 3050 Mobile) is adequate for 1080p rendering. Higher TGP (85W+) is recommended for 1440p resolutions to maintain a locked 60 FPS during chaotic chase sequences.
  • Laptop Consideration: Cooling Thermals: The continuous rendering of long, repeating hallways and proximity voice chat calculations will stress the CPU. Using a cooling pad is advised to prevent thermal throttling which can cause audio desync in co-op.
  • Laptop Consideration: C P U Power Limits: Set Windows power delivery to 'Performance'. Restricting the CPU power can cause severe lag spikes when an entity suddenly spawns or when the level geometry loads in.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is helpful to reduce input latency when performing quick 180-degree turns to shine a flashlight on pursuing Hounds, though not strictly mandatory.
  • Optimization Detail: Upscaling Tech: Standard resolution scaling is available. Lowering volumetric fog and shadow quality provides the most significant performance boosts on struggling hardware.
  • Optimization Detail: Key Settings Impact: Shadow Quality and Anti-Aliasing have the highest impact on GPU overhead. Lowering these can drastically improve framerates in heavy areas like the Boiler Room.
  • Game Name: Escape the Backrooms
  • Official PC system requirements as per Naughty Dog/Sony (March 2023 release). The game is known to be demanding on PC, especially for CPU and VRAM at higher settings. SSD is mandatory. Performance has improved with post-launch patches.
  • Laptop Performance Note: The Last of Us Part I on PC is very demanding. High-end gaming laptops with powerful, recent discrete GPUs (e.g., RTX 3070 Mobile or higher) are recommended for a good experience at 1080p High. Achieving high framerates at higher resolutions will require top-tier mobile hardware and careful settings optimization.
  • Laptop Consideration: G P U T G P: A very high TGP for the discrete GPU is crucial (e.g., 115W+ for RTX 3070M, 90W+ for RTX 3060M) as the game can heavily utilize the GPU.
  • Laptop Consideration: Cooling Thermals: Exceptional cooling is essential to prevent thermal throttling, which can significantly impact performance in this title.
  • Laptop Consideration: C P U Power Limits: A strong multi-core CPU with good sustained power limits is vital. The game can be CPU-bound in certain areas, even with powerful GPUs.
  • Laptop Consideration: M U X Switch Optimus: Utilizing a MUX switch or Advanced Optimus is highly recommended to maximize performance and avoid bottlenecks from the iGPU.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS Super Resolution and AMD FSR 2.2. These are highly recommended for achieving target framerates at higher resolutions or settings.
  • Optimization Detail: Key Settings Impact: Texture Quality (VRAM heavy), Shadow Quality, Draw Distance, Reflections, Ambient Occlusion, and Volumetric Effects significantly affect performance.
  • Sound card: DirectX compatible soundcard (Standard requirement for audio output.)
  • Peripherals: Windows-compatible keyboard, mouse, optional controller (DualSense, Xbox controllers supported) (Supports standard PC input devices and popular gamepads with haptic feedback on DualSense.)
  • Game Name: The Last of Us Part I
build Optimization Details
  • Upscaling Tech: Standard resolution scaling is available. Lowering volumetric fog and shadow quality provides the most significant performance boosts on struggling hardware.
  • Key Settings Impact: Shadow Quality and Anti-Aliasing have the highest impact on GPU overhead. Lowering these can drastically improve framerates in heavy areas like the Boiler Room.
  • Upscaling Tech: Supports NVIDIA DLSS Super Resolution and AMD FSR 2.2. These are highly recommended for achieving target framerates at higher resolutions or settings.
  • Key Settings Impact: Texture Quality (VRAM heavy), Shadow Quality, Draw Distance, Reflections, Ambient Occlusion, and Volumetric Effects significantly affect performance.
laptop Laptop Considerations
  • G P U T G P: A relatively low TGP of 45W-60W (e.g., RTX 3050 Mobile) is adequate for 1080p rendering. Higher TGP (85W+) is recommended for 1440p resolutions to maintain a locked 60 FPS during chaotic chase sequences.
  • Cooling Thermals: The continuous rendering of long, repeating hallways and proximity voice chat calculations will stress the CPU. Using a cooling pad is advised to prevent thermal throttling which can cause audio desync in co-op.
  • C P U Power Limits: Set Windows power delivery to 'Performance'. Restricting the CPU power can cause severe lag spikes when an entity suddenly spawns or when the level geometry loads in.
  • M U X Switch Optimus: A MUX switch is helpful to reduce input latency when performing quick 180-degree turns to shine a flashlight on pursuing Hounds, though not strictly mandatory.
  • G P U T G P: A very high TGP for the discrete GPU is crucial (e.g., 115W+ for RTX 3070M, 90W+ for RTX 3060M) as the game can heavily utilize the GPU.
  • Cooling Thermals: Exceptional cooling is essential to prevent thermal throttling, which can significantly impact performance in this title.
  • C P U Power Limits: A strong multi-core CPU with good sustained power limits is vital. The game can be CPU-bound in certain areas, even with powerful GPUs.
  • M U X Switch Optimus: Utilizing a MUX switch or Advanced Optimus is highly recommended to maximize performance and avoid bottlenecks from the iGPU.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for HD (720p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / AMD Radeon RX 560X (4GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / AMD Radeon RX 560X (4GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / AMD Radeon RX 560X (4GB)
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / AMD Radeon RX 6800M (12GB). Modern Baseline: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / AMD Radeon RX 6800M (12GB).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / AMD Radeon RX 6800M (12GB). Modern Baseline: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / AMD Radeon RX 6800M (12GB).
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4080 Mobile
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3080 Mobile (16GB, Max TGP) / AMD Radeon RX 6850M XT (12GB). Modern Baseline: NVIDIA GeForce RTX 4080 Mobile (12GB).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3080 Mobile (16GB, Max TGP) / AMD Radeon RX 6850M XT (12GB). Modern Baseline: NVIDIA GeForce RTX 4080 Mobile (12GB).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce RTX 3080 Mobile (16GB, Max TGP) / AMD Radeon RX 6850M XT (12GB). Modern Baseline: NVIDIA GeForce RTX 4080 Mobile (12GB).

For Escape the Backrooms Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT

For The Last of Us Part I Specifically

check_circle_outline Recommended based on listed requirements for HD (720p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or GTX 1050 Ti (4GB) / AMD Radeon RX 470 (4GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or GTX 1050 Ti (4GB) / AMD Radeon RX 470 (4GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or GTX 1050 Ti (4GB) / AMD Radeon RX 470 (4GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or GTX 1050 Ti (4GB) / AMD Radeon RX 470 (4GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or GTX 1050 Ti (4GB) / AMD Radeon RX 470 (4GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or GTX 1050 Ti (4GB) / AMD Radeon RX 470 (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or GTX 1050 Ti (4GB) / AMD Radeon RX 470 (4GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or GTX 1050 Ti (4GB) / AMD Radeon RX 470 (4GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or GTX 1050 Ti (4GB) / AMD Radeon RX 470 (4GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) or GTX 1050 Ti (4GB) / AMD Radeon RX 470 (4GB)
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) or RTX 3060 (8GB) / AMD Radeon RX 5800 XT (8GB) or RX 6600 XT (8GB) (Note: RX 5800 XT likely typo for RX 5700 XT)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) or RTX 3060 (8GB) / AMD Radeon RX 5800 XT (8GB) or RX 6600 XT (8GB) (Note: RX 5800 XT likely typo for RX 5700 XT)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) or RTX 3060 (8GB) / AMD Radeon RX 5800 XT (8GB) or RX 6600 XT (8GB) (Note: RX 5800 XT likely typo for RX 5700 XT)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) or RTX 3060 (8GB) / AMD Radeon RX 5800 XT (8GB) or RX 6600 XT (8GB) (Note: RX 5800 XT likely typo for RX 5700 XT)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) or RTX 3060 (8GB) / AMD Radeon RX 5800 XT (8GB) or RX 6600 XT (8GB) (Note: RX 5800 XT likely typo for RX 5700 XT)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) or RTX 3060 (8GB) / AMD Radeon RX 5800 XT (8GB) or RX 6600 XT (8GB) (Note: RX 5800 XT likely typo for RX 5700 XT)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) or RTX 3060 (8GB) / AMD Radeon RX 5800 XT (8GB) or RX 6600 XT (8GB) (Note: RX 5800 XT likely typo for RX 5700 XT)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) or RTX 3060 (8GB) / AMD Radeon RX 5800 XT (8GB) or RX 6600 XT (8GB) (Note: RX 5800 XT likely typo for RX 5700 XT)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) or RTX 3060 (8GB) / AMD Radeon RX 5800 XT (8GB) or RX 6600 XT (8GB) (Note: RX 5800 XT likely typo for RX 5700 XT)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) or RTX 3060 (8GB) / AMD Radeon RX 5800 XT (8GB) or RX 6600 XT (8GB) (Note: RX 5800 XT likely typo for RX 5700 XT)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Ti (11GB) or RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Ti (11GB) or RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Ti (11GB) or RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Ti (11GB) or RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Ti (11GB) or RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Ti (11GB) or RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Ti (11GB) or RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB (2x32GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Ti (11GB) or RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Ti (11GB) or RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Ti (11GB) or RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) or RTX 4070 Ti (12GB) / AMD Radeon RX 6800 XT (16GB) or RX 7900 XT (20GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) or RTX 4070 Ti (12GB) / AMD Radeon RX 6800 XT (16GB) or RX 7900 XT (20GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) or RTX 4070 Ti (12GB) / AMD Radeon RX 6800 XT (16GB) or RX 7900 XT (20GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) or RTX 4070 Ti (12GB) / AMD Radeon RX 6800 XT (16GB) or RX 7900 XT (20GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) or RTX 4070 Ti (12GB) / AMD Radeon RX 6800 XT (16GB) or RX 7900 XT (20GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) or RTX 4070 Ti (12GB) / AMD Radeon RX 6800 XT (16GB) or RX 7900 XT (20GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) or RTX 4070 Ti (12GB) / AMD Radeon RX 6800 XT (16GB) or RX 7900 XT (20GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) or RTX 4070 Ti (12GB) / AMD Radeon RX 6800 XT (16GB) or RX 7900 XT (20GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) or RTX 4070 Ti (12GB) / AMD Radeon RX 6800 XT (16GB) or RX 7900 XT (20GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB/12GB) or RTX 4070 Ti (12GB) / AMD Radeon RX 6800 XT (16GB) or RX 7900 XT (20GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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