Select Games to Compare
Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.
Enshrouded vs Dying Light 2 Stay Human
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jan 24, 2024 | Feb 4, 2022 |
| Developer | |
| Keen Games GmbH | Techland |
| Publisher | |
| Keen Games GmbH | Techland Publishing |
| Genre(s) | |
| Survival Action RPG, Open World, Voxel Crafting, Action-Adventure, Co-op | Action RPG, Open World, Survival Horror, Parkour, First-Person |
| Engine | |
| Holistic Engine (Proprietary Custom Voxel Engine) | C-Engine (Techland's in-house engine) |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.0 / 5.0 |
| Current Price (USD) | |
| $29.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
|
|
| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
|
|
| Key Collectibles | |
|
|
| Key Themes | |
|
|
| colorize Combat & Gear | |
| Weapons Overview | |
|
|
| Armor / Gear Sets | |
|
|
| Outfits/Customization | |
|
|
| trending_up Progression & Upgrades | |
| Skills & Progression | |
|
Progression in Enshrouded merges survival crafting with an expansive, interconnected 360-degree skill tree. Players earn skill points by completing quests and chopping down Shroud Roots, branching freely across three core archetypes: Warrior (specializing in heavy two-handed weaponry, shield parries, tank resilience, and health regeneration), Ranger (focusing on bows, specialty explosive arrows, stamina efficiency, stealth, and critical headshots), and Mage (channeling staffs, wands, healing auras, and devastating elemental spells like Chain Lightning and Meteor). The central hub progression centers around the 'Flame Altar': spending gathered Sparks, monster trophies, and resources strengthens the Flame, permanently raising player attribute caps, extending the Shroud survival timer, and unlocking access to higher-tier red Shroud zones. |
Aiden has two main skill trees: Combat (unlocking new melee moves, weapon proficiency, and toughness) and Parkour (unlocking advanced traversal abilities like wall runs, slides, and improved jumps). Skill points are earned by performing combat actions and parkour maneuvers respectively. Inhibitors, found in GRE containers, are used to upgrade Health and Stamina, which also gate access to higher-tier skills. Crafting allows Aiden to create weapon mods, consumables (medkits, boosters), and throwable items using scavenged resources. Blueprints for crafting are found or earned. |
| public World & Exploration | |
| World & Level Design | |
|
Embervale is a colossal, seamless handcrafted open world spanning diverse geographical and climatic zones. Major regions include the Springlands (rolling green meadows, abandoned farming hamlets, and the iconic Braelyn Bridge), the Revelwood (a dense temperate forest of colossal ancient trees, spider-infested hollows, and overgrown ruins), the Nomad Highlands (arid sandstone savannas, rugged canyons, and fortified Scavenger mining outposts), the Kindlewastes (a scorching desert plateau dotted with ancient sun temples and deadly dunes), and the Albaneve Summits (treacherous frozen peaks with howling blizzards and steep glaciers). Cutting across all regions are sunken valley depressions smothered in the deadly Shroud, requiring careful timer management. |
The City of Villedor is significantly larger than Harran from the first game, divided into two main districts: Old Villedor (a more classic European-style area with smaller buildings, easier for early parkour) and the Central Loop (a modern downtown area with skyscrapers, requiring advanced parkour tools like the grappling hook and paraglider). There are also surrounding areas, GRE Quarantines, and Dark Hollows. The map is dense with verticality, encouraging rooftop traversal. |
| Playable Vehicles | |
|
|
| Notable Fauna/Mounts | |
|
|
| book Story & Characters | |
| Main Characters | |
|
|
| Example Missions | |
|
|
| people Multiplayer | |
| Multiplayer Details | |
|
Supports drop-in/drop-out cooperative multiplayer for 1 to 16 players on both player-hosted worlds and dedicated servers. The game emphasizes collaborative progression: all players in a session contribute to and benefit from shared Flame Altars, unlocked craftspeople recipes, and fast-travel spires. Dynamic difficulty scaling adjusts enemy health, damage, and horde reinforcements based on party size, while complementary skill trees encourage dedicated team roles (such as front-line tanks taunting bosses while healers cast restorative auras and rangers apply poison debuffs). |
Features a 4-player online cooperative mode, allowing players to experience the entire main story campaign and most side activities together. Players can join a host's game, and progression is largely tied to the host, though players retain their character progression and inventory. Co-op enhances combat and exploration with team tactics. |
| extension Editions & DLC | |
| Available Editions | |
|
Enshrouded is available on PC via Steam at $29.99 USD ($23.99 during periodic sales), which includes full access to all Early Access updates and the upcoming Version 1.0 commercial launch on October 15, 2026. A planned 'Flameborn Supporter Edition' ($39.99 USD) packages the full game alongside the official digital orchestral soundtrack composed by German composers, an interactive digital lore and concept art book, and exclusive cosmetic building block materials (such as Imperial Marble and Gilded Stone bricks). |
Available in Standard, Deluxe, and Ultimate Editions. Deluxe Edition included digital artbook, soundtrack, exclusive weapon charms, wallpapers, comic, and the first story DLC ('Bloody Ties'). Ultimate Edition included all Deluxe content, plus the second story DLC (yet to be released as of mid-2024), 2h Night XP Boost, crafting items, and two more outfit/weapon skin packs. A Collector's Edition with physical items was also available. |
| Post-Launch Content / DLC | |
|
Keen Games has maintained an aggressive development cadence driven by player-voted features on Feature Upvote. Major updates leading into Version 1.0 include the introduction of dynamic weather and water biomes, animal husbandry and pet companions, musical instruments with bardic buffs, customizable server world modifiers, instanced dungeon Hollow Halls, and expanded mountain regions. Post-1.0 plans include seasonal festivals, community building contests, and official modding support. |
Techland has committed to 5+ years of post-launch support. The first story DLC, 'Bloody Ties' (arena combat themed), has been released. A second major story DLC is planned. Numerous free updates have added new content, features (like transmog, new parkour challenges, graphics options), seasonal events, and cosmetic packs (Chapter Agents, skin bundles). |
| help_outline FAQ | |
| Frequently Asked Questions | |
|
|
| build Technical Details | |
| Graphics & Visual Fidelity | |
|
Rendered in Keen Games' proprietary custom voxel engine, Enshrouded produces breathtaking vistas with painterly fantasy lighting. Realistic day-night cycles illuminate rolling hills and ruined castles, while dense blue Shroud mist blankets low-lying valleys with volumetric godrays. The voxel tech allows micro-level architectural detail where bricks, wood grain, and carved stone blend naturally into the natural terrain without jagged blockiness. |
Powered by Techland's C-Engine, the game showcases a detailed and dilapidated urban environment. It features advanced lighting, dense geometry, volumetric fog, and detailed character/infected models. Ray tracing options (Global Illumination, Shadows, Reflections, Ambient Occlusion) are available on PC and current-gen consoles, significantly enhancing visual fidelity but also being very demanding. |
| Audio & Soundtrack | |
|
The soundscape evokes a rich sense of ancient mystery and high adventure. Acoustic guitars, lutes, and gentle orchestral strings create a serene, pastoral ambiance while building and tending settlements in the sunlit Overworld. In contrast, descending into the Shroud immediately transitions the score into haunting, dissonant ambient drones punctuated by eerie whispering winds and screeching mutants. Combat audio delivers crunchy satisfaction: booming shield parries, resonant bowstring twangs, and the thunderous crumbling of voxel terrain under heavy hammer impacts. |
Original score composed by Olivier Deriviere, featuring a dynamic system that adapts the music to gameplay intensity and player actions (e.g., during parkour sequences or intense combat). Sound design emphasizes visceral melee impacts, distinct infected vocalizations, and the atmospheric tension of night-time exploration. The Biomarker's ticking sound adds to the infection mechanic's urgency. |
| User Interface (UI/UX) | |
|
The game features a sleek, modern fantasy UI designed for seamless controller and keyboard/mouse navigation. A prominent countdown dial indicates remaining Shroud survival time when venturing into the fog. The inventory system features clear rarity color-coding (Common, Uncommon, Rare, Epic, Legendary), stack-sorting buttons, and quick-deposit hotkeys for base storage chests. The building interface offers an intuitive visual block selector allowing players to place individual voxels, pre-fabricated walls, staircases, and ornate architectural trim with snap-to-grid accuracy. |
First-person HUD displaying health, stamina, infection timer (biomarker), equipped weapon/tool, and objective markers. A compass aids navigation. Crafting and inventory menus are accessible. Skill trees are visually represented. The day-night cycle and infection status are prominent UI elements. |
| Accessibility Options | |
|
Keen Games has implemented comprehensive accessibility settings: fully customizable controller and keyboard keybindings, toggleable camera bobbing and screenshake sliders, adjustable FOV up to 110 degrees, dedicated colorblind presets (Protanopia, Deuteranopia, Tritanopia) that enhance HUD reticles and Shroud boundary markers, scalable interface text, and extensive server world settings (including custom death penalties, stamina drain rates, and daytime length sliders). |
Offers a range of accessibility options: customizable controls (key remapping on PC), subtitle customization (size, background, speaker names), colorblind modes, options to change QTEs from taps to holds, aim assist, adjustable FOV (PC), motion blur toggle, head bob toggle, and various audio/visual cues. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended RT (1080p ~60 FPS, High RT Preset) (Ray Tracing High Preset (likely with DLSS/FSR Quality/Performance)) CPU: CPU for 1080p/60FPS with RT. CPU (Laptop): High-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS with High RT. GPU (Laptop): High-end RT capable laptop GPUs. 8GB+ VRAM crucial, upscaling vital. RAM: 16GB RAM required. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more stable high RT experience.** layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| 1080p (Full HD) - Recommended (High/Quality Preset, 1080p (60-90 FPS Target)) CPU: Official recommended hexa/octa-core desktop processors ensuring smooth 60+ FPS during large base builds and multiplayer raids. CPU (Laptop): High-efficiency 8-core mobile CPU sustaining locked 60 FPS across all biomes. GPU: Official recommended graphics cards delivering silky-smooth 60-90 FPS at 1080p on High visual presets. GPU (Laptop): Maintains locked 60-75 FPS on 1080p high-refresh laptop displays. RAM: Optimal memory bandwidth preventing micro-stutter when navigating complex multi-tiered voxel structures. Storage: Virtually eliminates world loading pauses and ensures rapid fast-travel transitions. | |
memoryCPU: Intel Core i7-8700 (3.7 GHz 6-Core) / AMD Ryzen 7 2700X (3.7 GHz 8-Core) developer_boardGPU: NVIDIA GeForce RTX 2070 Super (6GB+ VRAM) / AMD Radeon RX 6700 XT (6GB+ VRAM) / Intel Arc A770 laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4060 Mobile (80W+) layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe M.2 SSD | — |
| 1080p (Full HD) - Minimum RT (1080p ~30 FPS, Low RT Preset) (Ray Tracing Low Preset (likely with DLSS/FSR Quality/Balanced)) CPU: CPU for 1080p/30FPS with RT. CPU (Laptop): Mid-to-high range laptop CPU. GPU: Minimum desktop GPU for 1080p/30FPS with RT. GPU (Laptop): Entry-level RT capable laptop GPUs. Upscaling essential. RAM: 16GB RAM required. Storage: SSD required. | |
| — | memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / RTX 4050 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be significantly better for RT.** layersRAM: 16 GB saveStorage (Tier): 60 GB SSD |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF) CPU: Recommended desktop CPU for 1080p/60FPS without RT. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High without RT. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 6600M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.** layersRAM: 16 GB saveStorage (Tier): 60 GB SSD |
| 1080p (Full HD) - Minimum (Low/Performance Preset, 1080p (30-45 FPS Target with Upscaling)) CPU: Official baseline quad-core desktop processors capable of executing core voxel meshing and physics loops. CPU (Laptop): Entry-level quad-core mobile CPU delivering playable 30-40 FPS in solo exploration. GPU: Official minimum dedicated 6GB VRAM graphics cards delivering stable 30-45 FPS at 1080p. GPU (Laptop): Provides smooth 35-45 FPS on 1080p laptop panels with FSR Quality mode enabled. RAM: Official minimum system memory required to store uncompressed voxel chunks and active biome data. Storage: Adequate drive capacity for the base game installation, cache files, and regular content patches. | |
memoryCPU: Intel Core i5-6400 (2.7 GHz 4-Core) / AMD Ryzen 5 1500X (3.5 GHz 4-Core) developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB VRAM) / AMD Radeon RX 580 (6GB VRAM) / Intel Arc A380 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 16 GB saveStorage (Tier): 60 GB available space (SATA SSD / HDD) | — |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset, No Ray Tracing) (Low Preset, Ray Tracing OFF) CPU: Minimum desktop CPU for 1080p at lower settings without RT. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended. GPU: Minimum desktop GPU for 1080p at lower settings without RT. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum. RAM: Minimum RAM requirement. Storage: HDD is absolute minimum, expect long load times. | |
| — | memoryCPU: Intel Core i3-9100 or AMD Ryzen 3 2300X developer_boardGPU: NVIDIA GeForce GTX 1050 Ti (4GB) or AMD Radeon RX 560 (4GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Low/Medium.** layersRAM: 8 GB saveStorage (Tier): 60 GB HDD |
| 1440p (QHD/2K) - High RT (1440p ~60 FPS, High RT Preset with DLSS/FSR Performance) (Ray Tracing High Preset, DLSS/FSR Performance) CPU: Desktop CPU for 1440p/60FPS with RT. CPU (Laptop): Top-tier laptop CPUs. GPU: Desktop GPU for 1440p/60FPS with High RT. GPU (Laptop): Flagship laptop GPUs needed. 12GB+ VRAM essential. RAM: 32GB RAM strongly recommended. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-11700K or AMD Ryzen 9 5900X developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4070 Ti (12GB) laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HX or better laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. Even then, fine-tuning settings and upscaling will be essential.** layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| 1440p (QHD/2K) - Enthusiast (Ultra/Epic Preset, 1440p (90-120 FPS Target with DLSS/FSR Quality)) CPU: Large L3-cache desktop CPU ensuring consistent frametime pacing during massive 16-player base construction. CPU (Laptop): High-power mobile processor maintaining 90+ FPS on QHD laptop panels. GPU: Powers crisp 1440p resolution with maximum volumetric fog, high-res textures, and realistic particle lighting. GPU (Laptop): Delivers fluid 80-110 FPS on native 1440p gaming laptops. RAM: Abundant system memory ensuring seamless multitasking and zero voxel chunk swapping. Storage: Near-instantaneous loading times and rapid chunk streaming. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W) layersRAM: 32 GB saveStorage (Tier): 60 GB PCIe Gen4 NVMe M.2 SSD | — |
| 2160p (UHD/4K) - Ultra (Max Ultra Preset, 4K (60-120 FPS with DLSS/FSR Quality)) CPU: Top-tier gaming processor delivering peak frame throughput for extreme 4K resolution gameplay. CPU (Laptop): Desktop-replacement mobile CPU capable of driving external 4K monitors with locked frame pacing. GPU: Flagship 4K GPU rendering lush forests, ancient cathedrals, and swirling blue Shroud mist in breathtaking Ultra HD. GPU (Laptop): Premier mobile flagship GPU delivering locked 4K 60-90 FPS with Frame Generation. RAM: Ultra-fast memory bandwidth eliminating all hardware bottlenecks. Storage: Peak NVMe transfer speeds ensuring instant game launch and map loading. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 60 GB PCIe Gen4/Gen5 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra RT (2160p/4K ~60 FPS, Medium/High RT Preset with DLSS/FSR Ultra Performance) (Ray Tracing Medium/High, DLSS/FSR Ultra Performance) CPU: Desktop CPU for 4K/60FPS with RT. CPU (Laptop): Flagship laptop CPUs absolute necessity. GPU: Top-tier desktop GPU for attempting 4K/60FPS with RT, heavily reliant on upscaling. GPU (Laptop): The absolute best laptop GPU available, and will still struggle without aggressive upscaling and optimized RT settings. RAM: 32GB RAM essential. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 7900X developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Achieving stable 4K/60FPS with high ray tracing settings on a laptop is extremely challenging. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be required for a more comfortable experience at this level. (Highly Speculative)** layersRAM: 32 GB saveStorage (Tier): 60 GB NVMe SSD |
| save Overall Storage | |
Spec: 60 GB available space (Solid State Drive Recommended) Note: Solid-state storage is strongly recommended to prevent asset streaming hitches during high-speed gliding and fast-travel transitions. Type: SSD | Spec: 60 GB available space (SSD Recommended). Note: An NVMe SSD is recommended for the best experience due to asset streaming and fast loading. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit / Windows 11 64-bit Explanation: Requires a 64-bit Windows operating system supporting low-overhead multi-threaded graphics APIs and modern memory addressing. | Spec: Windows 7 (No longer officially supported post-launch updates), Windows 10, Windows 11 (64-bit versions only) Explanation: 64-bit Windows 10 or Windows 11 is recommended for ongoing support and best performance. |
| gamepad DirectX Version | |
| Spec: DirectX 12 / Vulkan compatible Explanation: Utilizes modern low-level graphics APIs for high-performance multi-threaded draw calls, dynamic voxel chunk meshing, and volumetric fog scattering. | Spec: DirectX 11 (DirectX 12 recommended for ray tracing and potentially better performance on compatible hardware) Explanation: DX11 is minimum, DX12 offers advanced features. |
| info_outline Other Game Notes | |
|
|
| build Optimization Details | |
|
|
| laptop Laptop Considerations | |
|
|
info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Enshrouded Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.