Select Games to Compare

search close
search close

Select up to 2 games to compare side-by-side.

💻
Mobile Hardware & Thermal Intelligence (2026)
Gaming on a Laptop? Check Real-World Compatibility

Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.

Test Laptop Specs → ⚖️ Compare Laptops

ENDLESS Legend 2 vs Elta: Defy All Gods

close close
info General Information
Release Date
Sep 17, 2026 Mar 30, 2027
Developer
AMPLITUDE Studios Afterburner Studios
Publisher
Hooded Horse Focus Entertainment
Genre(s)
4X Turn-Based Strategy / Fantasy 4X Science-Fantasy Action-Platformer / 3D Metroidvania
Engine
Unity Engine (Custom Amplitude 4X Architecture) Unreal Engine 5
stars Ratings & Price
Content Rating
Teen Teen (ESRB)
Avg. User Rating
4.1 / 5.0 4.8 / 5.0
Current Price (USD)
$49.99 $49.99
tune Key Specs
Quick Highlights
  • Combat System: Turn-Based Tactical Battles on Hexagonal Battlefields
  • Economy System: FIDS (Food, Industry, Dust, Science) & Luxury/Strategic Resource Exploitation
  • Key Innovation: Dynamic Tidefall mechanic that exposes new landmasses mid-game
  • Combat System: Tri-Stance Martial Arts / Companion Assists
  • Progression: Dual-Evolution (Player & Companion)
sports_esports Gameplay & Mechanics
Companions/Followers
  • Scout Falcon: Expands exploration vision range across hex tiles and reveals stealth units hidden in woodland terrain.
    Avian
  • Dust Sprite: Passively increases the hero's Dust generation per turn and enhances spell-casting potency.
    Energy Familiar
  • Elta: Provides essential elemental crowd control (fire, frost) and evolves into a highly powerful combat entity as the story progresses.
    Fallen Deity (Draconic)
Key Collectibles
  • Endless Archive Relics: Excavated from ancient Endless ruin sites across the surface and newly exposed seabed trenches.
  • Pure Dust Geodes: Harvested from deep mineral fissures revealed during major planetary Tidefall events.
  • Essences: Dropped by defeated enemies or found in hidden alcoves, essential for the affix crafting system.
Key Themes
  • 4X Strategy
  • Turn-Based Empire Building
  • Dynamic World Shifting
  • High Fantasy
  • Sci-Fi Lore
  • Faction Asymmetry
  • Tactical Hex Combat
  • Science-Fantasy
  • Retribution
  • Divine Rebellion
  • Vengeance vs. Survival
  • Exile
  • Mysticism and Technology
colorize Combat & Gear
Weapons Overview
  • Titanium Halberd: Polearm
    Sturdy forged halberd offering significant defensive counter-attack damage against mounted units.
  • Hyperium Beam Glaive: Energy Glaive
    High-tech hybrid weapon that channels Dust energy to vaporize enemy armor plating.
  • Palladian Arc Crossbow: Ranged Crossbow
    Fires energized crystalline bolts capable of arching shock damage between tightly grouped infantry.
  • Tri-Stance Martial Arts: Unarmed Combat
    Victus utilizes heavy punches, sweeping strikes, and aerial drop kicks, switching between three fluid stances to shatter enemy guards.
  • Kinetic Magic: Energy Spells
    Devastating area-of-effect magical attacks fueled by energy accumulated through successful melee strikes.
  • Elemental Assists: Companion Abilities
    Elta's supportive attacks, such as fire breath and frost strikes, used for vital crowd control during overwhelming encounters.
Armor / Gear Sets
  • Adamantian Bastion Plate: Heavy reinforced plate armor granting high kinetic and blunt damage resistance to front-line commanders.
  • Dust-Weave Cloak: Light ceremonial garment imbued with Dust that grants increased movement speed and evasion in tactical skirmishes.
  • Essence-Infused Accessories: Base items that can be heavily modified at altars, adding mathematically driven affixes and passive bonuses.
Outfits/Customization
  • Sheredyn Imperial Uniform: Polished bronze and crimson ceremonial attire reflecting the proud military lineage of the Sheredyn.
  • Spore-Woven Vestments: Organic fibrous robe woven from photosynthetic coral threads, adapting to seasonal atmospheric changes.
  • Warrior Monk Garb: Base attire for Victus, likely reflecting his nomadic heritage; specific customization options unconfirmed but expected.
trending_up Progression & Upgrades
Skills & Progression

Deep progression mechanics divided between Faction Technology Eras (Era I through Era V) and Hero Character Skill Trees. Technologies unlock advanced city districts, military unit classes, luxury exploitation facilities, and Dust manipulation rites. Heroes feature four specialized skill paths: Commander (army combat buffs), Governor (provincial FIDS production bonuses), Explorer (ruin excavation and movement), and Faction-Specific Affinity (unlocking unique racial powers such as Coral Inoculation or Dust Transmutation).

Character progression abandons traditional linear stat increases in favor of a dual-evolution system. Victus unlocks an expanded arsenal of martial arts moves, enhancing the dynamic tri-stance combat system. Simultaneously, the companion Elta undergoes a physical and magical evolution, transforming from a supportive draconic familiar into a powerful divine entity, unlocking new elemental crowd-control abilities (e.g., fire, frost). A deep, RPG-lite itemization system allows players to utilize 'Essence' at designated altars—facilitated by an NPC known as 'the Witch'—to append mathematically driven affixes to items, altering stat distributions or granting passive combat bonuses. This intertwines narrative progression with mechanical capability, as players constantly adapt their loadouts and stances to overcome increasingly difficult encounters.

public World & Exploration
World & Level Design

Procedurally generated hexagonal planetscapes ranging from Tiny duels (2 players) to Huge continents (8 players). Maps are partitioned into distinct climatic regions: Coral Reef Basins, Basalt Volcanic Ridges, Sunken Endless Grottos, and Verdant Inland Prairies. The revolutionary Tidefall mechanic dynamically alters planetary geography mid-campaign, causing ocean levels to permanently or periodically recede, exposing brand-new landmasses, natural chokepoints, resource nodes, and minor faction ruins.

The world design is heavily structured around 3D metroidvania philosophies, meaning the map is an interconnected, complex geographical puzzle rather than a series of linear levels. The game features three primary, sprawling biomes confirmed to include treacherous icy cliffs, vast desert canyons, and suspended cloud islands. A specific area internally referred to as the 'Hollow' utilizes custom rendering pipelines to create a darker, grittier atmosphere. Progression through these biomes is strictly gated by the player's evolving traversal capabilities, requiring extensive backtracking as new acrobatic skills—like wall-running and mid-air dashes—are unlocked. The environments are densely packed with hidden paths, secret alcoves, and collectibles, rewarding spatial memory and meticulous exploration. A robust fast-travel system via 'town portals' connects the vast regions.

Playable Vehicles
  • Dust Skiff: Naval Transport
    Swift wooden and metal vessel powered by Dust sails, engineered for transporting army divisions across oceanic straits.
  • Seabed Crawler: Heavy Mobile Harvester
    Rugged tracked industrial vehicle deployed to extract rare luxury resources from hazardous drying tidal basins.
  • None
    Traversal is entirely reliant on Victus's evolving acrobatic toolkit, including double jumps, wall-running, and mid-air dashes, rather than vehicles.
Notable Fauna/Mounts
  • Tidefall Leviathan: Leviathan saiadhensis
    Massive aquatic beast that roams receding oceanic trenches, posing hazardous threats to early coastal expansion.
  • Chittering Drone: Insectoid necrophagis
    Swarms of aggressive subterranean scavenger insects that spawn from untamed corrupted hives.
  • Elta (Draconic Form): Diminished Dragon-Deity
    Serves as the player's constant companion, evolving physically and magically to provide essential combat support.
book Story & Characters
Main Characters
  • Garin of Sheredyn: High Commander
    Steadfast veteran who commands the vanguard of the Kin of Sheredyn, prioritizing order and discipline.
  • High Aspect Mother: Colony Matriarch
    Mystical consciousness directing the bio-organic growth and diplomatic spread of the Aspects.
  • Duke Vane: Lord Marshal
    Aristocratic spectral commander seeking Dust reserves to fuel his immortal crusade.
  • Victus: Protagonist / Warrior Monk
    An elite fighter seeking retribution and a home for his exiled people, utilizing visceral martial arts to dismantle a divine pantheon.
  • Elta: Companion / Fallen Deity
    A lost god seeking restoration, physically evolving alongside Victus to unleash devastating elemental attacks.
  • The Witch: NPC / Upgrades
    A crucial character located near the affix altars who facilitates the game's deep item enhancement system.
  • The Corrupted Pantheon: Antagonists / Bosses
    The tyrannical divine entities currently ruling the planet, serving as massive set-piece boss encounters.
Example Missions
  • Unveiling the Deep: Exploration & Quest
    Explore newly exposed seabed ruins following the first Tidefall event and retrieve the Endless Datacore.
  • Securing the Bastion: Empire Defense
    Construct an upgraded fortified district in your capital and repel an incoming wave of hostile raiders.
  • The Grand Assimilation: Diplomacy & Pacification
    Complete a diplomatic or martial task for a neighboring minor faction to integrate their forces into your armies.
  • The Reawakening: Main Story
    Locate and forge a pact with the diminished deity Elta upon crash-landing on the hostile planet.
  • Dismantle the Pantheon: Campaign Gauntlet
    Traverse the massive, interconnected biomes and defeat the corrupted gods ruling each region to restore Elta's power.
people Multiplayer
Multiplayer Details

Online turn-based multiplayer supporting up to 8 players in simultaneous or sequential turn modes. Includes private lobby hosting, global matchmaking, ranked ladders, custom map seed sharing, and AI hot-join substitution for dropped players.

Elta: Defy All Gods is strictly a single-player action-adventure game. Despite datamined anomalies referencing 'team-based multiplayer mechanics,' industry consensus asserts these were likely residual code or engine stress tests, as the core design is entirely focused on the solo journey of Victus and his companion Elta.

extension Editions & DLC
Available Editions

1) Standard Edition ($49.99 / launch promo $24.99): Full 1.0 game including all launch factions, multiplayer, and modding tools. 2) Supporter Pack ($9.99): Exclusive cosmetic faction skins, alternate hero portraits, digital artbook showcasing concept designs of Saiadha, and the complete official digital soundtrack composed by Arnaud Roy (FlybyNo).

While official pricing and specific editions remain strictly embargoed ahead of the targeted Q1 2027 launch, the game is being positioned as a premium AA title. Standard editions are expected for PlayStation 5, Xbox Series X|S, and PC (Steam). Given the publisher's aggressive strategy—which includes a multi-platform public demo on October 1, 2026—deluxe editions offering early access, digital artbooks, or exclusive cosmetic martial arts gi are highly likely, though not yet formally announced. The Xbox version fully integrates with Microsoft's ecosystem, supporting cloud saves and cross-platform achievements.

Post-Launch Content / DLC

Amplitude Studios and publisher Hooded Horse have committed to extensive post-launch support guided by the Games2Gether community platform. Post-launch plans include periodic balance patches, seasonal community challenges, minor faction expansion packs, and major paid DLCs introducing returning Endless races and new oceanic naval mechanics.

As of August 2026, Focus Entertainment and Afterburner Studios have not announced any post-launch DLC roadmaps, expansion passes, or cosmetic microtransactions. The developers appear entirely focused on delivering a complete, feature-rich base experience for the Q1 2027 launch. However, the inherent metroidvania structure of the game easily accommodates potential future map expansions, new biomes, or endgame boss gauntlets if the title performs well commercially.

help_outline FAQ
Frequently Asked Questions
  • Q: What is ENDLESS Legend 2?
    A: ENDLESS Legend 2 is a 4X fantasy turn-based strategy game developed by AMPLITUDE Studios and published by Hooded Horse, set on the ever-changing oceanic world of Saiadha.
  • Q: When was ENDLESS Legend 2 released?
    A: The game entered Steam Early Access on September 22, 2025, and celebrated its official 1.0 worldwide launch on September 17, 2026 across PC, PlayStation 5, and Xbox Series X/S.
  • Q: What is the Tidefall mechanic?
    A: Tidefall is a dynamic environmental mechanic where global oceans recede over the course of a match, permanently exposing new landmasses, resources, and ruins for players to colonize and contest.
  • Q: Does ENDLESS Legend 2 have multiplayer?
    A: Yes, it supports up to 8 players in online multiplayer with simultaneous turns, cross-platform lobby support, and integrated community matchmaking.
  • Q: What engine was used to develop ENDLESS Legend 2?
    A: The game was built using a heavily customized version of the Unity Engine, tailored specifically for Amplitude's complex multi-threaded 4X simulation and UI architecture.
  • Q: What kind of game is Elta: Defy All Gods?
    A: It is a science-fantasy action-platformer that blends the weighty, combo-driven combat of a 3D brawler with the interconnected map design and exploration of a metroidvania.
  • Q: When can I play Elta: Defy All Gods?
    A: A free, multi-platform public demo will be available on October 1, 2026. The full commercial release is targeted for Q1 2027 (rumored March 30, 2027) on PS5, Xbox Series X|S, and PC.
  • Q: How does the combat system work?
    A: Victus uses a fluid 'tri-stance' martial arts system, switching styles to break enemy guards. Successful melee strikes build energy, which can be unleashed as powerful magic attacks, all while managing elemental assists from the companion, Elta.
  • Q: Is there loot or an upgrade system?
    A: Yes, while weapons are unarmed martial arts, the game features a deep RPG-lite system where players collect 'Essences' to add affixes and stat bonuses to items via an altar, facilitated by an NPC called the Witch.
  • Q: Are the datamined rumors about guns and multiplayer true?
    A: It is highly unlikely. Dataminers found references to modern firearms (like a FAMAS) and team multiplayer, but industry analysts believe these were merely residual code or engine stress tests for Unreal Engine 5, not features intended for this game.
build Technical Details
Graphics & Visual Fidelity

Rendered in a vibrant stylized fantasy aesthetic, featuring dynamic volumetric clouds, rich terrain elevation shaders, shifting coastal waters during Tidefall events, distinct cultural architecture for each empire, and animated hex-grid combat boards.

Built on Unreal Engine 5, the game delivers AAA-adjacent visual fidelity. It features expansive, highly detailed environments blending decaying industrial tech with ancient religious architecture. The developers utilize custom URP Colour LUTs to give specific biomes unique visual identities, such as the desaturated, gritty look of the 'Hollow.' Combat is highlighted by stylized, anime-inspired finisher animations, dynamic lighting from magical attacks, and fluid, responsive character animations that seamlessly transition between platforming and brawling.

Audio & Soundtrack

An evocative, atmospheric original soundtrack composed by long-time Amplitude collaborator Arnaud Roy (FlybyNo). Blending haunting vocal hymns, traditional acoustic instruments, and futuristic ambient synthesis, accompanied by punchy orchestral brass during tactical battles.

The sound design emphasizes the satisfying weight and impact of the martial arts combat, with visceral audio feedback for successful strikes and guard breaks. The musical score is expected to reflect the science-fantasy setting, blending ethereal, holy motifs associated with the corrupted gods and derelict temples with intense, adrenaline-fueled tracks during high-stakes boss encounters.

User Interface (UI/UX)

Amplitude's signature vector-minimalist UI with smooth tactical zoom. Players can seamlessly pull back from micro-level district management to a parchment-styled strategic world atlas. Features clear FIDS resource tooltips, intuitive diplomatic wheel menus, and comprehensive battle timeline indicators.

The game incorporates a dynamic camera system utilizing 'tile wall fading,' ensuring that foreground geometry becomes transparent so as not to obstruct the player's view during intense wall-running or chaotic combat. The combat UI requires players to monitor their accumulated energy gauge for magic attacks and track the cooldowns of Elta's elemental assist abilities, maintaining a clean visual style that emphasizes the action on screen.

Accessibility Options

Includes comprehensive colorblind accessibility presets (Protanopia, Deuteranopia, Tritanopia), scalable UI elements (up to 200%), fully rebindable keyboard and gamepad controls, turn-timer pauses in tactical engagements, and high-contrast text rendering.

While a comprehensive list of accessibility options has not been finalized, the inclusion of features such as customizable controls, scalable UI, and potentially difficulty or timing assists is standard for modern titles published by Focus Entertainment, aiming to make the demanding tri-stance combat approachable to a wider audience.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (Low/Medium Settings, 1080p Target 30-45fps (Official Steam Minimum Specification))
CPU: Official Steam minimum requirement. Capable of handling baseline turn simulations and low-density early-game maps.
CPU (Laptop): Mobile 4-core / 6-core processors with sufficient IPC for early-to-mid game turn resolution.
GPU: Official Steam minimum requirement. Provides the required 4GB VRAM to render strategic hex meshes and animated tactical units.
GPU (Laptop): Entry-level mobile GPU capable of maintaining smooth 1080p performance at medium graphical fidelity.
RAM: Official Steam minimum requirement. Sufficient system memory for standard map sizes.
Storage: Official Steam minimum storage space requirement.
memoryCPU: Intel® Core™ i5-4430 (quad-core) / AMD® FX-Series™ FX-8350 (quad-core)
developer_boardGPU: NVIDIA® GeForce® GTX 960 (4 GB) / AMD® Radeon™ RX 5500 XT (8 GB)
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (50W TGP)
layersRAM: 8 GB
saveStorage (Tier): 20 GB available space
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA RTX 3050 Ti (85W+) / RTX 4050 (75W+)
layersRAM: 16 GB
saveStorage (Tier): 65 GB SSD
1080p (Full HD) - Recommended (High Settings, 1080p Target 60fps+ (Official Steam Recommended Specification))
CPU: Official Steam recommended requirement. Provides fast single-core clocks and hyperthreading for swift turn calculations.
CPU (Laptop): High-performance 8-core mobile processors capable of keeping turn times under 5 seconds even on huge maps.
GPU: Official Steam recommended requirement. Provides 8GB VRAM to render full-resolution textures, high-quality water shaders, and tactical battlefield effects.
GPU (Laptop): Modern mid-range mobile GPU ensuring flawless 60fps visual delivery at 1080p high settings.
RAM: Official Steam recommended memory. Prevents page-file swapping during late-game military skirmishes.
Storage: Solid-state drive recommended to accelerate asset loading when switching between parchment zoom and tactical battlefield views.
memoryCPU: Intel® Core™ i7-6700 (quad-core) / AMD® Ryzen™ 5 1500X (quad-core)
developer_boardGPU: NVIDIA® GeForce® GTX 1070 (8 GB) / AMD® Radeon™ RX 5700 XT (8 GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (80W-95W TGP)
layersRAM: 12 GB
saveStorage (Tier): 20 GB available space (SSD Recommended)
1440p (QHD/2K) - Recommended (High Settings, 1440p, 60 FPS)
CPU: Higher single-core performance and large cache (X3D) recommended for fluid combat pacing and rapid camera movements.
CPU (Laptop): High-end mobile CPUs needed to match desktop throughput in complex areas like the 'Hollow' biome.
GPU: Offers the raw performance and VRAM needed for high-fidelity textures and complex lighting across the interconnected map.
GPU (Laptop): Full-wattage mid-to-high-end laptop GPUs necessary for stable 1440p output during boss encounters.
RAM: Recommended for smooth performance during extended exploration sessions.
Storage: Faster bandwidth for instant loading during fast travel.
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 9 6900HX
laptop_windowsGPU (L): NVIDIA RTX 4070 Mobile (140W)
layersRAM: 32 GB
saveStorage (Tier): 65 GB NVMe Gen 4 SSD
1440p (QHD/2K) - Enthusiast (Ultra Settings, 1440p Target 75-100fps)
CPU: Modern high-IPC 6-core desktop processors that process simultaneous AI turns seamlessly.
CPU (Laptop): Enthusiast mobile processors delivering exceptional multi-core performance for massive map seeds.
GPU: Substantial rasterization performance for crisp 1440p resolution, high MSAA/TAA, and maximum water reflection fidelity.
GPU (Laptop): Effortlessly handles 1440p displays with high frame stability during full-scale army clashes.
RAM: Optimal memory bandwidth for caching unit models, procedural world maps, and dynamic audio stems.
Storage: PCIe NVMe storage ensures instantaneous savegame serialization and rapid sector generation.
memoryCPU: AMD Ryzen 5 5600X / Intel Core i5-12400F
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8 GB) / AMD Radeon RX 6700 XT (12 GB)
laptop_macCPU (L): AMD Ryzen 7 6800H / Intel Core i7-12700H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile (105W-140W TGP)
layersRAM: 16 GB
saveStorage (Tier): 20 GB available space (NVMe SSD Recommended)
2160p (UHD/4K) - Ultra (Max Settings, Native 4K Target 60fps+)
CPU: Flagship multi-core processors delivering maximum IPC to maintain high framerates at extreme 4K visual densities.
CPU (Laptop): Desktop-replacement class mobile silicon capable of handling maximum AI factions and largest map scales without slowdown.
GPU: High-bandwidth GPUs engineered to drive native 3840x2160 rendering with uncompressed high-resolution textures and complex post-processing.
GPU (Laptop): Top-tier mobile flagship GPUs driving native 4K external gaming displays with complete visual fidelity.
RAM: Substantial RAM pool ensures fluid multitasking and background OS stability during marathon gaming sessions.
Storage: High-throughput solid-state storage guarantees instantaneous turn loads and zero micro-stutter.
memoryCPU: AMD Ryzen 7 7700X / Intel Core i7-13700K
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12 GB) / AMD Radeon RX 7800 XT (16 GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile (150W-175W TGP)
layersRAM: 32 GB
saveStorage (Tier): 20 GB available space (NVMe PCIe 4.0 SSD)
memoryCPU: Intel Core i9-13900K / AMD Ryzen 9 7950X
developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX3D
laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 65 GB NVMe Gen 4 SSD
save Overall Storage
Spec: 20 GB available space (SSD Recommended)
Note: 20 GB of storage space is required; installing on an NVMe/SATA SSD significantly reduces game initialization and save file loading times.
Type: SSD
Spec: 65 GB NVMe SSD
Note: A fast SSD is critical for the metroidvania design, allowing for instantaneous loading of new biomes without immersion-breaking loading screens or texture pop-in.
Type: NVMe
desktop_windows Operating System
Spec: Windows® 10 / Windows® 11 (64-bit)
Explanation: Modern 64-bit Windows operating systems are required for low-level memory allocation and DirectX 11/12 runtime support.
Spec: Windows 11 (64-bit) / Windows 10 (64-bit, latest update)
Explanation: A 64-bit operating system is strictly mandatory as per datamined specifications and the core requirements of Unreal Engine 5.
gamepad DirectX Version
Spec: DirectX Version 11 (DirectX 12 Recommended)
Explanation: DirectX 11 provides baseline compatibility, while DirectX 12 enhances multi-core CPU driver dispatch for complex unit rendering.
Spec: DirectX 12 Ultimate
Explanation: Required to leverage UE5's advanced rendering pipelines, including potential use of Nanite and Lumen, and the custom URP Colour LUTs.
info_outline Other Game Notes
  • Official Steam specifications verified for ENDLESS Legend 2. Requires a 64-bit processor and operating system. The game utilizes multithreaded AI turn calculation routines and dynamic terrain deformation shaders. A solid-state drive (SSD) is strongly recommended for rapid turn processing and seamless map zoom scaling.
  • Laptop Performance Note: The Unity-based 4X engine distributes world simulation, pathfinding, and diplomatic computations across available CPU threads. To maintain high framerates during late-game turn resolutions with fully populated global maps, ensure stable mobile CPU boost clocks and adequate laptop cooling.
  • Laptop Consideration: G P U T G P: A mobile GPU configured between 60W and 100W TGP delivers dependable 1080p and 1440p rendering across expansive strategic map views.
  • Laptop Consideration: Cooling Thermals: Simultaneous AI turn computations across 8 players generate sustained CPU thermal loads; elevating the rear of the laptop prevents thermal throttling.
  • Laptop Consideration: C P U Power Limits: Maintaining sustained CPU package power (PL1/PL2) above 35W prevents turn calculation lag during late-game turns.
  • Laptop Consideration: M U X Switch Optimus: Dedicated GPU pass-through via MUX switch eliminates hybrid graphics display latency during tactical combat transitions.
  • Optimization Detail: Upscaling Tech: NVIDIA DLSS 2, AMD FSR 2.2, and Intel XeSS support
  • Optimization Detail: Key Settings Impact: Lowering Volumetric Cloud Quality and Terrain Tile Tessellation provides a 15-20% performance boost on entry-level graphics configurations.
  • Game Name: ENDLESS Legend 2
  • System requirements are estimates based on Unreal Engine 5 specifications for current-generation exclusive titles, emphasizing the need for robust CPUs and fast storage to handle seamless metroidvania exploration and rapid combat transitions.
  • Laptop Performance Note: Due to the intense multi-threading required for UE5 and the seamless loading of vertical biomes, laptop users must prioritize models with high TGP graphics cards and excellent thermal management to avoid severe frame drops during complex wall-running or stance-switching sequences.
  • Laptop Consideration: G P U T G P: Minimum 100W TGP for RTX 4060 class; 130W+ highly recommended for 1440p upscaled gameplay to maintain a steady 60 FPS during chaotic group fights.
  • Laptop Consideration: Cooling Thermals: Liquid metal or advanced vapor chamber cooling is advised to sustain boost clocks during particle-heavy magical attacks.
  • Laptop Consideration: C P U Power Limits: Ensure PL1 (sustained power limit) is at least 45W, as the game's physics and seamless streaming will heavily tax mobile processors.
  • Laptop Consideration: M U X Switch Optimus: A MUX Switch is essentially mandatory to minimize input latency, which is critical for the game's reflex-driven tri-stance combat and parrying mechanics.
  • Optimization Detail: Upscaling Tech: Expected support for NVIDIA DLSS, AMD FSR, and Intel XeSS.
  • Optimization Detail: Key Settings Impact: Lowering Volumetric Effects and Post-Processing will significantly improve framerates during intense, multi-enemy combat scenarios.
  • Game Name: Elta: Defy All Gods
build Optimization Details
  • Upscaling Tech: NVIDIA DLSS 2, AMD FSR 2.2, and Intel XeSS support
  • Key Settings Impact: Lowering Volumetric Cloud Quality and Terrain Tile Tessellation provides a 15-20% performance boost on entry-level graphics configurations.
  • Upscaling Tech: Expected support for NVIDIA DLSS, AMD FSR, and Intel XeSS.
  • Key Settings Impact: Lowering Volumetric Effects and Post-Processing will significantly improve framerates during intense, multi-enemy combat scenarios.
laptop Laptop Considerations
  • G P U T G P: A mobile GPU configured between 60W and 100W TGP delivers dependable 1080p and 1440p rendering across expansive strategic map views.
  • Cooling Thermals: Simultaneous AI turn computations across 8 players generate sustained CPU thermal loads; elevating the rear of the laptop prevents thermal throttling.
  • C P U Power Limits: Maintaining sustained CPU package power (PL1/PL2) above 35W prevents turn calculation lag during late-game turns.
  • M U X Switch Optimus: Dedicated GPU pass-through via MUX switch eliminates hybrid graphics display latency during tactical combat transitions.
  • G P U T G P: Minimum 100W TGP for RTX 4060 class; 130W+ highly recommended for 1440p upscaled gameplay to maintain a steady 60 FPS during chaotic group fights.
  • Cooling Thermals: Liquid metal or advanced vapor chamber cooling is advised to sustain boost clocks during particle-heavy magical attacks.
  • C P U Power Limits: Ensure PL1 (sustained power limit) is at least 45W, as the game's physics and seamless streaming will heavily tax mobile processors.
  • M U X Switch Optimus: A MUX Switch is essentially mandatory to minimize input latency, which is critical for the game's reflex-driven tri-stance combat and parrying mechanics.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (50W TGP) / NVIDIA RTX 3050 Ti (85W+) / RTX 4050 (75W+)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (50W TGP) / NVIDIA RTX 3050 Ti (85W+) / RTX 4050 (75W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (50W TGP) / NVIDIA RTX 3050 Ti (85W+) / RTX 4050 (75W+)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile (105W-140W TGP)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile (105W-140W TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile (105W-140W TGP)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Mobile (140W)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Mobile (140W)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Mobile (140W)
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile (150W-175W TGP) / NVIDIA RTX 4090 Mobile (175W)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile (150W-175W TGP) / NVIDIA RTX 4090 Mobile (175W)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile (150W-175W TGP) / NVIDIA RTX 4090 Mobile (175W)

For ENDLESS Legend 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA® GeForce® GTX 960 (4 GB) / AMD® Radeon™ RX 5500 XT (8 GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA® GeForce® GTX 960 (4 GB) / AMD® Radeon™ RX 5500 XT (8 GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA® GeForce® GTX 960 (4 GB) / AMD® Radeon™ RX 5500 XT (8 GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA® GeForce® GTX 960 (4 GB) / AMD® Radeon™ RX 5500 XT (8 GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA® GeForce® GTX 960 (4 GB) / AMD® Radeon™ RX 5500 XT (8 GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA® GeForce® GTX 960 (4 GB) / AMD® Radeon™ RX 5500 XT (8 GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA® GeForce® GTX 960 (4 GB) / AMD® Radeon™ RX 5500 XT (8 GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA® GeForce® GTX 960 (4 GB) / AMD® Radeon™ RX 5500 XT (8 GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA® GeForce® GTX 960 (4 GB) / AMD® Radeon™ RX 5500 XT (8 GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA® GeForce® GTX 960 (4 GB) / AMD® Radeon™ RX 5500 XT (8 GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA® GeForce® GTX 1070 (8 GB) / AMD® Radeon™ RX 5700 XT (8 GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA® GeForce® GTX 1070 (8 GB) / AMD® Radeon™ RX 5700 XT (8 GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA® GeForce® GTX 1070 (8 GB) / AMD® Radeon™ RX 5700 XT (8 GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8 GB) / AMD Radeon RX 6700 XT (12 GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8 GB) / AMD Radeon RX 6700 XT (12 GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8 GB) / AMD Radeon RX 6700 XT (12 GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8 GB) / AMD Radeon RX 6700 XT (12 GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8 GB) / AMD Radeon RX 6700 XT (12 GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8 GB) / AMD Radeon RX 6700 XT (12 GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8 GB) / AMD Radeon RX 6700 XT (12 GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8 GB) / AMD Radeon RX 6700 XT (12 GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8 GB) / AMD Radeon RX 6700 XT (12 GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8 GB) / AMD Radeon RX 6700 XT (12 GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12 GB) / AMD Radeon RX 7800 XT (16 GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12 GB) / AMD Radeon RX 7800 XT (16 GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12 GB) / AMD Radeon RX 7800 XT (16 GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12 GB) / AMD Radeon RX 7800 XT (16 GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12 GB) / AMD Radeon RX 7800 XT (16 GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12 GB) / AMD Radeon RX 7800 XT (16 GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12 GB) / AMD Radeon RX 7800 XT (16 GB)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12 GB) / AMD Radeon RX 7800 XT (16 GB)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12 GB) / AMD Radeon RX 7800 XT (16 GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12 GB) / AMD Radeon RX 7800 XT (16 GB)

For Elta: Defy All Gods Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB (2x32GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
  • memory AMD Ryzen 7 6800HS
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB (2x8GB) DDR4 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

Processing...