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ENDLESS Legend 2 vs Elta: Defy All Gods
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 17, 2026 | Mar 30, 2027 |
| Developer | |
| AMPLITUDE Studios | Afterburner Studios |
| Publisher | |
| Hooded Horse | Focus Entertainment |
| Genre(s) | |
| 4X Turn-Based Strategy / Fantasy 4X | Science-Fantasy Action-Platformer / 3D Metroidvania |
| Engine | |
| Unity Engine (Custom Amplitude 4X Architecture) | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Teen (ESRB) |
| Avg. User Rating | |
| 4.1 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $49.99 | $49.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Deep progression mechanics divided between Faction Technology Eras (Era I through Era V) and Hero Character Skill Trees. Technologies unlock advanced city districts, military unit classes, luxury exploitation facilities, and Dust manipulation rites. Heroes feature four specialized skill paths: Commander (army combat buffs), Governor (provincial FIDS production bonuses), Explorer (ruin excavation and movement), and Faction-Specific Affinity (unlocking unique racial powers such as Coral Inoculation or Dust Transmutation). |
Character progression abandons traditional linear stat increases in favor of a dual-evolution system. Victus unlocks an expanded arsenal of martial arts moves, enhancing the dynamic tri-stance combat system. Simultaneously, the companion Elta undergoes a physical and magical evolution, transforming from a supportive draconic familiar into a powerful divine entity, unlocking new elemental crowd-control abilities (e.g., fire, frost). A deep, RPG-lite itemization system allows players to utilize 'Essence' at designated altars—facilitated by an NPC known as 'the Witch'—to append mathematically driven affixes to items, altering stat distributions or granting passive combat bonuses. This intertwines narrative progression with mechanical capability, as players constantly adapt their loadouts and stances to overcome increasingly difficult encounters. |
| public World & Exploration | |
| World & Level Design | |
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Procedurally generated hexagonal planetscapes ranging from Tiny duels (2 players) to Huge continents (8 players). Maps are partitioned into distinct climatic regions: Coral Reef Basins, Basalt Volcanic Ridges, Sunken Endless Grottos, and Verdant Inland Prairies. The revolutionary Tidefall mechanic dynamically alters planetary geography mid-campaign, causing ocean levels to permanently or periodically recede, exposing brand-new landmasses, natural chokepoints, resource nodes, and minor faction ruins. |
The world design is heavily structured around 3D metroidvania philosophies, meaning the map is an interconnected, complex geographical puzzle rather than a series of linear levels. The game features three primary, sprawling biomes confirmed to include treacherous icy cliffs, vast desert canyons, and suspended cloud islands. A specific area internally referred to as the 'Hollow' utilizes custom rendering pipelines to create a darker, grittier atmosphere. Progression through these biomes is strictly gated by the player's evolving traversal capabilities, requiring extensive backtracking as new acrobatic skills—like wall-running and mid-air dashes—are unlocked. The environments are densely packed with hidden paths, secret alcoves, and collectibles, rewarding spatial memory and meticulous exploration. A robust fast-travel system via 'town portals' connects the vast regions. |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Online turn-based multiplayer supporting up to 8 players in simultaneous or sequential turn modes. Includes private lobby hosting, global matchmaking, ranked ladders, custom map seed sharing, and AI hot-join substitution for dropped players. |
Elta: Defy All Gods is strictly a single-player action-adventure game. Despite datamined anomalies referencing 'team-based multiplayer mechanics,' industry consensus asserts these were likely residual code or engine stress tests, as the core design is entirely focused on the solo journey of Victus and his companion Elta. |
| extension Editions & DLC | |
| Available Editions | |
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1) Standard Edition ($49.99 / launch promo $24.99): Full 1.0 game including all launch factions, multiplayer, and modding tools. 2) Supporter Pack ($9.99): Exclusive cosmetic faction skins, alternate hero portraits, digital artbook showcasing concept designs of Saiadha, and the complete official digital soundtrack composed by Arnaud Roy (FlybyNo). |
While official pricing and specific editions remain strictly embargoed ahead of the targeted Q1 2027 launch, the game is being positioned as a premium AA title. Standard editions are expected for PlayStation 5, Xbox Series X|S, and PC (Steam). Given the publisher's aggressive strategy—which includes a multi-platform public demo on October 1, 2026—deluxe editions offering early access, digital artbooks, or exclusive cosmetic martial arts gi are highly likely, though not yet formally announced. The Xbox version fully integrates with Microsoft's ecosystem, supporting cloud saves and cross-platform achievements. |
| Post-Launch Content / DLC | |
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Amplitude Studios and publisher Hooded Horse have committed to extensive post-launch support guided by the Games2Gether community platform. Post-launch plans include periodic balance patches, seasonal community challenges, minor faction expansion packs, and major paid DLCs introducing returning Endless races and new oceanic naval mechanics. |
As of August 2026, Focus Entertainment and Afterburner Studios have not announced any post-launch DLC roadmaps, expansion passes, or cosmetic microtransactions. The developers appear entirely focused on delivering a complete, feature-rich base experience for the Q1 2027 launch. However, the inherent metroidvania structure of the game easily accommodates potential future map expansions, new biomes, or endgame boss gauntlets if the title performs well commercially. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Rendered in a vibrant stylized fantasy aesthetic, featuring dynamic volumetric clouds, rich terrain elevation shaders, shifting coastal waters during Tidefall events, distinct cultural architecture for each empire, and animated hex-grid combat boards. |
Built on Unreal Engine 5, the game delivers AAA-adjacent visual fidelity. It features expansive, highly detailed environments blending decaying industrial tech with ancient religious architecture. The developers utilize custom URP Colour LUTs to give specific biomes unique visual identities, such as the desaturated, gritty look of the 'Hollow.' Combat is highlighted by stylized, anime-inspired finisher animations, dynamic lighting from magical attacks, and fluid, responsive character animations that seamlessly transition between platforming and brawling. |
| Audio & Soundtrack | |
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An evocative, atmospheric original soundtrack composed by long-time Amplitude collaborator Arnaud Roy (FlybyNo). Blending haunting vocal hymns, traditional acoustic instruments, and futuristic ambient synthesis, accompanied by punchy orchestral brass during tactical battles. |
The sound design emphasizes the satisfying weight and impact of the martial arts combat, with visceral audio feedback for successful strikes and guard breaks. The musical score is expected to reflect the science-fantasy setting, blending ethereal, holy motifs associated with the corrupted gods and derelict temples with intense, adrenaline-fueled tracks during high-stakes boss encounters. |
| User Interface (UI/UX) | |
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Amplitude's signature vector-minimalist UI with smooth tactical zoom. Players can seamlessly pull back from micro-level district management to a parchment-styled strategic world atlas. Features clear FIDS resource tooltips, intuitive diplomatic wheel menus, and comprehensive battle timeline indicators. |
The game incorporates a dynamic camera system utilizing 'tile wall fading,' ensuring that foreground geometry becomes transparent so as not to obstruct the player's view during intense wall-running or chaotic combat. The combat UI requires players to monitor their accumulated energy gauge for magic attacks and track the cooldowns of Elta's elemental assist abilities, maintaining a clean visual style that emphasizes the action on screen. |
| Accessibility Options | |
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Includes comprehensive colorblind accessibility presets (Protanopia, Deuteranopia, Tritanopia), scalable UI elements (up to 200%), fully rebindable keyboard and gamepad controls, turn-timer pauses in tactical engagements, and high-contrast text rendering. |
While a comprehensive list of accessibility options has not been finalized, the inclusion of features such as customizable controls, scalable UI, and potentially difficulty or timing assists is standard for modern titles published by Focus Entertainment, aiming to make the demanding tri-stance combat approachable to a wider audience. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low/Medium Settings, 1080p Target 30-45fps (Official Steam Minimum Specification)) CPU: Official Steam minimum requirement. Capable of handling baseline turn simulations and low-density early-game maps. CPU (Laptop): Mobile 4-core / 6-core processors with sufficient IPC for early-to-mid game turn resolution. GPU: Official Steam minimum requirement. Provides the required 4GB VRAM to render strategic hex meshes and animated tactical units. GPU (Laptop): Entry-level mobile GPU capable of maintaining smooth 1080p performance at medium graphical fidelity. RAM: Official Steam minimum requirement. Sufficient system memory for standard map sizes. Storage: Official Steam minimum storage space requirement. | |
memoryCPU: Intel® Core™ i5-4430 (quad-core) / AMD® FX-Series™ FX-8350 (quad-core) developer_boardGPU: NVIDIA® GeForce® GTX 960 (4 GB) / AMD® Radeon™ RX 5500 XT (8 GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (50W TGP) layersRAM: 8 GB saveStorage (Tier): 20 GB available space | memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA RTX 3050 Ti (85W+) / RTX 4050 (75W+) layersRAM: 16 GB saveStorage (Tier): 65 GB SSD |
| 1080p (Full HD) - Recommended (High Settings, 1080p Target 60fps+ (Official Steam Recommended Specification)) CPU: Official Steam recommended requirement. Provides fast single-core clocks and hyperthreading for swift turn calculations. CPU (Laptop): High-performance 8-core mobile processors capable of keeping turn times under 5 seconds even on huge maps. GPU: Official Steam recommended requirement. Provides 8GB VRAM to render full-resolution textures, high-quality water shaders, and tactical battlefield effects. GPU (Laptop): Modern mid-range mobile GPU ensuring flawless 60fps visual delivery at 1080p high settings. RAM: Official Steam recommended memory. Prevents page-file swapping during late-game military skirmishes. Storage: Solid-state drive recommended to accelerate asset loading when switching between parchment zoom and tactical battlefield views. | |
memoryCPU: Intel® Core™ i7-6700 (quad-core) / AMD® Ryzen™ 5 1500X (quad-core) developer_boardGPU: NVIDIA® GeForce® GTX 1070 (8 GB) / AMD® Radeon™ RX 5700 XT (8 GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (80W-95W TGP) layersRAM: 12 GB saveStorage (Tier): 20 GB available space (SSD Recommended) | — |
| 1440p (QHD/2K) - Recommended (High Settings, 1440p, 60 FPS) CPU: Higher single-core performance and large cache (X3D) recommended for fluid combat pacing and rapid camera movements. CPU (Laptop): High-end mobile CPUs needed to match desktop throughput in complex areas like the 'Hollow' biome. GPU: Offers the raw performance and VRAM needed for high-fidelity textures and complex lighting across the interconnected map. GPU (Laptop): Full-wattage mid-to-high-end laptop GPUs necessary for stable 1440p output during boss encounters. RAM: Recommended for smooth performance during extended exploration sessions. Storage: Faster bandwidth for instant loading during fast travel. | |
| — | memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 9 6900HX laptop_windowsGPU (L): NVIDIA RTX 4070 Mobile (140W) layersRAM: 32 GB saveStorage (Tier): 65 GB NVMe Gen 4 SSD |
| 1440p (QHD/2K) - Enthusiast (Ultra Settings, 1440p Target 75-100fps) CPU: Modern high-IPC 6-core desktop processors that process simultaneous AI turns seamlessly. CPU (Laptop): Enthusiast mobile processors delivering exceptional multi-core performance for massive map seeds. GPU: Substantial rasterization performance for crisp 1440p resolution, high MSAA/TAA, and maximum water reflection fidelity. GPU (Laptop): Effortlessly handles 1440p displays with high frame stability during full-scale army clashes. RAM: Optimal memory bandwidth for caching unit models, procedural world maps, and dynamic audio stems. Storage: PCIe NVMe storage ensures instantaneous savegame serialization and rapid sector generation. | |
memoryCPU: AMD Ryzen 5 5600X / Intel Core i5-12400F developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8 GB) / AMD Radeon RX 6700 XT (12 GB) laptop_macCPU (L): AMD Ryzen 7 6800H / Intel Core i7-12700H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile (105W-140W TGP) layersRAM: 16 GB saveStorage (Tier): 20 GB available space (NVMe SSD Recommended) | — |
| 2160p (UHD/4K) - Ultra (Max Settings, Native 4K Target 60fps+) CPU: Flagship multi-core processors delivering maximum IPC to maintain high framerates at extreme 4K visual densities. CPU (Laptop): Desktop-replacement class mobile silicon capable of handling maximum AI factions and largest map scales without slowdown. GPU: High-bandwidth GPUs engineered to drive native 3840x2160 rendering with uncompressed high-resolution textures and complex post-processing. GPU (Laptop): Top-tier mobile flagship GPUs driving native 4K external gaming displays with complete visual fidelity. RAM: Substantial RAM pool ensures fluid multitasking and background OS stability during marathon gaming sessions. Storage: High-throughput solid-state storage guarantees instantaneous turn loads and zero micro-stutter. | |
memoryCPU: AMD Ryzen 7 7700X / Intel Core i7-13700K developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12 GB) / AMD Radeon RX 7800 XT (16 GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile (150W-175W TGP) layersRAM: 32 GB saveStorage (Tier): 20 GB available space (NVMe PCIe 4.0 SSD) | memoryCPU: Intel Core i9-13900K / AMD Ryzen 9 7950X developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX3D laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 65 GB NVMe Gen 4 SSD |
| save Overall Storage | |
Spec: 20 GB available space (SSD Recommended) Note: 20 GB of storage space is required; installing on an NVMe/SATA SSD significantly reduces game initialization and save file loading times. Type: SSD | Spec: 65 GB NVMe SSD Note: A fast SSD is critical for the metroidvania design, allowing for instantaneous loading of new biomes without immersion-breaking loading screens or texture pop-in. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows® 10 / Windows® 11 (64-bit) Explanation: Modern 64-bit Windows operating systems are required for low-level memory allocation and DirectX 11/12 runtime support. | Spec: Windows 11 (64-bit) / Windows 10 (64-bit, latest update) Explanation: A 64-bit operating system is strictly mandatory as per datamined specifications and the core requirements of Unreal Engine 5. |
| gamepad DirectX Version | |
| Spec: DirectX Version 11 (DirectX 12 Recommended) Explanation: DirectX 11 provides baseline compatibility, while DirectX 12 enhances multi-core CPU driver dispatch for complex unit rendering. | Spec: DirectX 12 Ultimate Explanation: Required to leverage UE5's advanced rendering pipelines, including potential use of Nanite and Lumen, and the custom URP Colour LUTs. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
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info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.