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End of Abyss vs Space Marine: Salamander
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 1, 2026 | Sep 2, 2026 |
| Developer | |
| Section 9 Interactive | Games Workshop / Saber Interactive / Warhammer Storyforge |
| Publisher | |
| Epic Games Publishing | Games Workshop / Focus Entertainment |
| Genre(s) | |
| Sci-Fi Atmospheric Horror, Metroidvania, Twin-Stick Shooter, Action Adventure | Third-Person Action Shooter / Grimdark Sci-Fi / Hack and Slash |
| Engine | |
| Unreal Engine 5 | Swarm Engine & Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature 17+ |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.9 / 5.0 |
| Current Price (USD) | |
| $29.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression combines twin-stick combat mastery with Metroidvania utility upgrades. Cel utilizes an Omnidirectional Dodge Dash without stamina constraints, relying on timing and spacing. Key upgrades include the Tactical Scanner (revealing structural vulnerabilities, enemy heat signatures, and hidden pathways), Overcharged Pulse Capacitors, Cryo-Freeze canisters, High-Explosive Munitions, and Bio-Shield generator modules that unlock previously impassable radioactive and electrified zones. |
Progression is governed by the Promethean Mastery tree: 1) Thermal Dominance: Enhances flamer range, heat intensity, and promethium burn duration, creating lingering pools of holy flame that melt living metal. 2) Master of the Forge: Upgrades armor plating integrity, melee deflection stamina, and weapon durability using rare Nocturne smithing techniques. 3) Bulwark of the Weak: Unlocks squad-wide defensive auras, rallying nearby Astra Militarum conscripts and granting temporary invulnerability during civilian rescue extractions. |
| public World & Exploration | |
| World & Level Design | |
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The game features a sprawling, multi-layered underground Metroidvania complex divided into interconnected sectors: the Industrial Transit Depots, the Flooded Cooling Sinks, the Biogenetic Containment Labs, the Derelict Habitation Quarters, and the Abyssal Core. Sectors are filled with vertical shafts, locked security checkpoints, environmental hazards, and hidden maintenance conduits that open up as Cel unlocks new diagnostic tools and clearance keys. |
The campaign encompasses four massive, interconnected theater zones across Vertigus II: 1) The Shattered Hive Basilica: Crumbling neo-Gothic spires and burning boulevards where Imperial defenders make their last stand. 2) The Stilled Underhive: Silent industrial canyons shrouded in eerie green fog where catatonic citizens are rounded up by Canoptek Reanimators. 3) The Monolith Desolation: Crystalline desert wastes punctuated by awakened Necron Pylons and roving Doomstalker walkers. 4) The Subterranean Tomb Citadel: The living metal heart of the Necron dynasty, featuring gravity-defying corridors, glowing green gauss conduits, and the stasis chambers of the Necron Overlord. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Single-Player Focused. The experience is meticulously balanced for a solitary, high-tension survival horror atmosphere, emphasizing resource conservation, environmental isolation, and intense individual combat encounters against overwhelming horrors. |
Features 3-player online cooperative campaign play where fireteams can coordinate character specializations (Vanguard Flamer, Bulwark Heavy Hammer, and Intercessor Marksman), alongside 'Nexus Purge'—a dedicated 4-player horde mode defending planetary evacuation landing zones against endless escalating waves of Necron warriors and Canoptek horrors. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($29.99 USD) provides the complete base game on PC (Epic Games Store), PlayStation 5, and Xbox Series X|S. Deluxe Edition ($39.99 USD) includes the digital original soundtrack, digital concept artbook detailing Section 9's creature designs, and exclusive in-game cosmetic technician suits for Cel. |
Available across two primary retail releases: 1) The Standard Edition ($39.99 / £34.99): Features the complete single-player and co-op campaign, including all operational challenge maps. 2) The Nocturne Forge Collector's Edition ($69.99 / £59.99): Includes the base game, exclusive Salamanders Firedrake Master-Crafted Artificer Armor skin, Dragon's Breath Heavy Flamer weapon skin, digital orchestral soundtrack, and a detailed 120-page digital concept artbook detailing the Pariah Nexus conflict. |
| Post-Launch Content / DLC | |
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Post-launch developer roadmaps include planned survival arena challenge modes, a New Game Plus mode with randomized enemy spawns and intensified horror modifiers, speedrun leaderboards with time-trial sector sprints, and an upcoming story expansion exploring the fate of the facility's original science directorate. |
A comprehensive post-launch roadmap includes the 'Tomb of the Chronomancer' operational expansion, introducing new subterranean boss encounters, new playable Salamander veteran weapon loadouts, and the endless 'Last Stand of Nocturne' survival defense arena mode. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Engineered in Unreal Engine 5 with breathtaking top-down isometric cinematography. Employs cutting-edge volumetric fog, dynamic volumetric lighting, Niagara particle simulations for blood splatter and smoke, high-fidelity physically based rendering, and grotesque creature designs inspired by Little Nightmares and dark sci-fi classics. |
Stunning visuals blending high-density gothic architecture with eerie Necron necro-technology. Powered by Unreal Engine 5 and Swarm Engine, the game features dynamic cloth physics on purity seals, realistic glowing green gauss disintegrations, and soot-streaked, battle-scarred emerald-green Salamander power armor. |
| Audio & Soundtrack | |
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A chilling, dynamic industrial soundscape composed of haunting metallic drones, distorted radio frequencies, unsettling subterranean echoes, and discordant synthesizer swells that dynamically ramp up into frantic percussion during boss confrontations, designed using Unreal Engine 5's MetaSounds architecture. |
A crushing industrial and orchestral audio landscape composed of guttural monastic male choirs, deafening boltgun cracks, the visceral roar of pressurized promethium fire, and the alien, mechanical screech of Necron gauss flayers and phasing protocols. |
| User Interface (UI/UX) | |
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Features a minimalist, immersive diegetic interface. Vital information such as Cel's health integrity and shield charge are subtly reflected on her technician suit harness and weapon display counters, while the Tactical Scanner overlays a holographic wireframe schematic of nearby rooms, elevator links, and security terminals directly onto the environment. |
Immersive, diegetic Space Marine helmet HUD featuring armor integrity shields, promethium canister fuel gauges, auspex motion trackers, and targeting reticles that dynamically adjust to Necron phase-shift signatures and reanimation timers. |
| Accessibility Options | |
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Comprehensive accessibility options include adjustable combat speed toggles, incoming damage reduction sliders, aim-assist strength options, high-contrast visual filters for enemies and interactables, full controller button and keyboard/mouse remapping, customizable HUD sizing, and color-coded closed captions. |
Comprehensive accessibility options including customizable colorblind filters (Protanopia, Deuteranopia, Tritanopia), full button remapping, aim assist toggles, adjustable screen shake intensity, and subtitle speaker labels with directional indicators. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p @ 60-120 FPS) CPU: Modern 6-to-8 core processor ensuring rock-solid frame pacing in heavy combat encounters. CPU (Laptop): Eight-core mobile CPU delivering consistent single-core boost clocks and thread management. GPU: Robust desktop GPU capable of powering max textures, complex lighting, and post-processing. GPU (Laptop): Provides excellent 1080p performance with DLSS enabled for fluid 120 FPS gameplay. RAM: Dual-channel memory configuration prevents asset stutter during rapid camera pans. Storage: NVMe solid-state storage guarantees near-instantaneous checkpoint reloads. | |
memoryCPU: Intel Core i7-11700K / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1070 Ti / AMD Radeon RX 6650 XT / Intel Arc A750 laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6 GB, 80W+ TGP) layersRAM: 16 GB saveStorage (Tier): 6 GB available space (NVMe SSD) | — |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p @ 60 FPS) CPU: Baseline 4-core desktop processor capable of handling enemy AI routines and collision checks. CPU (Laptop): Standard mobile quad/six-core processor providing adequate clock speeds under sustained load. GPU: Entry-level desktop graphics card delivering stable 1080p 60 FPS on modest visual settings. GPU (Laptop): Handles baseline 1080p 60 FPS output on low-to-medium settings with temporal upscaling. RAM: Minimum physical memory required for system and game assets without pagefile thrashing. Storage: Sufficient for core game installation, patch caches, and profile configurations. | |
memoryCPU: Intel Core i5-6600 / AMD Ryzen 5 2400G developer_boardGPU: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 6500 XT / Intel Arc A380 laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4 GB) / AMD Radeon RX 5500M layersRAM: 8 GB saveStorage (Tier): 6 GB available space (SSD recommended) | memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 2600X developer_boardGPU: NVIDIA GeForce GTX 1070 8GB or AMD Radeon RX 5600 XT 6GB laptop_macCPU (L): Intel Core i5-11400H or AMD Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Mobile (60W TGP) or RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 75 GB SSD |
| 1440p (QHD/2K) - Enthusiast (High/Ultra Preset, 1440p (QHD) @ 120+ FPS) CPU: High single-core IPC processor maintaining seamless performance during boss particle storms. CPU (Laptop): High-efficiency modern mobile processor ensuring zero CPU bottlenecks at 1440p. GPU: High-end desktop GPU rendering native 1440p with maximum volumetric effects and fidelity. GPU (Laptop): Easily achieves 100+ FPS at 1440p with DLSS quality mode on gaming laptops. RAM: High-bandwidth DDR5 memory facilitates rapid data transfer to the GPU. Storage: High-speed PCIe Gen 4 storage provides flawless sector transitions. | |
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7700X developer_boardGPU: NVIDIA GeForce RTX 4070 (12 GB) / AMD Radeon RX 7800 XT (16 GB) laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (8 GB, 115W+ TGP) layersRAM: 16 GB saveStorage (Tier): 6 GB available space (NVMe PCIe 4.0 SSD) | — |
| 1440p (QHD/2K) - Recommended (High Settings, 1440p at locked 60fps - 100fps) CPU: High-cache multi-core CPU ensuring stutter-free execution during massive multi-tiered swarm encounters. CPU (Laptop): High-performance octa-core mobile CPU easily handling intense physics calculations. GPU: Delivers lush volumetric green Gauss illumination, screen-space reflections, and ultra-dense particle meshes. GPU (Laptop): Achieves high framerates at native 1440p with DLSS and Frame Generation. RAM: Optimal memory bandwidth for seamless mission traversal and rapid texture streaming. Storage: Near-instantaneous respawn and checkpoint streaming across subterranean tomb sectors. | |
| — | memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 8GB or AMD Radeon RX 6800 16GB laptop_macCPU (L): Intel Core i7-13700H or AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (105W-140W TGP) layersRAM: 16 GB saveStorage (Tier): 75 GB PCIe 4.0 NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Quality Preset, 4K (2160p) @ 60-120 FPS) CPU: Top-tier gaming processor ensuring instantaneous draw calls and physics calculations. CPU (Laptop): Desktop-replacement class mobile processor providing supreme computational headroom. GPU: Massive compute and VRAM capacity for pristine 4K UHD rendering without frame drops. GPU (Laptop): Enables native and DLSS-upscaled 4K gaming on external high-refresh displays. RAM: Substantial system RAM buffer accommodating high-resolution uncompressed assets. Storage: Blazing-fast read speeds eliminate load screens across all facility sectors. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 Super (16 GB) / AMD Radeon RX 7900 XTX (24 GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16 GB, 150W+ TGP) layersRAM: 32 GB saveStorage (Tier): 6 GB available space (NVMe PCIe 4.0 SSD) | — |
| 2160p (UHD/4K) - Ultra/Enthusiast (Estimated) (Epic Settings, Native 4K at 60fps+ (with Ray Traced Shadows & Reflections)) CPU: Flagship gaming processor delivering unrivaled instruction throughput during massive Necron phalanx sieges. CPU (Laptop): Desktop-replacement class processor maintaining maximum sustained boost frequencies. GPU: Flawlessly powers 4K resolution with real-time hardware ray tracing, contact shadows, and maximum volumetric smoke resolution. GPU (Laptop): Top-tier mobile GPU delivering uncompromised 4K visual fidelity on premium external OLED monitors. RAM: Massive headroom for ultra-high-definition texture packs and local operational hosting. Storage: DirectStorage enabled for zero-latency asset decompression. | |
| — | memoryCPU: Intel Core i7-14700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 16GB or AMD Radeon RX 7900 XTX 24GB laptop_macCPU (L): Intel Core i9-13980HX or AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W TGP) layersRAM: 32 GB saveStorage (Tier): 75 GB PCIe 4.0/5.0 NVMe SSD |
| save Overall Storage | |
| Spec: 6 GB available space (SSD required) Note: Solid-state drive required to stream high-resolution facility textures and eliminate sector transitions. Type: SSD | Spec: 75 GB available space (NVMe SSD required) Note: DirectStorage NVMe architecture guarantees instantaneous streaming of gigantic Necron monoliths and subterranean tomb structures without hitching. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Modern 64-bit Windows OS required for DirectX 12 Agility SDK features and low-level asset streaming. | Spec: Windows 10 / Windows 11 (64-bit, version 21H2 or newer) Explanation: Mandatory for DirectX 12 Ultimate runtime, DirectStorage pipeline access, and multi-threaded CPU task scheduling. |
| gamepad DirectX Version | |
| Spec: DirectX Version 12 Explanation: DirectX 12 API is required for advanced shader rendering, dynamic shadows, and Niagara particle VFX. | Spec: DirectX 12 Ultimate (Feature Level 12_2) Explanation: Required for hardware-accelerated ray tracing, variable rate shading (VRS), and mesh shader crowd rendering. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For End of Abyss Specifically
For Space Marine: Salamander Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.