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Elta: Defy All Gods vs Elden Ring
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 30, 2027 | Feb 25, 2022 |
| Developer | |
| Afterburner Studios | FromSoftware Inc. |
| Publisher | |
| Focus Entertainment | Bandai Namco Entertainment (International), FromSoftware (Japan) |
| Genre(s) | |
| Science-Fantasy Action-Platformer / 3D Metroidvania | Action RPG, Open World, Souls-like, Dark Fantasy |
| Engine | |
| Unreal Engine 5 | Proprietary (FromSoftware's in-house engine, evolved from Dark Souls/Bloodborne) |
| stars Ratings & Price | |
| Content Rating | |
| Teen (ESRB) | Mature 17+ |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $49.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Character progression abandons traditional linear stat increases in favor of a dual-evolution system. Victus unlocks an expanded arsenal of martial arts moves, enhancing the dynamic tri-stance combat system. Simultaneously, the companion Elta undergoes a physical and magical evolution, transforming from a supportive draconic familiar into a powerful divine entity, unlocking new elemental crowd-control abilities (e.g., fire, frost). A deep, RPG-lite itemization system allows players to utilize 'Essence' at designated altars—facilitated by an NPC known as 'the Witch'—to append mathematically driven affixes to items, altering stat distributions or granting passive combat bonuses. This intertwines narrative progression with mechanical capability, as players constantly adapt their loadouts and stances to overcome increasingly difficult encounters. |
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| public World & Exploration | |
| World & Level Design | |
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The world design is heavily structured around 3D metroidvania philosophies, meaning the map is an interconnected, complex geographical puzzle rather than a series of linear levels. The game features three primary, sprawling biomes confirmed to include treacherous icy cliffs, vast desert canyons, and suspended cloud islands. A specific area internally referred to as the 'Hollow' utilizes custom rendering pipelines to create a darker, grittier atmosphere. Progression through these biomes is strictly gated by the player's evolving traversal capabilities, requiring extensive backtracking as new acrobatic skills—like wall-running and mid-air dashes—are unlocked. The environments are densely packed with hidden paths, secret alcoves, and collectibles, rewarding spatial memory and meticulous exploration. A robust fast-travel system via 'town portals' connects the vast regions. |
Elden Ring features a massive open world, the Lands Between, composed of six major regions, each ruled by a Shardbearer demigod: Limgrave (temperate, introductory region), Liurnia of the Lakes (vast wetlands and magical academy), Caelid (scarlet rot-infested wasteland), Altus Plateau (golden, autumnal highlands leading to the capital), Mt. Gelmir (volcanic region home to Rykard), and Mountaintops of the Giants (snowy, desolate peaks). There are also extensive underground areas like Siofra River, Ainsel River, and Deeproot Depths, as well as Leyndell, Royal Capital. The world is seamlessly interconnected with numerous dungeons, caves, catacombs, castles, and points of interest. Map size is estimated to be very large, significantly exceeding previous FromSoftware titles (e.g., comparisons suggest around 70-80 sq km for the main overworld, with substantial underground areas adding to this). |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Elta: Defy All Gods is strictly a single-player action-adventure game. Despite datamined anomalies referencing 'team-based multiplayer mechanics,' industry consensus asserts these were likely residual code or engine stress tests, as the core design is entirely focused on the solo journey of Victus and his companion Elta. |
1. Cooperative Play: Players can summon up to two other players (phantoms) into their world to help with exploration, defeating enemies, and tackling bosses. Requires consumables like Furlcalling Finger Remedy. 2. Invasion (PvP): Players can invade other players' worlds as hostile Red Phantoms to engage in combat. 3. Duels: Players can summon others specifically for duels using red summon signs or participate in organized PvP in the Colosseums. 4. Hunter/Blue Sentinels: Players can be automatically summoned to help a host who has been invaded. |
| extension Editions & DLC | |
| Available Editions | |
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While official pricing and specific editions remain strictly embargoed ahead of the targeted Q1 2027 launch, the game is being positioned as a premium AA title. Standard editions are expected for PlayStation 5, Xbox Series X|S, and PC (Steam). Given the publisher's aggressive strategy—which includes a multi-platform public demo on October 1, 2026—deluxe editions offering early access, digital artbooks, or exclusive cosmetic martial arts gi are highly likely, though not yet formally announced. The Xbox version fully integrates with Microsoft's ecosystem, supporting cloud saves and cross-platform achievements. |
Available in Standard Edition, Deluxe Edition (digital artbook & soundtrack), Collector's Edition (Statue of Malenia, SteelBook, artbook, digital soundtrack), and Premium Collector's Edition (Collector's Edition content + 1:1 Malenia helmet replica). The 'Shadow of the Erdtree' expansion is a major paid DLC. |
| Post-Launch Content / DLC | |
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As of August 2026, Focus Entertainment and Afterburner Studios have not announced any post-launch DLC roadmaps, expansion passes, or cosmetic microtransactions. The developers appear entirely focused on delivering a complete, feature-rich base experience for the Q1 2027 launch. However, the inherent metroidvania structure of the game easily accommodates potential future map expansions, new biomes, or endgame boss gauntlets if the title performs well commercially. |
A major expansion, 'Shadow of the Erdtree,' is set to release in June 2024, promising a new large area, new story, bosses, weapons, and spells. The game has also received free updates including a Colosseum PvP mode and various balance patches. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built on Unreal Engine 5, the game delivers AAA-adjacent visual fidelity. It features expansive, highly detailed environments blending decaying industrial tech with ancient religious architecture. The developers utilize custom URP Colour LUTs to give specific biomes unique visual identities, such as the desaturated, gritty look of the 'Hollow.' Combat is highlighted by stylized, anime-inspired finisher animations, dynamic lighting from magical attacks, and fluid, responsive character animations that seamlessly transition between platforming and brawling. |
Powered by FromSoftware's proprietary engine, Elden Ring presents a breathtaking and artistically stunning open world. It features diverse landscapes from lush forests and crumbling castles to fetid swamps and celestial realms. Known for its grand scale, intricate environmental details, imaginative enemy and boss designs, and atmospheric lighting. Ray tracing (shadows and ambient occlusion) was added post-launch on PC and current-gen consoles, enhancing visual depth. |
| Audio & Soundtrack | |
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The sound design emphasizes the satisfying weight and impact of the martial arts combat, with visceral audio feedback for successful strikes and guard breaks. The musical score is expected to reflect the science-fantasy setting, blending ethereal, holy motifs associated with the corrupted gods and derelict temples with intense, adrenaline-fueled tracks during high-stakes boss encounters. |
Original score primarily composed by Yuka Kitamura, Tsukasa Saitoh, Shoi Miyazawa, Yoshimi Kudo, and Tai Tomisawa. Features epic orchestral themes for boss battles, melancholic ambient pieces for exploration, and ethereal choral music for significant locations. Sound design is crucial for combat cues (enemy attacks, parry windows) and creating atmosphere in the diverse biomes and dungeons. |
| User Interface (UI/UX) | |
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The game incorporates a dynamic camera system utilizing 'tile wall fading,' ensuring that foreground geometry becomes transparent so as not to obstruct the player's view during intense wall-running or chaotic combat. The combat UI requires players to monitor their accumulated energy gauge for magic attacks and track the cooldowns of Elta's elemental assist abilities, maintaining a clean visual style that emphasizes the action on screen. |
Features a minimalistic HUD displaying health (red), FP (blue), and stamina (green) bars. Equipped items (weapons, spells, consumables) are shown in quick slots. A compass at the top of the screen aids navigation. Menus for inventory, equipment, stats, map, and system settings are accessible. Status effects and buffs are shown with icons. Sites of Grace act as checkpoints and hubs for leveling/upgrading. |
| Accessibility Options | |
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While a comprehensive list of accessibility options has not been finalized, the inclusion of features such as customizable controls, scalable UI, and potentially difficulty or timing assists is standard for modern titles published by Focus Entertainment, aiming to make the demanding tri-stance combat approachable to a wider audience. |
Accessibility options are more limited compared to some modern AAA titles but include control remapping (extensive on PC), subtitle customization (size, background), options to disable camera auto-rotation, and some UI adjustments. The game's core difficulty remains a key design pillar, but Spirit Ashes and co-op can significantly aid players. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low-Medium Settings, 1080p, 30-60 FPS) CPU: Baseline 6-core processors needed to handle enemy AI routines and environmental physics without severe hitching. CPU (Laptop): Mobile equivalent needed to sustain core counts without thermal throttling during extended sessions. GPU: Provides necessary rasterization performance for 1080p rendering and supports basic upscaling technologies. GPU (Laptop): Modern entry-level laptop GPUs required to manage basic UE5 features. RAM: Standard baseline required by UE5 titles to manage streaming assets efficiently. Storage: Solid-state speeds required for seamless level transitions. | |
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA RTX 3050 Ti (85W+) / RTX 4050 (75W+) layersRAM: 16 GB saveStorage (Tier): 65 GB SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF) CPU: Recommended desktop CPU for 1080p/60FPS High. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6-8GB VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended, NVMe preferred. | |
| — | memoryCPU: Intel Core i7-8700K or AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) / RX 5700 (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High 60FPS.** layersRAM: 16 GB saveStorage (Tier): 60 GB SSD |
| 1080p (Full HD) - Minimum (1080p ~30-45 FPS, Low/Medium Preset, No Ray Tracing) (Low to Medium Preset, Ray Tracing OFF) CPU: Minimum desktop CPU for playable framerates. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended for better consistency. GPU: Minimum desktop GPU. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is tight. RAM: Minimum RAM requirement. Storage: SSD is strongly recommended (often listed as required). | |
| — | memoryCPU: Intel Core i5-8400 or AMD Ryzen 3 3300X developer_boardGPU: NVIDIA GeForce GTX 1060 (3GB) or AMD Radeon RX 580 (4GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Medium.** layersRAM: 12 GB saveStorage (Tier): 60 GB SSD |
| 1440p (QHD/2K) - Recommended (High Settings, 1440p, 60 FPS) CPU: Higher single-core performance and large cache (X3D) recommended for fluid combat pacing and rapid camera movements. CPU (Laptop): High-end mobile CPUs needed to match desktop throughput in complex areas like the 'Hollow' biome. GPU: Offers the raw performance and VRAM needed for high-fidelity textures and complex lighting across the interconnected map. GPU (Laptop): Full-wattage mid-to-high-end laptop GPUs necessary for stable 1440p output during boss encounters. RAM: Recommended for smooth performance during extended exploration sessions. Storage: Faster bandwidth for instant loading during fast travel. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 9 6900HX laptop_windowsGPU (L): NVIDIA RTX 4070 Mobile (140W) layersRAM: 32 GB saveStorage (Tier): 65 GB NVMe Gen 4 SSD | — |
| 1440p (QHD/2K) - High (1440p ~60 FPS, High/Max Preset, No Ray Tracing) (High/Max Preset (Optimized), Ray Tracing OFF) CPU: CPU for 1440p/60FPS High/Max. CPU (Laptop): High-end laptop CPU. GPU: Desktop GPU for 1440p/60FPS High/Max. GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical. RAM: 16GB RAM essential, 32GB beneficial. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better. **Modern i7/Ryzen 7 H/HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more consistent 1440p Max experience.** layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Epic Settings, 4K (2160p), 60 FPS (Upscaled)) CPU: Top-tier processors required to ensure zero CPU bottlenecks during the most chaotic, particle-heavy combat sequences. CPU (Laptop): Flagship mobile silicon is strictly required for 4K gaming in UE5. GPU: Massive computational throughput required to render Epic UE5 settings at 4K resolution. GPU (Laptop): The absolute highest tier of mobile graphics is required for 4K gameplay. RAM: Maximum bandwidth required for seamless asset streaming. Storage: Maximum read/write speeds. | |
memoryCPU: Intel Core i9-13900K / AMD Ryzen 9 7950X developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX3D laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 65 GB NVMe Gen 4 SSD | — |
| 2160p (UHD/4K) - Ultra (2160p/4K ~45-60 FPS, High/Max Preset, No Ray Tracing) (High/Max Preset (Optimized), Ray Tracing OFF) CPU: Flagship CPU for attempting 4K/60FPS. CPU (Laptop): Absolute top-tier laptop CPUs. GPU: Flagship desktop GPU for 4K, may require some setting tweaks for stable 60FPS. GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM essential. RAM: 32GB RAM highly recommended for 4K. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-10900K or AMD Ryzen 9 5900X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates.** layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| save Overall Storage | |
Spec: 65 GB NVMe SSD Note: A fast SSD is critical for the metroidvania design, allowing for instantaneous loading of new biomes without immersion-breaking loading screens or texture pop-in. Type: NVMe | Spec: 60 GB available space (SSD Recommended). Size may increase with DLC like 'Shadow of the Erdtree'. Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving asset streaming in the large open world. Type: SSD |
| desktop_windows Operating System | |
Spec: Windows 11 (64-bit) / Windows 10 (64-bit, latest update) Explanation: A 64-bit operating system is strictly mandatory as per datamined specifications and the core requirements of Unreal Engine 5. | Spec: Windows 10 (64-bit) Explanation: 64-bit Windows 10 or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: Required to leverage UE5's advanced rendering pipelines, including potential use of Nanite and Lumen, and the custom URP Colour LUTs. | Spec: DirectX 12 (Feature Level 12_0) Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Elta: Defy All Gods Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.