Select Games to Compare

search close
search close

Select up to 2 games to compare side-by-side.

Elta: Defy All Gods vs Dinoblade

close close
info General Information
Release Date
Mar 30, 2027 Jul 23, 2026
Developer
Afterburner Studios Jean Nguyen / Team Spino LLC
Publisher
Focus Entertainment Team Spino LLC
Genre(s)
Science-Fantasy Action-Platformer / 3D Metroidvania Action RPG / Soulslike
Engine
Unreal Engine 5 Custom High-Fidelity 3D Engine
stars Ratings & Price
Content Rating
Teen (ESRB) T for Teen
Avg. User Rating
4.8 / 5.0 4.5 / 5.0
Current Price (USD)
$49.99 $19.99
tune Key Specs
Quick Highlights
  • Combat System: Tri-Stance Martial Arts / Companion Assists
  • Progression: Dual-Evolution (Player & Companion)
  • Platforms: PC (Steam)
  • Game Modes: Single-player, Boss Rush Mode
  • Release Date: July 23, 2026
sports_esports Gameplay & Mechanics
Companions/Followers
  • Elta: Provides essential elemental crowd control (fire, frost) and evolves into a highly powerful combat entity as the story progresses.
    Fallen Deity (Draconic)
  • Phantom Raptors: Distracts enemies and damages their resolve bar.
    Spirit Dinosaur
  • Ghost of Kasei: Executes a massive, fiery area-of-effect slam attack.
    Spirit Dinosaur
Key Collectibles
  • Essences: Dropped by defeated enemies or found in hidden alcoves, essential for the affix crafting system.
  • Upgrade Crystals: Hidden in remote corners of biomes like the Dry Canyons and Great Lake.
  • Ancient Soul Fragments: Scattered throughout the map, unlocking lore when collected.
Key Themes
  • Science-Fantasy
  • Retribution
  • Divine Rebellion
  • Vengeance vs. Survival
  • Exile
  • Mysticism and Technology
  • Prehistoric
  • Dark Fantasy
  • Post-Apocalyptic
  • Survival
  • Martial Arts
colorize Combat & Gear
Weapons Overview
  • Tri-Stance Martial Arts: Unarmed Combat
    Victus utilizes heavy punches, sweeping strikes, and aerial drop kicks, switching between three fluid stances to shatter enemy guards.
  • Kinetic Magic: Energy Spells
    Devastating area-of-effect magical attacks fueled by energy accumulated through successful melee strikes.
  • Elemental Assists: Companion Abilities
    Elta's supportive attacks, such as fire breath and frost strikes, used for vital crowd control during overwhelming encounters.
  • Akai's First Blade: Greatsword
    The starting weapon acquired early on, offering a balanced mix of speed and damage.
  • Asteron Meteor End: Greatsword
    A powerful sword obtained from Kasei the Tyrant that creates rock-based AoE attacks.
  • Greybone Greatsword: Greatsword
    A slow but devastating heavy weapon found after defeating Mockasai the Titan.
  • Ancient Greatsword: Greatsword
    A technical weapon found in the Red Ashy Swamp that guarantees critical damage after a perfect deflect.
  • Akai Chainbound: Greatsword
    The ultimate weapon that sends out waves of dark energy after completing combos, obtained after the final boss.
Armor / Gear Sets
  • Essence-Infused Accessories: Base items that can be heavily modified at altars, adding mathematically driven affixes and passive bonuses.
  • Spinosaurus Scales: Base natural defense; upgradable via health and stamina stats.
Outfits/Customization
  • Warrior Monk Garb: Base attire for Victus, likely reflecting his nomadic heritage; specific customization options unconfirmed but expected.
  • Cosmetic Scales: Changes the skin color and pattern of the Spinosaurus.
trending_up Progression & Upgrades
Skills & Progression

Character progression abandons traditional linear stat increases in favor of a dual-evolution system. Victus unlocks an expanded arsenal of martial arts moves, enhancing the dynamic tri-stance combat system. Simultaneously, the companion Elta undergoes a physical and magical evolution, transforming from a supportive draconic familiar into a powerful divine entity, unlocking new elemental crowd-control abilities (e.g., fire, frost). A deep, RPG-lite itemization system allows players to utilize 'Essence' at designated altars—facilitated by an NPC known as 'the Witch'—to append mathematically driven affixes to items, altering stat distributions or granting passive combat bonuses. This intertwines narrative progression with mechanical capability, as players constantly adapt their loadouts and stances to overcome increasingly difficult encounters.

Progression in Dinoblade is heavily tied to both traditional stat leveling and a specialized, visually spectacular Soul Arts skill tree. Players use collected SP (Soul Points) from defeating enemies to increase core combat attributes at Save Stones: Health, Stamina, Resonance (the game's equivalent to mana or skill fuel), and overall Damage. Additionally, the Soul Arts tree features unlockable active abilities that can completely change the pace of combat, such as the devastating 'Meteor Dash' or the area-of-effect 'Meteor Zone'. Resonance powers these anime-inspired abilities and temporary combat buffs. Weapons also play a massive role in a player's upgrade path, as different greatswords provide unique heavy combos and specialized attacks when their specific conditions are met during a fight.

public World & Exploration
World & Level Design

The world design is heavily structured around 3D metroidvania philosophies, meaning the map is an interconnected, complex geographical puzzle rather than a series of linear levels. The game features three primary, sprawling biomes confirmed to include treacherous icy cliffs, vast desert canyons, and suspended cloud islands. A specific area internally referred to as the 'Hollow' utilizes custom rendering pipelines to create a darker, grittier atmosphere. Progression through these biomes is strictly gated by the player's evolving traversal capabilities, requiring extensive backtracking as new acrobatic skills—like wall-running and mid-air dashes—are unlocked. The environments are densely packed with hidden paths, secret alcoves, and collectibles, rewarding spatial memory and meticulous exploration. A robust fast-travel system via 'town portals' connects the vast regions.

The world of Dinoblade is structured as a series of sprawling, interconnected linear levels rather than a traditional, sprawling open world map. Each region acts as its own distinct biome, filled with hidden side paths, areas for gathering resources, and environmental storytelling. The known regions include the arid and dangerous Dry Canyons, the misty and overgrown jungles, the perilous Red Ashy Swamp, and the vast expanses of the Great Lake. Each zone culminates in a highly challenging Alpha Boss encounter that blocks progression to the next area. While the main path is relatively straightforward to follow, thorough exploration of the environment highly rewards players with extra skill points (SP), vital upgrade crystals for health items, and hidden legendary weapons.

Playable Vehicles
  • None
    Traversal is entirely reliant on Victus's evolving acrobatic toolkit, including double jumps, wall-running, and mid-air dashes, rather than vehicles.
N/A
Notable Fauna/Mounts
  • Elta (Draconic Form): Diminished Dragon-Deity
    Serves as the player's constant companion, evolving physically and magically to provide essential combat support.
  • Spinosaurus: Dinosaur
    Playable Protagonist
  • T-Rex: Dinosaur
    Elite Enemy / Alpha Predator
  • Raptors: Dinosaur
    Swarm Enemies / Summons
book Story & Characters
Main Characters
  • Victus: Protagonist / Warrior Monk
    An elite fighter seeking retribution and a home for his exiled people, utilizing visceral martial arts to dismantle a divine pantheon.
  • Elta: Companion / Fallen Deity
    A lost god seeking restoration, physically evolving alongside Victus to unleash devastating elemental attacks.
  • The Witch: NPC / Upgrades
    A crucial character located near the affix altars who facilitates the game's deep item enhancement system.
  • The Corrupted Pantheon: Antagonists / Bosses
    The tyrannical divine entities currently ruling the planet, serving as massive set-piece boss encounters.
  • The Spinosaurus: Protagonist
    A young Spinosaurus armed with a Great Sword, fighting to break the ancient curse.
  • Akai: Antagonist
    The final boss whose curse trapped dinosaur souls for centuries.
  • Kasei The Tyrant: Boss
    A brutal, hammer-wielding fire boss found in the Dry Canyons.
  • Kira the Exile: Boss
    The first boss of the game, a highly skilled sword-wielding dinosaur.
Example Missions
  • The Reawakening: Main Story
    Locate and forge a pact with the diminished deity Elta upon crash-landing on the hostile planet.
  • Dismantle the Pantheon: Campaign Gauntlet
    Traverse the massive, interconnected biomes and defeat the corrupted gods ruling each region to restore Elta's power.
  • Traverse the Dry Canyons: Main Quest
    Fight through waves of dinosaurs and defeat Kasei the Tyrant.
  • End the Curse: Final Boss / Main Quest
    Defeat Akai to free the trapped souls of the dinosaurs.
  • Boss Rush: Challenge Mode
    Defeat all major bosses back-to-back as fast as possible.
people Multiplayer
Multiplayer Details

Elta: Defy All Gods is strictly a single-player action-adventure game. Despite datamined anomalies referencing 'team-based multiplayer mechanics,' industry consensus asserts these were likely residual code or engine stress tests, as the core design is entirely focused on the solo journey of Victus and his companion Elta.

Dinoblade is designed from the ground up as a strictly single-player, heavily narrative and combat-driven Soulslike experience. There are absolutely no cooperative multiplayer modes, phantom invasions, or competitive PvP arenas included in the game. The solo developer chose to focus entirely on creating tightly balanced, highly polished 1-on-1 melee combat mechanics and elaborate, multi-phase boss encounters that simply do not account for the variables of multiple players. The intense isolation of the single-player journey is a core part of the game's harsh atmospheric tone, ensuring that the difficulty curve remains notoriously punishing but always fair for a lone Spinosaurus battling against overwhelming apocalyptic odds.

extension Editions & DLC
Available Editions

While official pricing and specific editions remain strictly embargoed ahead of the targeted Q1 2027 launch, the game is being positioned as a premium AA title. Standard editions are expected for PlayStation 5, Xbox Series X|S, and PC (Steam). Given the publisher's aggressive strategy—which includes a multi-platform public demo on October 1, 2026—deluxe editions offering early access, digital artbooks, or exclusive cosmetic martial arts gi are highly likely, though not yet formally announced. The Xbox version fully integrates with Microsoft's ecosystem, supporting cloud saves and cross-platform achievements.

Currently, Dinoblade is exclusively available in a single Standard Edition on the Steam digital storefront, priced at a very accessible entry point of around $20. As a passion project crafted primarily by a solo developer, there are no complicated tiered pre-orders, premium deluxe editions, or in-game microtransactions at launch. The developer, Jean Nguyen, has emphasized a straightforward, highly player-friendly release strategy that focuses purely on delivering a complete game. While there is no official roadmap for special editions at this time, the community has highly requested a digital artbook and an original soundtrack release, which could potentially be bundled as a Deluxe Upgrade in the future if the game sustains its massive launch momentum.

Post-Launch Content / DLC

As of August 2026, Focus Entertainment and Afterburner Studios have not announced any post-launch DLC roadmaps, expansion passes, or cosmetic microtransactions. The developers appear entirely focused on delivering a complete, feature-rich base experience for the Q1 2027 launch. However, the inherent metroidvania structure of the game easily accommodates potential future map expansions, new biomes, or endgame boss gauntlets if the title performs well commercially.

Following its highly successful and viral launch, Dinoblade's immediate post-launch support is focused primarily on technical stabilization, PC optimization, and resolving minor gameplay bugs. The developer has already introduced a highly requested 'Boss Rush Mode' in the release build, allowing hardcore players to re-challenge the game's toughest encounters back-to-back for ultimate bragging rights. Looking further ahead, the developer has openly discussed the exciting potential for future expansions or premium DLC that could introduce completely new playable dinosaur species. These potential additions would feature distinctly different weapons and entirely unique combat styles compared to the Spinosaurus, though these ideas currently remain in the early conceptual planning stages.

help_outline FAQ
Frequently Asked Questions
  • Q: What kind of game is Elta: Defy All Gods?
    A: It is a science-fantasy action-platformer that blends the weighty, combo-driven combat of a 3D brawler with the interconnected map design and exploration of a metroidvania.
  • Q: When can I play Elta: Defy All Gods?
    A: A free, multi-platform public demo will be available on October 1, 2026. The full commercial release is targeted for Q1 2027 (rumored March 30, 2027) on PS5, Xbox Series X|S, and PC.
  • Q: How does the combat system work?
    A: Victus uses a fluid 'tri-stance' martial arts system, switching styles to break enemy guards. Successful melee strikes build energy, which can be unleashed as powerful magic attacks, all while managing elemental assists from the companion, Elta.
  • Q: Is there loot or an upgrade system?
    A: Yes, while weapons are unarmed martial arts, the game features a deep RPG-lite system where players collect 'Essences' to add affixes and stat bonuses to items via an altar, facilitated by an NPC called the Witch.
  • Q: Are the datamined rumors about guns and multiplayer true?
    A: It is highly unlikely. Dataminers found references to modern firearms (like a FAMAS) and team multiplayer, but industry analysts believe these were merely residual code or engine stress tests for Unreal Engine 5, not features intended for this game.
  • Q: Is Dinoblade available on consoles?
    A: Currently, Dinoblade is only available on PC via Steam. The developer has expressed interest in a PS5 port in the future.
  • Q: Does Dinoblade have multiplayer?
    A: No, Dinoblade is a strictly single-player Soulslike experience focused on challenging 1v1 combat.
  • Q: Can you play as other dinosaurs?
    A: At launch, the Spinosaurus is the only playable character. However, the developer has plans to potentially add other playable dinosaurs with unique weapons in the future.
  • Q: How do you heal in Dinoblade?
    A: Players use Health Stones, which function similarly to Estus Flasks in Dark Souls. You can increase your maximum charges by finding Upgrade Crystals hidden in the world.
  • Q: How do I fix low FPS or crashing in Dinoblade?
    A: Ensure your graphics drivers are fully updated for a clean shader cache. Disabling the Steam Overlay has also been shown to reduce micro-stutters during heavy combat.
build Technical Details
Graphics & Visual Fidelity

Built on Unreal Engine 5, the game delivers AAA-adjacent visual fidelity. It features expansive, highly detailed environments blending decaying industrial tech with ancient religious architecture. The developers utilize custom URP Colour LUTs to give specific biomes unique visual identities, such as the desaturated, gritty look of the 'Hollow.' Combat is highlighted by stylized, anime-inspired finisher animations, dynamic lighting from magical attacks, and fluid, responsive character animations that seamlessly transition between platforming and brawling.

Visually, Dinoblade punches incredibly far above its weight class for an indie title. Developed solely by a veteran animator with extensive experience on major AAA games like Ghost of Tsushima, the game boasts incredibly fluid, realistic, and dynamic combat animations. The Spinosaurus protagonist moves with a highly believable sense of weight and physical momentum, completely selling the absurd premise of holding a giant metal sword in its jaws. The game's environments are richly detailed, ranging from the sun-baked, cracked rocks of the Dry Canyons to the dense, volumetric fog of the misty jungles. Dynamic lighting, motion blur, and intense particle effects shine brightest during combat, especially when utilizing flashy, anime-inspired abilities.

Audio & Soundtrack

The sound design emphasizes the satisfying weight and impact of the martial arts combat, with visceral audio feedback for successful strikes and guard breaks. The musical score is expected to reflect the science-fantasy setting, blending ethereal, holy motifs associated with the corrupted gods and derelict temples with intense, adrenaline-fueled tracks during high-stakes boss encounters.

The audio presentation in Dinoblade works to create a harsh, primitive, yet intensely cinematic atmosphere. While the early sound design has been noted by some reviewers as occasionally inconsistent—with some abilities lacking a heavy sense of auditory impact—the overall musical score delivers sweeping, epic orchestral tracks during the major boss battles that elevate the tension perfectly. Character dialogue is handled through a unique, eerie telepathic presentation with subtitles rather than traditional voice acting, fitting the bizarre concept of highly evolved, soul-bound dinosaurs. The deafening clash of giant metal blades, the terrifying roars of the alpha predators, and the heavy atmospheric ambiance are central to the game's sensory identity.

User Interface (UI/UX)

The game incorporates a dynamic camera system utilizing 'tile wall fading,' ensuring that foreground geometry becomes transparent so as not to obstruct the player's view during intense wall-running or chaotic combat. The combat UI requires players to monitor their accumulated energy gauge for magic attacks and track the cooldowns of Elta's elemental assist abilities, maintaining a clean visual style that emphasizes the action on screen.

The user interface in Dinoblade is purposely designed to be minimal and unobtrusive, keeping the player's primary focus firmly on the high-fidelity combat animations and crucial enemy environmental cues. The HUD features standard Action RPG elements: a highly visible health bar, a stamina gauge that is absolutely critical for managing dodges and blocks, and a Resonance meter used to execute powerful Soul Arts. A quick-select menu on the d-pad or keyboard allows for the rapid consumption of health stones and on-the-fly weapon swapping. During boss fights, a prominent stagger/resolve bar appears directly under the boss's massive health pool, heavily encouraging players to execute perfect parries to open the enemy up for massive critical finishers.

Accessibility Options

While a comprehensive list of accessibility options has not been finalized, the inclusion of features such as customizable controls, scalable UI, and potentially difficulty or timing assists is standard for modern titles published by Focus Entertainment, aiming to make the demanding tri-stance combat approachable to a wider audience.

As a hardcore, skill-based Soulslike, Dinoblade’s accessibility options are somewhat limited, leaning heavily into the genre's notoriously steep and punishing difficulty curve. However, the game does offer fully remappable controls for both keyboard/mouse setups and standard gamepads, ensuring players can find a comfortable layout. There are options to adjust the UI scale and increase subtitle size to aid readability during the game's telepathic dialogue sequences. Standard visual sliders for brightness, contrast, and field of view are available, and players can tweak camera sensitivity and lock-on behavior. There are currently no explicit difficulty sliders or invincibility modes, as mastering the parry and dodge timings is essential to the core design.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Settings, 60 FPS)
CPU: Provides enough processing headroom for complex enemy AI and smooth 60 FPS combat.
CPU (Laptop): Strong multi-core performance to prevent frame drops during intense boss encounters.
GPU: Offers excellent 1080p performance, handling high-resolution textures and particle effects easily.
GPU (Laptop): Easily matches the desktop recommendation, ensuring smooth and fluid combat animations.
RAM: Ensures no memory bottlenecks, allowing for seamless background asset loading.
Storage: An SSD is recommended to significantly reduce loading times and asset pop-in.
memoryCPU: Intel Core i7-9700K / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1660 Super / AMD Radeon RX 5600 XT
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (High TGP)
layersRAM: 16 GB
saveStorage (Tier): 13 GB SSD
1080p (Full HD) - Minimum (Low-Medium Settings, 1080p, 30-60 FPS)
CPU: Baseline 6-core processors needed to handle enemy AI routines and environmental physics without severe hitching.
CPU (Laptop): Mobile equivalent needed to sustain core counts without thermal throttling during extended sessions.
GPU: Provides necessary rasterization performance for 1080p rendering and supports basic upscaling technologies.
GPU (Laptop): Modern entry-level laptop GPUs required to manage basic UE5 features.
RAM: Standard baseline required by UE5 titles to manage streaming assets efficiently.
Storage: Solid-state speeds required for seamless level transitions.
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA RTX 3050 Ti (85W+) / RTX 4050 (75W+)
layersRAM: 16 GB
saveStorage (Tier): 65 GB SSD
memoryCPU: Intel Core i5-7500 / AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1050 (4GB) / AMD Radeon RX 560
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile
layersRAM: 4 GB
saveStorage (Tier): 13 GB
1440p (QHD/2K) - Recommended (High Settings, 1440p, 60 FPS)
CPU: Higher single-core performance and large cache (X3D) recommended for fluid combat pacing and rapid camera movements.
CPU (Laptop): High-end mobile CPUs needed to match desktop throughput in complex areas like the 'Hollow' biome.
GPU: Offers the raw performance and VRAM needed for high-fidelity textures and complex lighting across the interconnected map.
GPU (Laptop): Full-wattage mid-to-high-end laptop GPUs necessary for stable 1440p output during boss encounters.
RAM: Recommended for smooth performance during extended exploration sessions.
Storage: Faster bandwidth for instant loading during fast travel.
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 9 6900HX
laptop_windowsGPU (L): NVIDIA RTX 4070 Mobile (140W)
layersRAM: 32 GB
saveStorage (Tier): 65 GB NVMe Gen 4 SSD
2160p (UHD/4K) - Ultra (Epic Settings, 4K (2160p), 60 FPS (Upscaled))
CPU: Top-tier processors required to ensure zero CPU bottlenecks during the most chaotic, particle-heavy combat sequences.
CPU (Laptop): Flagship mobile silicon is strictly required for 4K gaming in UE5.
GPU: Massive computational throughput required to render Epic UE5 settings at 4K resolution.
GPU (Laptop): The absolute highest tier of mobile graphics is required for 4K gameplay.
RAM: Maximum bandwidth required for seamless asset streaming.
Storage: Maximum read/write speeds.
memoryCPU: Intel Core i9-13900K / AMD Ryzen 9 7950X
developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX3D
laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 65 GB NVMe Gen 4 SSD
save Overall Storage
Spec: 65 GB NVMe SSD
Note: A fast SSD is critical for the metroidvania design, allowing for instantaneous loading of new biomes without immersion-breaking loading screens or texture pop-in.
Type: NVMe
Spec: 13 GB available space
Note: An SSD is highly recommended for fast asset streaming and reducing load times after player deaths.
Type: Unknown
desktop_windows Operating System
Spec: Windows 11 (64-bit) / Windows 10 (64-bit, latest update)
Explanation: A 64-bit operating system is strictly mandatory as per datamined specifications and the core requirements of Unreal Engine 5.
Spec: Windows 10 / 11 (64-bit)
Explanation: A modern 64-bit Windows operating system is required to handle the game's memory management and engine APIs.
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Required to leverage UE5's advanced rendering pipelines, including potential use of Nanite and Lumen, and the custom URP Colour LUTs.
Spec: DirectX 12
Explanation: Required for advanced lighting, rendering features, and modern hardware optimization.
info_outline Other Game Notes
  • System requirements are estimates based on Unreal Engine 5 specifications for current-generation exclusive titles, emphasizing the need for robust CPUs and fast storage to handle seamless metroidvania exploration and rapid combat transitions.
  • Laptop Performance Note: Due to the intense multi-threading required for UE5 and the seamless loading of vertical biomes, laptop users must prioritize models with high TGP graphics cards and excellent thermal management to avoid severe frame drops during complex wall-running or stance-switching sequences.
  • Laptop Consideration: G P U T G P: Minimum 100W TGP for RTX 4060 class; 130W+ highly recommended for 1440p upscaled gameplay to maintain a steady 60 FPS during chaotic group fights.
  • Laptop Consideration: Cooling Thermals: Liquid metal or advanced vapor chamber cooling is advised to sustain boost clocks during particle-heavy magical attacks.
  • Laptop Consideration: C P U Power Limits: Ensure PL1 (sustained power limit) is at least 45W, as the game's physics and seamless streaming will heavily tax mobile processors.
  • Laptop Consideration: M U X Switch Optimus: A MUX Switch is essentially mandatory to minimize input latency, which is critical for the game's reflex-driven tri-stance combat and parrying mechanics.
  • Optimization Detail: Upscaling Tech: Expected support for NVIDIA DLSS, AMD FSR, and Intel XeSS.
  • Optimization Detail: Key Settings Impact: Lowering Volumetric Effects and Post-Processing will significantly improve framerates during intense, multi-enemy combat scenarios.
  • Game Name: Elta: Defy All Gods
  • Requires a 64-bit processor and operating system. Disabling Steam Overlay is highly recommended as it has been shown to reduce micro-stutters by up to 15% during heavy combat.
  • Laptop Performance Note: Laptop users must ensure their device is using the dedicated GPU (via MUX Switch if available) and that graphics drivers are fully updated. The game is highly sensitive to outdated shader caches which can cause crashes on startup.
  • Laptop Consideration: G P U T G P: A GPU with a TGP of 80W or higher is recommended to maintain stable frame rates during boss fights.
  • Laptop Consideration: Cooling Thermals: Intense particle effects from Soul Arts abilities can cause thermal throttling on thin-and-light gaming laptops. A cooling pad is recommended.
  • Laptop Consideration: C P U Power Limits: Ensure the laptop is set to 'Performance' or 'Turbo' mode in the control center to prevent CPU bottlenecking.
  • Laptop Consideration: M U X Switch Optimus: Bypass Nvidia Optimus using a MUX switch or by connecting to an external monitor to ensure maximum framerate and lowest input latency.
  • Optimization Detail: Upscaling Tech: FSR and DLSS support may be available to help stabilize frame rates on mid-range hardware.
  • Optimization Detail: Key Settings Impact: Lowering Volumetric Fog and Shadow Quality can significantly improve performance on older graphics cards.
  • Game Name: Dinoblade
build Optimization Details
  • Upscaling Tech: Expected support for NVIDIA DLSS, AMD FSR, and Intel XeSS.
  • Key Settings Impact: Lowering Volumetric Effects and Post-Processing will significantly improve framerates during intense, multi-enemy combat scenarios.
  • Upscaling Tech: FSR and DLSS support may be available to help stabilize frame rates on mid-range hardware.
  • Key Settings Impact: Lowering Volumetric Fog and Shadow Quality can significantly improve performance on older graphics cards.
laptop Laptop Considerations
  • G P U T G P: Minimum 100W TGP for RTX 4060 class; 130W+ highly recommended for 1440p upscaled gameplay to maintain a steady 60 FPS during chaotic group fights.
  • Cooling Thermals: Liquid metal or advanced vapor chamber cooling is advised to sustain boost clocks during particle-heavy magical attacks.
  • C P U Power Limits: Ensure PL1 (sustained power limit) is at least 45W, as the game's physics and seamless streaming will heavily tax mobile processors.
  • M U X Switch Optimus: A MUX Switch is essentially mandatory to minimize input latency, which is critical for the game's reflex-driven tri-stance combat and parrying mechanics.
  • G P U T G P: A GPU with a TGP of 80W or higher is recommended to maintain stable frame rates during boss fights.
  • Cooling Thermals: Intense particle effects from Soul Arts abilities can cause thermal throttling on thin-and-light gaming laptops. A cooling pad is recommended.
  • C P U Power Limits: Ensure the laptop is set to 'Performance' or 'Turbo' mode in the control center to prevent CPU bottlenecking.
  • M U X Switch Optimus: Bypass Nvidia Optimus using a MUX switch or by connecting to an external monitor to ensure maximum framerate and lowest input latency.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3050 Ti (85W+) / RTX 4050 (75W+) / NVIDIA GeForce GTX 1650 Mobile
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3050 Ti (85W+) / RTX 4050 (75W+) / NVIDIA GeForce GTX 1650 Mobile
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Ti (85W+) / RTX 4050 (75W+) / NVIDIA GeForce GTX 1650 Mobile
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (High TGP)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (High TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (High TGP)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Mobile (140W)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Mobile (140W)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Mobile (140W)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)

For Elta: Defy All Gods Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB (2x32GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
  • memory AMD Ryzen 7 6800HS
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB (2x8GB) DDR4 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX

For Dinoblade Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (4GB) / AMD Radeon RX 560
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (4GB) / AMD Radeon RX 560
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (4GB) / AMD Radeon RX 560
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (4GB) / AMD Radeon RX 560
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (4GB) / AMD Radeon RX 560
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (4GB) / AMD Radeon RX 560
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (4GB) / AMD Radeon RX 560
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (4GB) / AMD Radeon RX 560
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (4GB) / AMD Radeon RX 560
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (4GB) / AMD Radeon RX 560
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super / AMD Radeon RX 5600 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super / AMD Radeon RX 5600 XT

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

Processing...