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DYNASTY WARRIORS: ORIGINS vs Onimusha: Way of the Sword

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info General Information
Release Date
Jan 17, 2025 Sep 4, 2026
Developer
Omega Force Capcom
Publisher
Koei Tecmo Capcom
Genre(s)
Tactical Action, Hack and Slash, Action-RPG Action-Adventure / Hack and Slash
Engine
Katana Engine RE Engine
stars Ratings & Price
Content Rating
Teen (ESRB) / PEGI 16 Mature (M) / PEGI 18
Avg. User Rating
4.5 / 5.0 4.5 / 5.0
Current Price (USD)
$69.99 $69.99
tune Key Specs
Quick Highlights
  • Perspective: Third-Person
  • Audio: Dolby Atmos / Spatial Sound / DTS:X
  • Console Features: PS5 Pro Enhanced / Xbox 4K Ultra HD
  • Troop Capacity: 10,000 soldiers on-screen
  • Combat Style: One Katana (Zero stamina drain for attacks)
  • Counter System: Issen (One Flash) Instant Executions
  • Engine Tech: RE Engine with Procedural 'Free-Cut' System
  • Progression Currency: Red Souls (Upgrades) / Blue Souls (Magic)
  • Protagonist Likeness: Toshirō Mifune (Hand-crafted digital recreation)
sports_esports Gameplay & Mechanics
Companions/Followers
  • Zhuhe: A fellow Guardian of Peace who can link Battle Arts with the protagonist.
    Human
  • The Oni Gauntlet: Resurrects Musashi, acts as a metaphysical vacuum to consume souls, and summons magical 'Oni Armaments' for combat.
    Sentient Artifact
Key Collectibles
  • Old Coins: Hidden throughout the World Map
  • Hozuki Pouch Upgrades: Hidden throughout the Kyoto hub; expands the capacity to carry restorative items.
  • Equipment Charms: Scavenged materials that apply passive buffs, such as the 'White Monkey' or 'Little Dancer' charms.
Key Themes
  • Three Kingdoms
  • Heroism
  • Alternate History
  • Strategy
  • Loyalty
  • Diplomacy
  • Samurai
  • Feudal Japan
  • Demonic Folklore (Genma)
  • Vengeance
  • Burden of Power
  • Martial Discipline
colorize Combat & Gear
Weapons Overview
  • Guandao: Polearm
    A heavy weapon with massive reach, ideal for sweeping through large groups of soldiers.
  • Rope Dart: DLC Weapon
    Introduced in the 'Visions of Four Heroes' expansion, offering high-agility ranged and melee strikes.
  • The Katana: Melee Weapon
    Musashi's singular primary weapon, used for all standard attacking, dodging, parrying, and deflecting maneuvers. Can be visually customized.
  • Earthshakers: Oni Armament (Magic)
    Heavy, blunt, dual-wielded hammers summoned with Blue Souls; designed to bypass and shatter the blocks of heavily shielded Genma.
  • Celestials: Oni Armament (Magic)
    Fast, dual-wielded blades that force the enemy to bleed healing Yellow Souls upon impact, providing vital sustain during boss fights.
  • Wind Weeper: Oni Armament (Magic)
    A wide-sweeping polearm/naginata that excels in crowd control against swarms of standard Genma.
  • Oni Bow: Oni Armament (Magic)
    Ranged magical archery featuring unlimited ammunition, utilized for poke damage and solving spatial environmental puzzles.
Armor / Gear Sets
  • Garb of the Crimson Bird: Exclusive cosmetic armor for the protagonist included in the Treasure Box edition.
  • Red Armor: An alternate, cosmetic outfit for Musashi included in the Digital Deluxe Edition.
  • Crimson Lotus: A cosmetic aesthetic for the Oni Gauntlet included in the Digital Deluxe Edition.
Outfits/Customization
  • Yellow Turban Attire: Pre-order bonus for the 'Visions of Four Heroes' DLC; modeled after rebel clothing.
  • Lion Dog Charm: A pre-order bonus charm that applies hidden defensive buffs to Musashi.
  • Sealed Curse Sword Appearance: A pre-order bonus cosmetic that alters the visual aesthetic of the primary Katana.
trending_up Progression & Upgrades
Skills & Progression

The protagonist features a comprehensive Skill Tree and Weapon Proficiency system. Nine weapon types (including Guandao and Pudao) can be mastered. Points earned in combat are spent on arts and skill panels. Resources like Pyroxene and Gold are used for crafting gems and purchasing equipment.

Progression is heavily tied to the Oni Gauntlet, which consumes the souls of defeated enemies to fuel Musashi's abilities. The game utilizes a tri-color soul economy: Yellow Souls provide immediate health restoration; Red Souls act as the primary RPG currency to purchase nodes on the skill tree (such as extending the parry timing window) and upgrade weaponry; and Blue Souls charge the mana pool required to summon magical 'Oni Armaments'. The core katana combat relies on the defensive trinity: Dodging builds a 'Reflex Combo' gauge; Parrying heavily drains enemy stamina for crowd control; and Deflecting strips massive stamina and reflects projectiles. Perfect execution of these defenses allows Musashi to trigger an 'Issen', a devastating critical counter-attack that instantly executes standard Genma.

public World & Exploration
World & Level Design

Players traverse a 'living diorama' representation of ancient China. The map includes major cities, regional provinces, and the Shui Jing Retreat. Exploration is balanced between linear historical battles and free-roam activities like skirmishes and visits to towns for supplies.

The architectural layout of Way of the Sword Abandons the rigidly linear progression of older titles in favor of a semi-open hub world centered around Edo-period Kyoto. The city is rendered as a sprawling, corrupted capital blanketed by volumetric 'Malice' clouds. The development team consulted with historical temple officials to ensure architectural authenticity, incorporating iconic locations like the historic Kiyomizu-dera temple and the Yasui Konpiragu Shrine. Players utilize safe zones within the city as bases of operation to interact with vendors. As the narrative progresses, Musashi must venture into Genma-infested districts, destroying Malice plants and sealing Rifts to dynamically cleanse the city and unlock new areas of the map for exploration.

Playable Vehicles
  • Cavalry Units: Tactical Unit
    Commandable squads used for high-impact charges during the 'Tactics' phase of battle.
  • N/A
    The game relies entirely on on-foot traversal utilizing Musashi's sprint mechanics; there are no drivable vehicles.
Notable Fauna/Mounts
  • War Horses: Equine
    Levelable mounts that increase speed and charging power for traversing large battlefields.
  • N/A
    The focus of the game is entirely on human combatants and supernatural demonic entities (Genma) rather than standard wildlife.
book Story & Characters
Main Characters
  • Ziluan: Protagonist
    A member of the Guardians of Peace with 'The Eyes of Sacred Bird' ability.
  • Diaochan: DLC Companion
    A legendary beauty and skilled warrior who joins as a companion in the expansion.
  • Miyamoto Musashi: Protagonist
    An arrogant young swordsman bearing the likeness of Toshirō Mifune; resurrected by the Oni Gauntlet and seeking to master his unearned power.
  • Sasaki Ganryu: Rival Swordsman / Boss
    Based loosely on Musashi's historical rival, serving as a massive skill-check boss fight requiring perfect parrying.
  • Shuten Doji: Demonic Entity
    A prominent figure in the Genma hierarchy opposing Musashi.
  • Izumo no Okuni: Ally
    A member of the supporting cast who frequently roasts Musashi for his lack of basic life skills, providing levity to the grim narrative.
  • Takamura: Ally
    A human burdened with a sentient artifact who serves as the protector of the hellgate linking the mortal realm to the underworld.
Example Missions
  • The Rescue of Government Forces: Skirmish/Side Mission
    Optional mission on the world map to earn accessories and experience.
  • Cleansing the Malice: Open-World Activity
    Venture into Genma-infested districts, destroy Malice-producing plants, and seal demonic Rifts to unlock new areas of the Kyoto map.
  • Defeating Sasaki Ganryu: Main Story Boss
    A grueling, multi-phase boss encounter at the Kiyomizu-dera Temple demanding total mastery of the parry system.
  • Assaulting the Oni Refuge: Main Story Boss
    Navigate the lair of the giant monster Daidara, utilizing the Perfect Dodge mechanic to slip under his massive club attacks.
people Multiplayer
Multiplayer Details

The game is a strictly single-player experience designed to emphasize the protagonist's personal journey and the player's direct tactical control over massive armies.

There are absolutely no multiplayer modes in Onimusha: Way of the Sword. Directed by Satoru Nihei, the project was engineered entirely as a highly focused, character-driven single-player narrative. The combat system, which relies on split-second parrying, deflecting, and the precise execution of the 'Issen' counter-attack, is heavily balanced around individual player skill and predictable AI enemy patterns. Introducing cooperative or competitive multiplayer mechanics would fundamentally disrupt the carefully tuned rhythm of the 'One Katana' philosophy and the game's intricate defensive trinity.

extension Editions & DLC
Available Editions

Standard ($69.99), Digital Deluxe ($89.99 - includes 72hr Early Access and Digital Artbook), and the Physical Treasure Box (includes B3 cloth poster, OST, and exclusive protagonist costumes like 'Garb of the Azure Bird').

Capcom deployed a tiered monetization strategy across global and regional markets. The Standard Edition retails for $69.99, containing the base game. The Digital Deluxe Edition ($79.99) expands the offering with cosmetic and gameplay boosters, including a kit of three Charms, four Sword Appearances, and alternate outfits like the 'Red Armor'. The Premium Deluxe Edition ($89.99) includes all prior content plus a digital soundtrack and artbook. In regions like India, console physical editions (PS5/Xbox) trend between ₹5,299 and ₹5,999, with specialized physical variants commanding premiums. However, the PC market in India sees significant grey market activity, where Steam keys for the standard edition can be acquired for as low as ₹3,271, highlighting massive regional price volatility.

Post-Launch Content / DLC
N/A

While no concrete Downloadable Content (DLC) has been datamined or officially announced as of the September 4, 2026 launch, the tiered release structure—featuring a Digital Deluxe and Premium Deluxe Edition packed with cosmetic charms and sword appearances—indicates a framework ready for post-launch monetization. Prominent industry leakers, observing Capcom's historical propensity for robust post-launch support (as seen with Monster Hunter and Resident Evil), strongly suggest that a post-launch roadmap featuring structural updates, additional Oni Armaments, or a narrative expansion campaign is highly probable, contingent upon the title meeting its aggressive Q4 sales targets.

help_outline FAQ
Frequently Asked Questions
  • Q: Is there a Nintendo Switch 2 version?
    A: Yes, it releases on January 22, 2026, targeting a stable 30FPS with the Visions of Four Heroes DLC included.
  • Q: Does the game have branching endings?
    A: Yes, depending on whether you side with Cao Cao, Liu Bei, or the Sun family, you can reach different historical or 'favorable' outcomes.
  • Q: Is Onimusha: Way of the Sword a 'Soulslike' game?
    A: No. The developers explicitly distanced the game from that genre. Unlike Soulslikes, Musashi does not use a stamina meter for basic movement or attacking. The mechanical depth relies entirely on mastering the defensive parry/deflect system to deplete enemy stamina.
  • Q: Can I use multiple weapons like in older Onimusha games?
    A: Yes and no. Musashi's primary weapon is locked entirely to a single Katana. However, by spending 'Blue Souls', you can temporarily summon 'Oni Armaments'—like heavy dual hammers or a sweeping polearm—to solve specific combat puzzles.
  • Q: Did Capcom use AI to recreate Toshirō Mifune?
    A: No. Capcom categorically refused to employ generative artificial intelligence. The character model was manually crafted by artists working closely with the Mifune estate, and his animations were hand-keyed by studying his classic 1950s Samurai Trilogy filmography.
  • Q: Does the PC version use Denuvo DRM?
    A: Yes. The PC release implements Denuvo Anti-Tamper and Denuvo Anti-Cheat software. Technical analyses indicate this introduces measurable CPU overhead, which can cause frame pacing inconsistencies during heavy load scenarios in densely populated areas.
  • Q: What is the 'free-cut system'?
    A: The free-cut system is a technology leveraging the RE Engine to dynamically slice enemy character models along the exact trajectory of the player's blade during an execution, rather than relying on pre-baked, repetitive animations.
build Technical Details
Graphics & Visual Fidelity
N/A

Powered by Capcom's proprietary RE Engine, the visual fidelity is staggering. The standout graphical feature is the 'free-cut system', which procedurally slices enemy character models dynamically along the exact trajectory of the player's blade during an execution, avoiding repetitive pre-baked animations. The environmental rendering blankets Edo-period Kyoto in volumetric 'Malice' clouds with advanced lighting and particle effects. On PS5 and Xbox Series X, the game offers a 'Quality Mode' for 4K visuals (30-40 FPS) and a highly recommended 'Performance Mode' providing a stable 60 FPS utilizing internal upscaling. The PC version features Denuvo DRM, which introduces measurable CPU overhead that can occasionally cause micro-stutters during heavy combat sequences.

Audio & Soundtrack
N/A

Capcom spared no expense in casting elite voice actors to carry the game's emotional resonance, featuring veterans like Yoshimasa Hosoya (Japanese) and Kenichiro Thomson (English) as Musashi, alongside heavyweights like Nobuhiko Okamoto and Kenta Miyake. The auditory landscape relies on a bespoke, highly atmospheric original soundtrack featuring traditional Japanese instrumentation layered with intense, orchestral combat arrangements, carrying forward the legacy of composers like Taro Iwashiro from earlier entries. (Rumors of Mick Gordon's involvement were proven false). Sound design is also mechanically critical; recognizing specific audio cues is vital for executing the 'Deflect' maneuver and triggering the cinematic 'Blade Barrage' clashes.

User Interface (UI/UX)
N/A

The game's UI balances atmospheric immersion with necessary RPG feedback. During combat, players must monitor Musashi's health bar, the 'Reflex Dodge' gauge, and the crucial 'Blaze Gauge', which, when filled through sustained parries, engulfs the katana in blue flame for increased damage and soul generation. The most prominent UI element is the enemy's stamina gauge (analogous to a posture meter), which the player must strategically deplete to execute a 'Kuzushi Issen' (Break Issen). Furthermore, the UI incorporates an interactive element during soul absorption: holding a dedicated button triggers a visual 'soul tug-of-war', requiring players to manage the intake of Yellow, Red, and Blue souls while actively avoiding enemy interruption.

Accessibility Options
N/A

Unlike many modern 'Soulslikes' that enforce punishing difficulty across all systems, Onimusha: Way of the Sword deliberately removes stamina management for basic movement and attacking, allowing all players to experience the speed of a master swordsman. The 'Red Soul' economy allows players struggling with the strict parry timings to actively farm currency and purchase 'Issen Window Extension' nodes on the skill tree, effectively making the defensive mechanics more forgiving. Furthermore, players can equip specific 'Charms' that apply passive buffs to Musashi's statistics, and the ability to spam 'Celestials' (magical blades) to bleed healing Yellow Souls provides a clutch mechanic to survive grueling, multi-phase boss encounters.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p/60FPS)
CPU: Optimized for high-speed combat and stable performance during massive troop charges.
CPU (Laptop): High-performance mobile processors.
GPU: Recommended for high-fidelity textures and fluid 60FPS action.
GPU (Laptop): Strong mid-range mobile performance.
RAM: Optimal for smooth multitasking and asset streaming.
Storage: Mandatory for Recommended-tier loading speeds.
memoryCPU: Intel Core i7-7700K / AMD Ryzen 7 5700X
developer_boardGPU: NVIDIA RTX 2070 (8GB) / AMD Radeon RX 5700 XT (8GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 50 GB SSD
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600
developer_boardGPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): Nvidia RTX 3060 (115W+) / Radeon RX 7600S
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD
1080p (Full HD) - Minimum (Low Preset, 1080p/30FPS)
CPU: Baseline required to handle the large-scale unit AI and basic combat physics.
CPU (Laptop): Entry-level mobile processors.
GPU: Minimum for 1080p rendering at reduced visual settings.
GPU (Laptop): Modern entry-level mobile GPU.
RAM: Necessary for managing the high volume of character models and textures.
Storage: Standard storage requirement.
memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GTX 1060 (6GB) / AMD Radeon RX 590 (8GB)
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile
layersRAM: 12 GB
saveStorage (Tier): 50 GB
memoryCPU: Intel Core i5-8400 / AMD Ryzen 3 3100
developer_boardGPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): Nvidia RTX 3050 Ti (4GB) / Radeon RX 6500M
layersRAM: 16 GB
saveStorage (Tier): 50 GB SSD
1440p (QHD/2K) - High (High/Ultra Preset, 60 FPS)
CPU: Excellent single-core performance ensures the GPU is fully fed at 1440p resolutions.
CPU (Laptop): Desktop-class laptop CPUs provide the necessary processing power.
GPU: Highly recommended to comfortably load high-fidelity meshes without pop-in at 1440p.
GPU (Laptop): Necessary hardware tier to overcome laptop thermal limitations at this resolution.
RAM: 16GB remains sufficient if background processes are minimized.
Storage: Maximizes asset streaming speeds.
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600
developer_boardGPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): Nvidia RTX 4070 (140W+) / Radeon RX 7700S
layersRAM: 16 GB
saveStorage (Tier): 50 GB PCIe Gen 4 NVMe SSD
2160p (UHD/4K) - Ultra (Ultra Preset, 60 FPS Native)
CPU: High-end gaming processors required to guarantee absolute frame stability under maximum graphical loads.
CPU (Laptop): Only the absolute highest end mobile processors will avoid bottlenecks at 4K.
GPU: High VRAM required for uncompromised 4K texture buffers and particle rendering.
GPU (Laptop): The mobile GPUs capable of driving this game at native 4K with acceptable framerates.
RAM: 32GB is recommended for future-proofing, but 16GB is the stated requirement.
Storage: Critical to prevent engine stalls while loading massive high-res environmental blocks.
memoryCPU: Intel Core i5-12400 / AMD Ryzen 7 5700
developer_boardGPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7845HX
laptop_windowsGPU (L): Nvidia RTX 4080 (150W+) or 4090
layersRAM: 16 GB
saveStorage (Tier): 50 GB PCIe Gen 4 NVMe SSD
save Overall Storage
Spec: 50 GB available space
Note: SSD is recommended for seamless loading of the dioramas-style world map and large battlefields.
Type: Unknown
Spec: 50 GB SSD
Note: Solid State Drive is absolutely mandatory. Installing on an HDD will result in severe texture pop-in and stuttering when traversing the Kyoto hub.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 / 11 (64-bit)
Explanation: Standard operating system requirement for modern DirectX 12 applications.
Spec: Windows 11 (64-bit)
Explanation: Mandatory for optimal performance, with experts recommending enabling Windows 11 Game Mode to prioritize CPU cycles for combat animations.
gamepad DirectX Version
Spec: Version 12
Explanation: Mandatory for advanced rendering features and efficient processing of massive troop counts.
Spec: DirectX 12
Explanation: Required to execute advanced volumetric 'Malice' cloud rendering and particle effects via the RE Engine.
info_outline Other Game Notes
  • Official PC system requirements. To render up to 10,000 soldiers on screen simultaneously, a modern multi-core CPU and SSD are highly recommended. Ultra-wide monitors and high refresh rates (up to 240FPS) are supported.
  • Laptop Performance Note: Laptop performance varies by TGP. Mid-range gaming laptops (RTX 3060 Mobile / 4060 Mobile) are recommended for a stable 1080p/60FPS experience on High settings.
  • Laptop Consideration: G P U T G P: Moderate to High TGP is beneficial for maintaining frame stability during 'Grand Tactics' group assaults.
  • Laptop Consideration: Cooling Thermals: The Katana Engine is CPU-intensive; ensure adequate cooling to prevent thermal throttling during large-scale battles.
  • Laptop Consideration: C P U Power Limits: A high-performance mobile CPU (i7/Ryzen 7) is vital for managing the complex AI of thousands of individual soldiers.
  • Laptop Consideration: M U X Switch Optimus: Recommended to ensure maximum frame output during the most chaotic '1 vs. 1,000' sequences.
  • Game Name: DYNASTY WARRIORS: ORIGINS
  • The game enforces a strict requirement for a Solid State Drive (SSD) and a 64-bit Windows 11 operating system across all tiers to manage the seamless loading of the open-hub environments.
  • Laptop Performance Note: The inclusion of Denuvo Anti-Tamper DRM introduces measurable CPU overhead, which can cause frame pacing issues on laptops with lower power limits during dense enemy encounters.
  • Laptop Consideration: G P U T G P: Requires a minimum of 85W TGP for RTX 4050/4060 laptops to maintain a stable 60 FPS utilizing upscaling in combat-heavy districts.
  • Laptop Consideration: Cooling Thermals: Adequate cooling is necessary to prevent CPU thermal throttling, as the fast-paced parry system relies on microsecond frame-timing.
  • Laptop Consideration: C P U Power Limits: Set PL1 to at least 45W to ensure the CPU can process the procedural dismemberment (free-cut system) physics alongside the Denuvo overhead.
  • Laptop Consideration: M U X Switch Optimus: A MUX Switch is highly recommended to bypass integrated graphics and reduce input latency, which is critical for executing 'Issen' counters.
  • Optimization Detail: Upscaling Tech: Supports DLSS, FSR 3.1, and XeSS natively.
  • Optimization Detail: Key Settings Impact: Lowering Volumetric Fog and Shadow Resolution provides the highest performance gains in CPU-limited scenarios without significantly degrading the visual aesthetic.
  • Game Name: Onimusha: Way of the Sword
build Optimization Details
N/A
  • Upscaling Tech: Supports DLSS, FSR 3.1, and XeSS natively.
  • Key Settings Impact: Lowering Volumetric Fog and Shadow Resolution provides the highest performance gains in CPU-limited scenarios without significantly degrading the visual aesthetic.
laptop Laptop Considerations
  • G P U T G P: Moderate to High TGP is beneficial for maintaining frame stability during 'Grand Tactics' group assaults.
  • Cooling Thermals: The Katana Engine is CPU-intensive; ensure adequate cooling to prevent thermal throttling during large-scale battles.
  • C P U Power Limits: A high-performance mobile CPU (i7/Ryzen 7) is vital for managing the complex AI of thousands of individual soldiers.
  • M U X Switch Optimus: Recommended to ensure maximum frame output during the most chaotic '1 vs. 1,000' sequences.
  • G P U T G P: Requires a minimum of 85W TGP for RTX 4050/4060 laptops to maintain a stable 60 FPS utilizing upscaling in combat-heavy districts.
  • Cooling Thermals: Adequate cooling is necessary to prevent CPU thermal throttling, as the fast-paced parry system relies on microsecond frame-timing.
  • C P U Power Limits: Set PL1 to at least 45W to ensure the CPU can process the procedural dismemberment (free-cut system) physics alongside the Denuvo overhead.
  • M U X Switch Optimus: A MUX Switch is highly recommended to bypass integrated graphics and reduce input latency, which is critical for executing 'Issen' counters.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Mobile / Nvidia RTX 3050 Ti (4GB) / Radeon RX 6500M
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Mobile / Nvidia RTX 3050 Ti (4GB) / Radeon RX 6500M
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Mobile / Nvidia RTX 3050 Ti (4GB) / Radeon RX 6500M
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4070 (140W+) / Radeon RX 7700S
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4070 (140W+) / Radeon RX 7700S
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: Nvidia RTX 4070 (140W+) / Radeon RX 7700S
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: Nvidia RTX 4080 (150W+) or 4090
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4080 (150W+) or 4090
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4080 (150W+) or 4090

For DYNASTY WARRIORS: ORIGINS Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD Radeon RX 590 (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD Radeon RX 590 (8GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD Radeon RX 590 (8GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD Radeon RX 590 (8GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD Radeon RX 590 (8GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD Radeon RX 590 (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD Radeon RX 590 (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD Radeon RX 590 (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD Radeon RX 590 (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) / AMD Radeon RX 590 (8GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2070 (8GB) / AMD Radeon RX 5700 XT (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2070 (8GB) / AMD Radeon RX 5700 XT (8GB)

For Onimusha: Way of the Sword Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: GeForce GTX 1660 (6GB) / Radeon RX 5500 XT (8GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB (2x32GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
  • memory AMD Ryzen 7 6800HS
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB (2x8GB) DDR4 4800MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: GeForce RTX 2060 Super (8GB) / Radeon RX 6600 (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4060 Ti (16GB) / Radeon RX 6750 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: GeForce RTX 4070 Ti / Radeon RX 7900 XT

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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