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Dying Light 2 Stay Human vs Horizon Forbidden West
info General Information | |
Release Date | |
Feb 4, 2022 | Feb 18, 2022 |
Developer | |
Techland | Guerrilla Games, Nixxes Software (PC Port) |
Publisher | |
Techland Publishing | Sony Interactive Entertainment |
Genre(s) | |
Action RPG, Open World, Survival Horror, Parkour, First-Person | Action RPG, Open World, Post-Apocalyptic, Third-Person |
Engine | |
C-Engine (Techland's in-house engine) | Decima Engine |
stars Ratings & Price | |
Content Rating | |
Mature 17+ | Teen |
Avg. User Rating | |
4.0 / 5.0 | 4.7 / 5.0 |
Current Price (USD) | |
$59.99 | $59.99 |
tune Key Specs | |
Quick Highlights | |
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sports_esports Gameplay & Mechanics | |
Companions/Followers | |
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Key Collectibles | |
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Key Themes | |
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colorize Combat & Gear | |
Weapons Overview | |
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Armor / Gear Sets | |
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Outfits/Customization | |
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trending_up Progression & Upgrades | |
Skills & Progression | |
Aiden has two main skill trees: Combat (unlocking new melee moves, weapon proficiency, and toughness) and Parkour (unlocking advanced traversal abilities like wall runs, slides, and improved jumps). Skill points are earned by performing combat actions and parkour maneuvers respectively. Inhibitors, found in GRE containers, are used to upgrade Health and Stamina, which also gate access to higher-tier skills. Crafting allows Aiden to create weapon mods, consumables (medkits, boosters), and throwable items using scavenged resources. Blueprints for crafting are found or earned. |
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public World & Exploration | |
World & Level Design | |
The City of Villedor is significantly larger than Harran from the first game, divided into two main districts: Old Villedor (a more classic European-style area with smaller buildings, easier for early parkour) and the Central Loop (a modern downtown area with skyscrapers, requiring advanced parkour tools like the grappling hook and paraglider). There are also surrounding areas, GRE Quarantines, and Dark Hollows. The map is dense with verticality, encouraging rooftop traversal. |
The Forbidden West is a vast and diverse open world, significantly larger than the map of Zero Dawn. Key regions include: The Daunt (a Carja borderland), No Man's Land (arid plains), Plainsong (Utaru farmlands), The Shining Wastes (deserts), Scalding Spear (Tenakth Sky Clan capital), The Stand of the Sentinels (Tenakth Lowland Clan territory), The Long Coast (beaches and ruins, leading to San Francisco), Isle of Spires (ruined San Francisco, Quen landing site), and underwater environments. The map is rich in verticality, dense jungles, arid deserts, snowy mountains, and submerged ruins. The 'Burning Shores' DLC adds a new volcanic archipelago region (former Los Angeles). |
Playable Vehicles | |
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Notable Fauna/Mounts | |
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book Story & Characters | |
Main Characters | |
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Example Missions | |
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people Multiplayer | |
Multiplayer Details | |
Features a 4-player online cooperative mode, allowing players to experience the entire main story campaign and most side activities together. Players can join a host's game, and progression is largely tied to the host, though players retain their character progression and inventory. Co-op enhances combat and exploration with team tactics. |
Horizon Forbidden West is a purely single-player experience. There are no multiplayer modes. |
extension Editions & DLC | |
Available Editions | |
Available in Standard, Deluxe, and Ultimate Editions. Deluxe Edition included digital artbook, soundtrack, exclusive weapon charms, wallpapers, comic, and the first story DLC ('Bloody Ties'). Ultimate Edition included all Deluxe content, plus the second story DLC (yet to be released as of mid-2024), 2h Night XP Boost, crafting items, and two more outfit/weapon skin packs. A Collector's Edition with physical items was also available. |
Available in Standard Edition, Special Edition (SteelBook, digital soundtrack, artbook), Digital Deluxe Edition (cosmetic outfits/weapons, digital artbook/soundtrack/comic), Collector's Edition (Tremortusk & Aloy statues, SteelBook, artbook, all Digital Deluxe content), and Regalla Edition (Regalla Tremortusk statue, canvas map, art prints, replica Focus, all Collector's content). The PC version is often the 'Complete Edition' including the Burning Shores DLC. |
Post-Launch Content / DLC | |
Techland has committed to 5+ years of post-launch support. The first story DLC, 'Bloody Ties' (arena combat themed), has been released. A second major story DLC is planned. Numerous free updates have added new content, features (like transmog, new parkour challenges, graphics options), seasonal events, and cosmetic packs (Chapter Agents, skin bundles). |
One major story expansion, 'Burning Shores,' has been released (exclusive to PS5 and PC). It takes Aloy to a new volcanic archipelago region (former Los Angeles) to pursue a new threat. Numerous free updates have added features like New Game+, Ultra Hard difficulty, transmog, and quality-of-life improvements. |
help_outline FAQ | |
Frequently Asked Questions | |
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build Technical Details | |
Graphics & Visual Fidelity | |
Powered by Techland's C-Engine, the game showcases a detailed and dilapidated urban environment. It features advanced lighting, dense geometry, volumetric fog, and detailed character/infected models. Ray tracing options (Global Illumination, Shadows, Reflections, Ambient Occlusion) are available on PC and current-gen consoles, significantly enhancing visual fidelity but also being very demanding. |
Powered by an updated version of the Decima Engine, the game is renowned for its stunning visual fidelity. It showcases incredibly detailed machine designs, lifelike character animations, lush and diverse environments (from dense jungles to arid deserts and underwater biomes), advanced lighting, volumetric clouds, and realistic weather systems. The level of detail in flora, fauna, and tribal settlements is exceptional. Offers multiple graphics modes on PS5. |
Audio & Soundtrack | |
Original score composed by Olivier Deriviere, featuring a dynamic system that adapts the music to gameplay intensity and player actions (e.g., during parkour sequences or intense combat). Sound design emphasizes visceral melee impacts, distinct infected vocalizations, and the atmospheric tension of night-time exploration. The Biomarker's ticking sound adds to the infection mechanic's urgency. |
Original score composed by Joris de Man, The Flight, Niels van der Leest, and Oleksa Lozowchuk, featuring epic orchestral themes, tribal chants, and ethereal melodies that capture the beauty and danger of the Forbidden West. Sound design is intricate, with unique vocalizations for each machine, realistic environmental sounds, and impactful weapon effects. |
User Interface (UI/UX) | |
First-person HUD displaying health, stamina, infection timer (biomarker), equipped weapon/tool, and objective markers. A compass aids navigation. Crafting and inventory menus are accessible. Skill trees are visually represented. The day-night cycle and infection status are prominent UI elements. |
Features an immersive HUD with health, Focus meter, weapon/ammo selection, and contextual prompts. The Focus (AR device) highlights machine weak points, tracks, and hackable objects. Menus for inventory, crafting, skills, map, and collectibles are detailed. The world map is extensive with various filters. Dynamic HUD options allow for customization. |
Accessibility Options | |
Offers a range of accessibility options: customizable controls (key remapping on PC), subtitle customization (size, background, speaker names), colorblind modes, options to change QTEs from taps to holds, aim assist, adjustable FOV (PC), motion blur toggle, head bob toggle, and various audio/visual cues. |
Offers a comprehensive suite of accessibility options, including fully remappable controls, extensive subtitle and caption customization, difficulty settings (including Custom mode), aim assist options, options to simplify QTEs, options for motion blur/camera shake, co-pilot mode, dead zone adjustments, auto-sprint, auto-heal, auto-concentration, and various visual/audio cues for gameplay elements. |
video_library Media Links | |
Gameplay Video | |
launchWatch | launchWatch |
Walkthrough/Guide | |
launchView | launchView |
settings_applications System Requirements | |
720p (HD) - Minimum (720p ~30 FPS, Very Low Preset) (Very Low Preset) CPU: Minimum desktop CPU for lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series recommended. GPU: Minimum desktop GPU for lower settings. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum. RAM: Minimum RAM requirement (game is RAM intensive). Storage: SSD is mandatory. | |
— | memoryCPU: Intel Core i3-8100 or AMD Ryzen 3 1300X developer_boardGPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 5500XT (4GB) laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB). **Even an RTX 3050 Mobile would be a significant step up for stability.** layersRAM: 16 GB saveStorage (Tier): 150 GB SSD |
1080p (Full HD) - Recommended RT (1080p ~60 FPS, High RT Preset) (Ray Tracing High Preset (likely with DLSS/FSR Quality/Performance)) CPU: CPU for 1080p/60FPS with RT. CPU (Laptop): High-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS with High RT. GPU (Laptop): High-end RT capable laptop GPUs. 8GB+ VRAM crucial, upscaling vital. RAM: 16GB RAM required. Storage: NVMe SSD strongly recommended. | |
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more stable high RT experience.** layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD | — |
1080p (Full HD) - High (1080p ~60 FPS, High Preset) (High Preset) CPU: CPU for 1080p/60FPS High. CPU (Laptop): High-end laptop CPU. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Performance laptop GPUs. 8GB VRAM ideal. RAM: 16GB RAM recommended. Storage: NVMe SSD strongly recommended. | |
— | memoryCPU: Intel Core i7-8700 or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 5800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile (High TGP) will provide excellent 1080p High performance.** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
1080p (Full HD) - Minimum RT (1080p ~30 FPS, Low RT Preset) (Ray Tracing Low Preset (likely with DLSS/FSR Quality/Balanced)) CPU: CPU for 1080p/30FPS with RT. CPU (Laptop): Mid-to-high range laptop CPU. GPU: Minimum desktop GPU for 1080p/30FPS with RT. GPU (Laptop): Entry-level RT capable laptop GPUs. Upscaling essential. RAM: 16GB RAM required. Storage: SSD required. | |
memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / RTX 4050 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be significantly better for RT.** layersRAM: 16 GB saveStorage (Tier): 60 GB SSD | — |
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF) CPU: Recommended desktop CPU for 1080p/60FPS without RT. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High without RT. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 6600M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.** layersRAM: 16 GB saveStorage (Tier): 60 GB SSD | — |
1080p (Full HD) - Recommended (1080p ~30 FPS, Medium Preset) (Medium Preset) CPU: Recommended desktop CPU for 1080p/30FPS Medium settings. CPU (Laptop): Estimated mid-range laptop CPUs. GPU: Recommended desktop GPU for 1080p/30FPS Medium. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB VRAM recommended. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
— | memoryCPU: Intel Core i5-8600 or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 3060 (8GB/12GB) or AMD Radeon RX 5700 (8GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 4600H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3050 Ti Mobile (4GB, High TGP). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a better target for 1080p Medium/High.** layersRAM: 16 GB saveStorage (Tier): 150 GB SSD |
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset, No Ray Tracing) (Low Preset, Ray Tracing OFF) CPU: Minimum desktop CPU for 1080p at lower settings without RT. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended. GPU: Minimum desktop GPU for 1080p at lower settings without RT. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum. RAM: Minimum RAM requirement. Storage: HDD is absolute minimum, expect long load times. | |
memoryCPU: Intel Core i3-9100 or AMD Ryzen 3 2300X developer_boardGPU: NVIDIA GeForce GTX 1050 Ti (4GB) or AMD Radeon RX 560 (4GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Low/Medium.** layersRAM: 8 GB saveStorage (Tier): 60 GB HDD | — |
1440p (QHD/2K) - High RT (1440p ~60 FPS, High RT Preset with DLSS/FSR Performance) (Ray Tracing High Preset, DLSS/FSR Performance) CPU: Desktop CPU for 1440p/60FPS with RT. CPU (Laptop): Top-tier laptop CPUs. GPU: Desktop GPU for 1440p/60FPS with High RT. GPU (Laptop): Flagship laptop GPUs needed. 12GB+ VRAM essential. RAM: 32GB RAM strongly recommended. Storage: NVMe SSD required. | |
memoryCPU: Intel Core i7-11700K or AMD Ryzen 9 5900X developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4070 Ti (12GB) laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HX or better laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. Even then, fine-tuning settings and upscaling will be essential.** layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD | — |
1440p (QHD/2K) - Very High (1440p ~60 FPS or 2160p/4K ~30 FPS, Very High Preset, DLSS/FSR Quality/Balanced) (Very High Preset (DLSS/FSR Quality or Balanced recommended for these targets)) CPU: CPU for 1440p/60FPS or 4K/30FPS Very High. CPU (Laptop): High-end laptop CPU. GPU: Desktop GPU for 1440p/60FPS or 4K/30FPS Very High. GPU (Laptop): High-end laptop GPUs. 10GB+ VRAM critical, 8GB absolute minimum with aggressive upscaling. RAM: 16GB RAM essential, 32GB beneficial for 4K. Storage: NVMe SSD required. | |
— | memoryCPU: Intel Core i7-9700 or AMD Ryzen 7 3800X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 9 5900HS or better. **Modern i7/Ryzen 7 H/HX series or higher.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent performance at these demanding targets.** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
2160p (UHD/4K) - Ultra RT (2160p/4K ~60 FPS, Medium/High RT Preset with DLSS/FSR Ultra Performance) (Ray Tracing Medium/High, DLSS/FSR Ultra Performance) CPU: Desktop CPU for 4K/60FPS with RT. CPU (Laptop): Flagship laptop CPUs absolute necessity. GPU: Top-tier desktop GPU for attempting 4K/60FPS with RT, heavily reliant on upscaling. GPU (Laptop): The absolute best laptop GPU available, and will still struggle without aggressive upscaling and optimized RT settings. RAM: 32GB RAM essential. Storage: NVMe SSD required. | |
memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 7900X developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Achieving stable 4K/60FPS with high ray tracing settings on a laptop is extremely challenging. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be required for a more comfortable experience at this level. (Highly Speculative)** layersRAM: 32 GB saveStorage (Tier): 60 GB NVMe SSD | — |
2160p (UHD/4K) - Ultimate (2160p/4K ~60 FPS, Ultimate/Max Preset, DLSS/FSR Balanced/Performance) (Ultimate/Max Preset, DLSS/FSR Balanced or Performance) CPU: Flagship CPU for attempting 4K/60FPS Ultimate. CPU (Laptop): Absolute top-tier laptop CPUs. GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR. GPU (Laptop): The absolute best laptop GPU, will be pushed to its limits for 4K Ultimate. DLSS is mandatory. RAM: 32GB RAM highly recommended for 4K Ultimate. Storage: NVMe SSD required. | |
— | memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5950X/7900X developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX3D).** laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance/Ultra Performance for playable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable native experience. (Highly Speculative)** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
save Overall Storage | |
Spec: 60 GB available space (SSD Recommended). Note: An NVMe SSD is recommended for the best experience due to asset streaming and fast loading. Type: SSD | Spec: 150 GB available space (SSD Required). Note: An NVMe SSD is strongly recommended for the best experience due to asset streaming, fast loading, and to minimize texture pop-in in the vast open world. Type: SSD |
desktop_windows Operating System | |
Spec: Windows 7 (No longer officially supported post-launch updates), Windows 10, Windows 11 (64-bit versions only) Explanation: 64-bit Windows 10 or Windows 11 is recommended for ongoing support and best performance. | Spec: Windows 10 64-bit (version 1909 or higher) Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required. |
gamepad DirectX Version | |
Spec: DirectX 11 (DirectX 12 recommended for ray tracing and potentially better performance on compatible hardware) Explanation: DX11 is minimum, DX12 offers advanced features. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
info_outline Other Game Notes | |
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build Optimization Details | |
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laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Horizon Forbidden West Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.