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Dragons Dogma 2 vs Horizon Forbidden West

info General Information
Release Date
Mar 22, 2024 Feb 18, 2022
Developer
Capcom Guerrilla Games, Nixxes Software (PC Port)
Publisher
Capcom Sony Interactive Entertainment
Genre(s)
Action RPG, Open World, Fantasy Action RPG, Open World, Post-Apocalyptic, Third-Person
Engine
RE Engine Decima Engine
stars Ratings & Price
Content Rating
Mature 17+ Teen
Avg. User Rating
4.0 / 5.0 4.7 / 5.0
Current Price (USD)
$69.99 $59.99
tune Key Specs
Quick Highlights
  • Perspective: Third-Person
  • Multiplayer: Single-Player with Asynchronous Pawn System
  • Setting: Fantasy world (Vermund, Battahl)
  • Platforms: PC, PlayStation 5, Xbox Series X|S
  • Perspective: Third-Person
  • Multiplayer: None (Single-Player Only)
  • Setting: The Forbidden West (Fictionalized Western USA - California, Nevada, Utah), Post-Post-Apocalyptic Future
  • Platforms: PlayStation 4, PlayStation 5, PC (Windows)
  • Unique Feature: Intricate Machine Combat, Vast & Diverse Open World, Advanced Traversal (Flying Mount, Shieldwing, Free Climbing), Deep Lore & Worldbuilding, Visually Stunning Graphics.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Main Pawn: Fully customizable in appearance and Vocation. Learns from the Arisen's actions and other players' Pawns. Provides combat support, utility (healing, buffs), and guidance based on their knowledge.
    Pawn (Humanoid from the Rift)
  • Support Pawns (Hired): Up to two additional Pawns created by other players (or system-generated) can be hired from Riftstones. They bring their own Vocation, skills, and accumulated knowledge to assist the party.
    Pawn (Humanoid from the Rift)
  • Varl (Temporary): Accompanies Aloy on several early to mid-game missions. Provides combat support with his bow and spear, and engages in dialogue that explores their friendship and the unfolding events.
    Human (Nora Brave)
  • Zo (Temporary): Joins Aloy for specific quests related to the Utaru tribe and healing the land-gods. Fights with a unique staff and has abilities related to plants and machines.
    Human (Utaru Gravesinger)
  • Kotallo (Temporary): Assists Aloy in missions involving the Tenakth tribe and fighting Regalla's rebels. A skilled warrior, even with his injury, using Tenakth weaponry.
    Human (Tenakth Marshal)
  • Alva (Temporary): Helps Aloy decipher Old World data and navigate Quen politics during relevant quests. More focused on knowledge and tech than direct combat.
    Human (Quen Diviner)
  • Erend (Temporary): Provides heavy combat support with his Oseram hammer and gadgets during missions where he joins Aloy.
    Human (Oseram Vanguard)
  • Beta (Contextual): While not a combat companion, Beta's technical expertise is crucial for progressing the story, often working with Aloy remotely or providing vital information.
    Human (Elisabet Sobeck Clone)
  • Seyka (Burning Shores DLC - Temporary): Aloy's primary companion throughout the Burning Shores DLC. A skilled warrior and mariner, she fights alongside Aloy with Quen weaponry and assists in navigating the volcanic archipelago.
    Human (Quen Marine)
Key Collectibles
  • Seeker's Tokens: Small, well-hidden tokens scattered extensively throughout the entire game world. Can be exchanged at a Vocation Guild for various rewards.
  • Golden Trove Beetles: Rare beetles found on trees or walls. Consuming them permanently increases the player's and their Main Pawn's maximum weight capacity.
  • Ferrystones: Consumable items that allow instant travel to activated Portcrystals. Can be found, purchased, or rewarded.
  • Portcrystals: Rare, reusable items that can be placed almost anywhere in the open world to create a permanent fast travel point. Limited number available.
  • Wakestones / Wakestone Shards: Powerful magical stones. A full Wakestone can revive the dead (including the Arisen or Pawns). Shards can be combined to form a full Wakestone.
  • Survey Drones (Tallneck Data): 10 flying drones that continuously circle a specific area. Aloy must find a way to jump onto and retrieve their data modules. Each drone collected reveals information about Old World landmarks or ecosystems and provides XP/Skill Points.
  • Black Boxes (Flight Recorders): 12 recoverable flight recorders from crashed Old World airplanes. Each black box contains an audio log telling a short, often poignant story of the plane's final moments. Collecting them all is part of a side quest for a unique weapon.
  • Vista Points: 9 towers emitting a partial image of a pre-war landscape. Aloy must find the exact spot to stand and activate her Focus to align the image with the current environment, revealing a complete glimpse of the Old World location. Provides lore and XP.
  • Relic Ruins: 9 Old World ruins containing environmental puzzles that Aloy must solve using her Focus, Pullcaster, and other tools to reach a hidden Ornament (collectible for a side quest) or other valuable loot.
  • Signal Lenses (Signals of the Sun - Carja): Lenses from Old World signal towers that need to be collected for a Carja NPC in the Daunt. Often require climbing or light puzzle solving.
  • War Totems (Banuk Figures - Easter Egg): Small, hidden Banuk-style figurines representing characters from other PlayStation Studios games (e.g., Kratos, Jin Sakai). A fun Easter egg collectible.
  • Machine Strike Pieces & Players: Machine Strike is an in-universe tactical board game. Aloy can collect various machine-themed game pieces (by purchasing or defeating specific machines) and challenge NPC players throughout the Forbidden West to matches.
  • Greenshine Fragments/Slivers/Clusters: Valuable crystalline resource found in underwater locations, caves, or as rewards. Used for upgrading high-tier weapons and outfits.
  • Ornament Collectibles (From Relic Ruins): Found at the end of each Relic Ruin puzzle. Can be given to an NPC in Las Vegas (Hidden Ember) to create light shows.
Key Themes
  • High Fantasy
  • Dragons
  • Monsters
  • Adventure
  • Pawns (Companions)
  • Open World
  • Medieval
  • Prophecy
  • Choice & Consequence
  • Post-Apocalypse
  • Nature Reclaiming Earth
  • Tribal Societies
  • Ancient Technology & AI
  • Environmental Catastrophe (The Blight)
  • Discovery & Exploration
  • Hope & Sacrifice
  • The Burden of Knowledge
  • Legacy
  • Inter-Tribal Conflict & Cooperation
colorize Combat & Gear
Weapons Overview
  • Sword (Fighter Vocation): One-Handed Sword
    A versatile melee weapon, balanced for offense and defense. Can be paired with a shield.
  • Bow (Archer Vocation): Bow
    Ranged weapon for precise shots. Various arrow types available (e.g., explosive, tarring).
  • Staff (Mage Vocation): Magick Staff
    Used to cast elemental spells and support magic. Can be charged for more powerful effects.
  • Daggers (Thief Vocation): Dual Daggers
    Fast, agile weapons for quick strikes and critical hits. Allows for evasive maneuvers.
  • Greatsword (Warrior Vocation): Two-Handed Sword
    A heavy, powerful melee weapon capable of dealing massive damage and staggering foes.
  • Duospear (Mystic Spearhand Vocation): Magickal Spear
    A twin-bladed spear that combines physical attacks with magickal abilities and teleportation.
  • Magick Bow (Magick Archer Vocation): Magickal Bow
    Fires various elemental and homing magickal arrows with unique effects.
  • Hunter Bows: Ranged (Versatile, Elemental Arrows)
    Balanced bows for mid-range combat, capable of firing standard, fire, frost, acid, shock, and advanced hunter arrows. Good for precision and applying elemental effects.
  • Sharpshot Bows: Ranged (High Precision, Tear Damage)
    Long-range bows with high damage per shot, excellent for targeting specific machine components to tear them off or hit weak spots. Can use precision arrows and tearblast arrows.
  • Warrior Bows: Ranged (Short Range, Rapid Fire)
    Fast-firing bows for close-quarters combat, often with elemental effects. Lower precision but higher rate of fire.
  • Blastsling: Ranged (Explosive/Elemental Bombs)
    Launches bombs that explode on impact or with a delay, dealing area damage or applying status effects (explosive, adhesive, frost, acid, shock). Requires aiming trajectory.
  • Tripcaster: Trap (Tripwires)
    Deploys tripwires between two points that trigger when enemies pass through, dealing damage or applying elemental effects (shock, explosive, plasma, stun).
  • Ropecaster: Utility (Tethering)
    Fires ropes that can tie down machines, temporarily immobilizing them or making them vulnerable to critical strikes. Can also be used to pull down environmental objects.
  • Spike Thrower: Ranged (Heavy Projectile, High Damage/Explosive)
    Launches heavy spikes that deal massive impact damage or explode. Excellent against large, armored machines. Can have drill or explosive variants.
  • Shredder Gauntlet: Ranged (Ricocheting Disc)
    Launches a serrated disc that shreds components off machines and returns to Aloy. Catching the returning disc charges it for increased damage on the next throw. Can have elemental variants.
  • BoltBlaster: Ranged (Rapid Fire Bolts, Elemental)
    A heavy weapon that fires a volley of bolts in rapid succession, similar to a crossbow or minigun. Can be equipped with various elemental bolt types.
  • Spear (Melee & Override): Melee / Utility
    Aloy's primary melee weapon for light and heavy attacks, combos, and critical strikes on downed enemies. Also used to silently override machines.
  • Traps (Blast, Shock, Stun, etc.): Deployable Utility
    Craftable traps that can be placed on the ground to damage or incapacitate machines and human enemies.
  • Valor Surges: Special Abilities (Temporary Buffs/Attacks)
    Powerful, temporary abilities unlocked in the skill tree that consume Valor. Effects range from increased damage, stealth cloaking, powerful AoE attacks, to defensive shields.
Armor / Gear Sets
  • Fighter Armor Set (Example): [object Object]
  • Mage Robes Set (Example): [object Object]
  • Archer/Thief Leather Set (Example): [object Object]
  • Outfits (Nora, Carja, Oseram, Utaru, Tenakth, Quen - various tiers): Aloy can equip various outfits, each consisting of a single piece that covers head and body (though headpieces can often be toggled off visually). Outfits provide base defensive stats (Melee, Ranged, Elemental Resistances) and come with inherent perks or skills (e.g., +Stealth, +Concentration, +Heavy Weapon Damage). Outfits are color-coded by rarity (Uncommon to Legendary) and can be upgraded at workbenches to improve stats and unlock/upgrade weave slots for further customization with Coils (mods).
  • Weaves (Coils): Mods that can be inserted into the weave slots of outfits and weapons. They provide specific stat boosts (e.g., +% Fire Damage, +Melee Defense, +Critical Hit Chance) or unique perks. Weaves also have rarity tiers.
  • Face Paints: Cosmetic items that Aloy can apply, representing different tribal affiliations or styles. Unlocked through quests or progression. Do not provide stat bonuses.
  • Dyes: Players can collect special plants to unlock dyes, which can be used at Dyer merchants to change the color scheme of most outfits, allowing for visual customization.
Outfits/Customization
  • Vermundian Knight Armor: Various sets of plate, chain, and scale armor fitting a traditional knightly aesthetic, with different stats and appearances. Dyes may be available for some pieces.
  • Battahli Beastren Garb: Culturally distinct clothing and armor of the beastren people, often incorporating desert-themed elements, furs, and unique metalwork.
  • Elven Attire (Sacred Arbor): Elegant and nature-inspired clothing and light armor from the elven settlement, often with unique enchantments or properties.
  • Commoner's Tunic and Trousers: Basic clothing worn by civilians, offering minimal protection but can be used for disguise or when emphasizing a non-combat role.
  • Tribal Outfits (Nora, Carja, Oseram, Banuk, Utaru, Tenakth, Quen): Aloy can acquire and wear numerous outfits inspired by the game's various tribes. Each outfit provides defensive stats and unique perks suited to different playstyles (e.g., stealth, ranged combat, melee, machine overriding, elemental resistance). Outfits are color-coded by rarity and can be upgraded. A transmog system allows players to apply the appearance of any owned outfit while retaining the stats of another.
  • Special Outfits (Pre-order, Deluxe, Legendary): Unique outfits obtained through pre-orders, special game editions, or by crafting/purchasing legendary tier gear. These often have powerful perks and distinct visual designs.
  • Face Paints: Cosmetic face paints representing different tribes or personal markings can be applied to Aloy. Unlocked through quests, merchants, or exploration.
  • Outfit Dyes: Players can collect specific dye plants from the environment and use them at Dyer merchants to change the color schemes of most outfits, offering a layer of visual personalization.
  • Headpiece Toggle: Most outfits come with a headpiece, but players have the option to visually toggle it off while still retaining its stats and perks, allowing them to see Aloy's face.
trending_up Progression & Upgrades
Skills & Progression

Players choose a Vocation (class) which dictates their abilities and combat style (e.g., Fighter, Archer, Mage, Thief). Vocations can be leveled up and new skills (Weapon Skills, Core Skills, Augments) learned. Advanced and hybrid Vocations become available. Gear (weapons, armor) can be purchased, found, or enhanced by smiths using materials gathered from monsters and the environment.

N/A
public World & Exploration
World & Level Design

Dragon's Dogma 2 features a large, seamless open world approximately four times the size of the original game's map. Key regions include the human kingdom of Vermund with its capital Vernworth, and the desert nation of Battahl with its capital Bakbattahl. The world is filled with diverse biomes, hidden caves, dungeons, and points of interest, encouraging exploration.

The Forbidden West is a vast and diverse open world, significantly larger than the map of Zero Dawn. Key regions include: The Daunt (a Carja borderland), No Man's Land (arid plains), Plainsong (Utaru farmlands), The Shining Wastes (deserts), Scalding Spear (Tenakth Sky Clan capital), The Stand of the Sentinels (Tenakth Lowland Clan territory), The Long Coast (beaches and ruins, leading to San Francisco), Isle of Spires (ruined San Francisco, Quen landing site), and underwater environments. The map is rich in verticality, dense jungles, arid deserts, snowy mountains, and submerged ruins. The 'Burning Shores' DLC adds a new volcanic archipelago region (former Los Angeles).

Playable Vehicles
  • Ox Cart: Land Vehicle (Automated Transport)
    Horse-drawn carts that travel between major settlements on set routes. Players can pay for passage. Carts can be attacked by monsters or bandits during the journey.
  • Ropeway / Gondola: Automated Transport (Traversal)
    Cable-suspended platforms used to cross large chasms or reach different elevations in specific areas, particularly in Battahl.
  • Mountable Machines (Charger, Bristleback, Clawstrider, Sunwing): Overridden Machine Mounts (Land & Air)
    Aloy can override various machines to use as mounts. Chargers are fast ground mounts. Bristlebacks are slower but can dig for resources. Clawstriders are combat-capable ground mounts. Sunwings are flying mounts essential for aerial traversal and accessing high areas.
  • Shieldwing: Personal Glider
    An energy glider deployed by Aloy to safely descend from great heights, glide across gaps, and perform aerial maneuvers. An essential traversal tool.
  • Pullcaster: Grappling Tool / Utility
    A versatile tool that functions as a grappling hook to pull Aloy towards specific anchor points, pull down destructible walls or objects, and retrieve out-of-reach loot. Also used in combat to pull enemies or expose weak points.
  • Boats / Rafts (Contextual): Simple Watercraft
    In some underwater or flooded areas, Aloy might find or use simple rafts or interact with small boats for short-distance water traversal, though these are not primary controllable vehicles like in other games.
Notable Fauna/Mounts
  • Griffin: Mythical Beast (Eagle-Lion Hybrid)
    Large Monster, Aerial Threat, Source of valuable materials
  • Cyclops: Mythical Giant
    Large Monster, Brute Force Threat, Often wields a club
  • Ogre: Mythical Brute
    Large Monster, Aggressive, targets female characters preferentially
  • Harpy: Mythical Beast (Woman-Bird Hybrid)
    Flying Enemy, Inflicts status ailments (e.g., sleep)
  • Goblin / Hobgoblin: Fictional Humanoid
    Common Enemy Type, Often attacks in groups
  • Wolf / Dire Wolf: Canis lupus / Fictional Variant
    Pack Hunter Enemy, Common wilderness threat
  • Ox / Cow: Bos taurus
    Livestock, Environmental Ambiance, Can be attacked or used to pull carts
N/A
book Story & Characters
Main Characters
  • The Arisen: Protagonist
    The player-created character whose heart is stolen by the Dragon, marking them as the chosen one to confront it. Their appearance and Vocation are customizable.
  • Main Pawn: Primary Companion
    A loyal, customizable companion from another realm who serves the Arisen. Their appearance, Vocation, and behavior can be set by the player.
  • Captain Brant: Key NPC / Quest Giver
    A captain of the Vernworth city watch. Provides early guidance and quests to the Arisen in the human kingdom of Vermund.
  • Disa: Key NPC / Queen Regent
    The Queen Regent of Vermund, who schemes to install her son as the next Sovran, creating political tension for the Arisen.
  • Ulrika: Key NPC / Village Chief
    The young chief of the village of Melve, one of the first significant characters the Arisen encounters.
  • Menella: Key NPC / Beastren Advisor
    A key advisor to the Beastren empress Nadinia in Battahl, playing a role in the Arisen's journey in the desert kingdom.
  • The Dragon: Primary Antagonist / Catalyst
    The great dragon that steals the Arisen's heart, setting the main quest in motion. A powerful and enigmatic being central to the world's lore.
  • Aloy: Protagonist / Nora Machine Hunter / Seeker
    The main playable character. A skilled hunter, archer, and machine overrider. Haunted by her origins as a clone of Dr. Elisabet Sobeck, she ventures into the Forbidden West to find a cure for the Blight and save life on Earth. Known for her intelligence, compassion, and determination.
  • Varl: Ally / Nora Brave / Aloy's Companion
    A loyal friend and companion to Aloy from the Nora tribe. He follows her into the Forbidden West, providing support and a connection to her past. He undergoes his own journey of growth and finding his place.
  • Erend: Ally / Oseram Vanguard Captain
    A boisterous and strong Oseram warrior, captain of the Carja Vanguard. He reunites with Aloy in the Forbidden West and assists her, often providing comic relief and brute force.
  • Zo: Ally / Utaru Gravesinger
    A calm and spiritual member of the agrarian Utaru tribe. She is a 'Gravesinger,' tending to the tribe's land-gods (machines that sustain their crops). She joins Aloy to help heal the land and her people.
  • Kotallo: Ally / Tenakth Sky Clan Marshal
    A stoic and honorable Tenakth warrior from the Sky Clan who lost an arm in battle. Initially distrustful, he becomes a steadfast ally to Aloy, grappling with his injury and his duty to his people.
  • Alva: Ally / Quen Diviner
    A curious and intelligent Diviner from the overseas Quen tribe. She possesses knowledge of Old World technology through her tribe's limited Focus-like devices. She aids Aloy in understanding ancient data.
  • Sylens: Ambiguous Figure / Researcher & Schemer
    The enigmatic and highly intelligent researcher obsessed with Old World knowledge and technology. His motives are often unclear, and he manipulates events for his own purposes, sometimes aligning with Aloy, sometimes opposing her.
  • Beta: Supporting Character / Elisabet Sobeck Clone
    Another clone of Dr. Elisabet Sobeck, created and raised in isolation by Far Zenith. She is highly intelligent but socially anxious and initially fearful. Her relationship with Aloy is central to the plot.
  • Regalla: Antagonist / Tenakth Rebel Leader
    A fierce Tenakth warrior leading a rebellion against Chief Hekarro. She is fueled by a desire for revenge against the Carja and allies herself with Sylens to acquire machine overriding technology.
  • Tilda van der Meer: Antagonist / Far Zenith Member
    A prominent member of Far Zenith, an organization of immortal Old World humans who fled Earth. She has a complex past connection with Elisabet Sobeck and plays a key role in Far Zenith's plans.
  • Gerard Bieri: Antagonist / Far Zenith Leader
    The apparent leader of the Far Zenith expedition to Earth. Arrogant and dismissive of current human life on Earth.
  • Hekarro: Supporting Character / Tenakth Chief
    The wise and respected chief of the Tenakth tribe, seeking to unite its three clans and resist Regalla's rebellion.
  • GAIA: AI / Earth's Terraforming System
    The benevolent AI created by Elisabet Sobeck to restore life to Earth. Aloy seeks to recover GAIA's subordinate functions to repair the biosphere and stop the Blight.
  • Walter Londra (Burning Shores DLC): Antagonist (DLC) / Far Zenith Member
    A Far Zenith member who established a cult-like following in the Burning Shores region, posing a new threat that Aloy and Seyka must confront.
  • Seyka (Burning Shores DLC): Ally / Quen Marine (DLC)
    A resourceful and determined Quen marine encountered in the Burning Shores DLC. She teams up with Aloy to find her missing sister and confront Londra. A potential romantic interest for Aloy.
Example Missions
  • Tale of the Arisen (Prologue)
    Experience the Dragon's attack, lose your heart, and begin your journey as the Arisen.
  • Seat of the Sovran (Example Main Quest)
    Travel to Vernworth, the capital of Vermund, and present yourself to Captain Brant to begin unraveling the political conspiracy.
  • Monster Culling (Example Side Quest)
    Accept a task from an NPC to eliminate a troublesome monster or group of monsters plaguing an area.
  • Escort Duty (Example Radiant Quest)
    Protect an NPC as they travel from one location to another, fending off ambushes and hazards.
  • The Stolen Throne (Example Main Quest Arc Climax)
    Uncover the truth behind the false Arisen and confront those manipulating the throne of Vermund.
  • Main Quests (Aloy's Journey to the West)
    A series of narrative-driven quests following Aloy's quest to find a working backup of GAIA, stop the Red Blight, investigate the origins of new, dangerous machines, and confront the threat of Far Zenith and Regalla's rebels. These missions span the entire Forbidden West and involve major story revelations, character interactions, and boss battles.
  • Side Quests (Favors & Errands)
    Numerous optional quests given by various NPCs across all tribes and settlements. These offer unique storylines, explore the cultures and conflicts of the Forbidden West, introduce memorable characters, and reward XP, skill points, gear, or valuable resources.
  • Cauldrons
    Large, underground machine factories. Aloy must infiltrate these dangerous, puzzle-filled facilities, fight through machine defenses, and override the cauldron's core to unlock new machine override codes, allowing her to convert more machine types to her side.
  • Tallnecks
    Colossal, giraffe-like machines that act as mobile radar towers. Aloy must find a way to climb to the top of each Tallneck and override its sensor array to unfog a large portion of the world map, revealing points of interest, settlements, and machine sites.
  • Rebel Camps & Outposts
    Fortified camps and smaller outposts controlled by Regalla's rebels. Aloy must defeat the rebel leader in each camp (often involving a mini-boss fight) and clear out all enemies to liberate the area, earning rewards and sometimes unlocking new allies or quests.
  • Hunting Grounds
    Specific arenas where Aloy can undertake timed trials focused on different hunting techniques and weapon usage against various machines. Earning higher marks (Quarter, Half, Full Stripes) rewards medals, XP, and unique resources.
  • Melee Pits
    Arenas where Aloy can challenge Tenakth warriors in melee combat duels, testing her spear skills and unlocking new melee combos upon victory.
  • Salvage Contracts
    Quests given by Oseram salvagers, tasking Aloy with hunting specific machines for rare parts or retrieving valuable scrap from dangerous locations. Rewards often include powerful Oseram weapons or outfits.
  • Gauntlet Runs (Machine Races)
    Mounted races against other machine riders, involving navigating a treacherous course while using weapons and abilities to sabotage opponents.
  • Burning Shores DLC Main Quests
    A new main storyline set in the volcanic Burning Shores region, where Aloy teams up with Quen marine Seyka to investigate a new Far Zenith threat led by Walter Londra.
people Multiplayer
Multiplayer Details

Dragon's Dogma 2 is a dedicated single-player experience. It does not feature direct co-op or competitive multiplayer. The core 'multiplayer' aspect is the asynchronous Pawn system, where players can recruit Pawns created by other players to join their party.

Horizon Forbidden West is a purely single-player experience. There are no multiplayer modes.

extension Editions & DLC
Available Editions

**Standard Edition:** Base game. **Deluxe Edition:** Base game + 'A Boon for Adventurers - New Journey Pack' (Explorer's Camping Kit, Dragon's Dogma Music & Sound Collection, Harpysnare Smoke Beacons, Heartfelt Pendant, Ambivalent Rift Incense, Makeshift Gaol Key, Art of Metamorphosis, Wakestone, 1500 Rift Crystals).

Available in Standard Edition, Special Edition (SteelBook, digital soundtrack, artbook), Digital Deluxe Edition (cosmetic outfits/weapons, digital artbook/soundtrack/comic), Collector's Edition (Tremortusk & Aloy statues, SteelBook, artbook, all Digital Deluxe content), and Regalla Edition (Regalla Tremortusk statue, canvas map, art prints, replica Focus, all Collector's content). The PC version is often the 'Complete Edition' including the Burning Shores DLC.

Post-Launch Content / DLC

At launch, various small DLC items are available for purchase (cosmetics, convenience items like Portcrystals, Wakestones). Major story expansions or significant new content additions have not yet been announced, but Capcom has a history of supporting its major titles post-launch.

One major story expansion, 'Burning Shores,' has been released (exclusive to PS5 and PC). It takes Aloy to a new volcanic archipelago region (former Los Angeles) to pursue a new threat. Numerous free updates have added features like New Game+, Ultra Hard difficulty, transmog, and quality-of-life improvements.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Dragon's Dogma 2 a direct sequel to the first game?
    A: While set in a parallel world with similar themes and mechanics, Dragon's Dogma 2 features a new story, new Arisen, and a new world map. It is not a direct continuation of the original game's plot but rather a reimagining and expansion of its core concepts.
  • Q: Does Dragon's Dogma 2 have multiplayer co-op?
    A: No, Dragon's Dogma 2 is a single-player game. The party system revolves around the Arisen and their Pawns. The asynchronous Pawn system allows you to hire Pawns created by other players, which is its form of online interaction.
  • Q: How does the Pawn system work?
    A: Players create their Main Pawn, a loyal companion. They can also hire up to two Support Pawns created by other players. Pawns learn from their experiences, offer advice, and can be shared online for others to use, bringing back knowledge and gifts.
  • Q: Is there fast travel in Dragon's Dogma 2?
    A: Yes, but it's limited. Players can use consumable Ferrystones to travel to activated Portcrystals (permanent fast travel points you can place) and major cities. Ox Carts also offer travel between set destinations but can be ambushed.
  • Q: How many Vocations are there in Dragon's Dogma 2?
    A: There are 10 playable Vocations: Fighter, Archer, Mage, Thief (Basic), Warrior, Sorcerer (Advanced), Mystic Spearhand, Magick Archer, Trickster, and Warfarer (Hybrid/Arisen-Exclusive).
  • Q: Is Horizon Forbidden West a direct sequel to Horizon Zero Dawn?
    A: Yes, Horizon Forbidden West directly continues the story of Aloy, picking up approximately six months after the events of Horizon Zero Dawn.
  • Q: Do I need to play Horizon Zero Dawn before Forbidden West?
    A: It is highly recommended. Forbidden West heavily builds upon the lore, characters, and plot threads established in Zero Dawn. While there's a brief recap, playing the first game provides essential context and enhances the emotional impact of the sequel.
  • Q: Can Aloy swim underwater in Horizon Forbidden West?
    A: Yes, underwater exploration is a major new feature. Aloy can dive and swim in various bodies of water, discovering submerged ruins, resources, and new machines. She uses a rebreather for extended underwater exploration.
  • Q: What is the Shieldwing?
    A: The Shieldwing is a new piece of gear that functions as an energy glider. Aloy can deploy it mid-air after jumping from heights to safely glide across large distances or descend slowly, opening up new traversal possibilities.
  • Q: Are there flying mounts in Horizon Forbidden West?
    A: Yes, later in the game, Aloy gains the ability to override and ride Sunwings, which are Pterodactyl-like flying machines, allowing for aerial traversal across the Forbidden West.
  • Q: What is Machine Strike?
    A: Machine Strike is an in-universe turn-based tactical board game that Aloy can play against various NPCs. Players collect machine-themed game pieces, each with unique stats and abilities, and battle on a holographic board.
build Technical Details
Graphics & Visual Fidelity

Built on Capcom's RE Engine, Dragon's Dogma 2 features detailed character models, lush environments, and impressive monster designs. The game supports ray tracing for global illumination and reflections on PC. Its physics system plays a significant role in combat and interaction.

Powered by an updated version of the Decima Engine, the game is renowned for its stunning visual fidelity. It showcases incredibly detailed machine designs, lifelike character animations, lush and diverse environments (from dense jungles to arid deserts and underwater biomes), advanced lighting, volumetric clouds, and realistic weather systems. The level of detail in flora, fauna, and tribal settlements is exceptional. Offers multiple graphics modes on PS5.

Audio & Soundtrack

Original score by Satoshi Hori, creating an epic orchestral soundtrack fitting the high fantasy setting. Dynamic music shifts based on combat intensity and location. Sound design emphasizes weighty combat and monstrous roars.

Original score composed by Joris de Man, The Flight, Niels van der Leest, and Oleksa Lozowchuk, featuring epic orchestral themes, tribal chants, and ethereal melodies that capture the beauty and danger of the Forbidden West. Sound design is intricate, with unique vocalizations for each machine, realistic environmental sounds, and impactful weapon effects.

User Interface (UI/UX)

Features a traditional RPG interface with health/stamina bars, skill hotkeys, minimap, quest log, and inventory management. Menus for party management, Vocation selection, and equipment are key components.

Features an immersive HUD with health, Focus meter, weapon/ammo selection, and contextual prompts. The Focus (AR device) highlights machine weak points, tracks, and hackable objects. Menus for inventory, crafting, skills, map, and collectibles are detailed. The world map is extensive with various filters. Dynamic HUD options allow for customization.

Accessibility Options

Includes options for subtitle customization, control remapping, audio adjustments (e.g., individual volume sliders), and some visual aids. More extensive accessibility features common in other modern AAA titles may be added or refined post-launch based on feedback.

Offers a comprehensive suite of accessibility options, including fully remappable controls, extensive subtitle and caption customization, difficulty settings (including Custom mode), aim assist options, options to simplify QTEs, options for motion blur/camera shake, co-pilot mode, dead zone adjustments, auto-sprint, auto-heal, auto-concentration, and various visual/audio cues for gameplay elements.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
720p (HD) - Minimum (720p ~30 FPS, Very Low Preset) (Very Low Preset)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series recommended.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum.
RAM: Minimum RAM requirement (game is RAM intensive).
Storage: SSD is mandatory.
memoryCPU: Intel Core i3-8100 or AMD Ryzen 3 1300X
developer_boardGPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 5500XT (4GB)
laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB). **Even an RTX 3050 Mobile would be a significant step up for stability.**
layersRAM: 16 GB
saveStorage (Tier): 150 GB SSD
1080p (Full HD) - High (1080p ~60 FPS, High Preset) (High Preset)
CPU: CPU for 1080p/60FPS High.
CPU (Laptop): High-end laptop CPU.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Performance laptop GPUs. 8GB VRAM ideal.
RAM: 16GB RAM recommended.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i7-8700 or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 5800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile (High TGP) will provide excellent 1080p High performance.**
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS RT OFF / ~30 FPS RT ON with DLSS/FSR) (High Preset, 1080p. Target ~60 FPS with Ray Tracing OFF, or ~30 FPS with Ray Tracing ON using DLSS/FSR Quality.)
CPU: Official recommended desktop CPU for improved performance. Strong CPU is critical.
CPU (Laptop): Strong laptop CPUs to aim for smoother gameplay, especially in cities.
GPU: Good GPUs for 1080p/60fps (RT Off) or 1080p/30fps (RT On with upscaling). Official notes suggest RTX 2080/RX 6700 for 2160i/30fps (which could imply 1080p/60fps RT Off too, or 1080p/30fps RT On). For RT On specifically, RTX 2080 Ti/RX 6800 were cited for higher targets but this is a 1080p rec.
GPU (Laptop): Capable laptop GPUs. High TGP and DLSS/FSR are very important, especially if enabling ray tracing. RTX 50 series mention is speculative.
RAM: 16GB RAM officially recommended.
Storage: NVMe SSD recommended for better overall experience.
memoryCPU: Intel Core i7-10700 or AMD Ryzen 5 3600X / Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 (12GB) or AMD Radeon RX 6700 (10GB) / RX 5700 XT (8GB for RT Off)
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or newer high-performance 8-core CPUs.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050 Ti/5060 Laptop GPU).
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1080p (Full HD) - Recommended (1080p ~30 FPS, Medium Preset) (Medium Preset)
CPU: Recommended desktop CPU for 1080p/30FPS Medium settings.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p/30FPS Medium.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB VRAM recommended.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i5-8600 or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 3060 (8GB/12GB) or AMD Radeon RX 5700 (8GB)
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 4600H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3050 Ti Mobile (4GB, High TGP). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a better target for 1080p Medium/High.**
layersRAM: 16 GB
saveStorage (Tier): 150 GB SSD
1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings, ~30 FPS, Ray Tracing OFF) (Low/Medium Preset, 1080p resolution, Ray Tracing OFF. Framerate may drop in intensive scenes.)
CPU: Official minimum desktop CPU for 1080p/30fps. Game is CPU-bound in cities.
CPU (Laptop): Estimated laptop CPU. Stronger CPU helps mitigate drops in dense areas.
GPU: Official minimum desktop GPU for 1080p/30fps with Ray Tracing OFF. Requires 8GB VRAM.
GPU (Laptop): Estimated laptop GPUs. VRAM and TGP are key. RTX 50 series is speculative and overkill for this tier.
RAM: 16GB RAM is the official minimum.
Storage: SSD strongly recommended as per official notes.
memoryCPU: Intel Core i5-10600 or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5500 XT (8GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H or newer mid-range 6-core CPUs.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB, High TGP), RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop GPU (4GB, High TGP, may struggle), RTX 3050 Laptop GPU (6GB). RTX 4050 Laptop GPU (6GB) would be a better modern minimum.
layersRAM: 16 GB
saveStorage (Tier): 100 GB SSD
1440p (QHD/2K) - High (Targets 1440p, High settings, ~60 FPS with DLSS/FSR Quality, RT Low/Medium or RT Off) (High Preset, 1440p resolution with DLSS/FSR Quality. Aiming for ~60 FPS. Ray Tracing OFF for best consistency, or Low/Medium RT settings.)
CPU: Powerful desktop CPU to handle 1440p and mitigate CPU bottlenecks in demanding areas.
CPU (Laptop): High-performance laptop CPUs essential for smooth 1440p.
GPU: Strong GPUs for 1440p/60fps. DLSS/FSR Quality highly recommended. For Ray Tracing On at 1440p/60fps, even stronger GPUs (e.g. RTX 4070 Ti Super/RX 7900 GRE) with DLSS/FSR Performance/Balanced might be needed.
GPU (Laptop): High-end laptop GPUs with max TGP and effective use of DLSS/FSR are crucial. RTX 50 series mention is speculative.
RAM: 32GB RAM is strongly recommended for 1440p high settings, especially with ray tracing or in CPU-heavy areas.
Storage: NVMe SSD mandatory for optimal performance.
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X or Ryzen 7 7700X
developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) / RTX 4070 Super (12GB) or AMD Radeon RX 6800 (16GB) / RX 7800 XT (16GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or Intel Core i9-12900H / AMD Ryzen 9 6900HS and above.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB/16GB), RTX 4070 Laptop GPU (8GB, High TGP), RTX 4080 Laptop GPU (12GB). (A hypothetical future RTX 5060 Ti/5070 Laptop GPU).
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1440p (QHD/2K) - Very High (1440p ~60 FPS or 2160p/4K ~30 FPS, Very High Preset, DLSS/FSR Quality/Balanced) (Very High Preset (DLSS/FSR Quality or Balanced recommended for these targets))
CPU: CPU for 1440p/60FPS or 4K/30FPS Very High.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1440p/60FPS or 4K/30FPS Very High.
GPU (Laptop): High-end laptop GPUs. 10GB+ VRAM critical, 8GB absolute minimum with aggressive upscaling.
RAM: 16GB RAM essential, 32GB beneficial for 4K.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-9700 or AMD Ryzen 7 3800X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 9 5900HS or better. **Modern i7/Ryzen 7 H/HX series or higher.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent performance at these demanding targets.**
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
2160p (UHD/4K) - Ultra (Targets 2160p/4K, High/Ultra settings, ~60 FPS with DLSS/FSR Performance + Frame Gen for RT) (High/Ultra Preset, 2160p (4K) resolution using DLSS/FSR Performance/Balanced. Ray Tracing On (Medium/High) with Frame Generation for ~60 FPS.)
CPU: Top-tier desktop CPU to support 4K gaming and minimize severe CPU bottlenecks, especially with ray tracing. Official recommended CPU for 2160p/30fps (RTX 2080/RX 6700) was i7-10700/Ryzen 5 3600X, but for 60fps and RT, much more is needed. PCGamesN mentions i9-12900KS/Ryzen 9 5950X for 4K/30fps with RTX 4080/RX 7900XT.
CPU (Laptop): Absolute flagship laptop CPUs required.
GPU: Flagship desktop GPUs required for 4K. Heavily reliant on DLSS/FSR Performance and Frame Generation (for NVIDIA RTX 40 series) to achieve ~60 FPS with ray tracing.
GPU (Laptop): The most powerful current (RTX 40 series) laptop GPU. DLSS/FSR (likely Ultra Performance or Performance) with Frame Generation is essential. Hypothetical RTX 50 series laptop GPUs are speculative.
RAM: 32GB of high-speed RAM is strongly recommended for optimal 4K gaming with ray tracing.
Storage: A very fast NVMe SSD (PCIe Gen4 or better) is highly recommended for 4K textures and loading.
memoryCPU: Intel Core i9-12900KS / Core i7-13700K or AMD Ryzen 9 5950X / Ryzen 7 7800X3D / Ryzen 9 7900X
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4080 Super (16GB) or RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-13900HX / Core i9-14900HX or AMD Ryzen 9 7945HX / 7945HX3D.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080/5090 Laptop GPU would aim to improve this experience further.)**
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD (High-speed Gen4 or Gen5 recommended)
2160p (UHD/4K) - Ultimate (2160p/4K ~60 FPS, Ultimate/Max Preset, DLSS/FSR Balanced/Performance) (Ultimate/Max Preset, DLSS/FSR Balanced or Performance)
CPU: Flagship CPU for attempting 4K/60FPS Ultimate.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR.
GPU (Laptop): The absolute best laptop GPU, will be pushed to its limits for 4K Ultimate. DLSS is mandatory.
RAM: 32GB RAM highly recommended for 4K Ultimate.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5950X/7900X
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX3D).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance/Ultra Performance for playable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable native experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
save Overall Storage
Spec: Approximately 100 GB available space (SSD Highly Recommended/Required)
Note: An SSD (preferably NVMe) with at least 100 GB of free space is strongly recommended or required for optimal performance, faster loading times, and smoother asset streaming. Actual size may vary with updates.
Type: SSD
Spec: 150 GB available space (SSD Required).
Note: An NVMe SSD is strongly recommended for the best experience due to asset streaming, fast loading, and to minimize texture pop-in in the vast open world.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 (64-bit, version 20H2 or newer) or Windows 11 (64-bit, latest update)
Explanation: A 64-bit version of Windows 10 (latest updates recommended) or Windows 11 (latest update) is required.
Spec: Windows 10 64-bit (version 1909 or higher)
Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12
Explanation: DirectX 12 is required. The game supports ray tracing features (Global Illumination, Reflections) on compatible hardware.
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for Dragon's Dogma 2 (Released March 2024). This information is based on official PC specifications from Capcom and includes extrapolated tiers for higher performance targets, adapted to the requested JSON structure for a May 2025 context. Laptop GPU mentions for RTX 50 series are speculative. The game is known to be CPU-intensive, especially in dense areas.
  • Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, heavily dependent on TGP (Total Graphics Power), VRAM, and robust cooling. Dragon's Dogma 2 is a demanding title; high-performance laptop hardware is necessary for an enjoyable experience, especially with ray tracing or at higher settings.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop GPU is critical for performance in Dragon's Dogma 2.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent thermal throttling, as both CPU and GPU can be heavily stressed.
  • Laptop Consideration: C P U Power Limits: High sustained CPU power limits are crucial, particularly for maintaining smoother framerates in CPU-bound scenarios like major cities.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance and reduced latency.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS (Super Resolution; Frame Generation on RTX 40 series) and AMD FidelityFX Super Resolution (FSR; likely FSR 2.x or 3.x with Frame Generation by this date). These are highly recommended, especially with ray tracing or at higher resolutions.
  • Optimization Detail: Key Settings Impact: Ray Tracing Quality (Global Illumination, Reflections), Shadow Quality, Mesh Quality, Texture Quality, Grass/Tree Quality, NPC Density (CPU impact), and overall Resolution heavily impact performance. CPU performance is a major factor in crowded areas. Using DLSS/FSR is crucial for balancing visuals and framerates.
  • Game Name: Dragons Dogma 2
  • Official PC system requirements from Guerrilla Games/Nixxes. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially dense jungles or machine-heavy encounters), and background applications. An SSD is MANDATORY. The game is visually stunning and very demanding at higher settings.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Horizon Forbidden West is a demanding title on PC; high-end laptop hardware is necessary for higher resolutions and settings to maintain smooth framerates. Upscaling is highly recommended.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential to prevent severe thermal throttling, especially with detailed environments.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits will perform better due to complex world simulation and machine AI.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred for newer systems) is highly beneficial.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 3 (Super Resolution & Frame Generation), AMD FSR 2.2, and Intel XeSS. DirectStorage API support for faster loading on compatible NVMe SSDs.
  • Optimization Detail: Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections Quality, Volumetric Clouds, Level of Detail, Hair Quality, and Anisotropic Filtering heavily impact performance. Using upscaling is highly recommended for higher resolutions/settings.
  • Game Name: Horizon Forbidden West
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS (Super Resolution; Frame Generation on RTX 40 series) and AMD FidelityFX Super Resolution (FSR; likely FSR 2.x or 3.x with Frame Generation by this date). These are highly recommended, especially with ray tracing or at higher resolutions.
  • Key Settings Impact: Ray Tracing Quality (Global Illumination, Reflections), Shadow Quality, Mesh Quality, Texture Quality, Grass/Tree Quality, NPC Density (CPU impact), and overall Resolution heavily impact performance. CPU performance is a major factor in crowded areas. Using DLSS/FSR is crucial for balancing visuals and framerates.
  • Upscaling Tech: Supports NVIDIA DLSS 3 (Super Resolution & Frame Generation), AMD FSR 2.2, and Intel XeSS. DirectStorage API support for faster loading on compatible NVMe SSDs.
  • Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections Quality, Volumetric Clouds, Level of Detail, Hair Quality, and Anisotropic Filtering heavily impact performance. Using upscaling is highly recommended for higher resolutions/settings.
laptop Laptop Considerations
  • G P U T G P: Maximum TGP for the laptop GPU is critical for performance in Dragon's Dogma 2.
  • Cooling Thermals: Excellent cooling is essential to prevent thermal throttling, as both CPU and GPU can be heavily stressed.
  • C P U Power Limits: High sustained CPU power limits are crucial, particularly for maintaining smoother framerates in CPU-bound scenarios like major cities.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance and reduced latency.
  • G P U T G P: Maximum TGP is crucial for performance.
  • Cooling Thermals: Robust cooling is essential to prevent severe thermal throttling, especially with detailed environments.
  • C P U Power Limits: Laptops with sustained high CPU power limits will perform better due to complex world simulation and machine AI.
  • R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred for newer systems) is highly beneficial.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for HD (720p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP)
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
check_circle_outline Recommended based on listed requirements for UHD (4K).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance

For Horizon Forbidden West Specifically

check_circle_outline Recommended based on listed requirements for HD (720p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP)
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP)
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP)
GIGABYTE AORUS Master 16 (2025) with RTX 5080
GIGABYTE AORUS Master 16 (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP)
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP)
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
check_circle_outline Recommended based on listed requirements for UHD (4K).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance
GIGABYTE AORUS Master 16 (2025) with RTX 5080
GIGABYTE AORUS Master 16 (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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