M (Mature 17+) - ESRB Descriptors: Blood and Gore,
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Key Specs
Quick Highlights
Perspective: First-Person
Multiplayer: None (Single-Player Only)
Setting: Dunwall (Empire of the Isles) & Karnaca (Serkonos)
Platforms: PC (Windows), PlayStation 4, Xbox One
Unique Feature: Play as Emily or Corvo with Unique Powers, Deep Stealth & Combat Systems, Choice-Driven Narrative & Chaos System, Intricate Sandbox Level Design, 'Play Your Way' Philosophy.
Perspective: Third-Person
Multiplayer: Up to 3-Player Online Co-op (Crossplay supported)
Platforms: PC (Windows - Steam, Epic Games Store), PlayStation 5, Xbox Series X/S
Unique Feature: Procedurally generated worlds and dungeons for high replayability, deep Archetype system with dual-classing, challenging Soulslike combat, extensive weapon crafting with mods and mutators, 3-player co-op.
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Gameplay & Mechanics
Companions/Followers
None (Persistent AI Combat Companions): Dishonored 2 is primarily a solo experience for the chosen protagonist (Emily or Corvo). While they interact with many allies who provide support from their base (The Dreadful Wale) or during specific scripted story moments, there are no persistent AI companions that follow the player and actively participate in general combat or stealth throughout missions.
Meagan Foster / Billie Lurk (Narrative & Transport): As the captain of The Dreadful Wale, Meagan Foster provides transportation between major mission locations and serves as a key ally offering intel, support, and her own perspective on events. She does not accompany the player directly into mission areas as a combatant.
Human
Anton Sokolov (Intel & Support): Once rescued, Sokolov resides on The Dreadful Wale and provides valuable information, insights into targets, and technological assistance. He does not join in active missions.
Human
Supernatural Summons (Corvo's Devouring Swarm, Emily's Doppelganger - Temporary): Some supernatural powers allow for the summoning of temporary allies. Corvo can summon a swarm of rats to attack or distract enemies. Emily can create a shadowy doppelganger of herself to fight alongside her or create a diversion. These are player-controlled abilities, not independent companions.
Rats / Shadowy Construct
Handler's Dog Companion: The Handler Archetype's Prime Perk grants them a loyal dog companion. The dog actively participates in combat by attacking enemies, drawing aggro, and can provide various team buffs (e.g., damage increase, damage reduction) based on the Handler's chosen skills. The dog can also revive the Handler or allies under certain conditions.
Canine (Specific breed varies by Handler's choice/default)
Summoner's Minions (Root Creatures): The Summoner Archetype can conjure various Root minions to fight alongside them. These minions have different roles (melee, ranged, tank) and their effectiveness can be enhanced through the Summoner's skills and traits. Minions are temporary and often require sacrificing health to summon.
Root Entities (Various types like Hollows, Flyers, Reavers)
Engineer's Turrets (Heavy Weapons): The Engineer Archetype can deploy heavy weapon platforms that act as automated turrets or can be carried and wielded by the Engineer or their allies. These provide significant firepower and area denial capabilities.
Co-op Players (Other Travelers): In online co-op mode, up to two other players can join as their own Traveler characters, each with their unique Archetype builds, weapons, and skills. They act as active combat companions, capable of reviving each other, synergizing abilities, and tackling challenges together.
Human (Player Characters with chosen Archetypes)
Key Collectibles
Runes: Carved pieces of whalebone infused with Void energy. Found hidden throughout all levels, often requiring powers or clever exploration to reach. Used to unlock and upgrade supernatural powers for both Emily and Corvo.
Bonecharms (Standard, Corrupted, Black): Small trinkets made of bone or other materials that provide passive buffs or unique abilities when equipped (e.g., faster movement, quieter footsteps, chance to regain health on kills). Standard Bonecharms have positive effects. Corrupted Bonecharms offer powerful benefits but also come with a negative side effect. Black Bonecharms are rarer and typically stronger versions of standard charms. Can be crafted with the right skill.
Blueprints: Schematics found in levels, often in workshops, safes, or restricted areas. Unlocking a blueprint makes new upgrades for weapons (sword, pistol, crossbow) and gadgets (mines, grenades, rewire tools) available for purchase at Black Market shops.
Paintings (Sokolov & Delilah Paintings): Collectible works of art created by Anton Sokolov or Delilah Copperspoon. Finding all of them in a playthrough unlocks an achievement/trophy and can be displayed in the Dreadful Wale. They also provide Coin when collected.
Audiographs: Recordings that play back conversations or messages, providing lore, story details, or clues. Found in various locations.
Notes, Books, Letters & Journals: Readable documents scattered throughout the world. They provide extensive backstory on the characters, locations, history of the Isles, political situations, an d the lore surrounding the Void and The Outsider.
Outsider Shrines: Small shrines dedicated to The Outsider, often hidden. Interacting with them usually yields two Runes and sometimes a short interaction or vision related to The Outsider.
Tomes of Knowledge: Consumable items found randomly throughout all worlds. When picked up, they are instantly consumed and grant The Traveler +1 Trait Point. If at the Trait Point cap, they grant Archetype XP and Scrap instead.
Rings: Equippable accessories (up to 4 can be worn) that provide a wide variety of passive bonuses, such as increased damage, survivability, resource generation, or unique gameplay effects. Found as loot, in chests, from bosses, or purchased.
Amulets: Equippable accessories (1 can be worn) that offer more significant passive bonuses or unique perks compared to rings, often defining a core aspect of a character's build. Found similarly to rings.
Relics (e.g., Dragon Heart): Primary healing items with a limited number of charges. Different Relics can be found or crafted, each offering unique healing effects or additional temporary buffs when used. Charges are replenished at World Stones (checkpoints).
Relic Fragments: Socketable items that can be slotted into Relics to provide minor passive stat boosts (e.g., increased health, damage reduction, skill cooldown). Come in different qualities and can be upgraded.
Traits: Passive character upgrades that provide permanent stat increases or bonuses (e.g., Vigor for health, Endurance for stamina, Spirit for mod power generation). Acquired by leveling up, defeating bosses, completing quests, or finding Tomes of Knowledge. Trait points are spent to increase their effectiveness up to a cap.
Weapon Mods & Mutators: Weapon Mods are crafted from boss materials and grant active abilities to weapons. Mutators are found as loot or from specific encounters and provide passive bonuses to weapons. Collecting these expands combat options.
Quest Items & Lore Items: Various items specific to main or side quests that progress storylines. Lore items like books, notes, and audio logs are found throughout the worlds, providing backstory and world-building details.
Key Themes
Revenge & Justice
Power & Corruption
Choice & Consequence
Stealth vs. Chaos
Supernatural Abilities
Intrigue & Conspiracy
Oppression & Rebellion
Family Legacy
Industrial Revolution & Decay (Karnaca)
The Outsider & The Void
Post-Apocalyptic
Dimensional Travel
Cosmic Horror
Survival
Teamwork & Co-op
Procedural Generation
Soulslike Challenge
Eldritch Beings (The Root)
Ancient Mysteries
High Fantasy with Firearms
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Combat & Gear
Weapons Overview
Folding Blade (Sword): Primary Melee
The protagonist's primary melee weapon. Used for lethal combat, parrying, and assassinations. Can be upgraded for damage and other properties.
A flintlock-style pistol for ranged combat. Can be upgraded for damage, accuracy, magazine size, and equipped with different ammo types (standard, explosive bullets). Silenced variants available for stealth.
A versatile ranged weapon. Standard bolts for lethal takedowns. Sleep Darts for non-lethal incapacitation. Incendiary Bolts for fire damage. Stinging Bolts for distraction. Can be upgraded for accuracy, reload speed, and scope.
Standard fragmentation grenades for area damage. Sticky Grenades adhere to surfaces or enemies before detonating. Upgradable for blast radius or damage.
Mines (Springrazor, Stun Mine, Howling Bolt - if considered mine-like): Deployable Trap
Springrazors are lethal traps that shred enemies. Stun Mines incapacitate enemies non-lethally with an electrical charge. Howling Bolts (crossbow ammo) can disorient groups. Mines can be upgraded for effectiveness.
Many of Corvo's and Emily's supernatural powers have direct offensive applications, serving as powerful magical 'weapons' alongside their conventional arsenal.
The Rewire Tool allows players to hack and reprogram enemy security systems (Walls of Light, Arc Pylons, Watchtowers) to turn them against foes or disable them.
Long Guns (Rifles, Shotguns, Bows, etc.): Primary Ranged Weapon
Main damage-dealing firearms. Includes a wide variety like assault rifles (e.g., Blackmaw AR-47, Chicago Typewriter), shotguns (e.g., AS-10 Bulldog), sniper rifles/bows (e.g., Huntmaster M1, Crescent Moon), and unique boss weapons (e.g., Nightfall, Alpha-Omega). Each can be upgraded and equipped with a Weapon Mod and a Mutator.
Sidearms used for backup or specific situations. Examples include revolvers (e.g., Western Classic), pistols (e.g., Rune Pistol), and special handguns like the Cube Gun or Meridian. Can also be upgraded and equipped with a Weapon Mod and a Mutator.
Used for close-range combat, dealing damage and often staggering enemies. Includes a variety of types like swords (e.g., Blade of Gul), axes (e.g., Krell Axe), hammers (e.g., Atom Smasher), and special melee weapons crafted from boss materials (e.g., Assassin's Dagger). Can be upgraded and some can be equipped with Mutators.
Weapon Mods: Equippable Weapon Ability
Attachable components that grant weapons unique active abilities, often with cooldowns or charges built up by dealing damage. Examples include Hot Shot (imbues bullets with fire), Healing Shot (heals allies), Space Crabs (summons explosive crabs), or boss-specific mods like Moonlight Barrage (Crescent Moon bow). Most weapons have one Mod slot.
Mutators: Passive Weapon Augment
Passive augments that can be socketed into Long Guns, Handguns, and some Melee Weapons. They provide various passive bonuses like increased critical chance, lifesteal, faster reload speed, or unique conditional effects. Can be upgraded.
Corrupted Weapons: Special Weapon Variants
Special alternate versions of existing weapons, often with unique visual effects and altered firing modes or properties. Obtained by exchanging Corrupted Shards and the original weapon with Dwell in Ward 13. Examples: Corrupted Aphelion, Corrupted Merciless.
Armor / Gear Sets
Protagonist's Attire (Corvo's Coat & Mask, Emily's Outfit): The primary outfits worn by Corvo and Emily. While visually distinct, they do not offer direct stat-based armor values that can be swapped or upgraded in the traditional RPG sense. Protection is based on player skill, health upgrades (via Runes for Enhancements), and potentially some Bonecharm effects.
Bonecharms (Defensive Perks): While not armor pieces, many Bonecharms provide defensive benefits, such as increased health, faster mana regeneration (for powers), reduced damage from specific sources, or a chance to deflect projectiles. These are equipped in limited slots.
Character Enhancements (Via Runes): Players can spend Runes on passive Character Enhancements that improve survivability, such as increasing maximum health, mana, or improving stealth, effectively acting as character-level 'armor' upgrades.
No Traditional Armor System: Dishonored 2 does not feature a system where players loot or craft different pieces of armor (helmets, chest plates, etc.) with varying defense stats. The focus is on powers, gadgets, stealth, and combat skill rather than gear-based damage mitigation through swappable armor items.
Armor Sets (Head, Body, Legs, Gloves): Players can equip a full armor set consisting of four pieces: Head Armor, Body Armor, Leg Armor, and Gloves. Each piece contributes to the overall Armor value (damage reduction), Weight (affecting stamina regeneration and dodge roll speed - Light, Medium, Heavy, Ultra Heavy rolls), and elemental resistances (e.g., Fire, Shock, Blight, Corrode). Many sets also provide unique passive set bonuses when multiple pieces are equipped.
Leto Mark I & II Armor Sets: Known for being extremely heavy armor sets, providing very high damage reduction at the cost of a slow 'flop' dodge roll (Leto Mark I) or a slightly better heavy roll (Leto Mark II). Popular for tank builds.
Radiant Armor Set: An example of a set that might provide bonuses related to critical hits or sustained fire, often with a distinct visual appearance.
Void Armor Set: A heavy armor set that often provides a perk related to taking damage, such as a temporary damage buff after being hit.
Elder Armor Set: A set often associated with support or healing capabilities, potentially boosting Relic use or ally buffs.
Cultist Armor Set (Example from Remnant 1, archetype starting gear in R2 may vary): Typically associated with Mod Power generation or skill cooldown reduction. Starting Archetypes in Remnant II come with their own unique-looking armor sets.
Armor Skins / Cosmetic Transmog (Limited): While full transmog is not a primary feature, some armor sets are visually distinct, and certain pre-order/Deluxe edition bonuses provided unique armor appearances. The focus is primarily on stats and set bonuses rather than extensive cosmetic layering of armor pieces.
Outfits/Customization
Corvo Attano's Attire: Corvo wears his signature long, dark coat and iconic assassin mask. While the player doesn't customize individual clothing pieces for Corvo, his outfit is a distinct and recognizable part of his character design throughout the game.
Emily Kaldwin's Attire: Emily wears a more practical, royal-but-functional outfit suitable for stealth and combat, including a fitted jacket, trousers, and often a scarf or bandana covering her lower face. Like Corvo, her primary outfit is fixed for her playable role, though it might have subtle variations or appear different in flashbacks/formals.
No Direct Clothing Customization System: Dishonored 2 does not feature a system where players can collect and equip different clothing items or armor pieces to change stats or appearance beyond the default outfits of the chosen protagonist. Character progression is through powers, enhancements, bonecharms, and weapon/gadget upgrades.
Archetype Starting Armor: Each starting Archetype (e.g., Challenger, Handler, Hunter, Gunslinger, Medic) comes with a visually distinct set of armor (Head, Body, Legs, Gloves) that reflects their theme and role. These are actual gear pieces with stats.
World-Dropped & Crafted Armor Sets: Numerous armor sets can be found as loot in the various worlds, crafted from materials, or purchased from merchants. Each set has a unique appearance and provides different defensive stats, elemental resistances, and often set bonuses that synergize with specific playstyles or Archetypes.
Deluxe & Ultimate Edition Armor Sets (Cosmetic/Early Unlocks): The Deluxe Edition included three armor sets: Elder Armor Set, Radiant Armor Set, and Void Armor Set. These provide unique aesthetics and starting gear options.
DLC Armor Sets: Each DLC ('The Awakened King,' 'The Forgotten Kingdom,' 'The Dark Horizon') introduces new armor sets with unique designs and perks thematic to the new content and worlds.
Helmet Visibility Toggle: Players usually have the option to toggle the visibility of their equipped helmet, allowing them to see their character's face while still receiving the stats from the head armor.
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World & Exploration
Playable Vehicles
The Dreadful Wale (Player Hub / Boat): Watercraft / Mobile Base
A stolen ship captained by Meagan Foster (Billie Lurk). It serves as the player's mobile hub between missions in Karnaca. Onboard, players can interact with allies like Sokolov and Meagan, review mission briefings, and display collected paintings. It is used for travel between major coastal districts of Karnaca but is not directly piloted by the player in an open sea.
Carriages (Environmental / Scripted): Horse-Drawn Land Vehicle
Carriages are present in some city environments like Dunwall and Karnaca, primarily as environmental elements or part of scripted sequences. The player does not freely drive or control them for general traversal.
Skiffs / Small Boats (Environmental / Scripted): Minor Watercraft
Small boats or skiffs might be used for very short, scripted traversal sequences within a level or found as environmental details in Karnaca's docks, but are not general-purpose player-controlled vehicles.
Corvo's Blink (short-range teleportation) and Emily's Far Reach (tendril-like grapple for pulling or moving) are their primary means of advanced traversal, allowing them to quickly navigate vertical spaces, cross gaps, and access hidden areas. These powers effectively replace the need for many conventional vehicles within the dense, multi-layered levels.
None (Traversal by Foot & World Stones)
REMNANT II primarily features on-foot exploration within its worlds and dungeons. Fast travel is facilitated by interacting with World Stones (checkpoints) to teleport to other discovered World Stones within the same world or to different worlds via The Labyrinth.
Glider Traversal System (The Dark Horizon DLC - N'Erud Only): Personal Traversal Gear
The 'The Dark Horizon' DLC, set in N'Erud, introduces a new Glider Traversal System, allowing players to navigate specific areas of that world with enhanced mobility. This is specific to certain sections of the DLC content.
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Story & Characters
Main Characters
Corvo Attano: Protagonist / Royal Protector & Spymaster
One of the two playable characters. The protagonist of the first Dishonored. Now older, he seeks to restore his daughter Emily to the throne after she is usurped. Wields his signature supernatural powers (Blink, Bend Time, Devouring Swarm, etc.) gifted by The Outsider.
Emily Kaldwin: Protagonist / Empress of the Isles
One of the two playable characters. Daughter of Corvo Attano and the late Empress Jessamine Kaldwin. After being dethroned by Delilah, she embarks on a quest to reclaim her empire, developing her own unique set of supernatural powers (Far Reach, Domino, Mesmerize, etc.) from The Outsider.
Delilah Copperspoon (Claimant to the Throne): Main Antagonist / Powerful Witch
The primary antagonist. A powerful witch with a deep connection to the Void and a claim to the throne of the Empire, asserting she is Jessamine Kaldwin's half-sister. She leads a coven of witches and orchestrated the coup against Emily.
The Outsider: Enigmatic Void Entity / Power Granter
A mysterious, god-like being from the Void who observes and occasionally intervenes in human affairs by granting supernatural powers to individuals he finds 'interesting,' like Corvo and Emily. His motives are ambiguous.
Meagan Foster / Billie Lurk: Ally / Captain of the Dreadful Wale
The captain of the ship 'The Dreadful Wale,' which serves as the player's mobile base. She aids the protagonist in their journey to Karnaca. She has a mysterious past and her own connections to characters from the Dishonored universe (revealed to be Billie Lurk from DLCs of the first game).
Anton Sokolov: Ally / Natural Philosopher & Inventor
A brilliant inventor and artist from the first game, now elderly. He is captured by Kirin Jindosh and becomes a key ally once rescued, providing insights and technological assistance.
Kirin Jindosh: Antagonist / Grand Inventor to the Duke
A sociopathic genius inventor responsible for creating the deadly Clockwork Soldiers. He resides in the intricate Clockwork Mansion and is a key ally of Duke Abele and Delilah.
Duke Luca Abele of Serkonos: Antagonist / Corrupt Ruler
The tyrannical and decadent Duke of Serkonos, ruling from Karnaca's Grand Palace. He is a key supporter of Delilah's coup.
Breanna Ashworth (Curator of the Royal Conservatory): Antagonist / Witch Coven Leader
The head of Delilah's coven of witches, based in Karnaca's Royal Conservatory. She draws power from occult artifacts and is a formidable supernatural threat.
Aramis Stilton (Former Mine Baron): Key NPC / Figure in a Time Anomaly
A former mine owner whose mind was shattered by witnessing The Outsider during a séance. His dilapidated manor exists in two timelines (past and present), which the player navigates using a special timepiece.
Paolo (Leader of the Howlers) & Vice Overseer Byrne (Leader of the Overseers in Karnaca): Faction Leaders / Optional Targets
Leaders of two rival factions in Karnaca's Dust District. The player can choose to ally with one, eliminate both, or find alternative solutions to their conflict.
A brilliant but tortured alchemist at the Addermire Institute who, under duress or manipulation, becomes the serial killer known as the Crown Killer. The player can choose to cure her or kill her.
The Traveler: Protagonist (Player Character)
The customizable player character, a survivor in a post-apocalyptic world. They are thrust into a conflict spanning multiple dimensions to combat The Root and uncover ancient mysteries. Their abilities are defined by chosen Archetypes, weapons, and gear.
Clementine: Key NPC / Powerful Figure
A returning character from the lore of Remnant: From the Ashes (implicated in the Dreamer Project). In REMNANT II, she is a powerful individual with unique abilities related to the World Stones and interdimensional travel. She plays a crucial role in guiding The Traveler and fighting The Root.
The Keeper of the Labyrinth (Andrew Ford - Implied/Theorized): Enigmatic Guide / Guardian
A mysterious and ancient entity responsible for maintaining the Labyrinth, the unchanging hub world that connects to other dimensions. Provides guidance and exposition to The Traveler. Potentially connected to Founder Ford from the first game.
Commander Ford (Mentioned/Lore): Founder of Ward 13 / Explorer
The founder of Ward 13 and a key figure from Remnant: From the Ashes who disappeared into the World Stone network. His legacy and research are often referenced.
Wallace: NPC / Mystic & Archetype Crafter
An NPC in Ward 13 who helps The Traveler unlock their initial Archetype and can craft Engrams for unlocking new Archetypes using special materials.
McCabe: NPC / Weapon Mod & Boss Weapon Crafter
A gruff but skilled weaponsmith in Ward 13. She crafts unique Weapon Mods and powerful Boss Weapons for The Traveler using materials obtained from defeated world bosses.
An NPC in Ward 13 who sells various consumables like ammo boxes, healing items, and concoctions.
Mudtooth: NPC / Storyteller & Elixir Vendor
An elderly character in Ward 13 who tells stories (granting XP boosts) and sells various concoctions (temporary buffs).
The Root: Primary Antagonistic Force / Hive Mind Entity
The overarching enemy faction in the Remnant universe. A sentient, plant-like hive mind entity that corrupts and invades worlds, assimilating lifeforms and creating monstrous creatures. The ultimate goal is to stop its spread and defeat its core, Annihilation.
World Bosses (e.g., The Nightweaver, Sha'Hala, The Corruptor, Annihilation): Major Antagonists / Challenges
Each world features unique and powerful bosses that The Traveler must defeat to progress or obtain valuable rewards. Annihilation serves as the final boss of the main campaign.
Example Missions
Main Missions (Dunwall & Karnaca Chapters)
A series of story-driven missions that take the player from the coup in Dunwall to various districts of Karnaca as they hunt down Delilah's allies and seek a way to defeat her and reclaim the throne. Each mission is set in a large, sandbox-style level with a primary target and multiple objectives (e.g., 'A Long Day in Dunwall', 'Edge of the World', 'The Good Doctor', 'The Clockwork Mansion', 'The Royal Conservatory', 'Dust District', 'A Crack in the Slab', 'The Grand Palace', 'Death to the Empress').
Target Elimination (Lethal or Non-Lethal)
Each main mission typically focuses on eliminating a key target allied with Delilah. Players can choose to kill the target directly or discover and execute a more complex, non-lethal method to neutralize them (e.g., stripping their powers, exposing their crimes, trapping them in their own machinations).
Side Objectives & Exploration
Within each mission level, there are numerous optional objectives, hidden areas, safes to crack, civilian requests, and lore items (audiographs, notes, books) to discover. Completing these can provide extra coin, Runes, Bonecharms, Blueprints, or a deeper understanding of the world and characters.
Black Market Shop Visits
Locate Black Market shops hidden within mission levels to purchase ammunition, health/mana elixirs, grenades, mines, weapon/gadget upgrades (using collected Blueprints and coin), and sometimes unique items or information.
Collecting Runes & Bonecharms
Seek out and collect Runes (to unlock/upgrade powers) and Bonecharms (for passive buffs) using The Heart (Corvo) or Void Gaze (Emily) to sense their location. These are often hidden in well-guarded or hard-to-reach places.
New Game Plus
After completing the game, players can start a New Game Plus playthrough, retaining all previously unlocked powers, Runes, and Bonecharm traits. A key feature of NG+ is the ability to select powers from both Emily's and Corvo's skill trees, regardless of the chosen character.
Main Campaign (Stop The Root)
A series of narrative quests spanning multiple procedurally generated worlds (Yaesha, Losomn, N'Erud) connected by The Labyrinth, culminating in a journey to Root Earth to confront and defeat Annihilation, the source of The Root's corruption. Involves finding Clementine and working with The Keeper.
World-Specific Storylines & Bosses
Each major world (Yaesha, Losomn, N'Erud) has its own main questline, often involving unique NPCs, moral choices, and culminating in a world boss fight. The specific storyline and boss encountered can vary due to procedural generation (e.g., The Nightweaver or Faelin/Faerin in Losomn; The Corruptor or The Ravager in Yaesha; Sha'Hala or Tal'Ratha in N'Erud).
Side Dungeons & Events
Exploring optional dungeons and encountering dynamic events within each world. These often reward unique loot, traits, weapon mods, mutators, rings, or amulets. Many side dungeons have their own mini-bosses or puzzles.
Archetype Unlocking Quests/Puzzles
Many Archetypes beyond the starting choices are unlocked by finding specific items (Engrams) hidden in the worlds or obtained by completing secret objectives, puzzles, or interacting with specific NPCs under certain conditions.
Adventure Mode
A separate game mode that allows players to re-roll individual worlds (Yaesha, Losomn, N'Erud) with new procedural generation, independent of their main campaign progress. Used for farming specific items, encountering different storylines/bosses, or leveling up.
DLC Campaigns (The Awakened King, The Forgotten Kingdom, The Dark Horizon)
Each DLC adds a new self-contained storyline within one of the existing game worlds (Losomn, Yaesha, N'Erud respectively), introducing new areas, dungeons, bosses, enemies, items, and a new playable Archetype.
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Multiplayer
Multiplayer Details
Dishonored 2 is a purely single-player experience. There are no multiplayer modes.
The core gameplay is designed for up to 3-player online co-operative PvE. Players can join friends or use matchmaking to tackle the campaign, explore worlds, and fight bosses together. The game's difficulty scales with the number of players. Loot is instanced per player.
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Editions & DLC
Available Editions
Available in Standard Edition and a Collector's Edition. The Collector's Edition included a replica of Corvo Attano's mask and stand, Emily Kaldwin's ring replica, a propaganda poster, a SteelBook case, and the 'Imperial Assassin's Pack' digital items (bonecharms, lore book, in-game currency). Pre-orders often included Dishonored: Definitive Edition.
Released in several editions: Standard Edition (base game). Deluxe Edition (included three armor sets: Elder, Radiant, Void). Ultimate Edition (included Deluxe Edition content, Survival Pack with consumables, and early access to 'The Awakened King,' 'The Forgotten Kingdom,' and 'The Dark Horizon' DLCs, which form the DLC Bundle).
Post-Launch Content / DLC
A standalone expansion/sequel, 'Dishonored: Death of the Outsider' (starring Billie Lurk), was released in 2017. For Dishonored 2 itself, a significant free update added a New Game Plus mode (allowing players to access both Emily's and Corvo's powers in a single playthrough) and custom difficulty settings.
REMNANT II has a DLC Bundle featuring three major expansions:
1. 'The Awakened King' (released November 2023): New storyline in Losomn focusing on the One True King, new Archetype (The Ritualist), new dungeons, bosses, items, and weapons.
2. 'The Forgotten Kingdom' (released April 2024): New storyline in Yaesha exploring a lost tribe and a vengeful stone spirit Lydusa, new Archetype (The Invoker), new dungeons, bosses, items, and weapons.
3. 'The Dark Horizon' (released September 2024): New storyline in N'Erud, new Archetype (The Warden), new dungeons, bosses, items, weapons, and a new Glider Traversal System for N'Erud.
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FAQ
Frequently Asked Questions
Q: Can I play as both Emily and Corvo in one playthrough of Dishonored 2? A: In the initial playthrough, you choose to play as either Emily Kaldwin or Corvo Attano for the entire campaign. However, after completing the game once, a New Game Plus mode is unlocked which allows you to start a new game with access to all powers from both Emily and Corvo, regardless of which character you choose to play as.
Q: What is the Chaos system in Dishonored 2? A: The Chaos system tracks the player's actions throughout the game, primarily how many people they kill. A Low Chaos playthrough (minimal kills, non-lethal takedowns) results in a more optimistic world state, fewer hostile enemies like Bloodflies, and a more hopeful ending. A High Chaos playthrough (many kills) leads to a darker world, more Bloodflies and guards, more pessimistic dialogue, and a bleaker ending. Specific character fates can also be affected.
Q: Are there non-lethal options for all main targets? A: Yes, a core design philosophy of Dishonored 2 is player choice. Every main assassination target in the game has a non-lethal elimination method, often more complex or requiring more investigation to discover and execute than a straightforward lethal approach. Choosing non-lethal methods contributes to Low Chaos.
Q: What is Karnaca? A: Karnaca is the primary setting for most of Dishonored 2. It's a coastal city in Serkonos, known as the 'Jewel of the South.' It has a distinct visual style inspired by southern European and Mediterranean cities, characterized by its sunny climate (though often plagued by dust storms due to silver mining), wind turbines, grand architecture, and significant problems with Bloodfly infestations and political corruption under Duke Abele.
Q: Can I play Dishonored 2 without using any supernatural powers? A: Yes, at the beginning of the game, when The Outsider offers powers, the player can choose to refuse them. This enables a 'No Powers' playthrough, which is a significantly more challenging experience relying purely on stealth, gadgets, combat skills, and environmental awareness. There is an achievement/trophy for completing the game this way.
Q: What is the 'Void Engine'? A: The Void Engine is Arkane Studios' proprietary game engine used for Dishonored 2 and Dishonored: Death of the Outsider. It is a heavily modified version of id Software's id Tech 5 engine, tailored to support Arkane's signature immersive sim gameplay, detailed environments, and distinct art style.
Q: When was REMNANT II released? A: REMNANT II was released on July 25, 2023, for PC (Windows), PlayStation 5, and Xbox Series X/S.
Q: What kind of game is REMNANT II? A: REMNANT II is a third-person action RPG shooter with Soulslike elements, focusing on challenging combat, deep character customization through the Archetype system, and procedurally generated worlds. It can be played solo or in up to 3-player co-op.
Q: Is REMNANT II a direct sequel to Remnant: From the Ashes? A: Yes, it is a direct sequel set some years after the events of the first game and its DLCs, continuing the story of humanity's fight against The Root.
Q: What are Archetypes in REMNANT II? A: Archetypes are character classes that provide unique skills, perks, and traits. Players choose a starting Archetype and can later unlock and equip a secondary Archetype to create hybrid builds. Examples include Handler (dog companion), Challenger (tank/melee), Hunter (ranged DPS), Medic (healing), and many more unlockable ones.
Q: How does procedural generation work in REMNANT II? A: The game dynamically generates world layouts, dungeons, enemy placements, questlines, events, and even some boss encounters. This ensures that each playthrough and Adventure Mode roll offers a different experience, enhancing replayability.
Q: Does REMNANT II have multiplayer and crossplay? A: Yes, REMNANT II supports up to 3-player online co-op. Crossplay between PC, PlayStation 5, and Xbox Series X/S was added via a post-launch update (requires linking an Epic Games account for console players).
Q: What kind of DLC is available for REMNANT II? A: REMNANT II has a DLC bundle featuring three major expansions: 'The Awakened King,' 'The Forgotten Kingdom,' and 'The Dark Horizon.' Each DLC adds new storylines, worlds/areas, Archetypes, enemies, bosses, weapons, and items.
Q: Is REMNANT II a Soulslike game? A: Yes, it incorporates many Soulslike elements, including challenging combat, formidable boss battles that require learning attack patterns, a healing/checkpoint system (World Stones), and a penalty upon death (though typically less severe than some traditional Souls games).
build
Technical Details
Graphics & Visual Fidelity
Developed on Arkane's Void Engine (a modified id Tech 5), Dishonored 2 features a distinct 'painterly' art style with stylized character models and richly detailed environments. Karnaca's design is inspired by southern European coastal cities, showcasing vibrant colors mixed with industrial decay and dust storms. The game is known for its intricate level architecture and environmental storytelling.
Developed using Unreal Engine 4 (despite some early UE5 speculation), REMNANT II features detailed environments with distinct visual themes for each world, impressive enemy and boss designs, and a dark, gritty art style consistent with its post-apocalyptic and cosmic horror themes.
Audio & Soundtrack
Original score composed by Daniel Licht, featuring atmospheric and often melancholic orchestral pieces that reflect the game's dark, industrial, and supernatural themes. Sound design is crucial for stealth gameplay, with distinct audio cues for enemy patrols, awareness levels, traps, and power usage. Voice acting from a notable cast (e.g., Rosario Dawson, Sam Rockwell, Vincent D'Onofrio, Pedro Pascal) brings characters to life.
Atmospheric sound design enhances the distinct feel of each world and the impact of combat. The musical score adapts to gameplay, building intensity during boss fights and creating an eerie ambience during exploration.
User Interface (UI/UX)
Features a first-person HUD displaying health (red) and mana (blue) bars, equipped powers/gadgets, and contextual prompts. A radial menu is used for selecting powers and weapons. The Heart (Corvo) or Void Gaze (Emily - conceptual equivalent for finding Runes/Bonecharms) helps locate collectibles. Journal tracks quests, lore, and targets. Chaos level is subtly indicated by world state and ending outcomes rather than a persistent UI element.
Features a clear UI displaying health, stamina, mod power, skill cooldowns, ammo, and equipped items. Inventory management involves weapons, armor, mods, mutators, rings, amulets, and consumables. A minimap aids navigation through the procedurally generated environments.
Accessibility Options
Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist strength, options to adjust UI element size, colorblind modes, and various gameplay toggles for difficulty and visual comfort (e.g., reducing head bob).
Includes options such as subtitles (though initially not highly customizable, patches may have improved), separate volume controls for voice, SFX, and music, remappable keybindings, gamepad support with auto-snap to enemies, adjustable video effects, and sensitivity customization for aiming, mouse, and camera (including X/Y inversion). An option to auto-equip picked-up items is also available.
1080p (Full HD) - Recommended (Targets 1080p, Medium/High settings, ~60 FPS with Upscaling Quality/Balanced)(Medium/High Preset, 1080p resolution with DLSS/FSR/XeSS Quality or Balanced.)
CPU: Official recommended desktop CPU for a better 1080p experience.
CPU (Laptop): Stronger laptop CPUs for more consistent 1080p/60fps.
GPU: Official recommended desktop GPU for 1080p. 6GB VRAM minimum, 8GB ideal.
GPU (Laptop): Capable laptop GPUs. High TGP and effective use of DLSS/FSR are very important. (A hypothetical future RTX 5050/5060 Laptop GPU).
RAM: 16GB RAM officially recommended.
Storage: NVMe SSD recommended for better overall experience.
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memoryCPU: Intel Core i5-10600K or AMD Ryzen 5 3600
laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
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1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings, ~30-60 FPS with Upscaling)(Low/Medium Preset, 1080p resolution with DLSS/FSR/XeSS Performance/Balanced.)
CPU: Official minimum desktop CPU. Game can be CPU intensive.
CPU (Laptop): Estimated laptop CPU. A modern 6-core CPU is advisable for a smoother experience.
GPU: Official minimum desktop GPU. 4GB VRAM is the absolute floor; 8GB (like RX 590) is better.
GPU (Laptop): Estimated laptop GPUs. Performance heavily depends on TGP and upscaling. (Hypothetical future entry-level RTX 50 series laptop GPUs would exceed this).
RAM: 16GB RAM is the official minimum.
Storage: SSD is highly recommended as per official notes.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure good TGP). RTX 4050 Laptop GPU (6GB) would be a more comfortable modern minimum, relying on upscaling.
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series better.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 3-4GB VRAM preferable even at low.
RAM: Minimum RAM requirement.
Storage: HDD absolute minimum, SSD highly recommended.
memoryCPU: Intel Core i5-2400 or AMD FX-8320
developer_boardGPU: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon HD 7970 (3GB)
laptop_windowsGPU (L): NVIDIA GeForce GTX 960M (2GB) / GTX 1050 Mobile (2GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
1440p (QHD/2K) - High (Targets 1440p, High settings, ~60 FPS with DLSS/FSR Quality + potentially Frame Gen)(High Preset, 1440p resolution with DLSS/FSR Quality. Frame Generation (DLSS 3/FSR 3) highly recommended if available/supported by GPU.)
CPU: Powerful desktop CPU to handle 1440p and reduce CPU bottlenecks, especially if using Frame Generation.
CPU (Laptop): High-performance laptop CPUs essential for smooth 1440p, particularly with Frame Generation.
GPU: Strong GPUs for 1440p/60fps. DLSS/FSR Quality is essential. For consistent 60FPS+ with high settings, Frame Generation is a significant help.
GPU (Laptop): High-end laptop GPUs with max TGP. DLSS/FSR (Quality/Balanced) + Frame Generation are key. (A hypothetical future RTX 5060 Ti/5070 Laptop GPU).
RAM: 32GB RAM is strongly recommended for 1440p high settings to ensure smooth performance.
Storage: NVMe SSD mandatory for optimal performance.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2080 Mobile (8GB) / RTX 3070 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4060 Mobile (High TGP) would provide excellent performance.**
CPU: Top-tier desktop CPU to support 4K gaming and minimize CPU bottlenecks, especially with Frame Generation.
CPU (Laptop): Absolute flagship laptop CPUs required.
GPU: Flagship desktop GPUs required for 4K. Heavily reliant on DLSS/FSR Performance and Frame Generation (for NVIDIA RTX 40 series / AMD FSR 3 compatible cards) to achieve ~60 FPS.
GPU (Laptop): The most powerful current (RTX 40 series) laptop GPUs. DLSS/FSR (Performance/Ultra Performance) with Frame Generation is essential. Hypothetical RTX 50 series laptop GPUs are speculative.
RAM: 32GB of high-speed RAM is strongly recommended for optimal 4K gaming.
Storage: A very fast NVMe SSD (PCIe Gen4 or better) is highly recommended for 4K textures and loading.
laptop_macCPU (L): Intel Core i9-10980HK / AMD Ryzen 9 5900HS or better. **Modern flagship Intel/AMD HX series (e.g., 13900HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
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save Overall Storage
Spec: 60 GB available space (SSD Recommended). Note: An SSD is highly recommended for faster loading times between large levels. Type: SSD
Spec: 80 GB available space (SSD Highly Recommended, NVMe for best experience) Note: An SSD (preferably NVMe) with at least 80 GB of free space is strongly recommended for optimal performance, significantly faster loading times, and smoother asset streaming. Requirement may increase with DLCs/updates. Type: NVMe
desktop_windows Operating System
Spec: Windows 7/8/10 (64-bit versions) Explanation: 64-bit Windows 7 or newer is required. Windows 10/11 64-bit recommended for best performance.
Spec: Windows 10 (64-bit, latest update) or Windows 11 (64-bit, latest update) Explanation: A 64-bit version of Windows 10 (latest updates) or Windows 11 (latest update) is required. Windows 11 is generally recommended for newer UE5 titles for features like DirectStorage and optimal CPU scheduling.
gamepad DirectX Version
Spec: DirectX 11 Explanation: DirectX 11 API is required.
Spec: DirectX 12 Explanation: DirectX 12 is required. Remnant II is an Unreal Engine 5 title, which leverages DX12 features. Ray tracing is not a primary feature of the game; performance is demanding even without it.
info_outline Other Game Notes
Official PC system requirements from Arkane Studios/Bethesda. Performance can vary depending on specific hardware, settings, areas in-game (especially detailed city districts), and background applications. An SSD is recommended for optimal loading times.
Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **Dishonored 2 can be demanding, particularly at higher settings or resolutions, due to its detailed environments and complex AI.**
Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance.
Laptop Consideration: C P U Power Limits: A decent CPU is needed for AI pathfinding and complex level interactions.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
Optimization Detail: Upscaling Tech: NVIDIA Ansel support for screenshots. No native widespread upscaling tech like DLSS/FSR in original release, but this could vary with patches or PC driver features.
OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for REMNANT II (Released July 2023). This information is based on official PC specifications from Gunfire Games/Arc Games and includes extrapolated tiers for higher performance targets, adapted to the requested JSON structure for a May 2025 context. REMNANT II is a demanding Unreal Engine 5 title, and using upscaling technologies (DLSS, FSR, XeSS) is highly recommended for optimal performance across all tiers. Laptop GPU mentions for RTX 50 series are speculative.
Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, which is heavily dependent on TGP (Total Graphics Power), VRAM, and robust cooling. REMNANT II is very demanding; high-performance laptop hardware with effective thermal management is crucial, especially for higher settings or resolutions.
Laptop Consideration: G P U T G P: Maximum TGP for the laptop GPU is critical for achieving playable framerates in REMNANT II.
Laptop Consideration: Cooling Thermals: Excellent and sustained cooling is essential to prevent severe thermal throttling, as the game can heavily stress both CPU and GPU.
Laptop Consideration: C P U Power Limits: High sustained CPU power limits are beneficial, as Unreal Engine 5 games can be CPU-intensive, particularly with complex world states and enemy encounters.
Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance and reduced latency.
Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS (Super Resolution, Frame Generation - DLSS 3.7 as of April 2024), AMD FidelityFX Super Resolution (FSR 2.2 at launch, FSR 3.0 with Frame Generation supported as of April 2024), and Intel XeSS (1.1 at launch, 1.3 as of April 2024). The game was designed with upscaling in mind; using these technologies is essential for achieving target framerates, especially at resolutions above 1080p or with higher graphics settings.
Optimization Detail: Key Settings Impact: Overall Graphics Quality (Low, Medium, High, Ultra), Shadow Quality, Post Processing, Foliage Quality, View Distance, and Effects Quality significantly impact performance. Native resolution rendering is extremely demanding; upscaling is key.
Game Name: REMNANT II
build Optimization Details
Upscaling Tech: NVIDIA Ansel support for screenshots. No native widespread upscaling tech like DLSS/FSR in original release, but this could vary with patches or PC driver features.
Key Settings Impact: Texture Quality, View Distance, Shadow Quality, Anti-Aliasing, Decal Quality, Water Quality, and Post-Processing effects heavily impact performance.
Upscaling Tech: Supports NVIDIA DLSS (Super Resolution, Frame Generation - DLSS 3.7 as of April 2024), AMD FidelityFX Super Resolution (FSR 2.2 at launch, FSR 3.0 with Frame Generation supported as of April 2024), and Intel XeSS (1.1 at launch, 1.3 as of April 2024). The game was designed with upscaling in mind; using these technologies is essential for achieving target framerates, especially at resolutions above 1080p or with higher graphics settings.
Key Settings Impact: Overall Graphics Quality (Low, Medium, High, Ultra), Shadow Quality, Post Processing, Foliage Quality, View Distance, and Effects Quality significantly impact performance. Native resolution rendering is extremely demanding; upscaling is key.
laptop Laptop Considerations
G P U T G P: Good TGP is important for consistent framerates.
Cooling Thermals: Robust cooling is essential for sustained performance.
C P U Power Limits: A decent CPU is needed for AI pathfinding and complex level interactions.
R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
G P U T G P: Maximum TGP for the laptop GPU is critical for achieving playable framerates in REMNANT II.
Cooling Thermals: Excellent and sustained cooling is essential to prevent severe thermal throttling, as the game can heavily stress both CPU and GPU.
C P U Power Limits: High sustained CPU power limits are beneficial, as Unreal Engine 5 games can be CPU-intensive, particularly with complex world states and enemy encounters.
M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance and reduced latency.
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
memoryIntel Core i9-14900HX
developer_boardNVIDIA GeForce RTX 4060
layers32GB DDR5-5600MHz
track_changesTarget GPU:
NVIDIA GeForce GTX 960M (2GB) / GTX 1050 Mobile (2GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
track_changesTarget GPU:
NVIDIA GeForce GTX 960M (2GB) / GTX 1050 Mobile (2GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
track_changesTarget GPU:
NVIDIA GeForce GTX 960M (2GB) / GTX 1050 Mobile (2GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
track_changesTarget GPU:
NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
track_changesTarget GPU:
NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
track_changesTarget GPU:
NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure good TGP). RTX 4050 Laptop GPU (6GB) would be a more comfortable modern minimum, relying on upscaling.
track_changesTarget GPU:
NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure good TGP). RTX 4050 Laptop GPU (6GB) would be a more comfortable modern minimum, relying on upscaling.
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
memoryAMD Ryzen 7 7435HS
developer_boardNVIDIA GeForce RTX 3050
layers32GB DDR5-4800MHz
track_changesTarget GPU:
NVIDIA GeForce RTX 2080 Mobile (8GB) / RTX 3070 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4060 Mobile (High TGP) would provide excellent performance.**
track_changesTarget GPU:
NVIDIA GeForce RTX 2080 Mobile (8GB) / RTX 3070 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4060 Mobile (High TGP) would provide excellent performance.**
track_changesTarget GPU:
NVIDIA GeForce RTX 2080 Mobile (8GB) / RTX 3070 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4060 Mobile (High TGP) would provide excellent performance.**
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Katana 15 with RTX 4070
memoryIntel Core i7-13620H
developer_boardNVIDIA GeForce RTX 4070
layers16GB DDR5-4800MHz
track_changesTarget GPU:
NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**
track_changesTarget GPU:
NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**
track_changesTarget GPU:
NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.