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Dirty Business vs RV There Yet?
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jul 22, 2026 | Oct 21, 2025 |
| Developer | |
| Plan Dirty Games | Nuggets Entertainment |
| Publisher | |
| Plan Dirty Games | Nuggets Entertainment |
| Genre(s) | |
| Simulation, Management, Crime, Strategy, Action, Indie | Action, Adventure, Indie, Co-Op Physics Simulation, Survival |
| Engine | |
| Unity | Unreal Engine |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ | Teen (Anticipated) |
| Avg. User Rating | |
| 4.3 / 5.0 | 4.4 / 5.0 |
| Current Price (USD) | |
| $14.99 | $7.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression combines facility expansion, automation technology, and personal crime syndicate perks. As players earn revenue from completed orders, money is reinvested to purchase new bunker wings, industrial ventilation systems, and specialized equipment: commercial hydro-grow pots with automated irrigation, advanced chemical centrifuges and pill presses, industrial laser engravers for weapon serial scrubbing, and multi-plate currency printing presses. Kingpins also unlock syndicate perks that decrease police heat buildup, increase dealer sale margins, reduce raw material costs, and boost worker production efficiency. |
There are no traditional skill trees or RPG upgrades in this game. Progression relies entirely on player mastery of the physics engine and cooperative communication. Players must manually develop the 'skill' of coordinating front and rear winch operations, learning exactly how to balance the RV's center of gravity using heavy objects in the back, and mastering the nailgun to construct makeshift wooden bridges on the fly without causing the physics engine to snap the planks. |
| public World & Exploration | |
| World & Level Design | |
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The game's environment is split between an expansive underground facility and the surface urban open world. Key areas include: The Subterranean Hangar (your customizable headquarters, featuring expandable grow rooms, chemistry labs, printing workshops, weapon foundries, employee break areas, and a massive vehicle garage), The Industrial District (a gritty manufacturing borough filled with abandoned warehouses and scrap yards), The Downtown Core (a bustling commercial district ideal for discreet street dealers and high-end buyers), The Docks & Canal Basin (maritime shipping yards used for waterborne smuggling), and The Secret Cartel Airstrip (a remote desert dirt runway used to land twin-engine cargo planes for bulk international shipments). |
The game currently features three distinct, massive linear maps that serve as the campaign. First is 'Mabutts Valley', the original base map featuring dense forests, muddy trenches, and deep rivers. Second is 'Mount Yurbuttsk', a treacherous winter map introducing slippery ice physics and blinding snowstorms. The newest addition is 'St. Búttin Bay', a vibrant coastal map requiring players to navigate sandy dunes and flooded island chains. Each map is punctuated by checkpoints that act as respawn zones when the RV inevitably gets completely destroyed or stuck. |
| Playable Vehicles | |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Dirty Business features seamless 4-player online cooperative multiplayer. Up to four friends can collaborate in a single shared criminal empire, dividing responsibilities in real time: one player can oversee botany and harvest in the grow rooms, another can manage chemical synthesis and pill pressing, a third can run counterfeit printing presses, while the fourth loads delivery vans to handle surface drop-offs and evade police patrols. |
The game is built from the ground up as a 1 to 4 player online cooperative experience. While it can technically be played solo—forcing one person to rapidly switch between driving, winching, and repairing—it is specifically balanced and designed for the chaotic shouting match of multi-person crews failing to coordinate properly. |
| extension Editions & DLC | |
| Available Editions | |
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Dirty Business launched into Steam Early Access on July 22, 2026, for PC via Steam at an accessible entry price of $14.99 USD. A free standalone prologue demo titled 'Dirty Business: Free of Charge' was released prior to launch, allowing players to sample the opening bunker setup and initial cannabis cultivation mechanics. Players can also purchase the game in bundled collections with other simulation titles such as the 'Low-Budget Repairs and Dirty Business Bundle'. |
RV There Yet? launched as an affordable indie darling at $7.99 USD on Steam in October 2025. Following its massive viral success—selling over 4.5 million copies in a few months—the developers expanded the game to Xbox Series X/S and the Microsoft Store in June 2026. A PlayStation 5 release with full cross-platform play is officially scheduled to follow the launch of the third map, St. Búttin Bay. |
| Post-Launch Content / DLC | |
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Plan Dirty Games has established an active Early Access development roadmap driven by community feedback. Recent updates introduced the 'Elevator Order Delivery System' (Update 0.2.0) and 'Repeating Worker Tasks' for streamlined automation. Planned upcoming milestones include expanded chemical drug synthesis chains (such as heroin and synthetic opioids), new craftable military assault rifles, evidence-disposal and body-incineration contracts, rival cartel territory wars, and an interactive streamer integration mode allowing Twitch/YouTube viewers to join games as hired laborers. |
Despite originating as a simple game jam project, the viral success led to massive, free content updates. The developers refer to these as 'unplanned content updates for an unplanned game.' Major drops included the Mount Yurbuttsk snow map, and most recently in late 2026, the St. Búttin Bay coastal expansion, which added entirely new environmental hazards, water physics, and concluding lore tapes. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Developed in Unity, Dirty Business features a gritty, realistic 3D aesthetic characterized by atmospheric subterranean lighting. Neon grow lights bathe hydroponic rooms in deep magenta and violet glows, while sparks fly from welding torches in the weapon fabrication shop. Real-time shadow casting, volumetric dust motes in abandoned warehouse basements, and detailed physical product models (such as vacuum-sealed cannabis bags and stacked money bricks) enhance immersion. |
The visuals employ a stylized, slightly low-poly, vibrant art direction reminiscent of Firewatch, affectionately dubbed 'dad-core' by critics. The bright, pleasant colors of the outdoors provide a stark contrast to the absolute mechanical carnage inflicted upon the poor RV. The physics-driven animations result in hilarious, goofy movements as players run around with giant wooden planks or get ragdolled across the map by a snapping winch cable. |
| Audio & Soundtrack | |
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The sound design emphasizes tactile industrial immersion: the steady hum of high-powered hydroponic fan systems, the rhythmic clatter of currency printing presses stamping bills, bubbling beakers on chemical burners, and the mechanical rumble of surface elevator lifts. The background soundtrack features low-key urban hip-hop beats, gritty dark synthwave, and tension-building percussive rhythms that ramp up when police sirens echo outside. |
The sound design perfectly captures the game's ridiculous tone. The soundtrack features laid-back, country-road trip acoustic guitar tunes that contrast hilariously with the sounds of the RV engine screaming in agony, tires spinning in the mud, and players screaming in proximity chat. The ambient sounds of nature are frequently interrupted by the terrifying, booming roars of bears charging out of the woods to attack the crew. |
| User Interface (UI/UX) | |
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The interface combines a diegetic first-person management approach with crisp digital overlays. Players manage business operations through an in-game desktop PC and portable smartphone terminal, checking market commodity prices, ordering seeds and chemicals, assigning worker shifts, and monitoring police heat meters across individual city districts. Interactive production machines feature clear visual gauges displaying temperature, ingredient ratios, and batch progress. |
The UI is extremely minimal to maximize immersion and comedy. Aside from small prompts indicating how to interact with the winch, items, or the steering wheel, the screen is clean. Damage to the RV is represented entirely visually through smoking engines, missing doors, and sparking tires, forcing players to actively look at the vehicle to assess its health rather than reading a health bar. |
| Accessibility Options | |
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Plan Dirty Games implemented thoughtful accessibility settings: customizable difficulty sliders (adjusting police aggression, delivery timers, and raw material costs), camera comfort controls to mitigate motion sickness, adjustable field-of-view (FOV), full controller remapping, dedicated volume sliders for individual machine sound effects, and save-anytime functionality. |
The game is inherently accessible due to its simple control scheme (Drive, Grab, Winch), making it a perfect party game for non-gamers. It does not punish death severely, allowing players to simply respawn at the last crossed checkpoint. However, the heavy reliance on physics puzzles and manual dexterity might frustrate players looking for a guided, straightforward experience. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target)) CPU: Official recommended high-IPC desktop processors delivering fluid 60+ FPS during large sprawling mega-hangar operations. CPU (Laptop): High-efficiency 6-core mobile CPU sustaining locked 60 FPS across all production rooms and surface delivery routes. GPU: Official recommended graphics cards providing smooth 60-90 FPS at 1080p on High visual presets. GPU (Laptop): Maintains locked 60-75 FPS on 1080p high-refresh laptop displays. RAM: Official recommended memory ensuring zero hitching during complex multi-line manufacturing and 4-player co-op. Storage: Delivers near-instantaneous map loading and smooth elevator transit between bunker and surface. | |
memoryCPU: 3.3GHz 4-Core/6-Core or Equivalent (Intel Core i5-10400 / AMD Ryzen 5 3600) developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX 5700 XT (8GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (80W+) / RTX 3060 Mobile (85W+) layersRAM: 16 GB saveStorage (Tier): 9 GB NVMe / SATA SSD | memoryCPU: Intel Core i7-8700 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 3060 / AMD Radeon RX 580 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile layersRAM: 8 GB saveStorage (Tier): 5 GB available space |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-45 FPS Target)) CPU: Official minimum quad-core desktop processor capable of sustaining baseline hangar production loops and NPC pathfinding. CPU (Laptop): Entry-level quad-core mobile processor delivering playable 30-40 FPS in early-game bunker setups. GPU: Official minimum dedicated graphics cards providing stable 1080p output on standard graphic presets. GPU (Laptop): Maintains playable 35-45 FPS at 1080p on medium-low settings. RAM: Official minimum system memory required to run baseline game textures and worker scripts. Storage: Adequate drive capacity for base installation files and local player save data. | |
memoryCPU: 3GHz 4-Core CPU or Similar (Intel Core i5-6500 / AMD Ryzen 3 1200) developer_boardGPU: NVIDIA GeForce GTX 1060 (3GB/6GB) / AMD Radeon RX 580 (4GB/8GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB, 50W+) / RTX 3050 Mobile (4GB, 60W+) layersRAM: 8 GB saveStorage (Tier): 9 GB available space (SATA SSD / HDD) | memoryCPU: Intel Core i5-4590 / AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 970 / AMD Radeon RX 470 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 5 GB available space |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (90-120 FPS Target)) CPU: High single-core IPC processor driving smooth simulation tick rates in large automated production facilities. CPU (Laptop): High-performance mobile CPU delivering fluid 85+ FPS on QHD laptop panels. GPU: Powers crisp 1440p rendering with maximum texture filtering, dynamic shadows, and high worker crowd density. GPU (Laptop): Maintains locked 80-105 FPS on native 1440p mobile displays. RAM: Ample system memory preventing background caching micro-stutter during full 4-player co-op campaigns. Storage: Ultra-fast read speeds guaranteeing instantaneous game booting and fast travel loading. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W+) / RTX 4070 Mobile (105W) layersRAM: 16 GB saveStorage (Tier): 9 GB PCIe Gen4 NVMe M.2 SSD | memoryCPU: Intel Core i5-12400 / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 2060 Super / AMD Radeon RX 6600 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4050 Mobile / RTX 3070 Mobile layersRAM: 16 GB saveStorage (Tier): 5 GB available space |
| 2160p (UHD/4K) - Ultra (Max Ultra Preset, 4K (60-120 FPS Target)) CPU: Top-tier desktop gaming processors driving native 4K high refresh rate gaming monitors with zero bottlenecks. CPU (Laptop): Desktop replacement mobile processor delivering uncompromised 4K external display output. GPU: Flagship 4K graphics rendering glistening warehouse metallic shaders, crisp cash counter textures, and sprawling neon cities in native Ultra HD. GPU (Laptop): Flagship mobile GPU delivering locked 4K 60-90 FPS with supreme visual fidelity. RAM: Maximum memory bandwidth eliminating all hardware bottlenecks in massive late-game production empires. Storage: Peak NVMe transfer speeds ensuring instantaneous game launch and sector streaming. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 9 GB PCIe Gen4/Gen5 NVMe SSD | memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 5 GB available space |
| save Overall Storage | |
| Spec: 9 GB available space (Solid State Drive Recommended) Note: Compact storage footprint allowing rapid installations, seamless asset streaming, and fast world loading. Type: SSD | Spec: 5 GB available space (Solid State Drive Recommended) Note: While the install size is tiny, an SSD prevents micro-stutters when loading massive new map chunks as you drive continuously along the route. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit required) Explanation: Requires a 64-bit Windows operating system supporting DirectX 11/12 APIs and modern memory addressing for open-ended factory grids. | Spec: Windows 10 / Windows 11 (64-bit) Explanation: A 64-bit OS is required to allocate enough memory to handle the complex, real-time physics states of the RV and dynamic environmental debris. |
| gamepad DirectX Version | |
Spec: DirectX Version 11 (Minimum) / DirectX Version 12 (Recommended) Explanation: Supports DirectX 11 for broad hardware compatibility and DirectX 12 for lower driver overhead on modern graphics cards. | Spec: DirectX 11 / DirectX 12 Explanation: The game uses DirectX 11 for maximum hardware compatibility, providing stable rendering for the stylized 'dad-core' art direction. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Dirty Business Specifically
For RV There Yet? Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.