Setting: Earth, Hell, Urdak, Sentinel Prime, Various Dimensions
Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Google Stadia (discontinued)
Unique Feature: Aggressive Push-Forward Combat, Resource Management via Glory Kills/Chainsaw/Flame Belch, Advanced Traversal (Dash, Meathook), Deep Lore Expansion, Master Levels.
sports_esports
Gameplay & Mechanics
Companions/Followers
None (Gameplay - Colt's Perspective): Colt Vahn operates as a lone assassin throughout his attempts to break the loop. He does not have any AI companions that follow him or assist in combat during his playthrough.
Julianna Blake (Via Radio Comms & Invasions): While primarily an antagonist, Julianna is a constant presence via radio, engaging in witty, taunting, and sometimes informative banter with Colt. When she invades (as AI or another player), she acts as a direct, intelligent adversary, but not a companion.
Human (Visionary)
Themselves (Multiple Wenjies): Dr. Wenjie Evans has multiple versions of herself existing simultaneously in her lab due to time loop experiments. While these are all 'Wenjie' and act as enemies, they can sometimes interact with each other or be manipulated by Colt, creating a unique dynamic unlike traditional companions.
Human (Visionary Clones)
None (Gameplay): The Doom Slayer fights entirely alone during the single-player campaign. There are no AI companions that directly assist in combat.
VEGA (Guidance/Narrative): While not a combat companion, VEGA provides crucial mission information, manages the Fortress of Doom, and contributes significantly to the narrative and lore exposition.
AI
Key Collectibles
Slabs & Slab Upgrades: Slabs (supernatural powers) are initially acquired by assassinating the Visionary who possesses them. Slab Upgrades are earned by defeating that Visionary again in subsequent loops, or by defeating an invading Julianna who is using that Slab. These upgrades enhance the functionality of each Slab (e.g., Shift can be upgraded to allow hovering or reaching further).
Trinkets (Character & Weapon): Found throughout Blackreef in containers, on Eternalists, or as rewards for completing small objectives or puzzles. Character Trinkets provide passive buffs to Colt (e.g., increased health, double jump, faster movement). Weapon Trinkets enhance firearms (e.g., faster reload, increased accuracy, silenced shots, elemental bullets).
Residuum: A shimmering energy resource collected from glowing objects, downed Visionaries, or by sacrificing unwanted Infused gear. Used at the end of each time period (Morning, Noon, Afternoon, Evening) to 'Infuse' weapons, Slabs, and Trinkets, allowing them to be carried over to the next loop. Essential for permanent progression.
Documents (Notes, Letters, Schematics, Audiologs): Readable or listenable lore items found throughout all districts. They provide crucial backstory on the AEON Program, the Visionaries, Colt's past, Julianna's motivations, the nature of the time loop, and clues for assassinating targets or solving puzzles. Key to unraveling Blackreef's mystery.
Weapon & Gear Tiers (Common, Rare, Epic - Indicated by color): Weapons and some Trinkets can be found in different rarity tiers, with higher tiers often having more perk slots or better base stats. Colt will typically seek out higher-tier versions of his preferred gear.
Leads & Discoveries (Visionary Leads, Arsenal Leads): Information gathered by Colt that is tracked in his menu. Visionary Leads provide clues about targets' schedules, weaknesses, and how to manipulate events to line them up for assassination. Arsenal Leads point towards unique weapons or powerful Slabs/Trinkets.
Toys (Vinyl Figurines): Small, hidden collectible figures representing various demons, characters, and items from the Doom universe. Each level typically has 2-3 toys hidden in secret areas.
Codex Pages: Lore entries found throughout levels that expand on the game's universe, characters, demons, locations, weapons, and the history of the Sentinels, Maykrs, and Hell. Essential for understanding the deeper narrative.
Albums (Music Discs): Hidden collectible records featuring music tracks from previous id Software games (like classic Doom, Quake, Wolfenstein) and some original tracks. These can be listened to in the Doom Slayer's room in the Fortress of Doom.
Cheat Codes: Floppy disk-like items hidden in levels that unlock various cheat codes (e.g., infinite ammo, all runes, specific suit modes). Once found, cheats can be enabled when replaying missions but disable Slayer Gate access.
Praetor Suit Points: Tokens carried by ghostly Sentinel guards or found in caches. Used to upgrade the Praetor Suit's abilities and systems.
Sentinel Crystals: Crystals that allow the Slayer to choose between upgrading maximum Health, Armor, or Ammunition capacity. Unlocking both linked upgrades on a crystal grants an additional passive perk.
Empyrean Keys: Earned by completing challenging Slayer Gates (optional combat encounters with high difficulty). Used in the Fortress of Doom to unlock the Unmaykr weapon.
Sentinel Batteries: Power sources found in levels or earned from completing mission challenges. Used in the Fortress of Doom to unlock rooms containing collectibles like Praetor Suit Points, Runes, or cosmetic skins.
Special named weapons with unique properties, appearances, and often powerful pre-set perks or functionalities (e.g., Strelak Verso transforms between dual pistols and an SMG, HALPS Prototype is a laser cannon). Acquired through specific quests, puzzles, or by killing Visionaries.
Machete: Primary Melee
Colt's default and always-equipped melee weapon. Used for stealth takedowns, breaking objects, and close-quarters combat. Can be infused for temporary buffs.
Grenades (Frag, Proximity): Throwable Explosive
Standard fragmentation grenades and proximity-triggered mines for area denial and dealing with groups.
Hackamajig: Utility Tool (Hacking)
Colt's device for hacking security systems, turrets, sensors, and distracting enemies. Can be upgraded via Trinkets.
Fires rapid plasma projectiles. Heat Blast unleashes a shockwave after sustained fire. Microwave Beam locks onto and stuns enemies, eventually causing them to explode.
Fires powerful rockets. Remote Detonate allows manual explosion. Lock-On Burst fires a three-rocket salvo at a targeted enemy.
Super Shotgun (Meathook): Shotgun (Close Range, Mobility)
Iconic double-barreled shotgun with immense close-range damage. The Meathook attachment allows the Slayer to grapple onto enemies, pulling himself towards them or setting them on fire.
Ballista (Mods: Arbalest, Destroyer Blade): Energy Projectile (Heavy Damage/Utility)
Fires a powerful energy bolt. Arbalest charges a high-damage explosive shot. Destroyer Blade launches a wide, short-range energy wave that can clear groups.
Chaingun (Mods: Mobile Turret, Energy Shield): Automatic Firearm (High Rate of Fire)
A gatling-style weapon. Mobile Turret deploys four barrels for devastating sustained fire (at the cost of movement). Energy Shield provides frontal protection while firing.
BFG-9000: Ultimate Weapon (Area Clearing)
Fires a large plasma orb that tethers to and damages multiple enemies in a wide area. Extremely powerful with limited ammunition.
Unmaykr: Ultimate Weapon (Focused Energy Barrage)
An ancient Sentinel weapon unlocked using Empyrean Keys. Fires a rapid spread of energy projectiles, sharing ammo with the BFG. More focused damage than the BFG.
Crucible: Melee (Ultimate Blade)
A powerful Sentinel energy sword capable of instantly killing most standard demons with a single strike. Has limited charges replenished by finding Crucible pickups.
Doomblade: Melee (Integrated Arm Blade)
The Slayer's retractable arm blade, primarily used for Glory Kills and Blood Punch attacks.
Chainsaw: Utility/Melee (Ammo Generation)
Instantly kills most demons (except Super Heavy) and causes them to drop a large amount of ammunition. Requires fuel, which recharges over time or via pickups.
Sets enemies on fire. Damaging ignited enemies causes them to drop armor shards. Upgradable.
Blood Punch: Melee (Empowered Strike)
A powerful shockwave melee attack charged by performing Glory Kills. Can break enemy defenses or deal significant area damage. Upgradable.
Sentinel Hammer (DLC - The Ancient Gods Part Two): Melee/Utility (Area Stun/Resource Generation)
A powerful warhammer that creates a shockwave, stunning demons and causing them to drop health/ammo when combined with Flame Belch or Ice Bomb.
Armor / Gear Sets
No Traditional Armor System: Colt Vahn does not equip different pieces of armor with varying defensive stats. His survivability is primarily determined by his base health, which can be increased by specific Character Trinkets, and his skill in using Slabs (like Havoc for damage reduction or Aether for invisibility), stealth, and combat.
Character Trinkets (Defensive Perks): Colt can equip a limited number of Character Trinkets that provide passive buffs. Some of these offer defensive benefits, such as increased maximum health, faster health regeneration, damage resistance, or reduced damage from specific sources (e.g., falls, explosions). These function as his primary 'armor' system.
Slab Abilities (Defensive Uses): Certain Slabs, like Havoc (which absorbs damage and unleashes it), Aether (invisibility for evasion), or Shift (for quick escapes), provide significant defensive capabilities when used effectively.
Reprise Ability: Colt has a built-in 'Reprise' ability that allows him to die twice within a single district/time period before the loop fully resets for that district attempt. This acts as a form of extra lives or resilience.
Praetor Suit: The Doom Slayer's advanced combat armor. Provides base protection (Armor points) and can be upgraded with Praetor Suit Points to enhance various systems: Fundamentals (health, armor, ammo capacity), Environment (resistance to hazards), Frag Grenade, Ice Bomb, and Flame Belch (capacity, cooldowns, effects). Armor is a resource that absorbs damage before health and can be replenished by Flame Belching enemies or finding armor pickups.
Runes: Up to three Runes can be equipped at a time, providing powerful passive abilities and buffs. Examples include 'Savagery' (faster Glory Kills), 'Seek and Destroy' (longer Glory Kill range), 'Air Control' (better mid-air maneuverability), 'Dazed and Confused' (longer enemy stagger time), 'Saving Throw' (survive one fatal blow).
Sentinel Crystals: Collectible items that allow the Slayer to choose between upgrading maximum Health, Armor, or Ammunition capacity. Unlocking both upgrades on a crystal grants an additional passive perk.
Outfits/Customization
Colt Vahn's Attire (Default & Unlockable Skins): Colt has a signature default outfit (leather jacket, turtleneck). Players can unlock additional cosmetic skins for Colt through game progression, special editions (e.g., 'Party Crasher' skin), or updates. These change his appearance but offer no gameplay advantages.
Julianna Blake's Attire (Default & Unlockable Skins): Julianna also has a default outfit and can unlock additional cosmetic skins for when she is player-controlled in the 'Protect the Loop' mode (e.g., 'Sharp Shooter' skin).
Weapon Skins (Limited): Some unique or Deluxe Edition weapons come with specific skins. A broader weapon skin customization system is not a primary feature, though Trinkets can sometimes alter weapon appearance slightly or add visual effects.
Doom Slayer Armor Skins: Players can unlock a wide variety of cosmetic skins for the Doom Slayer's Praetor Suit. These are earned through game progression, completing challenges, finding secrets, linking accounts (e.g., Slayers Club), participating in in-game events, or via DLC/Deluxe Edition. Skins range from classic Doomguy looks to unique demonic or Sentinel-themed designs but offer no gameplay advantages.
Weapon Skins: Similarly, many weapons have unlockable cosmetic skins that change their appearance without altering their stats or functionality. Earned through similar methods as armor skins.
Player Profile Customization (Podiums, Animations, Icons, Titles - BATTLEMODE): In BATTLEMODE, players can customize their Slayer and Demon podiums, intro/victory animations, profile icons, and titles to personalize their online presence.
public
World & Exploration
Playable Vehicles
No Player-Controlled Vehicles (General Traversal)
Colt Vahn primarily traverses the districts of Blackreef on foot, utilizing his parkour-like agility and supernatural Slab abilities (like Shift for teleportation). There are no player-drivable cars, bikes, or other traditional vehicles for general exploration within the districts.
Colt travels between the four main districts (Updaam, Karl's Bay, Fristad Rock, The Complex) and advances the time of day (Morning, Noon, Afternoon, Evening) by returning to his underground tunnels/bunker and selecting his next destination and time slot from a map interface. This transition involves a loading screen and is how the 'loop' progresses from one segment to the next.
Contextual Traversal Aids (e.g., Ramps for Sliding, Cranes, Rooftops): Environmental Elements
Levels are designed with verticality and interconnectedness, featuring environmental elements like ramps for sliding, rooftops for parkour, cranes, or other structures that Colt can interact with or use to his advantage for traversal and stealthy approaches.
None (Player Controlled for Traversal)
The Doom Slayer primarily traverses environments on foot, utilizing his advanced mobility (double jump, dash, climbing, meathook). There are no player-controlled vehicles like cars or bikes for general traversal.
Fortress of Doom (Hub): Celestial Space Station / Hub World
The Doom Slayer's mobile headquarters. While not a 'vehicle' in the traditional sense, it travels between dimensions and serves as a central hub where the player can access collectibles, upgrade weapons and suit, practice in a training room (Ripatorium), and select missions. It is not directly piloted by the player during gameplay missions.
Contextual/Environmental Vehicles (e.g., Demonic Machinery, Lifts): Interactive Environment Elements
Levels may feature lifts, jump pads, teleporters, or large pieces of demonic/Sentinel machinery that the Slayer interacts with for progression or traversal, but these are not freely pilotable vehicles.
book
Story & Characters
Main Characters
Colt Vahn ('The Captain'): Protagonist / Assassin
The main playable character. An assassin trapped in a time loop on Blackreef with amnesia. He is determined to break the loop by assassinating the eight Visionaries. Known for his wisecracking personality and resourcefulness.
Head of security for the AEON Program and a Visionary. She is also trapped in the loop and actively hunts Colt to protect it, engaging in witty and often taunting radio conversations. Can be controlled by another player or AI.
Aleksis 'The Wolf' Dorsey: Visionary / AEON Program Financier
A hedonistic and narcissistic businessman who throws an extravagant wolf-themed party every night in Updaam. One of Colt's assassination targets.
Egor Serling: Visionary / AEON Program Scientist
A paranoid and eccentric scientist obsessed with self-experimentation and achieving breakthroughs, often found in The Complex or Fristad Rock conducting research.
Dr. Wenjie Evans: Visionary / AEON Program Lead Scientist
The brilliant but cold lead scientist behind the AEON Program and the time loop. Multiple versions of her exist simultaneously in her lab in The Complex due to her experiments.
Harriet Morse: Visionary / AEON Program 'Spiritual Leader'
A cult-like figure who preaches to the Eternalists in Karl's Bay, leading them in bizarre rituals.
Frank Spicer: Visionary / AEON Program Musician & Radio Host
A former rockstar who now runs Blackreef's radio station from his club in Fristad Rock. Known for his ego and elaborate security.
Charlie Montague: Visionary / AEON Program Game Designer
A game designer who has turned his district (Updaam) into a series of elaborate live-action role-playing games, often using Eternalists as participants.
Fia Zborowska: Visionary / AEON Program Artist & Archivist
An artist with a volatile temper, obsessed with a doomsday scenario. She has a secret bunker in Fristad Rock and a complicated relationship with Charlie Montague.
Eternalists (Generic NPCs): Inhabitants of Blackreef / Cultists
The general populace of Blackreef, devoted to the AEON Program and the time loop. They act as common enemies, often engaging in hedonistic or bizarre activities until alerted to Colt's presence.
Doom Slayer (The Slayer / Doomguy): Protagonist
The legendary, silent, and unstoppable warrior prophesied to destroy the forces of Hell. He is driven by pure rage and an unyielding determination to protect humanity and eradicate all demons. His origins and history with the Sentinels and Maykrs are further explored.
VEGA: Ally / AI Assistant
An advanced artificial intelligence originally from Mars, now integrated into the Slayer's Fortress of Doom. VEGA provides mission intel, manages the Fortress, and offers analytical support. Revealed to have a deeper connection to Urdak and The Father.
Khan Maykr: Main Antagonist (Base Game)
The supreme ruler of Urdak and the Maykr race. She orchestrates the invasion of Earth to produce Argent Energy, believing it necessary for her people's survival, making a pact with Hell.
Three high-ranking priests of Hell, formerly Sentinels, who serve the Khan Maykr and are key targets for the Doom Slayer to disrupt Hell's invasion of Earth.
The Betrayer (Valen): Supporting Character / Sentinel Exile
A former Sentinel warrior who betrayed his people to Hell in exchange for the return of his son's life (who was turned into the Icon of Sin). He aids the Slayer with information and the Sentinel Hammer in the DLC.
The Father (Voice): Entity / Creator Figure
The supreme being of Urdak, creator of the Maykrs and potentially the multiverse. VEGA is a fragment of his consciousness. His true nature and intentions are a central part of the lore.
Samuel Hayden (Seraphim - DLC): Ally / Ambiguous Figure
The former head of the UAC on Mars, now revealed to be the Seraphim, a Maykr who aided the Slayer. He continues to play a complex role in the events of The Ancient Gods DLC.
The Dark Lord (Davoth - DLC): Main Antagonist (The Ancient Gods)
The true creator of Hell, Jekkad (later Hell), Urdak, and all dimensions, including the Maykrs and The Father. He is the ultimate adversary the Doom Slayer must face to end the eternal conflict.
A UAC employee hologram encountered in The Ancient Gods - Part One, providing humorous commentary and minor assistance.
Example Missions
Visionary Leads (Assassination Storylines)
The core progression involves pursuing 'Visionary Leads' for each of the eight targets. These are multi-step investigations across different districts and times of day, where Colt uncovers clues about a Visionary's schedule, habits, weaknesses, relationships, and potential ways to manipulate events to make them vulnerable or gather them with other targets. Completing these leads allows Colt to set up the 'perfect loop' to eliminate all targets in one day.
Arsenal Leads (Weapon & Slab Acquisition)
Specific leads that guide Colt towards acquiring powerful unique weapons, Slabs (supernatural powers from Visionaries), or significant Slab upgrades. These often involve solving puzzles, infiltrating specific locations at certain times, or defeating a Visionary for the first time.
Discoveries & Side Puzzles
Numerous smaller optional tasks, environmental puzzles, hidden safes, or mini-stories found by exploring Blackreef. These can reward Colt with valuable Trinkets, weapons, Residuum, lore documents, or open up new pathways and opportunities within a district.
Breaking the Loop (The Final Day)
Once Colt has gathered all necessary information and set up the required conditions by manipulating events in previous loops, he can attempt the 'final day' sequence. This involves executing a precise plan to assassinate all eight Visionaries across the four districts and time periods, culminating in a final confrontation or decision to break the time loop.
Protect the Loop (Playing as Julianna - Online PvP)
When playing as Julianna, the objective is to invade another player's (Colt's) game session and hunt them down. Julianna wins by killing Colt enough times to force him to reset his current district attempt. She has her own progression, loadouts, and can use map knowledge and traps to her advantage.
Campaign Story Missions (e.g., Hell on Earth, Exultia, Cultist Base, Doom Hunter Base, Nekravol, Urdak, Final Sin)
A series of linear, action-packed levels where the Doom Slayer battles through demonic hordes across Earth, Hell, Urdak, and other dimensions to find and kill the Hell Priests, stop the Khan Maykr, and ultimately destroy the Icon of Sin. Each mission features intense combat arenas, platforming sections, secret hunting, and often culminates in a boss fight or major story development.
Slayer Gates
Optional, high-difficulty combat encounters found within campaign levels. Completing a Slayer Gate rewards an Empyrean Key, used to unlock the Unmaykr weapon in the Fortress of Doom. These are intense tests of skill against waves of tough demons.
Secret Encounters
Timed combat challenges hidden in levels. Completing them within the time limit (and sometimes with specific conditions) rewards Weapon Points for upgrading weapon mods.
Master Levels (e.g., Super Gore Nest Master Level)
Significantly harder, remixed versions of existing campaign levels with different enemy compositions, more aggressive AI, and increased resource scarcity. Designed for maximum challenge and replayability.
The Ancient Gods - Part One & Part Two (DLC Campaigns)
Two substantial story expansions that continue the Doom Slayer's narrative after the main game. Part One involves retrieving The Father's life sphere and stopping the Seraphim's plans. Part Two sees the Slayer leading Sentinel armies against the Dark Lord in the heart of Hell to end the eternal conflict.
Horde Mode
A wave-based survival mode where the Doom Slayer fights increasingly difficult waves of demons across various arenas to achieve a high score and unlock cosmetic rewards. Features rounds with different objectives and random buffs/debuffs.
people
Multiplayer
Multiplayer Details
1. Protect the Loop (Online PvP): Players can choose to invade another player's game (who is playing as Colt) as Julianna Blake. Julianna's objective is to hunt down and kill Colt, protecting the time loop. She has her own progression, loadouts, and abilities. This mode can also be set to 'Friends Only' or 'Offline' (where Julianna is AI-controlled). 2. Single-Player Campaign (as Colt): The primary mode where players control Colt Vahn, attempting to assassinate the eight Visionaries and break the time loop, while also being hunted by an AI or player-controlled Julianna.
1. BATTLEMODE (2v1 PvP): An asymmetrical mode where two player-controlled demons team up against one fully-loaded Doom Slayer. Each demon has unique abilities and summons. 2. Invasion Mode (Canceled): A planned mode where players could invade another's campaign as a demon, which was ultimately canceled. Horde Mode was added as a single-player wave-based survival mode.
extension
Editions & DLC
Available Editions
Available in Standard Edition and Deluxe Edition. Deluxe Edition included unique weapons (Transtar Trencher, Eat The Rich Tribunal, .44 Karat Fourpounder), character skins ('Party Crasher' Colt, 'Sharp Shooter' Julianna), and original soundtrack selections. Pre-order bonuses often included additional cosmetic items or trinkets.
Available in Standard Edition and Deluxe Edition. Deluxe Edition included the Year One Pass (The Ancient Gods - Part One & Part Two DLCs), Demonic Slayer Skin, and Classic Weapon Sound Pack. A Collector's Edition included a wearable Doom Slayer Helmet replica, SteelBook, lore book, lithograph, and all Deluxe Edition digital content.
Post-Launch Content / DLC
A major free update, 'GOLDENLOOP,' was released, adding a new powerful weapon (HALPS Prototype), a new ability (Fugue Slab - makes enemies confused), new enemy types (Paint-Bomber Eternalist), an extended ending, new Trinkets, and cross-play for PvP. No major paid story expansions have been released.
The main post-launch content was the two-part story expansion 'The Ancient Gods - Part One' and 'The Ancient Gods - Part Two,' which continue the Doom Slayer's story after the main campaign. Numerous free updates added Master Levels (remixed, harder campaign levels), new BATTLEMODE arenas and demons, cosmetic skins, and quality-of-life improvements like Horde Mode.
help_outline
FAQ
Frequently Asked Questions
Q: What is the main objective in DEATHLOOP? A: The main objective is to break the time loop by assassinating all eight Visionaries on Blackreef island within a single day. This requires investigating their routines, finding ways to get them in the same place or eliminate them efficiently across four time periods (Morning, Noon, Afternoon, Evening) in four different districts.
Q: How does the time loop mechanic work? A: The day on Blackreef resets at the end of the Evening, or if Colt dies three times within a single district visit (his 'Reprise' ability allows two revivals). When the loop resets, non-Infused weapons, Slabs, and Trinkets are lost, and Visionaries/Eternalists respawn. However, Colt retains all learned information (Leads) and any gear he has 'Infused' with Residuum.
Q: What is Infusion and Residuum? A: Residuum is a resource Colt collects from glowing objects or by sacrificing gear. Between time periods (e.g., when returning to his bunker), Colt can spend Residuum to 'Infuse' weapons, Slabs, and Trinkets he wants to keep. Infused items will carry over to subsequent loops, allowing for permanent progression of his loadout.
Q: Can another player really hunt you as Julianna? A: Yes, DEATHLOOP features an optional online multiplayer mode called 'Protect the Loop.' If enabled, another player can invade your game as Julianna Blake, with the objective of killing Colt. You can also set this to 'Friends Only' or 'Offline' (where an AI Julianna will invade).
Q: Are Slabs like Dishonored's powers? A: Yes, Slabs are very similar to the supernatural powers found in Arkane's Dishonored series. They grant unique abilities like teleportation (Shift), invisibility (Aether), telekinesis (Karnesis), linking enemies (Nexus), and a combat buff (Havoc). They are acquired from Visionaries and can be upgraded.
Q: Is DEATHLOOP connected to the Dishonored universe? A: While not officially confirmed as a direct sequel or prequel, there are numerous fan theories and subtle hints within DEATHLOOP (and Dishonored: Death of the Outsider) that suggest a possible connection or shared multiverse between the two Arkane franchises. However, DEATHLOOP can be fully enjoyed as a standalone story.
Q: Is DOOM Eternal a direct sequel to DOOM (2016)? A: Yes, DOOM Eternal directly continues the story of the Doom Slayer from where DOOM (2016) left off, expanding significantly on the lore and universe.
Q: What is the 'Doom Dance' or 'Funky Fetus' combat loop? A: This refers to the core gameplay loop of DOOM Eternal: aggressively engaging demons, using Glory Kills on staggered enemies to regain health, using the Chainsaw on weaker demons for ammunition, and using the Flame Belch to set enemies on fire and make them drop armor shards when damaged. This constant resource management through offensive actions is key to survival.
Q: What are Master Levels? A: Master Levels are remixed versions of campaign levels with significantly increased difficulty, different enemy placements, and new challenges. They are designed for experienced players seeking a greater test of skill.
Q: How does the Meathook on the Super Shotgun work? A: The Meathook is a grappling hook attached to the Super Shotgun. It can latch onto demons, rapidly pulling the Slayer towards them. This is used for aggressive closing of distances, setting up close-range shotgun blasts, aerial maneuvering, and can be upgraded to set hooked enemies on fire (generating armor with Flame Belch).
Q: What is BATTLEMODE? A: BATTLEMODE is DOOM Eternal's 2v1 asymmetrical multiplayer mode where two player-controlled demons (choosing from types like Mancubus, Marauder, Revenant, etc., each with unique abilities) fight against one fully kitted Doom Slayer. It's a best-of-five rounds mode focused on tactical team play for demons and aggressive skill for the Slayer.
Q: Does DOOM Eternal have ray tracing? A: Yes, ray-traced reflections were added to DOOM Eternal in a post-launch update for PC (NVIDIA RTX and AMD RX 6000 series and newer) and current-gen consoles (PS5, Xbox Series X). This feature enhances visual quality but is demanding on hardware.
build
Technical Details
Graphics & Visual Fidelity
Developed on Arkane's Void Engine, DEATHLOOP features a striking art style inspired by 1960s aesthetics, with bold colors, psychedelic patterns, and retro-futuristic designs. Blackreef's districts are visually distinct and detailed. The game uses stylized character models and environments, focusing on artistic direction over photorealism, though with high technical fidelity.
Powered by id Tech 7, DOOM Eternal boasts incredible visual fidelity and performance. It features highly detailed environments, gruesome demon designs, spectacular particle effects, and smooth, fast-paced animations. The engine is known for its ability to handle intense action at high framerates. Ray-traced reflections were added post-launch, enhancing visual quality on supported hardware.
Audio & Soundtrack
Original score composed by Tom Salta, with contributions from other artists like Sencit Music and Erich Talaba. Features a distinctive soundtrack blending 1960s spy thriller themes, psychedelic rock, jazz, and electronic elements, creating a unique and memorable audio identity. In-game licensed tracks also feature. Sound design is crucial for detecting enemies, environmental cues, and the distinct sounds of Slabs and special weapons.
Iconic heavy metal soundtrack composed by Mick Gordon (main game) and Andrew Hulshult & David Levy (DLCs). The music is dynamic, intensifying with combat and perfectly complementing the aggressive gameplay. Sound design is visceral, with powerful weapon effects, distinct demonic roars, and satisfying feedback for Glory Kills and resource pickups.
User Interface (UI/UX)
Features a stylish, 1960s-inspired HUD displaying health, power (for Slabs), equipped weapons/Slabs, and objective markers. A leads system helps track clues and Visionary movements across districts and times of day. Menus for loadouts, Slabs, Trinkets, discoveries, and objectives are accessible. Colt's inner monologue and interactions with Julianna provide constant narrative and guidance.
Fast-paced and clear HUD displaying health, armor, ammo, Rad Suit/Oxygen levels, Equipment Launcher charges, Blood Punch/Flame Belch cooldowns, and available Chainsaw pips. Weapon wheel for selection. Codex entries provide extensive lore. Brightly colored pickups (health, ammo, armor) are easily identifiable in combat.
Accessibility Options
Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist strength, adjustable UI element size, colorblind modes, options to reduce head bob/motion blur, and various gameplay toggles for difficulty and HUD elements.
Includes a range of accessibility options: customizable controls (full remapping on PC), subtitle customization (size, background, speaker names), colorblind modes (Protanopia, Deuteranopia, Tritanopia), options to reduce camera shake and motion blur, adjustable UI opacity, and options for hit marker visuals and sound cues.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High 60FPS.**
layersRAM: 16 GB
saveStorage (Tier): 30 GB SSD
—
1080p (Full HD) - Minimum (1080p ~60 FPS, Low Video Settings, Ray Tracing ON)(Low Preset, Ray Tracing ON (Hardware RT support mandatory), Target 1080p @ 60 FPS)
CPU: A modern 8-core/16-thread CPU from the specified generations or newer is the baseline. Game performance can be CPU-bound in certain situations.
CPU (Laptop): Estimated laptop CPU class. Performance will vary based on specific SKU, power limits, and cooling. Ensure it meets the 8-core/16-thread guidance.
GPU: Minimum desktop GPU requires hardware ray tracing support and 8GB of VRAM. These GPUs represent the entry point for 1080p/60FPS at low settings.
GPU (Laptop): Estimated laptop GPUs. Hardware ray tracing capability and at least 8GB VRAM are essential. Performance heavily depends on TGP and cooling.
RAM: 16GB of system RAM is the minimum requirement, dual-channel configuration is strongly recommended for optimal performance.
Storage: NVMe SSD is mandatory for installation and gameplay.
—
memoryCPU: AMD Ryzen 7 3700X (Zen 2, 8 cores/16 threads @3.2GHz or better) or Intel Core i7-10700K (10th Gen, 8 cores/16 threads @3.2GHz or better)
developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB VRAM) or AMD Radeon RX 6600 (8GB VRAM)
laptop_macCPU (L): AMD Ryzen 7 4800H/HS series or Intel Core i7-10870H/10875H series equivalent or better (8-core/16-thread mobile CPUs).
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Super Mobile (Full TGP), RTX 3050 Ti Mobile (8GB VRAM if available, may struggle) / RTX 4050 Mobile (6GB, may be borderline, 8GB variant preferred) or AMD Radeon RX 6600M (8GB).
laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (6GB) / GTX 1650 Ti Mobile (4GB). **An RTX 3050 Mobile would be a better starting point for a smoother experience.**
1440p (QHD/2K) - Recommended (1440p ~60 FPS, High Video Settings, Ray Tracing ON)(High Preset, Ray Tracing ON, Target 1440p @ 60 FPS)
CPU: Recommended desktop CPU for a solid 1440p/60FPS experience with high settings. Strong multi-core performance needed.
CPU (Laptop): High-performance laptop CPUs. Ensure good cooling and power delivery to maintain boost clocks for these demanding processors.
GPU: Recommended desktop GPU for 1440p/60FPS at high settings. 10GB+ VRAM is specified as ideal for this target.
GPU (Laptop): High-end laptop GPUs with substantial VRAM (10GB+ ideally) and high TGP are needed for 1440p high settings. Upscaling will be beneficial.
RAM: 32GB of system RAM is recommended for a smoother experience at higher settings and resolutions, especially with background applications.
Storage: NVMe SSD is mandatory. More available space on a larger capacity drive (e.g., 512GB+) might offer more consistent performance as drives fill up.
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB VRAM) or AMD Radeon RX 6800 (16GB VRAM, though 10GB+ target from Bethesda)
laptop_macCPU (L): AMD Ryzen 7 5800H/HS series or Intel Core i7-12700H series equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (High TGP, 8GB/10GB/16GB variants) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M (12GB) / RX 6850M XT (12GB).
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD
2160p (UHD/4K) - Ultra 4K (2160p/4K ~60 FPS, Ultra Video Settings, Ray Tracing ON)(Ultra Preset, Ray Tracing ON, Target 2160p @ 60 FPS (Upscaling likely essential))
CPU: While the official CPU spec is the same as 'Recommended', for a consistent 4K/60FPS Ultra experience, a high-end modern CPU (e.g., Ryzen 7 5800X3D/7800X3D, Intel Core i7-13700K/i9-12900K or newer) is advisable.
CPU (Laptop): Flagship tier laptop CPUs are necessary to avoid bottlenecks for 4K gaming, paired with top-tier mobile GPUs.
GPU: Top-tier desktop GPUs with 16GB+ VRAM are required for attempting 4K/60FPS on Ultra settings. Heavy reliance on DLSS/FSR Performance/Ultra Performance modes is expected.
GPU (Laptop): The absolute best laptop GPUs available. Will heavily rely on aggressive DLSS/FSR (Performance/Ultra Performance modes) and potentially some settings compromises for a stable 4K/60FPS experience. Max TGP and excellent cooling are critical.
RAM: 32GB RAM is essential for 4K gaming with Ultra settings to handle large textures and assets smoothly.
Storage: NVMe SSD is mandatory. A high-speed Gen4 or Gen5 NVMe SSD could offer marginal benefits at this tier for loading and texture streaming.
—
memoryCPU: AMD Ryzen 7 5700X (Zen 3) or Intel Core i7-12700K (12th Gen) or better (Same as Recommended CPU, but higher frequency variants or newer generations like Ryzen 7000/Intel 13th/14th Gen would be beneficial)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. A hypothetical next-gen flagship (RTX 50-series) would provide a more comfortable native-like 4K experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 30 GB NVMe SSD
—
save Overall Storage
Spec: 30 GB available space (SSD Recommended). Note: An SSD is highly recommended for faster loading times between districts and restarting loops. Type: SSD
Spec: 100 GB available space (NVMe SSD Mandatory). Some official sources specify a 512GB or higher capacity NVMe SSD, with 100GB free. Note: An NVMe SSD is required for all settings tiers. This is likely due to the fast asset streaming demands of the idTech 8 engine, large game environments, and to minimize loading times. Ensure at least 100GB of free space on an NVMe drive. Type: NVMe
desktop_windows Operating System
Spec: Windows 10 version 1909 or higher (64-bit) Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required.
Spec: Windows 10 (64-bit versions only, latest update recommended) or Windows 11 (64-bit) Explanation: A 64-bit version of Windows 10 (latest update) or Windows 11 is required. Keeping the OS updated is recommended for best performance and compatibility.
gamepad DirectX Version
Spec: DirectX 12 Explanation: DirectX 12 API is required.
Spec: DirectX 12 Ultimate or Vulkan (with hardware ray tracing support) Explanation: Hardware-accelerated ray tracing is a minimum requirement for DOOM: The Dark Ages, necessitating a modern graphics API like DirectX 12 Ultimate or Vulkan with the appropriate ray tracing extensions. Ensure drivers are up to date.
info_outline Other Game Notes
Official PC system requirements from Arkane Lyon/Bethesda. Performance can vary depending on specific hardware, settings, areas in-game (especially those with many NPCs or complex geometry), and background applications. An SSD is strongly recommended for optimal loading times within the loop structure.
Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **DEATHLOOP can be demanding, particularly at higher settings or resolutions, due to its detailed environments and dynamic AI.**
Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance.
Laptop Consideration: C P U Power Limits: A decent CPU is needed for AI pathfinding and managing the dynamic loop events.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
Optimization Detail: Upscaling Tech: Supports AMD FSR 1.0 & 2.0. NVIDIA DLSS support is not native but might be achievable via mods or driver-level settings for some users.
Official system requirements for DOOM: The Dark Ages from id Software / Bethesda Softworks. Performance can vary significantly depending on specific hardware, settings, areas in-game, and background applications. An NVMe SSD is mandatory for all configurations. Hardware ray tracing support is a minimum requirement.
Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable. However, DOOM: The Dark Ages is a demanding title with mandatory ray tracing. High-end laptop hardware with sufficient VRAM, adequate TGP (Total Graphics Power) for the GPU, and robust cooling will be necessary for an optimal experience, especially at higher settings and resolutions. Performance on laptops can vary significantly based on these factors.
Laptop Consideration: G P U T G P: Adequate TGP for the specific laptop GPU is crucial for achieving expected performance levels.
Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling during sustained gameplay in demanding titles like DOOM: The Dark Ages.
Laptop Consideration: C P U Power Limits: Laptops with robust CPU power limits will perform better, especially in CPU-intensive scenarios.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM generally benefits gaming performance.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus (if available) is highly recommended for optimal framerates by directly connecting the dedicated GPU to the display.
Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS (including Frame Generation; DLSS 4 reported by some sources), AMD FidelityFX Super Resolution (FSR; FSR 3.1 reported), and Intel XeSS.
Optimization Detail: Key Settings Impact: DOOM: The Dark Ages features always-on ray-traced global illumination. Ray-traced reflections (quality can be adjusted, including off), texture pool size, shadow quality, and overall resolution significantly impact performance. Utilizing upscaling technologies (DLSS, FSR, XeSS) is highly recommended for achieving target framerates, especially at higher resolutions and graphics settings.
Game Name: DOOM Eternal
build Optimization Details
Upscaling Tech: Supports AMD FSR 1.0 & 2.0. NVIDIA DLSS support is not native but might be achievable via mods or driver-level settings for some users.
Upscaling Tech: Supports NVIDIA DLSS (including Frame Generation; DLSS 4 reported by some sources), AMD FidelityFX Super Resolution (FSR; FSR 3.1 reported), and Intel XeSS.
Key Settings Impact: DOOM: The Dark Ages features always-on ray-traced global illumination. Ray-traced reflections (quality can be adjusted, including off), texture pool size, shadow quality, and overall resolution significantly impact performance. Utilizing upscaling technologies (DLSS, FSR, XeSS) is highly recommended for achieving target framerates, especially at higher resolutions and graphics settings.
laptop Laptop Considerations
G P U T G P: Good TGP is important for consistent framerates.
Cooling Thermals: Robust cooling is essential for sustained performance.
C P U Power Limits: A decent CPU is needed for AI pathfinding and managing the dynamic loop events.
R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
G P U T G P: Adequate TGP for the specific laptop GPU is crucial for achieving expected performance levels.
Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling during sustained gameplay in demanding titles like DOOM: The Dark Ages.
C P U Power Limits: Laptops with robust CPU power limits will perform better, especially in CPU-intensive scenarios.
R A M Speed Dual Channel: Fast dual-channel RAM generally benefits gaming performance.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus (if available) is highly recommended for optimal framerates by directly connecting the dedicated GPU to the display.
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.