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Daba: Land of Water Scar vs Cyberpunk 2077

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info General Information
Release Date
May 31, 2027 Dec 10, 2020
Developer
Dark Star CD Projekt Red
Publisher
Sony Interactive Entertainment CD Projekt
Genre(s)
Action RPG / Soulslike Action RPG, Open World, Sci-Fi, Cyberpunk, First-Person
Engine
Unreal Engine 5 REDengine 4
stars Ratings & Price
Content Rating
Mature 17+ Mature 17+
Avg. User Rating
4.5 / 5.0 4.2 / 5.0
Current Price (USD)
$69.99 $59.99
tune Key Specs
Quick Highlights
  • Combat System: Kinetic R2-Counter & Groggy Meter System
  • Lore Foundation: Tibetan and Mosuo Mythology
  • Match Structure: Single-Player Story Campaign
  • World Design: Interconnected Non-Linear Biomes
  • Perspective: First-Person (Third-Person while driving and in photo mode/some cutscenes)
  • Multiplayer: None (Single-Player Only)
  • Setting: Night City, Free State of Northern California, Year 2077
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Google Stadia (discontinued)
  • Unique Feature: Deep Character Customization & Lifepaths, Extensive Cyberware System, Branching Narrative with Meaningful Choices, Johnny Silverhand (Keanu Reeves), Dense Vertical City Design, Braindance Investigations.
sports_esports Gameplay & Mechanics
Companions/Followers
  • None: The game focuses purely on Adan's isolated, solitary journey.
  • Johnny Silverhand (Digital Ghost): Resides in V's head due to the Relic biochip. Provides constant commentary, opinions, and guidance (often unsolicited). During specific story moments or side jobs ('Chippin' In'), V can allow Johnny to temporarily take control of their body, leading to unique interactions and gameplay segments where Johnny's combat style is emphasized.
    Digital Construct / Human (Formerly)
  • Jackie Welles (Temporary): V's initial mercenary partner. Fights alongside V in early game missions, providing combat support with his dual pistols and aggressive style. His presence is limited to the prologue and first act.
    Human
  • Story-Specific AI Companions (Panam, Judy, River, Takemura, etc.): During their respective questlines, key characters like Panam Palmer, Judy Alvarez, River Ward, Goro Takemura, and others will accompany V on missions, providing combat support, unique dialogue, and specialized skills (e.g., Panam's driving and sniper skills, Judy's tech/braindance expertise). They are AI-controlled and their presence is scripted for those missions.
    Human
  • Summoned Drones/Turrets (Tech Perks & Cyberware): Through certain tech perks or cyberware, V might be able to deploy small combat drones or turrets that act as temporary AI companions, attacking nearby enemies.
    Robotic
  • Pets (Cat 'Nibbles', Iguana): V can adopt a cat (Nibbles) and hatch an iguana in their apartment. They are non-combat companions, primarily adding a touch of domesticity and life to V's living space.
    Felis catus / Iguanidae
Key Collectibles
  • Water Fragments: Hidden across the interconnected biomes, used to upgrade baseline attributes.
  • Soul Fragments: Remnants of fallen gods found by exploring or defeating powerful enemies, used for premium skill trees.
  • Iconic Weapons: Unique named weapons with special abilities, stats, and often unique visual designs. Obtained from specific enemies, as quest rewards, or found in hidden locations. Can be upgraded.
  • Tarot Card Graffiti (Mystical Murals): 20 (base game) + 2 (Phantom Liberty) large, glowing tarot card murals painted on walls throughout Night City and Dogtown. Finding them is part of the 'Fool on the Hill' side job and they are narrated by Misty, tying into themes of fate and V's journey.
  • Cyberpsycho Sightings (Mini-Bosses): 17 individuals who have succumbed to cyberpsychosis. Regina Jones tasks V with neutralizing them (lethally or non-lethally) for study. Each encounter is a unique mini-boss fight.
  • NCPD Scanner Hustles (Reported Crimes): Numerous dynamic events marked on the map, including Assaults in Progress, Reported Crimes, and Organized Crime Activities. Completing them by neutralizing criminals and looting evidence provides XP, street cred, and money.
  • Shards (Lore & Skill Shards): Data shards containing text logs, audio recordings, or even software that grants a free Perk Point or levels up a skill. Found extensively throughout Night City, providing lore and character progression.
  • Johnny Silverhand's Belongings (Car, Gun, Clothing Items): Various iconic items that belonged to Johnny Silverhand can be found or acquired by V, allowing them to partially adopt his look and use his signature gear. Part of the 'Chippin' In' side job line.
  • Vehicles (Purchasable & Stealable): While not 'collectibles' in the traditional sense, acquiring a garage full of diverse vehicles (cars, motorcycles) by purchasing them from Fixers or finding/stealing unique ones is a major side activity for many players.
Key Themes
  • Tibetan Mythology
  • Mosuo Mythology
  • Post-apocalyptic
  • Dark Fantasy
  • Survival
  • Cyberpunk
  • Transhumanism
  • Corporate Power & Dystopia
  • Megacities
  • Identity & Self
  • Immortality
  • Rebellion
  • Artificial Intelligence
  • Inequality
  • The Price of Fame
  • Loss & Memory
  • Cybernetics
colorize Combat & Gear
Weapons Overview
  • Twin Blades: Dual Curved Swords
    Adan's signature weapons, perfectly optimized for rapid strike animations to capitalize on brief vulnerability windows.
  • Heavy Cudgel: Two-Handed Blunt Weapon
    Massive instruments designed to deal extreme poise damage and rapidly fill the Groggy Meter of armored foes.
  • Straight Sword and Shield: One-Handed/Defensive
    A conservative approach offering high survivability for players prioritizing blocking over frame-perfect R2 counters.
  • Dedicated Bow: Ranged Weapon
    An agile weapon facilitating a ranged playstyle to harass enemies and handle threats utilizing extreme verticality.
  • Power Weapons: Conventional Firearms (Ricochet)
    Standard firearms (pistols, SMGs, rifles, shotguns, LMGs) that fire conventional bullets. Bullets can ricochet off surfaces, allowing for trick shots. Most common weapon type, highly customizable with scopes, muzzles, and mods.
  • Tech Weapons: Electromagnetic Firearms (Charge & Penetrate)
    Advanced firearms that can be charged up to fire powerful projectiles capable of penetrating cover and hitting enemies behind walls. Often have a distinct visual and sound design. Require Technical Ability attribute for full potential.
  • Smart Weapons: Guided Projectile Firearms (Homing)
    Futuristic firearms that fire self-guided projectiles that can track and home in on tagged enemies, even around cover. Require a Smart Link cyberware implant in V's hands to use effectively. Often tied to Intelligence attribute.
  • Melee Weapons (Blades & Blunt): Close Quarters Combat (Various)
    Includes katanas, knives, machetes, baseball bats, crowbars, hammers, and unique iconic melee weapons. Combat style varies from fast slashes to heavy stunning blows. Can be modded.
  • Cyberware Weapons (Arm Implants): Cybernetic Melee/Ranged
    Powerful weapons integrated directly into V's cybernetic arms: Mantis Blades (extendable arm blades for lethal melee), Gorilla Arms (enhance strength for blunt melee and ripping open doors/turrets), Monowire (a charged fiber optic whip for slicing enemies), Projectile Launch System (fires various explosive or non-lethal projectiles).
  • Throwables (Grenades): Explosive/Utility
    Various types of grenades including Fragmentation, EMP, Incendiary, Recon (tags enemies), and Biohazard. Used for area denial, crowd control, or specific tactical advantages.
  • Iconic Weapons: Unique Named Variants
    Special, named versions of existing weapons (Power, Tech, Smart, Melee) with unique appearances, enhanced stats, and often special properties or effects. Found as quest rewards, looted from specific enemies, or crafted from specs. Highly sought after.
Armor / Gear Sets
  • The Clayman's Mask: Provides baseline anonymity and is tied intimately to Adan's mysterious origins.
  • Outer Clothing (Jackets, Coats, Vests): Provides Armor rating, which contributes to damage reduction. Can have mod slots for adding passive bonuses (e.g., increased critical chance, resistance to specific damage types, reduced recoil). Style varies greatly.
  • Inner Clothing (Shirts, Tops, Bodysuits): Provides Armor rating and potentially mod slots. Contributes to overall look and protection.
  • Headwear (Hats, Helmets, Glasses, Masks, Kerchiefs): Provides Armor rating and often mod slots. Glasses/visors can sometimes offer minor UI enhancements or zoom capabilities through mods. Masks used for anonymity or aesthetic.
  • Facewear (Masks, Cybernetic Faceplates): Provides Armor and sometimes unique perks or mod slots. Cybernetic faceplates are more integrated.
  • Legwear (Pants, Skirts, Shorts): Provides Armor rating and can have mod slots.
  • Footwear (Boots, Shoes, Sneakers): Provides Armor rating and sometimes mod slots for perks like quieter movement or reduced fall damage.
  • Special Outfits / Full Body Sets: Complete outfits (e.g., corpo suit, netrunner suit, nomad gear) that provide an overall Armor rating and sometimes set bonuses or unique appearances. Some are iconic or tied to specific factions/quests.
  • Subdermal Armor (Cyberware): A type of cyberware implant that directly increases V's base Armor rating. Multiple tiers available for increasing damage resistance.
Outfits/Customization
  • Tattered Shamanic Garb: Reflects the desolate environment and the Mosuo mythology inspiration of the 'Daba' shaman.
  • Outerwear (Jackets, Coats, Vests): Extensive selection of jackets (biker, bomber, trench coats, armored vests, etc.) in various styles (corpo, nomad, streetkid, netrunner) and materials. Offers Armor and mod slots.
  • Innerwear (Shirts, T-Shirts, Tank Tops, Bodysuits): Wide variety of shirts and tops, from casual to formal, often reflecting different subcultures of Night City. Provides Armor and mod slots.
  • Headwear (Hats, Caps, Helmets, Bandanas, Headbands, Visors): Large assortment of headgear. Helmets offer more protection. Visors and some cybernetic headwear can have unique properties or mod slots.
  • Facewear (Glasses, Goggles, Masks, Cybernetic Optics): Includes sunglasses, protective goggles, gas masks, decorative masks, and cybernetic eye/face implants. Can offer Armor and mod slots.
  • Legwear (Pants, Trousers, Skirts, Shorts, Leggings): Diverse options for lower body clothing, including jeans, cargo pants, corporate slacks, tactical pants, and more. Provides Armor and mod slots.
  • Footwear (Boots, Sneakers, High Heels, Sandals): Variety of shoes to match different styles, from heavy combat boots to stylish sneakers or formal shoes. Offers Armor and sometimes mod slots for perks like quieter movement.
  • Special Outfits / Full Body Sets (Netrunner Suit, Corpo Suit, Nomad Gear, Hazmat Suit, etc.): Complete, pre-designed outfits that often provide a cohesive look and good Armor. Some are tied to specific factions, professions, or quests. Can have multiple mod slots.
  • Wardrobe & Transmog System (Post 1.6 Update): Players can save created outfits in their apartment wardrobe and use a transmogrification system to apply the appearance of any owned clothing item to their equipped gear, allowing for optimal stats with desired aesthetics.
trending_up Progression & Upgrades
Skills & Progression

Progression in Daba: Land of Water Scar is intrinsically linked to two primary collectible resources scattered throughout its labyrinthine world: Water Fragments and Soul Fragments. Water Fragments, acting as a crucial currency in a drought-stricken world, are primarily utilized for upgrading the Clayman's baseline attributes, including maximum health, stamina capacity, and charge capacity. Soul Fragments, the literal remnants of fallen gods, function as premium crafting materials. Absorbing these divine shards allows players to unlock advanced nodes on extensive skill trees, enhancing the Clayman's dual combat stances and powerful charge skills. Mastery involves upgrading the Groggy Meter system, extending the vulnerability windows of parried enemies, and unlocking hyper-lethal variants of standard attacks, allowing players to fine-tune their build for either heavy, blunt-force trauma or agile, bow-integrated engagements.

N/A
public World & Exploration
World & Level Design

Daba: Land of Water Scar completely abandons the linear 'hub-and-spoke' map design in favor of a massive, labyrinthine, highly interconnected topographical structure. The architectural epicenter is the ancient city of Guge, a sprawling ruined metropolis from which players navigate outward and downward. Distinct, seamless biomes present unique traversal challenges and atmospheric pressures. Players will explore the Vast Rift Valley with its deep canyons, the claustrophobic and tension-inducing Gloomy Prison, the wide-open and desolate Expansive Snowfield, and the lethal, overgrown Deadly Forest. Furthermore, late-game progression hints at a breathtaking Floating City. The structural logic heavily relies on cyclical exploration and backtracking; acquiring new physical capabilities or knowledge opens previously inaccessible pathways, rewarding meticulous exploration and intense curiosity.

Night City is a vast and incredibly dense urban open world, divided into six main districts: Watson (run-down, industrial, diverse), Westbrook (upscale, Japantown, corporate plazas), City Center (corporate heart, skyscrapers), Heywood (residential, diverse socio-economic areas, Valentinos turf), Santo Domingo (industrial, working-class, 6th Street turf), and Pacifica (once a resort district, now impoverished and dangerous, Voodoo Boys turf). The surrounding Badlands (desert outskirts) are also explorable. The city is known for its verticality and intricate layout.

Playable Vehicles
  • None
    Traversal is entirely on foot, emphasizing exploration and vertical navigation in the ruined environments.
  • Cars (Economy, Executive, Sport, Hypercar, Heavy Duty, Utility): Land Vehicle (Wheeled)
    A vast selection of cars across numerous fictional manufacturers and classes, reflecting Night City's diverse automotive landscape. Vehicles can be purchased, stolen, or awarded. Extensive visual customization is limited, but performance varies. Some vehicles feature mounted weapons (added post-2.0/Phantom Liberty).
  • Motorcycles (Street, Sport, Chopper): Land Vehicle (Two-Wheeled)
    Various motorcycles for fast and agile urban traversal, including iconic bikes like Jackie's Arch or the Kusanagi Yaiba. Offer a different driving experience and allow V to use one-handed weapons while riding.
  • Trucks & Vans (Industrial, Commercial): Land Vehicle (Wheeled - Heavy)
    Larger vehicles like pickup trucks, vans, semi-trucks, and industrial vehicles. Slower but more durable. Some can be used for specific missions or carrying large items.
  • Armored Vehicles & Weaponized Vehicles (Post 2.0 / Phantom Liberty): Land Vehicle (Combat Focused)
    Certain vehicles, especially those added or enhanced with later updates and the Phantom Liberty expansion, come equipped with mounted machine guns, rocket launchers, or other offensive capabilities, enabling vehicle combat.
  • AVs (Aerodynes - NPC/Mission Specific): Aerial Vehicle (Flying Car - Primarily NPC)
    Flying vehicles (AVs) are a common sight in Night City's skies, used by corporations, law enforcement, and the wealthy. While V cannot freely pilot them in the base game, they feature prominently in cutscenes and specific mission sequences. Some limited player control might occur in scripted events.
  • Public Transit (NCART Metro - Fast Travel): Mass Transit System
    The Night City Area Rapid Transit (NCART) system features metro stations across the city. Initially just fast travel points, later updates allowed players to actually ride the metro trains and look out at the city.
Notable Fauna/Mounts
  • Plague-Mutated Fauna: Corrupted Wildlife
    Standard environmental enemies mutated by the Purple Plague and fallen god fragments.
  • Cats (Domestic): Felis catus
    Ambient Domesticated/Stray Wildlife. V can adopt a cat named Nibbles.
  • Dogs (Domestic / Stray): Canis familiaris
    Ambient Domesticated/Stray Wildlife. Less common than cats in interactive roles.
  • Pigeons & Other Birds: Aves (Various)
    Ambient Urban Wildlife, contribute to city atmosphere.
  • Rats & Cockroaches: Rodentia / Blattodea
    Ambient Urban Wildlife, found in run-down areas, adding to grim atmosphere.
  • Iguana (Pet): Iguanidae
    V can acquire an Iguana egg and hatch it as a pet for their apartment.
  • Fish (Aquarium): Pisces (Various Ornamental)
    Decorative, can be found in some environments or as part of V's apartment customization.
book Story & Characters
Main Characters
  • Adan: Protagonist
    An artificial, humanoid clay puppet ('Clayman') navigating a dying world while resisting the manipulation of various factions.
  • The Fate-Bound Entity: Mysterious Figure
    An enigmatic presence waiting for Adan at the end of his journey, tied to the resolution of the cosmic conflict.
  • V (Valerie/Vincent): Protagonist (Mercenary)
    The player-customizable protagonist. V's background (Lifepath: Nomad, Streetkid, Corpo) influences early story and dialogue options. After a heist gone wrong, V's consciousness is intertwined with Johnny Silverhand's due to the Relic biochip, leading to a desperate search for a cure.
  • Johnny Silverhand: Deuteragonist / Digital Ghost / Rockerboy Legend
    A charismatic and rebellious iconic rockerboy and anarchist who died decades before 2077. His digital ghost is imprinted on the Relic biochip and becomes a constant presence in V's mind, offering cynical commentary, guidance, and sometimes taking control. Portrayed and voiced by Keanu Reeves.
  • Jackie Welles: Ally / V's Best Friend & Merc Partner
    V's initial partner in crime and close friend. A loyal and ambitious mercenary dreaming of hitting the major leagues in Night City. His fate is a significant early plot point.
  • Judy Alvarez: Ally / Braindance Technician / Potential Romantic Interest
    A skilled braindance technician and member of the Moxes gang. She becomes a key ally to V, helping with investigations and dealing with personal struggles. A potential romantic interest for female V.
  • Panam Palmer: Ally / Nomad (Aldecaldos) / Potential Romantic Interest
    A fiercely independent former member of the Aldecaldos nomad clan. She enlists V's help for various operations in the Badlands and becomes a crucial ally. A potential romantic interest for male V.
  • River Ward: Ally / NCPD Detective / Potential Romantic Interest
    An NCPD detective who seeks V's help in solving a personal case. He is principled but often disillusioned with the system. A potential romantic interest for female V.
  • Kerry Eurodyne: Ally / Rockerboy / Potential Romantic Interest
    Johnny Silverhand's former bandmate from Samurai. Now an older, established musician struggling with his legacy and new challenges. A potential romantic interest for male V.
  • Viktor Vektor: Ally / Ripperdoc
    A skilled and trustworthy Ripperdoc who serves as V's primary cyberware installer and medical contact. A fatherly figure to V.
  • Misty Olszewski: Ally / Esoteric Shop Owner
    Owner of Misty's Esoterica, Jackie's girlfriend, and a friend to V. She provides spiritual guidance and tarot readings.
  • Goro Takemura: Ally / Former Arasaka Bodyguard
    The loyal former bodyguard of Saburo Arasaka. After Saburo's death, he seeks V's help to uncover the truth and bring justice, becoming an unlikely ally.
  • Adam Smasher: Antagonist / Arasaka Cyborg Enforcer
    A monstrous, almost fully cybernetic Arasaka enforcer. A legendary and terrifying figure in Night City, responsible for Johnny Silverhand's death. Serves as a major recurring threat.
  • Yorinobu Arasaka: Antagonist / Heir to Arasaka Corporation
    Saburo Arasaka's rebellious son and the current head of the Arasaka Corporation after his father's demise. His actions are central to the main conflict.
  • Fixers (Dexter DeShawn, Rogue Amendiares, Wakako Okada, Mr. Hands, etc.): Quest Givers / Information Brokers
    Influential figures in Night City's underworld who provide V with gigs (jobs), contracts, and information. Each fixer controls a specific territory or type of operation.
Example Missions
  • Navigate the Ancient City of Guge: Main Scenario
    Explore the massive, labyrinthine ruined metropolis to unlock new biomes and pathways.
  • Reforge the Divine Soul: Overarching Campaign Objective
    Hunt down scattered traces of water and the shattered souls of fallen gods to decide the fate of the world.
  • Survive the Gloomy Prison: Biome Progression
    Navigate a dark, claustrophobic subterranean sector filled with ambush mechanics and corrupted entities.
  • Main Jobs (Primary Story Campaign)
    A series of core narrative missions that drive V's central quest to find a cure for the Relic biochip and deal with Johnny Silverhand's engram. These involve high-stakes heists, corporate espionage, confrontations with major antagonists, and exploring the deepest secrets of Night City and the Arasaka Corporation.
  • Side Jobs (Character Arcs & Major Side Stories)
    Extensive, multi-part optional questlines that delve deeper into the stories of key supporting characters like Panam Palmer, Judy Alvarez, River Ward, Kerry Eurodyne, and Johnny Silverhand himself. These often involve significant choices and can lead to romances or impact V's relationships and potential endings.
  • Gigs (Fixer Contracts)
    Smaller, contract-based jobs provided by Night City's Fixers. These are categorized into types like Mercenary Work (e.g., neutralize target, sabotage), SOS: Merc Needed (rescue missions), Thievery (steal an item), Agent Saboteur, Gun for Hire, and Search and Recover. They offer money, street cred, and experience.
  • NCPD Scanner Hustles (Assault in Progress, Reported Crime, Organized Crime Activity)
    Dynamic events marked on the map indicating ongoing criminal activity. V can intervene to neutralize criminals and often find lootable evidence or containers. Contributes to clearing out district crime.
  • Cyberpsycho Sightings
    Regina Jones tasks V with locating and neutralizing (preferably non-lethally) 17 individuals who have succumbed to cyberpsychosis. Each encounter is a unique mini-boss fight requiring different tactics.
  • Vehicle Contracts (Post 2.0 Update)
    Missions from El Capitan involving stealing specific vehicles within a time limit, often involving combat or evading pursuit.
  • Braindance Investigations
    Specific missions where V uses a Braindance device to analyze recorded memories, scrubbing through visual, audio, and thermal layers to find clues and solve mysteries. A key investigative tool.
  • Phantom Liberty Main Jobs & Gigs (Expansion)
    A new main storyline and set of gigs within the Dogtown district, involving espionage, political intrigue, and working with NUSA agent Solomon Reed and netrunner Songbird to save the NUSA President.
people Multiplayer
Multiplayer Details

In an industry heavily saturated with live-service multiplayer models, Daba: Land of Water Scar firmly roots itself in the tradition of purely solitary, premium single-player action RPGs. The game does not feature traditional co-op or competitive PvP modes. The narrative tension is built entirely upon the artificiality, isolation, and lack of intrinsic agency experienced by Adan, the Clayman, a theme that would be significantly diluted by the presence of other players. However, considering its Soulslike lineage, it is entirely possible that the game might incorporate asynchronous multiplayer elements in the future—such as player-left warning messages, bloodstains showing how other players perished in treacherous areas like the Gloomy Prison, or spectral remnants offering subtle clues to hidden Water Fragments.

A standalone multiplayer game set in the Cyberpunk universe was once in development but was later canceled. Cyberpunk 2077 itself is a single-player experience with no multiplayer modes.

extension Editions & DLC
Available Editions

While Sony Interactive Entertainment has not formalized the exact retail packaging as of late 2026, standard industry practices for premium AAA titles published by PlayStation point to a tiered release strategy. Players can expect a standard physical and digital edition alongside a premium Digital Deluxe Edition. The deluxe variant is highly likely to include exclusive digital artbooks detailing the intricate Tibetan-inspired architecture of Guge, an original orchestral soundtrack, and early-game cosmetic variations for Adan’s signature mask and twin blades. Due to Sony acting as the direct worldwide publisher, Daba guarantees a synchronized global rollout. This alignment ensures day-and-date parity for Asian markets, eliminating the frustrating delayed launch windows historically associated with regional releases and solidifying its premium market position.

Available in Standard Edition. A Collector's Edition was released with numerous physical items (V statue, artbook, SteelBook, world compendium, postcards, map, etc.). The game later received a major 2.0 update and the 'Phantom Liberty' expansion, which can be purchased separately or as part of a bundle. An 'Ultimate Edition' bundling the base game and Phantom Liberty was also released.

Post-Launch Content / DLC

Although no official DLC roadmap has been announced by Dark Star or Sony due to strict operational security, the game's architectural framework provides an ideal foundation for robust, modular expansions. Because the world map abandons linear funneling in favor of interconnected, non-linear biomes, the development team can seamlessly append entirely new zones to the existing geography. Future expansions could involve exploring untouched, subterranean ruins beneath the ancient city of Guge, expanding the vertical limits of the aerial Floating City, or introducing entirely new mythological regions affected by the Purple Plague. Furthermore, the hunt for previously inaccessible Soul Fragments could introduce new, formidable boss encounters and advanced skill tree nodes, ensuring a lengthy and lucrative lifecycle for the IP.

The game received numerous patches and significant free updates (like the 2.0 update which overhauled perks, cyberware, AI, and police systems). One major paid story expansion, 'Phantom Liberty,' was released, adding a new district (Dogtown), storyline, characters, weapons, and abilities. CD Projekt Red has stated Phantom Liberty is the only planned major expansion.

help_outline FAQ
Frequently Asked Questions
  • Q: When is Daba: Land of Water Scar releasing?
    A: The game is officially scheduled for a worldwide release in Spring 2027 for PlayStation 5 and PC via Steam.
  • Q: Is Daba a traditional Soulslike game?
    A: While it features punishing mechanics and stamina management, it shifts the defensive paradigm away from dodge-rolling toward highly aggressive R2 parries and executions.
  • Q: What game engine is used for Daba?
    A: The game is built on Epic Games' Unreal Engine 5, utilizing advanced features like Nanite for detailed geometry and Lumen for global illumination.
  • Q: Who is the main character in Daba?
    A: Players control Adan, a humanoid clay puppet known as a 'Clayman' who awakens in a dying world suffering from a planetary drought.
  • Q: Are there multiple endings in the game?
    A: Yes, the narrative heavily implies branching conclusions, forcing the player to choose whether to become a god, a savior, or a destroyer to reforge the divine soul.
  • Q: What are Lifepaths in Cyberpunk 2077, and how do they affect the game?
    A: At the start of the game, players choose one of three Lifepaths for V: Nomad, Streetkid, or Corpo. This choice determines V's starting prologue mission, some unique dialogue options throughout the game that reflect their background, and occasionally offers unique ways to approach or resolve certain quests.
  • Q: Is Cyberpunk 2077 fixed now after its troubled launch?
    A: Cyberpunk 2077 received numerous significant patches and updates (notably Patch 1.5, 1.6, and the major 2.0 Update) that addressed many of the bugs, performance issues, and missing features present at launch. The game is now considered to be in a much-improved state, especially on PC and current-gen consoles, though performance can still be demanding.
  • Q: Can I customize my character's appearance after starting the game?
    A: Yes, after Patch 1.5, players can change V's appearance (hair, makeup, piercings, some cyberware visuals) at mirrors in their apartments or at Ripperdocs. Initial body type and voice cannot be changed post-character creation.
  • Q: What is Braindance (BD)?
    A: Braindance is an in-universe technology that allows users to experience recorded memories and emotions of another person. V uses BDs for investigative purposes, analyzing recordings in an editing mode to find clues by scanning visual, audio, and thermal layers.
  • Q: Does Cyberpunk 2077 have multiple endings?
    A: Yes, Cyberpunk 2077 features multiple significantly different endings for the main story, influenced by choices made throughout the game, particularly in the final act and V's relationships with key characters. The Phantom Liberty expansion also has its own set of branching endings that can impact the base game's conclusion.
  • Q: What is Phantom Liberty?
    A: Phantom Liberty is the only major paid expansion for Cyberpunk 2077. It's a spy-thriller story that introduces a new district (Dogtown), new characters (including Solomon Reed played by Idris Elba and Songbird), new quests, weapons, cyberware, and abilities. It integrates into the main game but also offers a new potential ending path.
build Technical Details
Graphics & Visual Fidelity

Built entirely from the ground up on Epic Games' Unreal Engine 5, Daba: Land of Water Scar represents a staggering leap in visual fidelity for the PlayStation China Hero Project. The game specifically leverages UE5 technologies like Nanite for rendering micro-polygon geometry, allowing for the incredibly dense, crumbling masonry of the ancient city of Guge, and Lumen for hyper-realistic global illumination in pitch-black dungeons. The visual design utilizes a restrained, dusty color palette of earth tones to emphasize the themes of drought and decay. This aesthetic choice makes the sudden bursts of vibrant, corruptive magic from the Purple Plague visually striking. The title targets a locked 4K resolution at 60 frames per second on the PS5, which is absolutely critical for maintaining the tight input windows required by the combat engine.

Powered by REDengine 4, Cyberpunk 2077 showcases a visually stunning and incredibly dense Night City, renowned for its neon-drenched streets, towering skyscrapers, detailed interiors, and diverse character designs. It features advanced global illumination, reflections, and particle effects. Ray tracing (including Path Tracing in 'Overdrive Mode' on high-end PCs) significantly enhances visual fidelity with realistic lighting, shadows, and reflections, but is extremely demanding.

Audio & Soundtrack

The soundscape of Daba: Land of Water Scar is meticulously crafted to fully support the PlayStation 5's proprietary 3D audio algorithms, making accessories like the PULSE Elite wireless headset highly recommended. Spatial audio is not merely atmospheric; it is mechanically essential for determining enemy positioning, especially during chaotic, multi-target skirmishes or when navigating the claustrophobic confines of the Gloomy Prison. The musical score heavily integrates traditional Tibetan instrumentation, creating an atmospheric, haunting resonance that perfectly complements the desolate, drought-stricken environments. Furthermore, combat audio is deeply satisfying, with the metallic clatter of perfectly timed R2 parries providing critical auditory confirmation of success, while the DualSense controller's built-in speaker subtly reinforces the sounds of Adan's clay footsteps on various surfaces.

Original score composed by Marcin Przybyłowicz, P. T. Adamczyk, and Paul Leonard-Morgan, featuring a blend of electronic, industrial, synthwave, and rock elements reflecting Night City's atmosphere. Features an extensive list of licensed tracks from various artists (real and fictional in-universe bands like Samurai, fronted by Johnny Silverhand) across multiple in-game radio stations covering diverse genres. Sound design emphasizes futuristic tech, distinct weapon sounds, and the cacophony of a bustling, dangerous city.

User Interface (UI/UX)

The user interface of Daba: Land of Water Scar is designed with a strict minimalist philosophy, ensuring that the screen remains uncluttered to emphasize the scale of the environment and the intense visual telegraphs of the enemy AI. Essential combat information, such as health, stamina, and the critical Groggy Meter, is displayed unobtrusively. To compensate for the minimal HUD, the game relies heavily on diegetic feedback and Sony's hardware capabilities. The glowing red visual patterns of impending attacks serve as the primary UI cue for the R2 counter system. Additionally, the DualSense controller acts as an extension of the UI, using haptic feedback and adaptive trigger tension to communicate weapon state, stamina depletion, and parry timing directly to the player's hands without relying on on-screen meters.

Features a diegetic first-person HUD integrated into V's optical implants, displaying health, ammo, mini-map, objectives, and contextual hacking prompts. The inventory, character (skills, cyberware), journal, and map are accessed through a menu system. Braindances offer a unique investigative UI. Extensive use of in-world UIs on screens and advertisements.

Accessibility Options

While Daba: Land of Water Scar operates within the notoriously challenging Soulslike genre, it incorporates several systemic features that inherently aid accessibility. The combat system's reliance on distinct, bright red visual telegraphs for parryable attacks provides clear cognitive cues, reducing the visual clutter that often confuses players in similar action games. Furthermore, the deep integration of the DualSense controller's adaptive triggers offers tactile feedback, providing players with physical resistance that mirrors the timing windows of incoming strikes. For players who struggle with high-reflex parrying, the dual-stance combat system offers a highly viable alternative, allowing for a slower, block-centric approach using heavy shields or a ranged playstyle via the dedicated bow to avoid close-quarters combat altogether.

Offers a robust suite of accessibility options, including extensive subtitle customization (size, background, speaker names), control remapping (full on PC), aim assist options, options to reduce camera motion and screen effects, colorblind modes, UI scaling, options for hold vs. toggle for actions, and various gameplay difficulty modifiers.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - RT High (1080p ~60 FPS, RT Ultra Preset, DLSS/FSR Quality/Balanced) (Ray Tracing Ultra Preset, DLSS/FSR Quality or Balanced)
CPU: CPU for 1080p/60FPS with Ultra RT.
CPU (Laptop): Top-tier laptop CPUs.
GPU: Desktop GPU for 1080p/60FPS with Ultra RT.
GPU (Laptop): Flagship RT capable laptop GPUs. 12GB+ VRAM crucial, DLSS vital.
RAM: 20GB RAM minimum, 32GB recommended for Ultra RT.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i9-12900 or AMD Ryzen 9 7900X
developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4070 Ti (12GB)
laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP).
layersRAM: 20 GB
saveStorage (Tier): 70 GB NVMe SSD
1080p (Full HD) - Minimum (Low-Medium Preset, 30fps)
CPU: Provides baseline multicore processing for standard AI routines and physics calculations.
CPU (Laptop): Mobile equivalent capable of managing the engine overhead at lower framerates.
GPU: Entry-level requirement to render the sprawling environments of Guge without severe visual degradation.
GPU (Laptop): Requires a modern dedicated mobile GPU with sufficient VRAM to handle texture streaming.
RAM: Absolute minimum to prevent memory paging hitches during biome transitions.
Storage: Required for timely asset loading in a world with no loading screens.
memoryCPU: AMD Ryzen 5 3600 / Intel Core i5-10400
developer_boardGPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5700
laptop_macCPU (L): AMD Ryzen 5 5600H / Intel Core i5-11400H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti (High TGP)
layersRAM: 16 GB
saveStorage (Tier): 80 GB SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF)
CPU: Recommended desktop CPU for 1080p/60FPS High (CPU is very important).
CPU (Laptop): High-end laptop CPUs due to CPU intensity.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Performance-focused laptop GPUs. 8GB VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i7-12700 or AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) or Intel Arc A770
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. **Modern Intel Core i7/i9 HX-series / AMD Ryzen 7/9 HS/HX-series with high clock speeds are ideal.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would offer a more consistent 60 FPS+ at 1080p High.**
layersRAM: 16 GB
saveStorage (Tier): 70 GB NVMe SSD
1080p (Full HD) - RT Minimum (1080p ~30 FPS, RT Low Preset, DLSS/FSR Balanced) (Ray Tracing Low Preset, DLSS/FSR Balanced)
CPU: CPU for 1080p/30FPS with basic RT.
CPU (Laptop): High-end laptop CPU.
GPU: Minimum desktop GPU for 1080p/30FPS with basic RT (AMD needs higher tier for RT).
GPU (Laptop): RT capable laptop GPUs. DLSS/FSR essential.
RAM: 16GB RAM required.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-9700 or AMD Ryzen 5 5600
developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) / RTX 3060 (8GB) or AMD Radeon RX 6800 XT (16GB)
laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 5800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Mobile or RTX 4070 Mobile would be significantly better for RT.**
layersRAM: 16 GB
saveStorage (Tier): 70 GB NVMe SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset, No Ray Tracing) (Low Preset, Ray Tracing OFF)
CPU: Minimum desktop CPU for 1080p at lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series with good single-core performance recommended.
GPU: Minimum desktop GPU for 1080p at lower settings.
GPU (Laptop): Estimated laptop GPUs. 6GB VRAM highly recommended.
RAM: Minimum RAM requirement (post 2.0 update increased this).
Storage: SSD is mandatory.
memoryCPU: Intel Core i7-6700 or AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB) or Intel Arc A380
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB) / RTX 3050 Ti Mobile (4GB, High TGP). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) would be a much better entry point for stable 1080p Low/Medium.**
layersRAM: 12 GB
saveStorage (Tier): 70 GB SSD
1440p (QHD/2K) - RT Ultra (1440p ~60 FPS, RT Ultra Preset, DLSS/FSR Balanced/Performance) (Ray Tracing Ultra Preset, DLSS/FSR Balanced or Performance)
CPU: Desktop CPU for 1440p/60FPS with Ultra RT.
CPU (Laptop): Flagship laptop CPUs.
GPU: Desktop GPU for 1440p/60FPS with Ultra RT.
GPU (Laptop): Flagship laptop GPUs needed. 12GB+ VRAM essential, DLSS critical.
RAM: 32GB RAM strongly recommended.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-12900 or AMD Ryzen 9 7900X
developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4080 (16GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP).
layersRAM: 20 GB
saveStorage (Tier): 70 GB NVMe SSD
1440p (QHD/2K) - Recommended (High Preset, 60fps)
CPU: Robust processing power required to maintain a flawless 60fps, essential for the Groggy Meter and R2 counter systems.
CPU (Laptop): High-end mobile CPUs needed to prevent bottlenecks when generating complex multi-boss AI logic.
GPU: Delivers the necessary rasterization and VRAM bandwidth to render detailed lighting and visual effects at 1440p.
GPU (Laptop): High-wattage mobile GPUs required to maintain stable 60fps in visually dense areas like the Floating City.
RAM: 32 GB is recommended for maximum stability and multitasking while the engine streams massive map segments.
Storage: High-speed NVMe required to completely eliminate micro-stutters during high-speed traversal.
memoryCPU: AMD Ryzen 7 5800X / Intel Core i7-12700K
developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800
laptop_macCPU (L): AMD Ryzen 7 6800H / Intel Core i7-12700H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 / RTX 3070 Ti (130W+ TGP)
layersRAM: 32 GB
saveStorage (Tier): 80 GB NVMe SSD
2160p (UHD/4K) - Ultra (Epic Preset, 60fps (Native/Quality Upscaling))
CPU: Enthusiast-tier CPUs to handle maximum draw distances, complex geometry, and uncapped physics rendering.
CPU (Laptop): Desktop-replacement class mobile processors necessary for uncompromised performance.
GPU: Flagship GPUs required to push UE5's Nanite and Lumen to their absolute limits at 4K resolution.
GPU (Laptop): Top-tier mobile graphics necessary for providing a console-beating visual experience at 4K.
RAM: Fast DDR5 memory to feed massive 4K texture data rapidly to the CPU and GPU.
Storage: Maximum bandwidth SSD required to stream ultra-high-resolution textures instantly.
memoryCPU: AMD Ryzen 9 7900X / Intel Core i9-13900K
developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
laptop_macCPU (L): AMD Ryzen 9 7945HX / Intel Core i9-13980HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 / RTX 4090 Mobile
layersRAM: 32 GB
saveStorage (Tier): 80 GB Gen4 NVMe SSD
2160p (UHD/4K) - RT Overdrive (Path Tracing) (Targeting ~60 FPS, DLSS Performance/Ultra Performance with Frame Generation) (Ray Tracing: Overdrive Preset, DLSS Performance/Ultra Performance + Frame Generation (DLSS 3.5))
CPU: Flagship desktop CPU for attempting RT Overdrive.
CPU (Laptop): Absolute flagship laptop CPUs essential.
GPU: The most powerful desktop GPU, heavily reliant on DLSS 3.5 for playable Overdrive mode.
GPU (Laptop): The absolute best laptop GPU, and it will be pushed to its limits. Path Tracing is exceptionally demanding.
RAM: 32GB RAM essential for RT Overdrive.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D
developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB)
laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (if available). **The most powerful laptop CPUs available.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will struggle significantly with RT Overdrive at 4K and will need aggressive DLSS settings including Frame Generation. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent with strong RT) would be needed for a truly comfortable experience. (Highly Speculative)**
layersRAM: 24 GB
saveStorage (Tier): 70 GB NVMe SSD
save Overall Storage
Spec: 80 GB NVMe SSD
Note: Mechanical hard drives are completely incompatible with the game's seamless, non-linear map streaming. An SSD is mandatory to prevent traversal hitching.
Type: NVMe
Spec: 70 GB available space (SSD Required). Phantom Liberty DLC adds approx. 33GB.
Note: An NVMe SSD is strongly recommended for the best experience due to asset streaming, fast loading, and to mitigate texture pop-in.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 / Windows 11 (64-bit)
Explanation: Required to support modern DirectX 12 Ultimate APIs utilized by Unreal Engine 5.
Spec: 64-bit Windows 10
Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Mandatory for hardware-accelerated ray tracing, Nanite virtualized geometry, and Lumen global illumination.
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • PC specifications are based on advanced projections factoring in the game's heavy utilization of Unreal Engine 5 (Nanite and Lumen) and the PlayStation 5 rendering baseline.
  • Laptop Performance Note: Unreal Engine 5 titles heavily tax both CPU and GPU resources. Laptop users must ensure proper cooling to avoid thermal throttling during intense boss encounters where maintaining 60fps is mechanically critical for parry windows.
  • Laptop Consideration: G P U T G P: Ensure your mobile GPU operates at a high Total Graphics Power (TGP) of 130W or above. Lower-wattage variants will struggle with the dense volumetric lighting of the game's environments.
  • Laptop Consideration: Cooling Thermals: Aggressive fan profiles and elevated cooling pads are recommended to maintain stable clock speeds during extended sessions in non-linear, open biomes.
  • Laptop Consideration: C P U Power Limits: A robust CPU is required to manage the emergent multi-boss AI logic and continuous asset streaming without stuttering.
  • Laptop Consideration: M U X Switch Optimus: A laptop with a dedicated MUX switch is highly recommended to bypass integrated graphics and eliminate input latency, which is fatal in this parry-heavy combat system.
  • Optimization Detail: Upscaling Tech: NVIDIA DLSS 3, AMD FSR 3, Intel XeSS supported.
  • Optimization Detail: Key Settings Impact: Global Illumination and Shadow Quality will heavily impact framerates. Utilize upscaling to maintain a locked 60fps for optimal R2 counter responsiveness.
  • Game Name: Daba: Land of Water Scar
  • Official system requirements from CD Projekt Red (updated post-2.0 patch and Phantom Liberty). Performance can vary significantly depending on specific hardware, settings, areas in-game (especially dense city centers), and background applications. An SSD is MANDATORY. The game is very demanding, especially with Path Tracing (Overdrive Mode).
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are extremely critical. **Cyberpunk 2077 is one of the most graphically and CPU intensive games, particularly with advanced ray tracing. High-end, modern laptop hardware is essential for an enjoyable experience at higher settings.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling, especially during prolonged sessions.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits and good single-core performance will perform better.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred) significantly benefits performance, especially with high CPU load.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS (including Super Resolution, Ray Reconstruction, and Frame Generation - DLSS 3/3.5), AMD FSR 2.1, and Intel XeSS 1.1.
  • Optimization Detail: Key Settings Impact: Ray Tracing (Reflections, Sun Shadows, Local Shadows, Global Illumination, Path Tracing/Overdrive Mode), Screen Space Reflections Quality, Volumetric Fog Resolution, Crowd Density, Texture Quality, and Level of Detail (LOD) heavily impact performance. Using upscaling is highly recommended for higher settings/resolutions, especially with any form of ray tracing.
  • Game Name: Cyberpunk 2077
build Optimization Details
  • Upscaling Tech: NVIDIA DLSS 3, AMD FSR 3, Intel XeSS supported.
  • Key Settings Impact: Global Illumination and Shadow Quality will heavily impact framerates. Utilize upscaling to maintain a locked 60fps for optimal R2 counter responsiveness.
  • Upscaling Tech: Supports NVIDIA DLSS (including Super Resolution, Ray Reconstruction, and Frame Generation - DLSS 3/3.5), AMD FSR 2.1, and Intel XeSS 1.1.
  • Key Settings Impact: Ray Tracing (Reflections, Sun Shadows, Local Shadows, Global Illumination, Path Tracing/Overdrive Mode), Screen Space Reflections Quality, Volumetric Fog Resolution, Crowd Density, Texture Quality, and Level of Detail (LOD) heavily impact performance. Using upscaling is highly recommended for higher settings/resolutions, especially with any form of ray tracing.
laptop Laptop Considerations
  • G P U T G P: Ensure your mobile GPU operates at a high Total Graphics Power (TGP) of 130W or above. Lower-wattage variants will struggle with the dense volumetric lighting of the game's environments.
  • Cooling Thermals: Aggressive fan profiles and elevated cooling pads are recommended to maintain stable clock speeds during extended sessions in non-linear, open biomes.
  • C P U Power Limits: A robust CPU is required to manage the emergent multi-boss AI logic and continuous asset streaming without stuttering.
  • M U X Switch Optimus: A laptop with a dedicated MUX switch is highly recommended to bypass integrated graphics and eliminate input latency, which is fatal in this parry-heavy combat system.
  • G P U T G P: Maximum TGP is crucial for performance.
  • Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling, especially during prolonged sessions.
  • C P U Power Limits: Laptops with sustained high CPU power limits and good single-core performance will perform better.
  • R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred) significantly benefits performance, especially with high CPU load.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti (High TGP)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti (High TGP)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti (High TGP)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / RTX 3070 Ti (130W+ TGP)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / RTX 3070 Ti (130W+ TGP)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 / RTX 3070 Ti (130W+ TGP)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / RTX 4090 Mobile
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / RTX 4090 Mobile
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / RTX 4090 Mobile

For Daba: Land of Water Scar Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5700
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5700
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5700
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5700
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5700
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5700
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5700
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5700
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5700
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5700
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800
check_circle_outline Recommended based on listed requirements for UHD (4K).
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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