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Crimson Desert: Charting the Unknown vs Dying Light 2 Stay Human
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 15, 2026 | Feb 4, 2022 |
| Developer | |
| Pearl Abyss | Techland |
| Publisher | |
| Pearl Abyss | Techland Publishing |
| Genre(s) | |
| Open-World Action-Adventure / Action RPG | Action RPG, Open World, Survival Horror, Parkour, First-Person |
| Engine | |
| BlackSpace Engine | C-Engine (Techland's in-house engine) |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ | Mature 17+ |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.0 / 5.0 |
| Current Price (USD) | |
| $24.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Expands Kliff's martial capabilities across multiple distinct skill trees: 1) Seaborne Warfare: Unlocks tactical harpoon grappling, shipboard cannon mastery, and boarding leap attacks. 2) Sub-Aquatic Breathing & Diving: Enhances lung capacity, underwater agility, and spear-gun combat precision. 3) Castellan Mastery: Unlocks modular fortification blueprints, mercenary guard recruitment, and economic trade route administration. |
Aiden has two main skill trees: Combat (unlocking new melee moves, weapon proficiency, and toughness) and Parkour (unlocking advanced traversal abilities like wall runs, slides, and improved jumps). Skill points are earned by performing combat actions and parkour maneuvers respectively. Inhibitors, found in GRE containers, are used to upgrade Health and Stamina, which also gate access to higher-tier skills. Crafting allows Aiden to create weapon mods, consumables (medkits, boosters), and throwable items using scavenged resources. Blueprints for crafting are found or earned. |
| public World & Exploration | |
| World & Level Design | |
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The expansion introduces vast, seamless maritime and terrestrial zones spanning over 50 square kilometers: 1) The Coral Archipelago: Sun-drenched tropical atolls, pirate havens, and hidden shipwrecks accessible via deep-sea diving. 2) The Blood Sands Desert: A treacherous crimson desert plagued by violent sandstorms, shifting dunes, and witch covens. 3) The Abyssal Trench: Underwater subterranean grottos and sunken pre-ancient ruins guarded by monstrous sea serpents. 4) The Sovereign Promontory: High coastal cliffside territories where players can design, construct, and defend their own custom mercenary castles. |
The City of Villedor is significantly larger than Harran from the first game, divided into two main districts: Old Villedor (a more classic European-style area with smaller buildings, easier for early parkour) and the Central Loop (a modern downtown area with skyscrapers, requiring advanced parkour tools like the grappling hook and paraglider). There are also surrounding areas, GRE Quarantines, and Dark Hollows. The map is dense with verticality, encouraging rooftop traversal. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Dedicated purely to a handcrafted, cinematic single-player narrative. Asynchronous community features allow players to share custom castle blueprints and compete in global maritime time-trial sailing and boss-slaying leaderboards. |
Features a 4-player online cooperative mode, allowing players to experience the entire main story campaign and most side activities together. Players can join a host's game, and progression is largely tied to the host, though players retain their character progression and inventory. Co-op enhances combat and exploration with team tactics. |
| extension Editions & DLC | |
| Available Editions | |
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Available in two configurations: 1) The Charting the Unknown DLC Standalone ($24.99 / £20.99): Requires the base game Crimson Desert, granting full access to all new islands, naval mechanics, underwater diving, and story quests. 2) Crimson Desert Enhanced Edition ($69.99 / £59.99): Includes the complete base game, the Charting the Unknown expansion, an exclusive Corsairs Galleon flagship skin, the Abyssal Diving Suit armor set, digital artbook, and soundtrack. |
Available in Standard, Deluxe, and Ultimate Editions. Deluxe Edition included digital artbook, soundtrack, exclusive weapon charms, wallpapers, comic, and the first story DLC ('Bloody Ties'). Ultimate Edition included all Deluxe content, plus the second story DLC (yet to be released as of mid-2024), 2h Night XP Boost, crafting items, and two more outfit/weapon skin packs. A Collector's Edition with physical items was also available. |
| Post-Launch Content / DLC | |
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Following the October 15, 2026 launch, Pearl Abyss has outlined free content updates including seasonal sea monster hunting bounties, expanded castle architectural customization packs, and an extreme challenge arena mode against mythical leviathans. |
Techland has committed to 5+ years of post-launch support. The first story DLC, 'Bloody Ties' (arena combat themed), has been released. A second major story DLC is planned. Numerous free updates have added new content, features (like transmog, new parkour challenges, graphics options), seasonal events, and cosmetic packs (Chapter Agents, skin bundles). |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built natively in the BlackSpace Engine, showcasing industry-leading real-time water simulation with true geometric wave crests, realistic foam physics, subsurface light scattering in deep ocean dives, and dynamic day-night weather transitions from calm sunsets to ferocious typhoons. |
Powered by Techland's C-Engine, the game showcases a detailed and dilapidated urban environment. It features advanced lighting, dense geometry, volumetric fog, and detailed character/infected models. Ray tracing options (Global Illumination, Shadows, Reflections, Ambient Occlusion) are available on PC and current-gen consoles, significantly enhancing visual fidelity but also being very demanding. |
| Audio & Soundtrack | |
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A magnificent maritime orchestral score recorded with full symphony orchestra, incorporating Celtic bouzoukis, sea shanties, roaring ocean gales, creaking ship timbers, and bone-crunching combat sound effects with spatial 3D audio support. |
Original score composed by Olivier Deriviere, featuring a dynamic system that adapts the music to gameplay intensity and player actions (e.g., during parkour sequences or intense combat). Sound design emphasizes visceral melee impacts, distinct infected vocalizations, and the atmospheric tension of night-time exploration. The Biomarker's ticking sound adds to the infection mechanic's urgency. |
| User Interface (UI/UX) | |
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A sleek, dynamic, minimalist interface that dynamically fades during exploration and sailing. Features an intuitive maritime nautical compass, real-time wind speed indicators, vessel hull and sail integrity meters, and an underwater oxygen gauge. |
First-person HUD displaying health, stamina, infection timer (biomarker), equipped weapon/tool, and objective markers. A compass aids navigation. Crafting and inventory menus are accessible. Skill trees are visually represented. The day-night cycle and infection status are prominent UI elements. |
| Accessibility Options | |
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Extensive accessibility suite featuring full button and key rebinding, simplified QTE toggles, customizable camera distance and motion blur settings to prevent sea-sickness, directional visual audio indicators, and scalable UI fonts. |
Offers a range of accessibility options: customizable controls (key remapping on PC), subtitle customization (size, background, speaker names), colorblind modes, options to change QTEs from taps to holds, aim assist, adjustable FOV (PC), motion blur toggle, head bob toggle, and various audio/visual cues. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended RT (1080p ~60 FPS, High RT Preset) (Ray Tracing High Preset (likely with DLSS/FSR Quality/Performance)) CPU: CPU for 1080p/60FPS with RT. CPU (Laptop): High-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS with High RT. GPU (Laptop): High-end RT capable laptop GPUs. 8GB+ VRAM crucial, upscaling vital. RAM: 16GB RAM required. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more stable high RT experience.** layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| 1080p (Full HD) - Minimum RT (1080p ~30 FPS, Low RT Preset) (Ray Tracing Low Preset (likely with DLSS/FSR Quality/Balanced)) CPU: CPU for 1080p/30FPS with RT. CPU (Laptop): Mid-to-high range laptop CPU. GPU: Minimum desktop GPU for 1080p/30FPS with RT. GPU (Laptop): Entry-level RT capable laptop GPUs. Upscaling essential. RAM: 16GB RAM required. Storage: SSD required. | |
| — | memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / RTX 4050 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be significantly better for RT.** layersRAM: 16 GB saveStorage (Tier): 60 GB SSD |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF) CPU: Recommended desktop CPU for 1080p/60FPS without RT. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High without RT. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 6600M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.** layersRAM: 16 GB saveStorage (Tier): 60 GB SSD |
| 1080p (Full HD) - Minimum (Medium Settings, 1080p Target 60fps (Official Steam Minimum Specification)) CPU: Official Steam minimum requirement. 6-core processor capable of handling the baseline physics, audio pipelines, and background AI simulation loops. CPU (Laptop): Mobile equivalent multi-core processors delivering equivalent baseline instruction throughput. GPU: Official Steam minimum requirement. Provides the necessary 6GB VRAM and DirectX 12 feature support to render 1080p geometry and textures. GPU (Laptop): Maintains 1080p 60fps targets with FSR or DLSS Quality mode enabled. RAM: Official Steam minimum requirement. Necessary for memory allocation when loading expansive world tiles and high-resolution textures. Storage: Official Steam minimum requirement. Solid-state drive strictly required to prevent asset streaming hitches. | |
memoryCPU: AMD Ryzen 5 2600X / Intel Core i5-8500 developer_boardGPU: AMD Radeon RX 5500 XT / NVIDIA GeForce GTX 1060 (6GB) laptop_macCPU (L): AMD Ryzen 5 4600H / Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Ti Mobile / RTX 3050 Mobile (60W-75W TGP) layersRAM: 16 GB saveStorage (Tier): 150 GB available space (SSD required) | — |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset, No Ray Tracing) (Low Preset, Ray Tracing OFF) CPU: Minimum desktop CPU for 1080p at lower settings without RT. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended. GPU: Minimum desktop GPU for 1080p at lower settings without RT. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum. RAM: Minimum RAM requirement. Storage: HDD is absolute minimum, expect long load times. | |
| — | memoryCPU: Intel Core i3-9100 or AMD Ryzen 3 2300X developer_boardGPU: NVIDIA GeForce GTX 1050 Ti (4GB) or AMD Radeon RX 560 (4GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Low/Medium.** layersRAM: 8 GB saveStorage (Tier): 60 GB HDD |
| 1440p (QHD/2K) - High RT (1440p ~60 FPS, High RT Preset with DLSS/FSR Performance) (Ray Tracing High Preset, DLSS/FSR Performance) CPU: Desktop CPU for 1440p/60FPS with RT. CPU (Laptop): Top-tier laptop CPUs. GPU: Desktop GPU for 1440p/60FPS with High RT. GPU (Laptop): Flagship laptop GPUs needed. 12GB+ VRAM essential. RAM: 32GB RAM strongly recommended. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-11700K or AMD Ryzen 9 5900X developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4070 Ti (12GB) laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HX or better laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. Even then, fine-tuning settings and upscaling will be essential.** layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| 1440p (QHD/2K) - Recommended (High Settings, 1440p Target 60fps - 90fps (Official Steam Recommended Specification)) CPU: Official Steam recommended requirement. Modern high-IPC 6-core / 12-thread desktop CPU ensuring smooth frame pacing during dense combat. CPU (Laptop): Mobile 8-core processors providing ample thermal and computational headroom. GPU: Official Steam recommended requirement. Delivers robust rasterization throughput for 1440p high-resolution textures, volumetric clouds, and water reflections. GPU (Laptop): Easily achieves 60fps+ at 1440p with DLSS Quality and balanced mobile thermals. RAM: Official Steam recommended requirement. Dual-channel memory setup recommended for optimal bandwidth. Storage: Official Steam recommended requirement. NVMe SSD ensures fast fast-travel loading and immediate texture streaming. | |
memoryCPU: AMD Ryzen 5 5600 / Intel Core i5-11600K developer_boardGPU: AMD Radeon RX 6700 XT / NVIDIA GeForce RTX 2080 laptop_macCPU (L): AMD Ryzen 7 5800H / Intel Core i7-11800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W-130W TGP) / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 150 GB available space (SSD required) | — |
| 2160p (UHD/4K) - Ultra/Enthusiast (Official Pearl Abyss 4K Spec) (Epic/Max Settings, Native 4K at 60fps+ (with Ray Traced Reflections & Full Volumetrics)) CPU: Official Pearl Abyss high-end architecture recommendation. Provides massive cache and high clocks to eliminate CPU bottlenecks during massive fleet engagements. CPU (Laptop): Enthusiast-tier mobile processor engineered for heavy multi-threaded gaming and physics workloads. GPU: Official Pearl Abyss Ultra specification. Drives native 4K resolution with full geometric detail, ray-traced water caustics, and maximum particle density. GPU (Laptop): Flagship mobile GPU delivering uncompromising 4K visual fidelity on premium external OLED monitors. RAM: Official Pearl Abyss Ultra tier requirement. Guarantees zero memory swapping during high-resolution 4K asset decompression. Storage: DirectStorage acceleration ensures seamless transitions between deep-ocean diving and surface naval flagships. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D (or Intel Core i7-14700K / AMD Ryzen 7 7800X3D) developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W TGP) layersRAM: 32 GB saveStorage (Tier): 150 GB available space (NVMe PCIe 4.0 SSD) | — |
| 2160p (UHD/4K) - Ultra RT (2160p/4K ~60 FPS, Medium/High RT Preset with DLSS/FSR Ultra Performance) (Ray Tracing Medium/High, DLSS/FSR Ultra Performance) CPU: Desktop CPU for 4K/60FPS with RT. CPU (Laptop): Flagship laptop CPUs absolute necessity. GPU: Top-tier desktop GPU for attempting 4K/60FPS with RT, heavily reliant on upscaling. GPU (Laptop): The absolute best laptop GPU available, and will still struggle without aggressive upscaling and optimized RT settings. RAM: 32GB RAM essential. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 7900X developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Achieving stable 4K/60FPS with high ray tracing settings on a laptop is extremely challenging. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be required for a more comfortable experience at this level. (Highly Speculative)** layersRAM: 32 GB saveStorage (Tier): 60 GB NVMe SSD |
| save Overall Storage | |
Spec: 150 GB available space (SSD required) Note: High-speed solid-state storage is mandatory for seamless asset streaming across oceanic, aerial, and subterranean zones without loading pauses. Type: SSD | Spec: 60 GB available space (SSD Recommended). Note: An NVMe SSD is recommended for the best experience due to asset streaming and fast loading. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit (22H2 or later) / Windows 11 64-bit Explanation: Requires a 64-bit processor and operating system with updated DirectX 12 runtime libraries. | Spec: Windows 7 (No longer officially supported post-launch updates), Windows 10, Windows 11 (64-bit versions only) Explanation: 64-bit Windows 10 or Windows 11 is recommended for ongoing support and best performance. |
| gamepad DirectX Version | |
| Spec: DirectX Version 12 Explanation: Mandatory for modern low-level API draw-call batching, variable rate shading, and physical water surface displacement. | Spec: DirectX 11 (DirectX 12 recommended for ray tracing and potentially better performance on compatible hardware) Explanation: DX11 is minimum, DX12 offers advanced features. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Crimson Desert: Charting the Unknown Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.