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Control Resonant vs Path of Exile 2: The Third Edict

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info General Information
Release Date
Sep 24, 2026 Dec 6, 2024
Developer
Remedy Entertainment Grinding Gear Games
Publisher
Remedy Entertainment Grinding Gear Games
Genre(s)
Action Role-Playing Game (ARPG) Action Role-Playing (Action RPG), Hack and Slash, Loot-based
Engine
Northlight Engine Proprietary Next-Generation Engine
stars Ratings & Price
Content Rating
M for Mature (Estimated) M (Mature 17+)
Avg. User Rating
4.8 / 5.0 4.7 / 5.0
Current Price (USD)
$59.99 $29.99
tune Key Specs
Quick Highlights
  • AI Upscaling: DLSS 4.5, FSR 3.1, PSSR
  • Graphics API: DirectX 12 Ultimate
  • Ray Tracing: Full Hardware-Accelerated Path Tracing
  • Target Framerate: 60 FPS (PS5 Pro / Recommended PC)
  • Perspective: Isometric (Top-Down)
  • Multiplayer: 6-Player Online Co-op, 2-Player Couch Co-op
  • Setting: Wraeclast (20 years after PoE1)
  • Platforms: PC, PlayStation 5, Xbox Series X|S
  • Early Access Release: 2024-12-06
  • Unique Feature: A complete overhaul of the original's core systems, featuring a new Skill Gem system, a dedicated dodge roll, and a dual-specialization passive tree.
sports_esports Gameplay & Mechanics
Companions/Followers
  • FBC Research Drone: Stabilizes localized reality distortions when planted in corrupted industrial zones like The Sinkhole.
    Mechanical AI
  • Rock Shield (Paranatural): A floating ring of rubble that acts as a defensive barrier and offensive kinetic weapon.
    Telekinetic Manifestation
  • Minions: Players can use skill gems to summon an army of minions. In PoE2, minions are more persistent and can be commanded more directly.
    Undead, Golems, Spectres
Key Collectibles
  • Untapped Artifact: Hidden within complex traversal puzzles across the Extraction and West Incursion Zones.
  • FBC Case Files: Scattered throughout civilian apartment complexes and abandoned subway cars.
  • Threshold Memos: Found near localized Gravity Anomalies, detailing the breakdown of physical laws.
  • Unique Items: Dropped by monsters throughout the game. Each of the 700 new equipment base types has its own unique item variant, leading to thousands of powerful and build-enabling items to find.
  • Gold: A new currency type that drops from monsters. Gold is used for various NPC vendor interactions and for respeccing passive skill points, providing an alternative to Orbs of Regret.
Key Themes
  • Paranatural Horror
  • Urban Fantasy
  • Surrealism
  • Existential Threats
  • Brutalism
  • Identity Reclamation
  • Dark Fantasy
  • Eldritch Horror
  • Deep Character Customization
  • Loot Hunting
  • Complex Economy
  • Action RPG
  • Survival
  • Post-Apocalyptic
colorize Combat & Gear
Weapons Overview
  • The Aberrant (Standard Form): Dual Blades
    Blistering rapid-strike blades designed for high-speed engagement, combo generation, and dispatching lower-level fodder enemies efficiently.
  • The Aberrant (Sub-Weapon Form - Hammer): Heavy Two-Handed Hammer
    A devastating blunt weapon that charges up to unleash bone-crunching, area-of-effect shockwaves, ideal for crowd control.
  • The Aberrant (Sub-Weapon Form - Whip-Sword): Mid-Range Precision Melee
    A lethal whip-sword that rewards perfect timing; releasing the attack button with absolute precision yields exponential damage multipliers.
  • The Aberrant (Finishing Form): Heavy Gauntlets
    A specialized, brutal tool strictly utilized to execute the final hit of a combo, capable of instantly breaking enemy hyper-armor.
  • New Weapon Types: Spears, Crossbows, Flails
    Path of Exile 2 introduces several new weapon archetypes alongside returning favorites, each with their own dedicated skills and passive tree nodes.
  • Returning Weapon Types: Swords, Axes, Maces, Bows, Wands, etc.
    All weapon types from the original game return, but with updated animations, sounds, and interactions within the new combat system.
Armor / Gear Sets
  • AWE Mission Outfit: Cosmetic (Nostalgia themed, included in Deluxe Edition)
  • FBC Tactical Harness: Standard issue parautilitarian containment gear.
  • Equipment Base Types: The game features 700 new equipment base types. Armor continues to provide a foundation of defenses (Armour, Evasion, Energy Shield) and serves as the housing for sockets, though the linking mechanic has been moved to the gems themselves.
Outfits/Customization
  • AWE Mission Outfit: Available exclusively via the Digital Deluxe Edition; pays homage to past Altered World Events.
  • Subject 17 Patient Garb: Default starting attire, reflecting Dylan's time as an FBC captive.
  • Cosmetic Microtransactions: Path of Exile 2 shares its cosmetic microtransaction system with the first game. Any armor sets, weapon effects, pets, and other cosmetics purchased in either game will be available to use in both.
trending_up Progression & Upgrades
Skills & Progression

Control Resonant embraces its Action RPG classification with an exceptionally deep, branching progression system. Players navigate complex talent trees that dictate both Dylan's raw physical prowess and his paranatural attunement. Players can hotswap between two sets of three active abilities mid-combat, weaving together telekinetic crowd control like the Rock Shield with offensive elemental powers like the Ranged Pyrokinetic Attack. Progression is strictly gated by acquiring specific resources hidden throughout the zonal map, encouraging thorough exploration. Furthermore, build mechanics are heavily modified by equipped 'Artifacts,' which can mathematically overhaul the combat engine. This system allows players to hyper-specialize their playstyle, whether optimizing for relentless mid-air juggling, high-risk elemental burn damage, or raw stagger capabilities to repeatedly break enemy hyper-armor.

Path of Exile 2 introduces a completely new skill system. Support Gems are now socketed directly into Skill Gems, allowing any skill to be a fully supported 'six-link'. Players can also specialize their passive tree for two different weapon sets and swap between them instantly. A dedicated dodge roll with no cooldown has been added for all characters.

public World & Exploration
World & Level Design

The environmental design utilizes a 'zonal open-world' architecture rather than a traditional seamless map. Manhattan is segmented into massive, distinct districts like the Extraction Zone and the West Incursion Zone. These sprawling sandbox environments offer extreme verticality, demanding players master Dylan's enhanced movement suite—comprising sustained glides, horizontal air dashes, and charged high jumps—to leap between shattered skyscrapers and delve into ruined subway networks. Crucially, specific localized zones feature 'Gravity Anomalies' where the fundamental laws of physics are distorted, enabling players to seamlessly traverse walls and ceilings. These vast open zones harbor hidden encounters and crucial upgrade resources, acting as dynamic, respawning hubs that eventually funnel players into highly curated, linear 'dungeon' sequences for critical story beats, ensuring a tight narrative pace alongside rewarding exploration.

The game features a brand-new six-act campaign that will take players across new and familiar regions of Wraeclast. Act 4 is expected to be set in the Karui archipelago, with community speculation pointing to Act 5 in Oriath and Act 6 in 'the Beyond'. The endgame features a revamped version of the Atlas of Worlds.

Playable Vehicles
  • Hiss-Infected City Bus: Paranatural Enemy Construct
    A bizarre, mutated public transit vehicle that functions as a mobile enemy spawner, disgorging zombies from its windows during high-speed street encounters.
  • Dylan's Sustained Glide: Traversal Mechanic
    While not a vehicle, this paranatural ability is the primary mode of long-distance aerial transportation across the shattered skyline of Manhattan.
  • None
    The game is played on foot. Traversal speed is a highly sought-after stat on gear and skills. Players primarily use Waypoints for fast travel between zones.
Notable Fauna/Mounts
  • Mold Host Vectors: Mutated Fungal Organisms
    Hostile biological threats spawned from the invasive micro-organism, aggressive in subterranean spaces.
  • Astral Phantoms: Extradimensional Entities
    Surreal, crystalline manifestations of the Hiss resonance taking horrific, twisted forms of urban life.
N/A
book Story & Characters
Main Characters
  • Dylan Faden: Protagonist
    A powerful parautilitarian and former FBC test subject released into a ruined Manhattan, desperately searching for his identity and sister.
  • Jesse Faden: Missing FBC Director
    Dylan's estranged sister and the former protagonist, whose mysterious disappearance acts as the narrative catalyst.
  • The Board: Cosmic Entity
    An extradimensional intelligence that communicates in dual-meanings, heavily influencing the paranatural rules of the corrupted city.
  • Monk (Str/Dex): Playable Class
    A martial artist who uses a quarterstaff and his fists to deliver swift, mobile attacks.
  • Huntress (Dex): Playable Class
    A spear-wielding warrior who excels at hit-and-run tactics, throwing her spear and recalling it.
  • Mercenary (Dex/Int): Playable Class
    A crossbow specialist who brings shooter-style mechanics to the game, using different types of bolts for various effects.
  • Sorceress (Int): Playable Class
    A new spellcaster who can seamlessly blend different elements like fire, cold, and lightning.
  • Warrior (Str): Playable Class
    A new melee specialist who excels with maces and clubs.
  • Returning Archetypes: Playable Classes
    The six original classes (Marauder, Ranger, Witch, Duelist, Templar, Shadow) return with new models and animations, alongside six entirely new classes for a total of 12.
Example Missions
  • The Sinkhole: Main Story (Linear Dungeon)
    Descend via a crumbling industrial lift to plant research drones, culminating in a gravity-defying escape through a looping apartment building.
  • Metro Fault: Main Story (Gravity Anomaly)
    Navigate a subterranean flooded subway network while engaging cloaked stalkers across walls and ceilings.
  • West Incursion Clearance: Open-Zone Exploration
    Locate and eliminate elite Hiss targets highlighted on the minimap to halt endless enemy respawns in the urban sector.
  • The Main Campaign
    A brand new, six-act storyline that takes players across Wraeclast to stop a new wave of Corruption. The 'The Third Edict' update will add at least one new act to the existing three.
  • The Atlas of Worlds
    The shared endgame between both Path of Exile games. After completing the campaign, players unlock the Atlas and can run thousands of procedurally generated map areas to challenge pinnacle bosses.
people Multiplayer
Multiplayer Details

Control Resonant is definitively engineered as a meticulously crafted, single-player Action RPG experience. The studio has explicitly avoided integrating live-service multiplayer mechanics, cooperative campaigns, or competitive player-versus-player (PvP) modes into this core mainline entry. The development budget and engine optimizations have been entirely concentrated on pushing the boundaries of single-player graphical fidelity, complex enemy AI routines, and sophisticated physics-based combat arenas. However, Remedy is currently developing a separate, dedicated co-op spin-off within the Control universe (internally known as Project Condor), which caters specifically to the multiplayer demographic seeking squad-based parautilitarian containment operations.

The game supports online co-operative play for up to six players. A new feature for the sequel is full couch co-op support on all platforms, allowing two players to play together on a single screen.

extension Editions & DLC
Available Editions

Remedy has implemented a highly tiered, somewhat controversial global distribution model. The Standard Edition launches digitally at a highly competitive $59.99, serving as a powerful consumer acquisition tool in a crowded September launch window. The $69.99 Digital Deluxe Edition acts as the premium digital tier, offering a 48-hour early access window on PS5, the nostalgically themed AWE Mission Outfit, essential starter resources, and the crucial post-launch Expansion Pass. Controversially, physical media has been delayed globally to October 15, 2026. This physical release includes a premium $69.99 Steelbook Edition containing fine art prints and key art posters but completely omits the digital Expansion Pass. In distinct regional markets like India, localized pricing structures heavily subsidize digital PSN purchases while massive import duties drastically inflate the cost of physical Steelbook editions, aggressively pushing consumers toward a digital ecosystem.

The game launched with a paid Early Access program. Upon its full 1.0 release (expected in 2026 or later), the game will be completely free-to-play, sharing its ethical microtransaction store with the original Path of Exile.

Post-Launch Content / DLC

Remedy Entertainment has structured an extensive post-launch roadmap tied intrinsically to the Remedy Connected Universe. Access to this roadmap is secured via the Expansion Pass, bundled with the Digital Deluxe Edition. While specific narrative details remain tightly guarded, Remedy's historical DLC methodology indicates at least two major story expansions. These expansions are expected to bridge critical narrative gaps between Control Resonant and future Alan Wake installments. Early datamining and community speculation point toward expansions that might delve deeper into the fate of Jesse Faden, or introduce entirely new zones within the ruined cityscape of Manhattan that feature escalating parautilitarian threats, bespoke enemy types, and unique artifact weapon forms.

The game is in active development during its Early Access phase, with major content updates like 'The Third Edict' adding new campaign acts, features, and balance changes. After its full launch, it will follow the original game's model of releasing a new challenge league and content expansion every three to four months.

help_outline FAQ
Frequently Asked Questions
  • Q: When does the physical Steelbook edition release?
    A: The physical Standard and Steelbook editions have been intentionally delayed to October 15, 2026, roughly three weeks after the digital launch on September 24.
  • Q: Is Jesse Faden playable in Control Resonant?
    A: No, players assume the role of her brother, Dylan Faden. Jesse's disappearance is a central mystery to the narrative, but she is not the playable protagonist.
  • Q: Do I need to play the first game to understand this one?
    A: No. Remedy intentionally designed Dylan as a 'blank slate' protagonist to ensure that new players can comfortably enter the franchise without requiring prior knowledge of the extensive 2019 lore.
  • Q: Is Control Resonant a completely open-world game?
    A: Not exactly. It uses a 'zonal open-world' architecture featuring massive, distinct sandbox areas (like the Extraction Zone) that funnel into highly curated, linear dungeon environments.
  • Q: Does the game support Xbox Play Anywhere cross-buy?
    A: Yes, a digital purchase grants you full access to both the Windows PC and Xbox Series X/S versions, complete with shared cloud saves and achievement progress.
  • Q: How does the combat differ from the original Control?
    A: Control Resonant shifts aggressively into an Action RPG format, abandoning the third-person shooter mechanics for a relentless, multi-stage melee combat system utilizing the shapeshifting 'Aberrant' weapon and elemental powers.
  • Q: Is Path of Exile 2 an expansion?
    A: No. Originally announced as an expansion, it is now a completely separate, standalone game with its own campaign, classes, and game mechanics. It will exist alongside the original Path of Exile.
  • Q: Is Path of Exile 2 free to play?
    A: The game launched into a paid Early Access on December 6, 2024. The full 1.0 release of the game will be completely free-to-play, just like the original.
  • Q: Do my purchases from Path of Exile 1 carry over?
    A: Yes. All cosmetic microtransactions and convenience items (like stash tabs) purchased in either game are shared and can be used in both Path of Exile 1 and Path of Exile 2.
  • Q: Can I play with my friends from Path of Exile 1?
    A: No. Because Path of Exile 2 is a separate game with different characters and balance, you cannot party up with players who are playing Path of Exile 1. However, PoE2 has full cross-play between its own PC and console versions.
build Technical Details
Graphics & Visual Fidelity

Visually, Control Resonant establishes a breathtaking new ceiling for the current hardware generation. Running on the latest Northlight Engine, the game employs full, hardware-accelerated path tracing on enthusiast PC setups, generating immaculately realistic lighting bounces and complex shadow diffusions amidst the chaotic urban geometry. It heavily utilizes NVIDIA DLSS 4.5, integrating dynamic multi-frame generation and Ray Reconstruction to maintain extreme frame rates without compromising pristine reflections or sharp distortion effects. On the console front, the game serves as a premier showcase for the PlayStation 5 Pro. By utilizing the AI-driven PlayStation Spectral Super Resolution (PSSR), the engine bypasses traditional rendering bottlenecks, achieving a locked 60 FPS while running full hardware ray tracing—a visual milestone unreachable on base console hardware.

N/A
Audio & Soundtrack

The audio architecture of Control Resonant is a triumph of surreal sound design and atmospheric tension. Moving away from sterile office echoes, the soundscape now captures the terrifying, distorted ambiance of a dying metropolis colliding with the astral plane. The signature auditory weirdness returns with a heavier emphasis on dynamic combat audio that sharply escalates with the player's combo meter. The musical centerpiece of the early previews is 'Manalan mailla' (In the Lands of the Underworld), an original track performed by Finnish singer Vilma Jää. Utilizing haunting traditional acoustic instruments and drawing heavily on Finnish mythology, the music flawlessly underscores Dylan's descent into a terrifying, reality-bending urban underworld.

N/A
User Interface (UI/UX)

The User Interface in Control Resonant undergoes a significant evolution to accommodate its new Action RPG status while retaining the stark, minimalist brutalist aesthetic of the Bureau. The HUD is heavily dynamic, fading out during traversal and aggressively snapping into view during combat to highlight combo meters, ability cooldown timers, and the current shapeshift state of the Aberrant weapon. Elite enemies are distinctly identified via high-contrast red circular indicators on the minimap, demanding tactical triage amidst endless swarms of lesser foes. Furthermore, recognizing the explosion of the handheld PC market, Remedy specifically optimized text scaling, menu navigation, and overall UI density to ensure pristine legibility on smaller screens like the Steam Deck and ROG Ally.

N/A
Accessibility Options

Building upon the gold standard established in its 2019 predecessor, Control Resonant offers an expansive suite of accessibility features designed to welcome all players. The renowned 'Assist Mode' makes a robust return, allowing users to deeply customize their Action RPG experience. Players can individually tweak enemy damage output, modify the parry/dodge timing windows, activate an auto-aim lock for chaotic airborne combat, or even enable absolute invincibility to strictly enjoy the narrative journey. Visual accessibility includes comprehensive colorblind filters, highly scalable subtitle sizes with distinct speaker backgrounds, and motion blur toggles to mitigate motion sickness during the extreme gravity-shifting sequences and high-speed traversal mechanics.

N/A
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (Official EA) (High Preset, 1080p resolution.)
CPU: The official recommended desktop CPU for a smooth experience.
CPU (Laptop): A strong mid-range laptop CPU is recommended for consistent performance.
GPU: Official recommended desktop GPU for 1080p gameplay.
GPU (Laptop): A mid-range gaming laptop GPU is needed for a high-quality 1080p experience.
RAM: 16GB RAM is officially recommended for optimal performance.
Storage: An SSD is required.
memoryCPU: Intel Core i5-10500 or AMD Ryzen 5 3700X
developer_boardGPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5600 XT
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP).
layersRAM: 16 GB
saveStorage (Tier): 100 GB SSD
1080p (Full HD) - Minimum (30 FPS, Low Settings) (Low Preset, Path Tracing Off, DLSS/FSR Balanced)
CPU: Six physical cores are the bare minimum to handle background AI routines and structural physics.
CPU (Laptop): Older laptop CPUs will bottleneck in crowded urban zones; maintaining a 30 FPS cap is advised for consistency.
GPU: Entry-level hardware for rasterization only. 6GB VRAM dictates strict low texture limits.
GPU (Laptop): DLSS is required to keep frame rates above 30 FPS. High TGP variants can push Medium settings.
RAM: Single-channel RAM will introduce catastrophic stuttering due to memory bandwidth starvation.
Storage: A standard SATA SSD will suffice for 1080p, though asset pop-in may occur during high-speed gliding.
memoryCPU: Intel Core i5-8500 / AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT (6GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Mobile (95W) / RTX 4050 Mobile
layersRAM: 16 GB
saveStorage (Tier): 100 GB SSD
1080p (Full HD) - Minimum (Official EA) (Low Preset, 1080p resolution.)
CPU: The official minimum CPU to run the game in Early Access.
CPU (Laptop): Estimated laptop CPUs for minimum playability.
GPU: Official minimum desktop GPU.
GPU (Laptop): An entry-level dedicated gaming laptop GPU is needed for minimum settings.
RAM: 8GB RAM is the official minimum requirement.
Storage: An SSD is required.
memoryCPU: Intel Core i7-7700 or AMD Ryzen 5 2500X
developer_boardGPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon RX 470
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 3750H or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or equivalent.
layersRAM: 8 GB
saveStorage (Tier): 100 GB SSD
1440p (QHD/2K) - Recommended (60 FPS, High Settings) (High Preset, Ray Traced Reflections On, DLSS Quality)
CPU: Eight modern threads ensure flawless physics updates when destroying dense environmental geometry.
CPU (Laptop): High-end mobile HX processors ensure enough thermal overhead for steady 1% low frame rates.
GPU: 8GB VRAM is the sweet spot for 1440p High textures. RTX architecture handles basic ray-traced reflections effortlessly.
GPU (Laptop): A flagship 175W RTX 3080 Ti configuration in premium chassis like the ASUS ROG Strix series effortlessly manages 1440p when paired with Advanced Optimus and DLSS.
RAM: Faster memory timings significantly smooth out traversal hitches between large city blocks.
Storage: Ensures near-instant loading times during fast travel and immediate texture streaming.
memoryCPU: AMD Ryzen 7 3700X / Intel Core i5-12400F
developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
laptop_macCPU (L): Intel Core i9-12950HX / AMD Ryzen 9 6900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (175W) / RTX 4070 Mobile (140W)
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe Gen3
2160p (UHD/4K) - Enthusiast (60+ FPS, Max Settings + Path Tracing) (Ultra Preset, Full Path Tracing On, DLSS 4.5 Auto)
CPU: Massive L3 cache on X3D chips or extreme clock speeds dictate maximum physics pipeline throughput.
CPU (Laptop): Top-tier desktop replacements are necessary to avoid CPU bottlenecking at extreme graphical fidelity.
GPU: Full path tracing with complex particle distortions requires absolute pinnacle hardware and DLSS Frame Generation.
GPU (Laptop): Only the highest-end mobile silicon can handle native path tracing at 4K internal rendering.
RAM: Massive memory pools ensure extreme background asset caching for zero-interruption gameplay loops.
Storage: Required to feed extremely high-resolution 4K textures into the massive VRAM buffer instantaneously.
memoryCPU: Intel Core i9-14900K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 5090 / RTX 4090
laptop_macCPU (L): Intel Core i9-14900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe Gen4/Gen5
save Overall Storage
Spec: 100 GB NVMe Gen4 SSD
Note: Mechanical HDDs are unsupported. DirectStorage API utilization demands NVMe architecture to rapidly stream high-fidelity assets during extreme traversal movements and gravity shifts.
Type: NVMe
Spec: 100 GB available space (SSD Required)
Note: An SSD is a mandatory requirement for the game to handle asset streaming and loading efficiently.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 / 11 (64-bit)
Explanation: Requires modern OS scheduling for multi-threaded draw calls. Windows 11 24H2 is recommended for optimal Intel Thread Director and hardware scheduling utilization.
Spec: Windows 10 / 11 64-bit
Explanation: A modern 64-bit OS is a firm requirement.
gamepad DirectX Version
Spec: DirectX 12 Ultimate (Feature Level 12_2)
Explanation: Mandatory for Mesh Shaders, Sampler Feedback, and hardware-accelerated DXR ray tracing pipelines used by the Northlight Engine.
Spec: Version 12 / Vulkan
Explanation: DirectX 12 or Vulkan renderers are supported.
info_outline Other Game Notes
  • Control Resonant is highly demanding, built natively around hardware-accelerated ray tracing and dynamic rendering pipelines. The Northlight engine scales aggressively with modern CPU core counts and extremely fast memory architectures.
  • Laptop Performance Note: Mobile gamers must prioritize GPU power limits over sheer nomenclature. Thin-and-light chassis configurations will heavily thermal throttle during intense path-traced rendering sequences. A flagship laptop chassis with robust vapor chamber cooling and maximal thermal budgets is heavily recommended for resolutions above 1080p.
  • Laptop Consideration: G P U T G P: A minimum of 130W TGP is strictly recommended for smooth 1440p targeting. High-tier mobile silicon, such as a mobile RTX 3080 Ti running at a full 175W power envelope, will perform beautifully, directly trading blows with desktop RTX 3070 equivalents when properly utilizing DLSS.
  • Laptop Consideration: Cooling Thermals: Sustained high-frequency boost clocks require heavy thermal headroom; liquid metal TIM or extreme vapor chamber systems are highly beneficial to prevent sudden frame drops during chaotic gravity-warped sequences.
  • Laptop Consideration: C P U Power Limits: The heavy physics calculations for telekinetic abilities require high sustained multi-core wattage (45W+ PL1 minimum). Avoid battery-saver modes entirely.
  • Laptop Consideration: M U X Switch Optimus: To bypass internal display rendering bottlenecks and reduce input latency, bypassing integrated graphics via a discrete hardware MUX switch or utilizing NVIDIA Advanced Optimus is virtually mandatory to hit stable 60+ FPS.
  • Optimization Detail: Upscaling Tech: NVIDIA DLSS 4.5 (with Frame Gen & Ray Reconstruction), AMD FSR 3.1, and PlayStation Spectral Super Resolution (PSSR).
  • Optimization Detail: Key Settings Impact: Volumetric Lighting and Path-Traced Transparent Reflections consume immense frame time. Lowering these by one tier provides a 15-20% performance uplift with minimal visual degradation during rapid combat.
  • Game Name: Control Resonant
  • OFFICIAL EARLY ACCESS PC SYSTEM REQUIREMENTS. These specifications may change as development continues towards the full 1.0 release.
  • Laptop Performance Note: Laptop performance will vary based on the specific model's cooling and TGP. Path of Exile 2's new engine and complex combat encounters can be demanding.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop's GPU would be essential to handle the advanced graphical features and maintain high framerates.
  • Laptop Consideration: Cooling Thermals: The game's intense, effects-heavy combat will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • Laptop Consideration: C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the complex physics and numerous calculations in endgame scenarios.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance and responsiveness.
  • Game Name: Path of Exile 2: The Third Edict
build Optimization Details
  • Upscaling Tech: NVIDIA DLSS 4.5 (with Frame Gen & Ray Reconstruction), AMD FSR 3.1, and PlayStation Spectral Super Resolution (PSSR).
  • Key Settings Impact: Volumetric Lighting and Path-Traced Transparent Reflections consume immense frame time. Lowering these by one tier provides a 15-20% performance uplift with minimal visual degradation during rapid combat.
N/A
laptop Laptop Considerations
  • G P U T G P: A minimum of 130W TGP is strictly recommended for smooth 1440p targeting. High-tier mobile silicon, such as a mobile RTX 3080 Ti running at a full 175W power envelope, will perform beautifully, directly trading blows with desktop RTX 3070 equivalents when properly utilizing DLSS.
  • Cooling Thermals: Sustained high-frequency boost clocks require heavy thermal headroom; liquid metal TIM or extreme vapor chamber systems are highly beneficial to prevent sudden frame drops during chaotic gravity-warped sequences.
  • C P U Power Limits: The heavy physics calculations for telekinetic abilities require high sustained multi-core wattage (45W+ PL1 minimum). Avoid battery-saver modes entirely.
  • M U X Switch Optimus: To bypass internal display rendering bottlenecks and reduce input latency, bypassing integrated graphics via a discrete hardware MUX switch or utilizing NVIDIA Advanced Optimus is virtually mandatory to hit stable 60+ FPS.
  • G P U T G P: Maximum TGP for the laptop's GPU would be essential to handle the advanced graphical features and maintain high framerates.
  • Cooling Thermals: The game's intense, effects-heavy combat will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the complex physics and numerous calculations in endgame scenarios.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance and responsiveness.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti Mobile (95W) / RTX 4050 Mobile
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti Mobile (95W) / RTX 4050 Mobile
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti Mobile (95W) / RTX 4050 Mobile
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (175W) / RTX 4070 Mobile (140W)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (175W) / RTX 4070 Mobile (140W)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (175W) / RTX 4070 Mobile (140W)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)

For Control Resonant Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT (6GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT (6GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT (6GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT (6GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT (6GB)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT (6GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (8GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 / RTX 4090

For Path of Exile 2: The Third Edict Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon RX 470
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon RX 470
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon RX 470
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon RX 470
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon RX 470
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon RX 470
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5600 XT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5600 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5600 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5600 XT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5600 XT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5600 XT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5600 XT
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5600 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5600 XT

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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