Select Games to Compare
Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.
Construction Simulator vs Schedule I
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 20, 2022 | Mar 24, 2025 |
| Developer | |
| weltenbauer. Software Entwicklung GmbH | TVGS |
| Publisher | |
| astragon Entertainment | TVGS |
| Genre(s) | |
| Simulation, Casual, Co-Op Multiplayer, Open World, Realistic Driving | Action, Indie, Simulation, Crime Management, Open World Sandbox |
| Engine | |
| Unity | Unity |
| stars Ratings & Price | |
| Content Rating | |
| Everyone | Mature |
| Avg. User Rating | |
| 3.9 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $34.99 | $19.99 |
| tune Key Specs | |
| Quick Highlights | |
|
|
| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
|
|
| Key Collectibles | |
|
|
| Key Themes | |
|
|
| colorize Combat & Gear | |
| Weapons Overview | |
|
|
| Armor / Gear Sets | |
|
|
| Outfits/Customization | |
|
|
| trending_up Progression & Upgrades | |
| Skills & Progression | |
|
Progression is deeply tied to business management and character leveling. As you complete contracts, you earn XP to level up your character, allowing you to invest skill points into profound upgrades—such as increasing the maximum capacity of dirt your shovels hold, earning more money per contract, or reducing the maintenance costs of your vehicles. On the business side, earned capital is used to expand your company headquarters, upgrade your vehicle fleet from renting to owning, and hire additional workers. Moving from a single beat-up flatbed truck to a massive yard filled with millions of dollars in licensed heavy machinery is the core progression loop. |
Progression in Schedule I revolves around an experience system tied directly to manual drug sales. Players level up by personally fulfilling customer orders via their in-game smartphone. Hitting level milestones unlocks access to higher-tier equipment, new drug recipes, advanced production methods, and new city districts. As you earn capital, you transition from manual labor to purchasing automated equipment (like advanced hydroponic grow lights that increase plant yields by 50%) and hiring a network of workers. Players also physically upgrade their operational capacity by purchasing larger real estate, luxury vehicles for faster transport, and heavier weaponry for turf wars. |
| public World & Exploration | |
| World & Level Design | |
|
Construction Simulator features two sprawling, distinct open-world maps. The first is 'Friedenberg', a picturesque map inspired by the idyllic, historical landscapes of Germany, featuring rolling hills, traditional European architecture, and narrow, challenging roads. The second map, 'Sunny Haven', is heavily inspired by the coastal cities and vast, arid regions of the USA, offering wide highways, massive industrial sectors, and sprawling suburban areas. Both maps are fully explorable and filled with functional traffic, pedestrians, and distinct business districts where your construction campaigns permanently alter the skyline. |
Hyland Point is an open-world urban sandbox featuring diverse districts that reflect the socio-economic divide of the city. Players start in the dilapidated, graffiti-covered slums and industrial zones where police presence is low but street crime is high. As your character earns experience and unlocks new areas, you gain access to commercial districts, affluent suburban neighborhoods, and high-end downtown high-rises. Each district contains purchasable properties ranging from tiny, rotting apartments to massive, multi-story warehouses and legitimate front businesses used to launder your illicit funds. |
| Playable Vehicles | |
|
|
| Notable Fauna/Mounts | |
|
|
| book Story & Characters | |
| Main Characters | |
|
|
| Example Missions | |
|
|
| people Multiplayer | |
| Multiplayer Details | |
|
The game truly shines in its drop-in/drop-out online cooperative multiplayer mode, which supports up to 4 players simultaneously. In multiplayer, friends join your hosted game and act as employees of your company. The host assigns roles, and the team can tackle different objectives of a massive contract simultaneously—one player might operate an excavator to dig a trench, while another drives a dump truck to haul the dirt away, and a third uses a crane to position pipes. It requires excellent communication and drastically speeds up the completion time of multi-hour mega-projects. |
A major selling point of Schedule I is its 4-player online co-op multiplayer. Players can invite up to three friends into their hosted version of Hyland Point to act as lieutenants in their empire. Co-op completely changes the dynamic of the game, allowing one player to stay in the warehouse managing the complex chemical production lines while the others drive across the city, defend turf from rival cartels, and execute large-scale distribution runs simultaneously. |
| extension Editions & DLC | |
| Available Editions | |
|
Construction Simulator is available in a Standard Edition and a premium Gold Edition, which bundles the base game with the massive Year 1 Season Pass. Since its launch, developer weltenbauer has continually expanded the game through a Year 2 Season Pass, offering massive content injections. These DLC packs include the Spaceport Expansion, the Airfield Expansion, and the Stadium Expansion, alongside brand-specific machine packs like the JCB Pack, SANY Pack, Liebherr Pack, and Dynapac Pack, significantly ballooning the total vehicle roster. |
The game was developed by Australian indie team TVGS (Tyler's Video Game Studio) and launched its full version on March 24, 2025, for $19.99 USD. Prior to launch, the developers released 'Schedule I: Free Sample', a highly popular demo that allowed players to experience the early-game hustle. The game has achieved massive success, pulling in 'Overwhelmingly Positive' reviews on Steam. The developers maintain a tight feedback loop with the community, consistently pushing major updates that add new mechanics, properties, and map expansions. |
| Post-Launch Content / DLC | |
|
The post-launch roadmap for Construction Simulator has been incredibly robust, relying on themed expansions and officially licensed brand packs. Major story-driven DLCs include the 'Spaceport Expansion' (building a launch facility), the 'Airfield Expansion', and the massive 'Stadium Expansion'. Vehicle roster updates have introduced dozens of new machines from renowned global manufacturers like SANY, JCB, Dynapac, DAF, and MEILLER. Cosmetic packs introducing new hard hats, safety glasses, and vehicle bobbleheads have also been released to let players customize their workers. |
The developers at TVGS promised approximately two years of substantial, continuous updates during the game's lifecycle. Post-launch content has dramatically expanded the game, introducing completely new drug variants, advanced automation machinery, complex laundering front businesses, and cosmetic expansions including new clothing, tattoos, and high-end luxury vehicles. The community heavily drives the roadmap via Discord polls, leading to highly requested features like the ability to pickpocket knocked-out civilians and dynamic weather systems. |
| help_outline FAQ | |
| Frequently Asked Questions | |
|
|
| build Technical Details | |
| Graphics & Visual Fidelity | |
|
Powered by Unity, the game takes a massive leap in visual fidelity over its predecessors. The 70+ licensed machines are meticulously modeled, featuring high-resolution textures, functional interior dashboard gauges, and dynamic dirt accumulation based on the work environment. The terrain utilizes an impressive voxel-based deformation system, allowing players to physically dig trenches and alter the landscape realistically. A dynamic day/night cycle and weather system cast long, realistic shadows across your evolving construction sites, making the world feel vibrant and alive. |
Built in Unity, the game adopts a realistic, slightly stylized gritty aesthetic. The streets of Hyland Point are littered with trash, flickering neon signs, and detailed street art (designed by graffiti artist Cody To). As players progress, the visual contrast becomes stark; you move from disgusting, roach-infested motel rooms with dirty mattresses to pristine, high-tech underground laboratories filled with gleaming stainless-steel extractors, UV lights, and automated conveyor belts. |
| Audio & Soundtrack | |
|
The sound design emphasizes industrial realism. Every licensed machine features accurately recorded engine noises, hydraulic whines, and backup beepers, immersing the player in the chaotic symphony of an active job site. The satisfying crunch of gravel under heavy treads and the deep rumble of pouring concrete add tangible weight to the simulation. The soundtrack is relatively laid-back, featuring upbeat, motivational acoustic and light rock tracks that provide a relaxing background ambiance during the long, methodical hours of hauling materials and digging. |
The auditory experience heavily immerses the player in the gritty urban atmosphere of Hyland Point. The original soundtrack, composed by Joel Ibbott (KAESUL), features heavy, thumping hip-hop and tense electronic beats that escalate during police pursuits or cartel shootouts. The ambient sound design is meticulous, featuring distant police sirens, the hum of high-wattage indoor grow lights, bubbling chemical lab equipment, and the constant, stressful buzzing of your burner phone receiving new orders. |
| User Interface (UI/UX) | |
|
The UI is clean, functional, and deeply informative, resembling modern GPS and logistics software. When operating machinery, the HUD provides crucial contextual information, such as the fill level of your dump truck, the angle of your crane boom, and alignment guides for placing structural elements. The 'Company Menu' acts as the central hub, allowing players to manage their finances, accept new contracts from the job board, fast-travel to vehicle dealers, and assign machinery from their fleet inventory. Quick-action radial menus make swapping between different vehicle functions (like lowering outriggers or turning on beacons) intuitive on both keyboard and gamepad. |
The game utilizes a highly diegetic, modern interface heavily centered around the player's in-game smartphone. This device acts as the central hub for the entire empire: you receive text messages from desperate customers, use map apps to schedule delivery time windows, and browse the dark web to hire 'fixers', dealers, and automated workers. When out in the world, the HUD is clean, showing a simple stamina bar, active weapon ammunition, and a dynamic wanted level indicator when law enforcement gets suspicious. |
| Accessibility Options | |
|
Construction Simulator is highly accommodating to different playstyles. Players can customize the simulation depth at any time: they can automate earthmoving, skip the driving portions via fast-travel, or utilize simplified crane controls if the complex dual-joystick realistic mode is too daunting. Traffic offenses and vehicle damage can be toggled on or off. The game also features robust controller support, UI scaling, and fully remappable keybindings for players utilizing specialized steering wheel or joystick setups. |
Schedule I features standard PC accessibility options, including fully remappable keyboard and mouse bindings, adjustable field of view (FOV), and scalable UI elements for the in-game smartphone. Players can also adjust audio mixing independently, allowing them to lower the intense soundtrack to focus on the auditory cues of approaching police sirens or rival gang footsteps. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60 FPS Target)) CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering during complex crane lifts and simultaneous earthmoving. CPU (Laptop): Ensures perfectly fluid frame pacing, critical for precise machinery operation and navigating menus. GPU: The official recommended GPUs have the rasterization power to max out textures, reflections, and lighting at 1080p. GPU (Laptop): Delivers a perfect, locked 60 FPS experience on a portable display with maximum visual fidelity. RAM: The official recommended memory, ensuring seamless background loading when driving quickly across the expansive maps. Storage: SSD Hard Drive is officially recommended. | |
memoryCPU: Intel i5-10400F or AMD Ryzen 5 2600 or comparable developer_boardGPU: Nvidia GeForce GTX 1660 (6GB) or AMD Radeon RX5700 (8GB) or comparable laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB available space (SSD Recommended) | memoryCPU: 3.5 GHz 6-Core (Intel Core i5-10600K / AMD Ryzen 5 3600X) developer_boardGPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB available space |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-45 FPS Target)) CPU: The officially listed minimum processors capable of handling the baseline vehicle physics and AI traffic logic in the open world. CPU (Laptop): Entry-level quad-core mobile CPUs will handle the game smoothly, though performance may dip in highly built-up city areas. GPU: The official minimum GPUs. A 4GB VRAM limit requires lower texture settings to avoid stuttering when multiple highly detailed, licensed vehicles are on screen. GPU (Laptop): Provides a very playable 1080p experience on low-to-medium settings. RAM: Official minimum system memory required to prevent crashing and page-file stuttering. Storage: Standard SATA SSD or HDD. | |
memoryCPU: Intel Core i5-4460 3.2 GHz or AMD FX-8350 Eight-Core or comparable developer_boardGPU: Nvidia GTX 960 (4GB) or AMD Radeon Pro 570 (4GB) or comparable laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 10 GB available space | memoryCPU: 3.0 GHz Quad-Core (Intel Core i5-7500 / AMD Ryzen 3 1200) developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 10 GB available space |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60 FPS Target)) CPU: Modern mid-to-high end CPUs that comfortably process maximum environmental detail and physics interactions without hitching. CPU (Laptop): Powers the game's logic effortlessly while running at higher resolutions. GPU: Handles the increased pixel count cleanly, ensuring razor-sharp visuals on the intricate machinery models and freshly dug terrain. GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on modern laptop panels. RAM: Optimal memory configuration for multitasking and open-world streaming. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB available space | memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60 FPS)) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a portable form factor. GPU: Powers the grueling 4K resolution, ensuring every piece of dirt, asphalt, and metallic surface is rendered in razor-sharp detail. GPU (Laptop): Required to maintain a stable 60 FPS at true 4K on a high-end laptop. RAM: Overkill for this specific title, but provides maximum system stability. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 10 GB available space | memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile layersRAM: 32 GB saveStorage (Tier): 10 GB Gen4 NVMe SSD |
| save Overall Storage | |
Spec: 10 GB available space Note: While 10 GB is the required footprint, an SSD Hard Drive is officially recommended by the developers to significantly reduce load times when launching the game or fast-traveling across the map. Type: Unknown | Spec: 10 GB available space (Solid State Drive Recommended) Note: An SSD is highly recommended to eliminate texture pop-in and prevent stuttering when transitioning quickly between indoor grow houses and the outdoor city streets. Type: SSD |
| desktop_windows Operating System | |
Spec: Windows 10 Explanation: A 64-bit Windows 10 operating system is officially required to allocate sufficient memory for the game's expansive open-world maps and high-resolution machinery textures. | Spec: Windows 10 / Windows 11 (64-bit) Explanation: Required to handle modern memory management and 64-bit Unity engine processes for large open-world streaming. |
| gamepad DirectX Version | |
| Spec: Version 11 Explanation: DirectX 11 provides stable hardware compatibility and optimal draw calls for Unity's complex lighting, dynamic shadows, and detailed terrain deformation systems. | Spec: DirectX 11 Explanation: The game uses DirectX 11 for broad hardware compatibility while maintaining stable draw calls for dense urban architecture and dynamic weather. |
| info_outline Other Game Notes | |
|
|
| build Optimization Details | |
|
|
| laptop Laptop Considerations | |
|
|
info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Construction Simulator Specifically
For Schedule I Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.