Platforms: PC (Windows, macOS), PlayStation 5, Xbox Series X|S
Unique Feature: Faithful D&D 5e Adaptation, Deep Player Choice & Consequence, Playable Origin Characters & Custom Character, Extensive Companion System with Relationships/Romance, Turn-Based Tactical Combat.
sports_esports
Gameplay & Mechanics
Companions/Followers
Party Members: The game revolves around a core party of characters who travel and fight together. Up to three characters can be active in combat at one time, and players can swap them in and out at camp sites. Their different abilities and mechanics create complex synergies.
Various (Human, Gestral, etc.)
Astarion: Rogue class. Excels at stealth, lockpicking, disarming traps, and dealing high single-target damage with sneak attacks. Can bite humanoids to gain a temporary buff. His story involves confronting his vampire master.
High Elf (Vampire Spawn)
Gale: Wizard class. A powerful arcane spellcaster with access to a wide variety of damaging, utility, and control spells. Must periodically consume magical items to stabilize a Netherese Orb in his chest.
Human
Lae'zel: Fighter class. A skilled martial combatant, proficient with various weapons and armor. Githyanki psionics grant her abilities like Mage Hand and Jump. Her story revolves around her loyalty to Vlaakith and finding a Githyanki crèche.
Githyanki
Shadowheart: Cleric class (Trickery Domain initially, can change). A versatile support character with healing spells, buffs, debuffs, and offensive divine magic. Carries a mysterious artifact. Her story involves her devotion to Shar and uncovering lost memories.
Half-Elf
Wyll: Warlock class (Pact of the Fiend). A folk hero known as 'The Blade of Frontiers.' Uses Eldritch Blast and other warlock spells, and is proficient with rapiers. His pact with the cambion Mizora is a central part of his story.
Human
Karlach: Barbarian class. A fierce melee combatant who rages for increased damage and resistance. Her infernal engine heart deals fire damage and is tied to her personal quest. Escaped from Avernus.
Tiefling (Zariel Tiefling)
Halsin (Recruitable after Act 1): Druid class (Circle of the Moon). Archdruid of the Emerald Grove. Can Wild Shape into various powerful animal forms (bear, wolf, owlbear, etc.) for combat and utility, and casts nature-based spells.
Wood Elf
Minthara (Recruitable, conditional on evil playthrough in Act 1): Paladin class. A ruthless Drow commander and follower of The Absolute. If recruited, she is a powerful martial combatant with divine spells and abilities.
Drow (Lolth-Sworn)
Jaheira (Recruitable in Act 2): Druid/Fighter multiclass potential (from previous games). A veteran Harper leader. Uses druidic spells, Wild Shape, and martial prowess. Provides wisdom and experience.
Half-Elf
Minsc & Boo (Recruitable in Act 3): Ranger class. The iconic hero of Baldur's Gate, known for his strength, simple wisdom, and devotion to his hamster, Boo (who he believes is a miniature giant space hamster and offers guidance). A strong melee fighter.
Human & Miniature Giant Space Hamster
Hirelings (Withers' Service): Generic, non-story party members that can be hired from Withers at camp if the player needs to fill out their party or wants specific class compositions. They have no personal quests or unique dialogue.
Various Races & Classes
Summoned Creatures/Familiars/Elementals/Undead (Player & NPC Abilities): Many classes can summon temporary allies like familiars (Find Familiar spell), elementals (Conjure Elemental), undead minions (Animate Dead), spiritual weapons, or other magical creatures to aid in combat.
Various Magical Constructs & Beings
Key Collectibles
Logs of Past Expeditions: Found in abandoned camps and ruins. These journals and audio logs detail the journeys and ultimate fates of the 32 previous expeditions, providing lore and clues.
Colours of Lumina: A special collectible currency found throughout the world. These can be given to a character called 'The Curator' to increase the party's total Lumina points, allowing more Pictos bonuses to be activated.
Magical Items (Weapons, Armor, Amulets, Rings, Cloaks, Boots, Gloves, Helmets): Found in chests, dropped by powerful enemies, sold by merchants, or received as quest rewards throughout Faerûn. Categorized by rarity (Common, Uncommon, Rare, Very Rare, Legendary). Provide stat bonuses, unique abilities, and are crucial for character power and build customization.
Illithid Tadpole Specimens: Additional Mind Flayer tadpoles found on specific infected individuals or in certain locations. The player character (and companions) can choose to consume these to unlock powerful psionic Illithid Powers via a unique skill tree, but this may have narrative and character consequences.
Books, Scrolls, Letters, Notes, Journals (Lore & Quest Items): Extensively scattered throughout the world in libraries, ruins, on corpses, in containers, etc. Provide rich lore about the Forgotten Realms, character backstories, hints for quests, solutions to puzzles, or contain spell scrolls that can be learned by wizards or cast once by any character.
Gold, Gems, Valuables: Currency (Gold Pieces) and valuable items (gems, jewelry, artwork) found in containers, on enemies, or as quest rewards. Used for purchasing items, services (like respecs from Withers), or bribing NPCs.
Crafting Materials (Herbs, Ores, Monster Parts, Essences - for Alchemy & Smithing): Gathered from the environment, looted from enemies, or purchased. Used for crafting potions, elixirs, oils, coatings, grenades, and potentially for upgrading some gear (though direct weapon/armor upgrades use Smithing Stones in Elden Ring, BG3 uses a different system for magical item acquisition/enhancement, alchemy is primary crafting).
Supply Packs & Camp Supplies: Found in containers or purchased. Used to initiate a Long Rest at camp, which fully heals the party, restores spell slots and abilities, and often triggers important companion conversations and story developments.
Soul Coins: Mysterious coins found in various locations, often tied to devils or Avernus. Can be used by Karlach to fuel her infernal engine or have other, less obvious uses.
Infernal Iron: Rare metal found in specific locations, often guarded or in dangerous areas. Used by Dammon the Tiefling blacksmith for Karlach's personal quest to repair her infernal engine and for crafting specific infernal gear.
Story-Specific Key Items (e.g., Moonlantern, Githyanki Discs, Quest Artifacts): Unique items required to progress specific main story quests or major side quests. Often involve solving puzzles or defeating bosses to obtain.
Key Themes
Existentialism
Mortality
Hope vs. Despair
Found Family
Adventure
Belle Époque
Fantasy
Time Limit
Quest for a Future
Mind Control & Parasitism
Choice & Consequence
Good vs. Evil (and shades of grey)
Found Family & Companionship
D&D Adventure
Ancient Evil
Political Intrigue
Moral Dilemmas
The Nature of Power
Freedom vs. Domination
Faerûnian Lore
colorize
Combat & Gear
Weapons Overview
Gustave's Blade & Pistol: Sword and Firearm Combo
Gustave wields a one-handed blade for melee attacks and a pistol for ranged attacks. His gameplay revolves around landing hits to charge his 'Overload' ability for a massive single strike.
Maelle's Rapier: Fencing Sword
Maelle uses a rapier and her combat is built around switching between Offensive, Defensive, and the powerful Virtuose stances, each providing different bonuses to damage and defense.
Lune's Elemental Magic: Magic
Lune is the party's primary magic user. She accumulates elemental 'stains' with her attacks, which can then be consumed to empower other abilities or exploit enemy weaknesses. She is also the main healer.
Sciel's Foretell: Magic / Debuff
Sciel's abilities revolve around applying 'Foretell' stacks to enemies, which trigger delayed magical effects. Her power is enhanced by consuming 'Sun' and 'Moon' charges.
A vast array of melee weapons based on D&D 5e. Each weapon type has different damage dice (e.g., 1d6, 1d8, 1d10, 1d12, 2d6), properties (Light, Heavy, Finesse, Reach, Two-Handed, Versatile), and damage types (Slashing, Piercing, Bludgeoning). Many magical versions exist with enchantments and special abilities.
Projectile weapons for ranged combat. Require ammunition (arrows, bolts, sling bullets). Bows often scale with Dexterity. Crossbows are generally easier to use but may have slower reload. Many magical versions exist.
Items required by certain spellcasting classes to cast their spells. Staves and wands are common for Wizards/Sorcerers. Holy Symbols for Clerics/Paladins. Druidic Foci for Druids. Musical Instruments for Bards. Some foci are magical and provide bonuses to spell attack rolls or save DCs.
Shields: Defensive Gear
Provide a bonus to Armor Class (AC), making the wielder harder to hit. Can be used in conjunction with one-handed weapons. Magical shields may offer additional resistances or abilities.
Attacks made with fists, kicks, or natural weaponry (claws, bites) if the character has such features (e.g., Monks, Druids in Wild Shape, certain races).
Hundreds of spells available to spellcasting classes, categorized by level (Cantrips to Level 6 spells in base game). Spells have diverse effects: direct damage (Fireball, Magic Missile), healing (Cure Wounds, Healing Word), crowd control (Hold Person, Web), buffs (Haste, Bless), debuffs (Bane, Slow), utility (Detect Thoughts, Knock, Fly), and summons (Conjure Elemental, Animate Dead).
Craftable or found consumable items. Potions for healing or temporary buffs (Potion of Speed, Elixir of Giant Strength). Oils/Coatings to apply elemental damage or effects to weapons. Grenades/Bombs for area-of-effect damage or utility (e.g., Alchemist's Fire, Smokepowder Bomb).
Allow any character to cast the spell contained within the scroll once, regardless of their class, provided they can read it (usually not an issue). Useful for accessing spells outside a character's known list.
Armor / Gear Sets
Character-Specific Outfits: Armor is primarily cosmetic in the form of different outfits for each character. The Deluxe Edition provides the 'Flowers Collection' and two unique outfits. Defensive stats are primarily managed through character attributes and the 'Pictos' system rather than traditional armor pieces.
Clothing (No Armor Proficiency Required): Basic attire like robes, shirts, trousers. Provides no or minimal Armor Class (AC). Worn by spellcasters like Wizards and Sorcerers who typically rely on spells like Mage Armor or defensive abilities.
Light Armor (Padded, Leather, Studded Leather): Offers a base AC plus the wearer's Dexterity modifier. Does not impose disadvantage on Stealth checks. Suitable for classes like Rogues, Rangers, Bards, and some spellcasters with proficiency.
Medium Armor (Hide, Chain Shirt, Scale Mail, Breastplate, Half Plate): Offers a higher base AC than light armor. Dexterity modifier added to AC is often capped (usually at +2). May impose disadvantage on Stealth checks for heavier types (Scale Mail, Half Plate). Used by classes like Clerics, Druids, Rangers, Fighters, Paladins.
Heavy Armor (Ring Mail, Chain Mail, Splint, Plate): Provides the highest base AC but does not allow adding Dexterity modifier to AC (unless a specific Feat is taken). Imposes disadvantage on Stealth checks and may have a Strength requirement to wear without movement penalty. Primarily for Fighters and Paladins.
Shields: Equipped in one hand, provides a +2 bonus to Armor Class (AC). Can be used with one-handed weapons. Magical shields can offer additional properties or resistances.
Magical Armor & Clothing: Numerous magical variants of all armor and clothing types exist. These can provide bonuses to AC, saving throws, ability scores, resistances to damage types (fire, cold, etc.), grant spell-like abilities, or other unique passive effects. Color-coded by rarity (Uncommon - Green, Rare - Blue, Very Rare - Purple, Legendary - Orange).
Helmets, Gauntlets, Boots (Often part of a set or individual magical items): While D&D 5e simplifies armor to a single AC value from the main body piece (+ shield), Baldur's Gate 3 includes distinct slots for Head, Hands, and Feet. These slots are primarily for magical items that provide various perks, stat boosts, or special abilities, rather than directly contributing separate AC values like in some other RPGs (though some might grant +1 AC or similar as a magical property).
Outfits/Customization
Default Expedition Gear: Each character has a unique default outfit that reflects their personality and role (e.g., Gustave's engineer attire, Maelle's practical duelist gear).
Deluxe Edition Outfits: The Deluxe Edition includes 'The Flowers Collection' (providing six floral-themed outfits and hairstyles for each character) and two exclusive outfits, 'Clair' for Maelle and 'Obscur' for Gustave.
Robes & Simple Clothing: Various types of robes (wizard, sorcerer, monk), commoner's clothes, traveler's outfits, shirts, trousers, and dresses. These are typically worn by spellcasters or characters without armor proficiency and provide little to no Armor Class (AC) on their own, relying on spells like Mage Armor or Dexterity. Many magical variants exist with special properties.
Light Armor Sets (Padded, Leather, Studded Leather): Armor sets consisting of Helms, Body Armor, Gloves, and Boots made from lighter materials. Provide a base AC plus the wearer's full Dexterity modifier (if proficient). Ideal for stealthy or agile characters like Rogues, Rangers, Bards. Many unique and magical versions are available.
Medium Armor Sets (Hide, Chain Shirt, Scale Mail, Breastplate, Half Plate): Armor sets offering better protection than light armor. The Dexterity modifier added to AC is usually capped at +2 (or +3 with a feat). Heavier types (Scale Mail, Half Plate) may impose disadvantage on Stealth checks. Worn by Clerics, Druids, Fighters, Paladins, Rangers. Many magical variants exist.
Heavy Armor Sets (Ring Mail, Chain Mail, Splint, Plate): The most protective armor, providing high base AC. Does not allow adding Dexterity modifier to AC (unless a specific feat is taken). Imposes disadvantage on Stealth checks and often has a Strength requirement to wear without movement penalty. Primarily for Fighters and Paladins. Many powerful magical versions are found.
Helmets, Gauntlets, Boots (Individual Magical Items): Beyond being part of sets, many unique magical helmets, gauntlets, and boots exist as standalone items. These provide specific perks, stat boosts, resistances, or grant special abilities/spells, rather than directly contributing separate AC values like in some RPGs (their AC contribution is part of the 'Body Armor' slot in D&D 5e, but BG3 uses them for magical effects).
Cloaks & Capes: Cosmetic and magical back slot items. Provide various appearances and often significant magical properties, such as increased saving throws, resistances, or unique activated abilities.
Amulets & Rings: Magical jewelry equipped in dedicated slots. Provide a wide array of passive bonuses, stat increases, resistances, or grant access to new spells or abilities. Essential for character builds.
Camp Clothing: A separate outfit slot for what characters wear while at the party's camp. This allows players to have their characters in more casual or thematic attire during rest periods, without affecting their combat stats. Numerous camp clothing sets can be found or purchased.
Dyes: Players can find or purchase various dyes to change the color schemes of most armor pieces and clothing, allowing for extensive visual personalization.
trending_up
Progression & Upgrades
Skills & Progression
Character progression involves leveling up to increase base attributes and earning skill points to unlock active and passive abilities in unique skill trees. A 'Pictos' system allows players to equip items that provide powerful passive bonuses. Once enough battles are won with a Pictos equipped, its bonus can be permanently unlocked for the whole party using 'Lumina' points, allowing for deep build customization.
N/A
public
World & Exploration
World & Level Design
The game features large, explorable zones rather than a single seamless open world. Players lead the expedition through diverse and wonderous regions, including lush forests, scenic cliffs, and bizarre underwater areas where one can walk on the ocean floor. The world is filled with secrets, unique enemies, and traveling merchants.
N/A
Playable Vehicles
None
The game is focused on on-foot exploration as the expedition travels across the continent. There are no controllable player vehicles.
Traversal on Foot (Walking, Running, Jumping, Climbing, Flying - with spells/items): Player Locomotion
Primary mode of movement. Characters can walk, run (Dash action for extra movement in combat), jump (distance based on Strength), climb ladders and some surfaces, and swim. Spells like Fly, Misty Step, or items like Potions of Flying grant temporary flight or teleportation capabilities.
Fast Travel (Waypoint Sigils): Map Traversal Mechanic
Ancient sigils found throughout the world. Once a Waypoint Sigil is discovered and activated, the party can instantly travel to it from any other activated Waypoint or from the world map, greatly reducing travel time across large distances. Cannot be used in combat or certain restricted areas.
Boats (Contextual / Scripted): Minor Watercraft
In certain specific locations (e.g., traveling to Grymforge in the Underdark, crossing some rivers), the party may use a boat or skiff. These are generally part of a scripted travel sequence or a fixed interaction point rather than freely controllable vehicles for open water exploration.
Nautiloid (Prologue - Mind Flayer Spelljammer): Alien Spacecraft (Scripted Sequence)
The game begins aboard a Nautiloid, a Mind Flayer ship that travels between planes. Player control is limited to navigating its interior during the prologue sequence as it crashes.
Druids can use their Wild Shape ability to transform into various animals. While primarily for combat, some forms offer unique traversal benefits (e.g., a bird form for limited flight, a spider for climbing specific surfaces, smaller forms for fitting through gaps).
book
Story & Characters
Main Characters
Gustave: Playable Character / Engineer
The leader of Expedition 33. A resourceful engineer dedicated to protecting his people. He feels the immense pressure of the mission. Voiced by Charlie Cox.
Maelle: Playable Character / Duelist
A shy but formidable orphan who joins the expedition to forge her own destiny. She is the youngest member and an expert with her rapier. Voiced by Jennifer English.
Lune: Playable Character / Researcher
The daughter of prominent researchers, Lune is the expedition's chief scholar and strategist, driven to solve the mystery of the Paintress. Voiced by Kirsty Rider.
Sciel: Playable Character / Warrior
A cheerful farmer-turned-teacher who masks a painful past. She is a calm and committed warrior who has accepted the harsh realities of their world. Voiced by Shala Nyx.
Monoco: Playable Character / Gestral Warrior
A member of the Gestral race, who are immune to the Paintress' curse. Monoco joins the expedition for the thrill of battle, which his people view as a form of meditation.
Renoir: Key NPC / Ally
A man relentlessly driven to save his family, who will make any sacrifice necessary for victory. Voiced by Andy Serkis.
Verso: Mysterious Stranger
An outsider of unknown origin who closely tracks the expedition's every move for his own mysterious reasons. Voiced by Ben Starr.
Player Character (Customizable 'Tav' or Origin Character): Protagonist / Tadpole Infected
The main playable character. Can be a fully customized character ('Tav') of various races and classes, or one of six pre-set Origin Characters (Astarion, Gale, Lae'zel, Shadowheart, Wyll, Karlach) each with their own unique backstory, personal quests, and dialogue. An additional seventh Origin, 'The Dark Urge,' offers a customizable character with a sinister, amnesiac past.
Astarion Ancunín: Companion / Origin Character / High Elf Rogue (Vampire Spawn)
A charismatic and flamboyant vampire spawn magistrate who was enslaved by a cruel master for centuries. He revels in his newfound freedom but struggles with his vampiric nature and past trauma. Offers high burst damage and utility skills.
Gale of Waterdeep: Companion / Origin Character / Human Wizard
A brilliant and ambitious human wizard with a Netherese Destruction Orb in his chest that threatens to detonate. He seeks a way to control or remove it, and has a past relationship with the goddess of magic, Mystra. A powerful arcane spellcaster.
Lae'zel: Companion / Origin Character / Githyanki Fighter
A fierce and pragmatic Githyanki warrior, utterly devoted to her people's queen, Vlaakith, and the destruction of Mind Flayers. She is initially hostile and demanding but can develop into a loyal ally. A strong melee combatant.
Shadowheart (Jenevelle Hallowleaf): Companion / Origin Character / Half-Elf Cleric of Shar
A devout cleric of Shar, the goddess of darkness and loss, on a secret mission. She suffers from amnesia related to her faith and carries a mysterious Githyanki artifact. Her quest involves uncovering her past and confronting her religious indoctrination. A versatile healer and support spellcaster.
Wyll Ravengard: Companion / Origin Character / Human Warlock (The Blade of Frontiers)
A noble hero known as 'The Blade of Frontiers,' who made a pact with a cambion, Mizora, to gain power to protect the innocent. He struggles with the terms of his pact and his desire to do good. A charismatic spellcaster and swordsman.
Karlach Cliffgate: Companion / Origin Character / Tiefling Barbarian
A Tiefling barbarian who escaped servitude in Avernus, one of the Nine Hells. She has an infernal engine in her chest that is overheating and will eventually kill her. She is fiercely loyal, boisterous, and seeks to live life to the fullest. A powerful melee damage dealer.
The Archdruid of the Emerald Grove, captured by goblins early in the game. Once rescued, he can join the party, offering powerful druidic magic, Wild Shape abilities, and a deep connection to nature.
A Drow commander and follower of The Absolute, initially encountered as an antagonist at the Goblin Camp. Through specific (often evil-aligned) player choices, she can be spared and later recruited as a companion. A powerful paladin with a unique perspective.
Minsc & Boo: Companion (Recruitable - Act 3) / Human Ranger & Miniature Giant Space Hamster
The iconic, lovable, and somewhat unhinged ranger from previous Baldur's Gate games, along with his miniature giant space hamster companion, Boo. Can be recruited in Act 3. Known for his straightforward approach and devotion to Boo.
Another returning character from the original Baldur's Gate games. A veteran Harper leader, wise and experienced, fighting against the forces of the Absolute. Can join the party in Act 2.
The Dream Visitor / The Emperor: Key NPC / Guardian Figure
A mysterious figure who appears to the player character in dreams, offering protection from the Illithid tadpole's influence and guidance. Their true identity and motivations are a major plot point.
Ketheric Thorm, Orin the Red, Lord Enver Gortash (The Chosen of the Absolute): Main Antagonists
The three primary mortal leaders of the Cult of the Absolute, each chosen by one of the Dead Three gods (Myrkul, Bhaal, Bane respectively). They are powerful and serve as major bosses and adversaries throughout the game.
A charismatic and manipulative cambion (half-devil) from the Nine Hells who frequently appears to offer deals and temptations to the player character, often with dangerous strings attached. Has his own agenda and realm (House of Hope).
Withers: Key NPC / Undead Enigmatic Figure
An ancient, skeletal being found in a tomb early in the game. He offers services at the player's camp, including resurrecting fallen companions, allowing players to respec their class, and hiring hirelings (generic party members). His true nature is a mystery.
Example Missions
The Final Expedition
The main story quest follows Expedition 33's year-long journey to find and destroy the Paintress before she can paint the number '32', which would erase them from existence. The narrative is linear and story-driven.
Character Quests
Optional side quests that delve into the backstories and personal motivations of each party member, allowing players to get to know them better and unlock unique rewards or abilities.
Exploration & Discovery
Exploring the world to find hidden paths, secret bosses, and powerful 'Pictos' that grant permanent passive bonuses to the party.
Main Questline (The Illithid Tadpole & The Absolute)
A sprawling, multi-act campaign following the player character and their companions as they search for a cure for the Mind Flayer tadpoles implanted in their brains, while simultaneously becoming embroiled in a massive conspiracy involving a new deity known as The Absolute, its chosen leaders (Ketheric Thorm, Orin the Red, Lord Enver Gortash), and a plot to dominate Faerûn. The quest involves exploring diverse regions, making critical alliances, and confronting powerful entities.
Companion Quests (Personal Story Arcs)
Each of the main Origin companions (Astarion, Gale, Lae'zel, Shadowheart, Wyll, Karlach) and other key recruitable companions (Halsin, Minthara, Jaheira, Minsc) has an extensive personal questline that delves into their backstory, motivations, and personal conflicts. Completing these quests deepens the relationship with the companion, can lead to romance, and often has significant narrative impact and unique rewards.
Side Quests (Regional Stories & Miscellaneous Tasks)
A vast number of optional quests found throughout the game's three acts. These range from helping local villagers with minor problems, investigating local mysteries, resolving faction disputes, exploring optional dungeons, to uncovering hidden lore. Rewards vary from gold and experience to unique magical items and new allies.
Exploring Legacy Dungeons & Major Locations (e.g., Goblin Camp, Grymforge, Moonrise Towers, Gauntlet of Shar, House of Hope, Counting House, Iron Throne)
Infiltrate and navigate large, complex, multi-layered dungeon environments or significant urban locations. These areas are often tied to main or major side quests and are filled with enemies, traps, puzzles, secrets, valuable loot, and culminate in boss encounters or critical story developments.
Solving Environmental Puzzles & Overcoming Traps
Many areas feature intricate environmental puzzles that require observation, using specific spells or abilities (e.g., Mage Hand, Fly, Gaseous Form), interacting with mechanisms, or solving riddles to progress or access hidden areas. Disarming or avoiding traps is also a constant consideration.
Interacting with Factions (e.g., Druids of the Emerald Grove, Tiefling Refugees, Goblins, Myconids, Duergar, Harpers, Flaming Fist, The Guild, Cult of the Absolute)
Engage with various groups and factions throughout the world. Player choices can lead to alliances, conflicts, or changes in faction leadership and influence over certain areas. These interactions often involve unique questlines and moral dilemmas.
Long Rests & Camp Events
Utilize camp supplies to take Long Rests, which fully restore health, spell slots, and abilities. Long Rests are also crucial for triggering important companion conversations, romance scenes, story developments related to the Illithid tadpole, and visits from key NPCs like Withers or Raphael.
people
Multiplayer
Multiplayer Details
The game is a strictly single-player experience and does not have any multiplayer or co-operative modes.
Features online cooperative multiplayer for up to 4 players. Players can join a host's campaign, either creating a new custom character for that game or taking control of one of the host's unassigned origin companions. The entire story campaign can be played cooperatively. Split-screen local co-op is available on consoles (PS5/Xbox Series X|S) for 2 players.
extension
Editions & DLC
Available Editions
The game was released with a Standard Edition and a Digital Deluxe Edition. The Deluxe Edition includes the base game, 'The Flowers Collection' (six outfits and hairstyles for each character), and two exclusive custom outfits: 'Clair' for Maelle and 'Obscur' for Gustave.
Available in Standard Edition and a Digital Deluxe Edition (included Divinity Bard Song Pack, Paintings from Rivellon, Adventurer's Pouch, Digital Artbook, Digital Character Sheets, Digital Soundtrack). A physical Collector's Edition included a Mind Flayer vs. Drow diorama statue, hardcover artbook, character sheets, cloth map, tadpole keyring, D20 die, Magic: The Gathering booster packs, and all Digital Deluxe content.
Post-Launch Content / DLC
N/A
Larian Studios has released numerous significant free patches post-launch, adding new content (like an extended epilogue), quality-of-life improvements, bug fixes, and performance enhancements. They have stated that they are not currently planning major paid expansions or DLC for Baldur's Gate 3, focusing instead on patches and potentially new projects.
help_outline
FAQ
Frequently Asked Questions
Q: What kind of game is Clair Obscur: Expedition 33? A: It is a turn-based RPG with a unique combat system that incorporates real-time actions, such as parrying, dodging, and aiming for weak points. It is set in a new fantasy world inspired by Belle Époque France.
Q: Is Clair Obscur: Expedition 33 an open-world game? A: No, it is not a seamless open world. The game is structured around exploring large, linear levels and zones as the expedition progresses on its quest.
Q: What makes the combat unique? A: Unlike traditional turn-based RPGs, players must actively defend during enemy turns by timing dodges and parries. On offense, players can chain combos with rhythmic button presses and use a free-aim system to target specific enemy body parts.
Q: Is the game on Game Pass? A: Yes, Clair Obscur: Expedition 33 was available on day one on Xbox Game Pass.
Q: Is Baldur's Gate 3 a direct sequel to Baldur's Gate 1 & 2? A: Yes, Baldur's Gate 3 is set over 120 years after the events of Baldur's Gate II: Shadows of Amn and is considered a direct sequel in the series. It references past events and features some returning characters like Jaheira and Minsc, but tells a new, largely self-contained story.
Q: Do I need to play the previous Baldur's Gate games to understand Baldur's Gate 3? A: No, it is not strictly necessary. Baldur's Gate 3 is designed to be accessible to newcomers to the series and the Dungeons & Dragons setting. However, familiarity with the previous games or Forgotten Realms lore will enhance appreciation of returning characters, references, and world details.
Q: Is Baldur's Gate 3 based on Dungeons & Dragons rules? A: Yes, Baldur's Gate 3 is a faithful adaptation of the Dungeons & Dragons 5th Edition (D&D 5e) ruleset. Character creation, classes, spells, combat mechanics (actions, bonus actions, reactions, saving throws, advantage/disadvantage), and skill checks are all based on D&D 5e.
Q: How does multiplayer co-op work? A: Up to four players can play the entire campaign together online. Players can join an existing game or start a new one. Each player can control a custom character or an Origin companion. Decisions can be made collaboratively or individually (often with dice rolls for persuasion within the party). Local split-screen co-op for two players is also available on consoles.
Q: What are Origin Characters? A: Origin Characters are pre-made playable characters with unique backstories, personalities, personal quests, and voice acting. Players can choose to play as one of these (e.g., Astarion, Gale, Lae'zel, Shadowheart, Wyll, Karlach, The Dark Urge) or create a fully custom character. If not chosen as the main character, Origin Characters can be recruited as companions.
Q: How important are choices in Baldur's Gate 3? A: Choices are extremely important and form a core part of the experience. Decisions made in dialogue, quests, and actions have significant and often far-reaching consequences, affecting character relationships (including romances), companion loyalty, quest outcomes, the state of the world, and leading to multiple distinct endings and epilogues.
Q: Can I respec my character? A: Yes, players can change their class, ability scores, and other character choices by speaking to Withers, an enigmatic undead NPC found early in the game who joins the player's camp. This service costs a moderate amount of gold.
build
Technical Details
Graphics & Visual Fidelity
Developed in Unreal Engine 5, the game boasts a breathtaking and unique art style inspired by Belle Époque France and surrealist art. It features stunningly beautiful landscapes, fantastical creature designs, and highly cinematic combat animations.
Powered by Larian's Divinity 4.0 Engine, Baldur's Gate 3 showcases highly detailed environments, expressive character models with realistic animations (especially facial animations during dialogue), and spectacular spell effects. Features advanced lighting, detailed textures, and diverse biomes from lush forests and underground caverns to bustling cityscapes. The game is renowned for its cinematic presentation and visual fidelity in the CRPG genre.
Audio & Soundtrack
The game features a full, emotional orchestral score composed by Lorien Testard, designed to enhance the beauty and tragedy of the world. It also has a full English and French voice cast featuring prominent actors like Charlie Cox, Andy Serkis, and Ben Starr.
Original score composed by Borislav Slavov, featuring sweeping orchestral themes, atmospheric ambient tracks, character motifs, and memorable songs (like 'Raphael's Final Act'). The music dynamically adapts to gameplay situations (exploration, combat, dialogue). Sound design is rich, with distinct spell effects, creature vocalizations, environmental sounds, and extensive, high-quality voice acting for all characters and narration.
User Interface (UI/UX)
The combat UI clearly displays the turn order on the left side of the screen, allowing for strategic planning. Real-time defensive prompts appear during enemy attacks. Outside of combat, the UI is clean, with a focus on immersive exploration. Menus for skills, equipment, and the Pictos system are stylized and easy to navigate.
Features a detailed UI typical of CRPGs. Includes character sheets, inventory management (grid-based, with weight considerations), spellbooks, quest logs, a world map with waypoints and journal entries, and a turn-based combat interface with a hotbar for actions, bonus actions, spells, and items. Dialogue choices are presented clearly. Extensive tooltips provide D&D rule explanations.
Accessibility Options
The game includes three distinct difficulty modes (Story, Expeditioner, Expert) that adjust enemy power and the timing windows for real-time defensive actions. It also features fully customizable subtitles and support for various upscaling technologies to ensure smooth performance across a range of hardware.
Offers a good range of accessibility options, including extensive subtitle and dialogue text customization (size, background, speaker color), options for colorblind modes, UI scaling, options to adjust camera shake and motion blur, customizable difficulty (Story, Explorer, Balanced, Tactician, Custom), and options for turn-based mode outside of combat for easier exploration for some.
1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS)(High Preset, 1080p resolution, targeting 60 FPS as per official notes.)
CPU: Official recommended desktop CPU for a solid 1080p/60FPS experience.
CPU (Laptop): High-performance laptop CPUs are recommended for a stable 60 FPS experience.
GPU: Official recommended desktop GPUs for 1080p High settings from the game's Steam page.
GPU (Laptop): Strong laptop GPUs for 1080p High at 60 FPS. The RTX 3060 Laptop with DLSS is an excellent choice here.
RAM: 16GB RAM is officially recommended. Dual-channel configuration is strongly advised.
Storage: An SSD is officially required for the recommended experience.
CPU: Official minimum desktop CPU for Baldur's Gate 3.
CPU (Laptop): Estimated laptop CPU for minimum playability. A more modern quad-core CPU is preferable.
GPU: Official minimum desktop GPU. Requires 4GB VRAM.
GPU (Laptop): Estimated laptop GPUs for minimum settings. Ensure 4GB VRAM and sufficient TGP. (Hypothetical entry-level RTX 50 series would exceed this).
RAM: 8GB RAM is the official minimum. Dual-channel configuration is beneficial.
Storage: SSD is mandatory.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure adequate TGP). RTX 4050 Laptop GPU (6GB) would be a more capable modern minimum.
layersRAM: 8 GB
saveStorage (Tier): 150 GB SSD
1080p (Full HD) - Minimum (Targets 1080p, Low settings, ~30 FPS)(Low Preset, 1080p resolution, targeting 30 FPS as per official notes.)
CPU: Official minimum desktop CPU from the game's Steam page.
CPU (Laptop): Estimated entry-level laptop CPUs for minimum playability.
GPU: Official minimum desktop GPU from the game's Steam page. A 6GB-8GB VRAM card is the baseline.
GPU (Laptop): Estimated laptop GPUs for minimum settings. Performance will vary with TGP.
RAM: 16GB RAM is the official minimum requirement, which is quite high for a minimum spec.
Storage: An SSD is officially required for minimum playability.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Ti Mobile (4GB) / GTX 1060 Mobile (6GB).
layersRAM: 16 GB
saveStorage (Tier): 55 GB SSD
—
1440p (QHD/2K) - High (Targets 1440p, High/Ultra settings, ~60 FPS)(High/Ultra Preset, 1440p resolution (DLSS/FSR Quality recommended). Vulkan or DX11.)
CPU: Strong desktop CPU for 1440p gaming, especially for maintaining framerates in Act 3.
CPU (Laptop): High-performance laptop CPUs crucial for 1440p, especially in CPU-bound scenarios.
GPU: Desktop GPU capable of delivering a solid 1440p experience. 8GB+ VRAM essential, 12GB ideal.
GPU (Laptop): Upper mid-range to high-end laptop GPUs. Max TGP versions are important. Using DLSS/FSR is highly recommended. RTX 50 series mention is speculative.
RAM: 16GB is generally fine, but 32GB is recommended for very high settings and a smoother experience in CPU/RAM intensive areas.
Storage: NVMe SSD strongly recommended for optimal performance at 1440p.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti/5070 Laptop GPU would target this performance).
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
1440p (QHD/2K) - High (Targets 1440p, High settings, ~60 FPS)(High Preset, 1440p resolution, aiming for 60 FPS. Upscaling (DLSS/XeSS Balanced) is recommended.)
CPU: A powerful modern CPU is recommended to prevent bottlenecks and ensure smooth performance at 1440p.
CPU (Laptop): High-performance laptop CPUs are essential for a consistent 1440p experience.
GPU: Desktop GPUs capable of a strong 1440p/60FPS experience, especially with upscaling. A future RTX 5060 would likely be very well-suited for this tier.
GPU (Laptop): A high-TGP RTX 4060 or RTX 3070 Laptop is the ideal target for 1440p. A future RTX 5060 Laptop would likely offer excellent performance here.
RAM: 16GB RAM is sufficient, but 32GB is recommended for a smoother experience with less stutter.
Storage: A fast NVMe SSD is recommended for the best loading times at 1440p.
memoryCPU: Intel Core i5-12600K or AMD Ryzen 5 5600X
CPU: A top-tier desktop CPU is recommended to support high-framerate 4K gaming and minimize any potential stutters.
CPU (Laptop): The highest-end laptop CPUs are needed to pair with flagship GPUs for a smooth 4K experience.
GPU: High-end 40-series desktop GPUs are needed for a 4K/60FPS experience, relying heavily on DLSS/XeSS Performance mode. A future RTX 5070 is expected to handle this resolution with more ease.
GPU (Laptop): Flagship laptop GPUs are required for a playable 4K experience, which will be heavily dependent on DLSS. A future RTX 5070 Ti Laptop would be a prime target for 4K mobile gaming.
RAM: 32GB of fast RAM is highly recommended to provide sufficient headroom for 4K assets and system processes.
Storage: A fast NVMe SSD is highly recommended for the best 4K gaming experience, minimizing texture pop-in.
memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5070)
2160p (UHD/4K) - Ultra (Targets 2160p/4K, High/Ultra settings, ~60 FPS with DLSS/FSR Performance/Balanced)(High/Ultra Preset, 2160p (4K) resolution using DLSS/FSR Performance or Balanced mode. Vulkan or DX11.)
CPU: High-end desktop CPU to support 4K gaming and minimize bottlenecks, critical for Act 3 at 4K.
CPU (Laptop): Flagship or very high-end laptop CPUs required for attempting 4K on a laptop.
GPU: Top-tier desktop GPUs. 10GB+ VRAM is critical, 12GB-16GB+ ideal for 4K. Heavy reliance on DLSS/FSR for 60 FPS.
GPU (Laptop): The most powerful current (RTX 30/40 series) laptop GPUs are needed; 4K Ultra at 60FPS will require DLSS/FSR Performance. Hypothetical RTX 50 series laptop GPUs are speculative for future improvements.
RAM: 32GB RAM is strongly recommended for a smooth 4K gaming experience, especially with high texture settings and complex scenes.
Storage: A fast NVMe SSD (PCIe Gen4 or better) is highly recommended to handle the demands of 4K textures and fast loading for Baldur's Gate 3.
Spec: 55 GB available space (SSD Required) Note: An SSD is listed as a mandatory requirement for both minimum and recommended tiers to handle the high-fidelity assets and reduce texture streaming issues common in UE5 games. Type: SSD
Spec: 150 GB available space (SSD Mandatory) Note: An SSD with at least 150 GB of free space is mandatory for installing and running Baldur's Gate 3. Using an NVMe SSD is recommended for the best loading times and texture streaming. Type: SSD
desktop_windows Operating System
Spec: Windows 10/11 (64-bit) Explanation: A 64-bit version of Windows 10 is required. Windows 11 is recommended for optimal performance, especially with newer hardware, to best utilize features like DirectStorage.
Spec: Windows 10 64-Bit or Windows 11 64-Bit Explanation: A 64-bit version of Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12 Explanation: The official requirement is DirectX 12. As an Unreal Engine 5 title, it relies on DX12 for its advanced rendering features like Lumen and Nanite.
Spec: DirectX 11 or Vulkan (Vulkan is default) Explanation: Requires a graphics card compatible with DirectX 11 or Vulkan. Vulkan is the default API. Ray tracing is not supported by the game.
info_outline Other Game Notes
OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for Clair Obscur: Expedition 33. This information is based on the official PC specifications from the game's Steam store page, adapted to the requested JSON structure. As a visually ambitious title built on Unreal Engine 5, the game is demanding, particularly on the GPU. Laptop and future-generation GPU listings are extrapolated based on performance benchmarks and technical analyses. The official requirements target 1080p/30fps on Low for Minimum and 1080p/60fps on High for Recommended.
Laptop Performance Note: Laptop versions of the listed desktop GPUs require comparable performance, which is highly dependent on the laptop's TGP (Total Graphics Power) and thermal design. For a demanding Unreal Engine 5 title like this, ensuring the laptop has a high-TGP GPU and robust cooling is critical for a stable framerate.
Laptop Consideration: G P U T G P: A high TGP is essential. A low-power variant of a recommended GPU may perform significantly worse and struggle to meet target framerates, especially at higher resolutions.
Laptop Consideration: Cooling Thermals: Unreal Engine 5 can heavily stress both the CPU and GPU. A laptop with an advanced cooling solution will be necessary to prevent thermal throttling during long gameplay sessions and intense, visually complex combat.
Laptop Consideration: C P U Power Limits: While the game appears more GPU-bound, a capable laptop CPU with good power delivery is needed to handle UE5's features and avoid stuttering during asset loading and complex scenes.
Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended to minimize latency and ensure the GPU's full performance is utilized, which is vital for the game's real-time combat elements.
Optimization Detail: Upscaling Tech: The game is built on Unreal Engine 5 and supports NVIDIA DLSS, Intel XeSS, and Epic's native TSR. Notably, AMD FSR is not officially supported at launch, though mods may enable it. Upscaling is highly recommended for achieving stable framerates at 1440p and is essential for 4K.
Optimization Detail: Key Settings Impact: As a UE5 title using Lumen for global illumination and reflections, these settings, along with Shadows and Post-Processing, will have the most significant performance impact. The game has been noted to have some shader compilation stutter.
Game Name: Clair Obscur: Expedition 33
OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for Baldur's Gate 3. This information is based on official Minimum/Recommended PC specifications from Larian Studios and includes extrapolated tiers for higher performance targets, adapted to the requested JSON structure. Laptop GPU mentions for RTX 50 series are speculative as of May 2025. An SSD is mandatory for all tiers.
Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, heavily dependent on TGP (Total Graphics Power), VRAM, and effective cooling. Baldur's Gate 3 can be demanding, especially in CPU-heavy areas and at higher settings.
Laptop Consideration: G P U T G P: Maximum TGP for the laptop GPU is crucial for achieving target framerates, especially at higher resolutions.
Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance, as both CPU and GPU can be heavily utilized.
Laptop Consideration: C P U Power Limits: High sustained CPU power limits are beneficial, particularly for maintaining smooth gameplay in CPU-intensive areas like Act 3.
Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended for optimal performance by reducing latency.
Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS and AMD FidelityFX Super Resolution (FSR). These are highly recommended for higher resolutions to maintain smooth framerates.
Optimization Detail: Key Settings Impact: Texture Quality, Model Detail, Shadow Quality, Cloud Quality, Fog Quality, Instance Distance (NPC/object density), Anti-Aliasing, and Ambient Occlusion significantly impact performance. CPU performance is critical in dense areas, especially in Act 3. Using DLSS or FSR is advisable for 1440p and 4K.
Game Name: Baldur Gate 3
build Optimization Details
Upscaling Tech: The game is built on Unreal Engine 5 and supports NVIDIA DLSS, Intel XeSS, and Epic's native TSR. Notably, AMD FSR is not officially supported at launch, though mods may enable it. Upscaling is highly recommended for achieving stable framerates at 1440p and is essential for 4K.
Key Settings Impact: As a UE5 title using Lumen for global illumination and reflections, these settings, along with Shadows and Post-Processing, will have the most significant performance impact. The game has been noted to have some shader compilation stutter.
Upscaling Tech: Supports NVIDIA DLSS and AMD FidelityFX Super Resolution (FSR). These are highly recommended for higher resolutions to maintain smooth framerates.
Key Settings Impact: Texture Quality, Model Detail, Shadow Quality, Cloud Quality, Fog Quality, Instance Distance (NPC/object density), Anti-Aliasing, and Ambient Occlusion significantly impact performance. CPU performance is critical in dense areas, especially in Act 3. Using DLSS or FSR is advisable for 1440p and 4K.
laptop Laptop Considerations
G P U T G P: A high TGP is essential. A low-power variant of a recommended GPU may perform significantly worse and struggle to meet target framerates, especially at higher resolutions.
Cooling Thermals: Unreal Engine 5 can heavily stress both the CPU and GPU. A laptop with an advanced cooling solution will be necessary to prevent thermal throttling during long gameplay sessions and intense, visually complex combat.
C P U Power Limits: While the game appears more GPU-bound, a capable laptop CPU with good power delivery is needed to handle UE5's features and avoid stuttering during asset loading and complex scenes.
M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended to minimize latency and ensure the GPU's full performance is utilized, which is vital for the game's real-time combat elements.
G P U T G P: Maximum TGP for the laptop GPU is crucial for achieving target framerates, especially at higher resolutions.
Cooling Thermals: Robust cooling is essential for sustained performance, as both CPU and GPU can be heavily utilized.
C P U Power Limits: High sustained CPU power limits are beneficial, particularly for maintaining smooth gameplay in CPU-intensive areas like Act 3.
M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended for optimal performance by reducing latency.
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.