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Bleak Faith: Forsaken vs Resident Evil Village
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 10, 2023 | May 7, 2021 |
| Developer | |
| Archangel Studios | Capcom |
| Publisher | |
| Archangel Studios, Perp Games (Console) | Capcom |
| Genre(s) | |
| Action RPG, Survival Horror, Souls-like | Survival Horror, First-Person Shooter, Action |
| Engine | |
| Unreal Engine 4 | RE Engine |
| stars Ratings & Price | |
| Content Rating | |
| M | Mature 17+ |
| Avg. User Rating | |
| 4.1 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $29.99 | $39.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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The game uses a class-based system (Vanguard, Jaeger, etc.) that determines starting stats and perks. Progression involves gathering 'Essence' to level up stats (Constitution, Strength, Agility, Intellect). 'Perks' and 'Abilities' are unlocked via items found in the world rather than a traditional skill tree. Equipment can be upgraded using crafting materials, and 'Crystals' can be socketed into gear to provide passive buffs. |
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| public World & Exploration | |
| World & Level Design | |
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The map is a singular, interconnected open world with no loading screens between zones (aside from fast travel). It features extreme verticality, with regions ranging from the flooded 'Rain District' and the industrial 'Machinarium' to the gothic 'Monastery' and the surreal 'Desert'. The design focuses on vertical exploration, utilizing ladders, elevators, and parkour. |
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| Playable Vehicles | |
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| book Story & Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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None. Bleak Faith: Forsaken is a strictly single-player offline adventure. It does not feature co-op or PvP invasions. |
The base game of Resident Evil Village is single-player only. 'The Mercenaries' is an arcade-style, single-player score attack mode. The multiplayer game 'Resident Evil RE:Verse' was intended to launch alongside Village as a free pack-in but was delayed and released later as a separate entity. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition is the primary release. No Deluxe or Gold editions with season passes exist, as the developers have released content updates for free to the base game. A soundtrack is available separately. |
Available in Standard Edition, Deluxe Edition (Trauma Pack with 'Samurai Edge' weapon, Mr. Everywhere weapon charm, found footage filter, save room music, additional difficulty mode 'Village of Shadows'), Collector's Edition (Deluxe content + Chris Redfield statue, SteelBook, artbook, cloth map, Trauma Pack). A 'Gold Edition' was released later, bundling the base game with the 'Winters' Expansion' (Shadows of Rose DLC, Third-Person Mode for main campaign, The Mercenaries Additional Orders). |
| Post-Launch Content / DLC | |
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Since its 2023 launch, the game has received massive free updates improving stability, adding controller support, refining combat animations (adding blocking/parrying fluidity), and introducing new bosses and areas. No paid DLC expansions have been released; all content has been patched into the base game. |
The 'Winters' Expansion' was the major post-launch DLC. It includes: 'Shadows of Rose' (a new story chapter playing as a teenage Rose Winters with unique powers), Third-Person Mode for the main campaign, and 'The Mercenaries Additional Orders' (new characters like Chris, Heisenberg, Lady Dimitrescu, and stages for the arcade mode). |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built on Unreal Engine 4, the game is praised for its art direction which blends 'BLAME!' manga aesthetics with Dark Souls architecture. It features large-scale brutalist structures, volumetric fog, and dramatic lighting. However, it is an indie title, so some assets and animations may lack AAA polish. |
Powered by Capcom's RE Engine, Resident Evil Village boasts stunning visuals with highly detailed environments, lifelike character models (especially the Four Lords), and advanced lighting and shadow effects. The game features distinct visual styles for each lord's domain, from the gothic opulence of Castle Dimitrescu to the grotesque organic horror of Moreau's Reservoir. Ray tracing options (Global Illumination, Reflections) are available on PC and current-gen consoles, significantly enhancing visual fidelity. |
| Audio & Soundtrack | |
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Features a haunting, atmospheric orchestral soundtrack mixed with industrial ambient noise. The sound design emphasizes the vastness of the Omnistructure, with echoing footsteps and distant mechanical groans. Combat music is dynamic and intense. |
Original score composed by Shusaku Uchiyama, Nao Sato, and Marcin Przybyłowicz, featuring a blend of orchestral horror themes, tense ambient tracks, and folk-inspired melodies reflecting the Eastern European setting. Sound design is crucial for horror atmosfére, with distinct enemy vocalizations (Lycans' howls, Dimitrescu's pursuit), environmental creaks, and impactful weapon sounds. The game uses binaural audio for enhanced spatial awareness. |
| User Interface (UI/UX) | |
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Minimalist UI that fades when not in combat. It features a health/stamina/mana bar in the corner, a quick-item slot display, and a compass. The inventory system is grid-based, reminiscent of classic RPGs. |
Features a first-person HUD displaying health (electrocardiogram style), ammo count, and equipped item. Inventory management is grid-based, similar to Resident Evil 4, accessible in real-time (though the game often pauses when accessing the full inventory screen). A map helps with navigation, marking key items, save points (typewriters), and locked doors. Crafting is done via a dedicated menu. |
| Accessibility Options | |
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Includes rebindable controls (keyboard and controller), subtitle size options, and audio volume sliders. It does not feature difficulty sliders, adhering to the 'Souls-like' philosophy of fixed difficulty. |
Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist, display adjustments for brightness and contrast, options to reduce camera wobble, and various audio settings. A third-person mode was added in the Winters' Expansion, which can also be an accessibility aid for some players. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Settings) (High Preset) CPU: Mid-range CPUs with good multi-threading. CPU (Laptop): Standard gaming laptop CPUs from 2020+. GPU: Solid 1080p performance cards. GPU (Laptop): Modern mid-range mobile GPUs. RAM: Strongly recommended for smooth traversal. Storage: NVMe reduces load times. | |
memoryCPU: Intel Core i7-4770K or AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX Vega 56 (8GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6GB) / RTX 4050 Mobile (6GB). **Ensure the laptop is plugged in and set to Performance mode.** layersRAM: 16 GB saveStorage (Tier): 20 GB NVMe SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, Prioritize Graphics/High Preset, No Ray Tracing) (Prioritize Graphics Preset / High Settings, Ray Tracing OFF) CPU: Recommended desktop CPU for 1080p/60FPS High settings. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6-8GB VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-8700 or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB VRAM) or AMD Radeon RX 5700 (8GB VRAM) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High/Max 60FPS.** layersRAM: 16 GB saveStorage (Tier): 35 GB SSD |
| 1080p (Full HD) - Minimum (1080p ~45-60 FPS, Prioritize Performance Preset, No Ray Tracing) (Prioritize Performance Preset / Low-Medium Settings, Ray Tracing OFF) CPU: Minimum desktop CPU for playable framerates. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended. GPU: Minimum desktop GPU. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a tight minimum. RAM: Minimum RAM requirement. Storage: HDD absolute minimum, SSD highly recommended. | |
| — | memoryCPU: Intel Core i5-7500 or AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 1050 Ti (4GB VRAM) or AMD Radeon RX 560 (4GB VRAM) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 2500U equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be significantly better for consistent framerates and higher settings.** layersRAM: 8 GB saveStorage (Tier): 35 GB HDD (SSD Recommended) |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low Settings) (Low Preset) CPU: Entry-level dual-core/quad-core CPUs. CPU (Laptop): Older gaming laptop CPUs may struggle with sector loading stutters. GPU: Absolute minimum legacy GPUs. GPU (Laptop): Entry-level mobile GPUs. RAM: Minimum required memory. Storage: HDD will cause freezing. | |
memoryCPU: Intel Core i3-6100 or AMD FX-6300 developer_boardGPU: NVIDIA GeForce GTX 750 Ti (2GB) or AMD Radeon R7 265 (2GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 960M. **VRAM limitations (2GB) will cause severe texture pop-in; 4GB models are the practical minimum.** layersRAM: 8 GB saveStorage (Tier): 20 GB SSD | — |
| 1440p (QHD/2K) - Enthusiast (1440p ~60 FPS, Epic Settings) (Epic Preset) CPU: High clock speeds needed for draw distance. CPU (Laptop): High-end mobile CPUs. GPU: Capable 1440p cards. GPU (Laptop): High-TGP mobile GPUs. RAM: Standard requirement. Storage: Required. | |
memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 2070 Super or AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 6900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB) / RTX 4070 Mobile (8GB). **DLSS/FSR Quality mode recommended to maintain locked 60 FPS.** layersRAM: 16 GB saveStorage (Tier): 20 GB NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (4K ~60 FPS, Epic Settings, DLSS/FSR) (Epic Preset, DLSS/FSR Balanced) CPU: Top-tier CPU to prevent bottlenecks. CPU (Laptop): Desktop-replacement class laptop CPUs. GPU: 4K capable GPUs. GPU (Laptop): Enthusiast class mobile GPUs. RAM: Recommended for 4K textures and caching. Storage: Required. | |
memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5900X developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) or AMD Radeon RX 6900 XT laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile. **Native 4K is extremely demanding on mobile; Frame Generation is highly recommended.** layersRAM: 32 GB saveStorage (Tier): 20 GB NVMe SSD | — |
| save Overall Storage | |
| Spec: 20 GB available space (SSD Required) Note: Fast storage is critical for streaming the seamless open world. Type: SSD | Spec: Approx. 35 GB available space (SSD Recommended). Size may increase with DLC. Note: An SSD is highly recommended for faster loading times and smoother transitions between areas. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10, Windows 11 (64-bit) Explanation: Windows 7 was originally listed but is no longer supported by Steam clients. | Spec: Windows 10 (64-bit required) Explanation: 64-bit Windows 10 or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 11 / DirectX 12 Explanation: DX12 recommended for modern hardware; DX11 available for compatibility. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Bleak Faith: Forsaken Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.