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Baldur Gate 3 vs Dragons Dogma 2

info General Information
Release Date
Aug 3, 2023 Mar 22, 2024
Developer
Larian Studios Capcom
Publisher
Larian Studios Capcom
Genre(s)
RPG, CRPG, Turn-Based Strategy, Fantasy, Adventure Action RPG, Open World, Fantasy
Engine
Divinity 4.0 Engine (Larian's in-house engine) RE Engine
stars Ratings & Price
Content Rating
Mature 17+ Mature 17+
Avg. User Rating
4.9 / 5.0 4.0 / 5.0
Current Price (USD)
$59.99 $69.99
tune Key Specs
Quick Highlights
  • Perspective: Third-Person (Isometric-style camera, with cinematic dialogue camera)
  • Multiplayer: Online Cooperative (Up to 4 players), Local Split-Screen Co-op (PS5/XSX - 2 players)
  • Setting: Forgotten Realms (Faerûn - Sword Coast, Underdark, Baldur's Gate, Avernus briefly)
  • Platforms: PC (Windows, macOS), PlayStation 5, Xbox Series X|S
  • Unique Feature: Faithful D&D 5e Adaptation, Deep Player Choice & Consequence, Playable Origin Characters & Custom Character, Extensive Companion System with Relationships/Romance, Turn-Based Tactical Combat.
  • Perspective: Third-Person
  • Multiplayer: Single-Player with Asynchronous Pawn System
  • Setting: Fantasy world (Vermund, Battahl)
  • Platforms: PC, PlayStation 5, Xbox Series X|S
sports_esports Gameplay & Mechanics
Companions/Followers
  • Astarion: Rogue class. Excels at stealth, lockpicking, disarming traps, and dealing high single-target damage with sneak attacks. Can bite humanoids to gain a temporary buff. His story involves confronting his vampire master.
    High Elf (Vampire Spawn)
  • Gale: Wizard class. A powerful arcane spellcaster with access to a wide variety of damaging, utility, and control spells. Must periodically consume magical items to stabilize a Netherese Orb in his chest.
    Human
  • Lae'zel: Fighter class. A skilled martial combatant, proficient with various weapons and armor. Githyanki psionics grant her abilities like Mage Hand and Jump. Her story revolves around her loyalty to Vlaakith and finding a Githyanki crèche.
    Githyanki
  • Shadowheart: Cleric class (Trickery Domain initially, can change). A versatile support character with healing spells, buffs, debuffs, and offensive divine magic. Carries a mysterious artifact. Her story involves her devotion to Shar and uncovering lost memories.
    Half-Elf
  • Wyll: Warlock class (Pact of the Fiend). A folk hero known as 'The Blade of Frontiers.' Uses Eldritch Blast and other warlock spells, and is proficient with rapiers. His pact with the cambion Mizora is a central part of his story.
    Human
  • Karlach: Barbarian class. A fierce melee combatant who rages for increased damage and resistance. Her infernal engine heart deals fire damage and is tied to her personal quest. Escaped from Avernus.
    Tiefling (Zariel Tiefling)
  • Halsin (Recruitable after Act 1): Druid class (Circle of the Moon). Archdruid of the Emerald Grove. Can Wild Shape into various powerful animal forms (bear, wolf, owlbear, etc.) for combat and utility, and casts nature-based spells.
    Wood Elf
  • Minthara (Recruitable, conditional on evil playthrough in Act 1): Paladin class. A ruthless Drow commander and follower of The Absolute. If recruited, she is a powerful martial combatant with divine spells and abilities.
    Drow (Lolth-Sworn)
  • Jaheira (Recruitable in Act 2): Druid/Fighter multiclass potential (from previous games). A veteran Harper leader. Uses druidic spells, Wild Shape, and martial prowess. Provides wisdom and experience.
    Half-Elf
  • Minsc & Boo (Recruitable in Act 3): Ranger class. The iconic hero of Baldur's Gate, known for his strength, simple wisdom, and devotion to his hamster, Boo (who he believes is a miniature giant space hamster and offers guidance). A strong melee fighter.
    Human & Miniature Giant Space Hamster
  • Hirelings (Withers' Service): Generic, non-story party members that can be hired from Withers at camp if the player needs to fill out their party or wants specific class compositions. They have no personal quests or unique dialogue.
    Various Races & Classes
  • Summoned Creatures/Familiars/Elementals/Undead (Player & NPC Abilities): Many classes can summon temporary allies like familiars (Find Familiar spell), elementals (Conjure Elemental), undead minions (Animate Dead), spiritual weapons, or other magical creatures to aid in combat.
    Various Magical Constructs & Beings
  • Main Pawn: Fully customizable in appearance and Vocation. Learns from the Arisen's actions and other players' Pawns. Provides combat support, utility (healing, buffs), and guidance based on their knowledge.
    Pawn (Humanoid from the Rift)
  • Support Pawns (Hired): Up to two additional Pawns created by other players (or system-generated) can be hired from Riftstones. They bring their own Vocation, skills, and accumulated knowledge to assist the party.
    Pawn (Humanoid from the Rift)
Key Collectibles
  • Magical Items (Weapons, Armor, Amulets, Rings, Cloaks, Boots, Gloves, Helmets): Found in chests, dropped by powerful enemies, sold by merchants, or received as quest rewards throughout Faerûn. Categorized by rarity (Common, Uncommon, Rare, Very Rare, Legendary). Provide stat bonuses, unique abilities, and are crucial for character power and build customization.
  • Illithid Tadpole Specimens: Additional Mind Flayer tadpoles found on specific infected individuals or in certain locations. The player character (and companions) can choose to consume these to unlock powerful psionic Illithid Powers via a unique skill tree, but this may have narrative and character consequences.
  • Books, Scrolls, Letters, Notes, Journals (Lore & Quest Items): Extensively scattered throughout the world in libraries, ruins, on corpses, in containers, etc. Provide rich lore about the Forgotten Realms, character backstories, hints for quests, solutions to puzzles, or contain spell scrolls that can be learned by wizards or cast once by any character.
  • Gold, Gems, Valuables: Currency (Gold Pieces) and valuable items (gems, jewelry, artwork) found in containers, on enemies, or as quest rewards. Used for purchasing items, services (like respecs from Withers), or bribing NPCs.
  • Crafting Materials (Herbs, Ores, Monster Parts, Essences - for Alchemy & Smithing): Gathered from the environment, looted from enemies, or purchased. Used for crafting potions, elixirs, oils, coatings, grenades, and potentially for upgrading some gear (though direct weapon/armor upgrades use Smithing Stones in Elden Ring, BG3 uses a different system for magical item acquisition/enhancement, alchemy is primary crafting).
  • Supply Packs & Camp Supplies: Found in containers or purchased. Used to initiate a Long Rest at camp, which fully heals the party, restores spell slots and abilities, and often triggers important companion conversations and story developments.
  • Soul Coins: Mysterious coins found in various locations, often tied to devils or Avernus. Can be used by Karlach to fuel her infernal engine or have other, less obvious uses.
  • Infernal Iron: Rare metal found in specific locations, often guarded or in dangerous areas. Used by Dammon the Tiefling blacksmith for Karlach's personal quest to repair her infernal engine and for crafting specific infernal gear.
  • Story-Specific Key Items (e.g., Moonlantern, Githyanki Discs, Quest Artifacts): Unique items required to progress specific main story quests or major side quests. Often involve solving puzzles or defeating bosses to obtain.
  • Seeker's Tokens: Small, well-hidden tokens scattered extensively throughout the entire game world. Can be exchanged at a Vocation Guild for various rewards.
  • Golden Trove Beetles: Rare beetles found on trees or walls. Consuming them permanently increases the player's and their Main Pawn's maximum weight capacity.
  • Ferrystones: Consumable items that allow instant travel to activated Portcrystals. Can be found, purchased, or rewarded.
  • Portcrystals: Rare, reusable items that can be placed almost anywhere in the open world to create a permanent fast travel point. Limited number available.
  • Wakestones / Wakestone Shards: Powerful magical stones. A full Wakestone can revive the dead (including the Arisen or Pawns). Shards can be combined to form a full Wakestone.
Key Themes
  • Mind Control & Parasitism
  • Choice & Consequence
  • Good vs. Evil (and shades of grey)
  • Found Family & Companionship
  • D&D Adventure
  • Ancient Evil
  • Political Intrigue
  • Moral Dilemmas
  • The Nature of Power
  • Freedom vs. Domination
  • Faerûnian Lore
  • High Fantasy
  • Dragons
  • Monsters
  • Adventure
  • Pawns (Companions)
  • Open World
  • Medieval
  • Prophecy
  • Choice & Consequence
colorize Combat & Gear
Weapons Overview
  • Melee Weapons (Swords, Axes, Maces, Spears, Daggers, Halberds, Glaives, Warhammers, Clubs, Quarterstaffs, etc.): Various (Simple & Martial, One-Handed & Two-Handed, Finesse, Versatile)
    A vast array of melee weapons based on D&D 5e. Each weapon type has different damage dice (e.g., 1d6, 1d8, 1d10, 1d12, 2d6), properties (Light, Heavy, Finesse, Reach, Two-Handed, Versatile), and damage types (Slashing, Piercing, Bludgeoning). Many magical versions exist with enchantments and special abilities.
  • Ranged Weapons (Bows - Shortbow/Longbow, Crossbows - Light/Hand/Heavy, Slings, Javelins, Darts, Throwing Axes/Hammers): Various (Simple & Martial, Ammunition-based)
    Projectile weapons for ranged combat. Require ammunition (arrows, bolts, sling bullets). Bows often scale with Dexterity. Crossbows are generally easier to use but may have slower reload. Many magical versions exist.
  • Spellcasting Foci (Staves, Wands, Holy Symbols, Druidic Foci, Musical Instruments - for Bards): Magic Catalyst
    Items required by certain spellcasting classes to cast their spells. Staves and wands are common for Wizards/Sorcerers. Holy Symbols for Clerics/Paladins. Druidic Foci for Druids. Musical Instruments for Bards. Some foci are magical and provide bonuses to spell attack rolls or save DCs.
  • Shields: Defensive Gear
    Provide a bonus to Armor Class (AC), making the wielder harder to hit. Can be used in conjunction with one-handed weapons. Magical shields may offer additional resistances or abilities.
  • Unarmed Strikes / Natural Weapons (Monk abilities, Druid Wild Shape): Melee (Body as Weapon)
    Attacks made with fists, kicks, or natural weaponry (claws, bites) if the character has such features (e.g., Monks, Druids in Wild Shape, certain races).
  • Magical Spells & Cantrips (Vast Array): Arcane & Divine Magic
    Hundreds of spells available to spellcasting classes, categorized by level (Cantrips to Level 6 spells in base game). Spells have diverse effects: direct damage (Fireball, Magic Missile), healing (Cure Wounds, Healing Word), crowd control (Hold Person, Web), buffs (Haste, Bless), debuffs (Bane, Slow), utility (Detect Thoughts, Knock, Fly), and summons (Conjure Elemental, Animate Dead).
  • Potions, Oils, Coatings, Elixirs, Grenades/Bombs (Alchemical & Magical): Consumable / Throwable
    Craftable or found consumable items. Potions for healing or temporary buffs (Potion of Speed, Elixir of Giant Strength). Oils/Coatings to apply elemental damage or effects to weapons. Grenades/Bombs for area-of-effect damage or utility (e.g., Alchemist's Fire, Smokepowder Bomb).
  • Scrolls (Spell Scrolls): Consumable (Single-Use Spell)
    Allow any character to cast the spell contained within the scroll once, regardless of their class, provided they can read it (usually not an issue). Useful for accessing spells outside a character's known list.
  • Sword (Fighter Vocation): One-Handed Sword
    A versatile melee weapon, balanced for offense and defense. Can be paired with a shield.
  • Bow (Archer Vocation): Bow
    Ranged weapon for precise shots. Various arrow types available (e.g., explosive, tarring).
  • Staff (Mage Vocation): Magick Staff
    Used to cast elemental spells and support magic. Can be charged for more powerful effects.
  • Daggers (Thief Vocation): Dual Daggers
    Fast, agile weapons for quick strikes and critical hits. Allows for evasive maneuvers.
  • Greatsword (Warrior Vocation): Two-Handed Sword
    A heavy, powerful melee weapon capable of dealing massive damage and staggering foes.
  • Duospear (Mystic Spearhand Vocation): Magickal Spear
    A twin-bladed spear that combines physical attacks with magickal abilities and teleportation.
  • Magick Bow (Magick Archer Vocation): Magickal Bow
    Fires various elemental and homing magickal arrows with unique effects.
Armor / Gear Sets
  • Clothing (No Armor Proficiency Required): Basic attire like robes, shirts, trousers. Provides no or minimal Armor Class (AC). Worn by spellcasters like Wizards and Sorcerers who typically rely on spells like Mage Armor or defensive abilities.
  • Light Armor (Padded, Leather, Studded Leather): Offers a base AC plus the wearer's Dexterity modifier. Does not impose disadvantage on Stealth checks. Suitable for classes like Rogues, Rangers, Bards, and some spellcasters with proficiency.
  • Medium Armor (Hide, Chain Shirt, Scale Mail, Breastplate, Half Plate): Offers a higher base AC than light armor. Dexterity modifier added to AC is often capped (usually at +2). May impose disadvantage on Stealth checks for heavier types (Scale Mail, Half Plate). Used by classes like Clerics, Druids, Rangers, Fighters, Paladins.
  • Heavy Armor (Ring Mail, Chain Mail, Splint, Plate): Provides the highest base AC but does not allow adding Dexterity modifier to AC (unless a specific Feat is taken). Imposes disadvantage on Stealth checks and may have a Strength requirement to wear without movement penalty. Primarily for Fighters and Paladins.
  • Shields: Equipped in one hand, provides a +2 bonus to Armor Class (AC). Can be used with one-handed weapons. Magical shields can offer additional properties or resistances.
  • Magical Armor & Clothing: Numerous magical variants of all armor and clothing types exist. These can provide bonuses to AC, saving throws, ability scores, resistances to damage types (fire, cold, etc.), grant spell-like abilities, or other unique passive effects. Color-coded by rarity (Uncommon - Green, Rare - Blue, Very Rare - Purple, Legendary - Orange).
  • Helmets, Gauntlets, Boots (Often part of a set or individual magical items): While D&D 5e simplifies armor to a single AC value from the main body piece (+ shield), Baldur's Gate 3 includes distinct slots for Head, Hands, and Feet. These slots are primarily for magical items that provide various perks, stat boosts, or special abilities, rather than directly contributing separate AC values like in some other RPGs (though some might grant +1 AC or similar as a magical property).
  • Fighter Armor Set (Example): [object Object]
  • Mage Robes Set (Example): [object Object]
  • Archer/Thief Leather Set (Example): [object Object]
Outfits/Customization
  • Robes & Simple Clothing: Various types of robes (wizard, sorcerer, monk), commoner's clothes, traveler's outfits, shirts, trousers, and dresses. These are typically worn by spellcasters or characters without armor proficiency and provide little to no Armor Class (AC) on their own, relying on spells like Mage Armor or Dexterity. Many magical variants exist with special properties.
  • Light Armor Sets (Padded, Leather, Studded Leather): Armor sets consisting of Helms, Body Armor, Gloves, and Boots made from lighter materials. Provide a base AC plus the wearer's full Dexterity modifier (if proficient). Ideal for stealthy or agile characters like Rogues, Rangers, Bards. Many unique and magical versions are available.
  • Medium Armor Sets (Hide, Chain Shirt, Scale Mail, Breastplate, Half Plate): Armor sets offering better protection than light armor. The Dexterity modifier added to AC is usually capped at +2 (or +3 with a feat). Heavier types (Scale Mail, Half Plate) may impose disadvantage on Stealth checks. Worn by Clerics, Druids, Fighters, Paladins, Rangers. Many magical variants exist.
  • Heavy Armor Sets (Ring Mail, Chain Mail, Splint, Plate): The most protective armor, providing high base AC. Does not allow adding Dexterity modifier to AC (unless a specific feat is taken). Imposes disadvantage on Stealth checks and often has a Strength requirement to wear without movement penalty. Primarily for Fighters and Paladins. Many powerful magical versions are found.
  • Helmets, Gauntlets, Boots (Individual Magical Items): Beyond being part of sets, many unique magical helmets, gauntlets, and boots exist as standalone items. These provide specific perks, stat boosts, resistances, or grant special abilities/spells, rather than directly contributing separate AC values like in some RPGs (their AC contribution is part of the 'Body Armor' slot in D&D 5e, but BG3 uses them for magical effects).
  • Cloaks & Capes: Cosmetic and magical back slot items. Provide various appearances and often significant magical properties, such as increased saving throws, resistances, or unique activated abilities.
  • Amulets & Rings: Magical jewelry equipped in dedicated slots. Provide a wide array of passive bonuses, stat increases, resistances, or grant access to new spells or abilities. Essential for character builds.
  • Camp Clothing: A separate outfit slot for what characters wear while at the party's camp. This allows players to have their characters in more casual or thematic attire during rest periods, without affecting their combat stats. Numerous camp clothing sets can be found or purchased.
  • Dyes: Players can find or purchase various dyes to change the color schemes of most armor pieces and clothing, allowing for extensive visual personalization.
  • Vermundian Knight Armor: Various sets of plate, chain, and scale armor fitting a traditional knightly aesthetic, with different stats and appearances. Dyes may be available for some pieces.
  • Battahli Beastren Garb: Culturally distinct clothing and armor of the beastren people, often incorporating desert-themed elements, furs, and unique metalwork.
  • Elven Attire (Sacred Arbor): Elegant and nature-inspired clothing and light armor from the elven settlement, often with unique enchantments or properties.
  • Commoner's Tunic and Trousers: Basic clothing worn by civilians, offering minimal protection but can be used for disguise or when emphasizing a non-combat role.
trending_up Progression & Upgrades
Skills & Progression
N/A

Players choose a Vocation (class) which dictates their abilities and combat style (e.g., Fighter, Archer, Mage, Thief). Vocations can be leveled up and new skills (Weapon Skills, Core Skills, Augments) learned. Advanced and hybrid Vocations become available. Gear (weapons, armor) can be purchased, found, or enhanced by smiths using materials gathered from monsters and the environment.

public World & Exploration
World & Level Design
N/A

Dragon's Dogma 2 features a large, seamless open world approximately four times the size of the original game's map. Key regions include the human kingdom of Vermund with its capital Vernworth, and the desert nation of Battahl with its capital Bakbattahl. The world is filled with diverse biomes, hidden caves, dungeons, and points of interest, encouraging exploration.

Playable Vehicles
  • Traversal on Foot (Walking, Running, Jumping, Climbing, Flying - with spells/items): Player Locomotion
    Primary mode of movement. Characters can walk, run (Dash action for extra movement in combat), jump (distance based on Strength), climb ladders and some surfaces, and swim. Spells like Fly, Misty Step, or items like Potions of Flying grant temporary flight or teleportation capabilities.
  • Fast Travel (Waypoint Sigils): Map Traversal Mechanic
    Ancient sigils found throughout the world. Once a Waypoint Sigil is discovered and activated, the party can instantly travel to it from any other activated Waypoint or from the world map, greatly reducing travel time across large distances. Cannot be used in combat or certain restricted areas.
  • Boats (Contextual / Scripted): Minor Watercraft
    In certain specific locations (e.g., traveling to Grymforge in the Underdark, crossing some rivers), the party may use a boat or skiff. These are generally part of a scripted travel sequence or a fixed interaction point rather than freely controllable vehicles for open water exploration.
  • Nautiloid (Prologue - Mind Flayer Spelljammer): Alien Spacecraft (Scripted Sequence)
    The game begins aboard a Nautiloid, a Mind Flayer ship that travels between planes. Player control is limited to navigating its interior during the prologue sequence as it crashes.
  • Animal Forms (Druid Wild Shape - Bear, Wolf, Spider, Owlbear, etc.): Magical Transformation / Alternate Locomotion
    Druids can use their Wild Shape ability to transform into various animals. While primarily for combat, some forms offer unique traversal benefits (e.g., a bird form for limited flight, a spider for climbing specific surfaces, smaller forms for fitting through gaps).
  • Ox Cart: Land Vehicle (Automated Transport)
    Horse-drawn carts that travel between major settlements on set routes. Players can pay for passage. Carts can be attacked by monsters or bandits during the journey.
  • Ropeway / Gondola: Automated Transport (Traversal)
    Cable-suspended platforms used to cross large chasms or reach different elevations in specific areas, particularly in Battahl.
Notable Fauna/Mounts
N/A
  • Griffin: Mythical Beast (Eagle-Lion Hybrid)
    Large Monster, Aerial Threat, Source of valuable materials
  • Cyclops: Mythical Giant
    Large Monster, Brute Force Threat, Often wields a club
  • Ogre: Mythical Brute
    Large Monster, Aggressive, targets female characters preferentially
  • Harpy: Mythical Beast (Woman-Bird Hybrid)
    Flying Enemy, Inflicts status ailments (e.g., sleep)
  • Goblin / Hobgoblin: Fictional Humanoid
    Common Enemy Type, Often attacks in groups
  • Wolf / Dire Wolf: Canis lupus / Fictional Variant
    Pack Hunter Enemy, Common wilderness threat
  • Ox / Cow: Bos taurus
    Livestock, Environmental Ambiance, Can be attacked or used to pull carts
book Story & Characters
Main Characters
  • Player Character (Customizable 'Tav' or Origin Character): Protagonist / Tadpole Infected
    The main playable character. Can be a fully customized character ('Tav') of various races and classes, or one of six pre-set Origin Characters (Astarion, Gale, Lae'zel, Shadowheart, Wyll, Karlach) each with their own unique backstory, personal quests, and dialogue. An additional seventh Origin, 'The Dark Urge,' offers a customizable character with a sinister, amnesiac past.
  • Astarion Ancunín: Companion / Origin Character / High Elf Rogue (Vampire Spawn)
    A charismatic and flamboyant vampire spawn magistrate who was enslaved by a cruel master for centuries. He revels in his newfound freedom but struggles with his vampiric nature and past trauma. Offers high burst damage and utility skills.
  • Gale of Waterdeep: Companion / Origin Character / Human Wizard
    A brilliant and ambitious human wizard with a Netherese Destruction Orb in his chest that threatens to detonate. He seeks a way to control or remove it, and has a past relationship with the goddess of magic, Mystra. A powerful arcane spellcaster.
  • Lae'zel: Companion / Origin Character / Githyanki Fighter
    A fierce and pragmatic Githyanki warrior, utterly devoted to her people's queen, Vlaakith, and the destruction of Mind Flayers. She is initially hostile and demanding but can develop into a loyal ally. A strong melee combatant.
  • Shadowheart (Jenevelle Hallowleaf): Companion / Origin Character / Half-Elf Cleric of Shar
    A devout cleric of Shar, the goddess of darkness and loss, on a secret mission. She suffers from amnesia related to her faith and carries a mysterious Githyanki artifact. Her quest involves uncovering her past and confronting her religious indoctrination. A versatile healer and support spellcaster.
  • Wyll Ravengard: Companion / Origin Character / Human Warlock (The Blade of Frontiers)
    A noble hero known as 'The Blade of Frontiers,' who made a pact with a cambion, Mizora, to gain power to protect the innocent. He struggles with the terms of his pact and his desire to do good. A charismatic spellcaster and swordsman.
  • Karlach Cliffgate: Companion / Origin Character / Tiefling Barbarian
    A Tiefling barbarian who escaped servitude in Avernus, one of the Nine Hells. She has an infernal engine in her chest that is overheating and will eventually kill her. She is fiercely loyal, boisterous, and seeks to live life to the fullest. A powerful melee damage dealer.
  • Halsin: Companion (Recruitable) / Wood Elf Druid (Archdruid)
    The Archdruid of the Emerald Grove, captured by goblins early in the game. Once rescued, he can join the party, offering powerful druidic magic, Wild Shape abilities, and a deep connection to nature.
  • Minthara: Companion (Recruitable - conditional) / Drow Paladin (Lolth-Sworn)
    A Drow commander and follower of The Absolute, initially encountered as an antagonist at the Goblin Camp. Through specific (often evil-aligned) player choices, she can be spared and later recruited as a companion. A powerful paladin with a unique perspective.
  • Minsc & Boo: Companion (Recruitable - Act 3) / Human Ranger & Miniature Giant Space Hamster
    The iconic, lovable, and somewhat unhinged ranger from previous Baldur's Gate games, along with his miniature giant space hamster companion, Boo. Can be recruited in Act 3. Known for his straightforward approach and devotion to Boo.
  • Jaheira: Companion (Recruitable - Act 2) / Half-Elf Druid/Fighter (Harper Leader)
    Another returning character from the original Baldur's Gate games. A veteran Harper leader, wise and experienced, fighting against the forces of the Absolute. Can join the party in Act 2.
  • The Dream Visitor / The Emperor: Key NPC / Guardian Figure
    A mysterious figure who appears to the player character in dreams, offering protection from the Illithid tadpole's influence and guidance. Their true identity and motivations are a major plot point.
  • Ketheric Thorm, Orin the Red, Lord Enver Gortash (The Chosen of the Absolute): Main Antagonists
    The three primary mortal leaders of the Cult of the Absolute, each chosen by one of the Dead Three gods (Myrkul, Bhaal, Bane respectively). They are powerful and serve as major bosses and adversaries throughout the game.
  • Raphael: Key NPC / Antagonist Figure / Cambion Devil
    A charismatic and manipulative cambion (half-devil) from the Nine Hells who frequently appears to offer deals and temptations to the player character, often with dangerous strings attached. Has his own agenda and realm (House of Hope).
  • Withers: Key NPC / Undead Enigmatic Figure
    An ancient, skeletal being found in a tomb early in the game. He offers services at the player's camp, including resurrecting fallen companions, allowing players to respec their class, and hiring hirelings (generic party members). His true nature is a mystery.
  • The Arisen: Protagonist
    The player-created character whose heart is stolen by the Dragon, marking them as the chosen one to confront it. Their appearance and Vocation are customizable.
  • Main Pawn: Primary Companion
    A loyal, customizable companion from another realm who serves the Arisen. Their appearance, Vocation, and behavior can be set by the player.
  • Captain Brant: Key NPC / Quest Giver
    A captain of the Vernworth city watch. Provides early guidance and quests to the Arisen in the human kingdom of Vermund.
  • Disa: Key NPC / Queen Regent
    The Queen Regent of Vermund, who schemes to install her son as the next Sovran, creating political tension for the Arisen.
  • Ulrika: Key NPC / Village Chief
    The young chief of the village of Melve, one of the first significant characters the Arisen encounters.
  • Menella: Key NPC / Beastren Advisor
    A key advisor to the Beastren empress Nadinia in Battahl, playing a role in the Arisen's journey in the desert kingdom.
  • The Dragon: Primary Antagonist / Catalyst
    The great dragon that steals the Arisen's heart, setting the main quest in motion. A powerful and enigmatic being central to the world's lore.
Example Missions
  • Main Questline (The Illithid Tadpole & The Absolute)
    A sprawling, multi-act campaign following the player character and their companions as they search for a cure for the Mind Flayer tadpoles implanted in their brains, while simultaneously becoming embroiled in a massive conspiracy involving a new deity known as The Absolute, its chosen leaders (Ketheric Thorm, Orin the Red, Lord Enver Gortash), and a plot to dominate Faerûn. The quest involves exploring diverse regions, making critical alliances, and confronting powerful entities.
  • Companion Quests (Personal Story Arcs)
    Each of the main Origin companions (Astarion, Gale, Lae'zel, Shadowheart, Wyll, Karlach) and other key recruitable companions (Halsin, Minthara, Jaheira, Minsc) has an extensive personal questline that delves into their backstory, motivations, and personal conflicts. Completing these quests deepens the relationship with the companion, can lead to romance, and often has significant narrative impact and unique rewards.
  • Side Quests (Regional Stories & Miscellaneous Tasks)
    A vast number of optional quests found throughout the game's three acts. These range from helping local villagers with minor problems, investigating local mysteries, resolving faction disputes, exploring optional dungeons, to uncovering hidden lore. Rewards vary from gold and experience to unique magical items and new allies.
  • Exploring Legacy Dungeons & Major Locations (e.g., Goblin Camp, Grymforge, Moonrise Towers, Gauntlet of Shar, House of Hope, Counting House, Iron Throne)
    Infiltrate and navigate large, complex, multi-layered dungeon environments or significant urban locations. These areas are often tied to main or major side quests and are filled with enemies, traps, puzzles, secrets, valuable loot, and culminate in boss encounters or critical story developments.
  • Solving Environmental Puzzles & Overcoming Traps
    Many areas feature intricate environmental puzzles that require observation, using specific spells or abilities (e.g., Mage Hand, Fly, Gaseous Form), interacting with mechanisms, or solving riddles to progress or access hidden areas. Disarming or avoiding traps is also a constant consideration.
  • Interacting with Factions (e.g., Druids of the Emerald Grove, Tiefling Refugees, Goblins, Myconids, Duergar, Harpers, Flaming Fist, The Guild, Cult of the Absolute)
    Engage with various groups and factions throughout the world. Player choices can lead to alliances, conflicts, or changes in faction leadership and influence over certain areas. These interactions often involve unique questlines and moral dilemmas.
  • Long Rests & Camp Events
    Utilize camp supplies to take Long Rests, which fully restore health, spell slots, and abilities. Long Rests are also crucial for triggering important companion conversations, romance scenes, story developments related to the Illithid tadpole, and visits from key NPCs like Withers or Raphael.
  • Tale of the Arisen (Prologue)
    Experience the Dragon's attack, lose your heart, and begin your journey as the Arisen.
  • Seat of the Sovran (Example Main Quest)
    Travel to Vernworth, the capital of Vermund, and present yourself to Captain Brant to begin unraveling the political conspiracy.
  • Monster Culling (Example Side Quest)
    Accept a task from an NPC to eliminate a troublesome monster or group of monsters plaguing an area.
  • Escort Duty (Example Radiant Quest)
    Protect an NPC as they travel from one location to another, fending off ambushes and hazards.
  • The Stolen Throne (Example Main Quest Arc Climax)
    Uncover the truth behind the false Arisen and confront those manipulating the throne of Vermund.
people Multiplayer
Multiplayer Details

Features online cooperative multiplayer for up to 4 players. Players can join a host's campaign, either creating a new custom character for that game or taking control of one of the host's unassigned origin companions. The entire story campaign can be played cooperatively. Split-screen local co-op is available on consoles (PS5/Xbox Series X|S) for 2 players.

Dragon's Dogma 2 is a dedicated single-player experience. It does not feature direct co-op or competitive multiplayer. The core 'multiplayer' aspect is the asynchronous Pawn system, where players can recruit Pawns created by other players to join their party.

extension Editions & DLC
Available Editions

Available in Standard Edition and a Digital Deluxe Edition (included Divinity Bard Song Pack, Paintings from Rivellon, Adventurer's Pouch, Digital Artbook, Digital Character Sheets, Digital Soundtrack). A physical Collector's Edition included a Mind Flayer vs. Drow diorama statue, hardcover artbook, character sheets, cloth map, tadpole keyring, D20 die, Magic: The Gathering booster packs, and all Digital Deluxe content.

**Standard Edition:** Base game. **Deluxe Edition:** Base game + 'A Boon for Adventurers - New Journey Pack' (Explorer's Camping Kit, Dragon's Dogma Music & Sound Collection, Harpysnare Smoke Beacons, Heartfelt Pendant, Ambivalent Rift Incense, Makeshift Gaol Key, Art of Metamorphosis, Wakestone, 1500 Rift Crystals).

Post-Launch Content / DLC

Larian Studios has released numerous significant free patches post-launch, adding new content (like an extended epilogue), quality-of-life improvements, bug fixes, and performance enhancements. They have stated that they are not currently planning major paid expansions or DLC for Baldur's Gate 3, focusing instead on patches and potentially new projects.

At launch, various small DLC items are available for purchase (cosmetics, convenience items like Portcrystals, Wakestones). Major story expansions or significant new content additions have not yet been announced, but Capcom has a history of supporting its major titles post-launch.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Baldur's Gate 3 a direct sequel to Baldur's Gate 1 & 2?
    A: Yes, Baldur's Gate 3 is set over 120 years after the events of Baldur's Gate II: Shadows of Amn and is considered a direct sequel in the series. It references past events and features some returning characters like Jaheira and Minsc, but tells a new, largely self-contained story.
  • Q: Do I need to play the previous Baldur's Gate games to understand Baldur's Gate 3?
    A: No, it is not strictly necessary. Baldur's Gate 3 is designed to be accessible to newcomers to the series and the Dungeons & Dragons setting. However, familiarity with the previous games or Forgotten Realms lore will enhance appreciation of returning characters, references, and world details.
  • Q: Is Baldur's Gate 3 based on Dungeons & Dragons rules?
    A: Yes, Baldur's Gate 3 is a faithful adaptation of the Dungeons & Dragons 5th Edition (D&D 5e) ruleset. Character creation, classes, spells, combat mechanics (actions, bonus actions, reactions, saving throws, advantage/disadvantage), and skill checks are all based on D&D 5e.
  • Q: How does multiplayer co-op work?
    A: Up to four players can play the entire campaign together online. Players can join an existing game or start a new one. Each player can control a custom character or an Origin companion. Decisions can be made collaboratively or individually (often with dice rolls for persuasion within the party). Local split-screen co-op for two players is also available on consoles.
  • Q: What are Origin Characters?
    A: Origin Characters are pre-made playable characters with unique backstories, personalities, personal quests, and voice acting. Players can choose to play as one of these (e.g., Astarion, Gale, Lae'zel, Shadowheart, Wyll, Karlach, The Dark Urge) or create a fully custom character. If not chosen as the main character, Origin Characters can be recruited as companions.
  • Q: How important are choices in Baldur's Gate 3?
    A: Choices are extremely important and form a core part of the experience. Decisions made in dialogue, quests, and actions have significant and often far-reaching consequences, affecting character relationships (including romances), companion loyalty, quest outcomes, the state of the world, and leading to multiple distinct endings and epilogues.
  • Q: Can I respec my character?
    A: Yes, players can change their class, ability scores, and other character choices by speaking to Withers, an enigmatic undead NPC found early in the game who joins the player's camp. This service costs a moderate amount of gold.
  • Q: Is Dragon's Dogma 2 a direct sequel to the first game?
    A: While set in a parallel world with similar themes and mechanics, Dragon's Dogma 2 features a new story, new Arisen, and a new world map. It is not a direct continuation of the original game's plot but rather a reimagining and expansion of its core concepts.
  • Q: Does Dragon's Dogma 2 have multiplayer co-op?
    A: No, Dragon's Dogma 2 is a single-player game. The party system revolves around the Arisen and their Pawns. The asynchronous Pawn system allows you to hire Pawns created by other players, which is its form of online interaction.
  • Q: How does the Pawn system work?
    A: Players create their Main Pawn, a loyal companion. They can also hire up to two Support Pawns created by other players. Pawns learn from their experiences, offer advice, and can be shared online for others to use, bringing back knowledge and gifts.
  • Q: Is there fast travel in Dragon's Dogma 2?
    A: Yes, but it's limited. Players can use consumable Ferrystones to travel to activated Portcrystals (permanent fast travel points you can place) and major cities. Ox Carts also offer travel between set destinations but can be ambushed.
  • Q: How many Vocations are there in Dragon's Dogma 2?
    A: There are 10 playable Vocations: Fighter, Archer, Mage, Thief (Basic), Warrior, Sorcerer (Advanced), Mystic Spearhand, Magick Archer, Trickster, and Warfarer (Hybrid/Arisen-Exclusive).
build Technical Details
Graphics & Visual Fidelity

Powered by Larian's Divinity 4.0 Engine, Baldur's Gate 3 showcases highly detailed environments, expressive character models with realistic animations (especially facial animations during dialogue), and spectacular spell effects. Features advanced lighting, detailed textures, and diverse biomes from lush forests and underground caverns to bustling cityscapes. The game is renowned for its cinematic presentation and visual fidelity in the CRPG genre.

Built on Capcom's RE Engine, Dragon's Dogma 2 features detailed character models, lush environments, and impressive monster designs. The game supports ray tracing for global illumination and reflections on PC. Its physics system plays a significant role in combat and interaction.

Audio & Soundtrack

Original score composed by Borislav Slavov, featuring sweeping orchestral themes, atmospheric ambient tracks, character motifs, and memorable songs (like 'Raphael's Final Act'). The music dynamically adapts to gameplay situations (exploration, combat, dialogue). Sound design is rich, with distinct spell effects, creature vocalizations, environmental sounds, and extensive, high-quality voice acting for all characters and narration.

Original score by Satoshi Hori, creating an epic orchestral soundtrack fitting the high fantasy setting. Dynamic music shifts based on combat intensity and location. Sound design emphasizes weighty combat and monstrous roars.

User Interface (UI/UX)

Features a detailed UI typical of CRPGs. Includes character sheets, inventory management (grid-based, with weight considerations), spellbooks, quest logs, a world map with waypoints and journal entries, and a turn-based combat interface with a hotbar for actions, bonus actions, spells, and items. Dialogue choices are presented clearly. Extensive tooltips provide D&D rule explanations.

Features a traditional RPG interface with health/stamina bars, skill hotkeys, minimap, quest log, and inventory management. Menus for party management, Vocation selection, and equipment are key components.

Accessibility Options

Offers a good range of accessibility options, including extensive subtitle and dialogue text customization (size, background, speaker color), options for colorblind modes, UI scaling, options to adjust camera shake and motion blur, customizable difficulty (Story, Explorer, Balanced, Tactician, Custom), and options for turn-based mode outside of combat for easier exploration for some.

Includes options for subtitle customization, control remapping, audio adjustments (e.g., individual volume sliders), and some visual aids. More extensive accessibility features common in other modern AAA titles may be added or refined post-launch based on feedback.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS RT OFF / ~30 FPS RT ON with DLSS/FSR) (High Preset, 1080p. Target ~60 FPS with Ray Tracing OFF, or ~30 FPS with Ray Tracing ON using DLSS/FSR Quality.)
CPU: Official recommended desktop CPU for improved performance. Strong CPU is critical.
CPU (Laptop): Strong laptop CPUs to aim for smoother gameplay, especially in cities.
GPU: Good GPUs for 1080p/60fps (RT Off) or 1080p/30fps (RT On with upscaling). Official notes suggest RTX 2080/RX 6700 for 2160i/30fps (which could imply 1080p/60fps RT Off too, or 1080p/30fps RT On). For RT On specifically, RTX 2080 Ti/RX 6800 were cited for higher targets but this is a 1080p rec.
GPU (Laptop): Capable laptop GPUs. High TGP and DLSS/FSR are very important, especially if enabling ray tracing. RTX 50 series mention is speculative.
RAM: 16GB RAM officially recommended.
Storage: NVMe SSD recommended for better overall experience.
memoryCPU: Intel Core i7-10700 or AMD Ryzen 5 3600X / Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 (12GB) or AMD Radeon RX 6700 (10GB) / RX 5700 XT (8GB for RT Off)
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or newer high-performance 8-core CPUs.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050 Ti/5060 Laptop GPU).
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS) (High Preset, 1080p resolution. Vulkan or DX11.)
CPU: Official recommended desktop CPU for a good 1080p/High experience.
CPU (Laptop): Estimated mid-to-high range laptop CPUs for solid 1080p/High performance.
GPU: Official recommended desktop GPU for 1080p High settings. 8GB VRAM is important.
GPU (Laptop): Performance-focused laptop GPUs. Ensure high TGP for RTX 30/40 series. RTX 50 series mention is speculative.
RAM: 16GB RAM is officially recommended for a smoother experience at high settings.
Storage: NVMe SSD is recommended over SATA SSD for faster load times.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB) or AMD Radeon RX 5700 XT (8GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 5 5600H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050/5060 Laptop GPU would comfortably handle this).
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings, ~30 FPS, Ray Tracing OFF) (Low/Medium Preset, 1080p resolution, Ray Tracing OFF. Framerate may drop in intensive scenes.)
CPU: Official minimum desktop CPU for 1080p/30fps. Game is CPU-bound in cities.
CPU (Laptop): Estimated laptop CPU. Stronger CPU helps mitigate drops in dense areas.
GPU: Official minimum desktop GPU for 1080p/30fps with Ray Tracing OFF. Requires 8GB VRAM.
GPU (Laptop): Estimated laptop GPUs. VRAM and TGP are key. RTX 50 series is speculative and overkill for this tier.
RAM: 16GB RAM is the official minimum.
Storage: SSD strongly recommended as per official notes.
memoryCPU: Intel Core i5-10600 or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5500 XT (8GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H or newer mid-range 6-core CPUs.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB, High TGP), RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop GPU (4GB, High TGP, may struggle), RTX 3050 Laptop GPU (6GB). RTX 4050 Laptop GPU (6GB) would be a better modern minimum.
layersRAM: 16 GB
saveStorage (Tier): 100 GB SSD
1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings, ~30-60 FPS) (Low/Medium Preset, 1080p resolution. Vulkan or DX11.)
CPU: Official minimum desktop CPU for Baldur's Gate 3.
CPU (Laptop): Estimated laptop CPU for minimum playability. A more modern quad-core CPU is preferable.
GPU: Official minimum desktop GPU. Requires 4GB VRAM.
GPU (Laptop): Estimated laptop GPUs for minimum settings. Ensure 4GB VRAM and sufficient TGP. (Hypothetical entry-level RTX 50 series would exceed this).
RAM: 8GB RAM is the official minimum. Dual-channel configuration is beneficial.
Storage: SSD is mandatory.
memoryCPU: Intel Core i5-4690 or AMD FX-8350
developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon RX 480 (4GB)
laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200G equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure adequate TGP). RTX 4050 Laptop GPU (6GB) would be a more capable modern minimum.
layersRAM: 8 GB
saveStorage (Tier): 150 GB SSD
1440p (QHD/2K) - High (Targets 1440p, High settings, ~60 FPS with DLSS/FSR Quality, RT Low/Medium or RT Off) (High Preset, 1440p resolution with DLSS/FSR Quality. Aiming for ~60 FPS. Ray Tracing OFF for best consistency, or Low/Medium RT settings.)
CPU: Powerful desktop CPU to handle 1440p and mitigate CPU bottlenecks in demanding areas.
CPU (Laptop): High-performance laptop CPUs essential for smooth 1440p.
GPU: Strong GPUs for 1440p/60fps. DLSS/FSR Quality highly recommended. For Ray Tracing On at 1440p/60fps, even stronger GPUs (e.g. RTX 4070 Ti Super/RX 7900 GRE) with DLSS/FSR Performance/Balanced might be needed.
GPU (Laptop): High-end laptop GPUs with max TGP and effective use of DLSS/FSR are crucial. RTX 50 series mention is speculative.
RAM: 32GB RAM is strongly recommended for 1440p high settings, especially with ray tracing or in CPU-heavy areas.
Storage: NVMe SSD mandatory for optimal performance.
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X or Ryzen 7 7700X
developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) / RTX 4070 Super (12GB) or AMD Radeon RX 6800 (16GB) / RX 7800 XT (16GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or Intel Core i9-12900H / AMD Ryzen 9 6900HS and above.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB/16GB), RTX 4070 Laptop GPU (8GB, High TGP), RTX 4080 Laptop GPU (12GB). (A hypothetical future RTX 5060 Ti/5070 Laptop GPU).
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1440p (QHD/2K) - High (Targets 1440p, High/Ultra settings, ~60 FPS) (High/Ultra Preset, 1440p resolution (DLSS/FSR Quality recommended). Vulkan or DX11.)
CPU: Strong desktop CPU for 1440p gaming, especially for maintaining framerates in Act 3.
CPU (Laptop): High-performance laptop CPUs crucial for 1440p, especially in CPU-bound scenarios.
GPU: Desktop GPU capable of delivering a solid 1440p experience. 8GB+ VRAM essential, 12GB ideal.
GPU (Laptop): Upper mid-range to high-end laptop GPUs. Max TGP versions are important. Using DLSS/FSR is highly recommended. RTX 50 series mention is speculative.
RAM: 16GB is generally fine, but 32GB is recommended for very high settings and a smoother experience in CPU/RAM intensive areas.
Storage: NVMe SSD strongly recommended for optimal performance at 1440p.
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 3700X or newer (e.g., Intel Core i5-12600K / AMD Ryzen 5 5600X3D/7600X)
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 Ti (8GB/16GB) or AMD Radeon RX 6700 XT (12GB) / RX 7700 XT (12GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or Intel Core i7-12700H / AMD Ryzen 7 6800H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti/5070 Laptop GPU would target this performance).
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
2160p (UHD/4K) - Ultra (Targets 2160p/4K, High/Ultra settings, ~60 FPS with DLSS/FSR Performance + Frame Gen for RT) (High/Ultra Preset, 2160p (4K) resolution using DLSS/FSR Performance/Balanced. Ray Tracing On (Medium/High) with Frame Generation for ~60 FPS.)
CPU: Top-tier desktop CPU to support 4K gaming and minimize severe CPU bottlenecks, especially with ray tracing. Official recommended CPU for 2160p/30fps (RTX 2080/RX 6700) was i7-10700/Ryzen 5 3600X, but for 60fps and RT, much more is needed. PCGamesN mentions i9-12900KS/Ryzen 9 5950X for 4K/30fps with RTX 4080/RX 7900XT.
CPU (Laptop): Absolute flagship laptop CPUs required.
GPU: Flagship desktop GPUs required for 4K. Heavily reliant on DLSS/FSR Performance and Frame Generation (for NVIDIA RTX 40 series) to achieve ~60 FPS with ray tracing.
GPU (Laptop): The most powerful current (RTX 40 series) laptop GPU. DLSS/FSR (likely Ultra Performance or Performance) with Frame Generation is essential. Hypothetical RTX 50 series laptop GPUs are speculative.
RAM: 32GB of high-speed RAM is strongly recommended for optimal 4K gaming with ray tracing.
Storage: A very fast NVMe SSD (PCIe Gen4 or better) is highly recommended for 4K textures and loading.
memoryCPU: Intel Core i9-12900KS / Core i7-13700K or AMD Ryzen 9 5950X / Ryzen 7 7800X3D / Ryzen 9 7900X
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4080 Super (16GB) or RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-13900HX / Core i9-14900HX or AMD Ryzen 9 7945HX / 7945HX3D.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080/5090 Laptop GPU would aim to improve this experience further.)**
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD (High-speed Gen4 or Gen5 recommended)
2160p (UHD/4K) - Ultra (Targets 2160p/4K, High/Ultra settings, ~60 FPS with DLSS/FSR Performance/Balanced) (High/Ultra Preset, 2160p (4K) resolution using DLSS/FSR Performance or Balanced mode. Vulkan or DX11.)
CPU: High-end desktop CPU to support 4K gaming and minimize bottlenecks, critical for Act 3 at 4K.
CPU (Laptop): Flagship or very high-end laptop CPUs required for attempting 4K on a laptop.
GPU: Top-tier desktop GPUs. 10GB+ VRAM is critical, 12GB-16GB+ ideal for 4K. Heavy reliance on DLSS/FSR for 60 FPS.
GPU (Laptop): The most powerful current (RTX 30/40 series) laptop GPUs are needed; 4K Ultra at 60FPS will require DLSS/FSR Performance. Hypothetical RTX 50 series laptop GPUs are speculative for future improvements.
RAM: 32GB RAM is strongly recommended for a smooth 4K gaming experience, especially with high texture settings and complex scenes.
Storage: A fast NVMe SSD (PCIe Gen4 or better) is highly recommended to handle the demands of 4K textures and fast loading for Baldur's Gate 3.
memoryCPU: Intel Core i9-12900K / AMD Ryzen 9 5900X or newer (e.g., Intel Core i7-13700K / AMD Ryzen 7 7800X3D)
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or Intel Core i7-13700HX / AMD Ryzen 7 7840HS and above.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080/5090 Laptop GPU would be targeted for a more comfortable 4K experience on laptops.)**
layersRAM: 32 GB
saveStorage (Tier): 150 GB NVMe SSD (High-speed Gen4 recommended)
save Overall Storage
Spec: 150 GB available space (SSD Mandatory)
Note: An SSD with at least 150 GB of free space is mandatory for installing and running Baldur's Gate 3. Using an NVMe SSD is recommended for the best loading times and texture streaming.
Type: SSD
Spec: Approximately 100 GB available space (SSD Highly Recommended/Required)
Note: An SSD (preferably NVMe) with at least 100 GB of free space is strongly recommended or required for optimal performance, faster loading times, and smoother asset streaming. Actual size may vary with updates.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-Bit or Windows 11 64-Bit
Explanation: A 64-bit version of Windows 10 or Windows 11 is required.
Spec: Windows 10 (64-bit, version 20H2 or newer) or Windows 11 (64-bit, latest update)
Explanation: A 64-bit version of Windows 10 (latest updates recommended) or Windows 11 (latest update) is required.
gamepad DirectX Version
Spec: DirectX 11 or Vulkan (Vulkan is default)
Explanation: Requires a graphics card compatible with DirectX 11 or Vulkan. Vulkan is the default API. Ray tracing is not supported by the game.
Spec: DirectX 12
Explanation: DirectX 12 is required. The game supports ray tracing features (Global Illumination, Reflections) on compatible hardware.
info_outline Other Game Notes
  • OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for Baldur's Gate 3. This information is based on official Minimum/Recommended PC specifications from Larian Studios and includes extrapolated tiers for higher performance targets, adapted to the requested JSON structure. Laptop GPU mentions for RTX 50 series are speculative as of May 2025. An SSD is mandatory for all tiers.
  • Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, heavily dependent on TGP (Total Graphics Power), VRAM, and effective cooling. Baldur's Gate 3 can be demanding, especially in CPU-heavy areas and at higher settings.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop GPU is crucial for achieving target framerates, especially at higher resolutions.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance, as both CPU and GPU can be heavily utilized.
  • Laptop Consideration: C P U Power Limits: High sustained CPU power limits are beneficial, particularly for maintaining smooth gameplay in CPU-intensive areas like Act 3.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended for optimal performance by reducing latency.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS and AMD FidelityFX Super Resolution (FSR). These are highly recommended for higher resolutions to maintain smooth framerates.
  • Optimization Detail: Key Settings Impact: Texture Quality, Model Detail, Shadow Quality, Cloud Quality, Fog Quality, Instance Distance (NPC/object density), Anti-Aliasing, and Ambient Occlusion significantly impact performance. CPU performance is critical in dense areas, especially in Act 3. Using DLSS or FSR is advisable for 1440p and 4K.
  • Game Name: Baldur Gate 3
  • OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for Dragon's Dogma 2 (Released March 2024). This information is based on official PC specifications from Capcom and includes extrapolated tiers for higher performance targets, adapted to the requested JSON structure for a May 2025 context. Laptop GPU mentions for RTX 50 series are speculative. The game is known to be CPU-intensive, especially in dense areas.
  • Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, heavily dependent on TGP (Total Graphics Power), VRAM, and robust cooling. Dragon's Dogma 2 is a demanding title; high-performance laptop hardware is necessary for an enjoyable experience, especially with ray tracing or at higher settings.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop GPU is critical for performance in Dragon's Dogma 2.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent thermal throttling, as both CPU and GPU can be heavily stressed.
  • Laptop Consideration: C P U Power Limits: High sustained CPU power limits are crucial, particularly for maintaining smoother framerates in CPU-bound scenarios like major cities.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance and reduced latency.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS (Super Resolution; Frame Generation on RTX 40 series) and AMD FidelityFX Super Resolution (FSR; likely FSR 2.x or 3.x with Frame Generation by this date). These are highly recommended, especially with ray tracing or at higher resolutions.
  • Optimization Detail: Key Settings Impact: Ray Tracing Quality (Global Illumination, Reflections), Shadow Quality, Mesh Quality, Texture Quality, Grass/Tree Quality, NPC Density (CPU impact), and overall Resolution heavily impact performance. CPU performance is a major factor in crowded areas. Using DLSS/FSR is crucial for balancing visuals and framerates.
  • Game Name: Dragons Dogma 2
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS and AMD FidelityFX Super Resolution (FSR). These are highly recommended for higher resolutions to maintain smooth framerates.
  • Key Settings Impact: Texture Quality, Model Detail, Shadow Quality, Cloud Quality, Fog Quality, Instance Distance (NPC/object density), Anti-Aliasing, and Ambient Occlusion significantly impact performance. CPU performance is critical in dense areas, especially in Act 3. Using DLSS or FSR is advisable for 1440p and 4K.
  • Upscaling Tech: Supports NVIDIA DLSS (Super Resolution; Frame Generation on RTX 40 series) and AMD FidelityFX Super Resolution (FSR; likely FSR 2.x or 3.x with Frame Generation by this date). These are highly recommended, especially with ray tracing or at higher resolutions.
  • Key Settings Impact: Ray Tracing Quality (Global Illumination, Reflections), Shadow Quality, Mesh Quality, Texture Quality, Grass/Tree Quality, NPC Density (CPU impact), and overall Resolution heavily impact performance. CPU performance is a major factor in crowded areas. Using DLSS/FSR is crucial for balancing visuals and framerates.
laptop Laptop Considerations
  • G P U T G P: Maximum TGP for the laptop GPU is crucial for achieving target framerates, especially at higher resolutions.
  • Cooling Thermals: Robust cooling is essential for sustained performance, as both CPU and GPU can be heavily utilized.
  • C P U Power Limits: High sustained CPU power limits are beneficial, particularly for maintaining smooth gameplay in CPU-intensive areas like Act 3.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended for optimal performance by reducing latency.
  • G P U T G P: Maximum TGP for the laptop GPU is critical for performance in Dragon's Dogma 2.
  • Cooling Thermals: Excellent cooling is essential to prevent thermal throttling, as both CPU and GPU can be heavily stressed.
  • C P U Power Limits: High sustained CPU power limits are crucial, particularly for maintaining smoother framerates in CPU-bound scenarios like major cities.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance and reduced latency.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080

For Baldur Gate 3 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3070 Ti Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Ti
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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