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Avatar: Frontiers of Pandora vs Far Cry Primal

info General Information
Release Date
Dec 7, 2023 Feb 23, 2016
Developer
Massive Entertainment, Ubisoft Shanghai, Ubisoft Düsseldorf, Ubisoft Chengdu, Ubisoft Toronto, Ubisoft Montpellier, Ubisoft Kyiv, Ubisoft Bucharest, Ubisoft Belgrade Ubisoft Montreal, Ubisoft Toronto, Ubisoft Kyiv, Ubisoft Shanghai
Publisher
Ubisoft Ubisoft
Genre(s)
Action-Adventure, Open World, First-Person Action-Adventure, Open World, Survival, Prehistoric
Engine
Snowdrop Engine Dunia Engine 2 (Modified CryEngine)
stars Ratings & Price
Content Rating
Teen Mature 17+
Avg. User Rating
3.8 / 5.0 3.9 / 5.0
Current Price (USD)
$69.99 $49.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person (Third-person when riding mounts)
  • Multiplayer: Cooperative (2 player online for entire campaign)
  • Setting: Pandora (Western Frontier)
  • Platforms: PC, PlayStation 5, Xbox Series X|S, Amazon Luna
  • Unique Feature: Ikran Flight, Na'vi Agility & Senses, Dual Combat System (Na'vi & RDA weapons), Deep Crafting & Cooking, Connection to Nature.
  • Perspective: First-Person
  • Multiplayer: None (Single-Player Only)
  • Setting: Oros (Fictional Central European Valley, 10,000 BCE)
  • Platforms: PC, PlayStation 4, Xbox One
  • Unique Feature: Beast Master System (Taming & Commanding Animals), Prehistoric Setting & Weaponry, Fictional Primitive Languages, Village Building/Upgrading.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Ikran (Mountain Banshee): The player's primary aerial mount after bonding with one. Essential for traversing Pandora's vast vertical landscapes. Can be directed to attack RDA aircraft or ground targets, perform barrel rolls, and use a speed boost. Customizable with gear and cosmetic patterns. Its stamina and health can be improved through skills and food.
    Leonopteryxen (Banshee)
  • Direhorse (Pa'li): A swift six-legged ground mount, useful for quickly navigating flatter terrains like the Upper Plains. Can be called by the player. Its stamina can be improved. Less combat-focused than the Ikran but vital for land travel.
    Equidirus (Direhorse)
  • Temporary Animal Allies (Pacified Wildlife): While not persistent companions, the player, using their Na'vi connection, can sometimes pacify or briefly guide certain wildlife. This is less about direct combat command and more about leveraging the environment or creating distractions.
    Various Pandoran Fauna
  • Tameable Beasts (Owl): The Owl is Takkar's first and unique aerial companion. It can be sent out to scout areas, tag enemies and resources, perform dive bomb attacks on single targets (upgradable), and drop crafted bombs (sting, berserk, fire) once relevant skills are unlocked. Cannot be directly harmed in combat.
    Bird (Owl)
  • Tameable Beasts (Land Predators & Mammals): Takkar can tame a wide variety of land animals after learning the skill from Tensay. Each beast has unique stats (strength, speed, stealth) and abilities: Wolves howl to reveal nearby enemies/resources; Jaguars are stealthy killers; Bears are powerful tanks that draw aggro; Badgers are resilient and can revive themselves; Sabretooths are fast mounts and fierce fighters. Players can direct their tamed beast to attack targets, stay, or follow. Beasts can be revived if downed, but if killed (after a revive window), they must be re-tamed (or a new one found). Legendary versions of some beasts offer enhanced abilities.
    Various (Wolf, Jaguar, Leopard, Sabretooth Tiger, Brown Bear, Cave Bear, Badger, Dhole, etc.)
  • Rideable Beasts: Certain tamed beasts can be ridden by Takkar for faster traversal of Oros. Mammoths are slow but destructive; Sabretooth Tigers are very fast; Brown Bears offer a balance of speed and combat prowess while mounted. Riding beasts allows Takkar to attack with his own weapons from their back.
    Juvenile Mammoth, Sabretooth Tiger, Brown Bear (with skill unlock)
Key Collectibles
  • Sarentu Totems: Ancient Sarentu clan totems found throughout the Western Frontier. Interacting with them often requires finding a specific vantage point to 'align' the totem, triggering a vision and sometimes rewarding an Ancestor Skill or skill points.
  • Windswept Kites & Dolls: Lost Na'vi kites or dolls, often caught in high, hard-to-reach places or hidden within environments. Collecting them typically grants Na'vi Favor with a specific clan and sometimes lore.
  • RDA Data Recorders / Audio Logs: Found primarily in or around RDA facilities and crash sites. These provide audio logs or text entries that offer insight into RDA operations, personnel, and their views on Pandora and the Na'vi.
  • Bellsprigs: Unique plants that, when touched, permanently increase the player's maximum health. Found in various hidden or guarded locations.
  • Aeolian Wind Flutes: Musical instruments that need to be played correctly (following a simple rhythm mini-game) to receive a reward, often Na'vi favor or a cosmetic item.
  • Daysha Hands: Glowing red handprints found on cave walls and rock faces throughout Oros. Interacting with them triggers a short audio-visual sequence revealing lore about Wenja history, past events, or spiritual insights, and grants XP.
  • Spirit Totems: Small, carved totems representing various animal spirits, hidden in challenging-to-reach locations, often requiring platforming or exploration. Collecting them grants XP and contributes to 100% completion.
  • Wenja Bracelets: Lost bracelets belonging to Wenja tribe members, scattered across Oros. Each bracelet found grants XP and adds a small piece to the collective story and struggles of the Wenja people.
  • Izila Masks: Ceremonial masks of the Izila tribe, often found in their territory or camps. Collecting them grants XP and is sometimes tied to side objectives.
Key Themes
  • Indigenous Culture
  • Environmentalism
  • Anti-Colonialism
  • Resistance
  • Connection to Nature
  • Identity
  • Bio-Luminescence
  • Alien Worlds
  • Corporate Greed
  • Warfare
  • Prehistoric Survival
  • Tribal Warfare
  • Man vs. Nature
  • Beast Mastery & Domestication
  • Shamanism & Spirituality
  • Primitive Technology & Crafting
  • The Dawn of Humanity
  • Loss & Resilience
colorize Combat & Gear
Weapons Overview
  • Na'vi Bows (Shortbow, Longbow, Heavy Bow): Ranged (Stealth, Precision, Hunting)
    Craftable bows with varying draw speeds, power, and effective ranges. Can use standard arrows, specialized arrows (e.g., explosive, electric, poison), and are crucial for hunting wildlife cleanly (for better resources) and stealth takedowns.
  • Na'vi Spear-thrower: Ranged (Heavy Damage, Anti-Armor)
    A powerful, short-to-mid-range weapon that launches heavy spears. Effective against armored RDA units, AMP suits, and large, aggressive fauna. Slower reload but high impact.
  • Na'vi Staff Sling: Ranged (Explosive, Utility)
    Launches crafted grenades or proximity mines. Useful for area denial, destroying RDA equipment, and dealing with groups of enemies or vehicles.
  • RDA Assault Rifles: Firearm (Automatic, Versatile)
    Standard human firearms scavenged or looted from RDA forces. Offer sustained fire and are effective against RDA personnel and less armored targets. Can be modded.
  • RDA Shotguns: Firearm (Close Quarters, High Damage)
    Powerful close-range firearms, ideal for breaching RDA interiors or dealing with charging enemies. Different types (pump-action, semi-auto) available.
  • RDA Grenade Launchers: Firearm (Explosive, Anti-Vehicle)
    Heavy RDA weapon that fires explosive rounds, effective against AMP suits, vehicles, and fortified positions.
  • SID (System Interrogation Device): Tool/Non-Lethal
    A Na'vi tool used to hack RDA technology, disable security systems, override turrets, and gather intel. Can also be used to overload certain RDA weak points.
  • Clubs (One-Handed & Two-Handed): Melee (Blunt)
    Basic to powerful melee weapons crafted from wood and stone. One-handed clubs are faster, while two-handed clubs deal more damage and can stun. Can be upgraded for increased damage and durability, and set on fire for extra damage over time and utility (burning foliage, scaring animals).
  • Spears: Melee/Throwable (Piercing)
    Crafted from wood and sharpened stone/bone. Versatile for both melee combat (good reach) and as a powerful thrown projectile, especially effective against large beasts or armored foes. Can be upgraded for damage and durability.
  • Bows (Standard Bow & Long Bow): Ranged (Piercing)
    Primitive bows crafted for ranged combat and hunting. The Long Bow offers better range and damage. Arrows can be standard, fire (igniting targets and environment), or (with upgrades) double arrows for increased damage. Essential for stealth.
  • Slings: Ranged (Blunt/Distraction)
    Allows Takkar to throw stones with precision. Primarily used for distracting enemies, breaking weak objects, or headshots against unarmored foes. Less damaging than bows but useful for utility.
  • Shards (Stone Shards, Berserk Shards): Throwable (Piercing/Effect)
    Sharpened pieces of stone used as throwing daggers for quick, silent kills on unarmored targets. Berserk Shards are coated with a substance that causes enemies to attack anyone nearby, including their allies, creating chaos.
  • Bombs (Sting Bomb, Berserk Bomb, Fire Bomb): Throwable (Area of Effect/Utility)
    Crafted throwable explosives. Sting Bombs (Bee Bombs) release a swarm of angry bees that stun and damage enemies. Berserk Bombs have a wider area of effect for turning enemies against each other. Fire Bombs create a lasting area of fire, useful for area denial and igniting flammable objects or enemies.
  • Traps: Utility/Area Denial
    Craftable traps that can be placed on the ground to ensnare or damage enemies and animals that step on them. Useful for defending locations or setting ambushes.
Armor / Gear Sets
  • Na'vi Gear (Head, Chest, Waist, Arm, Leg pieces): Players craft and equip various pieces of Na'vi gear made from Pandoran flora, fauna, and scavenged RDA materials. Each gear piece provides health bonuses and specific perks (e.g., increased damage with bows, better stealth, resistance to elements, more resources from gathering). Gear has quality tiers and can be enhanced with mods (crafted or found). Different Na'vi clans offer unique gear designs and associated perks, encouraging players to earn Favor with them.
  • Cosmetic Customization: Beyond stat-boosting gear, players can customize their Na'vi's appearance with body paints, hairstyles, and decorative elements. Some gear pieces also have a strong visual identity tied to their clan of origin or purpose.
  • Crafted Clothing & Gear Upgrades (Wenja Village): Takkar does not wear traditional 'armor.' Instead, progression involves crafting and upgrading clothing pieces (like winter clothes for cold resistance) and enhancing personal carrying capacity for weapons, ammo (shards, bombs), tools, and resources. These upgrades are primarily done by providing skins, wood, and stone to specialists in the Wenja village. While some crafted clothing might offer minor elemental resistance (e.g., cold), the main 'defense' comes from health upgrades via skills and food buffs.
  • Skill-Based Resilience: Defensive capabilities are primarily improved through Takkar's skill tree, unlocking increased health, faster health regeneration, and resistance to certain types of damage (e.g., fire, melee).
  • Food Buffs: Consuming specific crafted food recipes can provide temporary buffs to health, stamina, resistances, or other attributes, acting as a form of temporary 'armor' or enhancement.
Outfits/Customization
  • Na'vi Gear & Outfits: Players can equip various pieces of Na'vi clothing for the head, chest, waist, arms, and legs. These are crafted from materials found on Pandora (animal hides, plant fibers, bones) and scavenged RDA tech. Gear provides stat bonuses (health) and perks. Appearance varies significantly based on the clan design (Aranahe, Zeswa, Kame'tire) and quality. Players can also apply different body paints, hairstyles, and adornments for further cosmetic customization.
  • Ikran & Direhorse Gear: Players can customize their Ikran and Direhorse with different saddles, decorative patterns, and streamers, which are mostly cosmetic but some might offer minor gameplay benefits or are tied to clan favor.
  • Primitive Attire: Takkar's clothing is made from animal hides, furs, bones, and plant fibers, reflecting the Stone Age setting. As players upgrade specialists' huts in the Wenja village, they can craft improved versions of clothing, such as winter clothes that provide resistance to cold in the northern regions of Oros. While there isn't extensive cosmetic customization, the appearance of Takkar's gear evolves slightly with these upgrades. Some special outfits were available through the Apex Edition (e.g., paint based on animal spirits).
trending_up Progression & Upgrades
Skills & Progression

Player progression involves earning Skill Points by completing quests and activities, which are spent across five skill trees: Survivor (health, stealth), Warrior (Na'vi weapon proficiency), Hunter (RDA weapon proficiency, gathering), Maker (crafting, cooking), and Rider (Ikran and Direhorse abilities). Ancestor Skills are powerful, unique abilities learned by connecting with Sarentu ancestors at specific locations. Gear (clothing, weapons) is crafted using resources gathered from Pandora's flora, fauna, and RDA tech, and can be improved with mods and designs from different Na'vi clans. Na'vi Favor with clans unlocks better gear and recipes.

Takkar's progression involves earning skill points by gaining XP (from missions, hunting, exploration, capturing objectives). Skills are divided into categories like Survival, Hunting, Gathering, Fighting, Crafting, and Beast Master abilities. Key skills include taming different tiers of beasts, improving combat prowess with various primitive weapons, crafting more effective tools and consumables (health, buffs), and enhancing stealth capabilities. The Wenja village also serves as a progression hub; recruiting specialists (Sayla the Gatherer, Tensay the Shaman, Wogah the Crafter, Karoosh the Warrior, Jayma the Hunter, Dah the Udam, Roshani the Izila) and upgrading their huts unlocks new skills, crafting recipes, gear upgrades, and village population bonuses.

public World & Exploration
World & Level Design

The Western Frontier is a vast, new continent on Pandora, divided into three primary regions: the Kinglor Forest (lush rainforests, home to the Aranahe clan), the Upper Plains (windswept grasslands, home to the nomadic Zeswa clan), and the Clouded Forest (misty, enigmatic woodlands, home to the secretive Kame'tire clan). Each region has distinct biomes, flora, fauna, and RDA facilities. The world is designed for vertical exploration, utilizing Ikran flight and Na'vi agility.

Oros is a large and diverse open world featuring distinct biomes. These include temperate forests, marshy swamps, icy northern glaciers and caves, and volcanic southern regions. Each area presents unique environmental challenges, resources, and wildlife. The verticality of the terrain, with cliffs, caves, and high plateaus, encourages exploration. There are no traditional 'regions' to liberate in the same way as other Far Cry games, but rather areas dominated by Udam or Izila presence, with outposts and bonfires to capture.

Playable Vehicles
  • Ikran (Mountain Banshee): Na'vi Aerial Mount
    The player's primary mode of aerial transportation after bonding with one. Allows for fast travel across Pandora's vast and vertical terrain, engaging in aerial combat with RDA aircraft, and accessing remote locations. Customizable.
  • Direhorse (Pa'li): Na'vi Ground Mount
    A six-legged, horse-like creature used for swift ground travel, particularly effective in open plains and forests. Can be called by the player. Customizable.
  • RDA AMP Suit (Various models like 'Combat Exo'): RDA Mechanized Walker (Enemy/Occasional Player Use)
    Armored Multi-Purpose suits used by RDA soldiers. Heavily armed and armored. While primarily enemies, there might be rare instances or specific mission contexts where the player can hijack or briefly utilize one, or parts of one.
  • RDA Samson / SA-2 Samson Tiltrotor: RDA Air Transport/Gunship (Enemy)
    Twin-rotor aircraft used by the RDA for troop transport and air support. Common aerial threat.
  • RDA Ground Vehicles (Buggy, APC, Trucks): RDA Ground Transport/Combat (Enemy)
    Various wheeled vehicles used by the RDA for patrols, troop deployment, and resource transport. Often targets for Na'vi attacks.
  • Rideable Tamed Beasts: Living Mount / Prehistoric 'Vehicle'
    Far Cry Primal does not feature traditional mechanical vehicles. Instead, Takkar can ride certain tamed beasts for faster traversal and combat advantages. These include: Juvenile Mammoths (slow but powerful, can scatter enemies), Sabretooth Tigers (very fast and agile, good for quick travel and attacking from), and Brown Bears (balanced speed and combat utility, can be ridden after a skill unlock). Riding allows Takkar to use his own ranged weapons from the beast's back.
  • Fast Travel (Outposts & Bonfires): Map Traversal Mechanic
    Once Takkar liberates enemy outposts and bonfires, they become Wenja controlled and serve as fast travel points, allowing for quick movement across the large land of Oros without manually traversing the entire distance.
Notable Fauna/Mounts
  • Ikran (Mountain Banshee): Leonopteryxen (Banshee)
    Aerial Mount, Combat Ally, Key for Exploration
  • Direhorse (Pa'li): Equidirus (Direhorse)
    Ground Mount, Fast Traversal
  • Thanator (Palulukan): Thanatora ferox
    Hostile Apex Predator, Extremely Dangerous
  • Hammerhead Titanothere ('Angtsìk): Titanotheris hammercephala
    Large Herbivore, Territorial, Can be Hostile if Provoked, Hunting Resource
  • Viperwolf (Nantang): Caniferratus costatus
    Hostile Pack Predator
  • Sturmbeest (Talioang): Bovindicum monocerii
    Large Herbivore, Herd Animal, Hunting Resource, Can Stampede
  • Soundblast Colossus (Fwampop): Unknown, new creature
    Large, possibly territorial creature, source of unique resources.
  • Various other Flora and Fauna: Numerous unique Pandoran species (e.g., Hexapede, Prolemuris, Stingbat, various fish and insects)
    Ambient Wildlife, Hunting/Gathering Resources, Some may be hostile or defensive.
  • Wolf (Common Wolf, Rare White Wolf, Rare Striped Wolf, Snowblood Wolf - Legendary): Canidae
    Tameable Companion (Scout, Hunter, Howl reveals area), Hostile Wild Predator
  • Jaguar (Common Jaguar, Rare Black Jaguar): Felidae
    Tameable Companion (Stealth Hunter, silent takedowns), Hostile Wild Predator
  • Leopard (Cave Leopard): Felidae
    Tameable Companion (Tags animals for hunting), Hostile Wild Predator
  • Sabretooth Tiger: Felidae (Machairodontinae)
    Tameable Apex Companion (Powerful Fighter, Fast Mount), Hostile Apex Predator
  • Brown Bear (Common Brown Bear, Rare Black Brown Bear): Ursidae
    Tameable Companion (Tank, draws aggro, finds resources), Hostile Wild Predator
  • Cave Bear (Great Scar Bear - Legendary): Ursidae
    Tameable Apex Companion (Extremely Powerful Tank, immune to poison), Hostile Apex Predator
  • Badger: Mustelidae
    Tameable Companion (Ferocious, terrifies Udam, can revive itself), Hostile Small Predator
  • Dhole: Canidae
    Tameable Companion (Resistant to fire, gathers extra resources from corpses), Hostile Pack Predator
  • Owl: Strigiformes
    Tameable Scout (Aerial reconnaissance, tags enemies, drops bombs, can attack)
  • Mammoth (Juvenile for taming, Adults are wild; Bloodtusk Mammoth - Legendary): Proboscidea
    Rideable Mount (Juvenile), Powerful Destructive Force, Hostile/Neutral Wild Megafauna, Hunting Resource
  • Woolly Rhino, Cave Lion, Dire Wolf, Irish Elk (Megaloceros), Boars, Goats, Deer, Yaks: Various Prehistoric Megafauna & Fauna
    Hostile (Cave Lion, Dire Wolf, Rhino) or Neutral/Prey, Hunting Resource (Skins, Meat, Fat, Bone for crafting)
book Story & Characters
Main Characters
  • Player Character (Na'vi Protagonist): Protagonist (Sarentu Clan)
    A young Na'vi of the lost Sarentu clan, abducted as a child by the RDA for 'The Ambassador Program' (TAP). Awakens 15 years later to a changed Pandora, must rediscover their heritage, master Na'vi skills, and unite the clans against the returning RDA threat. Customizable gender and appearance.
  • John Mercer: Main Antagonist (RDA Executive)
    The head of the RDA's operations in the Western Frontier and the overseer of the TAP. A ruthless and cunning corporate leader focused on exploiting Pandora's resources at any cost, viewing the Na'vi as an obstacle.
  • Angela Harding (Alma): Supporting Character (Former RDA Scientist)
    An RDA scientist who was part of TAP and had a more compassionate view of the Na'vi. She helps the player escape and later joins the Resistance, providing intel and a link to the human perspective.
  • So'lek: Supporting Character (Aranahe Warrior)
    A skilled and stoic warrior of the Aranahe clan. Initially wary of the player (due to their RDA upbringing), he becomes a key ally and mentor, teaching them Na'vi ways and fighting alongside them.
  • Priya Chen: Supporting Character (Resistance Leader)
    A leader within the human Resistance movement fighting against the RDA. Works with the Na'vi clans and provides the player with access to RDA weaponry and intelligence.
  • Various Clan Leaders & Members (Aranahe, Zeswa, Kame'tire): Supporting Characters
    Leaders and notable members of the different Na'vi clans the player interacts with, each with their own culture, traditions, and perspectives on the RDA conflict and the player's role (e.g., Ka'nat of the Aranahe, Nesim of the Zeswa, Anufi of the Kame'tire).
  • Takkar: Protagonist (Beast Master)
    A skilled Wenja hunter who becomes the leader of his tribe. After losing his hunting party, he arrives in Oros and dedicates himself to finding and uniting the scattered Wenja people. He learns to tame and command prehistoric beasts, a unique ability that makes him a formidable force against rival tribes and the dangers of Oros.
  • Tensay: Ally (Wenja Shaman)
    An eccentric and one-armed Wenja shaman who introduces Takkar to the spirit world and the art of beast taming through hallucinogenic potions. He provides spiritual guidance and tasks Takkar with important quests related to the Wenja's beliefs and survival.
  • Sayla: Ally (Wenja Gatherer & Healer)
    A resourceful Wenja woman, one of the first Takkar meets. She is skilled in gathering resources and healing, deeply distrustful of the Udam who killed her family. She tasks Takkar with collecting rare plants and defending the Wenja.
  • Ull: Main Antagonist (Udam Chieftain)
    The brutal and physically imposing leader of the Udam tribe, a group of Neanderthal-like cannibals who live in the icy north. Ull is driven by a desperate need to save his people from a deadly disease known as 'skull fire,' making him a somewhat tragic, yet terrifying, adversary.
  • Batari: Main Antagonist (Izila High Priestess)
    The charismatic and cruel leader of the Izila tribe, an advanced, sun-and-fire-worshipping people from the southern marshlands. Batari believes herself to be a living goddess and practices human sacrifice and enslavement to maintain her power and appease her gods.
  • Karoosh: Ally (Wenja Warrior)
    A fierce Wenja warrior who lost an eye and his son to the Udam. He teaches Takkar advanced combat skills and is driven by a desire for revenge against Mog, an Udam warrior.
  • Wogah: Ally (Wenja Crafter)
    An elderly, one-armed Wenja craftsman who is skilled in creating tools and traps. He is initially eccentric and distrustful but eventually helps Takkar by upgrading his gear and hut.
  • Jayma: Ally (Wenja Huntress)
    A legendary Wenja huntress who tests Takkar's hunting skills. She provides guidance on tracking and taking down dangerous prey, including legendary beasts.
  • Dah: Ally (Udam Defector)
    A formidable Udam warrior captured by Takkar. Initially hostile, Dah can be recruited to the Wenja village, offering insights into the Udam and eventually contributing his strength and knowledge, particularly in crafting berserk bombs.
  • Roshani: Ally (Izila Defector)
    An Izila craftsman captured by Takkar. He possesses knowledge of Izila fire technology and agriculture. Can be recruited to the Wenja village to provide access to fire-resistant upgrades and fire bombs.
Example Missions
  • Main Story Campaign (The Sarentu Legacy)
    A series of narrative missions following the player Na'vi's journey of rediscovering their lost Sarentu heritage, uniting the Na'vi clans of the Western Frontier (Aranahe, Zeswa, Kame'tire), and leading the resistance against the RDA's exploitation under John Mercer. Involves key story beats, character development, and major assaults on RDA strongholds.
  • Clan Contribution Quests (Na'vi Favor)
    Side missions and activities undertaken for the various Na'vi clans. Completing these tasks (e.g., hunting specific animals, clearing RDA pollution, finding lost clan members, participating in rituals) earns Na'vi Favor, which unlocks access to better gear designs, recipes, resources, and progresses clan-specific storylines.
  • RDA Facility Sabotage & Liberation
    Infiltrate and destroy various types of RDA industrial facilities (e.g., Gas Harvesters, Mining Operations, Hydro-Extractors). This typically involves disabling security systems, fighting RDA forces (including AMP suits and aircraft), and triggering a catastrophic sabotage. Destroying these facilities heals the surrounding Pandoran environment and weakens RDA presence.
  • Ancestor Skill Quests
    Discover locations linked to powerful Sarentu ancestors. By connecting with these sites (often involving environmental puzzles or finding specific viewpoints via Sarentu Totems), the player unlocks unique and potent Ancestor Skills that provide significant gameplay advantages.
  • Exploration & Discovery Activities
    Various activities focused on exploring Pandora, such as finding Bellsprigs (to increase max health), Sarentu Totems, Windswept Kites/Dolls, investigating RDA research stations, or discovering unique flora and fauna for the Hunter's Guide. These reward XP, skill points, resources, or lore.
  • Resistance Field Lab Quests
    Missions given by Resistance scientists at field labs, often involving research, sample collection, or disrupting specific RDA technological operations. These can reward unique gear or crafting components.
  • Main Story Campaign (Uniting the Wenja)
    A series of narrative-driven missions focusing on Takkar's efforts to find scattered Wenja survivors, recruit key specialists to build his village, learn the art of beast mastery from Tensay the Shaman, and ultimately confront and defeat the leaders of the rival Udam (Ull) and Izila (Batari) tribes to secure the future of the Wenja in Oros.
  • Specialist Recruitment & Upgrade Missions
    Quests given by the key Wenja specialists (Tensay, Sayla, Wogah, Karoosh, Jayma, Dah, Roshani) once they are found and brought to the village. Completing these missions often involves specific tasks related to their expertise (e.g., hunting a specific beast for Jayma, retrieving an item for Wogah) and rewards Takkar with skill points, new crafting recipes, or upgrades for their huts and village facilities.
  • Outpost & Bonfire Liberation
    Capture Udam and Izila controlled outposts (larger camps) and bonfires (smaller checkpoints) scattered throughout Oros. This involves eliminating all enemy tribe members within the location. Liberating these points establishes Wenja presence, unlocks fast travel points, provides XP, and sometimes reveals nearby points of interest or collectibles.
  • Wenja Village Missions (Help Wenja Quests)
    Ambient quests given by generic Wenja villagers. These typically involve escorting Wenja, defending them from predators or rival tribes, rescuing captured Wenja, or gathering specific resources for them. Completing these increases village population and provides XP.
  • Beast Master Hunts (Legendary Beast Taming)
    Special, challenging hunts initiated by Jayma the Huntress to track, fight, and ultimately tame one of four Legendary Beasts (Great Scar Bear, Bloodtusk Mammoth, Snowblood Wolf, and a fourth via Apex edition). These beasts are significantly more powerful than their regular counterparts and become formidable companions once tamed.
  • Cave Exploration & Lost Caves
    Exploring Oros' extensive cave networks, which often contain valuable resources, collectibles (like Daysha Hands), hidden dangers, or serve as locations for specific quests. Some 'Lost Caves' are larger, more complex underground areas to navigate.
  • Legend of the Mammoth Missions (DLC/Apex Edition)
    A series of three missions where the player experiences Oros from the perspective of a giant mammoth, engaging in combat against hunters and rhinos, and protecting its herd.
people Multiplayer
Multiplayer Details

Features seamless drop-in/drop-out two-player online cooperative play for the main story campaign and all open-world activities. Players can explore Pandora together, complete quests, attack RDA bases, and share progression. No competitive multiplayer modes.

Far Cry Primal does not have any multiplayer modes. It is a purely single-player game focused on Takkar's story and survival in Oros.

extension Editions & DLC
Available Editions

Available in Standard, Gold, and Ultimate Editions. Gold Edition includes the Season Pass (two story packs: 'The Sky Breaker' and 'Secrets of the Spires'). Ultimate Edition includes the Gold Edition content plus the Ultimate Pack (cosmetic items like the Sarentu Heritage cosmetic pack and Sarentu Hunter equipment pack) and a digital artbook/soundtrack.

Far Cry Primal was released in a Standard Edition and a Digital Apex Edition. The Apex Edition included: 'Legend of the Mammoth' missions (play as a mammoth), a new weapon (Blood Shasti Club), and four enhancement packs (Sabretooth Pack, Owl Pack, Mammoth Pack, Bomb Pack) offering early access to resources, skins, or minor perks. A Collector's Edition was also available with physical items like a steelbook, map, soundtrack, and Wenja phrasebook.

Post-Launch Content / DLC

A Season Pass is available, promising two major story packs: 'The Sky Breaker' (Summer 2024) and 'Secrets of the Spires' (Fall 2024). Additional cosmetic packs and potentially free updates are also expected.

The main post-launch content was the 'Wenja Pack,' which was part of the Digital Apex Edition and also sold separately. This included the 'Legend of the Mammoth' missions, the Blood Shasti Club, and the four enhancement packs. A Survivor Mode was added post-launch as a free update, offering a more challenging experience with permadeath options and increased difficulty. Other minor DLCs were typically cosmetic or resource packs.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Avatar: Frontiers of Pandora connected to the James Cameron movies?
    A: Yes, it is set within the official Avatar canon, taking place in a new region of Pandora (the Western Frontier) roughly concurrent with the events of 'Avatar: The Way of Water.' While it features a new story and characters, it respects and expands upon the established lore, flora, fauna, and themes of the films.
  • Q: Do I need to have seen the Avatar movies to play the game?
    A: While familiarity with the movies will enhance appreciation of the world and lore, the game is designed to be accessible to newcomers, introducing key concepts about Pandora, the Na'vi, and the RDA through its narrative.
  • Q: Is the game first-person or third-person?
    A: The game is primarily played in first-person when on foot. However, it switches to a third-person perspective when riding mounts like the Ikran or Direhorse, and during certain cinematics or interactions.
  • Q: How does combat work? Can I only use Na'vi weapons?
    A: Combat features a dual system. Players can utilize traditional Na'vi weapons like bows, spear-throwers, and staff slings, which are often better for stealth and hunting. They can also use scavenged RDA firearms like assault rifles and shotguns, which are more effective against RDA technology and armored units. Players can switch between these styles fluidly.
  • Q: Is there crafting and gathering in the game?
    A: Yes, crafting and gathering are core gameplay mechanics. Players gather resources from Pandora's diverse flora and fauna, as well as scavenge RDA tech. These materials are used to craft and upgrade weapons, gear, ammunition, and cook food for temporary buffs. The quality of gathered materials can affect the stats of crafted items.
  • Q: Is Far Cry Primal connected to other Far Cry games?
    A: No, Far Cry Primal is a standalone title set in 10,000 BCE and does not share any narrative connections with other Far Cry games. It's a unique spin-off focusing on a prehistoric setting.
  • Q: Are there any guns or modern technology in Far Cry Primal?
    A: No, true to its Stone Age setting, Far Cry Primal features exclusively primitive weapons like clubs, spears, bows, and crafted bombs. There are no firearms or advanced technology.
  • Q: How does the Beast Master system work?
    A: Players, as Takkar, can learn to tame various prehistoric animals. This involves approaching an animal, often after distracting it with bait, and performing a taming ritual. Once tamed, the animal becomes a loyal companion that can be commanded to attack enemies, scout, or provide other unique benefits depending on its species. Players can have one active animal companion at a time and can switch between their tamed beasts.
  • Q: Is there a spoken language in Far Cry Primal?
    A: Yes, Ubisoft developed three fictional languages for the Wenja, Udam, and Izila tribes, based on Proto-Indo-European linguistic roots to enhance immersion. All dialogue is in these languages with English (or other chosen language) subtitles.
  • Q: Can you build or upgrade a base in Far Cry Primal?
    A: Yes, Takkar establishes and upgrades a Wenja village. By recruiting key specialists (like a shaman, crafter, hunter, warrior) and providing them with resources, players can upgrade their huts. Each hut upgrade unlocks new skills for Takkar, new crafting recipes for weapons and gear, population growth for the village (which provides daily resource caches), and other benefits.
build Technical Details
Graphics & Visual Fidelity

Powered by the latest iteration of the Snowdrop Engine, the game delivers stunning, highly detailed visuals of Pandora. It features dense, bioluminescent environments, realistic weather systems, incredibly detailed character and creature models, and advanced lighting and particle effects. Supports ray-traced global illumination, reflections, and shadows on PC and current-gen consoles for enhanced realism.

Powered by the Dunia Engine 2, Far Cry Primal presents a lush and visually striking depiction of the Mesolithic era. Oros is characterized by dense forests, misty swamps, icy northern wastes, and volcanic landscapes, all teeming with detailed prehistoric flora and fauna. Animal models are particularly well-crafted, showcasing realistic movement and behavior. The game features dynamic weather, a day-night cycle, and impressive lighting that enhances the primeval atmosphere.

Audio & Soundtrack

Original score composed by Pinar Toprak, capturing the wonder, danger, and cultural richness of Pandora, blending orchestral themes with tribal and ethereal elements. Sound design is critical, with rich ambient sounds of Pandora's unique flora and fauna, distinct weapon effects for both Na'vi and RDA tech, and immersive environmental audio. Features Na'vi language dialogue.

The original score by Jason Graves heavily features primitive instrumentation, tribal drums, bone flutes, and guttural vocals, creating a unique and atmospheric soundscape fitting the Stone Age. The game features three fully developed fictional languages for the Wenja, Udam, and Izila tribes, created by linguists based on Proto-Indo-European roots. Sound design is crucial for gameplay, with distinct animal calls indicating presence and threat levels, and environmental sounds providing clues for hunting and survival.

User Interface (UI/UX)

Immersive first-person HUD with contextual information. Na'vi Senses highlight interactive objects, resources, enemy weaknesses, and trails. Menus for inventory, crafting, skills, map, and journal are intuitively designed. Minimalistic on-screen elements to enhance immersion in Pandora's world.

The UI is designed to be immersive and relatively minimalistic to fit the prehistoric setting. Health is represented by a segmented bar. Weapon selection is via a radial menu. Important information is often conveyed through environmental cues, animal behavior, and Takkar's own senses (Hunter Vision). A simplified compass and objective markers guide the player. The game features a fully developed fictional Wenja language (with subtitles) spoken by characters, enhancing immersion.

Accessibility Options

Offers a wide range of accessibility options, including customizable controls (full remapping), various subtitle options (size, background, speaker names), colorblind modes, aim assist, adjustable difficulty, options to reduce motion sickness (e.g., reduce camera shake), audio cues, and more. Co-pilot mode allows two controllers to act as one.

Standard Ubisoft accessibility options are present, including customizable controls (key remapping, sensitivity), aim assist (though less relevant for melee-focused combat), adjustable difficulty levels, and extensive subtitle customization (size, background, speaker names). Hunter Vision helps highlight important objects, enemies, and tracks.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, FSR2 Quality) (High Preset, FSR2 Quality)
CPU: Recommended desktop CPU for 1080p at 60 FPS with upscaling.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p at 60 FPS with upscaling.
GPU (Laptop): Estimated performance-focused laptop GPUs. Higher VRAM (8GB+) is important.
RAM: Recommended RAM for smoother performance.
Storage: SSD required.
memoryCPU: AMD Ryzen 5 5600X or Intel Core i5-11600K
developer_boardGPU: AMD Radeon RX 6700 XT (12GB) or NVIDIA GeForce RTX 3060 Ti (8GB)
laptop_macCPU (L): AMD Ryzen 7 5800H / Intel Core i7-11800H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB) / AMD Radeon RX 6700M/6800S. **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide a more consistent 60 FPS+ experience at 1080p High.**
layersRAM: 16 GB
saveStorage (Tier): 90 GB SSD
1080p (Full HD) - Minimum (Likely 720p/Low or 1080p/Low ~30 FPS) (Low Preset)
CPU: Minimum desktop CPU for playable framerates.
CPU (Laptop): Estimated laptop CPU equivalent for minimum performance. Modern entry-level laptop CPUs will easily surpass this.
GPU: Minimum desktop GPU.
GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Modern entry-level dedicated GPUs are significantly more powerful.
RAM: Minimum RAM requirement.
Storage: HDD is minimum.
memoryCPU: Intel Core i3-550 @ 3.2 GHz or AMD Phenom II X4 955 @ 3.2 GHz
developer_boardGPU: NVIDIA GeForce GTX 460 (1GB VRAM) or AMD Radeon HD 5770 (1GB VRAM)
laptop_macCPU (L): Intel Core i5-2410M / AMD A8-4500M equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GT 740M (1GB) / AMD Radeon HD 8670M equivalent or better. **An NVIDIA GeForce RTX 3050 Mobile or RTX 4050 Mobile will run this game at 1080p Ultra settings with very high framerates.**
layersRAM: 4 GB
saveStorage (Tier): 20 GB HDD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset, FSR2 Quality) (Low Preset, FSR2 Quality)
CPU: Minimum desktop CPU for 1080p at 30 FPS with upscaling.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i7/Ryzen 7 H-series are preferable.
GPU: Minimum desktop GPU for 1080p at 30 FPS with upscaling.
GPU (Laptop): Estimated laptop GPUs. This game is demanding; higher VRAM is beneficial.
RAM: Minimum RAM requirement.
Storage: SSD required.
memoryCPU: AMD Ryzen 5 3600 or Intel Core i7-8700K
developer_boardGPU: AMD Radeon RX 5700 (8GB) or NVIDIA GeForce GTX 1070 (8GB) or Intel Arc A750 (8GB)
laptop_macCPU (L): AMD Ryzen 5 5600H / Intel Core i5-11400H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB) / RTX 3050 Ti Mobile (4GB, High TGP) / AMD Radeon RX 6600M. **An RTX 3060 Mobile or RTX 4050 Mobile would be a more comfortable minimum for 1080p Low/Medium without heavy reliance on aggressive upscaling.**
layersRAM: 16 GB
saveStorage (Tier): 90 GB SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset)
CPU: Recommended desktop CPU for 1080p at 60 FPS.
CPU (Laptop): Estimated mid-range laptop CPUs for smoother 1080p gameplay.
GPU: Recommended desktop GPU for 1080p at 60 FPS on high settings.
GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p.
RAM: Recommended RAM for smoother performance (16GB is standard for modern gaming).
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-2600K @ 3.4 GHz or AMD FX-8350 @ 4.0 GHz or better
developer_boardGPU: NVIDIA GeForce GTX 780 (3GB VRAM) or AMD Radeon R9 280X (3GB VRAM) or better
laptop_macCPU (L): Intel Core i7-3630QM / AMD Ryzen 3 1300X (Desktop equivalent in laptop) or better. **Modern laptop CPUs like Intel Core i5 10th gen+ / AMD Ryzen 5 3000 series+ will handle this effortlessly.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 960M (2GB/4GB) / GTX 870M (3GB) / AMD Radeon R9 M390X equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050 Mobile, RTX 4050 Mobile, and above will achieve extremely high framerates at 1080p Ultra. An RTX 3060 Mobile or RTX 4060 Mobile is massively overkill for 1080p but excellent for higher resolutions.**
layersRAM: 8 GB
saveStorage (Tier): 20 GB HDD (SSD Recommended)
1440p (QHD/2K) - Enthusiast (1440p ~60 FPS, High Preset, FSR2 Quality) (High Preset, FSR2 Quality)
CPU: Desktop CPU for 1440p at 60 FPS with upscaling.
CPU (Laptop): Estimated high-end laptop CPUs.
GPU: Desktop GPU for 1440p at 60 FPS with upscaling.
GPU (Laptop): Estimated high-performance laptop GPUs. 10GB+ VRAM strongly recommended.
RAM: 16GB RAM required, 32GB can be beneficial.
Storage: NVMe SSD recommended.
memoryCPU: AMD Ryzen 7 5800X or Intel Core i7-12700K
developer_boardGPU: AMD Radeon RX 6800 XT (16GB) or NVIDIA GeForce RTX 3080 (10GB)
laptop_macCPU (L): AMD Ryzen 7 6800H/HS / Intel Core i7-12700H or better. **Modern Ryzen 9 / Core i9 H/HX series recommended.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) / AMD Radeon RX 6800M/6850M XT. **An RTX 3080 Ti Mobile or RTX 4080 Mobile would be ideal for a consistent 1440p High experience.**
layersRAM: 16 GB
saveStorage (Tier): 90 GB SSD (NVMe Recommended)
1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset) (High/Ultra Preset)
CPU: Desktop CPU for 1440p at 60 FPS.
CPU (Laptop): Estimated high-end laptop CPUs suitable for 1440p.
GPU: Desktop GPU for 1440p at 60 FPS.
GPU (Laptop): Estimated performance laptop GPUs for 1440p.
RAM: 16GB RAM recommended for smoother 1440p.
Storage: SSD recommended.
memoryCPU: Intel Core i7-3770K @ 3.5 GHz or AMD FX-8350 Wraith @ 4.0 GHz or better
developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 390 (8GB)
laptop_macCPU (L): Intel Core i7-4710HQ / AMD Ryzen 5 3550H or better. **Modern laptop CPUs like Intel Core i7 10th gen+ / AMD Ryzen 7 3000 series+ are more than sufficient.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 980M (4GB/8GB) / GTX 1060 Mobile (6GB) or AMD Radeon RX 480 Mobile equivalent. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will deliver excellent, high-framerate performance at 1440p Ultra settings. An RTX 3070 Mobile or RTX 4070 Mobile will ensure consistently high FPS.**
layersRAM: 8 GB
saveStorage (Tier): 20 GB SSD.
2160p (UHD/4K) - Ultra (2160p/4K ~60 FPS, Ultra Preset, FSR2 Balanced) (Ultra Preset, FSR2 Balanced (DLSS recommended if available))
CPU: Desktop CPU recommendation for 4K/60 FPS with upscaling.
CPU (Laptop): Top-tier laptop CPUs required.
GPU: Desktop GPU recommendation for 4K/60 FPS with upscaling.
GPU (Laptop): Highest-end laptop GPUs required. Significant VRAM (12GB+) essential.
RAM: 32GB RAM strongly recommended for 4K.
Storage: NVMe SSD required.
memoryCPU: AMD Ryzen 7 7800X3D or Intel Core i7-13700K
developer_boardGPU: AMD Radeon RX 7900 XTX (24GB) or NVIDIA GeForce RTX 4080 (16GB)
laptop_macCPU (L): AMD Ryzen 9 6900HX/7940HS / Intel Core i9-12900HX/13900HX or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even with these top-tier laptop GPUs, achieving a consistent 60 FPS at native 4K Ultra will be challenging without DLSS/FSR Frame Generation.**
layersRAM: 16 GB
saveStorage (Tier): 90 GB NVMe SSD
2160p (UHD/4K) - Ultra 4K (~30-60 FPS, High/Ultra Preset) (High/Ultra Preset (May require adjustments for consistent 60 FPS on older top-tier cards))
CPU: Desktop CPU recommendation for 4K.
CPU (Laptop): Estimated top-tier laptop CPUs for 4K, GPU is primary factor.
GPU: Desktop GPU recommendation for 4K. Consistent 60 FPS at Ultra often required top-tier single cards of the era or SLI/Crossfire.
GPU (Laptop): Highest-end laptop GPUs (for the era) for 4K. Modern high-end laptop GPUs offer significantly better 4K performance for this title.
RAM: 16GB RAM strongly recommended for 4K.
Storage: SSD required for optimal 4K experience.
memoryCPU: Intel Core i7-4790K @ 4.0 GHz or AMD Ryzen 5 1600X @ 3.6 GHz or better
developer_boardGPU: NVIDIA GeForce GTX 980 Ti (6GB) / GTX 1070 (8GB) or AMD Radeon R9 Fury X (4GB) / RX 480 (8GB Crossfire for higher FPS)
laptop_macCPU (L): Intel Core i7-6700HQ / AMD Ryzen 7 3750H or better. **Modern high-performance laptop CPUs (Intel Core i7/i9 H/HX-series, AMD Ryzen 7/9 HS/HX-series) are recommended for 4K gaming.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080/Ti Mobile, RTX 4080/4090 Mobile) will run the game at 4K Ultra settings with high framerates. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.**
layersRAM: 8 GB
saveStorage (Tier): 20 GB SSD.
save Overall Storage
Spec: 90 GB available space (SSD Required).
Note: An NVMe SSD is strongly recommended for the best experience due to asset streaming.
Type: SSD
Spec: 20 GB available space (SSD Recommended).
Note: SSD is recommended for faster load times and smoother world streaming.
Type: SSD
desktop_windows Operating System
Spec: Windows 10, Windows 11 (64-bit versions only)
Explanation: Only 64-bit Windows 10 or newer is supported.
Spec: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
Explanation: Only 64-bit Windows 7 or newer is supported. Windows 10/11 64-bit recommended for modern hardware.
gamepad DirectX Version
Spec: DirectX 12
Explanation: DirectX 12 is required.
Spec: DirectX 11
Explanation: DirectX 11 is required.
info_outline Other Game Notes
  • Official system requirements from Ubisoft. Performance can vary depending on specific hardware, settings, and background applications. An SSD is required. The game supports AMD FSR and DLSS upscaling technologies. Ray tracing features (shadows and reflections) are available and demanding.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are critical. **Modern high-end laptop GPUs (NVIDIA RTX 3070 Mobile / RTX 4070 Mobile and above) are needed for enjoyable experiences at higher settings and resolutions. This is a demanding title.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance in demanding titles like this.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: Supports AMD FidelityFX Super Resolution (FSR 2 and 3 with Frame Generation) and NVIDIA DLSS Super Resolution (DLSS 2 and 3 with Frame Generation).
  • Optimization Detail: Key Settings Impact: Ray Tracing Quality, Shadow Quality, Volumetric Clouds, Environmental Detail, and Texture Quality heavily impact performance. Using FSR/DLSS is recommended for higher resolutions/settings.
  • Game Name: Avatar: Frontiers of Pandora
  • Official system requirements from Ubisoft (as of game launch). Performance can vary depending on specific hardware, settings, and background applications. An SSD is recommended for optimal performance, especially with the large open world.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable. Performance on laptops is also heavily influenced by cooling and the GPU's Total Graphics Power (TGP). The estimated laptop specs below are approximate and reflect performance tiers for the game's original release period. **Modern laptop GPUs (NVIDIA RTX 30-series, RTX 40-series, and newer AMD equivalents) will vastly exceed these original recommendations and provide an excellent experience at high resolutions and settings.**
  • Laptop Consideration: G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
  • Laptop Consideration: Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
  • Laptop Consideration: C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.
  • Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality, Ambient Occlusion, Geometry Detail, Vegetation Detail, and Volumetric Fog heavily impact performance. The dense foliage and detailed animal models are notable performance factors.
  • Game Name: Far Cry Primal
build Optimization Details
  • Upscaling Tech: Supports AMD FidelityFX Super Resolution (FSR 2 and 3 with Frame Generation) and NVIDIA DLSS Super Resolution (DLSS 2 and 3 with Frame Generation).
  • Key Settings Impact: Ray Tracing Quality, Shadow Quality, Volumetric Clouds, Environmental Detail, and Texture Quality heavily impact performance. Using FSR/DLSS is recommended for higher resolutions/settings.
  • Key Settings Impact: Texture Quality, Shadow Quality, Ambient Occlusion, Geometry Detail, Vegetation Detail, and Volumetric Fog heavily impact performance. The dense foliage and detailed animal models are notable performance factors.
laptop Laptop Considerations
  • G P U T G P: Maximum TGP is crucial for performance in demanding titles like this.
  • Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
  • Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
  • C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
  • M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980M (4GB
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080

For Avatar: Frontiers of Pandora Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)

For Far Cry Primal Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 740M (1GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 740M (1GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GT 740M (1GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GT 740M (1GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GT 740M (1GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GT 740M (1GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 740M (1GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GT 740M (1GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GT 740M (1GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GT 740M (1GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980M (4GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980M (4GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980M (4GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980M (4GB
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980M (4GB
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 980M (4GB
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980M (4GB
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980M (4GB
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980M (4GB
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 980M (4GB
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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