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Assassins Creed: Black Flag Resynced vs DEATHLOOP
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jul 9, 2026 | Sep 14, 2021 |
| Developer | |
| Ubisoft Singapore | Arkane Lyon |
| Publisher | |
| Ubisoft | Bethesda Softworks |
| Genre(s) | |
| Action-Adventure | Action-Adventure, Immersive Sim, First-Person Shooter, Stealth, Time Loop |
| Engine | |
| Anvil Engine | Void Engine (Modified id Tech) |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature 17+ |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.4 / 5.0 |
| Current Price (USD) | |
| $69.99 | $59.99 |
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| sports_esports Gameplay & Mechanics | |
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| trending_up Progression & Upgrades | |
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Ubisoft explicitly confirmed that Resynced is not an RPG; it stays true to the classic action-adventure roots of the original game. Character progression focuses on acquiring new tools (like the blowpipe and rope dart) and crafting health and stealth upgrades using hunted animal pelts. The most significant upgrade system is tied to the Jackdaw, Edward's ship. Players must pillage resources like metal, wood, and cloth to upgrade the ship's hull armor, broadside cannons, mortars, and ram, which is essential for surviving encounters with legendary ships and taking over high-level forts. |
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| public World & Exploration | |
| World & Level Design | |
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The map spans a massive, seamless recreation of the Caribbean Sea. Key urban hubs include the bustling Spanish settlement of Havana, the British-controlled Kingston, and the pirate haven of Nassau. Between these major cities lies a vast ocean filled with uncharted islands, hidden Mayan ruins, smuggling dens, and heavily fortified naval forts. The Anvil engine's improved streaming capabilities allow for completely seamless transitions from sailing the open sea to docking and exploring landmasses, enhancing the sense of scale and freedom. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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There are no multiplayer modes in Assassin's Creed: Black Flag Resynced. The asymmetrical 'cat-and-mouse' stealth multiplayer from the original game has been removed to focus development resources on the single-player campaign and the graphical overhaul. |
1. Protect the Loop (Online PvP): Players can choose to invade another player's game (who is playing as Colt) as Julianna Blake. Julianna's objective is to hunt down and kill Colt, protecting the time loop. She has her own progression, loadouts, and abilities. This mode can also be set to 'Friends Only' or 'Offline' (where Julianna is AI-controlled). 2. Single-Player Campaign (as Colt): The primary mode where players control Colt Vahn, attempting to assassinate the eight Visionaries and break the time loop, while also being hunted by an AI or player-controlled Julianna. |
| extension Editions & DLC | |
| Available Editions | |
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The game is available in multiple editions. The Standard Edition includes the base game. A Deluxe Edition is available, which (on Xbox) includes a promotional $5 digital gift card and an 'Assassin's Creed Resources Pack' to boost early-game progression. A premium Collector's Edition, priced at $199.99, includes a highly detailed physical statue of Edward Kenway, exclusive in-game cosmetic packs (such as the Master Assassin Naval pack), and premium packaging. Notably, the original 2013 game will remain available for purchase digitally and will not be delisted. |
Available in Standard Edition and Deluxe Edition. Deluxe Edition included unique weapons (Transtar Trencher, Eat The Rich Tribunal, .44 Karat Fourpounder), character skins ('Party Crasher' Colt, 'Sharp Shooter' Julianna), and original soundtrack selections. Pre-order bonuses often included additional cosmetic items or trinkets. |
| Post-Launch Content / DLC | |
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In a controversial move, Ubisoft has confirmed that the game will not be 'content complete' relative to the original release. The highly praised standalone DLC expansion, 'Freedom Cry,' which followed Edward's quartermaster Adéwalé, is not included in the Resynced package. Developers stated this was a 'clear choice' to focus exclusively on Edward Kenway's adventure. There are currently no announced plans to release Freedom Cry or multiplayer components as post-launch DLC. |
A major free update, 'GOLDENLOOP,' was released, adding a new powerful weapon (HALPS Prototype), a new ability (Fugue Slab - makes enemies confused), new enemy types (Paint-Bomber Eternalist), an extended ending, new Trinkets, and cross-play for PvP. No major paid story expansions have been released. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Rebuilt from the ground up on the latest Anvil engine, the visual leap is staggering. The game features advanced ray-traced lighting, transforming the sun-drenched Caribbean with realistic shadows and water reflections. Foliage density and character models are brought up to ninth-generation standards. On the PlayStation 5 Pro, the game supports 'PSSR 2' upscaling technology to deliver an uncompromised high-framerate experience with advanced ray tracing enabled. |
Developed on Arkane's Void Engine, DEATHLOOP features a striking art style inspired by 1960s aesthetics, with bold colors, psychedelic patterns, and retro-futuristic designs. Blackreef's districts are visually distinct and detailed. The game uses stylized character models and environments, focusing on artistic direction over photorealism, though with high technical fidelity. |
| Audio & Soundtrack | |
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Audio has received a massive upgrade. Matt Ryan officially returns to reprise his role, providing new voice lines for Edward Kenway. The ambient sounds of the ocean and naval combat are more immersive than ever. Most importantly, the beloved mechanic of the crew singing sea shanties returns, with the developers confirming the addition of brand new, previously unheard shanties to collect and sing while sailing. |
Original score composed by Tom Salta, with contributions from other artists like Sencit Music and Erich Talaba. Features a distinctive soundtrack blending 1960s spy thriller themes, psychedelic rock, jazz, and electronic elements, creating a unique and memorable audio identity. In-game licensed tracks also feature. Sound design is crucial for detecting enemies, environmental cues, and the distinct sounds of Slabs and special weapons. |
| User Interface (UI/UX) | |
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The UI has been modernized to match the clean, minimalist aesthetic of recent Assassin's Creed titles. Furthermore, the game is fully integrated into the 'Animus Hub' (formerly known as Assassin's Creed Infinity), which acts as a centralized launcher and menu system for all modern AC titles. This hub features sections like Memories, Projects, Exchange, and Vault, streamlining the player's connection to the broader franchise universe. |
Features a stylish, 1960s-inspired HUD displaying health, power (for Slabs), equipped weapons/Slabs, and objective markers. A leads system helps track clues and Visionary movements across districts and times of day. Menus for loadouts, Slabs, Trinkets, discoveries, and objectives are accessible. Colt's inner monologue and interactions with Julianna provide constant narrative and guidance. |
| Accessibility Options | |
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While specific features weren't exhaustively detailed, Ubisoft's modern standards imply robust accessibility options. A major gameplay change addressing long-standing player frustration is the complete revamping of the game's notorious 'tailing and eavesdropping' missions, ensuring they are less punishing and flow better with modern game design philosophies. |
Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist strength, adjustable UI element size, colorblind modes, options to reduce head bob/motion blur, and various gameplay toggles for difficulty and HUD elements. |
| video_library Media Links | |
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| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 60 FPS) CPU: Higher single-core performance ensures smooth frame pacing during complex ship-to-ship boarding. CPU (Laptop): 8-core mobile CPU provides excellent overhead for sustained 60 FPS gameplay. GPU: Provides enough rasterization muscle for 60 FPS without ray tracing enabled. GPU (Laptop): Can easily hold 60 FPS at 1080p using DLSS Quality mode. RAM: Recommended for optimal texture caching and background task management. Storage: Significantly reduces pop-in when sailing at high speeds. | |
memoryCPU: Intel Core i7-9700K / AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6600 XT laptop_macCPU (L): AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA RTX 4060 Mobile (100W+) layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p/60FPS High settings. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6-8GB VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-9700K @ 3.60GHz or AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High 60FPS.** layersRAM: 16 GB saveStorage (Tier): 30 GB SSD |
| 1080p (Full HD) - Minimum (Low Preset, 30 FPS) CPU: Six physical cores are the baseline for handling the game's background simulations and AI. CPU (Laptop): Capable of maintaining 30 FPS provided thermal limits are not exceeded. GPU: 6GB of VRAM is required for low-resolution texture streaming. GPU (Laptop): Requires upscaling set to 'Performance' to maintain a locked 30 FPS in heavy combat. RAM: Absolute minimum; occasional traversal stutter may occur. Storage: Fast storage is required for the seamless open-world design. | |
memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600 XT laptop_macCPU (L): Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA RTX 3050 Mobile (75W) layersRAM: 8 GB saveStorage (Tier): 100 GB SSD | — |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset) CPU: Minimum desktop CPU for lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 H-series recommended. GPU: Minimum desktop GPU for lower settings. GPU (Laptop): Estimated laptop GPUs. 6GB VRAM is a practical minimum due to texture detail. RAM: Minimum RAM requirement. Storage: HDD absolute minimum, SSD highly recommended. | |
| — | memoryCPU: Intel Core i5-8400 @ 2.80GHz or AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (6GB) / GTX 1650 Ti Mobile (4GB). **An RTX 3050 Mobile would be a better starting point for a smoother experience.** layersRAM: 12 GB saveStorage (Tier): 30 GB HDD (SSD Strongly Recommended) |
| 1440p (QHD/2K) - Recommended (Very High Preset, 60 FPS (Ray Tracing Off)) CPU: Modern architectures are needed to feed higher-end GPUs without bottlenecking. CPU (Laptop): High core count and boost clocks keep frame times consistent. GPU: Ample VRAM and raw performance for sharp 1440p rendering. GPU (Laptop): Desktop-class performance in a laptop, handling 1440p with ease. RAM: Standard for high-end modern gaming. Storage: Ensures assets load instantly. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7700 XT laptop_macCPU (L): Intel Core i7-12700H laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile (150W) layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (Ultra Preset, 60 FPS (Ray Tracing On)) CPU: Top-tier CPUs needed to eliminate any potential stutter when rendering the densest scenes. CPU (Laptop): The highest-end mobile processors are required to keep up with 4K asset streaming. GPU: Required to handle the immense load of 4K native rendering combined with advanced ray-traced lighting. GPU (Laptop): The only mobile GPU capable of driving this game at 4K Ultra with stable frame rates. RAM: Provides a massive buffer for 4K textures and high-fidelity assets. Storage: Maximum bandwidth is critical for 4K texture streaming. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13980HX laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 100 GB Gen 4 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (Estimated 2160p/4K ~60 FPS, Ultra Preset, Upscaling Needed) (Ultra Preset, Upscaling (FSR Performance/Balanced or equivalent)) CPU: CPU for 4K/60FPS Ultra. CPU (Laptop): Top-tier laptop CPU. GPU: Desktop GPU for 4K/60FPS Ultra. Upscaling essential. GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM critical, upscaling vital. RAM: 32GB RAM essential for smoother 4K Ultra. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-10900K or AMD Ryzen 9 3900X/5900X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 9 5900HS or better. **Modern i9/Ryzen 9 H/HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. A hypothetical next-gen flagship (RTX 50-series) would provide a more comfortable native-like 4K experience. (Highly Speculative)** layersRAM: 16 GB saveStorage (Tier): 30 GB NVMe SSD |
| save Overall Storage | |
| Spec: 100 GB NVMe SSD Note: An SSD is strictly required for seamless streaming of high-resolution textures across the open ocean without loading screens. Type: NVMe | Spec: 30 GB available space (SSD Recommended). Note: An SSD is highly recommended for faster loading times between districts and restarting loops. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Mandatory for DirectX 12 Ultimate support and advanced memory management required by the Anvil engine. | Spec: Windows 10 version 1909 or higher (64-bit) Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: Required for hardware-accelerated ray tracing, mesh shaders, and variable rate shading. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Assassins Creed: Black Flag Resynced Specifically
For DEATHLOOP Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.