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Arena Breakout: Infinite vs ARC Raiders: Frozen Trail
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 15, 2025 | Oct 8, 2026 |
| Developer | |
| Morefun Studios | Embark Studios |
| Publisher | |
| Morefun Studios | Embark Studios |
| Genre(s) | |
| Action, Massively Multiplayer, FPS, Tactical Shooter, Extraction Shooter, Free To Play | Multiplayer Extraction Shooter, Third-Person Shooter, PvPvE, Action, Sci-Fi |
| Engine | |
| Unreal Engine 4 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Teen (ESRB: Blood, Violence, Language) / PEGI 16 |
| Avg. User Rating | |
| 4.1 / 5.0 | 4.6 / 5.0 |
| Current Price (USD) | |
| Free | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Arena Breakout: Infinite does not utilize traditional RPG leveling for combat stats. Your lethality and survivability are entirely determined by your economy and loadout. Progression is tied to completing missions for Contacts (like Joel Garrison, Evita, and Deke Vinson) to increase loyalty, unlocking the ability to purchase higher-tier ammunition, body armor, and medical supplies. Players can upgrade specific physical stats over time, such as Sprint & Strength (increasing carrying capacity) and Search speed, but understanding ammo penetration tiers versus armor classes remains the most critical 'skill' to master. |
The update delivers a comprehensive Skill Tree Rework, granting players a complete skill point refund to tailor their Raiders into Survivalist, Breacher, or Tech Specialist builds. Alongside the tree overhaul, the Weapon Amplification system unlocks fifth-tier modification paths for 15 existing weapons (such as granting full-auto functionality to the Burletta pistol, magnified high-caliber optics to the Renegade rifle, or a 64-round incendiary drum to the Rattler SMG). Survival perks also grant increased resistance to Flash Freeze exposure and quicker recovery when unfreezing sealed vault doors. |
| public World & Exploration | |
| World & Level Design | |
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The game features massive, diverse, and meticulously detailed maps designed for tactical engagements. Current regions include the 'Farm' (a rural, beginner-friendly area featuring an intense motel combat zone), the 'Valley' (a sprawling map heavily favored by snipers focusing on a central Villa), 'Northridge' (a massive, varied map featuring a sprawling hotel complex), the 'Armory' (a terrifying, high-tier military bunker restricted to heavily geared players), and the coastal 'Island' region featuring dense port infrastructure. Each map boasts dynamic loot spawns, specific boss locations, and multiple extraction points that require players to plan their routes carefully. |
Pendola Pass represents the largest tactical map introduced in ARC Raiders to date. Key landmarks include the Village Square (cramped streets and vertical apartment rooftops), the Mountain Observatory (an elevated sniper redoubt), the Supermarket (dense close-quarters combat zone rich in high-grade provisions), the Buried Transit Depot (subterranean railway corridors offering cover from blizzards), and the Fallen Emperor Crash Basin (a colossal machine carcass featuring explorable interior engine rooms and high-tier tech canisters). |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game offers two primary ways to play. 'Tactical Ops' allows you to deploy as your main PMC character, bringing in your own custom weapons and armor; if you die, you lose everything. Alternatively, players can run 'Covert Ops', where you spawn into an ongoing raid as a random militant with randomized, low-tier gear. Covert Ops is risk-free; AI militants will not attack you unless provoked, allowing you to scavenge for loot and ambush heavily geared players to secure a massive payday with absolutely no initial investment. |
High-stakes PvPvE extraction gameplay supporting Solo, Duo, and Trio matchmaking queues. Players compete against both lethal ARC machine networks and rival human teams for extractable loot. The update also introduces an experimental PvE matchmaking queue option designed to allow cooperative exploration and machine hunting without hostile human gunfire. |
| extension Editions & DLC | |
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The game is entirely Free-to-Play, having transitioned to a full release on Steam and Epic Games in late 2025 following its highly successful closed betas. The developers made significant changes for the PC release, such as removing the ability to directly purchase Koen (the in-game currency) with real money to maintain competitive integrity. The game operates on a Seasonal model (e.g., Season 3: Breach, Season 6), introducing new weapons, game modes, weather events, and a Battle Pass. Players can earn or purchase 'Composite Cases' (secure containers) to protect high-value items upon death. |
ARC Raiders Base Game ($39.99): Standard game containing the complete PvPvE extraction experience with free access to the Frozen Trail update (new map, weapons, and free reward track). ARC Raiders: Frozen Trail Collector Set ($29.99): Premium expansion pack including the Frozen Trail Premium Reward Pass (60 levels with 50 exclusive unlocks), 2,400 instant Raider Tokens (plus 1,000 earnable via pass progression), exclusive Arctic Raider cosmetic outfits, weapon stencils, and custom Scrappy rooster cosmetics. |
| Post-Launch Content / DLC | |
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Morefun Studios treats the game as a long-term live service. The game regularly cycles through major Seasons that overhaul the meta and introduce new mechanics. Post-launch updates have included new weather variants (fog, heavy rain), night raids, entirely new maps (like the TV Station and Mine), and new formidable faction bosses. The developers frequently host 'Red Drop' events, temporarily increasing the spawn rate of the rarest collectibles in the game to encourage massive, chaotic PvP encounters in lockdown zones. |
Frozen Trail marks the launch of Embark Studios' new major live-service content framework, shifting to two massive, feature-packed updates per year supported by intermediate live balance patches. Accompanied by the Frozen Trail Collector Set DLC and regular community-driven map condition events. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Utilizing Unreal Engine 4, the PC version of Infinite delivers a stunning visual upgrade over its mobile counterpart. The environments are highly immersive, featuring dense volumetric fog, realistic lighting bouncing off weapon receivers, and lush vegetation that provides crucial concealment. The weapon models are incredibly detailed, accurately reflecting every laser sight, foregrip, and specific magazine type attached in the gunsmith. The game avoids cartoonish elements, leaning heavily into a gritty, photorealistic military aesthetic. |
Showcases Unreal Engine 5's Nanite virtualized geometry and Lumen dynamic global illumination across sub-zero mountain vistas. Employs advanced snow tessellation where player and machine footprints persist, dynamic building destruction via the Chaos physics engine, and blinding whiteout particle storms. |
| Audio & Soundtrack | |
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Audio is the most important tactical tool in the game. Arena Breakout: Infinite features highly accurate directional sound and a unique visual audio-indicator system (which can be toggled depending on the hardcore nature of the mode) that displays sound waves on the HUD to represent nearby footsteps or gunfire. Players must actively manage their noise levels, choosing to creep slowly to avoid alerting enemies. Wearing in-game tactical headsets amplifies faint sounds like reloading and suppresses deafening gunshots. |
A dynamic 1980s retro-futuristic synth and acoustic score that shifts from eerie, howling wind ambience in snowy valleys to adrenaline-fueled electronic percussion when ARC alarms trigger. Features spatial audio cues allowing raiders to pinpoint footsteps in snow, crumbling ice sheets, and the mechanical whirs of stealthy ARC Skulkers. |
| User Interface (UI/UX) | |
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The UI is deeply complex but highly functional. The inventory system requires Tetris-like spatial management of tactical rigs, backpacks, and secure cases. The health UI is critical: it displays a wireframe of the body divided into segments (Head, Thorax, Arms, Legs, Stomach). If a limb is broken, you cannot sprint; if it is 'blacked out' (destroyed), taking further damage to it spreads lethal damage to the rest of the body. Players must utilize specific medical items like bandages for bleeds, surgical kits to repair destroyed limbs, and painkillers to ignore movement penalties. |
Updated tactical HUD featuring dynamic core temperature gauges that warn players of impending Flash Freeze exposure, ambient weather radar indicators, streamlined Outpost customization menus, and an enhanced Weapon Amplification research workbench interface. |
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As a hardcore extraction shooter, the game is inherently punishing. However, Infinite implements massive quality-of-life features that its competitors lack. These include a fast, one-click 'Quick Equip' system, a 'Quick Heal' button in the stash, an intuitive auto-sorting feature for the massive inventory, and an incredibly robust weapon modding UI that easily highlights compatible parts, drastically lowering the learning curve for new players attempting to build their first custom assault rifle. |
Includes comprehensive subtitle customizations (speaker name, background opacity, font sizing), directional visual sound indicators, colorblind shaders (Protanopia, Deuteranopia, Tritanopia), toggleable motion blur, camera shake intensity sliders, and fully rebindable controller and keyboard layouts. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target)) CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering during intense, 4v4 squad battles. CPU (Laptop): Ensures perfectly fluid frame pacing, critical for tracking fast-moving operators pushing your position. GPU: The official recommended GPU provides the necessary rasterization power to run the game with high-quality textures and detailed environmental lighting. GPU (Laptop): Guarantees a flawless, locked 60+ FPS at 1080p on high settings. RAM: The incredibly high official recommendation to ensure zero memory leaking hitches when playing massive maps or entering heavily populated hotspots. Storage: NVMe SSD highly recommended. | |
memoryCPU: Intel Core i7-10700KF or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 2080 or AMD equivalent laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 32 GB saveStorage (Tier): 100 GB available space | memoryCPU: Intel Core i5-9600K / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 (12GB) / AMD Radeon RX 5700 XT (8GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (95W+ TGP) / RTX 4050 Mobile (85W TGP) layersRAM: 16 GB saveStorage (Tier): 65 GB PCIe 3.0 NVMe SSD |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (30-60 FPS Target)) CPU: The official minimum processors required to handle the baseline game logic, AI militant routines, and player networking. CPU (Laptop): Entry-level mobile processors will run the Farm map smoothly, but may struggle slightly on larger, sniper-heavy maps like Valley. GPU: The official minimum graphics card. Players will need to keep visual settings very low to accommodate older hardware. GPU (Laptop): Capable of providing a highly playable 1080p experience at 60 FPS on low-to-medium settings. RAM: Official minimum required system memory. 16GB is the absolute floor to prevent severe stuttering during firefights. Storage: SSD drive explicitly recommended. | |
memoryCPU: Intel Core i5-7500 or AMD Ryzen 5 equivalent developer_boardGPU: NVIDIA GeForce GTX 960 or equivalent laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 16 GB saveStorage (Tier): 60 GB available space | memoryCPU: Intel Core i5-6600K / AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Ti Mobile (4GB/60W) layersRAM: 12 GB saveStorage (Tier): 65 GB SATA SSD space |
| 1440p (QHD/2K) - Enthusiast (High Preset, 1440p (60-144 FPS Target)) CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring AI pathfinding and ballistics don't halt the render thread. CPU (Laptop): Easily powers the game's logic while driving higher resolution laptop displays. GPU: Handles the increased pixel count cleanly, ensuring razor-sharp visuals on distant targets hiding in foliage. GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on competitive portable panels. RAM: Optimal configuration for modern systems playing heavily-detailed extraction shooters. Storage: NVMe Gen4 SSD. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile layersRAM: 32 GB saveStorage (Tier): 100 GB available space | memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) / AMD Radeon RX 6800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W-140W TGP) / RTX 3080 Mobile (16GB) layersRAM: 32 GB saveStorage (Tier): 65 GB PCIe 4.0 NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60+ FPS with DLSS/FSR)) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Powers the grueling 4K resolution effortlessly, making the hyper-detailed weapon models and expansive environments look photorealistic. GPU (Laptop): Required to maintain a stable 4K frame rate on an external display. RAM: Maximizes system stability and ensures zero background application interference. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 100 GB available space | memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W Max TGP) layersRAM: 32 GB saveStorage (Tier): 65 GB Gen4 NVMe M.2 SSD (Read speeds 5000+ MB/s) |
| save Overall Storage | |
Spec: 100 GB available space (SSD Required) Note: An SSD is explicitly required to ensure players load into the raid simultaneously. Utilizing an HDD will cause severe late-spawns and texture pop-in. Type: SSD | Spec: 65 GB available space on high-speed NVMe SSD Note: Solid-state drive required to stream expansive world partition terrain tiles and eliminate asset stutter when traversing high-speed ziplines. Type: NVMe |
| desktop_windows Operating System | |
| Spec: 64-bit Windows 10 or above Explanation: A 64-bit operating system is strictly required to manage the massive memory allocation necessary for seamless map loading and anti-cheat software. | Spec: Windows 10 64-bit (latest update) / Windows 11 64-bit Explanation: Requires modern 64-bit Windows architecture for hardware-accelerated GPU scheduling and memory management. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: DirectX 12 is utilized to handle the advanced rendering features, complex global illumination, and high-fidelity weapon textures within the Unreal Engine. | Spec: DirectX 12 (Feature Level 12_1) Explanation: DirectX 12 required for Unreal Engine 5 low-level pipeline execution, asynchronous compute, and Lumen lighting. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Arena Breakout: Infinite Specifically
For ARC Raiders: Frozen Trail Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.