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ARC Raiders: Frozen Trail vs Marvel's Guardians of the Galaxy
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 8, 2026 | Oct 26, 2021 |
| Developer | |
| Embark Studios | Eidos-Montréal |
| Publisher | |
| Embark Studios | Square Enix |
| Genre(s) | |
| Multiplayer Extraction Shooter, Third-Person Shooter, PvPvE, Action, Sci-Fi | Action-Adventure, Third-Person Shooter, Narrative-Driven |
| Engine | |
| Unreal Engine 5 | Dawn Engine (Modified Glacier Engine from Hitman series / IO Interactive) |
| stars Ratings & Price | |
| Content Rating | |
| Teen (ESRB: Blood, Violence, Language) / PEGI 16 | Teen |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $39.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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The update delivers a comprehensive Skill Tree Rework, granting players a complete skill point refund to tailor their Raiders into Survivalist, Breacher, or Tech Specialist builds. Alongside the tree overhaul, the Weapon Amplification system unlocks fifth-tier modification paths for 15 existing weapons (such as granting full-auto functionality to the Burletta pistol, magnified high-caliber optics to the Renegade rifle, or a 64-round incendiary drum to the Rattler SMG). Survival perks also grant increased resistance to Flash Freeze exposure and quicker recovery when unfreezing sealed vault doors. |
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| public World & Exploration | |
| World & Level Design | |
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Pendola Pass represents the largest tactical map introduced in ARC Raiders to date. Key landmarks include the Village Square (cramped streets and vertical apartment rooftops), the Mountain Observatory (an elevated sniper redoubt), the Supermarket (dense close-quarters combat zone rich in high-grade provisions), the Buried Transit Depot (subterranean railway corridors offering cover from blizzards), and the Fallen Emperor Crash Basin (a colossal machine carcass featuring explorable interior engine rooms and high-tier tech canisters). |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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High-stakes PvPvE extraction gameplay supporting Solo, Duo, and Trio matchmaking queues. Players compete against both lethal ARC machine networks and rival human teams for extractable loot. The update also introduces an experimental PvE matchmaking queue option designed to allow cooperative exploration and machine hunting without hostile human gunfire. |
Marvel's Guardians of the Galaxy is a purely single-player experience. There are no multiplayer modes. |
| extension Editions & DLC | |
| Available Editions | |
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ARC Raiders Base Game ($39.99): Standard game containing the complete PvPvE extraction experience with free access to the Frozen Trail update (new map, weapons, and free reward track). ARC Raiders: Frozen Trail Collector Set ($29.99): Premium expansion pack including the Frozen Trail Premium Reward Pass (60 levels with 50 exclusive unlocks), 2,400 instant Raider Tokens (plus 1,000 earnable via pass progression), exclusive Arctic Raider cosmetic outfits, weapon stencils, and custom Scrappy rooster cosmetics. |
Available in Standard Edition and Cosmic Deluxe Edition. The Cosmic Deluxe Edition included the Sun-Lord Outfit for Star-Lord, City-Lord Outfit for Star-Lord, digital artbook, and digital original game soundtrack. Pre-order bonuses often included throwback Guardian outfits. |
| Post-Launch Content / DLC | |
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Frozen Trail marks the launch of Embark Studios' new major live-service content framework, shifting to two massive, feature-packed updates per year supported by intermediate live balance patches. Accompanied by the Frozen Trail Collector Set DLC and regular community-driven map condition events. |
No major story DLC or expansions were released for Marvel's Guardians of the Galaxy. Post-launch support primarily consisted of patches for bug fixes, performance improvements, and adding features like ray tracing on supported platforms. Some cosmetic outfits were available through deluxe editions or pre-orders. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Showcases Unreal Engine 5's Nanite virtualized geometry and Lumen dynamic global illumination across sub-zero mountain vistas. Employs advanced snow tessellation where player and machine footprints persist, dynamic building destruction via the Chaos physics engine, and blinding whiteout particle storms. |
Developed on Eidos-Montréal's Dawn Engine (a modified version of IO Interactive's Glacier Engine), the game showcases stunning visuals with highly detailed character models (especially facial animations), vibrant and diverse alien worlds, and spectacular cosmic environments. It features advanced lighting, particle effects for abilities and explosions, and impressive cinematic presentation. Ray-traced reflections and transparent reflections are available on PC and current-gen consoles. |
| Audio & Soundtrack | |
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A dynamic 1980s retro-futuristic synth and acoustic score that shifts from eerie, howling wind ambience in snowy valleys to adrenaline-fueled electronic percussion when ARC alarms trigger. Features spatial audio cues allowing raiders to pinpoint footsteps in snow, crumbling ice sheets, and the mechanical whirs of stealthy ARC Skulkers. |
Original score composed by Richard Jacques, featuring epic orchestral themes and character motifs fitting a cosmic adventure. A significant feature is the licensed 80s pop and rock soundtrack (e.g., Starship, KISS, Wham!, Blondie, Mötley Crüe), which Star-Lord plays on his Walkman and is integrated into gameplay via the 'Huddle Up' mechanic. Sound design includes distinct blaster effects, alien creature sounds, and ship ambience. The game is also lauded for its excellent voice acting and witty team banter. |
| User Interface (UI/UX) | |
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Updated tactical HUD featuring dynamic core temperature gauges that warn players of impending Flash Freeze exposure, ambient weather radar indicators, streamlined Outpost customization menus, and an enhanced Weapon Amplification research workbench interface. |
Features a third-person HUD displaying Star-Lord's health, shield, elemental blaster charge, and Guardian ability cooldowns. Enemy health bars and stagger meters are shown. A compass and objective markers guide players. The Guardian command wheel is a key UI element for directing teammates in combat. Dialogue choices are presented clearly. Star-Lord's visor can be used to scan the environment for points of interest, collectibles, and enemy weaknesses. |
| Accessibility Options | |
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Includes comprehensive subtitle customizations (speaker name, background opacity, font sizing), directional visual sound indicators, colorblind shaders (Protanopia, Deuteranopia, Tritanopia), toggleable motion blur, camera shake intensity sliders, and fully rebindable controller and keyboard layouts. |
Offers a good range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization (size, background, speaker names), options to change QTEs to holds or auto-complete, aim assist options, adjustable difficulty levels (including a story mode), colorblind modes, and options to reduce camera motion/head bob. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (1080p / 60+ FPS / High Preset (Native or DLSS/FSR Quality)) CPU: 6-core/12-thread CPU ensuring stable frame delivery during intense combat in Pendola Pass. CPU (Laptop): High-performance mobile 8-core CPU maintaining stable 4.0GHz+ sustained boost clocks. GPU: Modern ray-tracing and compute capable GPU providing stable 60 FPS under high graphical fidelity. GPU (Laptop): Capable mobile GPU handling complex weather particles and dynamic lighting. RAM: Recommended memory pool preventing micro-stuttering across large open-world maps. Storage: Fast NVMe storage ensuring rapid match loading and seamless respawns. | |
memoryCPU: Intel Core i5-9600K / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 (12GB) / AMD Radeon RX 5700 XT (8GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (95W+ TGP) / RTX 4050 Mobile (85W TGP) layersRAM: 16 GB saveStorage (Tier): 65 GB PCIe 3.0 NVMe SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF) CPU: Recommended desktop CPU for 1080p/60FPS High settings. CPU (Laptop): Estimated mid-range laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4790 or AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 590 (8GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB) / RTX 3050 Ti Mobile (4GB, High TGP). **An RTX 3060 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High.** layersRAM: 16 GB saveStorage (Tier): 80 GB SSD |
| 1080p (Full HD) - Minimum (1080p / 45-60 FPS / Low-Medium Preset (with Quality Upscaling)) CPU: Quad-core baseline desktop processor managing basic entity tracking and physics. CPU (Laptop): Mobile 4-core/6-core processor delivering baseline compute for extraction gameplay. GPU: Legacy 6GB+ VRAM cards capable of rendering Unreal Engine 5 shaders at scaled resolutions. GPU (Laptop): Dedicated mobile graphics running low-to-medium settings with temporal upscaling. RAM: Minimum operational RAM for level streaming and audio caches. Storage: Standard solid-state storage to prevent terrain pop-in. | |
memoryCPU: Intel Core i5-6600K / AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Ti Mobile (4GB/60W) layersRAM: 12 GB saveStorage (Tier): 65 GB SATA SSD space | — |
| 1080p (Full HD) - Minimum (1080p ~30-60 FPS, Low Preset, No Ray Tracing) (Low Preset, Ray Tracing OFF) CPU: Minimum desktop CPU for lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended. GPU: Minimum desktop GPU for lower settings. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a tight minimum, 6GB preferred. RAM: 8GB minimum, but 16GB strongly recommended for a smoother experience. Storage: HDD absolute minimum, SSD highly recommended. | |
| — | memoryCPU: Intel Core i5-4460 or AMD Ryzen 5 1400 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 2500U equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile would be a much better entry point for stable 1080p Low/Medium.** layersRAM: 8 GB saveStorage (Tier): 80 GB HDD (SSD Strongly Recommended) |
| 1440p (QHD/2K) - Enthusiast (1440p / 90-120 FPS / High-Ultra Preset (DLSS/FSR Quality Enabled)) CPU: Exceptional gaming CPU with substantial L3 cache to eliminate multiplayer server-client bottlenecks. CPU (Laptop): Modern high-tier mobile CPU maintaining fast instructions per cycle under heavy load. GPU: High-end raster and RT hardware handling 2560x1440 resolution with rich particle systems and Lumen. GPU (Laptop): Top-tier laptop GPU delivering high framerates for competitive extraction encounters. RAM: Substantial RAM headroom supporting extensive background applications and high-fidelity textures. Storage: High-throughput storage for near-instant texture streaming. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) / AMD Radeon RX 6800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W-140W TGP) / RTX 3080 Mobile (16GB) layersRAM: 32 GB saveStorage (Tier): 65 GB PCIe 4.0 NVMe SSD | — |
| 1440p (QHD/2K) - High Performance (1440p ~60 FPS High No RT / 1080p ~60 FPS High RT On, DLSS Quality) (High Preset, Ray Tracing OFF (for 1440p) or ON (for 1080p with DLSS Quality)) CPU: CPU for 1440p High No RT / 1080p High RT. CPU (Laptop): High-end laptop CPU. GPU: Desktop GPU for these targets. DLSS essential for RT. GPU (Laptop): High-end RT capable laptop GPUs. 8GB+ VRAM crucial. RAM: 16GB RAM essential. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better. **Modern i7/Ryzen 7 H/HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide better consistency.** layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (4K (3840x2160) / 75-100+ FPS / Epic Preset (DLSS 3 / FSR 3 Frame Generation)) CPU: Top-tier consumer processor eliminating any potential CPU-side frame pacing bottlenecks. CPU (Laptop): Desktop-replacement class mobile CPU with 16+ execution threads. GPU: Flagship 4K graphics silicon with massive VRAM capacities running maximum Lumen reflections. GPU (Laptop): The apex mobile gaming GPU capable of driving native and upscaled 4K display panels. RAM: Maximum performance dual-channel memory setup. Storage: Premium NVMe drive ensuring zero texture pop-in or asset streaming latency. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W Max TGP) layersRAM: 32 GB saveStorage (Tier): 65 GB Gen4 NVMe M.2 SSD (Read speeds 5000+ MB/s) | — |
| 2160p (UHD/4K) - Ultimate RT (Estimated 2160p/4K ~60 FPS, Ultra Preset, RT On, DLSS Performance + Frame Gen) (Ultra Preset, Ray Tracing ON, DLSS Performance + Frame Generation (if game/drivers support)) CPU: Flagship CPU for attempting 4K Ultra RT. CPU (Laptop): Absolute top-tier laptop CPUs. GPU: Flagship desktop GPU for 4K Ultra RT, heavily reliant on DLSS/FSR with Frame Generation. GPU (Laptop): The absolute best laptop GPUs, will be pushed to its limits with 4K Ultra RT. Upscaling + Frame Gen mandatory. RAM: 32GB RAM highly recommended for 4K Ultra RT. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5900X/7900X developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).** laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive DLSS settings including Frame Generation for playable 4K Ultra RT. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more robust experience. (Highly Speculative)** layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD |
| save Overall Storage | |
Spec: 65 GB available space on high-speed NVMe SSD Note: Solid-state drive required to stream expansive world partition terrain tiles and eliminate asset stutter when traversing high-speed ziplines. Type: NVMe | Spec: Approx. 80 GB available space (SSD Recommended). Some sources state up to 150GB due to initial install footprint and patches. Note: An SSD is highly recommended for faster loading times between chapters and for smoother asset streaming. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit (latest update) / Windows 11 64-bit Explanation: Requires modern 64-bit Windows architecture for hardware-accelerated GPU scheduling and memory management. | Spec: Windows 10 64-bit (Build 1803 or newer) Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 (Feature Level 12_1) Explanation: DirectX 12 required for Unreal Engine 5 low-level pipeline execution, asynchronous compute, and Lumen lighting. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For ARC Raiders: Frozen Trail Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.