Select Games to Compare

search close
search close

Select up to 2 games to compare side-by-side.

💻
Mobile Hardware & Thermal Intelligence (2026)
Gaming on a Laptop? Check Real-World Compatibility

Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.

Test Laptop Specs → ⚖️ Compare Laptops

Aniimo vs Elden Ring

close close
info General Information
Release Date
Sep 16, 2026 Feb 25, 2022
Developer
Pawprint Studio FromSoftware Inc.
Publisher
Pawprint Interactive Entertainment Pte. Ltd. Bandai Namco Entertainment (International), FromSoftware (Japan)
Genre(s)
Creature-Collecting Action RPG Action RPG, Open World, Souls-like, Dark Fantasy
Engine
Unity Engine Proprietary (FromSoftware's in-house engine, evolved from Dark Souls/Bloodborne)
stars Ratings & Price
Content Rating
T for Teen Mature 17+
Avg. User Rating
3.0 / 5.0 4.8 / 5.0
Current Price (USD)
Free $59.99
tune Key Specs
Quick Highlights
  • AI Integration: NVIDIA ACE Nemotron SLM (2027)
  • Anti-Cheat: ScoutAC (Kernel-level)
  • Monetization: Cosmetics, Battle Pass (No Gacha)
  • Total Base Creatures: 94 (at launch)
  • Perspective: Third-Person
  • Multiplayer: Cooperative (Summon Phantoms), PvP (Invasions, Duels, Colosseum)
  • Setting: The Lands Between
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
  • Unique Feature: Vast Open World Design by FromSoftware, George R. R. Martin Worldbuilding, Challenging Combat, Deep Lore, Ashes of War System, Spirit Ash Summons, Mounted Combat (Torrent).
sports_esports Gameplay & Mechanics
Companions/Followers
  • Glacy: Elemental damage and staggering attacks.
    Ice Type / Holy-Water Prismana
  • Cosmic Grisbow: Devastating elemental combat prowess.
    Cosmic Mutation
  • Susuta: Mysterious launch reward companion.
    Unknown
  • Spirit Ashes (Summonable AI): The Tarnished can collect and upgrade numerous Spirit Ashes to summon spectral allies in combat. These range from packs of wolves or demi-humans to powerful individual knights, sorcerers, archers, or unique creatures (e.g., Mimic Tear, Black Knife Tiche, Lhutel the Headless). They require FP to summon and can only be used near Rebirth Monuments (common in boss arenas and difficult areas). They act independently, drawing aggro, dealing damage, or providing support.
    Various (Spectral Humans, Beasts, Monsters, Demi-Humans)
  • Melina (Narrative/Level Up): While not a direct combat companion, Melina appears at Sites of Grace to allow the Tarnished to level up by converting Runes into strength. She also provides significant lore exposition and drives parts of the main narrative. She can be summoned for one specific late-game boss fight.
    Spectral Maiden (Nature Unknown)
  • Torrent (Spectral Steed): The Tarnished's loyal spectral steed, summoned with the Spectral Steed Whistle. Allows for fast traversal across the vast open world of the Lands Between. Torrent can double jump using Spiritsprings (whirlwinds), gallop quickly, and is essential for mounted combat against certain enemies and bosses. Cannot be used inside most dungeons or Legacy Dungeons.
    Spectral Horse
  • Cooperative Phantoms (Online Players): Using online multiplayer features, players can summon up to two other Tarnished (phantoms) into their world to assist with difficult areas or boss fights. Summoned players have reduced flask charges and are returned to their world upon defeating the area boss or if the host dies.
    Human (Other Tarnished Players)
  • NPC Questline Summons (Temporary AI): During specific NPC questlines or before certain boss fights related to those quests, the player can often summon that NPC as an AI-controlled ally to help in the fight. Their presence is temporary and tied to that specific encounter or quest step.
    Humanoid (Various NPCs like Blaidd, Alexander, Millicent, Nepheli Loux, etc.)
Key Collectibles
  • Prismana Eggs: High-level RV Dispatch missions and Operation: Egg Heist.
  • Giant Darkler Egg: Central forbidden zone within the Lost Isles map during Operation: Egg Heist.
  • Sparkling Cubes: Premium consumable items providing a guaranteed 100% capture rate.
  • Great Runes: Obtained by defeating major Shardbearer Demigod bosses. Must be activated at a corresponding Divine Tower. Once activated, can be equipped at a Site of Grace and its powerful passive effect (e.g., increased stats, HP on kill) is enabled by consuming a Rune Arc.
  • Golden Seeds: Found at the base of illusory Minor Erdtrees glowing with golden light. Used at Sites of Grace to increase the maximum number of charges for the Flask of Crimson Tears (HP) and Flask of Cerulean Tears (FP).
  • Sacred Tears: Found in churches scattered throughout the Lands Between, usually before a statue of Queen Marika. Used at Sites of Grace to increase the potency (amount restored per charge) of the Flask of Crimson Tears and Flask of Cerulean Tears.
  • Talismans: Found in chests, dropped by enemies/bosses, sold by merchants, or received as quest rewards. Equippable accessories that provide a wide variety of passive buffs, such as increased stats, damage negation, enhanced weapon abilities, or improved resource regeneration. Many are hidden.
  • Ashes of War: Found in chests, dropped by Teardrop Scarabs, specific enemies/bosses, or sold by merchants. Items that can be applied to most standard weapons to grant them a new weapon skill and change their damage scaling affinity (e.g., Heavy, Keen, Quality, Magic, Fire, Sacred).
  • Spirit Ashes: Found in chests, dropped by enemies, or as quest rewards. Consumable items that allow the Tarnished to summon spectral allies (ranging from basic creatures to powerful knights or sorcerers) to aid in combat, particularly against bosses. Require FP to summon and can only be used near Rebirth Monuments. Upgraded with Grave/Ghost Gloveworts.
  • Cookbooks & Crafting Recipes: Found or purchased from merchants. Unlock new recipes for crafting consumable items like Arrows/Bolts, Greases (weapon buffs), Pots (throwable bombs), Cured Meats (status resistance buffs), and more, using materials gathered from the world.
  • Crystal Tears (for Flask of Wondrous Physick): Dropped by Erdtree Avatars or found at Minor Erdtrees. Two Crystal Tears can be mixed in the Flask of Wondrous Physick at a Site of Grace to create a custom, single-use potion with powerful temporary effects (e.g., massive stat boost, temporary invincibility, FP cost negation).
  • Stonesword Keys: Consumable keys found or purchased. Used to open Imp Statue Seals, which block off optional areas, dungeons, or rooms containing valuable loot, often requiring one or two keys per seal.
  • Memory Stones: Found in specific towers or as quest rewards. Permanently increase the number of memory slots available for attuning Sorceries and Incantations.
  • Paintings (Puzzles): Paintings found in various locations. Interacting with a painting shows an artist's depiction of a scene. The player must then find that exact location in the game world to find a 'ghost' of the artist, who drops a reward (often a unique item or Ash of War).
Key Themes
  • Creature Collection
  • Open World Exploration
  • Extraction Shooter (PvPvE)
  • Sci-Fi/Fantasy Hybrid
  • Dark Fantasy
  • Shattered World
  • Demigods & Power
  • The Tarnished & Exile
  • Grace & Guidance
  • Cycles of Death & Rebirth
  • Ambition & Corruption
  • Cosmic Horror (Subtle)
  • Hidden Lore & Environmental Storytelling
  • The Quest for Lordship
colorize Combat & Gear
Weapons Overview
  • Spirited Feather: Held Item - Regen
    Legendary item granting 0.8 additional Energy Regen per level of the equipped Aniimo, essential for continuous skill rotations.
  • Ferocious Fang: Held Item - Damage Amp
    Legendary item granting 0.8 additional Attack per level, vastly boosting DPS capabilities.
  • Fission Needles: Held Item - Damage Amp
    Provides a 50% chance for basic attacks to deal double damage.
  • Gargantuan Claw: Held Item - Break
    Grants 0.8 additional Break per level, designed to rapidly deplete an enemy's Break Gauge.
  • Miraculous Fleece: Held Item - Healing
    Transfers 10% (up to 30%) of excess healing to the Aniimo with the lowest HP percentage.
  • Straight Swords, Greatswords, Colossal Swords: Sword (Various Sizes)
    A wide variety of swords offering different attack speeds, ranges, and damage scaling. From nimble short swords to massive, two-handed colossal swords. Can be infused with Ashes of War.
  • Curved Swords, Curved Greatswords, Katanas: Slashing Blade (Often Dexterity Focused)
    Weapons emphasizing fast slashes, often causing bleed buildup (especially Katanas). Curved Greatswords offer a balance of speed and power.
  • Thrusting Swords, Heavy Thrusting Swords: Piercing Blade (Often Dexterity/Counter Focused)
    Weapons designed for piercing attacks, effective against armored foes or for counter-attacks. Heavy Thrusting Swords offer more reach and stagger.
  • Axes, Greataxes, Halberds: Chopping/Cleaving (Often Strength Focused)
    Weapons that deal significant physical damage, often with good stagger potential. Halberds offer reach and sweeping attacks.
  • Hammers, Great Hammers, Colossal Weapons (Blunt): Blunt/Strike Damage (Often Strength Focused)
    Weapons that deal strike damage, effective against heavily armored or crystalline enemies. Colossal weapons are slow but devastating.
  • Spears, Great Spears, Twinblades: Piercing/Slashing (Reach/Agility)
    Spears offer excellent reach for thrusting attacks. Great Spears are heavier versions. Twinblades are agile weapons that hit multiple times with spinning attacks.
  • Daggers, Claws, Fists: Light Melee (Fast/Status Effects)
    Fast-attacking weapons, often used for applying status effects like bleed or poison quickly, or for critical hits (daggers). Can be dual-wielded effectively.
  • Whips, Flails: Flexible Melee (Unique Properties)
    Whips offer range and can bypass shields. Flails deal strike damage and their charged attacks cannot be parried.
  • Bows, Greatbows, Crossbows, Ballistas: Ranged (Physical Projectile)
    Various ranged weapons using arrows or bolts. Bows scale with stats, crossbows typically do not but can be used with lower stat investment. Greatbows and Ballistas are heavy artillery.
  • Glintstone Staves: Magic Catalyst (Sorcery)
    Used to cast Glintstone Sorceries. Different staves scale with Intelligence and boost specific types of sorceries.
  • Sacred Seals: Magic Catalyst (Incantation)
    Used to cast Incantations. Different seals scale with Faith (and sometimes Strength/Arcane) and boost specific types of incantations.
  • Shields (Small, Medium, Greatshields): Defensive
    Used to block incoming attacks. Offer varying degrees of damage negation and guard boost (stamina reduction on block). Small shields are better for parrying, greatshields for absorbing heavy hits. Can be infused with Ashes of War for special abilities.
  • Torches: Utility/Light Melee
    Provide light in dark areas. Some have unique properties like repelling certain enemies or dealing minor fire damage.
Armor / Gear Sets
  • Giant Tortoise Shell: HP +10%
  • Heritage Amulet: HP +10%
  • Armor Sets (Head, Chest, Gauntlets, Leggings): Players can equip four pieces of armor: Head, Chest, Gauntlets (Arms), and Leggings (Legs). Each piece provides defensive stats (Physical, Strike, Slash, Pierce, Magic, Fire, Lightning, Holy negation) and Poise (resistance to being staggered). Armor sets often have a cohesive visual style and can be mixed and matched. Some pieces or sets offer special passive effects (e.g., boosting a specific stat or spell type). Armor has weight, affecting equip load and roll speed.
  • Light, Medium, Heavy Armor Categories: Armor pieces generally fall into light, medium, or heavy categories, influencing their defensive values, poise, and weight. Heavier armor offers more protection but requires higher Endurance for equip load to maintain faster roll speeds (Light, Medium, Heavy roll).
  • Alter Garments Option: At Sites of Grace (with a specific item), some armor pieces can be 'Altered' to remove or change certain cosmetic elements (e.g., removing a cape), which might slightly alter weight and sometimes (rarely) stats.
Outfits/Customization
  • Sunlit Meadow: Full body outfit available through pre-registration milestones and launch rewards.
  • Azure Tech Specs: Premium cosmetic accessory purchased via the in-game cosmetic shop.
  • Armor Sets (Full): Hundreds of full armor sets, each consisting of a Helm, Chest Armor, Gauntlets, and Leg Armor. Sets provide a cohesive visual style (e.g., Knight Set, Sorcerer Set, Vagabond Set, various faction armors like Carian Knight, Godrick Soldier, Cleanrot Knight) and offer varying levels of protection, poise, and weight. Some sets have unique passive effects when multiple pieces are worn, though this is less common than individual piece perks.
  • Individual Armor Pieces (Mix & Match): Players can freely mix and match Helms, Chest Armor, Gauntlets, and Leg Armor from different sets to optimize stats (defense, poise, weight for desired roll speed) and achieve a unique fashion statement ('Fashion Souls').
  • Alter Garments Feature: At Sites of Grace, using a Sewing Needle and Tailoring Tools, players can alter certain chest armor pieces to change their appearance, typically by removing a cape or other cosmetic flourish. This can slightly reduce the armor's weight and sometimes marginally affect stats.
  • Talismans (Accessory Slots): While not 'clothing,' Talismans are equipped in dedicated slots and are crucial for character builds, providing significant passive bonuses. They have unique visual icons but do not change the character's outward appearance.
trending_up Progression & Upgrades
Skills & Progression

Aniimo completely revolutionizes the creature-collecting genre by abandoning static turn-based menus in favor of a fluid, real-time action combat system centered around the innovative "Twining" mechanic. Players fluidly swap between Command Mode, where the Pathfinder issues macro-level directives while using human-centric traps, and Twining Mode, where the player physically merges with their Aniimo to inherit its specific hitboxes, elemental affinities, and skill loadouts. Progression and upgrades are driven by the management of Energy Points (EP) and a complex nine-element rock-paper-scissors matrix that dictates extreme damage multipliers. Furthermore, the game features a streamlined "Held Items" mechanic in place of traditional complex runes, allowing players to equip powerful artifacts like the Spirited Feather to vastly modify their combat capabilities. Endgame PvPvE modes further introduce a persistent 28-node Talent Tree, providing exclusive buffs like Swift Egg and Self-Revival, ensuring a deep and constantly evolving progression curve for dedicated players.

N/A
public World & Exploration
World & Level Design

The continent of Idyll is an exceptionally massive, seamless open-world environment meticulously designed to harbor exactly 3,958 distinct interactive map markers, which range from hidden treasure chests to complex environmental puzzles. The geographical layout is partitioned into highly diverse biomes that naturally scale in difficulty. Players begin their journey in the welcoming Nimbus Fields and Breezy Plains before progressing through treacherous zones like The Argent Strait, Forest of Falling Stars, Sea of Flowers, Beast Fang Ridge, Mistwoods, Blitzwood, Echoback Landing, Berylline Causeway, Driftwise Meadow, Rosetower Woods, Russet Highlands, Zephyrus Landbridge, Tideblossom Coast, and Whisperwake Island. Traversal across these interconnected biomes is entirely organic, gated only by the physical capabilities and traversal skills of the player's active Aniimo roster, rather than arbitrary invisible walls or loading screens. This creates a deeply immersive sandbox where acquiring new creatures directly translates into expanded geographical access and continuous open-world discovery.

Elden Ring features a massive open world, the Lands Between, composed of six major regions, each ruled by a Shardbearer demigod: Limgrave (temperate, introductory region), Liurnia of the Lakes (vast wetlands and magical academy), Caelid (scarlet rot-infested wasteland), Altus Plateau (golden, autumnal highlands leading to the capital), Mt. Gelmir (volcanic region home to Rykard), and Mountaintops of the Giants (snowy, desolate peaks). There are also extensive underground areas like Siofra River, Ainsel River, and Deeproot Depths, as well as Leyndell, Royal Capital. The world is seamlessly interconnected with numerous dungeons, caves, catacombs, castles, and points of interest. Map size is estimated to be very large, significantly exceeding previous FromSoftware titles (e.g., comparisons suggest around 70-80 sq km for the main overworld, with substantial underground areas adding to this).

Playable Vehicles
  • Recreational Vehicle (RV): Mobile Base
    A customizable mobile Homeland used to establish production bases at open-world campsites.
  • Extraction Boat: Objective Vehicle
    The final escape transport utilized at the end of Operation: Egg Heist matches.
  • Torrent (Spectral Steed): Mount / Exploration Tool
    The Tarnished's loyal spectral steed, summoned with the Spectral Steed Whistle. Allows for fast traversal across the vast open world of the Lands Between. Torrent can double jump using Spiritsprings (whirlwinds), gallop quickly, and is essential for mounted combat against certain enemies and bosses. Cannot be used inside most dungeons or Legacy Dungeons.
  • Lifts & Elevators (Various): Mechanical Traversal
    Numerous mechanical lifts and elevators are found within Legacy Dungeons, caves, and other structures, providing vertical traversal and often leading to new areas or shortcuts.
  • Teleporters & Waygates: Magical Traversal
    Fixed teleporters or waygates are found in specific locations, allowing for instant travel between two linked points, sometimes across vast distances or to secret areas.
  • Spiritsprings: Environmental Traversal Aid
    Natural whirlwinds of air found in the open world. Riding Torrent into a Spiritspring allows for a massive vertical jump, enabling access to high cliffs and plateaus.
Notable Fauna/Mounts
  • Alpha Variants: Mutated Bosses
    Overworld Boss
  • Omega Variants: Heavily Fortified Bosses
    Overworld Boss
N/A
book Story & Characters
Main Characters
  • Pathfinder: Protagonist
    The highly customizable player character capable of capturing and twining with Aniimo.
  • The Tarnished: Protagonist
    The player-customizable character. An individual of a group exiled from the Lands Between long ago, now summoned back by the call of lost Grace after The Shattering, to seek the Elden Ring and become the Elden Lord. Their specific origin class is chosen at character creation.
  • Melina: Ally / Spectral Maiden / Guide
    A mysterious spectral maiden who offers the Tarnished an accord: she will act as their Finger Maiden (allowing them to turn Runes into strength) in exchange for being taken to the foot of the Erdtree. She provides guidance, lore, and is central to the main storyline.
  • Ranni the Witch (Lunar Princess Ranni): Key NPC / Empyrean Demigod / Quest Giver
    An enigmatic demigod with four arms and a spectral face, who cast aside her Great Rune and her Empyrean flesh. She initiates one of the game's largest and most popular questlines, offering the Tarnished a chance to usher in a new age, the 'Age of Stars.'
  • Blaidd the Half-Wolf: Ally / Ranni's Shadow
    A loyal and powerful half-wolf warrior bound to serve Ranni. He assists the Tarnished during Ranni's questline and has his own distinct character arc.
  • War Counselor Iji: Ally / Ranni's Counselor / Blacksmith
    A giant, gentle troll blacksmith and Ranni's wise counselor. Provides advice and smithing services.
  • Preceptor Seluvis: NPC / Carian Sorcerer / Schemer
    A sorcerer in Ranni's service, but with his own manipulative and sinister agenda involving puppets. Offers sorceries and a morally questionable questline.
  • Iron Fist Alexander (Warrior Jar): Ally / Living Jar Warrior
    A large, sentient jar filled with the remains of warriors. He is a jovial and honorable character seeking glorious battle and travels the Lands Between. Assists the Tarnished in several boss fights.
  • Fia, the Deathbed Companion: Key NPC / Quest Giver
    A companion who offers to hold the Tarnished, granting a temporary HP buff (Baldachin's Blessing) at the cost of a slight max HP debuff. Her questline involves Those Who Live in Death and leads to an alternate ending.
  • D, Hunter of the Dead: NPC / Golden Order Fundamentalist
    A warrior dedicated to hunting Those Who Live in Death, associated with Gurranq and the Golden Order.
  • White Mask Varré: NPC / Follower of Mohg, Lord of Blood
    One of the first NPCs the Tarnished meets, guiding them towards Mohgwyn Palace and PvP activities.
  • Patches the Untethered: NPC / Recurring FromSoftware Character / Trickster Merchant
    The infamous trickster from previous FromSoftware games. Appears as a mini-boss and later a merchant, always up to no good but sometimes offering unique items.
  • Shardbearer Demigods (Godrick, Rennala, Radahn, Rykard, Morgott, Mohg, Malenia): Main Bosses / Antagonists
    The children and descendants of Queen Marika who claimed shards of the Elden Ring (Great Runes) after The Shattering, plunging the Lands Between into war. They are the primary bosses the Tarnished must defeat.
  • Queen Marika the Eternal / Radagon of the Golden Order: Central Lore Figure / Ruler of the Lands Between
    The vessel of the Elden Ring and eternal queen of the Lands Between. Her shattering of the Elden Ring initiated the game's conflict. Radagon is her other half/consort, a champion of the Golden Order.
Example Missions
  • Operation: Egg Heist: PvPvE Extraction
    Secure the Giant Darkler Egg and extract it while defending the encumbered carrier from rival squads.
  • Diamond Egg Heist: Hardcore PvPvE Extraction
    High-stakes version of the extraction mode featuring scaled player counts and exponentially higher experience payouts.
  • RV Dispatches: Passive Resource Gathering
    Assign captured Aniimo to background tasks to harvest resources and potentially discover rare eggs.
  • Main Story Path (Becoming Elden Lord / Other Endings)
    The overarching goal is to gather Great Runes by defeating Shardbearer Demigods, gain access to the Erdtree, and ultimately mend or replace the Elden Ring to become the Elden Lord. The specific steps and requirements vary based on player choices and progression through key Legacy Dungeons and boss encounters (e.g., defeat Godrick, Rennala, Radahn, Morgott, Rykard, Mohg, Malenia - though not all are strictly mandatory for every ending). This path involves interactions with Melina and other key NPCs.
  • Legacy Dungeons (e.g., Stormveil Castle, Academy of Raya Lucaria, Volcano Manor, Leyndell Royal Capital, Crumbling Farum Azula, Elphael Brace of the Haligtree)
    Explore large, intricate, multi-layered dungeon environments filled with powerful enemies, traps, shortcuts, secrets, mini-bosses, and culminating in a major Shardbearer or story-critical boss fight. These are key progression points.
  • Major NPC Questlines (Ranni, Fia, Millicent, Alexander, Blaidd, Nepheli Loux, Dung Eater, Goldmask & Brother Corhyn, etc.)
    Optional but often extensive and rewarding storylines involving key characters. Completing these questlines can lead to unique items, spells, Spirit Ashes, alternate game endings (especially Ranni's and Fia's), and deeper understanding of the lore. These often require specific actions, finding items, or defeating certain enemies across multiple regions.
  • Minor Dungeons (Caves, Catacombs, Tunnels, Ruins)
    Smaller, optional dungeons found throughout the open world. Each typically contains a mini-boss at the end and rewards valuable items like Talismans, Spirit Ashes, Ashes of War, crafting materials, or upgrade materials.
  • World Bosses & Field Bosses (Tree Sentinels, Night's Cavalry, Erdtree Avatars, Dragons, Death Rite Birds, Tibia Mariners, etc.)
    Powerful, often optional, bosses found roaming the open world or guarding specific locations. Defeating them usually yields unique weapons, Ashes of War, Sorceries/Incantations, or significant amounts of Runes.
  • Clearing Evergaols
    Circular stone platforms that transport the Tarnished to an arena to fight a unique boss. Rewards often include powerful Ashes of War, weapons, or spells.
  • Activating Great Runes
    After defeating a Shardbearer Demigod and obtaining their Great Rune, the Tarnished must find and ascend the corresponding Divine Tower to restore its power, allowing it to be equipped at a Site of Grace (requires a Rune Arc to activate its effect).
  • Shadow of the Erdtree DLC Campaign (Expansion)
    A new major storyline set in the Land of Shadow, accessed by touching Miquella's withered arm in Mohgwyn Palace. Involves following in Miquella's footsteps, uncovering new lore, facing new demigods and enemies, and exploring a vast new map. (Details based on pre-release info)
people Multiplayer
Multiplayer Details

The live-service longevity of Aniimo is heavily anchored by its robust synchronous multiplayer architecture, which smoothly integrates cooperative exploration with high-stakes competitive modes. In the seamless open world, up to four players can cohabitate in a single instance, utilizing communication tools like The Flute to discover nearby allies and The Horn to instantly summon teammates for challenging Elite boss encounters. The pinnacle of the multiplayer experience, however, is Operation: Egg Heist, unlocked at Veteran Pathfinder Level 50. This intense PvPvE extraction mode pits three-player squads against aggressive wild creatures, environmental hazards, and rival teams on the instanced Lost Isles map. The objective is to secure the Giant Darkler Egg and successfully extract it while defending the encumbered carrier. Successful extractions yield massive rewards, including exclusive creature variants and Eggshell Coins, while failed attempts strip players of their hard-earned loot. A harder Diamond variant scales up the player count and experience payouts, serving as the ultimate endgame playground.

1. Cooperative Play: Players can summon up to two other players (phantoms) into their world to help with exploration, defeating enemies, and tackling bosses. Requires consumables like Furlcalling Finger Remedy. 2. Invasion (PvP): Players can invade other players' worlds as hostile Red Phantoms to engage in combat. 3. Duels: Players can summon others specifically for duels using red summon signs or participate in organized PvP in the Colosseums. 4. Hunter/Blue Sentinels: Players can be automatically summoned to help a host who has been invaded.

extension Editions & DLC
Available Editions

As a free-to-play live-service title, Aniimo avoids the traditional premium upfront purchase model in favor of accessible global distribution across all major platforms. However, the game monetizes through a highly structured seasonal Companion Handbook, which acts as the game's version of a premium Battle Pass system. Players can engage with the free track or upgrade to the Advanced Edition for approximately $9.99 USD, which provides a steady stream of valuable resources and exclusive cosmetics. For more dedicated players, the Collector's Edition, priced at approximately $19.99 USD, offers additional premium currency and immediate tier unlocks. Pre-ordering these premium passes on console platforms granted users platform-specific exclusive accessories, such as the highly sought-after "Fluffy Friend" cosmetic item. While the game entirely eschews controversial character gacha mechanics, these premium pass tiers do offer temporary exclusivity windows for rare items like Prismana variant eggs, driving significant revenue while maintaining a balanced, purely skill-based competitive ecosystem for non-paying users.

Available in Standard Edition, Deluxe Edition (digital artbook & soundtrack), Collector's Edition (Statue of Malenia, SteelBook, artbook, digital soundtrack), and Premium Collector's Edition (Collector's Edition content + 1:1 Malenia helmet replica). The 'Shadow of the Erdtree' expansion is a major paid DLC.

Post-Launch Content / DLC

The post-launch roadmap for Aniimo is exceptionally ambitious, aiming to drastically expand the foundational 94-creature roster with over 80 newly datamined species planned for subsequent seasonal patches. However, the most groundbreaking addition to the live-service ecosystem is the highly anticipated integration of the NVIDIA ACE (Avatar Cloud Engine), scheduled for deployment in early 2027. This revolutionary update will fundamentally transform player interactions by completely eliminating rigid, text-based dialogue menus. Utilizing a highly optimized, locally executed Nemotron Small Language Model (SLM), Pathfinders will be able to speak directly into their microphones using natural language to command their creatures. Because this generative AI executes inference directly on the user's local graphics processing unit rather than relying on external cloud servers, it entirely circumvents immersion-breaking latency issues and severe privacy concerns. This upcoming DLC update promises to convert static digital pets into dynamically reactive companions capable of executing contextual physical actions based on real-time vocal instructions, setting a new industry benchmark.

A major expansion, 'Shadow of the Erdtree,' is set to release in June 2024, promising a new large area, new story, bosses, weapons, and spells. The game has also received free updates including a Colosseum PvP mode and various balance patches.

help_outline FAQ
Frequently Asked Questions
  • Q: Are characters or creatures locked behind a gacha system?
    A: No. Aniimo entirely rejects the character gacha system. Every creature must be hunted and captured physically in the open world, though premium passes offer convenience items.
  • Q: Why is the game crashing on my Intel 13th or 14th Gen CPU?
    A: The crashes are caused by a known microcode voltage error inherent in the Intel architecture during high-intensity shader compilation. You may need to manually adjust your motherboard BIOS power limits.
  • Q: Does Aniimo have competitive multiplayer or PvP?
    A: Yes. Upon reaching Level 50, players unlock Operation: Egg Heist, a high-stakes 3v3v3 PvPvE extraction mode where squads fight over a Giant Darkler Egg.
  • Q: How do I get the ultra-rare Prismana creatures?
    A: Prismana variants are rare genetic mutations that spawn dynamically based on weather, location, and time of day. They can also be hatched from rare eggs found via RV Dispatches or the Companion Handbook.
  • Q: What is the upcoming NVIDIA ACE integration?
    A: Scheduled for early 2027, the NVIDIA ACE update will utilize a locally processed Nemotron Small Language Model, allowing players to issue commands to their creatures using natural voice chat rather than menus.
  • Q: Is Elden Ring made by the same developers as Dark Souls?
    A: Yes, Elden Ring is developed by FromSoftware, the same studio renowned for the Dark Souls series, Bloodborne, and Sekiro: Shadows Die Twice. It shares many gameplay philosophies and mechanics with these titles.
  • Q: Is George R. R. Martin's involvement significant in Elden Ring?
    A: George R. R. Martin, author of 'A Song of Ice and Fire' (Game of Thrones), collaborated with Hidetaka Miyazaki to create the foundational lore, mythology, and history of the Lands Between and its characters. He primarily contributed to the worldbuilding that existed before The Shattering, while FromSoftware developed the main game narrative and events within that established history.
  • Q: Is Elden Ring an open-world game?
    A: Yes, Elden Ring features a vast, seamless open world called the Lands Between, which players can explore freely. This is a significant departure from the more interconnected but less 'open' level design of previous Souls games. It also includes large, intricate 'Legacy Dungeons' which are more akin to traditional Souls levels.
  • Q: How does multiplayer work in Elden Ring?
    A: Elden Ring features both cooperative and competitive (PvP) multiplayer. Players can summon others to help with bosses and exploration, be invaded by hostile players, or engage in duels. This is done through various in-game items and systems like summon signs and the Colosseums.
  • Q: What are Ashes of War?
    A: Ashes of War are equippable items that grant weapons new special skills (weapon arts) and can change their damage scaling properties (affinities like Heavy, Keen, Magic, etc.). They allow for extensive customization of weapon movesets and build crafting.
  • Q: What are Spirit Ashes?
    A: Spirit Ashes are consumable items that allow the player to summon spectral allies (ranging from animals to warriors) to aid them in combat. They require FP (Focus Points) to summon and can only be used in areas with a Rebirth Monument. They can be upgraded to become more powerful.
  • Q: Is Elden Ring very difficult?
    A: Elden Ring maintains FromSoftware's reputation for challenging gameplay, particularly its boss fights. However, the open-world structure, the ability to explore and level up elsewhere if stuck, and powerful tools like Spirit Ashes and Ashes of War provide players with more options to overcome challenges compared to some previous titles, making it potentially more accessible to a wider audience while still offering deep difficulty for veterans.
build Technical Details
Graphics & Visual Fidelity

Built upon the highly versatile Unity Engine, Aniimo manages to deliver an impressive visual showcase across a wildly diverse spectrum of hardware capabilities. On high-end PCs, the game leverages modern rendering APIs like DirectX 12 to produce a visually stunning, seamless open world filled with rich textures, dense foliage, and vibrant particle effects tied to the complex elemental combat system. The console iterations are equally impressive, utilizing aggressive dynamic resolution scaling (DRS) and temporal reconstruction to maintain fluid framerates. The PlayStation 5 and Xbox Series X offer a strict 60 FPS Performance Mode that reconstructs up to 2160p, alongside a beautiful native 4K Quality Mode locked at 30 FPS. The visual design of the creatures themselves—ranging from adorable starter companions to intimidating Alpha boss variants and iridescent Prismana mutations—demonstrates a high level of artistic polish. Despite the hardware instability issues caused by Intel processors at launch, the game's underlying visual architecture stands out as a major technical achievement.

Powered by FromSoftware's proprietary engine, Elden Ring presents a breathtaking and artistically stunning open world. It features diverse landscapes from lush forests and crumbling castles to fetid swamps and celestial realms. Known for its grand scale, intricate environmental details, imaginative enemy and boss designs, and atmospheric lighting. Ray tracing (shadows and ambient occlusion) was added post-launch on PC and current-gen consoles, enhancing visual depth.

Audio & Soundtrack

Audio design plays a critical role in establishing the atmosphere and emotional resonance of the vast continent of Idyll. The audio landscape is anchored by a suite of original compositions designed to elevate the triple-A production value of this massive live-service ecosystem. The standout musical centerpiece is the main theme, titled "Unstoppable," which was expertly composed by the acclaimed artist GALACTICKA. This energetic and inspiring track perfectly captures the thrill of exploration and the high-octane nature of the real-time Twining combat system. Beyond the musical score, the game features complex environmental audio that changes dynamically based on the biome, weather conditions, and time of day, aiding players in locating rare creatures through subtle audio cues. The future integration of the NVIDIA ACE system will further revolutionize the audio experience, allowing for seamless, natural language voice commands processed locally on the hardware, thereby bridging the gap between standard game audio and true, latency-free interactive dialogue with digital companions.

Original score primarily composed by Yuka Kitamura, Tsukasa Saitoh, Shoi Miyazawa, Yoshimi Kudo, and Tai Tomisawa. Features epic orchestral themes for boss battles, melancholic ambient pieces for exploration, and ethereal choral music for significant locations. Sound design is crucial for combat cues (enemy attacks, parry windows) and creating atmosphere in the diverse biomes and dungeons.

User Interface (UI/UX)

The user interface (UI) design in Aniimo attempts to balance the complex mechanical depth of a robust action role-playing game with the accessibility required for mobile cross-platform play. While the initial launch build received some critical feedback regarding screen clutter, the UI provides critical real-time information necessary for mastering the Twining combat system. Players must constantly monitor their Energy Points (EP) gauge, skill cooldown timers, and the enemy's Break Gauge to effectively execute elemental combos. The game shines in its controller support implementation; navigating menus and executing commands feels highly responsive on console gamepads. Specifically, the developers implemented highly tunable haptic feedback settings. Players have noted that adjusting the controller's vibration strength to a subtle baseline of "2" provides excellent tactical immersion—allowing them to feel the impact of elemental strikes and parries—without becoming overwhelming or intrusive during chaotic, high-density multiplayer engagements, showcasing a thoughtful approach to user experience despite minor visual crowding issues.

Features a minimalistic HUD displaying health (red), FP (blue), and stamina (green) bars. Equipped items (weapons, spells, consumables) are shown in quick slots. A compass at the top of the screen aids navigation. Menus for inventory, equipment, stats, map, and system settings are accessible. Status effects and buffs are shown with icons. Sites of Grace act as checkpoints and hubs for leveling/upgrading.

Accessibility Options

Pawprint Studio has integrated a variety of thoughtfully designed accessibility features into Aniimo to ensure that its complex mechanics remain approachable to a diverse global audience. A major highlight is the upcoming 2027 integration of the NVIDIA ACE system, which will allow players who struggle with complex controller inputs or cluttered UI menus to control their companions entirely through natural spoken language using local AI processing. The game also provides highly granular control over physical feedback; the haptic vibration settings can be meticulously adjusted to accommodate players with sensory sensitivities while still providing vital combat feedback. The inclusion of the localized Homeland RV system acts as an accessible, safe progression hub where players can engage in relaxed economic management and farming without the stress of real-time combat. Furthermore, the cross-platform availability, including robust cloud gaming support via Xbox Cloud Gaming, ensures that hardware limitations and financial barriers do not prevent players from experiencing this expansive live-service ecosystem.

Accessibility options are more limited compared to some modern AAA titles but include control remapping (extensive on PC), subtitle customization (size, background), options to disable camera auto-rotation, and some UI adjustments. The game's core difficulty remains a key design pillar, but Spirit Ashes and co-op can significantly aid players.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 60 FPS)
CPU: Modern mid-range CPUs prevent bottlenecking during intensive 4-player co-op encounters.
CPU (Laptop): Provides necessary multi-threaded performance for smooth gameplay.
GPU: Allows for 60 FPS at 1080p utilizing native rendering.
GPU (Laptop): High TGP required to match desktop-class performance.
RAM: Optimal memory pool for seamless biome transitions.
Storage: Significantly reduces loading times.
memoryCPU: Intel Core i7-10700 / AMD Ryzen 5 5600
developer_boardGPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (115W)
layersRAM: 16 GB
saveStorage (Tier): 45 GB NVMe SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF)
CPU: Recommended desktop CPU for 1080p/60FPS High.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6-8GB VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended, NVMe preferred.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) / RX 5700 (8GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High 60FPS.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
1080p (Full HD) - Minimum (Low-Medium Preset, 30 FPS)
CPU: Legacy quad-core/octa-core processors required to handle the AI behaviors of the 94 base forms of Aniimo.
CPU (Laptop): Minimum 4-core/8-thread mobile CPU needed for stable physics calculations.
GPU: Older architectures can maintain 30 FPS utilizing heavy upscaling.
GPU (Laptop): Entry-level mobile GPU for 30 FPS lock at lowest visual settings.
RAM: Absolute minimum to load the primary game executable and ScoutAC background service.
Storage: Required for fast asset streaming.
memoryCPU: Intel Core i7-4770 / AMD Ryzen 7 2700
developer_boardGPU: NVIDIA GeForce GTX 970 / AMD Radeon RX 5600
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (50W)
layersRAM: 8 GB
saveStorage (Tier): 45 GB SSD
1080p (Full HD) - Minimum (1080p ~30-45 FPS, Low/Medium Preset, No Ray Tracing) (Low to Medium Preset, Ray Tracing OFF)
CPU: Minimum desktop CPU for playable framerates.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended for better consistency.
GPU: Minimum desktop GPU.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is tight.
RAM: Minimum RAM requirement.
Storage: SSD is strongly recommended (often listed as required).
memoryCPU: Intel Core i5-8400 or AMD Ryzen 3 3300X
developer_boardGPU: NVIDIA GeForce GTX 1060 (3GB) or AMD Radeon RX 580 (4GB)
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Medium.**
layersRAM: 12 GB
saveStorage (Tier): 60 GB SSD
1440p (QHD/2K) - Recommended (High Preset, 60 FPS)
CPU: High single-core performance required to drive higher resolutions without stutter.
CPU (Laptop): Capable of feeding higher resolution textures to the GPU.
GPU: Easily manages 1440p native rendering with overhead for intensive visual effects.
GPU (Laptop): Excellent mobile card for 1440p gaming if thermals allow.
RAM: Sufficient for 1440p texture caching.
Storage: Required for fast asset streaming.
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 7600X
developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W)
layersRAM: 16 GB
saveStorage (Tier): 45 GB NVMe SSD
1440p (QHD/2K) - High (1440p ~60 FPS, High/Max Preset, No Ray Tracing) (High/Max Preset (Optimized), Ray Tracing OFF)
CPU: CPU for 1440p/60FPS High/Max.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1440p/60FPS High/Max.
GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical.
RAM: 16GB RAM essential, 32GB beneficial.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better. **Modern i7/Ryzen 7 H/HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more consistent 1440p Max experience.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
2160p (UHD/4K) - Ultra (Ultra Preset, 60 FPS)
CPU: Top-tier CPUs needed, though Intel 13th/14th gen requires BIOS power limit tweaks to prevent crashes.
CPU (Laptop): Enthusiast mobile processors required for desktop-level 4K gaming.
GPU: Mandatory for native 4K 60fps rendering without relying on aggressive DRS.
GPU (Laptop): The only mobile GPU truly capable of driving this game at 4K Ultra.
RAM: Provides massive overhead for extreme high-resolution asset loading.
Storage: Maximum bandwidth required for instantaneous seamless traversal.
memoryCPU: Intel Core i9-13900K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 45 GB Gen4 NVMe SSD
2160p (UHD/4K) - Ultra (2160p/4K ~45-60 FPS, High/Max Preset, No Ray Tracing) (High/Max Preset (Optimized), Ray Tracing OFF)
CPU: Flagship CPU for attempting 4K/60FPS.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K, may require some setting tweaks for stable 60FPS.
GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM essential.
RAM: 32GB RAM highly recommended for 4K.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-10900K or AMD Ryzen 9 5900X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
save Overall Storage
Spec: 40 to 45 GB SSD
Note: Solid State Drive is absolutely mandatory to stream the 3,958 map markers and seamless biomes without traversal stutter.
Type: SSD
Spec: 60 GB available space (SSD Recommended). Size may increase with DLC like 'Shadow of the Erdtree'.
Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving asset streaming in the large open world.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 (64-bit), iOS 15/16, Android 10
Explanation: Requires 64-bit architecture for ScoutAC anti-cheat and massive seamless open-world memory management.
Spec: Windows 10 (64-bit)
Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 11 / DirectX 12 / Vulkan 1.1
Explanation: DX12 provides optimal API overhead reduction on PC, while Vulkan 1.1 is strictly required for the Android architecture.
Spec: DirectX 12 (Feature Level 12_0)
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • The launch sequence encountered severe localized instability, primarily driven by underlying hardware flaws rather than software inefficiencies. Desktop clients operating on 13th and 14th-generation Intel Core processors (such as the i9-13900K and i9-14900K) experienced catastrophic hard crashes during initial loading and shader compilation.
  • Laptop Performance Note: Laptop users with 13th/14th Gen Intel HX processors may need to manually adjust BIOS power limits or utilize Intel XTU to underclock P-cores to prevent crashing. Mobile devices (iOS/Android) require high-end chips or Xbox Cloud Gaming.
  • Laptop Consideration: G P U T G P: Requires a minimum 85W TGP on mobile RTX 3060 for stable 1080p 60fps.
  • Laptop Consideration: Cooling Thermals: Aggressive thermal throttling observed on thin-and-light laptops during intense Twining combat.
  • Laptop Consideration: C P U Power Limits: Intel 13th/14th gen processors require strict PL1/PL2 power limit adjustments to avoid microcode voltage errors.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is highly recommended to bypass Optimus bottlenecking during high-density PvPvE extraction modes.
  • Optimization Detail: Upscaling Tech: Dynamic Resolution Scaling (DRS) and Temporal Reconstruction
  • Optimization Detail: Key Settings Impact: Lowering ambient occlusion and draw distance is necessary on legacy hardware and Xbox Series S to maintain 60 FPS in Performance Mode.
  • Game Name: Aniimo
  • Official PC system requirements from FromSoftware/Bandai Namco. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially with many effects or enemies), and background applications. An SSD is strongly recommended for optimal performance and to reduce stuttering/loading times.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Elden Ring, while scalable, can be demanding at higher settings and resolutions, particularly with its detailed environments and complex enemy encounters.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential to prevent thermal throttling during intense boss fights or exploration.
  • Laptop Consideration: C P U Power Limits: Laptops with good sustained CPU power will benefit, especially in areas with complex geometry or many NPCs/enemies.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM can provide a noticeable performance uplift.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: The game does not natively support DLSS or FSR in its initial releases, but this can vary with patches or be achievable via mods on PC. Ray tracing was added in a post-launch patch for PC (shadows and ambient occlusion).
  • Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality, Antialiasing Quality, SSAO (Screen Space Ambient Occlusion), Grass Quality, Volumetric Quality, and Reflection Quality heavily impact performance. Ray Tracing features are very demanding.
  • Game Name: Elden Ring
build Optimization Details
  • Upscaling Tech: Dynamic Resolution Scaling (DRS) and Temporal Reconstruction
  • Key Settings Impact: Lowering ambient occlusion and draw distance is necessary on legacy hardware and Xbox Series S to maintain 60 FPS in Performance Mode.
  • Upscaling Tech: The game does not natively support DLSS or FSR in its initial releases, but this can vary with patches or be achievable via mods on PC. Ray tracing was added in a post-launch patch for PC (shadows and ambient occlusion).
  • Key Settings Impact: Texture Quality, Shadow Quality, Antialiasing Quality, SSAO (Screen Space Ambient Occlusion), Grass Quality, Volumetric Quality, and Reflection Quality heavily impact performance. Ray Tracing features are very demanding.
laptop Laptop Considerations
  • G P U T G P: Requires a minimum 85W TGP on mobile RTX 3060 for stable 1080p 60fps.
  • Cooling Thermals: Aggressive thermal throttling observed on thin-and-light laptops during intense Twining combat.
  • C P U Power Limits: Intel 13th/14th gen processors require strict PL1/PL2 power limit adjustments to avoid microcode voltage errors.
  • M U X Switch Optimus: A MUX switch is highly recommended to bypass Optimus bottlenecking during high-density PvPvE extraction modes.
  • G P U T G P: Good TGP is important for consistent framerates.
  • Cooling Thermals: Robust cooling is essential to prevent thermal throttling during intense boss fights or exploration.
  • C P U Power Limits: Laptops with good sustained CPU power will benefit, especially in areas with complex geometry or many NPCs/enemies.
  • R A M Speed Dual Channel: Fast dual-channel RAM can provide a noticeable performance uplift.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (50W)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (50W)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (50W)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (115W)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (140W)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (140W)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (140W)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W)

For Aniimo Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / AMD Radeon RX 5600
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / AMD Radeon RX 5600
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / AMD Radeon RX 5600
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / AMD Radeon RX 5600
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / AMD Radeon RX 5600
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / AMD Radeon RX 5600
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / AMD Radeon RX 5600
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / AMD Radeon RX 5600
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / AMD Radeon RX 5600
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / AMD Radeon RX 5600
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

Processing...