Where to Buy Invincible VS
Invincible VS Gameplay Video
Invincible VS Key Specifications
Specification | Detail |
---|---|
Engine | Unreal Engine 5 |
Genre | 3v3 Tag-Team Fighting Game |
Release Window | 2026 |
Developer | Quarter Up (Skybound Games) |
Publisher | Skybound Games |
Setting | Invincible Universe |
Perspective | 2D |
Platforms | PC, PlayStation 5, Xbox Series X|S |
Online | Rollback Netcode, Cross-Platform Multiplayer |
Unique Feature | A brutal, M-rated 3v3 tag fighter with a cinematic story by Robert Kirkman and a unique 'Arena Shift' mechanic that allows players to knock opponents into entirely new stages mid-match. |
Invincible VS System Requirements
1080p
tune Minimum – Low Preset, 1080p resolution, locked 60 FPS.
tune Recommended – High Preset, 1080p resolution, locked 60 FPS.
Invincible VS Laptop Recommendations
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Core Requirements
- desktop_windowsOperating System: Windows 10 / 11 64-bit
A modern 64-bit OS is a firm requirement.
- memoryDirectX: Version 12
DirectX 12 is required.
- save_altStorage Note: 80 GB available space (SSD Recommended)
An SSD is strongly recommended for faster loading times between matches and in story mode.
Invincible VS: Map Size and Regions
The game features a variety of 2D stages based on iconic locations from the comics and show. A key feature is the 'Arena Shift' mechanic, where a special attack can be used once per match to knock an opponent from one stage to another, such as from Chicago to the surface of the Moon, creating a dynamic and chaotic change of scenery.
Invincible VS Skills & Upgrades Overview
This is a fighting game with no traditional RPG progression. Player skill is based on mastering the combo system, character movesets, and the 'Omni-Tag' system. The game features simplified controls for newcomers and classic motion inputs for veterans.
Invincible VS: Game Editions
Details on different game editions are yet to be announced.
Invincible VS: Cross-Platform / Crossplay
The game is confirmed to support Cross-Platform Multiplayer, allowing players on PC, PlayStation, and Xbox to compete against each other. It also supports Rollback Netcode for a smooth online experience.
Invincible VS Specific Game Elements
Invincible VS Weapons
- securityFists, Feet, and Superpowers (Varies by character)
Each character uses their unique set of superhuman abilities and fighting styles, from Invincible's rushdown brawling to Atom Eve's matter manipulation and Rex Splode's explosive projectiles.
Invincible VS Vehicles
- directions_carNone (N/A)
The game is a 2D fighting game focused on hand-to-hand and superpower-based combat. There are no controllable player vehicles.
Invincible VS Characters
- personAtom Eve (Samantha Eve Wilkins) - Playable Character (Zoner) (playable)
A powerful hero who can manipulate matter. She excels at controlling space and keeping opponents at a distance with ranged attacks.
- personBattle Beast (Thokk) - Playable Character (Striker/Anchor) (playable)
A bloodthirsty warrior who is slow but has incredible range and Super Armor, making him a dominant force up close.
- personInvincible (Mark Grayson) - Playable Character (Balanced/Rushdown) (playable)
The main hero of the series. A fast and dynamic fighter who excels at starting and extending combos.
- personOmni-Man (Nolan Grayson) - Playable Character (Balance/Power) (playable)
Invincible's Viltrumite father. A brutally fast and powerful character designed to deal raw damage.
- personRex Splode (Rex Sloan) - Playable Character (Ranged/Mobility) (playable)
A hero who can make objects explode. He uses projectiles for zoning and setting traps.
Top 3 Characters:
(Mark Grayson): A fast, dynamic rushdown fighter who excels at converting any hit into a full combo, making him a great point character. 2. Omni-Man (Nolan Grayson): A punishing, high-damage fighter with versatile options at all ranges, built to be a premier point character. 3. Battle Beast (Thokk): A slow but powerful anchor character with incredible range and Super Armor, allowing him to bully through opponent's attacks.
Invincible VS Missions / Objectives
- flagArcade Battles
Objective: A classic single-player mode where players fight a series of opponents with their chosen team to unlock unique character story arcs.
- flagCinematic Story Mode
Objective: An original, single-player narrative crafted with input from Invincible creator Robert Kirkman that plays like a special extended episode of the animated series.
- flagOnline Versus
Objective: Competitive and casual multiplayer modes where players can test their skills against others globally in 3v3 tag battles.
Top 3 Missions/Objectives:
Story Mode: The primary single-player objective, an original narrative that plays like a special episode of the show. 2. Arcade Battles: The classic fighting game objective of defeating a ladder of opponents to see a character's unique ending. 3. Ranked Multiplayer: The main competitive objective of climbing the online leaderboards by defeating other players globally.
Invincible VS Companions / Summons
- groupTeammates (Varies (Human, Viltrumite, etc.))
Ability: The game is a 3v3 tag fighter. The two characters on your team who are not currently active can be called in as 'Assists' to perform a special attack, or you can 'Tag' them in to take over the fight.
Invincible VS Collectibles
- collections_bookmarkCharacter Endings
Location/Use: Unlocked by completing the 'Arcade Battles' mode with each character.
- collections_bookmarkPlayable Characters
Location/Use: Unlocked through gameplay or potentially as DLC. The roster includes a mix of heroes and villains.
Top 3 Collectibles:
Characters: Unlocking the full roster of heroes and villains. 2. Character Arcs: Unlocked by completing the Arcade Battles with each character. 3. Cosmetic Skins/Colors: (Speculative) Alternate costumes and color palettes for the fighters.
Invincible VS Armor
- shieldSuper Armor
Focus/Stats: A gameplay mechanic, not an equippable item. Characters like Battle Beast possess Super Armor on certain moves, allowing them to absorb hits without being interrupted.
Invincible VS Clothing / Appearance
- checkroomDefault Costumes
Details: Each character appears in their iconic costume from the comics and animated series. It is likely that alternate costumes and color palettes will be available as unlockables or cosmetic purchases.
Invincible VS Other Features & Info
- labelMultiplayer Modes
The game features a full suite of multiplayer options, including local and online versus modes for both casual and competitive (ranked) play. It is an Xbox Play Anywhere title and also supports online co-op, likely for team-based modes or training.
- labelStory and Setting
The game features an original narrative crafted by the creative team behind the Amazon Prime show with input from Invincible creator Robert Kirkman. It plays like a special extended episode, featuring a roster of fan-favorite characters and teasing a brand-new character who has never appeared in the Invincible Universe before.
- labelTop 3 Gameplay Mechanics
- 1. Omni-Tag System: The core of the 3v3 combat. Players can perform an 'Active Tag' to swap characters mid-combo, a 'Counter Tag' to break an opponent's pressure, or an 'Assist Breaker' to escape a combo, all with tactical cooldowns. 2. Arena Shift: A unique, once-per-match mechanic where a specific 'Snapback' attack can be used to knock an opponent into a completely new, randomized stage, locking out their assists and giving the attacker a temporary power boost. 3. Sudden Death Overtime: An aggressive mechanic to prevent timeouts. When the timer hits zero, all remaining resources are funneled into the active characters' health bars, which then begin to drain unless they are actively landing hits, forcing a decisive final confrontation.
Invincible VS Frequently Asked Questions
- help_outline What is Invincible VS?It's a 3v3 tag-team fighting game set in the universe of the Invincible comics and animated show. It is M-rated and features brutal, bloody combat true to the source material.
- help_outline Who is making the game?It is being developed by Quarter Up, a new studio founded by former core team members of the Killer Instinct (2013) development team, and published by Skybound Games.
- help_outline Is it a competitive fighting game?Yes. It is designed with competitive play in mind, featuring deep mechanics, rollback netcode for smooth online play, and cross-platform multiplayer. However, it also has simplified controls and autocombos to be accessible to newcomers.
- help_outline What is the 'Arena Shift' mechanic?It is a special, once-per-match attack that knocks the opponent into a completely different, randomized stage. This gives the attacker a significant but temporary advantage by locking out the opponent's assists and granting the attacker unlimited power boosts.