Invincible VS Cover Art

Invincible VS

Fighting, 2D Fighter, Action, Adventure

star_borderstar_borderstar_borderstar_borderstar_border(10 Ratings)

$59.99

Invincible VS is a 3v3 tag-team fighting game set in the brutal universe of Robert Kirkman's Invincible comics and animated series. Developed by Quarter Up, a studio of former Killer Instinct developers, the game brings the blood-soaked, savage action of the source material to life with visceral combos, real-time battle damage, and bone-breaking super moves. Featuring a cinematic story mode with an original narrative by Robert Kirkman, a roster of fan-favorite characters, and a deep, accessible combat system, the game aims to deliver the ultimate superhero fighting experience. Its core 'Omni-Tag' system allows players to swap fighters mid-combo, creating a fast-paced, aerial, and strategic tag fighter.

Invincible VS

Invincible VS Thumbnail
star_borderstar_borderstar_borderstar_borderstar_border(10 Ratings)$59.99Fighting, 2D Fighter, Action, Adventure

Invincible VS is a 3v3 tag-team fighting game set in the brutal universe of Robert Kirkman's Invincible comics and animated series. Developed by Quarter Up, a studio of former Killer Instinct developers, the game brings the blood-soaked, savage action of the source material to life with visceral combos, real-time battle damage, and bone-breaking super moves. Featuring a cinematic story mode with an original narrative by Robert Kirkman, a roster of fan-favorite characters, and a deep, accessible combat system, the game aims to deliver the ultimate superhero fighting experience. Its core 'Omni-Tag' system allows players to swap fighters mid-combo, creating a fast-paced, aerial, and strategic tag fighter.

business Dev: Quarter Up (Skybound Games)print Pub: Skybound Gamesevent Rel: update Upd:

Themes

SuperheroFighting3v3 TagComic BookMatureGore
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Invincible VS Key Specifications

Key Specifications for Invincible VS
SpecificationDetail
EngineUnreal Engine 5
Genre3v3 Tag-Team Fighting Game
Release Window2026
DeveloperQuarter Up (Skybound Games)
PublisherSkybound Games
SettingInvincible Universe
Perspective2D
PlatformsPC, PlayStation 5, Xbox Series X|S
OnlineRollback Netcode, Cross-Platform Multiplayer
Unique FeatureA brutal, M-rated 3v3 tag fighter with a cinematic story by Robert Kirkman and a unique 'Arena Shift' mechanic that allows players to knock opponents into entirely new stages mid-match.

info_outline Note: OFFICIAL PC SYSTEM REQUIREMENTS. These specifications are for a modern, high-fidelity fighting game.

laptop_windows Laptop Performance Note: Laptop performance will vary based on the model's cooling and TGP. For a competitive fighting game, maintaining a flawless, locked 60 FPS is absolutely critical.

info_outline GPU TGP: Maximum TGP for the laptop's GPU is essential to handle the high-fidelity visuals and particle effects without any frame drops.

info_outline Cooling Thermals: The game's fast-paced action requires a laptop with a cutting-edge cooling solution to prevent thermal throttling, which could impact input timing.

info_outline CPU Power Limits: A powerful multi-core mobile CPU is critical for handling the game's physics and ensuring a smooth experience, especially with rollback netcode.

info_outline MUX Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency, which is paramount in a competitive fighting game where every frame counts.

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Invincible VS System Requirements

1080p

tune Minimum – Low Preset, 1080p resolution, locked 60 FPS.

memory
CPU: Intel Core i5-8400 or AMD Ryzen 5 2600 (Official minimum CPU required for a stable 60 FPS.)
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Laptop CPU: Intel Core i7-9750H / AMD Ryzen 7 3750H or better. (A solid mid-range gaming laptop CPU is needed.)
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GPU: NVIDIA GeForce GTX 1070 or AMD Radeon RX 590 (Official minimum desktop GPU.)
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Laptop GPU: NVIDIA GeForce RTX 2060 Mobile (6GB) or RTX 3050 Ti Laptop. (A mid-range dedicated gaming laptop GPU is needed for a stable 60 FPS.)
storage
RAM: 8 GB (8GB RAM is the official minimum requirement.)
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Storage: 80 GB HDD (An HDD is technically supported.)

tune Recommended – High Preset, 1080p resolution, locked 60 FPS.

memory
CPU: Intel Core i7-9700K or AMD Ryzen 7 3700X (The official recommended desktop CPU for a flawless 60 FPS.)
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Laptop CPU: Intel Core i7-10875H / AMD Ryzen 7 5800H or better. (A strong modern laptop CPU is recommended for consistent performance.)
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GPU: NVIDIA GeForce RTX 2070 Super or AMD Radeon RX 6700 XT (Official recommended desktop GPU.)
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Laptop GPU: NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP) or RTX 4060 Laptop (8GB). (A powerful modern laptop GPU is needed for a high-quality experience.)
storage
RAM: 16 GB (16GB RAM is officially recommended for optimal performance.)
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Storage: 80 GB SSD (An SSD is required for this tier.)

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Invincible VS Laptop Recommendations

ASUS TUF A15 with RTX 3050 and Ryzen 7 more_vert

memory AMD Ryzen 7 7435 HS

developer_board NVIDIA RTX 3050 75W

storage 32GB DDR5-4800MHz

799

Details close

Model: ASUS TUF A15 with RTX 3050 and Ryzen 7

memory CPU: AMD Ryzen 7 7435 HS (Score: 1655)

developer_board GPU: NVIDIA RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 32GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p resolution, locked 60 FPS.).

HP Omen 16 (RTX 5060 & Ryzen 9 8940HX) more_vert

memory AMD Ryzen 9 8940 HX

developer_board NVIDIA RTX 5060 115W

storage 32GB DDR5-5200MHz

1689

Details close

Model: HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)

memory CPU: AMD Ryzen 9 8940 HX (Score: 2225)

developer_board GPU: NVIDIA RTX 5060 (Score: 9000) @ 115W TGP

storage RAM: 32GB DDR5-5200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1200 (WUXGA / FHD+)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p resolution, locked 60 FPS.).

Dell Alienware M16 Gaming Laptop with RTX 4080 more_vert

memory AMD Ryzen 9 7845 HX

developer_board NVIDIA RTX 4080

storage Up to 64GB DDR5

2799

Details close

Model: Dell Alienware M16 Gaming Laptop with RTX 4080

memory CPU: AMD Ryzen 9 7845 HX (Score: 2078)

developer_board GPU: NVIDIA RTX 4080 (Score: 12500)

storage RAM: Up to 64GB DDR5

save Storage: 4000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p resolution, locked 60 FPS.).

  • Core Requirements

  • desktop_windowsOperating System: Windows 10 / 11 64-bit

    A modern 64-bit OS is a firm requirement.

  • memoryDirectX: Version 12

    DirectX 12 is required.

  • save_altStorage Note: 80 GB available space (SSD Recommended)

    An SSD is strongly recommended for faster loading times between matches and in story mode.

map

Invincible VS: Map Size and Regions

The game features a variety of 2D stages based on iconic locations from the comics and show. A key feature is the 'Arena Shift' mechanic, where a special attack can be used once per match to knock an opponent from one stage to another, such as from Chicago to the surface of the Moon, creating a dynamic and chaotic change of scenery.

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Invincible VS Skills & Upgrades Overview

This is a fighting game with no traditional RPG progression. Player skill is based on mastering the combo system, character movesets, and the 'Omni-Tag' system. The game features simplified controls for newcomers and classic motion inputs for veterans.

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Invincible VS: Game Editions

Details on different game editions are yet to be announced.

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Invincible VS: Cross-Platform / Crossplay

The game is confirmed to support Cross-Platform Multiplayer, allowing players on PC, PlayStation, and Xbox to compete against each other. It also supports Rollback Netcode for a smooth online experience.

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Invincible VS Specific Game Elements

security

Invincible VS Weapons

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    Fists, Feet, and Superpowers (Varies by character)

    Each character uses their unique set of superhuman abilities and fighting styles, from Invincible's rushdown brawling to Atom Eve's matter manipulation and Rex Splode's explosive projectiles.

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Invincible VS Vehicles

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    None (N/A)

    The game is a 2D fighting game focused on hand-to-hand and superpower-based combat. There are no controllable player vehicles.

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Invincible VS Characters

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    Atom Eve (Samantha Eve Wilkins) - Playable Character (Zoner) (playable)

    A powerful hero who can manipulate matter. She excels at controlling space and keeping opponents at a distance with ranged attacks.

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    Battle Beast (Thokk) - Playable Character (Striker/Anchor) (playable)

    A bloodthirsty warrior who is slow but has incredible range and Super Armor, making him a dominant force up close.

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    Invincible (Mark Grayson) - Playable Character (Balanced/Rushdown) (playable)

    The main hero of the series. A fast and dynamic fighter who excels at starting and extending combos.

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    Omni-Man (Nolan Grayson) - Playable Character (Balance/Power) (playable)

    Invincible's Viltrumite father. A brutally fast and powerful character designed to deal raw damage.

  • person
    Rex Splode (Rex Sloan) - Playable Character (Ranged/Mobility) (playable)

    A hero who can make objects explode. He uses projectiles for zoning and setting traps.

Top 3 Characters:

person
Invincible

(Mark Grayson): A fast, dynamic rushdown fighter who excels at converting any hit into a full combo, making him a great point character. 2. Omni-Man (Nolan Grayson): A punishing, high-damage fighter with versatile options at all ranges, built to be a premier point character. 3. Battle Beast (Thokk): A slow but powerful anchor character with incredible range and Super Armor, allowing him to bully through opponent's attacks.

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Invincible VS Missions / Objectives

  • flag
    Arcade Battles

    Objective: A classic single-player mode where players fight a series of opponents with their chosen team to unlock unique character story arcs.

  • flag
    Cinematic Story Mode

    Objective: An original, single-player narrative crafted with input from Invincible creator Robert Kirkman that plays like a special extended episode of the animated series.

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    Online Versus

    Objective: Competitive and casual multiplayer modes where players can test their skills against others globally in 3v3 tag battles.

Top 3 Missions/Objectives:

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Cinematic

Story Mode: The primary single-player objective, an original narrative that plays like a special episode of the show. 2. Arcade Battles: The classic fighting game objective of defeating a ladder of opponents to see a character's unique ending. 3. Ranked Multiplayer: The main competitive objective of climbing the online leaderboards by defeating other players globally.

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Invincible VS Companions / Summons

  • group
    Teammates (Varies (Human, Viltrumite, etc.))

    Ability: The game is a 3v3 tag fighter. The two characters on your team who are not currently active can be called in as 'Assists' to perform a special attack, or you can 'Tag' them in to take over the fight.

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Invincible VS Collectibles

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    Character Endings

    Location/Use: Unlocked by completing the 'Arcade Battles' mode with each character.

  • collections_bookmark
    Playable Characters

    Location/Use: Unlocked through gameplay or potentially as DLC. The roster includes a mix of heroes and villains.

Top 3 Collectibles:

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Playable

Characters: Unlocking the full roster of heroes and villains. 2. Character Arcs: Unlocked by completing the Arcade Battles with each character. 3. Cosmetic Skins/Colors: (Speculative) Alternate costumes and color palettes for the fighters.

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Invincible VS Armor

  • shield
    Super Armor

    Focus/Stats: A gameplay mechanic, not an equippable item. Characters like Battle Beast possess Super Armor on certain moves, allowing them to absorb hits without being interrupted.

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Invincible VS Clothing / Appearance

  • checkroom
    Default Costumes

    Details: Each character appears in their iconic costume from the comics and animated series. It is likely that alternate costumes and color palettes will be available as unlockables or cosmetic purchases.

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Invincible VS Other Features & Info

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    Multiplayer Modes

    The game features a full suite of multiplayer options, including local and online versus modes for both casual and competitive (ranked) play. It is an Xbox Play Anywhere title and also supports online co-op, likely for team-based modes or training.

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    Story and Setting

    The game features an original narrative crafted by the creative team behind the Amazon Prime show with input from Invincible creator Robert Kirkman. It plays like a special extended episode, featuring a roster of fan-favorite characters and teasing a brand-new character who has never appeared in the Invincible Universe before.

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    Top 3 Gameplay Mechanics
    1. 1. Omni-Tag System: The core of the 3v3 combat. Players can perform an 'Active Tag' to swap characters mid-combo, a 'Counter Tag' to break an opponent's pressure, or an 'Assist Breaker' to escape a combo, all with tactical cooldowns. 2. Arena Shift: A unique, once-per-match mechanic where a specific 'Snapback' attack can be used to knock an opponent into a completely new, randomized stage, locking out their assists and giving the attacker a temporary power boost. 3. Sudden Death Overtime: An aggressive mechanic to prevent timeouts. When the timer hits zero, all remaining resources are funneled into the active characters' health bars, which then begin to drain unless they are actively landing hits, forcing a decisive final confrontation.
help_outline

Invincible VS Frequently Asked Questions

  • help_outline What is Invincible VS?
    It's a 3v3 tag-team fighting game set in the universe of the Invincible comics and animated show. It is M-rated and features brutal, bloody combat true to the source material.
  • help_outline Who is making the game?
    It is being developed by Quarter Up, a new studio founded by former core team members of the Killer Instinct (2013) development team, and published by Skybound Games.
  • help_outline Is it a competitive fighting game?
    Yes. It is designed with competitive play in mind, featuring deep mechanics, rollback netcode for smooth online play, and cross-platform multiplayer. However, it also has simplified controls and autocombos to be accessible to newcomers.
  • help_outline What is the 'Arena Shift' mechanic?
    It is a special, once-per-match attack that knocks the opponent into a completely different, randomized stage. This gives the attacker a significant but temporary advantage by locking out the opponent's assists and granting the attacker unlimited power boosts.