ZOOPUNK Cover Art

ZOOPUNK

Cooperative Action Role-Playing Game

starstarstarstarstar_half(2 Ratings)

$69.99

ZOOPUNK is a highly ambitious, squad-based cooperative action role-playing game serving as a historical prequel to the critically acclaimed 2021 title F.I.S.T.: Forged In Shadow Torch. Developed by TiGames, the game transitions the franchise from a 2.5D Metroidvania into a fully 3D, high-octane character action experience powered by Unreal Engine 5. Set during the catastrophic First Torch War, players assume the roles of asymmetrical animal heroes—such as Rayton the Rabbit and Braton the Rhino—battling against the sentient industrial forces of the Machine Legion and the brutal animal syndicate known as the Dominion of Gia. The central narrative revolves around securing an unstable, world-altering energy matrix known as 'The Spark.' Featuring deep martial arts-inspired combat, stance-breaking mechanics, modular cybernetic loadouts, and highly controversial opt-in generative AI tools for community User-Generated Content, ZOOPUNK represents a major paradigm shift in the diesel-punk universe.

ZOOPUNK

ZOOPUNK Thumbnail
starstarstarstarstar_half(2 Ratings)$69.99Cooperative Action Role-Playing Game

ZOOPUNK is a highly ambitious, squad-based cooperative action role-playing game serving as a historical prequel to the critically acclaimed 2021 title F.I.S.T.: Forged In Shadow Torch. Developed by TiGames, the game transitions the franchise from a 2.5D Metroidvania into a fully 3D, high-octane character action experience powered by Unreal Engine 5. Set during the catastrophic First Torch War, players assume the roles of asymmetrical animal heroes—such as Rayton the Rabbit and Braton the Rhino—battling against the sentient industrial forces of the Machine Legion and the brutal animal syndicate known as the Dominion of Gia. The central narrative revolves around securing an unstable, world-altering energy matrix known as 'The Spark.' Featuring deep martial arts-inspired combat, stance-breaking mechanics, modular cybernetic loadouts, and highly controversial opt-in generative AI tools for community User-Generated Content, ZOOPUNK represents a major paradigm shift in the diesel-punk universe.

business Dev: TiGamesprint Pub: Tencent Gamesevent Rel: update Upd:
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Get expert PC build recommendations at 1080p, 1440p, and 4K resolutions — with exact CPU, GPU, and RAM specs for smooth 60+ FPS gameplay.

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Themes

Diesel-punkAnthropomorphic AnimalsCyberneticsAI SentienceDystopian WarfareEastern Culture
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ZOOPUNK Key Specifications

Key Specifications for ZOOPUNK
Specification Detail
Engine Unreal Engine 5 (Nanite & Lumen)
Co-op Support 4-Player Asymmetrical PvE
Ecosystem Xbox Play Anywhere / Full Crossplay

info_outline Note: Hardware specifications are projected based on Unreal Engine 5's Nanite/Lumen requirements combined with the game's integration of opt-in, on-device generative AI tools for UGC, which demand significant Tensor Core utilization and VRAM.

laptop_windows Laptop Performance Note: Due to the intense multi-threading required for cooperative AI directing and UE5 rendering, laptop users must prioritize high TGP graphics cards and ensure strict thermal management to prevent CPU/GPU throttling during chaotic 4-player encounters.

info_outline GPU TGP: Minimum 100W TGP for RTX 4060 class; 140W+ TGP highly recommended for 1440p gameplay to maintain 60 FPS during stance-break animations.

info_outline Cooling Thermals: Liquid metal thermal compound or advanced vapor chamber cooling is strongly advised to sustain boost clocks during heavy physics calculations and local AI inference tasks.

info_outline CPU Power Limits: Ensure PL1 (sustained power limit) is configured to at least 45W, as the game's aggressive AI director will heavily tax mobile processors in dense arenas.

info_outline MUX Switch Optimus: A MUX Switch is mandatory to bypass the integrated GPU, reducing input latency for the game's demanding parry and perfect-dodge mechanics.

build Optimization Note: NVIDIA DLSS 3.5, AMD FSR 3, and Intel XeSS are expected to be supported. Lowering Volumetric Lighting and Shadow Resolution will yield the highest framerate gains; local AI UGC generation should be disabled on systems with less than 12GB of VRAM.

computer

ZOOPUNK System Requirements

1080p

tune Minimum – Low-Medium Settings, 1080p, 30 FPS

memory
CPU: Intel Core i5-10600 / AMD Ryzen 5 3600 (Baseline 6-core processors required to handle the cooperative networking logic and the density of the Machine Legion's swarming units.)
laptop_mac
Laptop CPU: Intel Core i7-10750H / AMD Ryzen 7 4800H (Mobile equivalent needed to sustain base thread counts without overheating during prolonged combat arenas.)
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GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600 (6GB VRAM) (Provides necessary tensor cores for basic upscaling to maintain a playable framerate, though local AI UGC features will be disabled.)
laptop_mac
Laptop GPU: NVIDIA RTX 3050 Ti (85W) / RTX 4050 (75W) (Entry-level modern laptop GPUs required to manage basic UE5 rendering features at 1080p.)
storage
RAM: 16 GB (Standard baseline to prevent page-file swapping during rapid movement across fractured map regions.)
save_alt
Storage: 80 GB SSD (Solid-state speeds required to load high-resolution textures of the anthropomorphic characters.)

1440p

tune Recommended – High Settings, 1440p, 60 FPS

memory
CPU: Intel Core i7-12700K / AMD Ryzen 7 5800X (Robust multi-threading required for fluid 60 FPS combat pacing, physics calculations, and complex boss behaviors.)
laptop_mac
Laptop CPU: Intel Core i7-13700H / AMD Ryzen 9 6900HX (High-end mobile CPUs needed to match desktop performance in heavily populated arenas.)
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GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT (12GB+ VRAM) (Offers the computational power and VRAM necessary for high-fidelity Nanite rendering while concurrently supporting AI cosmetic generation.)
laptop_mac
Laptop GPU: NVIDIA RTX 4070 Mobile (140W) / RX 7600M XT (Full-wattage mid-to-high-end laptop GPUs necessary for stable 1440p output.)
storage
RAM: 32 GB (Highly recommended by developers to support background OS tasks alongside heavy on-device AI inference workloads.)
save_alt
Storage: 80 GB NVMe Gen 4 SSD (Faster bandwidth for instant loading during fast travel to Tron's aerial restaurant.)

2160p

tune Ultra/Enthusiast – Epic Settings, 4K (2160p), 60+ FPS

memory
CPU: Intel Core i9-13900K / AMD Ryzen 9 7950X (Enthusiast processors required to feed max-fidelity BVH data to the GPU without bottlenecking, ensuring zero hitches during 4-player ultimate ability usage.)
laptop_mac
Laptop CPU: Intel Core i9-13980HX / AMD Ryzen 9 7945HX3D (Flagship mobile silicon is strictly required for 4K gaming to overcome thermal density limits.)
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GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX (Massive rasterization throughput needed for 4K global illumination alongside localized AI generative tasks.)
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Laptop GPU: NVIDIA RTX 4090 Mobile (175W) (Only the absolute highest tier of mobile silicon can run UE5 Epic settings at 4K resolution.)
storage
RAM: 32 GB DDR5 (Maximum bandwidth required for seamless asset streaming and AI operations.)
save_alt
Storage: 80 GB NVMe Gen 4 SSD (Maximum read/write speeds for instantaneous world cell streaming.)

laptop_mac

ZOOPUNK Laptop Recommendations

HP Victus 15 (RTX 4050 & Ryzen 7) more_vert

memory AMD Ryzen 7 7445HS

developer_board NVIDIA GeForce RTX 4050 140W

storage 16GB (2x8GB) DDR5 5600MHz SO-DIMM

US $799

Details close

Model: HP Victus 15 (RTX 4050 & Ryzen 7)

memory CPU: AMD Ryzen 7 7445HS (Score: 1656)

developer_board GPU: NVIDIA GeForce RTX 4050 (Score: 9842) @ 140W TGP

storage RAM: 16GB (2x8GB) DDR5 5600MHz SO-DIMM

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 pixels

Meets criteria for tier: 1080p - Minimum (Low-Medium Settings, 1080p, 30 FPS).

ASUS TUF Gaming A16 with RTX 4050 more_vert

memory AMD Ryzen 7 7445HS

developer_board NVIDIA GeForce RTX 4050 105W

storage 16GB DDR5 5600MHz SO-DIMM

US $1699

Details close

Model: ASUS TUF Gaming A16 with RTX 4050

memory CPU: AMD Ryzen 7 7445HS (Score: 1656)

developer_board GPU: NVIDIA GeForce RTX 4050 (Score: 9842) @ 105W TGP

storage RAM: 16GB DDR5 5600MHz SO-DIMM

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1200

Meets criteria for tier: 1080p - Minimum (Low-Medium Settings, 1080p, 30 FPS).

HP OMEN 16 with RTX 4080 and intel i9 14th Gen more_vert

memory Intel Core i9-14900HX

developer_board NVIDIA GeForce RTX 4080 Laptop GPU

storage 64 GB DDR5-5600MHz

US $2699

Details close

Model: HP OMEN 16 with RTX 4080 and intel i9 14th Gen

memory CPU: Intel Core i9-14900HX (Score: 1200)

developer_board GPU: NVIDIA GeForce RTX 4080 Laptop GPU (Score: 10500)

storage RAM: 64 GB DDR5-5600MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low-Medium Settings, 1080p, 30 FPS). (TGP unknown; 85W+ suggested)

Thunderobot Storm 17 (RTX 5070 & i7 13th Gen) more_vert

memory Intel Core i7-13620H

developer_board NVIDIA GeForce RTX 5070 Laptop GPU 140W

storage 64GB (2x32GB) DDR5 4800MHz SO-DIMM

US $1615

Details close

Model: Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)

memory CPU: Intel Core i7-13620H (Score: 843)

developer_board GPU: NVIDIA GeForce RTX 5070 Laptop GPU (Score: 12000) @ 140W TGP

storage RAM: 64GB (2x32GB) DDR5 4800MHz SO-DIMM

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1440 pixels (QHD)

Meets criteria for tier: 1080p - Minimum (Low-Medium Settings, 1080p, 30 FPS).

ASUS TUF A18 (RTX 5070 & Ryzen 7 260) more_vert

memory AMD Ryzen 7 6800HS

developer_board NVIDIA GeForce RTX 5070 Laptop GPU 140W

storage 16GB (2x8GB) DDR4 4800MHz SO-DIMM

US $1750

Details close

Model: ASUS TUF A18 (RTX 5070 & Ryzen 7 260)

memory CPU: AMD Ryzen 7 6800HS (Score: 880)

developer_board GPU: NVIDIA GeForce RTX 5070 Laptop GPU (Score: 12000) @ 140W TGP

storage RAM: 16GB (2x8GB) DDR4 4800MHz SO-DIMM

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1600 pixels

Meets criteria for tier: 1080p - Minimum (Low-Medium Settings, 1080p, 30 FPS).

GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX) more_vert

memory Intel Core Ultra 9 Processor 275HX (Series 2)

developer_board NVIDIA GeForce RTX 5070 Laptop GPU 115W

storage 32GB DDR5-5600MHz

US $2299

Details close

Model: GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)

memory CPU: Intel Core Ultra 9 Processor 275HX (Series 2) (Score: 1200)

developer_board GPU: NVIDIA GeForce RTX 5070 Laptop GPU (Score: 12000) @ 115W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: 1080p - Minimum (Low-Medium Settings, 1080p, 30 FPS).

MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen) more_vert

memory Intel Core i9-14900HX Processor

developer_board NVIDIA GeForce RTX 5070 Laptop GPU 115W

storage 32GB DDR5-5600MHz

US $1679

Details close

Model: MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)

memory CPU: Intel Core i9-14900HX Processor (Score: 1200)

developer_board GPU: NVIDIA GeForce RTX 5070 Laptop GPU (Score: 12000) @ 115W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low-Medium Settings, 1080p, 30 FPS).

Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX) more_vert

memory Intel Core i9-14900HX Processor

developer_board NVIDIA GeForce RTX 5070 Laptop GPU 115W

storage 32GB DDR5-5600MHz

US $2098.99

Details close

Model: Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)

memory CPU: Intel Core i9-14900HX Processor (Score: 1200)

developer_board GPU: NVIDIA GeForce RTX 5070 Laptop GPU (Score: 12000) @ 115W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low-Medium Settings, 1080p, 30 FPS).

HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX) more_vert

memory Intel Core Ultra 9 Processor 285H

developer_board NVIDIA GeForce RTX 5070 Laptop GPU 105W

storage 16GB DDR5-5600MHz

US $1599

Details close

Model: HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)

memory CPU: Intel Core Ultra 9 Processor 285H (Score: 1200)

developer_board GPU: NVIDIA GeForce RTX 5070 Laptop GPU (Score: 12000) @ 105W TGP

storage RAM: 16GB DDR5-5600MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: 1080p - Minimum (Low-Medium Settings, 1080p, 30 FPS).

Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9) more_vert

memory Intel Core Ultra 9 285H (Arrow Lake-H)

developer_board NVIDIA GeForce RTX 5070 Laptop GPU 75W

storage 64GB LPDDR5x-8533MT/s (LPCAMM2)

US $3599

Details close

Model: Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)

memory CPU: Intel Core Ultra 9 285H (Arrow Lake-H) (Score: 1497)

developer_board GPU: NVIDIA GeForce RTX 5070 Laptop GPU (Score: 12000) @ 75W TGP

storage RAM: 64GB LPDDR5x-8533MT/s (LPCAMM2)

save Storage: 2000GB NVMe

desktop_windows Display: 3200 x 2000 (3.2K)

Meets criteria for tier: 1080p - Minimum (Low-Medium Settings, 1080p, 30 FPS). (TGP 75W < 85W suggested)

  • Core Requirements

  • desktop_windowsOperating System: Windows 11 (64-bit)

    Recommended to utilize Advanced Hardware-Accelerated GPU Scheduling, which is critical for balancing standard graphics rendering with on-device AI generation tasks for custom cosmetics.

  • memoryDirectX: DirectX 12 Ultimate

    Strictly required to fully support Unreal Engine 5's virtualized geometry (Nanite) and dynamic global illumination (Lumen) features without severe API bottlenecks.

  • save_altStorage Note: 80 GB NVMe Gen 4 SSD

    High-speed NVMe storage is essential. Mechanical hard drives will cause severe stuttering due to the rapid asset streaming required during high-speed aerial traversal and combat transitions.

settings_applications Optimization Notes:

Upscaling: NVIDIA DLSS 3.5, AMD FSR 3, and Intel XeSS are expected to be supported.

Key Settings: Lowering Volumetric Lighting and Shadow Resolution will yield the highest framerate gains; local AI UGC generation should be disabled on systems with less than 12GB of VRAM.

map

ZOOPUNK: Map Size and Regions

The transition from a 2.5D perspective to a fully 3D action environment necessitated a complete overhaul of TiGames' level design philosophy. ZOOPUNK abandons the single contiguous Metroidvania map in favor of a series of isolated, highly detailed, expansive arena-style topologies designed to accommodate four-player cooperative combat and high-speed traversal mechanics. The fractured regions are incredibly diverse, featuring untamed lush forests reclaiming industrial ruins, oppressive magma-powered volcanic fortresses, and crumbling citadels where tight alleyways force claustrophobic engagements. Players will also navigate toxic swamps and deep snow fields that act as environmental hazards, directly impacting tactical mobility. A central geographical anchor for the Resistance is Tron’s aerial Sichuan restaurant, serving as the squad's mobile base of operations and hub world where players can upgrade equipment, customize modular loadouts, and select deployment missions across the sprawling, neon-soaked diesel-punk world.

extension

ZOOPUNK: Post-Launch Content / DLC

TiGames is executing a highly unconventional and innovative strategy for post-launch downloadable content by crowd-sourcing their cosmetic pipeline. Rather than relying solely on traditional studio-authored paid expansions, ZOOPUNK integrates opt-in generative AI tools specifically tailored for the modding community. Players can utilize localized AI to instantly generate unique vehicle skins, clothing palettes, and custom 3D paint jobs, exponentially prolonging the game's tail-end engagement by allowing the community to constantly iterate on User-Generated Content (UGC). Furthermore, the asymmetrical class-based nature of the game guarantees that traditional post-launch updates will focus on expanding the playable roster, continuously introducing new animal heroes with highly specialized combat traits—such as trap-setting saboteurs or dedicated healers—to tackle progressively complex endgame raids.

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ZOOPUNK Skills & Upgrades Overview

ZOOPUNK features an aggressively paced, highly kinetic third-person combat system akin to character action games like Ninja Gaiden, moving away from stamina-dependent Soulslikes. The core combat loop is governed by a prominent stance gauge UI. As players land continuous strikes or perfectly parry incoming attacks, this gauge fills, eventually breaking the enemy's posture and allowing for devastating, cinematic finishing moves. To survive intense enemy pressure, players must master a defensive toolkit requiring active blocking, precise parrying, and perfectly timed dodges against unblockable 'red flash' attacks. Character progression relies heavily on a deep itemization system involving modular gadgets and cybernetic implants. These implants fundamentally modify combat parameters, allowing players to augment maximum health, increase stance-breaking efficiency, or alter the elemental affinities of their weapons to create powerful synergistic combos with their cooperative squadmates.

collections

ZOOPUNK: Game Editions

ZOOPUNK is slated for a broad global release across the PlayStation 5, Xbox Series X|S, and Windows PC ecosystems via Steam, the Epic Games Store, and the Microsoft Store. A highly significant factor for consumer value is its official designation as an 'Xbox Play Anywhere' title. This designation guarantees that users who purchase the game digitally through the Microsoft storefront are granted seamless access to both the Xbox console and Windows PC versions with a single purchase, featuring fully integrated cross-save progression. While TiGames has yet to officially unveil premium tiers, the inclusion of AI-assisted UGC cosmetic tools strongly suggests that deluxe editions may offer exclusive starting blueprints, unique cybernetic implant starter packs, or early access to specific hero archetypes upon the game's official 2027 launch.

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ZOOPUNK: Cross-Platform / Crossplay

To support its ambitious transition into a live-service, squad-based PvE framework, ZOOPUNK features comprehensive cross-platform multiplayer and cross-platform cooperative play. Digital storefront data confirms that matchmaking infrastructure spans across PlayStation 5, Xbox Series X|S, and all PC storefronts seamlessly. This cross-pollination of the player base is a critical structural necessity designed to maintain a healthy, highly populated matchmaking ecosystem long after the initial launch window. By preventing community fragmentation, TiGames ensures that players can easily assemble fully optimized four-player squads—requiring a mix of tanks, damage dealers, and ranged support—regardless of their preferred hardware platform.

whatshot

ZOOPUNK: Top 5 Weapons (Subjective/Iconic)

  1. 1. Rayton's Dual High-Frequency Energy Swords: Replaces his iconic giant fist from the original game, allowing for blindingly fast, acrobatic martial arts combinations and kinetic energy buildup. 2. Braton's Mechanical Chainsaw: A massive, brutalist weapon designed specifically to shred through the heavy armor of the Machine Legion and quickly fill enemy stance gauges. 3. Braton's Superheated Flame Sword: An oversized heavy blade that inflicts lingering elemental burn damage, perfect for crowd control. 4. Trixie's Dual Rapid-Fire Pistols: Essential for her highly stylized 'gun-fu' mechanics, requiring precise ammunition management to maintain suppressing fire from a distance. 5. The Serval's Bladed Assassination Tool: Briefly teased during the Gamescom cinematic, this mysterious bladed weapon points toward a high-burst-damage, stealth-oriented combat style for the fourth squad member.
category

ZOOPUNK Specific Game Elements

security

ZOOPUNK Weapons

  • security
    High-Frequency Energy Swords (Dual Melee Blades)

    Wielded by Rayton, these fast-striking blades build kinetic energy through consecutive hits, which can be unleashed as massive electrical AoE bursts.

  • security
    Mechanical Chainsaw (Heavy Armor Shredder)

    Braton's primary weapon, an oversized industrial tool used for slow, methodical strikes that rapidly fill the enemy stance-break gauge.

  • security
    Rapid-Fire Dual Pistols (Ranged Ballistics)

    Trixie's signature weapons, allowing for highly mobile 'gun-fu' acrobatics, reliant on a strict ammunition management mechanic.

directions_car

ZOOPUNK Vehicles

  • directions_car
    Squad Landing Ships (Transport Aircraft)

    Used for inserting players into fractured map regions. Their paint jobs and physical models can be heavily customized by players using the localized generative AI tools.

  • directions_car
    Tron's Aerial Sichuan Restaurant (Mobile Base / Hub Airship)

    A massive, flying restaurant suspended above the cloud layer that serves as the Resistance squad's primary safe zone and mission deployment hub.

pets

ZOOPUNK Animals / Creatures

  • pets
    Garmo (Hippopotamus)

    Role: The imposing, brutal leader of the Dominion of Gia syndicate, ruling through fear and physical dominance.

  • pets
    Marmot and Otter Warriors (Marmots/Otters)

    Role: Highly skilled martial artists acting as elite dueling bosses, mimicking player capabilities and requiring absolute mastery of the parry system.

  • pets
    The Stag Boss (Mutated Deer)

    Role: A massive, corrupted boss utilizing devastating charging mechanics to impale players, requiring precise dodging or heavy anchoring to defeat.

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ZOOPUNK Characters

  • person
    Braton - Frontline Tank (Playable Hero)

    A massive rhino engineered to withstand intense pressure, anchoring the squad with unyielding poise and brutalist heavy weapons.

  • person
    Rayton - Agile Melee Damage Dealer (Playable Hero)

    A fierce, fast-paced rabbit warrior heavily committed to the Resistance, relying on martial arts mastery and kinetic electrical energy.

  • person
    The Serval - Unknown (Likely Stealth/Assassin) (Playable Hero)

    A mysterious fourth playable protagonist teased during Gamescom, wielding a bladed weapon with sleek, precise movements.

  • person
    Trixie - Ranged Support (Playable Hero)

    A brilliant chipmunk mechanic utilizing extreme mobility and dual pistols to provide suppressing fire, possessing low base defense.

Top 3 Characters:

person
Rayton

the Rabbit: Returning from the original game as a younger, highly agile warrior, he specializes in blinding speed, aerial combinations, and accumulating kinetic electrical energy. 2. Braton the Rhino: The squad's frontline anchor; a massive, slow-moving heavy brawler wielding a mechanical chainsaw, designed to absorb damage and break enemy stances. 3. Trixie the Chipmunk: A brilliant mechanic and acrobatic ranged specialist who utilizes dual rapid-fire pistols in a stylized 'gun-fu' combat flow, requiring careful ammunition management.

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ZOOPUNK Missions / Objectives

  • flag
    Assault on the Magma Fortress (Cooperative Raid)

    Objective: Coordinate a four-player squad raid to dismantle heavy autonomous artillery platforms operated by the Machine Legion.

  • flag
    Overthrow Garmo (Faction Assassination)

    Objective: Infiltrate the Dominion of Gia's territory and defeat the syndicate leader to free the oppressed citizens.

  • flag
    Secure the Fire Seed (Main Story Campaign)

    Objective: Navigate the collapsing industrial ruins to extract The Spark before the Machine Legion can monopolize its power.

Top 3 Missions/Objectives:

flag
Securing

the Fire Seed: The overarching primary narrative objective; players must track down and contain the highly unstable Spark before it can be monopolized by rival factions. 2. Dismantling the Dominion of Gia: A major multi-stage objective involving the systematic dismantling of Garmo the Hippopotamus' brutal criminal syndicate to protect the disenfranchised animal populace. 3. Assaulting the Volcanic Industrial Fortress: An intense, endgame-tier cooperative raid requiring absolute squad synergy to break through the heavily fortified lines and massive artillery platforms of the Machine Legion.

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ZOOPUNK Companions / Summons

  • group
    Tron (Unknown Anthropomorphic Animal)

    Ability: Operates the aerial Sichuan restaurant, providing a mobile safe zone, mission deployment logistics, and narrative guidance.

collections_bookmark

ZOOPUNK Collectibles

  • collections_bookmark
    Cybernetic Schematics

    Location/Use: Found in nomadic mechanic settlements and abandoned industrial ruins.

  • collections_bookmark
    The Spark Fragments

    Location/Use: Hidden within heavily guarded Machine Legion fortresses and corrupted environmental hazard zones.

Top 3 Collectibles:

collections_bookmark
Modular

Gadget Blueprints: Scattered throughout the fractured regions, these schematics are essential for upgrading cybernetic implants and unlocking new elemental weapon affinities. 2. The Spark Resonance Shards: Remnants of the unstable Fire Seed energy, utilized as a high-tier narrative currency to permanently upgrade character base stats. 3. AI Generation Seeds: Specialized digital tokens gathered by players that act as the fuel for the localized generative AI tools, allowing the creation of highly customized user-generated cosmetic vehicle and armor skins.

shield

ZOOPUNK Armor

  • shield
    Modular Cybernetic Implants

    Focus/Stats: Provides highly customizable stat augmentations, including max health increases, stance-breaking efficiency, and elemental resistance.

  • shield
    UGC Custom Palettes

    Focus/Stats: Purely cosmetic armor overrides generated via localized AI tools, offering infinite aesthetic customization without altering base defense.

checkroom

ZOOPUNK Clothing / Appearance

  • checkroom
    Resistance Tactical Gear

    Details: Can be heavily modified using the opt-in generative AI tools to create completely unique color schemes and fabric patterns.

more_horiz

ZOOPUNK Other Features & Info

  • label
    Multiplayer Modes

    The entire architectural foundation of ZOOPUNK is built upon an online, four-player cooperative PvE framework. The game utilizes an asymmetrical class structure where each animal hero fulfills a highly specific and critical combat role. Successful engagement requires intense squad synergy, elemental combo coordination, and precise spatial awareness. For instance, the heavy bruiser Braton must actively draw enemy aggression to anchor the frontline, which subsequently creates strategic openings for the highly mobile Rayton to execute flanking maneuvers, while Trixie provides sustained covering fire from a safe distance. To challenge a coordinated team of four, the game's artificial intelligence director dynamically scales enemy density, aggression, and the frequency of high-damage unblockable attacks, ensuring relentless kinetic pressure during encounters.

  • label
    User Interface

    The combat User Interface in ZOOPUNK is designed to convey critical timing information without cluttering the screen during high-speed action. The most prominent HUD element is the stance/posture gauge, prominently located adjacent to the health bars of both enemies and massive bosses. This gauge is the focal point of combat, dictating when players can execute cinematic finishers. Additionally, unblockable or exceptionally high-damage incoming attacks are telegraphed via a distinct, high-visibility red flash indicator on the enemy model, signaling the absolute necessity of a perfect dodge. Outside of combat, the UI shifts to comprehensive modular loadout screens within Tron's aerial restaurant hub, allowing players to intricately manage their cybernetic implants, weapon affinities, and cosmetic UGC integrations.

  • label
    Sound and Music

    The auditory landscape of ZOOPUNK seamlessly blends the mechanical, grinding sounds of retro-industrial diesel-punk machinery with distinct Eastern musical motifs and atmospheric neon-noir synth elements. The game gained significant notoriety for its experimental integration of NVIDIA ACE audio technologies, including Riva (Speech-to-Text) and Audio2Face-3D. While heavily controversial, these backend technologies were utilized during development to allow dynamic, hyper-realistic lip-syncing and potentially allow players to interact with NPC shopkeepers using their own microphones. The combat audio is highly visceral, relying on sharp, high-frequency clashes of energy swords, the heavy revving of Braton's chainsaw, and the distinct audio cues of perfect parries to guide the player's rhythmic timing during chaotic encounters.

  • label
    Graphics and Visuals

    Built natively on Epic Games' Unreal Engine 5, ZOOPUNK pushes the boundaries of current-generation visual fidelity. The game relies heavily on the Nanite virtualized geometry system to render the extreme, granular details of its sprawling diesel-punk environments, from the rusting cogs of volcanic fortresses to the intricate fur physics of the anthropomorphic characters. Lumen is utilized to provide highly dynamic global illumination, bringing the neon-soaked, chrome-flecked dystopian streets of Torch City to life with photorealistic lighting bounces. The art direction masterfully combines Eastern architectural motifs with oppressive industrial brutalism, ensuring that every fractured map region—whether a lush overgrown forest or a crumbling military citadel—feels incredibly distinct, immersive, and visually spectacular during high-speed combat.

  • label
    Accessibility Features

    Given the demanding, high-speed nature of the character-action combat loop, ZOOPUNK is projected to include a comprehensive suite of modern accessibility features to ensure approachability for a wider audience. This will likely include scalable UI elements and text size for readability in chaotic arenas, highly customizable colorblind filters to ensure the crucial 'red flash' unblockable attack indicators remain visible, and toggleable motion blur and camera shake to prevent simulation sickness. Furthermore, to accommodate players struggling with the strict timing windows of the stance-breaking and parry systems, the game is expected to offer variable difficulty tuners or timing-assist toggles, allowing players to experience the narrative and cooperative elements without hitting insurmountable mechanical roadblocks.

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    Story and Setting

    Set several decades prior to the events chronicled in F.I.S.T.: Forged In Shadow Torch, ZOOPUNK functions as a historical prequel detailing the turbulent origins of Torch City during the era of the First Torch War. This historical period is characterized by catastrophic conflict between the world's organic inhabitants and their increasingly self-aware mechanical creations. The geopolitical landscape is incredibly complex, featuring rival animal factions, shifting alliances, and profound philosophical disagreements regarding consciousness. The narrative revolves entirely around 'The Spark' (or 'Fire Seed'), an enigmatic, unstable power source that catalyzed the animal civilization's rapid advancement into a diesel-punk society. Uncontrolled utilization of The Spark has caused massive environmental pollution, mutated biological creatures into violent monstrosities, and birthed the sentient Machine Legion. Players must navigate a multi-front war against the oppressive Machine Legion and the brutal Dominion of Gia—a corrupted animal syndicate led by the hippopotamus Garmo—to secure The Spark and prevent total ecological collapse.

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    Top 3 Mounts/Companions
    1. 1. Tron: While not a traditional combat companion, he is the operator of the aerial Sichuan restaurant and serves as the squad's primary mission handler, providing safe harbor and vital intel. 2. The Mysterious Serval: The highly anticipated fourth playable character teased during the Gamescom showcase, appearing to specialize in stealth and bladed assassinations. 3. Resistance Mechanics: Nomadic NPCs found throughout the environment who provide mid-mission support, allowing players to hot-swap modular gadgets and cybernetics in the field.
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ZOOPUNK Frequently Asked Questions

  • help_outline Is ZOOPUNK a sequel to F.I.S.T.: Forged In Shadow Torch?
    No, ZOOPUNK is a historical prequel set several decades before F.I.S.T., detailing the events of the First Torch War and the origins of Torch City.
  • help_outline Is ZOOPUNK a 2.5D Metroidvania like the original game?
    No, TiGames has completely transitioned the franchise into a fully 3D, squad-based cooperative action RPG focused on high-speed character action combat.
  • help_outline Does ZOOPUNK use generative AI?
    Yes, but strictly as an opt-in toolset for User-Generated Content (UGC). The core narrative, combat, and voice acting are human-crafted, while AI tools allow players to easily generate custom vehicle and armor cosmetics.
  • help_outline Is the game an open world?
    No, the map is not a single contiguous open world. Instead, it is divided into a series of isolated, highly detailed, fractured regions featuring distinct biomes and hazards.
  • help_outline Does ZOOPUNK support cross-play?
    Yes, storefront data confirms the game features full cross-platform multiplayer, allowing PlayStation 5, Xbox Series X|S, and PC players to seamlessly form four-player cooperative squads.
  • help_outline Can I play the game on both Xbox and PC with one purchase?
    Yes, ZOOPUNK is designated as an 'Xbox Play Anywhere' title, meaning a single digital purchase grants access to both the Xbox console and Windows PC versions with cross-save progression.