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MENACE Gameplay Video
MENACE Key Specifications
| Specification | Detail |
|---|---|
| Engine | Unity Engine |
| Genre | Tactical RPG, Turn-Based Strategy |
| Release Window | 2026 |
| Developer | Overhype Studios |
| Publisher | Hooded Horse |
| Setting | Sci-Fi (Wayback System) |
| Perspective | Isometric / Top-Down |
| Platforms | PC, Xbox |
| Multiplayer | Single-Player Only |
| Unique Feature | A deep turn-based tactical game featuring a high-stakes, persistent campaign with permanent losses, drawing inspiration from Battle Brothers and XCOM. |
MENACE System Requirements
1080p
tune Minimum – Low Preset, 1080p resolution.
tune Recommended – High Preset, 1080p resolution.
Hardware Below These Requirements?
Play MENACE on Boosteroid Cloud Gaming in 1080p or 4K 60FPS on any PC, Mac, or phone with zero hardware upgrades.
MENACE Laptop Recommendations
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Core Requirements
- desktop_windowsOperating System: Windows 10 (64-bit)
A modern 64-bit OS is required.
- memoryDirectX: Version 11 / 12
DirectX 11 is the minimum, with DX12 supported.
- save_altStorage Note: 15 GB available space (SSD Recommended)
An SSD is strongly recommended for faster loading times.
MENACE: Map Size and Regions
MENACE: Post-Launch Content / DLC
MENACE: Skills & Upgrades Overview
MENACE: Game Editions
MENACE: Cross-Platform / Crossplay
MENACE: Specific Game Elements
Explore in-depth equipment, cast, combat mechanics, and world collectibles documented for MENACE:
MENACE Weapons
Specialist weapons like RPGs, Sniper Rifles, Flamethrowers, and EMP Cannons. They can only be used when the squad is Deployed (crouched).
The main weapon used by all squatties. Weapon selection is crucial as damage, penetration, and suppression capacity vary. The R14 A2 ARC Assault Rifle is an example.
Heavy weapons like MMGs, light flamethrowers, or plasma rifles that are mounted on vehicles and chosen via modular weapon slots.
MENACE Vehicles
Various vehicles used by squad leaders, including All-Terrain Attack Vehicles and Troop Carriers. They are immune to suppression and provide transport and heavy fire support.
The player's central base of operations, used for managing budgets, recruiting troops, upgrading components, and providing orbital support to ground troops.
MENACE Characters
Squad Commander
Unique, handwritten characters (e.g., Edwin Pike, Jean Sai) who lead the infantry, vehicles, and mechs. They have unique perks and promotion paths.
Infantry
The un-named, standard squad members. They are a finite resource, and their permanent loss in combat significantly reduces squad effectiveness.
Player Character
The player, who commands the TCRN Impetus strike cruiser and all ground operations.
workspace_premium Top 3 Characters
The Commander (Player)
The leader of the TCRN Impetus strike cruiser and the central figure for all strategic and tactical decisions.
Squad Leaders
Unique, handwritten characters (e.g., Edwin Pike, Jean Sai) who lead infantry and vehicle squads, each with unique backstories, perk trees, and combat specialties.
Squatties (Squad Members)
The infantry, a non-unlimited resource that makes up the bulk of a squad. Their losses are permanent, emphasizing the high-stakes combat.
MENACE Missions / Objectives
Objective: The phase before deployment. Players review intel, position squads, and adjust loadouts based on the mission's logistics limit.
Objective: A series of 3–5 procedural missions on a single planet with branching paths. The goal is to complete all objectives to earn high rewards. Losses carry over between missions.
workspace_premium Top 3 Missions/Objectives
Operations (Mini
Campaigns): The core gameplay structure. A series of missions on a single planet aimed at neutralizing a threat, which resolves in a final objective. Losses are permanent and carry over between missions.
Mission Rating
The objective of every mission. Performance is rated based on completing Primary and Secondary Objectives, which dictates the rarity of rewards.
Strategic Layer Management
The overarching objective of managing the budget, persistent manpower pool, and faction relationships from the mobile HQ (TCRN Impetus) to support ground operations.
MENACE Companions / Summons
Ability: The player commands multiple squads, each consisting of a leader and up to nine 'squatties'. Squads act as a single unit in combat, relying on synergy and discipline.
MENACE Collectibles
Location/Use: Earned by completing missions and used to customize Squad Leader perk trees.
Location/Use: Temporary benefits gained during operations (e.g., mortar base, intelligence network) that provide tactical advantages on the battlefield.
workspace_premium Top 3 Collectibles
Strategic Assets
Temporary benefits used during an operation, such as a mortar base or intelligence network.
Equipment
Weapons, armor, and accessories acquired from black market dealers or as spoils of war.
OCI Points
Points awarded based on the 'Operation Rating', which dictates the rarity of the final item reward offered by the mission-assigning faction.
MENACE Armor
Focus/Stats: Armor determines the squad's Armor Value. Different classes have different armor ratings (Class 2 for shrapnel, Class 3 for SMG calibers, Class 6 for heavy protection). Armor has durability and can be repaired during missions.
MENACE Clothing / Appearance
Options: Customization is functional and aesthetic, with various armor types and accessories that can be equipped, influencing tactical performance (e.g., reducing suppression intake or increasing mobility).
MENACE: Other Features & Info
- labelMultiplayer ModesThe game is a strictly single-player experience with a deep strategic layer. There are no multiplayer or co-operative modes.
- labelStory and SettingThe game is set in the remote, lawless Wayback System, where players command the strike cruiser TCRN Impetus on an initial pacification mission that uncovers a massive system-wide threat.The story involves gaining the trust of local factions (e.g., arms dealers, shipwrights) vying for control, where player choices affect relationships and grant favors like ship or gear upgrades.
- labelTop 3 Gameplay Mechanicslooks_one Rank #1
Per
Faction Turn Order: A unique turn structure where the turn order cycles between every faction on the map (including enemies). If the enemy outnumbers the player, they may move several times before the player's turn, forcing extreme tactical care.
looks_two Rank #2Suppression System
A critical battlefield control mechanic. High rate-of-fire weapons apply Suppression, which reduces enemy accuracy and AP, or Pinned them Down (immobile). Vehicles are immune.
looks_3 Rank #3Permanent Loss & Persistence
Both Squad Leaders and their Squatties are permanently removed upon death. This, combined with the persistent manpower pool, emphasizes the high stakes of every decision and rewards careful, strategic play.