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Invincible VS Gameplay Video
Invincible VS Key Specifications
| Specification | Detail |
|---|---|
| Engine | Unreal Engine 5 |
| Genre | 3v3 Tag-Team Fighting Game |
| Release Window | 2026 |
| Developer | Quarter Up (Skybound Games) |
| Publisher | Skybound Games |
| Setting | Invincible Universe |
| Perspective | 2D |
| Platforms | PC, PlayStation 5, Xbox Series X|S |
| Online | Rollback Netcode, Cross-Platform Multiplayer |
| Unique Feature | A brutal, M-rated 3v3 tag fighter with a cinematic story by Robert Kirkman and a unique 'Arena Shift' mechanic that allows players to knock opponents into entirely new stages mid-match. |
Invincible VS System Requirements
1080p
tune Minimum – Low Preset, 1080p resolution, locked 60 FPS.
tune Recommended – High Preset, 1080p resolution, locked 60 FPS.
Hardware Below These Requirements?
Play Invincible VS on Boosteroid Cloud Gaming in 1080p or 4K 60FPS on any PC, Mac, or phone with zero hardware upgrades.
Invincible VS Laptop Recommendations
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Core Requirements
- desktop_windowsOperating System: Windows 10 / 11 64-bit
A modern 64-bit OS is a firm requirement.
- memoryDirectX: Version 12
DirectX 12 is required.
- save_altStorage Note: 80 GB available space (SSD Recommended)
An SSD is strongly recommended for faster loading times between matches and in story mode.
Invincible VS: Map Size and Regions
Invincible VS: Skills & Upgrades Overview
Invincible VS: Game Editions
Invincible VS: Cross-Platform / Crossplay
Invincible VS: Specific Game Elements
Explore in-depth equipment, cast, combat mechanics, and world collectibles documented for Invincible VS:
Invincible VS Weapons
Each character uses their unique set of superhuman abilities and fighting styles, from Invincible's rushdown brawling to Atom Eve's matter manipulation and Rex Splode's explosive projectiles.
Invincible VS Vehicles
The game is a 2D fighting game focused on hand-to-hand and superpower-based combat. There are no controllable player vehicles.
Invincible VS Characters
Playable Character (Zoner)
A powerful hero who can manipulate matter. She excels at controlling space and keeping opponents at a distance with ranged attacks.
Playable Character (Striker/Anchor)
A bloodthirsty warrior who is slow but has incredible range and Super Armor, making him a dominant force up close.
Playable Character (Balanced/Rushdown)
The main hero of the series. A fast and dynamic fighter who excels at starting and extending combos.
Playable Character (Balance/Power)
Invincible's Viltrumite father. A brutally fast and powerful character designed to deal raw damage.
Playable Character (Ranged/Mobility)
A hero who can make objects explode. He uses projectiles for zoning and setting traps.
workspace_premium Top 3 Characters
Invincible (Mark Grayson)
A fast, dynamic rushdown fighter who excels at converting any hit into a full combo, making him a great point character.
Omni
Man (Nolan Grayson): A punishing, high-damage fighter with versatile options at all ranges, built to be a premier point character.
Battle Beast (Thokk)
A slow but powerful anchor character with incredible range and Super Armor, allowing him to bully through opponent's attacks.
Invincible VS Missions / Objectives
Objective: A classic single-player mode where players fight a series of opponents with their chosen team to unlock unique character story arcs.
Objective: An original, single-player narrative crafted with input from Invincible creator Robert Kirkman that plays like a special extended episode of the animated series.
Objective: Competitive and casual multiplayer modes where players can test their skills against others globally in 3v3 tag battles.
workspace_premium Top 3 Missions/Objectives
Cinematic Story Mode
The primary single-player objective, an original narrative that plays like a special episode of the show.
Arcade Battles
The classic fighting game objective of defeating a ladder of opponents to see a character's unique ending.
Ranked Multiplayer
The main competitive objective of climbing the online leaderboards by defeating other players globally.
Invincible VS Companions / Summons
Ability: The game is a 3v3 tag fighter. The two characters on your team who are not currently active can be called in as 'Assists' to perform a special attack, or you can 'Tag' them in to take over the fight.
Invincible VS Collectibles
Location/Use: Unlocked by completing the 'Arcade Battles' mode with each character.
Location/Use: Unlocked through gameplay or potentially as DLC. The roster includes a mix of heroes and villains.
workspace_premium Top 3 Collectibles
Playable Characters
Unlocking the full roster of heroes and villains.
Character Arcs
Unlocked by completing the Arcade Battles with each character.
Cosmetic Skins/Colors
(Speculative) Alternate costumes and color palettes for the fighters.
Invincible VS Armor
Focus/Stats: A gameplay mechanic, not an equippable item. Characters like Battle Beast possess Super Armor on certain moves, allowing them to absorb hits without being interrupted.
Invincible VS Clothing / Appearance
Options: Each character appears in their iconic costume from the comics and animated series. It is likely that alternate costumes and color palettes will be available as unlockables or cosmetic purchases.
Invincible VS: Other Features & Info
- labelMultiplayer ModesThe game features a full suite of multiplayer options, including local and online versus modes for both casual and competitive (ranked) play. It is an Xbox Play Anywhere title and also supports online co-op, likely for team-based modes or training.
- labelStory and SettingThe game features an original narrative crafted by the creative team behind the Amazon Prime show with input from Invincible creator Robert Kirkman.It plays like a special extended episode, featuring a roster of fan-favorite characters and teasing a brand-new character who has never appeared in the Invincible Universe before.
- labelTop 3 Gameplay Mechanicslooks_one Rank #1
Omni
Tag System: The core of the 3v3 combat. Players can perform an 'Active Tag' to swap characters mid-combo, a 'Counter Tag' to break an opponent's pressure, or an 'Assist Breaker' to escape a combo, all with tactical cooldowns.
looks_two Rank #2Arena Shift
A unique, once-per-match mechanic where a specific 'Snapback' attack can be used to knock an opponent into a completely new, randomized stage, locking out their assists and giving the attacker a temporary power boost.
looks_3 Rank #3Sudden Death Overtime
An aggressive mechanic to prevent timeouts. When the timer hits zero, all remaining resources are funneled into the active characters' health bars, which then begin to drain unless they are actively landing hits, forcing a decisive final confrontation.