Gallipoli Cover Art

Gallipoli

Tactical First-Person Shooter

starstarstarstarstar_border(5 Ratings)

$29.99

Gallipoli is the fourth standalone installment in the acclaimed WW1 Game Series, transitioning the franchise to the brutal Middle Eastern and Ottoman Fronts. It offers a hardcore, methodical military simulation emphasizing historical authenticity, squad-based cohesion, and punishing lethality in 50-player asymmetrical battles.

Gallipoli

Gallipoli Thumbnail
starstarstarstarstar_border(5 Ratings)$29.99Tactical First-Person Shooter

Gallipoli is the fourth standalone installment in the acclaimed WW1 Game Series, transitioning the franchise to the brutal Middle Eastern and Ottoman Fronts. It offers a hardcore, methodical military simulation emphasizing historical authenticity, squad-based cohesion, and punishing lethality in 50-player asymmetrical battles.

business Dev: BlackMill Gamesprint Pub: BlackMill Gamesevent Rel: update Upd:
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Themes

World War 1Historical SimulationTrench WarfareAsymmetrical WarfareMiddle Eastern Front
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Gallipoli Key Specifications

Key Specifications for Gallipoli
Specification Detail
Engine Unity
Max Players 50 (25v25)
Crossplay Full Cross-Platform (PC, PS5, Xbox Series X/S)
Upscaling Tech DLSS 4, FSR 3/4, XeSS 3 Supported
Bot Support Yes, full AI bot backfill and custom offline matches

info_outline Note: Performance heavily relies on modern hardware due to complex ballistics, dust particle physics, and expansive topographical rendering.

laptop_windows Laptop Performance Note: Laptops require capable cooling systems due to the CPU-heavy 50-player simulation and Unity engine overhead.

info_outline GPU TGP: A minimum of 80W TGP is required for stable 60 FPS; 115W+ recommended for high settings.

info_outline Cooling Thermals: Thermal throttling will severely degrade frame pacing during heavy artillery barrage sequences. Use a cooling pad.

info_outline CPU Power Limits: Ensure the CPU is not artificially limited by battery saving modes; physics calculations require high clock speeds.

info_outline MUX Switch Optimus: A MUX switch is highly recommended to bypass integrated graphics and reduce input latency in competitive gunplay.

build Optimization Note: Supports NVIDIA DLSS 4, AMD FSR 3/4, and Intel XeSS 3. Utilizing FSR or DLSS in 'Quality' mode yields a 25-35% frame rate increase, essential for 1440p/4K resolutions.

computer

Gallipoli System Requirements

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1080p

tune Minimum – Low-Medium Settings, 60 FPS

memory
CPU: Intel Core i5-7400 / AMD Ryzen 5 1600 (Baseline 4-core/6-core processors to handle 50-player networking and ballistics.)
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Laptop CPU: Intel Core i5-10300H / AMD Ryzen 5 4600H (Equivalent mobile processors that can maintain base physics calculations.)
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GPU: NVIDIA GTX 1660 Super / RX 5600 XT (6GB VRAM) (Entry-level GPUs capable of rendering large maps at low to medium details.)
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Laptop GPU: NVIDIA GTX 1660 Ti Mobile (Provides comparable performance to desktop minimums for 1080p output.)
storage
RAM: 16 GB (Strict minimum required to prevent page-filing during massive 50-player matches.)
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Storage: 30 GB SSD (Prevents asset streaming stutter.)

tune Recommended – High Settings, 60 FPS

memory
CPU: Intel Core i5-11600K / AMD Ryzen 5 5600X (High single-core performance ensures stable frame pacing during intense combat and artillery strikes.)
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Laptop CPU: Intel Core i7-11800H / AMD Ryzen 7 5800H (Robust 8-core mobile CPUs to prevent bottlenecking.)
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GPU: NVIDIA GeForce RTX 2070 / RX 6600 XT (8GB VRAM) (Allows for high fidelity textures, complex dust physics, and stable frame rates.)
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Laptop GPU: NVIDIA RTX 3060 Mobile (115W+) (Requires a high TGP mobile GPU to match desktop 2070 performance.)
storage
RAM: 16 GB (Optimal memory footprint for standard gameplay.)
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Storage: 30 GB NVMe SSD (Ensures near-instant load times.)

1440p

tune Recommended – High Settings, 60+ FPS (with Upscaling)

memory
CPU: Intel Core i5-12600K / AMD Ryzen 7 5800X3D (Advanced processing power required to manage increased draw calls at higher resolutions.)
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Laptop CPU: Intel Core i7-12700H / AMD Ryzen 9 6900HX (Top-tier mobile processors for sustained frame delivery.)
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GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT (Necessary VRAM and rasterization power for 1440p; highly recommended to use DLSS/FSR.)
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Laptop GPU: NVIDIA RTX 3070 Ti Mobile / RTX 4060 Mobile (Provides the required pixel pushing power for 1440p displays.)
storage
RAM: 32 GB (Recommended for power users to ensure absolute stability and overhead for background tasks.)
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Storage: 30 GB NVMe SSD (Fast storage is non-negotiable at this tier.)

2160p

tune Ultra – Ultra Settings, 60 FPS (DLSS/FSR Quality Required)

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CPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D (The highest tier of processing to ensure zero bottlenecks at 4K.)
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Laptop CPU: Intel Core i9-13900HX / AMD Ryzen 9 7945HX (Enthusiast-class laptop processors.)
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GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX (Uncompromised 4K performance, allowing all graphical bells and whistles while maintaining high frames.)
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Laptop GPU: NVIDIA RTX 4080 Mobile / RTX 4090 Mobile (The only mobile GPUs capable of sustaining 4K resolution in complex unity environments.)
storage
RAM: 32 GB (Essential for 4K texture caching and multitasking.)
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Storage: 30 GB Gen 4 NVMe SSD (Maximizes asset streaming efficiency.)

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Gallipoli Laptop Recommendations

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MSI Pulse GL66 with RTX 3070 and i7 12th Gen more_vert

memory Intel Core i7-12700H

developer_board NVIDIA GeForce RTX 3070 140W

storage 32GB DDR4-3200MHz

US $1349

Details close

Model: MSI Pulse GL66 with RTX 3070 and i7 12th Gen

memory CPU: Intel Core i7-12700H (Score: 900)

developer_board GPU: NVIDIA GeForce RTX 3070 (Score: 6600) @ 140W TGP

storage RAM: 32GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low-Medium Settings, 60 FPS).

Acer Nitro V with RTX 4060 and i9 13th Gen more_vert

memory Intel Core i9-13900H

developer_board NVIDIA GeForce RTX 4060 140W

storage 16GB DDR5-5200MHz

US $999

Details close

Model: Acer Nitro V with RTX 4060 and i9 13th Gen

memory CPU: Intel Core i9-13900H (Score: 1058)

developer_board GPU: NVIDIA GeForce RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 16GB DDR5-5200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low-Medium Settings, 60 FPS).

Lenovo Legion Pro 5i (i9-14900HX, RTX 4060) more_vert

memory Intel Core i9-14900HX

developer_board NVIDIA GeForce RTX 4060 140W

storage 32GB DDR5-5600MHz

US $1749

Details close

Model: Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)

memory CPU: Intel Core i9-14900HX (Score: 1200)

developer_board GPU: NVIDIA GeForce RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: 1080p - Minimum (Low-Medium Settings, 60 FPS).

Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen more_vert

memory Intel Core i9-12900H

developer_board NVIDIA GeForce RTX 3070 Ti 150W

storage 16GB DDR5-4800MHz

US $1397

Details close

Model: Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen

memory CPU: Intel Core i9-12900H (Score: 1030)

developer_board GPU: NVIDIA GeForce RTX 3070 Ti (Score: 7100) @ 150W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low-Medium Settings, 60 FPS).

HP Victus 15 with RTX 3050 and i5 12th Gen more_vert

memory Intel Core i5-12450H

developer_board NVIDIA GeForce RTX 3050 75W

storage 16GB DDR4-3200MHz

US $645

Details close

Model: HP Victus 15 with RTX 3050 and i5 12th Gen

memory CPU: Intel Core i5-12450H (Score: 628)

developer_board GPU: NVIDIA GeForce RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low-Medium Settings, 60 FPS).

Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen more_vert

memory Intel Core i5-12500H

developer_board NVIDIA GeForce RTX 3050 Ti 80W

storage 16GB DDR4-3200MHz

US $710

Details close

Model: Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen

memory CPU: Intel Core i5-12500H (Score: 633)

developer_board GPU: NVIDIA GeForce RTX 3050 Ti (Score: 7220) @ 80W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low-Medium Settings, 60 FPS).

ASUS TUF A15 with RTX 3050 and Ryzen 7 more_vert

memory AMD Ryzen 7 7435HS

developer_board NVIDIA GeForce RTX 3050 75W

storage 32GB DDR5-4800MHz

US $799

Details close

Model: ASUS TUF A15 with RTX 3050 and Ryzen 7

memory CPU: AMD Ryzen 7 7435HS (Score: 1655)

developer_board GPU: NVIDIA GeForce RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 32GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low-Medium Settings, 60 FPS).

ASUS ROG Strix G15 with RTX 3060 and Ryzen 7 more_vert

memory AMD Ryzen 7 6800H

developer_board NVIDIA GeForce RTX 3060 140W

storage 16GB DDR5-4800MHz

US $1299

Details close

Model: ASUS ROG Strix G15 with RTX 3060 and Ryzen 7

memory CPU: AMD Ryzen 7 6800H (Score: 880)

developer_board GPU: NVIDIA GeForce RTX 3060 (Score: 7448) @ 140W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low-Medium Settings, 60 FPS).

ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9 more_vert

memory AMD Ryzen 9 5900HS

developer_board NVIDIA GeForce RTX 3080 100W

storage 16GB DDR4-3200MHz

US $1489

Details close

Model: ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9

memory CPU: AMD Ryzen 9 5900HS (Score: 820)

developer_board GPU: NVIDIA GeForce RTX 3080 (Score: 7904) @ 100W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low-Medium Settings, 60 FPS).

MSI Katana 15 with RTX 4070 more_vert

memory Intel Core i7-13620H

developer_board NVIDIA GeForce RTX 4070

storage 16GB DDR5-4800MHz

US $1350

Details close

Model: MSI Katana 15 with RTX 4070

memory CPU: Intel Core i7-13620H (Score: 843)

developer_board GPU: NVIDIA GeForce RTX 4070 (Score: 8700)

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low-Medium Settings, 60 FPS).

  • Core Requirements

  • desktop_windowsOperating System: Windows 10/11 64-Bit

    Required to support the game's memory addressing and DirectX 11 API efficiently.

  • memoryDirectX: Version 11

    The Unity engine utilizes DX11 for advanced rendering, particle effects, and lighting.

  • save_altStorage Note: 30 GB available space (SSD highly recommended)

    An SSD is virtually mandatory to handle the game's heavy texture streaming for modular uniforms and vast environments without stuttering.

settings_applications Optimization Notes:

Upscaling: Supports NVIDIA DLSS 4, AMD FSR 3/4, and Intel XeSS 3.

Key Settings: Utilizing FSR or DLSS in 'Quality' mode yields a 25-35% frame rate increase, essential for 1440p/4K resolutions.

map

Gallipoli: Map Size and Regions

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public Open World Exploration layers Detailed Regions
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At launch, Gallipoli features five meticulously researched maps based on real-world locations that strictly dictate the combat flow. 'Anzac Cove' is a grueling vertical assault up Plugge's Plateau, offering defenders massive geographical advantages. 'V Beach / Cape Helles' features a cinematic amphibious assault where attackers deploy from the infamous grounded SS River Clyde. 'Ctesiphon' is a multi-stage desert map marked by ancient ruins and ending in wetlands perfect for snipers. 'Kut Al Amara' provides dense urban and riverine warfare, descending into brutal room-to-room clearing that forces tight infantry combat.
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Finally, the 'Sinai and Palestine Campaign' map is a vast, arid desert environment recreating historical crossings where sparse cover necessitates the use of lingering dust clouds from explosives to conceal troop movements.
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Each region is uniquely designed to challenge players' tactical adaptability.
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Gallipoli: Post-Launch Content / DLC

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new_releases Expansions loyalty Post-Launch Content
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BlackMill Games has committed to an aggressive, multi-year roadmap spanning several thematic 'Expeditions.' The first major free content update, Ali Al Muntar, arrives on October 1, 2026, introducing mobile armor (tanks) to the series for the first time.
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This map features claustrophobic combat in dense cactus farmlands during the Second Battle of Gaza. Additionally, this update delivers four new free weapons, proximity voice chat, and dynamic time-of-day/weather presets.
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Future roadmap entries tease expansions covering the Battle of Chunuk-Bair, the New Zealand involvement, the Caucasus front against Russia, and the eventual inclusion of French forces.
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Paid post-launch content consists exclusively of cosmetic subfaction packs, ensuring that the community is never fractured by paywalls for gameplay-critical maps or weaponry.
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Gallipoli: Skills & Upgrades Overview

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The game features a highly robust 20-level progression system for each of its 10 historically grounded classes. Players do not operate as lone wolves but within five-player squads.
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Progressing a class unlocks specific perks, equipment, and two distinct 'Kits' (subclasses) that allow for deep role specialization.
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Upon reaching level 20, players can engage in a Prestige system featuring Bronze, Silver, and Gold tiers.
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Crucially, weapons feature independent progression tracks; leveling up a specific rifle unlocks handling perks like increased reload speeds or reduced stamina drain.
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Sighted variants are tracked separately from iron-sight variants, ensuring that players who dedicate time to mastering the distinct handling quirks of each early 20th-century firearm are tangibly rewarded through mechanical battlefield advantages.
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Gallipoli: Game Editions

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sell Pricing & Tier Comparison card_giftcard Bonuses & Early Access
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BlackMill Games utilizes a highly consumer-friendly monetization model. The base game is priced at a competitive $29.99, which includes all gameplay-affecting items, maps, and weapons.
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Players can opt for the British Empire or Ottoman Empire Editions ($39.99 and $44.99 respectively), which bundle the base game with faction-specific cosmetic DLCs.
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The post-launch revenue is driven entirely by historically authentic cosmetic bundles.
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Players can purchase standalone passes like the First Expedition Bundle ($19.99), which includes the Sunburnt, Conscript, Light Horse, and Ordered to Die packs, or the upcoming Second Expedition Bundle ($24.99).
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These packs focus on modular customization slots, allowing players to mix and match historically accurate uniforms, headgear, and accessories, reflecting the reality of unreliable supply lines in the Middle Eastern theater.
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Gallipoli: Cross-Platform / Crossplay

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devices Cross-Platform Support cloud_sync Cross-Progression
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Gallipoli represents a massive leap forward for the WW1 Game Series by fully integrating cross-platform multiplayer capabilities from day one.
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Players on PC (across Steam, Epic Games Store, and Microsoft PC), PlayStation 5, and Xbox Series X/S can all seamlessly matchmake together, ensuring a unified, highly active global community.
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This crossplay infrastructure is essential for maintaining robust 50-player lobbies, especially given the niche historical military simulation genre.
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Furthermore, to address any gaps during off-peak hours or in specific regions, the game employs an advanced AI bot system to dynamically fill servers, ensuring that the 25v25 scale is always preserved.
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Players can also utilize the cross-platform functionality to join friends across different ecosystems, though developers are actively refining the friend-joining mechanics based on community feedback to make the process even smoother.
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Gallipoli: Top 5 Weapons (Subjective/Iconic)

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The arsenal in Gallipoli is defined by its physical ballistics and historical accuracy.
looks_one Rank #1

SMLE Mk.III (Short Magazine Lee

Enfield): An S-Tier weapon dominating infantry combat due to its 10-round capacity and rapid bolt-cycling, offering unmatched sustained fire for the British.

looks_two Rank #2

Mauser Model 1903

The Ottoman's highly reliable counterpart to the SMLE, praised for its precision and stopping power.

looks_3 Rank #3

Lewis Machine Gun

Exclusive to the British Light Machine Gunner class, this weapon provides supreme mobility for automatic fire, essential for offensive pushes.

looks_4 Rank #4

Vickers Mk.1

An S-Tier heavy machine gun that, when embedded, can effortlessly lock down vast open sightlines through sheer suppressive capability.

looks_5 Rank #5

Scharfschützen

Gewehr 98: The premier sniper platform in the game, offering exceptional long-range lethality crucial for counter-sniper operations in expansive desert maps.

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Gallipoli: Specific Game Elements

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Explore in-depth equipment, cast, combat mechanics, and world collectibles documented for Gallipoli:

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Gallipoli Weapons

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Lewis Machine Gun Light Machine Gun

S-Tier mobile automatic weapon exclusive to the British Empire, perfect for offensive suppression.

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Mauser Model 1903 Bolt-Action Rifle

A-Tier Ottoman rifle prized for its high reliability and stopping power.

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Scharfschützen-Gewehr 98 Sniper Rifle

A-Tier high-magnification optic rifle designed for long-range precision and counter-sniper operations.

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SMLE Mk.III Bolt-Action Rifle

S-Tier British rifle offering unmatched sustained fire due to its 10-round capacity and rapid bolt-cycling.

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Vickers Mk.1 Heavy Machine Gun

S-Tier static emplacement weapon capable of locking down vast sightlines with immense suppressive fire.

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Gallipoli Vehicles

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Heavy Tank Armored Vehicle

Introduced in the Ali Al Muntar update, providing unprecedented mobile cinematic cover for infantry advances.

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Rowboats Transport

Utilized by attackers to initiate amphibious beachhead assaults on maps like Anzac Cove.

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SS River Clyde Naval Transport / Trojan Horse

A grounded collier ship used to deploy infantry directly onto the sands of V Beach under heavy fire.

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Gallipoli Animals / Creatures

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Desert Vultures Bird

Role: Environmental detail marking high-casualty areas on the battlefield.

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Gallipoli Characters

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Heavy Machine Gunner Class

Defense

Builds and operates static HMG positions with massive suppression resistance.

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Officer Class

Command

Leads the squad, provides area-of-effect buffs, and utilizes call-ins like artillery.

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Stretcher Bearer Class

Support

Designated medic who reduces revive times and heals wounded allies to sustain momentum.

workspace_premium Top 3 Characters

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Gallipoli is defined by its class roles rather than named heroes, making the classes the true characters of the battlefield.
looks_one Rank #1

The Heavy Machine Gunner

A terrifying defensive anchor capable of shrugging off 75% of suppression effects, tasked with locking down sightlines using static Vickers or Maxim emplacements.

looks_two Rank #2

The Stretcher Bearer

The unsung hero of prolonged offensives, drastically reducing revive times and sustaining a squad's momentum during brutal pushes. Their presence fundamentally alters the game's attrition model.

looks_3 Rank #3

The Officer

The tactical mastermind of the squad. Armed with sidearms and the ability to call in devastating artillery and aerial support, the Officer must read the flow of battle, placing spawn points and directing the chaotic infantry charges effectively.

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Gallipoli Missions / Objectives

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Assault on Plugge's Plateau Primary Attack

Objective: Scale the extreme vertical terrain of Anzac Cove under heavy fire.

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Defend the Arch of Ctesiphon Primary Defense

Objective: Hold the ancient ruins against overwhelming attacker momentum.

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Sabotage Forward Artillery Secondary Objective

Objective: Flank enemy lines to destroy embedded mortars and regain team momentum.

workspace_premium Top 3 Missions/Objectives

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The dynamic nature of Expedition Mode creates incredible, unscripted objectives.
looks_one Rank #1

Storming Plugge's Plateau (Anzac Cove)

An excruciating vertical assault right off the rowboats, requiring absolute squad cohesion, smoke grenades, and suppressing fire to overtake dug-in Ottomans.

looks_two Rank #2

The SS River Clyde Deployment (V Beach)

Attackers must safely disembark from a grounded Trojan horse ship under heavy machine gun fire, a cinematic and terrifying objective that demands precise timing.

looks_3 Rank #3

Destroying the Forward Mortar Pits

A crucial secondary objective across multiple maps where players must flank enemy lines with an Engineer or Bomber to sabotage artillery positions, instantly relieving defensive pressure and restoring the attacking team's Momentum to turn the tide of the battle.

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Gallipoli Companions / Summons

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AI Infantry Bot Human (AI)

Ability: Fills empty server slots, plays objectives, and provides covering fire.

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Gallipoli Collectibles

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Field Diaries

Location/Use: Command tents and deeply entrenched bunkers.

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Trench Art

Location/Use: Unlocked via weapon and class progression milestones.

workspace_premium Top 3 Collectibles

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While not an arcade collectible hunt, Gallipoli features historically contextual items scattered throughout the battlefield and progression menus that enrich the lore.
looks_one Rank #1

Field Letters and Diaries

Found in entrenched command posts, these provide harrowing, first-hand accounts of soldiers adapting to the brutal heat and dysentery of the Middle Eastern theater.

looks_two Rank #2

Trench Art

Unique cosmetic customization pieces unlocked through weapon mastery, representing items historically carved from artillery shells by soldiers during lulls in combat.

looks_3 Rank #3

Regimental Medals

Awarded upon completing difficult Prestige tiers, these digital medals reflect actual historical honors, giving players a deep sense of accomplishment and a tangible connection to the real-world history of the units they are representing in the game.

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Gallipoli Armor

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Heavy Machine Gunner Entrenchment

Focus/Stats: Grants up to 75% suppression resistance to the operator at level 20.

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Gallipoli Clothing / Appearance

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Keffiyeh and Agal

Options: Traditional headgear available for Arab conscript subfactions.

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Light Horse Slouch Hat

Options: Iconic ANZAC mounted infantry headgear featuring an emu feather.

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Sunburnt Pack Shirts

Options: Features rolled sleeves and bare-chest options reflecting the extreme heat of the Sinai desert.

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Gallipoli: Other Features & Info

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    Multiplayer Modes
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    The defining structural change in Gallipoli is the introduction of 'Expedition Mode,' a 50-player (25v25) mode that completely replaces the rigid, linear frontline mechanics of previous titles.
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    Expedition Mode is built around a progressive sector-capture system, driven by a dynamic 'Momentum' mechanic.
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    Attackers must secure objectives rapidly to maintain their offensive drive; stalling drains momentum, forcing defenders to act as a friction force rather than purely seeking kills.
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    This tempo-driven design encourages attackers to pursue secondary tactical opportunities—such as destroying embedded mortars or neutralizing forward spawn points—to regain lost momentum.
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    The battles organically fluctuate between periods of careful, methodical positioning and sudden, chaotic close-quarters trench sweeps, elevating the psychological pacing and strategic depth of the multiplayer experience.
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    User Interface
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    The User Interface in Gallipoli is designed to be highly immersive and unobtrusive, catering to the hardcore simulation nature of the game while retaining necessary accessibility.
    psychology
    The HUD is heavily minimalist, removing arcade-style hit markers and health bars in favor of subtle visual and audio cues.
    shield
    Suppression is communicated through severe screen shake, weapon sway, and blurred peripheral vision rather than UI overlays.
    flash_on
    The squad command wheel allows Officers to intuitively call in artillery strikes or issue orders without breaking combat flow.
    explore
    Furthermore, the UI includes robust accessibility options, allowing players to adjust text size, customize volume controls, and balance stereo/surround sound.
    insights
    It strictly avoids clutter, ensuring the player's focus remains entirely on the physical environment and the lethal sightlines of the battlefield.
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    Sound and Music
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    Audio design is a critical gameplay pillar in Gallipoli, functioning as both an immersive tool and a vital survival mechanism.
    psychology
    The game features a harrowing, dynamic soundscape where the crack of supersonic bullets and the concussive blasts of incoming artillery actively inform player positioning.
    shield
    Suppression is deeply tied to audio; close calls muffle the environment, replicating auditory exclusion under extreme panic.
    flash_on
    The weaponry has been meticulously recorded to reflect authentic historical acoustics, allowing veteran players to identify the distinct mechanical cycle of an enemy Mauser 1903 versus a friendly SMLE Mk.III.
    explore
    The musical score is solemn and period-appropriate, utilizing regional instrumentation to reflect the Middle Eastern theater, evoking the tragic scale of the conflict rather than glorifying the combat.
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    Graphics and Visuals
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    Operating on the Unity engine, Gallipoli delivers a visually punishing and authentic depiction of the Middle Eastern front. The graphical fidelity heavily emphasizes environmental physics and dynamic lighting.
    psychology
    Artillery and mortar strikes generate voluminous, lingering clouds of dust and sand that not only look spectacular but physically alter the battlefield by providing temporary visual concealment.
    shield
    The game accurately renders the harsh, blinding light of the Sinai desert and the claustrophobic shadows of Kut Al Amara's urban ruins.
    flash_on
    Character models feature highly detailed, modular uniforms that reflect the scavenged, sun-bleached reality of the theater.
    explore
    To ensure players can experience this fidelity at high frame rates, the developers integrated NVIDIA DLSS 4, AMD FSR 3/4, and Intel XeSS 3 upscaling technologies.
  • label
    Accessibility Features
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    Despite its status as a hardcore military simulation, BlackMill Games has made significant strides in accessibility.
    psychology
    Gallipoli features a comprehensive suite of options designed to assist players without compromising the game's lethal mechanics.
    shield
    These include highly adjustable text sizing for menus and subtitles, custom volume controls to dampen the game's intensely loud artillery without losing tactical audio cues, and precise stereo and surround sound balancing.
    flash_on
    A highly requested 'keyboard-only' option ensures the title remains playable for those with mobility impairments by removing the reliance on quick-time events during melee or specialized interactions.
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    The development team is also actively engaging with the community to refine Field of View (FOV) sliders and colorblind filters, ensuring the game is as inclusive as possible.
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    Story and Setting
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    Gallipoli takes players directly into the grueling and historically pivotal Middle Eastern and Ottoman Fronts of the Great War, stepping away from the Western Front of Verdun and the Alpine warfare of Isonzo.
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    It specifically chronicles the clashes between the British Empire and the Ottoman forces.
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    The setting spans varied topographies, from the brutal beach landings at Anzac Cove and Cape Helles on the Gallipoli Peninsula to the sprawling, arid deserts of the Sinai Campaign and the dense, urban riverine environments of Lower Mesopotamia, such as Kut Al Amara and Ctesiphon.
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    BlackMill Games has meticulously researched these theaters to present an authentic atmosphere, capturing the severe geographical challenges, the intense heat, and the disparate forces involved, including ANZAC, British Indian Army, and Arab conscripts.
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    This historical fidelity provides a grim but immersive backdrop to the tactical 50-player combat, ensuring players understand the gravity of the conflict.
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    Top 3 Mounts/Companions
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    Though traditional mounts are largely absent in the base infantry simulation, the game features vital battlefield companions and mobile assets.
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    AI Squadmates

    BlackMill's advanced bot system populates empty slots, providing essential covering fire, capturing objectives, and acting as reliable brothers-in-arms when human player counts fluctuate.

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    Mark IV Heavy Tanks (Upcoming in Ali Al Muntar)

    Acting as mobile, armored companions, these mechanical beasts will provide unprecedented cinematic and tactical cover for advancing troops, completely altering the pacing of infantry charges.

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    The Logistics Network (Ammo Bearers)

    While not a traditional companion, the Ammo Bearer acts as a critical lifeline, shadowing squadmates across lethal open ground to distribute ammunition and ensure the offensive momentum never fully stalls.

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Gallipoli: Frequently Asked Questions

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  • help_outline Does Gallipoli feature crossplay?
    Yes, Gallipoli features full cross-platform multiplayer across PC (Steam, Epic, Microsoft PC), PlayStation 5, and Xbox Series X/S.
  • help_outline Are there microtransactions in the game?
    The game has no pay-to-win microtransactions. All weapons, classes, maps, and core features are free. Revenue is generated purely through historically authentic cosmetic DLC packs.
  • help_outline How does Expedition Mode differ from previous games?
    Expedition Mode replaces rigid frontline mechanics with a progressive sector-capture system driven by 'Momentum.' Attackers must capture points quickly to maintain momentum, while defenders must delay and bleed the attackers' drive.
  • help_outline Will vehicles or tanks be in the game?
    Yes, the Ali Al Muntar free expansion launching on October 1, 2026, introduces mobile armor in the form of heavy tanks to assist attacking infantry.
  • help_outline What happens if a server isn't full of players?
    Gallipoli utilizes a robust AI bot system that automatically fills empty spaces in public matches to ensure the 50-player (25v25) scale is always maintained.