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Wo Long 2: Wings of Ember vs The First Berserker: Khazan
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 4, 2027 | Mar 27, 2025 |
| Developer | |
| Team Ninja | Neople |
| Publisher | |
| Koei Tecmo | NEXON |
| Genre(s) | |
| Action-Role-Playing | Action Role-Playing (Action RPG), Soulslike, Hack and slash |
| Engine | |
| Katana Engine | Unreal Engine 4 |
| stars Ratings & Price | |
| Content Rating | |
| Mature | M (Mature 17+) |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.1 / 5.0 |
| Current Price (USD) | |
| $69.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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The combat loop has been rigorously overhauled, shifting from a binary deflection mechanic to a multi-tiered tactical system centered around the Spirit Gauge and newly introduced "Insight Skills." The bidirectional Spirit Gauge rewards aggressive parrying and standard attacks while taxing evasions, spells, and heavy Martial Arts. To prevent the stagnation seen in the first game, Insight Skills now require specific, Spirit-consuming defensive maneuvers to counter unblockable red-glinting attacks. Insight Deflect acts as a heavy stance redirect, Insight Jump vaults the player over sweeps to establish aerial superiority, and Insight Aerial slams airborne threats to the ground. Furthermore, progression remains deeply anchored in the Taoist Five Phases—Wood, Fire, Earth, Metal, and Water—allowing players to unlock diverse Wizardry Spells that rely on strict elemental hierarchies. Equipment customization has also evolved, allowing users to freely map discovered Martial Arts to their preferred weaponry via an expanded Skill Tree. |
Progression is a core RPG element. Players earn Lacrima (experience points) to level up Khazan's base stats. A deep skill tree system allows for extensive customization of abilities for each weapon type. New moves and passive bonuses can be unlocked. Equipment (weapons and armor) is dropped by enemies with rarity levels and random stats, allowing for various character builds. Weapons can be upgraded and imbued with different properties by the blacksmith in the hub area. |
| public World & Exploration | |
| World & Level Design | |
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Transitioning away from the compartmentalized and strictly linear stage structures of the previous title, Wings of Ember introduces sprawling "dynamic open fields." This systemic overhaul completely redefines how users navigate the environment, manage spatial awareness, and approach enemy encounters. The game's geography painstakingly recreates the immense scale of ancient Chinese battlefields, particularly highlighting historical focal points like Changban and the Red Cliffs. These regions function as continuous, interconnected topographical zones rather than isolated levels. This vastness necessitates the Morale system to act as a zone-based level scaler, punishing players who wander into high-danger territories unprepared. To conquer these regions, players must flank defensive perimeters, plant Battle Flags to suppress ambient Morale, and utilize advanced vertical traversal mechanics—such as sustained wall-running and pole-vaulting—to explore subterranean valleys or infiltrate massive fortresses carved directly into towering cliff faces. |
The game is not an open world but is structured around mission-based, linear levels with intricate designs, shortcuts, and hidden paths that encourage exploration. Players will travel to various locations across the Pell Los Empire, including ruined villages, crumbling castles, and poison swamps. Between missions, players return to a central hub area known as 'The Crevice'. |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Acknowledging the vital role of social dynamics within the soulslike genre, Team Ninja has deeply integrated robust multiplayer architectures directly into the core campaign. The game natively supports synchronous online cooperative play, allowing up to three human users to form a squad and seamlessly navigate the sprawling open fields together. To facilitate tactical coordination without forcing users into voice communication channels, the interface features a comprehensive "Ping Communication" protocol, letting players mark points of interest, highlight ambushes, or direct concentrated fire. For asynchronous engagement, the Tiger Seal currency allows players to summon AI-controlled historical NPCs to assist in combat. Defeated enemy generals can even be recruited and stationed at captured bases to dynamically intervene during regional skirmishes. The contentious PvP invasion mechanic returns, allowing hostile players to infiltrate sessions, though a dedicated system toggle allows users to easily disable this feature to maintain a strictly PvE environment. |
The First Berserker: Khazan does not feature any multiplayer or co-operative modes. It includes an asynchronous online feature where players can summon a 'Spirit of Advocacy,' an AI-controlled phantom of another player, to assist in boss battles. |
| extension Editions & DLC | |
| Available Editions | |
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Koei Tecmo has engineered a tiered monetization strategy, segmenting the product portfolio into Standard and Digital Deluxe configurations. The Standard Edition, priced at $69.99 for North American markets, grants access to the base game software and relies on pre-order windows to provide early adoption incentives. The Digital Deluxe Edition functions as a premium, high-margin package that includes the base software alongside the official Season Pass, a Digital Artbook, a Digital Mini Soundtrack, the cosmetic Shitieshou Hat, and the highly coveted Creator God Armor Set. Early adopters who pre-order any digital edition before launch receive the "Creator Goddess Garb" (Nuwa's War Garment Set). Additionally, a secondary Early Purchase Bonus window extending through March 17, 2027, rewards users with the "Harvest God Armor." Players completing the Alpha Demo can also secure the exclusive Fledgling Phoenix Helmet for their retail release account. |
The game was released with a Standard Edition ($59.99) and a Digital Deluxe Edition ($69.99). The Deluxe Edition includes the main game, a 'Hero's Weapon Set' and 'Hero's Armor Set' for cosmetic customization, a digital artbook, and 72-hour early access to the game before its global launch. |
| Post-Launch Content / DLC | |
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To guarantee a prolonged lifecycle and sustained player retention throughout the fiscal year, Koei Tecmo has outlined a rigid, two-part post-launch expansion roadmap detailed within the official Season Pass. The first major downloadable content expansion is officially scheduled for deployment on August 31, 2027. This expansion is designed to introduce entirely novel narrative arcs extending the Romance of the Three Kingdoms storyline, alongside new enemy classifications, terrifying demonic boss encounters, and high-tier equipment sets featuring exclusive endgame Graces. The second premium expansion will follow closely on October 31, 2027, further escalating the endgame difficulty ceiling and introducing new weapon archetypes to dramatically alter the established combat meta. These substantial content drops are strategically timed to maintain continuous media coverage and community engagement, ensuring that the endgame itemization loop and cooperative multiplayer populations remain active and healthy well into the latter half of the calendar year. |
A 'Khazan (F)' DLC was released on June 26, 2025, allowing players to play as a female variant of Khazan. Further DLCs or expansions have not been announced but are possible given the rich lore of the Dungeon & Fighter universe. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Koei Tecmo’s proprietary Katana Engine, the software targets cutting-edge visual fidelity, rendering expansive, interconnected topographies filled with grotesque demonic entities and sprawling ancient Chinese architecture. On modern PC hardware and flagship consoles like the PlayStation 5 and Xbox Series X, players can choose between a Resolution Mode pushing dynamic 4K at 30 FPS, or a Performance Mode targeting a strict 60 FPS at slightly lower dynamic resolutions. The game proudly carries the "PS5 Pro Enhanced" certification, utilizing PlayStation Spectral Super Resolution (PSSR) AI upscaling algorithms to deliver unprecedented 4K image quality concurrently with rock-solid 60 FPS performance. The dark fantasy aesthetic drips with atmosphere, featuring intricate armor designs, fluid aerial combat animations, and horrifying monster designs. However, players must be wary of widespread shader compilation stutter reported on early PC builds, and expected visual downgrades on the less powerful Nintendo Switch 2 portable architecture. |
The game utilizes a distinct, high-quality 3D cel-shaded art style that gives its characters an 'anime' appearance, while the environments remain grounded in a dark, gritty medieval fantasy aesthetic. This creates a unique visual blend that stands out in the Soulslike genre. |
| Audio & Soundtrack | |
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The auditory soundscape of Wings of Ember is engineered to provide both atmospheric immersion and critical mechanical feedback. The soundtrack, composed using traditional historical Chinese instruments blended with heavy, dark fantasy orchestral arrangements, dynamically shifts from the quiet, tense exploration of ancient ruins to bombastic, adrenaline-fueled battle anthems during boss encounters. Purchasers of the Digital Deluxe Edition are rewarded with a Digital Mini Soundtrack to appreciate these compositions outside the game. Mechanically, sound design is essential for survival; executing perfect deflections and Insight Skills produces a highly satisfying, metallic clash that confirms successful resource management. Unblockable attacks are telegraphed not just visually, but with distinct, sharp audio cues that prompt immediate reflexes. The environmental audio further enriches the open fields, with the distant roars of Kuafu Minions and the rustling of Shuyao arboreal spirits warning players of impending demonic ambushes before they ever break line of sight. |
The game features a dark, orchestral score that emphasizes the grim, war-torn atmosphere of the world. Sound design is focused on combat, with impactful weapon sounds, enemy cries, and distinct audio cues for parry and dodge windows. |
| User Interface (UI/UX) | |
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The User Interface has been meticulously designed to convey massive amounts of real-time combat data without cluttering the screen or distracting from the high-speed action. At the center of the HUD lies the bidirectional Spirit Gauge, a vital momentum tracker that clearly delineates positive and negative resource thresholds, flashing violently when the player nears "Spirit Disruption." Enemy UI elements are equally critical; adversaries display distinct Morale numbers directly above their health bars, providing immediate visual feedback regarding the risk-to-reward ratio of engaging them in the open field. When enemies initiate unblockable attacks, unmistakable red-glinting visual cues appear, giving the player millisecond precision to decide whether to execute an Insight Deflect, Jump, or Aerial counter. The newly implemented Ping Communication system overlays directly onto the 3D environment, placing brightly colored tactical markers on targets, environmental hazards, and loot drops to ensure seamless coordination during chaotic three-player cooperative sessions. |
The UI is typical for the Soulslike genre, featuring health, stamina, and magic/spirit bars. A quick-select menu allows for easy access to consumable items. Weapon stances and equipped abilities are also clearly displayed. The overall design is clean to minimize obstruction during intense combat. |
| Accessibility Options | |
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To actively mitigate the notorious friction inherent in the hardcore soulslike genre and welcome a broader audience, the development team has integrated a comprehensive, industry-leading accessibility suite. Players are granted total agency over their control schemes, featuring complete button remapping capabilities, granular adjustable analog stick sensitivity, and complete camera axis inversion options. Crucially for players with specific motor-skill requirements, the software allows users to entirely disable the DualSense’s motion controls, haptic feedback, and adaptive triggers. Visually, the game includes a robust set of visual comfort toggles specifically designed to disable aggressive camera movements, dramatic screen-shake effects, and motion blur that are known to trigger motion sickness during fast-paced aerial combat. Furthermore, the UI provides highly scalable subtitle options with distinct speaker backgrounds, and fully independent audio sliders for dialogue, music, and sound effects, ensuring that all players can comfortably engage with the sprawling historical narrative. |
The game includes a range of difficulty options. While there is no dedicated 'story mode,' players can choose a difficulty that affects enemy scaling. The game also supports remappable controls, customizable subtitles, and upscaling technologies like DLSS and FSR to aid performance. |
| video_library Media Links | |
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| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (Standard / 1080p Native / 60 FPS) CPU: Provides the multi-threading overhead necessary for stable 60 FPS target. CPU (Laptop): Maintains solid frame pacing without thermal throttling bottlenecking the logic engine. GPU: Adequate VRAM buffer for Standard textures and smooth visual effect rendering. GPU (Laptop): High TGP variants can comfortably lock 60 FPS at 1080p natively. RAM: Prevents memory leaks and ensures smooth background asset streaming. Storage: Rapid load times upon respawning at Battle Flags. | |
memoryCPU: Intel Core i7-8700 / AMD Ryzen 5 3600XT developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) / AMD Radeon RX 5700 XT (8GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA RTX 3060 Mobile (115W+) layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD | — |
| 1080p (Full HD) - Minimum (Low / 720p Upscaled to 1080p / 30 FPS) CPU: Bare minimum core count to manage the Katana engine physics and ambient AI scripts. CPU (Laptop): Quad-core mobile processors will struggle during heavy enemy density. GPU: Entry-level VRAM limits texture quality and forces heavy dynamic resolution scaling. GPU (Laptop): Relies heavily on upscaling to maintain playable frame rates during combat. RAM: Minimum required, though expect heavy page-file usage causing localized stutter. Storage: HDD drives are functionally incompatible with the game's zone-loading methodology. | |
memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 3400G developer_boardGPU: NVIDIA GeForce GTX 1650 (4GB) / AMD Radeon RX 570 (4GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA RTX 3050 Mobile (4GB) layersRAM: 8 GB saveStorage (Tier): 60 GB NVMe SSD | — |
| 1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS) (High Preset, 1080p resolution, targeting 60 FPS as per official spec notes.) CPU: Official recommended desktop CPU for a good 1080p/60FPS experience. CPU (Laptop): Estimated mid-range laptop CPUs for solid 1080p/60FPS performance. GPU: Official recommended desktop GPU for 1080p High settings. The inclusion of the RTX 2070 suggests strong performance on mid-range modern cards. GPU (Laptop): Good laptop GPUs for 1080p High at 60 FPS. The RTX 4050 Laptop with DLSS 3 would provide an excellent experience. RAM: 16GB RAM is officially recommended. Dual-channel configuration is advised for better performance. Storage: An SSD is officially required for the recommended experience. | |
| — | memoryCPU: Intel Core i7-6700K or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2070 or AMD Radeon RX 5700 XT or Intel Arc A750 laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 4600H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop (4GB, High TGP), RTX 4050 Laptop (6GB). layersRAM: 16 GB saveStorage (Tier): 70 GB SSD |
| 1080p (Full HD) - Minimum (Targets 1080p, Low settings, ~30 FPS) (Low Preset, 1080p resolution, targeting 30 FPS as per official spec notes.) CPU: Official minimum desktop CPU for The First Berserker: Khazan. CPU (Laptop): Estimated entry-level laptop CPUs for minimum playability. GPU: Official minimum desktop GPU. These cards from the mid-2010s set a relatively low bar for entry. GPU (Laptop): Estimated laptop GPUs for minimum settings. Performance will vary with TGP. RAM: 12GB RAM is the official minimum requirement. Storage: An SSD is officially required for minimum playability. | |
| — | memoryCPU: Intel Core i3-6300 or AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 580 or Intel Arc A580 laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB), GTX 1650 Mobile (4GB). layersRAM: 12 GB saveStorage (Tier): 70 GB SSD |
| 1440p (QHD/2K) - Recommended (High / 1440p Native / 60 FPS) CPU: Modern architecture handles the increased draw calls of open-field environments flawlessly. CPU (Laptop): Top-tier mobile CPUs are required to prevent bottlenecking the higher resolution rendering. GPU: Pushes high-quality assets while maintaining the 60 FPS necessary for reaction-based combat. GPU (Laptop): Offers the computational horsepower to run High presets efficiently. RAM: Standard baseline for modern AAA titles at QHD resolutions. Storage: Faster bus speeds reduce texture pop-in during aerial traversal. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA RTX 3070 Ti Mobile layersRAM: 16 GB saveStorage (Tier): 60 GB Gen 4 NVMe SSD | — |
| 1440p (QHD/2K) - High (Targets 1440p, High settings, ~60 FPS) (High Preset, 1440p resolution, aiming for 60 FPS.) CPU: A modern mid-range desktop CPU is advised for a smooth and consistent 60 FPS at 1440p. CPU (Laptop): High-performance laptop CPUs are beneficial for maintaining stable framerates at 1440p. GPU: A desktop GPU in this class should provide a solid 1440p/60FPS experience. The RTX 4060 with DLSS 3 is a particularly strong choice. GPU (Laptop): Strong laptop GPUs for 1440p/60 FPS. A high-TGP RTX 4060 Laptop is ideal. A hypothetical future RTX 5050 Ti Laptop would likely handle this tier with ease. RAM: 16GB RAM is recommended for smooth 1440p gaming. Storage: An NVMe SSD is recommended for the best loading times at 1440p. | |
| — | memoryCPU: Intel Core i5-12400F / AMD Ryzen 5 5600X or newer developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP), RTX 4060 Laptop (8GB). (Future-proof: RTX 5050 Ti Laptop) layersRAM: 16 GB saveStorage (Tier): 70 GB NVMe SSD |
| 2160p (UHD/4K) - Enthusiast (Ultra / 4K Native / 60 FPS) CPU: Eliminates all CPU-bound constraints, ensuring absolutely flawless frame delivery. CPU (Laptop): Desktop-replacement class processors needed to manage maxed-out physics and AI. GPU: Required enthusiast-grade silicon to brute-force native 4K at 60 FPS without relying on aggressive upscaling. GPU (Laptop): Maximum TGP required to prevent severe frame drops during boss magic attacks. RAM: Provides massive overhead for extreme texture resolutions and 4K caching. Storage: Absolute necessity to stream 4K assets seamlessly. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 60 GB Gen 4 NVMe SSD | — |
| 2160p (UHD/4K) - 4K High Settings (Targets 2160p/4K, High settings, ~60 FPS) (High Preset, 2160p (4K) resolution, aiming for 60 FPS, likely requiring upscaling technology.) CPU: A powerful desktop CPU to support 4K gaming without bottlenecks, ensuring the GPU can perform to its full potential. CPU (Laptop): High-end laptop CPUs to pair with capable GPUs for 4K. GPU: Desktop GPUs capable of running the game at 4K/60FPS, especially when using DLSS or FSR in Quality/Balanced mode. A future RTX 5070 would provide an exceptional native 4K experience. GPU (Laptop): High-end laptop GPUs are required for 4K. Performance will be heavily reliant on DLSS. A future RTX 5060 Laptop should make 4K gaming more accessible on notebooks. RAM: 16GB RAM is generally sufficient, but 32GB offers more headroom for 4K textures and system processes. Storage: A fast NVMe SSD is highly recommended for the best 4K gaming experience, minimizing any potential texture streaming issues. | |
| — | memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 7700X or newer developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / RTX 3080 (10GB) or AMD Radeon RX 7800 XT (16GB). (Future-proof: RTX 5060 Ti / RTX 5070) laptop_macCPU (L): Intel Core i7-13650HX / AMD Ryzen 7 7840HS or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Laptop (8GB, High TGP) or RTX 3080 Ti Laptop (16GB). (Future-proof: RTX 5060 Laptop) layersRAM: 16 GB saveStorage (Tier): 70 GB NVMe SSD |
| save Overall Storage | |
Spec: 60 GB Available Space (SSD Required) Note: The Alpha Demo exceeded 95GB; the optimized retail build requires fast SSD read speeds to eliminate traversal stutter across open zones. Type: SSD | Spec: 70 GB available space (SSD Required) Note: An SSD is listed as a requirement in the official specifications for both minimum and recommended tiers. This ensures fast loading of textures and levels, which is critical for a seamless experience. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / 11 (64-bit) Explanation: Required to leverage modern DirectX 12 API features and memory management protocols. | Spec: Windows 10 (64-bit) for Minimum, Windows 11 (64-bit) for Recommended and above Explanation: A 64-bit version of Windows 10 is required. Windows 11 is recommended for optimal performance with the latest hardware and to take advantage of features like DirectStorage. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Mandatory for advanced rendering features and hardware ray-tracing integrations. | Spec: DirectX 12 Explanation: The official recommended spec lists DirectX 12. The game is built on Unreal Engine, which leverages DX12 for advanced features. Some reports suggest a DX11 option may be available, which could offer better stability on older systems. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Wo Long 2: Wings of Ember Specifically
For The First Berserker: Khazan Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.