Select Games to Compare

search close
search close

Select up to 2 games to compare side-by-side.

💻
Mobile Hardware & Thermal Intelligence (2026)
Gaming on a Laptop? Check Real-World Compatibility

Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.

Test Laptop Specs → ⚖️ Compare Laptops

Warhammer: Astartes II vs Death Stranding

close close
info General Information
Release Date
Dec 15, 2026 Nov 8, 2019
Developer
Syama Pedersen / Games Workshop Animation Kojima Productions
Publisher
Games Workshop (Warhammer+) Sony Interactive Entertainment (PlayStation), 505 Games (PC)
Genre(s)
CGI Animated Miniseries / Sci-Fi Grimdark Action Action, Open World, Strand Game, Walking Simulator (colloquial), Sci-Fi
Engine
Unreal Engine 5 & Blender Decima Engine
stars Ratings & Price
Content Rating
Mature 17+ Mature 17+
Avg. User Rating
4.9 / 5.0 4.4 / 5.0
Current Price (USD)
$6.99 $39.99
tune Key Specs
Quick Highlights
  • Creator & Director: Syama Pedersen
  • Production Studio: Games Workshop Animation / Warhammer Storyforge
  • Protagonist Faction: Deathwatch Space Marines (Indomitus Pattern Terminators)
  • Release Platform: Warhammer+ (Global Exclusive Streaming Debut December 2026)
  • Visual Engine: Unreal Engine 5 with Lumen Global Illumination
  • Perspective: Third-Person
  • Multiplayer: Asynchronous Online Features (Social Strand System)
  • Setting: Post-Apocalyptic United States (United Cities of America - UCA)
  • Platforms: PlayStation 4, PlayStation 5, PC (Windows), macOS (Director's Cut), iOS (Director's Cut)
  • Unique Feature: Social Strand System (Asynchronous Multiplayer), Emphasis on Traversal & Delivery, Unique Sci-Fi Lore & Worldbuilding by Hideo Kojima, BB (Bridge Baby) Mechanic, Timefall (Accelerated Aging Rain).
sports_esports Gameplay & Mechanics
Companions/Followers
  • Cyber-Mastiff: Cybernetically augmented beast used by Inquisitorial squads to scent trace bio-signatures and alert against cloaked infiltrators.
    Canis mechanicus
  • Ocular Servo-Skull: Flies ahead of the kill team through narrow ventilation chutes, transmitting real-time topographic auspex scans.
    Bionic Cranial Automaton
  • BB-28 ('Lou' - Bridge Baby): Housed in a portable pod attached to Sam's chest. BBs are essential for detecting invisible BTs (Beached Things) via Sam's Odradek scanner. Lou's stress level must be managed (by soothing) as high stress reduces detection ability. BB has a significant emotional and narrative role in the story.
    Human Fetus (Bridge Baby)
  • Fragile (Temporary Ally - Contextual): While not a persistent combat companion, Fragile assists Sam during specific story missions using her DOOMS ability to 'jump' (teleport) Sam and cargo across vast distances via her Chiral Network. She also provides crucial information and support.
    Human (DOOMS User)
  • Cliff Unger's Skeletal Soldiers (Antagonistic Summons): During Cliff's nightmare sequences, he summons spectral soldiers who fight alongside him against Sam. These act as enemy AI rather than player companions.
    Spectral Manifestation
  • Asynchronous Player Structures & Aid: Through the Social Strand System, structures built by other players (bridges, ziplines, generators, safe houses, watchtowers, roads), signs, lost cargo, and material donations appear in Sam's world. While not direct companions, these elements provide significant indirect assistance and create a sense of shared experience.
    N/A (Player-Generated Content)
Key Collectibles
  • Crux Terminatus Medallion: Bestowed upon Terminator veterans, said to contain microscopic fragments of the Emperor's personal battle armor.
  • Forbidden Xenos Archeotech Sphere: Located in the deepest vault of the derelict void ship, emanating localized gravitational and psychic distortions.
  • Memory Chips: 56 data chips scattered throughout the UCA. Each chip contains a piece of lore from the old world before the Death Stranding, such as music files, movie posters, book excerpts, historical documents, or information about video games (including Kojima Productions references). Found by scanning the environment.
  • Chiral Crystals: Naturally occurring formations that appear after Timefall or around BT activity. Harvested by Sam. Used as a crucial crafting material for fabricating equipment, building structures via PCC, and contributing to the Chiral Network.
  • Lost Cargo: Packages dropped by other porters (AI or asynchronous player data) or MULEs. Sam can pick these up and deliver them to their intended destination or entrust them to other porters for Likes and connection level increases. Some are specifically for other online players.
  • Interviews / Data Logs / Emails (Accessed via Cuff Links): Unlocked by progressing the story, connecting new facilities to the Chiral Network, or finding specific Memory Chips. These provide extensive backstory on characters, organizations (Bridges, UCA, Homo Demens), the Death Stranding phenomenon, BTs, BBs, and the history of the world. Read in the Data section of the Cuff Links.
  • Hot Springs: Natural hot springs found in some regions. Resting in them restores stamina, soothes BB, and can provide a temporary buff (e.g., increased stamina regeneration).
  • Star Ratings (Prepper Shelters & Facilities): Not a physical collectible, but a progression system. By completing deliveries for specific Prepper shelters or Bridges facilities, Sam increases his connection level with them (up to 5 stars). Each star rank unlocks new fabrication plans, cosmetic items, materials, chiral bandwidth, or lore.
Key Themes
  • Grimdark Sci-Fi
  • Deathwatch Space Marines
  • Terminators
  • Void Boarding Action
  • Xenos Cleansing
  • Kinetic Military Precision
  • Connection & Isolation
  • Rebuilding Society
  • The Nature of Death & Afterlife
  • Parenthood & Legacy
  • Hope in Despair
  • Existentialism
  • Environmentalism (Timefall)
  • Social Strands
  • Post-Apocalypse
  • American Identity
colorize Combat & Gear
Weapons Overview
  • Twin-Linked Storm Bolter: Heavy Mass-Reactive Firearm
    Standard armament of Deathwatch Terminators, firing explosive .75-caliber armor-piercing bolts capable of obliterating heavily reinforced targets.
  • Disruption Field Power Fist: Power Melee Weapon
    Heavy motorized combat gauntlet sheathed in a crackling matter-disrupting energy field that tears open blast doors and monstrous alien armor.
  • Heavy Promethium Flamer: Specialized Incendiary Weapon
    Tactical support weapon projecting pressurized streams of superheated chemical jellied fuel to scour corridor networks clean of biological infestation.
  • Anti-BT Handgun (Lv. 1 & 2): Firearm (Anti-BT, Uses Blood)
    A specialized handgun that fires rounds coated in Sam's blood, effective against BTs. Higher levels deal more damage.
  • Hematic Grenades (Lv. 1 & 2): Throwable (Anti-BT, Uses Blood)
    Grenades filled with Sam's blood, creating a cloud that damages and disperses BTs. Essential for dealing with groups.
  • Bola Gun (Lv. 1 & 2): Non-Lethal Firearm (Incapacitation)
    Fires a tether that wraps around and incapacitates human enemies (MULEs, Terrorists). Can also be used with blood-coated tethers to temporarily bind BTs.
  • Assault Rifle (Lethal & Non-Lethal variants, Lv. 1-3): Firearm (Automatic)
    Standard assault rifle effective against human enemies. Non-lethal variants fire rubber bullets. Upgradable for damage, magazine size, etc.
  • Shotgun (Lethal & Non-Lethal variants, Lv. 1-2): Firearm (Close Quarters)
    Powerful at close range against human enemies. Non-lethal variants available.
  • Grenade Launcher (Director's Cut): Firearm (Explosive/Utility)
    Fires various types of grenades, including standard explosive, remote-detonation, and potentially others. Added in Director's Cut.
  • Maser Gun (Director's Cut): Non-Lethal Firearm (Stun)
    An electrical stun gun effective for incapacitating human enemies silently. Added in Director's Cut.
  • Sticky Gun: Utility Tool (Cargo Retrieval)
    Fires an adhesive rope that can attach to and retrieve distant cargo packages or other small items.
  • Strand / Cuff Links: Melee/Utility (Parry, Bind)
    Sam's primary melee tool for parrying human attacks and can be used to bind incapacitated MULEs/Terrorists. Also used to interface with the Chiral Network and terminals.
  • Remote Stun Bomb / Smoke Bomb: Throwable (Utility/Stealth)
    Stun bombs temporarily incapacitate human enemies. Smoke bombs obscure vision, aiding in stealth or escape.
  • Mounted Machine Gun (Director's Cut - Firing Range / Specific Structures): Heavy Firearm (Stationary)
    Powerful machine guns that can be found mounted in certain locations or built at outposts/safe houses. Added/expanded in Director's Cut.
Armor / Gear Sets
  • Indomitus Pattern Tactical Dreadnought Armor (Terminator Suit): Heavy plasteel-and-ceramite exoskeleton equipped with a micro-fusion core and personal Crux Terminatus refractor force-field.
  • Mark X Tacticus Power Armor: Modular power armor worn by Vanguard Deathwatch brothers, offering optimal balance of kinetic protection, sensory integration, and tactical mobility.
  • Bridges Porter Suit (Various Levels & Colors): Sam's standard attire. While not 'armor' in the traditional RPG sense of swappable pieces, the suit itself is integral to his role. It has attachment points for cargo and equipment. Color variations can be unlocked. Its protective qualities are baseline and not significantly upgradable beyond what's provided by specific gear like armor plates or support skeletons.
  • Armor Plates (Lv. 1-4 - Attachable): Attachable plates that can be equipped to Sam's Porter Suit on the shoulders and legs. They provide additional protection against ballistic damage from human enemies but add weight and degrade with damage. Can be fabricated and replaced.
  • Support Skeletons (Power, Speed, All-Terrain - Exoskeletons): Equippable exoskeletons that provide significant benefits: Power Skeletons increase carrying capacity and stability; Speed Skeletons increase running speed and jump distance; All-Terrain Skeletons improve balance and traversal on difficult terrain. They require battery power and can be upgraded.
  • Thermal Pad: An equipment item that helps Sam maintain his body temperature in cold environments, reducing stamina drain. Attaches to the suit.
  • Oxygen Mask: Used to traverse areas with low oxygen or harmful gases. Consumes a filter or battery.
  • Boots (Various Types & Levels): Crucial for traversal. Boots have durability and degrade with use, especially on rough terrain or during Timefall. Different types (e.g., Bridges Boots, Chiral Boots) offer varying durability and performance. Must be replaced or new pairs fabricated.
Outfits/Customization
  • Liturgy-Inscribed Purity Seals: Parchment ribbons pinned with wax seals bearing devotional prayers to ward against warp corruption.
  • Deathwatch Silver Shoulder Pauldron: Iconic silver left pauldron engraved with Ordo Xenos script, denoting the Astartes' sacred oath.
  • Bridges Porter Suit: Sam's default attire. The color of the suit can be changed at Private Rooms after progressing in the story or connecting certain facilities. This is the primary visual customization for Sam's main outfit.
  • Headwear (Caps, Hoods, Sunglasses, Goggles, Masks): Sam can equip various pieces of headwear. Caps (e.g., Bridges Cap) are common. Hoods are part of the Porter Suit and can be toggled up/down. Sunglasses (e.g., 'Sam's Sunglasses' - Ludens Mask) and other eyewear can be equipped for cosmetic purposes or minor effects (like reducing glare from snow). Masks (like Oxygen Mask) are functional for hazardous environments.
  • Backpack Customization (Attachments & Cover): Sam's backpack can be customized with various attachments like extra battery packs, grenade pouches, utility pouches, and stabilizers. A backpack cover can also be equipped to protect cargo from Timefall, and its color can be changed.
  • Exoskeletons (Power, Speed, All-Terrain): While primarily functional gear, different levels of exoskeletons have distinct visual appearances. Their color might be customizable to a limited extent alongside the Porter Suit color.
  • Grooming (Hair & Beard - Limited/Contextual): Sam's hair and beard appear to grow subtly over time if not rested in a Private Room. Specific story moments or conditions might also alter his appearance (e.g., covered in tar, effects of Timefall). Direct player-controlled customization of hairstyle/beard length is not a primary feature.
  • Cosmetic Items (Unlocked via Prepper Deliveries, Special Editions, Director's Cut): Various cosmetic items can be unlocked, such as different colored Bridges caps, unique backpack flair, different chiral patterns for structures, or special suit colorways (e.g., Gold/Silver suit pieces from Director's Cut).
trending_up Progression & Upgrades
Skills & Progression

Combat choreography demonstrates peak Space Marine military doctrine: 1) Tactical Precision: Strict fire discipline, overlapping sectors of suppressing fire, and split-second target priority. 2) Terminator Resilience: Utilizing the near-impermeable ceramite bulk of Tactical Dreadnought Armor to shrug off heavy artillery and bio-acid sprays. 3) Breaching Tactics: Sequential melta-charge detonation, flash-grenade room clearing, and coordinated shield walls.

N/A
public World & Exploration
World & Level Design

The narrative unfolds across a colossal, compartmentalized Space Hulk composed of merged void ships spanning millennia: 1) The Breached Prow: Cavernous docking bays shattered by boarding torpedoes, shrouded in zero-gravity debris and vacuum. 2) The Basilica Corridors: Gothic ribbed passageways lined with gargoyles and decaying Imperial statuary, choked by xenos webbing. 3) The Reactor Spires: Vast, humming plasma conduits emitting eerie radiation and blinding flashpoints. 4) The Crypt-Hold: The inner sanctum where alien containment chambers guard reality-bending psychic artifacts.

The game features a vast and rugged open world representing a fractured United States, divided into two main large regions: the Eastern Region (serving as an extended tutorial and early game area) and the much larger Central Region. Traversal is primarily on foot, with an emphasis on navigating treacherous terrain (mountains, rivers, rocky plains, snowfields) while managing cargo weight and balance. Key locations include various Knot Cities (e.g., Capital Knot City, Lake Knot City, Mountain Knot City), Prepper Shelters, Distribution Centers, and Waystations. The Director's Cut adds a new smaller area, the Ruined Factory, with new missions. While difficult to give an exact sq km due to its varied density and verticality, the total explorable landmass is very significant.

Playable Vehicles
  • Astartes Boarding Torpedo: Void Assault Craft
    Heavily armored ship-to-ship boarding ram designed to punch through meters of reinforced starship hull plating.
  • Thunderhawk Gunship: Heavy Atmospheric/Orbital Transport
    Iconic Space Marine multi-role gunship equipped with heavy bolters and a dorsal turbo-laser destructor.
  • Reverse Trike / Reverse Trike: Long Range / Defensive / 'Ride' Type (Yojimbo): Motorcycle (Two/Three Wheeled)
    Sam's primary early-game vehicle. A futuristic motorcycle that can transform between a faster two-wheeled mode and a more stable three-wheeled mode with some cargo capacity. Long Range versions have better battery. Defensive versions offer some protection. The 'Ride' Type is a custom variant from a collaboration.
  • Truck (Bridges, MULE, Terrorist - Various Capacities): Land Vehicle (Multi-Wheeled Cargo Hauler)
    Large vehicles with significant cargo capacity, essential for transporting bulk deliveries. Bridges trucks are standard; MULE and Terrorist trucks can be commandeered. Different versions have varying durability and protection. Can be damaged by Timefall and rough terrain.
  • Floating Carrier (Lv. 1 & 2): Hovering Cargo Platform / Improvised Hoverboard
    A hovering platform that can be tethered to Sam to carry additional cargo, reducing the load on his back. Can carry two large containers per carrier (up to two carriers can be tethered). Sam can also ride an empty carrier downhill like a hoverboard. Consumes Chiral Crystals to operate.
  • Support Skeleton (All-Terrain, Power, Speed - Not a vehicle but aids traversal): Exoskeleton (Personal Traversal Gear)
    Equippable exoskeletons that enhance Sam's physical capabilities. All-Terrain improves balance on rough ground. Power increases carrying capacity. Speed increases running speed and jump distance. Requires battery power.
  • Buddy Bot (Director's Cut): Robotic Delivery Assistant / Rideable (Limited)
    A bipedal robot that can be assigned to carry cargo alongside Sam or make automated deliveries to previously connected locations. Sam can also ride the Buddy Bot for short distances if it's not carrying cargo. Consumes battery power.
  • Roadster / Roadster: Long Range (Director's Cut): Sports Car (Race Track / Limited Open World)
    A sleek sports car primarily designed for use on the Fragile Circuit race track. Can be fabricated and potentially used in areas with completed roads in the open world, though less practical for general deliveries than trucks or trikes.
  • Ziplines (Player & Community Built): Fixed Traversal Network
    Constructed using PCCs. Allow for rapid point-to-point travel across difficult terrain, especially in mountainous areas. Requires Chiral Network bandwidth to build and maintain. Players can use ziplines built by others via the Strand System.
Notable Fauna/Mounts
  • Grave-Mite Bio-Parasites: Parasitus necrophaga
    Swarms of subterranean scavengers infesting the stagnant ventilation ducts of the derelict space hulk.
  • Chimeric War-Beast: Bestia chimerica
    Mutated apex carnivore unleashed by the cultists to ambush the Space Marines in the lower cargo bays.
N/A
book Story & Characters
Main Characters
  • Deathwatch Terminator Brother-Sergeant: Kill Team Commander
    Veteran officer coordinating boarding maneuvers, telemetry synchronization, and tactical fire sectors.
  • Retributors Heavy Weapons Specialist: Fire Support
    Master marksman carrying the heavy flamer, providing relentless area denial against swarming enemy waves.
  • Inquisitorial Agent: Ordo Xenos Mission Handler
    Imperial intelligence operative directing the kill team toward classified containment vaults.
  • Sam Porter Bridges: Protagonist / Porter for Bridges
    The main playable character. A legendary porter known for his ability to make difficult deliveries. He suffers from aphenphosmphobia (fear of touch) and is a 'repatriate,' meaning he can return from 'the Seam' (a limbo between life and death) after dying. He is tasked with reconnecting the fractured United Cities of America. Portrayed by Norman Reedus.
  • BB-28 (Bridge Baby 'Lou'): Key Companion / BT Detection Tool
    A premature baby kept in a portable pod connected to Sam. BBs can sense the presence of BTs, allowing Sam to see and avoid them. BB-28, whom Sam names Lou, forms an emotional bond with him. Requires soothing when stressed.
  • Fragile: Ally / Head of Fragile Express
    The leader of Fragile Express, a private delivery company. She possesses DOOMS (a condition granting abilities related to the Beach and BTs), allowing her to 'jump' (teleport) between locations on the Chiral Network. A key ally to Sam, with a tragic past involving Higgs. Portrayed by Léa Seydoux.
  • Deadman: Ally / Bridges Doctor & BB Specialist
    A Bridges doctor and expert on Bridge Babies. His body is composed of transplanted organs, making him feel disconnected from life. He provides crucial information and support regarding BBs and Sam's condition. Based on the likeness of Guillermo del Toro, voiced by Jesse Corti.
  • Mama (Målingen): Ally / Bridges Engineer
    A brilliant Bridges engineer who designed much of their technology, including the Cuff Links and Chiral Network terminals. She is physically tethered to her lab due to a connection with her BT baby. Her twin sister is Lockne. Portrayed by Margaret Qualley.
  • Heartman: Ally / Bridges Researcher
    A Bridges researcher obsessed with studying the Beach and the Death Stranding. His heart stops every 21 minutes, sending him to the Beach for 3 minutes where he searches for his deceased wife and daughter before being resuscitated. Based on the likeness of Nicolas Winding Refn, voiced by Darren Jacobs.
  • Die-Hardman: Ally / Commander of Bridges / Acting President of UCA
    The commander of Bridges and acting President of the UCA after Bridget Strand's death. He gives Sam his main orders and is deeply committed to reconnecting America. Wears a distinctive carbon skull mask. Voiced by Tommie Earl Jenkins.
  • Amelie Strand: Key Figure / Bridget Strand's Daughter / Extinction Entity
    The daughter of President Bridget Strand and the one Sam is ostensibly trying to rescue and connect to the Chiral Network on the West Coast. Her true nature and connection to the Beach and the Death Stranding are central to the game's biggest mysteries. Portrayed by Lindsay Wagner (likeness) and Emily O'Brien (voice/mo-cap young Amelie).
  • Clifford 'Cliff' Unger: Antagonist / Spectral Soldier
    A mysterious combat veteran who appears in surreal nightmare sequences, commanding skeletal soldiers and relentlessly hunting Sam/BB. His identity and connection to BBs are a major part of the story. Portrayed by Mads Mikkelsen.
  • Higgs Monaghan ('The Man in the Golden Mask'): Main Antagonist / Leader of Homo Demens
    The charismatic and nihilistic leader of the Homo Demens terrorist group. He possesses powerful DOOMS abilities, allowing him to control BTs and Timefall, and serves as Sam's primary human adversary. Portrayed by Troy Baker.
  • Bridget Strand: Key Figure / Former President of UCA
    The dying President of the United Cities of America and Amelie's mother. She tasks Sam with the mission to reconnect America via the Chiral Network. Sam's adoptive mother. Portrayed by Lindsay Wagner.
  • Various Preppers: Supporting NPCs / Shelter Dwellers
    Isolated individuals living in underground bunkers throughout the UCA. Sam can deliver cargo to them, increasing their connection to the Chiral Network and unlocking new equipment, information, or cosmetic items. Each Prepper has a unique personality and backstory.
Example Missions
  • Breaching the Void Leviathan: Boarding Action
    Guide the boarding torpedo into the port hull of the derelict starship and establish a pressurized operational beachhead.
  • Sweep of the Lower Catacombs: Corridor Cleansing
    Advance down the service corridors under disciplined overlapping fire to cleanse ambushing xenos organisms.
  • Extraction of the Corrupted Relic: Relic Recovery
    Secure the primary containment sphere in the central vault and withdraw to the extraction torpedo before bulkheads detonate.
  • Main Orders (Story Deliveries)
    A series of critical delivery missions that advance the main narrative. These involve transporting vital cargo (e.g., supplies, personnel, data, specialized equipment) between major Knot Cities and Prepper shelters to connect them to the Chiral Network, uncover the mysteries of the Death Stranding, find Amelie, and confront Higgs and Cliff Unger. These often involve long, perilous journeys across challenging terrain and encounters with BTs or human enemies.
  • Standard Orders (Optional Deliveries)
    A vast number of optional delivery requests taken from terminals at various facilities. These involve transporting different types of cargo (materials, medicine, sensitive items, etc.) to other connected locations. Completing them rewards Likes, increases connection levels with facilities (unlocking new gear/customization), and provides materials. Categories include delivery condition (e.g., time-sensitive, fragile), cargo type, and retrieval missions.
  • Orders for Sam (Story-Related Side Deliveries)
    Special optional deliveries often initiated by key characters or found as 'Lost Cargo' specifically addressed to Sam. These can provide unique rewards, lore, or further develop relationships with NPCs.
  • MULE / Terrorist Camp Clearing
    Infiltrate and neutralize MULE (cargo-obsessed) or Terrorist camps to retrieve stolen cargo, clear a path for deliveries, or fulfill specific orders. Can be approached with stealth (non-lethal takedowns with Bola Gun/Strand) or combat (lethal/non-lethal weapons).
  • BT Boss Encounters / Voidout Avoidance
    Survive and defeat large Catcher BTs (often triggered by being caught by Hunters) or unique, massive BT entities encountered during main story progression. This also includes scenarios where Sam must escape a growing voidout crater if a human is consumed by a BT nearby.
  • Cliff Unger's Nightmare Sequences (War Zones)
    Surreal, recurring missions where Sam is transported to WWI, WWII, and Vietnam War-themed battlefields to confront Clifford Unger and his spectral soldiers. These are combat-focused segments with unique environmental challenges.
  • Structure Building & Maintenance (PCC Construction)
    Using the Portable Chiral Constructor (PCC), Sam can build various helpful structures in the world (Bridges, Generators, Ziplines, Watchtowers, Safe Houses, Timefall Shelters, Postboxes). These require Chiral Crystals and other materials. Maintaining and upgrading these structures (and those built by other players via the Strand System) is an ongoing activity.
  • Road Reconstruction (Auto-Paver Contributions)
    Contribute materials (Metals, Ceramics, Chiral Crystals) to Auto-Paver units found throughout the Central Region to help reconstruct sections of the old highway system. Completing roads significantly improves vehicle traversal for Sam and other players.
  • Director's Cut - Ruined Factory Missions
    A new set of story missions added in the Director's Cut, involving investigating a mysterious, large underground Ruined Factory complex. These missions feature new stealth and combat encounters, and provide additional lore.
  • Director's Cut - Firing Range Challenges
    Test various weapons against holographic targets in a dedicated Firing Range. Completing different drills and achieving high scores can unlock rewards.
  • Director's Cut - Fragile Circuit (Races)
    Participate in time-trial races using different vehicles (Reverse Trike, Truck, Roadster) on a newly added race track. Compete for best times and unlock rewards.
people Multiplayer
Multiplayer Details

Integrated Warhammer Community watch-party features allowing Warhammer+ subscribers to coordinate simultaneous streaming sessions with synchronized playback and live community chat discussions during premiere nights.

N/A
extension Editions & DLC
Available Editions

Distributed exclusively via Warhammer+ digital subscriptions: 1) Warhammer+ Monthly Access ($6.99 / month): Grants streaming access to all episodes of Astartes II, alongside the complete Warhammer TV animation library and the Warhammer Vault. 2) Warhammer+ Annual Subscription ($65.99 / year): Includes 12-month streaming access, an exclusive commemorative Deathwatch Terminator collector's miniature, and priority access to future Syama Pedersen animation featurettes.

Original release on PS4. PC version released later. Director's Cut released for PS5 and PC, including new story missions, new equipment (Maser Gun, Support Skeleton), Firing Range, Fragile Circuit (race track), new combat abilities, enhanced visuals, and QoL improvements. Various digital deluxe and physical collector's editions were available for both original and Director's Cut, often including digital artbooks, soundtracks, and in-game cosmetic items.

Post-Launch Content / DLC

Following the December 2026 debut on Warhammer+, Games Workshop has announced supplementary production content including 'The Making of Astartes II' behind-the-scenes documentary with creator Syama Pedersen, digital audio commentary tracks, and official concept art books.

The primary post-launch content was the 'Director's Cut,' which is a significantly enhanced and expanded version of the base game rather than traditional DLC. It added new story missions (Ruined Factory), new areas, new equipment, new combat mechanics, a firing range, a race track, and various quality-of-life improvements. No further major story expansions beyond the Director's Cut have been released.

help_outline FAQ
Frequently Asked Questions
  • Q: What is Warhammer 40,000: Astartes II?
    A: Astartes II is the official CGI animated sequel to the acclaimed Astartes miniseries created by Syama Pedersen, produced in partnership with Games Workshop for the Warhammer+ platform.
  • Q: When is Astartes II releasing?
    A: Games Workshop officially confirmed during the Big Autumn Preview 2026 that Astartes II will release in December 2026 exclusively on Warhammer+.
  • Q: Who are the main protagonists in Astartes II?
    A: The official teasers reveal that Astartes II features Deathwatch Space Marines, specifically elite brothers clad in Indomitus Pattern Terminator Armor, alongside representatives from Chapters such as the Retributors.
  • Q: What software and technology are used to create Astartes II?
    A: Syama Pedersen and Games Workshop utilize Unreal Engine 5 along with Blender and Maya, employing Lumen global illumination and Nanite geometry for photorealistic real-time and cinematic rendering.
  • Q: Is Astartes II a video game or an animated series?
    A: Astartes II is an animated 3D cinematic miniseries on Warhammer+, not an interactive video game. However, its immense visual fidelity and lore impact make it one of the most prominent Warhammer productions.
  • Q: What exactly is the 'Death Stranding' event?
    A: The Death Stranding is a cataclysmic event that blurred the boundaries between the world of the living and 'the Beach' (an afterlife realm). This caused BTs (Beached Things) to appear, Timefall (rain that ages everything it touches), and 'voidouts' (massive antimatter explosions caused when a BT consumes a human). It effectively shattered society.
  • Q: What are BTs (Beached Things)?
    A: BTs are spectral, largely invisible entities from the Beach that are drawn to the living. They leave handprints on the ground and can only be properly seen with the aid of a BB (Bridge Baby) connected to an Odradek scanner. If they catch Sam, they can drag him into a tar-like substance and trigger an encounter with a larger 'Catcher' BT.
  • Q: What is the Chiral Network?
    A: The Chiral Network is a communications and data network that Bridges is trying to establish across the UCA. It utilizes chiralium (a mysterious particle from the Beach) and allows for instant communication, data transfer, and fabrication of items using chiral printers. Connecting settlements to the network is Sam's primary mission.
  • Q: Is Death Stranding a 'walking simulator'?
    A: While traversal on foot and managing cargo are core mechanics, labeling it solely as a 'walking simulator' is reductive. The game involves complex inventory management, route planning, stealth against BTs, combat with MULEs/Terrorists, building structures, a deep story, and unique asynchronous multiplayer elements. Traversal itself is a challenging and engaging system.
  • Q: What does the Director's Cut add to Death Stranding?
    A: The Director's Cut adds new story missions (Ruined Factory), new delivery support equipment (e.g., Cargo Catapult, Support Skeleton, Buddy Bot), new weapons (Maser Gun), a Firing Range, a Fragile Circuit (race track), new combat abilities (enhanced melee, mounted machine guns), new MULE encounters, and various quality-of-life improvements and graphical enhancements for PS5/PC.
  • Q: Can you fight BTs directly?
    A: Yes, while stealth is often an option, Sam can fight BTs using specialized weapons like Hematic Grenades (made from his blood), the Anti-BT Handgun, or by cutting their umbilical cords if he can get close enough (often after incapacitating them with blood-coated Bola Gun tethers). Some larger BTs are full boss encounters.
build Technical Details
Graphics & Visual Fidelity

Produced in Unreal Engine 5 leveraging hardware-accelerated Lumen global illumination, Nanite micro-geometry, and photorealistic PBR material shaders. Features microscopic surface imperfections, battle-worn ceramite scarring, volumetric smoke physics, and dynamic muzzle flash illumination.

Powered by Guerrilla Games' Decima Engine, Death Stranding showcases stunningly realistic and atmospheric visuals. It features vast, desolate landscapes with incredible detail, realistic weather effects (Timefall, snowstorms, wind), and highly detailed character models utilizing performance capture from its star-studded cast (Norman Reedus, Mads Mikkelsen, Léa Seydoux, etc.). The otherworldly designs of BTs and the Beach are also visually striking.

Audio & Soundtrack

Groundbreaking sound design engineered to emphasize visceral weight and mechanical authenticity: thunderous bass resonance on bolter detonations, servo-motor whines of Terminator armor joints, heavy magnetic boot-thuds, vacuum muffled acoustics, and an ominous, atmospheric dark-ambient industrial score.

Original score composed by Ludvig Forssell, featuring haunting, ethereal, and often melancholic electronic and orchestral pieces. The game also features an extensive licensed soundtrack with songs from artists like Low Roar, Silent Poets, and Apocalyptica, which often play during significant traversal sequences or moments of reflection, greatly enhancing the atmosphere. Sound design is crucial for detecting BTs (their distinct clicks and Odradek scanner sounds) and navigating hazardous weather like Timefall.

User Interface (UI/UX)

The production eschews artificial visual overlays, instead presenting diegetic in-helmet Tactical HUDs (auto-targeting crosshairs, armor integrity telemetry, proximity auspex sweeps, and thermal signatures) rendered directly through the Space Marine eye-lens displays.

Features an immersive HUD integrated into Sam's suit and cuff links. Displays health, stamina, BB's stress level, cargo condition, equipped items, and a compass/sensor for BTs and objectives. The Cuff Link menu provides access to the map, orders, inventory, crafting, data logs, and online features. Cargo management involves carefully arranging packages on Sam's back, suit, and vehicles to maintain balance.

Accessibility Options

Comprehensive streaming accessibility includes multi-language subtitling (English, French, German, Spanish, Japanese), Closed Captions (CC) with descriptive auditory cues for hearing-impaired viewers, and full Audio Description (AD) tracks.

Offers a range of accessibility options, including customizable controls (PC), subtitle and text size adjustments, options for colorblind modes, options to change QTEs to holds, adjustable HUD elements, and various gameplay settings for difficulty and interaction prompts.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, DLSS/FSR Quality potentially) (High Preset (DLSS/FSR Quality may be beneficial))
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB VRAM recommended.
RAM: 16GB RAM strongly recommended for a smoother experience.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-3770 or AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 590 (8GB)
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
layersRAM: 8 GB
saveStorage (Tier): 80 GB SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low/Medium Preset) (Low to Medium Preset)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i3/Ryzen 3 U or H series better.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a practical minimum.
RAM: Minimum RAM requirement.
Storage: HDD absolute minimum, SSD highly recommended.
memoryCPU: Intel Core i5-3470 or AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 1050 (3GB) or AMD Radeon RX 560 (4GB)
laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 2200U equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce MX350 (2GB) / GTX 1050 Mobile (4GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
layersRAM: 8 GB
saveStorage (Tier): 80 GB HDD (SSD Strongly Recommended)
1080p (Full HD) - Minimum (Full HD 1080p Streaming, SDR / High Bitrate (Direct Web / App))
CPU: Entry-level quad-core desktop processor equipped with hardware HEVC/H.264 video decoding capabilities.
CPU (Laptop): Standard dual/quad-core mobile processor supporting effortless 1080p hardware-accelerated playback.
GPU: Baseline display adapter with dedicated video decoding blocks for smooth 1080p playback.
GPU (Laptop): Integrated low-power graphics processing supporting 1080p 60Hz displays.
RAM: Provides comfortable browser memory headroom for high-bitrate video streaming buffers.
Storage: Sufficient for application installation and temporary browser media cache.
memoryCPU: Intel Core i3-8100 or AMD Ryzen 3 2200G
developer_boardGPU: Intel UHD Graphics 630 or NVIDIA GeForce GT 1030
laptop_macCPU (L): Intel Core i3-1005G1 or AMD Ryzen 3 3250U
laptop_windowsGPU (L): Intel UHD Graphics or AMD Radeon Vega 3 Mobile
layersRAM: 8 GB
saveStorage (Tier): 5 GB available space
1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, DLSS/FSR Quality) (High/Ultra Preset, DLSS/FSR Quality or Balanced)
CPU: CPU for 1440p/60FPS High/Ultra.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1440p/60FPS High/Ultra. Upscaling beneficial.
GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical.
RAM: 16GB RAM essential, 32GB beneficial.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 2700X
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better. **Modern i7/Ryzen 7 H/HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide a more consistent experience.**
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
1440p (QHD/2K) - Recommended (1440p QHD / 4K UHD High-Bitrate Streaming, 10-Bit Color)
CPU: Modern multi-core CPU with native AV1 and HEVC Main10 decoding support.
CPU (Laptop): Power-efficient mobile chip delivering seamless QHD streaming and multi-channel surround sound.
GPU: Modern desktop GPU featuring Turing/RDNA2 dedicated media decoding engines for flawless frame pacing.
GPU (Laptop): High-efficiency integrated graphics capable of driving 1440p and 4K external monitors.
RAM: Ensures uninterrupted video playback while multitasking with background applications.
Storage: High-speed solid-state drive for immediate buffer caching and smooth chapter scrubbing.
memoryCPU: Intel Core i5-11400 or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1650 or AMD Radeon RX 6400
laptop_macCPU (L): Intel Core i5-1135G7 or AMD Ryzen 5 5500U
laptop_windowsGPU (L): Intel Iris Xe Graphics (80EU/96EU) or AMD Radeon 680M
layersRAM: 16 GB
saveStorage (Tier): 10 GB SSD
2160p (UHD/4K) - Ultra/Enthusiast (Estimated) (4K UHD (3840x2160) HDR-10 / Dolby Vision, High-Bitrate Master Quality)
CPU: Modern architectural processor with advanced media hardware blocks handling ultra-high-bitrate AV1/HEVC streams.
CPU (Laptop): High-end laptop processor equipped with dedicated hardware media engines for 4K/8K HDR playback.
GPU: Delivers full HDMI 2.1 4K 120Hz/60Hz HDR output with hardware RTX Video Super Resolution upscaling.
GPU (Laptop): Flawlessly outputs 4K HDR master-grade visual streams to OLED televisions and gaming monitors.
RAM: Expansive memory buffer ensuring lossless multi-channel Dolby Atmos audio and pristine 4K video rendering.
Storage: Allows downloading the entire Astartes II miniseries in uncompressed 4K master quality for offline screening.
memoryCPU: Intel Core i5-13400 or AMD Ryzen 5 7600
developer_boardGPU: NVIDIA GeForce RTX 3060 12GB or AMD Radeon RX 6600 XT
laptop_macCPU (L): Intel Core i7-13700H or AMD Ryzen 7 7840U / Apple M2/M3
laptop_windowsGPU (L): NVIDIA GeForce RTX 4050 / 4060 Mobile or Apple Silicon Media Engine
layersRAM: 16 GB
saveStorage (Tier): 25 GB High-Speed NVMe SSD
2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, Ultra Preset, DLSS/FSR Balanced/Performance) (Ultra Preset, DLSS/FSR Balanced or Performance)
CPU: Flagship CPU for attempting 4K/60FPS Ultimate.
CPU (Laptop): Top-tier laptop CPUs for 4K.
GPU: Flagship desktop GPU for 4K Ultra, likely requiring upscaling.
GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM essential, upscaling likely.
RAM: 32GB RAM highly recommended for 4K Ultra.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 3800X/5800X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 9 5900HS or better. **Modern flagship Intel/AMD HX series (e.g., 13900HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
save Overall Storage
Spec: 10 GB available space (for offline 4K UHD episode downloads)
Note: Accommodates high-bitrate offline caching of all Astartes II episodes on mobile or PC storage.
Type: Unknown
Spec: 80 GB available space (SSD Recommended).
Note: An SSD is highly recommended for faster loading times and smoother world traversal.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 / Windows 11 (64-bit), macOS 12+, iOS, Android, or Smart TV OS
Explanation: Supports modern web browsers, desktop media players, and official Warhammer TV / Warhammer+ streaming applications.
Spec: Windows 10 (64-bit)
Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12 / Vulkan (Video Acceleration)
Explanation: Leverages hardware-level video decoding APIs to render high-dynamic-range (HDR-10) color grading.
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • Warhammer 40,000: Astartes II is an official 3D CGI cinematic streaming miniseries produced for the Warhammer+ platform, directed by Syama Pedersen and rendered in Unreal Engine 5. Unlike interactive video games requiring real-time rasterization or compute loops, Astartes II is distributed as high-bitrate 4K UHD and 1080p HDR streaming video. The hardware profiles below specify the recommended display, client decoding, and desktop/laptop configurations optimized for high-bitrate AV1/HEVC 4K playback and home-theater rendering.
  • Laptop Performance Note: Hardware-accelerated video decoding (Intel QuickSync, NVIDIA NVDEC, AMD VCN) enables smooth, stutter-free 4K 60fps / 24fps HDR playback on modern laptops with negligible battery drain and silent cooling profiles.
  • Laptop Consideration: G P U T G P: Integrated Iris Xe / Radeon 680M/780M or discrete mobile GPUs drawing just 10W-15W provide full hardware decoding for 4K 10-bit HDR streams.
  • Laptop Consideration: Cooling Thermals: Passive or whisper-quiet laptop operation; decoding requires minimal CPU/GPU compute, preventing thermal throttling.
  • Laptop Consideration: C P U Power Limits: Efficient quad-core mobile processors easily handle high-bandwidth streaming decryption and multi-channel audio passthrough.
  • Laptop Consideration: M U X Switch Optimus: Display output can route directly through integrated graphics or dedicated GPU to external 4K HDR displays with zero frame judder.
  • Optimization Detail: Upscaling Tech: NVIDIA RTX Video Super Resolution, Intel Video Super Resolution, Apple Display Engine
  • Optimization Detail: Key Settings Impact: Enabling hardware AI video upscaling and HDR color mapping on 1440p and 4K displays preserves the fine metallic scratches, heat discoloration, and micro-textures on Terminator ceramite armor.
  • Game Name: Warhammer: Astartes II
  • Official PC system requirements for 'Death Stranding DIRECTOR'S CUT'. Performance can vary depending on specific hardware, settings, areas in-game (especially those with complex terrain or weather effects), and background applications. An SSD is strongly recommended for optimal performance.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **Death Stranding, while well-optimized, can be demanding at higher settings due to its detailed environments and visual effects.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during long treks.
  • Laptop Consideration: C P U Power Limits: A decent CPU is needed for physics, AI, and managing online strand elements.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS and AMD FSR 1.0 (FSR 2.0+ may be available via later patches or mods).
  • Optimization Detail: Key Settings Impact: Model Detail, Shadow Quality, Ambient Occlusion, Screen Space Reflections, Memory for Streaming, and Anti-Aliasing heavily impact performance.
  • Game Name: Death Stranding
build Optimization Details
  • Upscaling Tech: NVIDIA RTX Video Super Resolution, Intel Video Super Resolution, Apple Display Engine
  • Key Settings Impact: Enabling hardware AI video upscaling and HDR color mapping on 1440p and 4K displays preserves the fine metallic scratches, heat discoloration, and micro-textures on Terminator ceramite armor.
  • Upscaling Tech: Supports NVIDIA DLSS and AMD FSR 1.0 (FSR 2.0+ may be available via later patches or mods).
  • Key Settings Impact: Model Detail, Shadow Quality, Ambient Occlusion, Screen Space Reflections, Memory for Streaming, and Anti-Aliasing heavily impact performance.
laptop Laptop Considerations
  • G P U T G P: Integrated Iris Xe / Radeon 680M/780M or discrete mobile GPUs drawing just 10W-15W provide full hardware decoding for 4K 10-bit HDR streams.
  • Cooling Thermals: Passive or whisper-quiet laptop operation; decoding requires minimal CPU/GPU compute, preventing thermal throttling.
  • C P U Power Limits: Efficient quad-core mobile processors easily handle high-bandwidth streaming decryption and multi-channel audio passthrough.
  • M U X Switch Optimus: Display output can route directly through integrated graphics or dedicated GPU to external 4K HDR displays with zero frame judder.
  • G P U T G P: Good TGP is important for consistent framerates.
  • Cooling Thermals: Robust cooling is essential for sustained performance during long treks.
  • C P U Power Limits: A decent CPU is needed for physics, AI, and managing online strand elements.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: Intel UHD Graphics or AMD Radeon Vega 3 Mobile
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Intel UHD Graphics or AMD Radeon Vega 3 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Intel UHD Graphics or AMD Radeon Vega 3 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 (2GB) / GTX 1050 Mobile (4GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 (2GB) / GTX 1050 Mobile (4GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce MX350 (2GB) / GTX 1050 Mobile (4GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide a more consistent experience.**
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide a more consistent experience.**
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide a more consistent experience.**
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Intel Iris Xe Graphics (80EU/96EU) or AMD Radeon 680M
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Intel Iris Xe Graphics (80EU/96EU) or AMD Radeon 680M
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Intel Iris Xe Graphics (80EU/96EU) or AMD Radeon 680M
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4050 / 4060 Mobile or Apple Silicon Media Engine
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4050 / 4060 Mobile or Apple Silicon Media Engine
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4050 / 4060 Mobile or Apple Silicon Media Engine
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**

For Warhammer: Astartes II Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: Intel UHD Graphics 630 or NVIDIA GeForce GT 1030
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Intel UHD Graphics 630 or NVIDIA GeForce GT 1030
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Intel UHD Graphics 630 or NVIDIA GeForce GT 1030
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Intel UHD Graphics 630 or NVIDIA GeForce GT 1030
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Intel UHD Graphics 630 or NVIDIA GeForce GT 1030
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Intel UHD Graphics 630 or NVIDIA GeForce GT 1030
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Intel UHD Graphics 630 or NVIDIA GeForce GT 1030
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Intel UHD Graphics 630 or NVIDIA GeForce GT 1030
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Intel UHD Graphics 630 or NVIDIA GeForce GT 1030
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Intel UHD Graphics 630 or NVIDIA GeForce GT 1030
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 or AMD Radeon RX 6400
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 or AMD Radeon RX 6400
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 or AMD Radeon RX 6400
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 or AMD Radeon RX 6400
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 or AMD Radeon RX 6400
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 or AMD Radeon RX 6400
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 or AMD Radeon RX 6400
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 or AMD Radeon RX 6400
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 or AMD Radeon RX 6400
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 or AMD Radeon RX 6400
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB or AMD Radeon RX 6600 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB or AMD Radeon RX 6600 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB or AMD Radeon RX 6600 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB or AMD Radeon RX 6600 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB or AMD Radeon RX 6600 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB or AMD Radeon RX 6600 XT
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB or AMD Radeon RX 6600 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB or AMD Radeon RX 6600 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB or AMD Radeon RX 6600 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB or AMD Radeon RX 6600 XT

For Death Stranding Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (3GB) or AMD Radeon RX 560 (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (3GB) or AMD Radeon RX 560 (4GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (3GB) or AMD Radeon RX 560 (4GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (3GB) or AMD Radeon RX 560 (4GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (3GB) or AMD Radeon RX 560 (4GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (3GB) or AMD Radeon RX 560 (4GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (3GB) or AMD Radeon RX 560 (4GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (3GB) or AMD Radeon RX 560 (4GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (3GB) or AMD Radeon RX 560 (4GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (3GB) or AMD Radeon RX 560 (4GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 590 (8GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 590 (8GB)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 590 (8GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 590 (8GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 590 (8GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 590 (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

Processing...