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Trackmania vs Warcraft III Reforged: Forsaken Kingdom
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jul 1, 2020 | Sep 12, 2026 |
| Developer | |
| Ubisoft Nadeo | Blizzard Entertainment (with InsaneMonster and Tomoraider) |
| Publisher | |
| Ubisoft | Blizzard Entertainment |
| Genre(s) | |
| Arcade Racing / Time Attack / Track Editor | Real-Time Strategy / Soft Open-World RPG |
| Engine | |
| Proprietary Nadeo Engine | Warcraft III Reforged Engine (Patch 3.0 Definitive Edition) |
| stars Ratings & Price | |
| Content Rating | |
| Everyone | T for Teen |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $19.99 | $29.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Unlike racing games with artificial stat upgrades, progression in Trackmania is 100% skill-based. Drivers must master nuanced physical mechanics: Air-Braking (tapping brake mid-air to stabilize pitch and eliminate rotation), Drift Initiation (braking while steering above 200 km/h), Neo-Sliding (inducing drifts below normal threshold speeds through rapid counter-steering), Ice-Sliding (maintaining continuous angled drift lines on frozen blocks), and Gear Management (maintaining continuous acceleration to avoid downshifting). |
The expansion introduces a fundamentally overhauled RPG progression system natively built into the Engine via Patch 3.0. Moving far beyond the archaic six-slot inventory, heroes now possess dedicated anatomical equipment slots for Helmet, Shoulders, Weapon, and Shield, alongside a persistent stash. This allows for deep optimization using new, complex mathematical statistics. Players can scale their heroes using 'Ability Amp' to multiply spell damage, 'Ability Vamp' for autonomous health sustain, 'Ability Speed' for faster cast animations, and 'Resolve' to resist heavy crowd control. This advanced stat architecture completely shifts the paradigm from simple Strength, Agility, and Intelligence, enabling highly specialized caster or bruiser builds, and directly altering how players approach prolonged dungeon crawls and intense boss encounters. |
| public World & Exploration | |
| World & Level Design | |
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Tracks are built within expansive, modular 3D stadium zones utilizing an extensive library of surface blocks and specialized physics modifiers. Surfaces dictate vehicle grip and momentum: Road (maximum grip and drift potential), Dirt (continuous sliding and throttle management), Grass (slippery acceleration), Ice (complex counter-steering and ice-slide maneuvers), Plastic (low-friction bouncy physics), and Wood (stiff suspension response). Track layouts range from compact 20-second sprint tracks to multi-minute endurance trials and vertical tower maps. |
Forsaken Kingdom completely abandons the strictly linear, traditional real-time strategy mission progression in favor of a soft open-world architecture inspired by the Rexxar campaign but executed on a massively expanded scale. Players are free to explore the surface ruins of the Lordaeron kingdom, including the hazardous Plaguelands, the Tirisfal Glades, and the heavily fortified Scarlet Monastery. Beneath the surface, the subterranean sewer networks and furnace systems serve as the foundational infrastructure for the sprawling Undercity. The game world is seamlessly interconnected, allowing players to establish logistical camps, engage with opportunistic Goblin traders like Glix Grindlock, and navigate dynamic environmental hazards across a geographically continuous map that transitions from the ruined Capital City all the way to the terrifying borders of Naxxramas. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The flagship competitive daily event is the Cup of the Day (COTD), where thousands of players qualify simultaneously on a freshly revealed TOTD, then get seeded into 64-player knockout divisions where the slowest driver is eliminated each round. Ranked Matchmaking features 3v3 team battles with point systems. Royal Mode provides a 60-player battle royale team platformer format where squads conquer escalating obstacle sections before time runs out. Players can also join endless dedicated Club servers running custom styles like FullSpeed, Tech, RPG, Trial, and LOL maps. |
The multiplayer ecosystem has been violently disrupted by the introduction of the first new neutral Tavern hero in 22 years: The Forsaken Paladin (Gideon the Just). Available to all factions, this Strength-based melee Undead hero possesses anti-undead abilities like 'Consecration' and 'Cleansing Fire', fundamentally shattering the established competitive meta. This irony—an undead hero wielding the Holy Light to destroy other undead—forces players to completely rethink drafting strategies and move away from pure burst-damage compositions. Furthermore, Patch 3.0 doubles the traditional unit selection limit from 12 to 24 units. This monumental change lowers the Actions Per Minute (APM) barrier for casual players managing massive late-game armies, while simultaneously opening up entirely new macro-level tactical possibilities for elite competitive esports athletes. |
| extension Editions & DLC | |
| Available Editions | |
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Trackmania operates on an access-tier model: Starter Access is completely free, granting access to the first 10 tracks of every seasonal campaign, basic track editing, and weekly arcade servers. Club Access ($19.99 / year) unlocks the complete experience: all 25 campaign tracks, unrestricted track and skin editing, the daily Cup of the Day (COTD), access to thousands of community club campaigns, private online room hosting, and the Trackmania World Tour esports qualifiers. |
Blizzard has deployed a multi-tiered commercial strategy for this expansion to cater to various consumer segments. Existing owners of the Reforged client can purchase the standalone Forsaken Kingdom downloadable content package for a streamlined $29.99. For newcomers, a bundled edition containing the base Reforged client and the new expansion is available for $49.99. However, the most ambitious offering is the premium Warcraft Forever Collection, priced at $79.99. This comprehensive ecosystem entry point packages the real-time strategy expansion alongside the upcoming World of Warcraft: Forever Skyborne Epic Pack and 30 days of MMO subscription time, serving as the ultimate trans-media bridge for hardcore franchise enthusiasts looking to experience the complete interconnected narrative. |
| Post-Launch Content / DLC | |
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Ubisoft Nadeo maintains a relentless live-service cadence: four official 25-track campaigns per year, a new community Track of the Day (TOTD) every single day at 7:00 PM CET, and massive free content updates. Most notably, the 20th-anniversary expansion series introduced reimagined legacy vehicles and gameplay physics from the franchise's history: the Snow Car, the Rally Car, and the Desert Car, complete with hundreds of new modular building blocks and dedicated campaigns. |
The Forsaken Kingdom expansion itself acts as a massive premium DLC for the existing Reforged client, but its post-launch trajectory is entirely intertwined with the broader Warcraft universe. The expansion operates as a trans-media promotional vehicle and canonical prologue for 'World of Warcraft: Forever', a Classic+ MMORPG expansion launching in November 2026. The lore established in this RTS DLC directly justifies massive changes in the upcoming MMO, such as unlocking the Paladin class for the Forsaken race. Datamining of the 'Camelot' client suggests that continuous updates for Forsaken Kingdom will likely mirror and support the unfolding narrative events in the WoW: Forever timeline, ensuring long-term interconnectivity between the real-time strategy and MMO ecosystems. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Nadeo's proprietary engine, the visual presentation combines clean, vibrant stadium environments with realistic PBR lighting, screen-space reflections on wet roads, dynamic shadows, and colorful stadium neon. The visual clarity is specifically engineered to ensure zero visual clutter, maintaining instantaneous sightlines on upcoming jumps, obstacles, and apex markers. |
Patch 3.0 introduces a tri-tier graphics system allowing players to dynamically toggle between Classic, Reforged, and the brand-new 'Definitive Edition' visual modes. The Definitive Edition meticulously remakes over 600 assets to capture the stylized charm and bold silhouettes of the 2003 original while utilizing modern rendering technology. The upgraded engine supports stunning Image-Based Lighting maps, dynamic day-night transitions, volumetric height fog, and unlimited shadow-casting omni-lights. However, graphical fidelity remains a double-edged sword; while macro-level isometric gameplay looks phenomenal, zoomed-in cinematic sequences occasionally expose flat texturing and visible pixelation on armor transitions. This reveals the inherent technical limitations of grafting highly modern rendering techniques onto an aging, 24-year-old skeletal animation framework. |
| Audio & Soundtrack | |
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Features dynamic interactive audio where the upbeat electronic synth-wave soundtrack intensifies and adapts based on vehicle velocity, air-time, and checkpoint pace. The engine audio delivers distinct acoustic signatures for each vehicle type, from the high-RPM whine of the Stadium F1 engine to the aggressive roar of the Rally car and the nostalgic buzzy motor of the Snow car. |
While the iconic, booming orchestral score of the original Warcraft III remains the foundational bedrock of the audio experience, Forsaken Kingdom introduces new thematic compositions reflecting the tragic fall of Lordaeron and the grim rise of the Undercity. The sound design is deeply integrated into the gameplay loop; audio cues are crucial for identifying incoming enemy spellcasting in dense 24-unit skirmishes. The auditory feedback of the new Forsaken Paladin is particularly striking, juxtaposing the holy, resonant chimes of abilities like 'Consecration' and 'Sacred Aura' with the guttural, necrotic voicelines typical of the Forsaken faction. Additionally, the expanded cinematic sequences feature fully voiced dialogue from veteran voice actors, bringing intense emotional gravity to Garek Bandarion's tragic arc and Sylvanas's ruthless pragmatism. |
| User Interface (UI/UX) | |
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The HUD is designed for absolute clarity during high-speed racing: displaying digital speed (km/h), gear indicator, session timer, checkpoint split deltas, and real-time comparison ghosts. On PC, the game is supported by the Openplanet third-party scripting framework, allowing players to install popular community telemetry overlays, speedometers, custom leaderboards, and twitch chat integrations. |
The User Interface has received a comprehensive overhaul to accommodate the new soft open-world RPG mechanics. The classic six-slot inventory has been replaced by a sophisticated, anatomical equipment screen displaying Helmet, Shoulders, Weapon, Shield, and a Stash for persistent storage, reminiscent of classic turn-based RPGs. Furthermore, the World Editor UI has experienced a renaissance. It now features native Lua integration, fully deprecating the archaic JASS language, and includes dedicated Cinematic and Lighting Editors. Community-developed toolchains like W3LuaEnv and Better Triggers have been officially sanctioned, allowing modders to utilize StarCraft II-inspired GUI frameworks and professional-grade VSCode extensions. This provides unprecedented, hardcoded control over environmental manipulation, unit behavior, and custom UI design directly within the engine. |
| Accessibility Options | |
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Includes full rebinding for keyboards, gamepads, and racing wheels. A key feature for keyboard players is 'Action Keys' (1-9 on the number row), which limits maximum steering angle (e.g., 80% or 60%), allowing digital keyboard taps to mirror the smooth analog inputs required for high-speed drifting and ice-sliding. Ghost opacity and visibility toggles allow players to hide crowded online fields to maintain clear vision. |
The most significant accessibility feature introduced in this update is the systemic increase of the unit selection limit from 12 to 24. For over two decades, the 12-unit cap enforced an artificially high APM requirement that alienated casual players. By doubling this limit, grand-scale conflicts are dramatically easier to manage, opening the game up to a broader audience who struggle with intense micro-management. Visually, the Definitive Edition improves unit readability and bold silhouette identification, which inherently aids visual processing. However, the controversial always-online DRM mandate severely restricts accessibility for players in developing nations or areas with poor internet infrastructure, a situation exacerbated by a rigid, stealth-increased INR regional pricing structure that has erected significant economic barriers to entry. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (Definitive Edition High, 60 FPS) CPU: Provides the necessary IPC and thread count to manage the doubled 24-unit selection limit and real-time Lua script compilation. CPU (Laptop): High-performance mobile CPUs prevent bottlenecks during heavy area-of-effect spellcasting and massive combat encounters. GPU: Provides the required VRAM and shader performance for advanced Image-Based Lighting and volumetric height fog. GPU (Laptop): Dedicated mobile GPUs handle the 100% render scale effectively in Fullscreen Windowed mode. RAM: Provides adequate headroom for the expanded floating text caps, modern UI rendering, and heavy custom maps. Storage: An SSD significantly improves load times for custom assets, high-definition water decals, and cinematic transitions. | |
| — | memoryCPU: Intel Core i5-6400 / AMD Ryzen 7 1700X developer_boardGPU: NVIDIA GeForce GTX 960 / AMD Radeon R9 280X laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti / GTX 1650 (High TGP) layersRAM: 8 GB saveStorage (Tier): 30 GB SSD |
| 1080p (Full HD) - Minimum (Low Settings, 1080p at locked 60fps) CPU: Legacy quad-core processor capable of maintaining the 100Hz physics calculation rate. CPU (Laptop): Entry-level mobile quad-core processor. GPU: Basic dedicated graphics card capable of driving 1080p at 60fps on low-medium settings. GPU (Laptop): Sufficient to hit 60fps on optimized low presets. RAM: Adequate for loading single-map campaigns and standard assets. Storage: Standard storage space requirement. | |
memoryCPU: Intel Core i5-2500K or AMD FX-6100 developer_boardGPU: NVIDIA GeForce GTX 660 2GB / AMD Radeon R9 270X 2GB laptop_macCPU (L): Intel Core i5-8250U or AMD Ryzen 5 2500U laptop_windowsGPU (L): NVIDIA GeForce MX350 / GTX 1050 Mobile layersRAM: 8 GB saveStorage (Tier): 10 GB HDD or SSD | memoryCPU: Intel Core i3-530 / AMD Phenom II X4 910 developer_boardGPU: NVIDIA GeForce GTS 450 / AMD Radeon HD 5750 laptop_macCPU (L): Intel Core i5-7200U / AMD Ryzen 3 3200U laptop_windowsGPU (L): NVIDIA GeForce MX150 / AMD Radeon Vega 8 layersRAM: 4 GB saveStorage (Tier): 30 GB HDD |
| 1440p (QHD/2K) - Recommended (High Settings, 1440p at 144fps+) CPU: Provides excellent single-thread clock speeds for uninterrupted high-refresh rate pacing. CPU (Laptop): Mobile 6-core processor delivering consistent 144Hz performance. GPU: Easily achieves over 100fps at 1440p on full high settings. GPU (Laptop): Maintains a rock-solid 144fps+ target on high settings. RAM: Prevents micro-stutters during massive online tournaments with custom skins. Storage: Ensures near-instantaneous map transitions in Cup of the Day qualifiers. | |
memoryCPU: Intel Core i7-4790K or AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB laptop_macCPU (L): Intel Core i7-10750H or AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile / RTX 3060 Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB SSD | memoryCPU: Intel Core i5-10400F / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5600 XT laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (85W+) layersRAM: 16 GB saveStorage (Tier): 30 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra/Enthusiast (Estimated) (Max Settings, 4K at 144Hz - 240Hz) CPU: Delivers the absolute highest frame rates for ultra-competitive 240Hz/360Hz esports monitors. CPU (Laptop): High-end mobile chip for unconstrained 4K esports output. GPU: Drives native 4K at 144fps+ with maximum anti-aliasing and ambient occlusion. GPU (Laptop): Powers external 4K high-refresh displays with ease. RAM: High memory bandwidth ensures zero dropped frames during competitive runs. Storage: Instant map loading and replay retrieval. | |
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 10GB / AMD Radeon RX 6800 XT 16GB laptop_macCPU (L): Intel Core i7-13700H or AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB NVMe M.2 SSD | — |
| 2160p (UHD/4K) - Enthusiast (Definitive Edition Ultra, 4K 60 FPS) CPU: Top-tier processing to handle maxed-out settings, maximum zoom-out distance, and flawless frame pacing. CPU (Laptop): Enthusiast mobile silicon required to prevent thermal throttling while feeding high-end mobile GPUs. GPU: Comfortably handles 4K rendering demands, ensuring the Definitive Edition's remade high-fidelity assets look spectacular without framerate dips. GPU (Laptop): Necessary for maintaining a locked 60 FPS in 4K resolution during intense particle-heavy spellcasting. RAM: Standard for 4K gaming, ensuring no memory bottlenecks occur when rendering over 600 newly minted high-poly assets. Storage: The fastest possible load times, essential for high-end systems and seamless cinematic-to-gameplay transitions. | |
| — | memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 6900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti / RTX 4060 Laptop layersRAM: 16 GB saveStorage (Tier): 30 GB Gen4 NVMe SSD |
| save Overall Storage | |
| Spec: 10 GB available space (SSD Recommended) Note: Small install footprint, but an SSD is recommended for rapid track asset caching during online server rotations. Type: SSD | Spec: 30 GB available space (HDD minimum, SSD strongly recommended). Note: While an HDD works for the base minimum spec, the soft open-world architecture necessitates an SSD to prevent stuttering when crossing region boundaries. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Mandatory for modern DirectX 11 runtime and low-overhead audio pipelines. | Spec: Windows 10 (64-bit) highly recommended, Windows 7/8 supported minimally. Explanation: Modern API features and advanced memory management required for the Definitive Edition's volumetric fog and lighting updates function best on Windows 10. |
| gamepad DirectX Version | |
| Spec: DirectX 11 Explanation: Employs high-performance DirectX 11 rendering for broad compatibility and maximum driver stability. | Spec: DirectX 11 or DirectX 12 Explanation: Required for the newly introduced Image-Based Lighting maps, dynamic day-night transitions, and FidelityFX CACAO ambient occlusion. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Trackmania Specifically
For Warcraft III Reforged: Forsaken Kingdom Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.