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Total War: SHOGUN 2 vs Kingmakers
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 13, 2026 | Mar 1, 2027 |
| Developer | |
| Creative Assembly & MATABOO | Redemption Road Games |
| Publisher | |
| SEGA | tinyBuild |
| Genre(s) | |
| Grand Strategy / Real-Time Tactics | Action-Strategy Hybrid / Third-Person Shooter / RTS |
| Engine | |
| Warscape (64-bit Upgraded Architecture) | Unreal Engine 4 (with Custom C++ ECS) |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ / PEGI 18 | M for Mature |
| Avg. User Rating | |
| 4.9 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $59.99 | $39.99 |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Character and military progression in SHOGUN 2 is deeply intertwined with provincial infrastructure and technological research, represented by the Bushido and Chi tech trees. Upgrading facilities directly augments recruited forces; for instance, constructing a Master Bowmaker in a Craftwork province like Buzen grants newly trained Chosokabe archers a staggering +20 accuracy, turning them into lethal snipers. Furthermore, the persistent Avatar Conquest multiplayer mode features an exhaustive RPG-lite skill system. Players upgrade their customized General (Avatar) and their veteran army units by allocating points into specific combat proficiencies. They also collect and equip Retainers—such as the Inspiring Orator, Geisha Poisoner, or the legendary Hideous Menpo Mask—which provide passive buffs to friendly troops or inflict severe psychological and statistical debuffs on enemy formations. |
Progression is handled via an intricate in-game tech tree tab interface. Earning resources from eliminating enemies and capturing territory allows players to requisition high-tier technological upgrades. This ranges from unlocking specific ballistic attachments (like drum magazines and shotgun chokes) to calling in heavy armored vehicles and orbital airstrikes. All upgrades are strictly tied to gameplay progression with zero microtransactions. |
| public World & Exploration | |
| World & Level Design | |
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The campaign map is a sprawling, deeply strategic recreation of the Japanese archipelago, encompassing distinct provinces that are far more than generic landmasses. Each region dictates macroeconomic strategy through specialized resource nodes, such as the game-changing Gold Mines located in isolated provinces like Sado, Iwami, and Izu, which provide massive infusions of wealth capable of funding elite late-game armies. The Complete Edition significantly densifies this map by unlocking more than 50 newly playable minor factions scattered across the islands, including the Imagawa, Amago, Honma, and Ouchi clans. Players must meticulously manage their territorial expansion, carefully balancing provincial infrastructure like farming, maritime trade nodes, and military recruitment centers, all while securing critical choke points and coastal bombardment defense zones against rival Daimyos. |
The game features expansive topographic biomes representing the varied terrain of 15th-century Wales and England. Players will navigate through dense historical woodlands, wide-open rural plains suited for cavalry and tank engagements, and massive, multi-tiered stone fortresses meticulously designed for complex destructible siege scenarios. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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SHOGUN 2 arguably features the most ambitious and beloved multiplayer ecosystem in the history of the franchise: Avatar Conquest. Departing from standard peer-to-peer skirmishes, players create a custom General (the Avatar) and engage in a persistent, RPG-lite conquest across a stylized map of Japan. By winning online battles, players unlock new territories, specific unit types, and unique retainers. Surviving units become customizable 'Veterans,' gaining experience that can be spent on stat upgrades, allowing players to forge highly tailored, meta-defining army compositions. Additionally, the game supports cooperative and head-to-head Grand Campaigns, allowing two players to ally their clans to take the Shogunate together or sabotage one another's economies and assassinate their respective Daimyos in a bid for absolute supremacy. |
Kingmakers features an incredibly robust online cooperative suite supporting up to four simultaneous players. Uniquely, guest players do not just serve as extra guns; each player acts as a distinct tactical commander with full control over their own individualized army legion, allowing for brilliantly complex, synchronized pincer attacks and overlapping artillery barrages on a massive scale. |
| extension Editions & DLC | |
| Available Editions | |
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The 2026 release consolidates over a decade of complex digital storefront history into a single, definitive package. Total War: SHOGUN 2 - Complete Edition includes the critically acclaimed base game alongside its two massive, era-shifting standalone expansions: Rise of the Samurai and Fall of the Samurai (previously rebranded as A Total War Saga). Beyond the major expansions, this edition seamlessly integrates all legacy Downloadable Content packs, including the Sengoku Jidai Unit Pack, the mythic-tier Saints and Heroes Unit Pack, the Dragon War Battle Pack, the Blood Pack for visceral combat effects, and all previously locked clan packs such as the Hattori, Ikko Ikki, and Otomo. Existing owners of the original 2011 release are rewarded with a time-limited 75% loyalty discount when upgrading. |
The game employs a premium box-price model, estimated around $39.99 USD or ₹1,897 - ₹2,500 INR in regional markets. A Standard Edition grants full access to the 10-15 hour campaign, Horde Mode, and 4-player cooperative suite. Currently, no digital deluxe or microtransaction-heavy editions are planned, aligning with the studio's commitment to core gameplay purity. |
| Post-Launch Content / DLC | |
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Because this 2026 release is the 'Complete Edition,' it intrinsically contains all post-launch content ever released for the original game, meticulously integrated into the core experience. This includes highly specialized clan packs like the Otomo (masters of early European firearms) and the Hattori (specialists in vanguard ninja deployments). It features the Saints and Heroes unit pack, adding devastating single-entity squads like Hanzo's Shadows and Yoritomo's Yabusame Cavalry. However, Creative Assembly has hinted that the 64-bit infrastructure upgrade could pave the way for entirely new community-driven content. By expanding the playable faction roster by over 50 minor clans, the developers have essentially provided a massive influx of fresh strategic content without requiring additional paid DLC, cementing this as the ultimate definitive edition. |
While the immediate focus is a stable Early Access and 1.0 launch, the modular nature of the custom ECS engine allows for massive post-launch expansions, including new historical eras, deeper tech tree branches, and expanded Horde Mode maps. The transmedia Netflix cinematic adaptation may also synergize with future DLC. |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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By migrating the game to a 64-bit executable, Creative Assembly has shattered the memory limitations that previously restricted visual fidelity. The Complete Edition boasts significantly upgraded graphics, featuring enhanced shadow maps, modernized lighting techniques, and high-resolution environmental textures that breathe incredible new life into the battlefields. Cherry blossoms fall dynamically over meticulously detailed castle towns, and the terrifying scale of Fall of the Samurai naval bombardments is rendered with spectacular explosive particle effects. Blood and gore are fully integrated and optimized, depicting the grim reality of katana and artillery warfare. Furthermore, the upgrade enables vastly increased unit counts without engine stutter, allowing for truly epic, cinema-quality clashes between thousands of uniquely animated samurai, monks, and ashigaru. |
Built on a heavily modified Unreal Engine 4 architecture, Kingmakers achieves an unprecedented scale of visual fidelity and combat simulation. The core graphical achievement lies in its proprietary multi-threaded Entity Component System (ECS), which allows the engine to render thousands of fully autonomous soldiers on-screen simultaneously without catastrophic CPU bottlenecks or frame-rate drops. The visuals are dynamically enhanced by a bespoke procedural animation system that calculates impacts based on mass and momentum, ensuring every explosion, cavalry charge, and high-caliber gunshot feels viscerally authentic. Despite the immense on-screen unit count, the game features high-quality textures, robust destructible environments during intense castle sieges, and accurately modeled modern ballistics juxtaposed against intricate 15th-century armor designs. |
| Audio & Soundtrack | |
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The soundscape of SHOGUN 2 is legendary, composed by Jeff van Dyck to perfectly capture the atmosphere of feudal Japan utilizing authentic traditional instruments like the taiko drum, shamisen, and shakuhachi flute. The Complete Edition takes audio immersion a massive step further by finally introducing full Japanese and Chinese native voice acting and text localization, resolving a long-standing paradox where a game centered on Japanese history lacked native language support for players in that region. During combat, the audio design is visceral and informative; the thunderous clash of a cavalry charge, the deafening roar of matchlock volleys, and the panicked screams of routing Ashigaru provide critical auditory cues to the commander, seamlessly blending breathtaking musical composition with brutal, realistic battlefield acoustics. |
The game features a sweeping, cinematic score orchestrated by a high-profile consortium including Inon Zur (Fallout, Dragon Age), Sergey Eybog, and Dmitry V. Silantiev. This majestic soundtrack is sharply contrasted by intense, visceral combat audio featuring distinct ballistic profiles for firearms and intricate, multi-layered tactical audio feedback for RTS command alerts. |
| User Interface (UI/UX) | |
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A major technical flaw of playing the original 2011 release on modern hardware was the lack of UI scaling, rendering text and menus microscopic and largely illegible at 4K resolutions. The Complete Edition entirely rectifies this by introducing native 1440p and 4K user interface scaling, ensuring that the beautiful, traditional Japanese art-styled menus, unit cards, and encyclopedias remain crisp and perfectly readable on massive ultra-wide monitors. The tactical battle interface provides vital, real-time feedback on unit morale, fatigue, and ammunition counts, which are critical metrics for maintaining battle lines. The campaign UI streamlines the management of over 50 clans, trade routes, and province infrastructure, offering a clean, informative overlay that clearly displays the economic benefits of specialized nodes like gold mines and craftwork districts. |
The user interface in Kingmakers has undergone a massive evolution during closed testing, transitioning from an overwhelming StarCraft II-style micro-management system to a highly fluid, tab-based navigation layout heavily inspired by Command & Conquer: Red Alert 2. This crucial redesign allows players to instantaneously swap between direct third-person combat and an overhead, isometric macro-strategy view. In the heat of battle, players can swiftly requisition modern firearms, deploy orbital strikes, and command entire legions of medieval infantry using intuitive spatial markers without breaking the visceral momentum of the firefight. The UI also seamlessly incorporates a specialized tech tree tab for base building and settlement management, ensuring that both the RTS economy and the TPS action remain highly accessible and cleanly presented. |
| Accessibility Options | |
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Recognizing the importance of modern gaming standards, the 2026 Complete Edition introduces a robust suite of accessibility options previously absent from the 2011 release. Players now have access to comprehensive colorblind filters, ensuring that faction borders, diplomatic overlays, and unit banners are distinctly visible for all users. Adjustable text sizes and high-contrast UI controls further aid legibility during complex macroeconomic management. For players who struggle with fast-twitch reactions during the occasionally utilized covert operative cinematics, the option to completely disable Quick Time Events (QTEs) has been added. These thoughtful additions ensure that the incredibly deep, historically dense grand strategy mechanics remain accessible, comfortable, and highly enjoyable for a much wider and more diverse global audience. |
Includes full controller support optimized for Steam Deck, UI scaling options, subtitle toggles, and difficulty scaling to assist players who may find the high-intensity micro-management of the RTS mechanics overwhelming alongside the active third-person shooting. |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset) CPU: Higher core counts significantly speed up end-turn calculation times when 50+ minor clans are active. CPU (Laptop): Provides exceptional stability during massive 4-army reinforcement battles. GPU: Allows for Ultra unit sizes, enhanced shadowing, and smooth zooming during combat. GPU (Laptop): Excellent performance at 1080p High/Ultra, rendering complex projectile physics without stutter. RAM: Ensures the system does not page file during massive late-game siege engagements. Storage: Fastest loading speeds across the massive united map. | |
memoryCPU: AMD Ryzen 7 2700X Eight-Core / Intel Core i7-8700K developer_boardGPU: NVIDIA GeForce RTX 2070 SUPER / AMD Radeon RX 5700 XT laptop_macCPU (L): AMD Ryzen 7 4800H / Intel Core i7-10750H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (115W+) layersRAM: 16 GB saveStorage (Tier): 70 GB NVMe SSD | memoryCPU: Intel Core i7 (10th Generation) or AMD Ryzen 7 5800X developer_boardGPU: Nvidia GeForce RTX 3070 or AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-11800H or Ryzen 7 5800H laptop_windowsGPU (L): Nvidia RTX 3070 Mobile (115W+ TGP) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD |
| 1080p (Full HD) - Minimum (Low-Medium Preset) CPU: Minimum required to calculate thousands of unit collision paths and campaign AI. CPU (Laptop): Quad-core mobile processors are the absolute baseline for stable framerates. GPU: Sufficient for basic textures and standard unit sizes without advanced shadows. GPU (Laptop): Can handle 1080p medium settings provided the unit size is kept to 'Large' rather than 'Ultra'. RAM: Crucial for loading the modernized textures and handling the 64-bit memory space. Storage: Solid state drives drastically reduce loading times between the campaign map and real-time battles. | |
memoryCPU: Intel Core i3-8100 / AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 1060 (3GB) / AMD Radeon RX 570 laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (50W) layersRAM: 8 GB saveStorage (Tier): 70 GB SSD | memoryCPU: Intel Core i5 (10th Generation) or Ryzen 5 equivalent developer_boardGPU: Nvidia GeForce RTX 2060 (6 GB VRAM) laptop_macCPU (L): Intel Core i5-10300H or AMD Ryzen 5 4600H laptop_windowsGPU (L): Nvidia RTX 2060 Mobile (Max-P) layersRAM: 8 GB saveStorage (Tier): 50 GB SSD |
| 1440p (QHD/2K) - Recommended (Ultra Preset) CPU: Fast single-core performance pushes higher framerates to match the GPU. CPU (Laptop): Sustains high engine ticks required for flawless 1440p gameplay. GPU: Handles the increased pixel count alongside modern 4K UI scaling seamlessly. GPU (Laptop): Easily pushes 60+ FPS at 1440p with maxed-out unit sizes and particle effects. RAM: Standard memory allowance for modern gaming at higher resolutions. Storage: Prevents texture streaming pop-in when zooming quickly across the campaign map. | |
memoryCPU: AMD Ryzen 5 5600X / Intel Core i5-12400F developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT laptop_macCPU (L): AMD Ryzen 7 5800H / Intel Core i7-11800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (150W) layersRAM: 16 GB saveStorage (Tier): 70 GB NVMe SSD | memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D developer_boardGPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i7-12700H laptop_windowsGPU (L): Nvidia RTX 3080 Mobile (150W TGP) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD |
| 2160p (UHD/4K) - Enthusiast (Maximum Preset (Native 4K UI Scaling)) CPU: Maximum engine performance, heavily utilizing advanced L3 cache for strategy game calculations. CPU (Laptop): Top-tier mobile processing to handle the immense simulation scale. GPU: Power required to render ultra-high resolution textures and advanced lighting effects at 4K 60FPS. GPU (Laptop): Provides desktop-class performance necessary for flawless 4K grand strategy on the go. RAM: Provides absolute stability and overhead for heavily modded campaigns. Storage: Instantaneous data streaming for the highest fidelity textures and audio. | |
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i7-13700K developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT laptop_macCPU (L): AMD Ryzen 9 6900HX / Intel Core i9-12900H laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 70 GB Gen 4 NVMe SSD | memoryCPU: Intel Core i9-13900K or AMD Ryzen 7 7800X3D developer_boardGPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): Nvidia RTX 4080 Mobile (175W TGP) layersRAM: 32 GB saveStorage (Tier): 50 GB Gen4 NVMe SSD |
| save Overall Storage | |
Spec: 70 GB Available Space (SSD Required) Note: The massive increase from the original 35GB is due to high-resolution texture packs, uncompressed audio, and the inclusion of all expansions and DLCs. An SSD is vital for reasonable loading times into tactical battles. Type: SSD | Spec: 50 GB NVMe SSD Note: High-speed SSD is crucial for streaming in high-fidelity textures and procedural animation sets instantly during camera perspective shifts. Type: NVMe |
| desktop_windows Operating System | |
Spec: Windows 10 64-bit / Windows 11 64-bit Explanation: The transition to a 64-bit executable completely drops support for legacy 32-bit operating systems, eliminating the fatal memory leaks of the 2011 release. | Spec: Windows 10 (64-bit) Explanation: Mandatory for 64-bit memory addressing to handle massive contiguous memory blocks required by the custom Entity Component System. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Upgraded rendering API to support modern shadows, lighting, and environmental texture enhancements. | Spec: DirectX 12 Explanation: Required for optimal multi-threading and draw-call distribution in Unreal Engine 4 when rendering thousands of simultaneous actors. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
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info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.