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Tom Clancy's Rainbow Six Siege vs Red Dead Redemption 2
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Dec 1, 2015 | Oct 26, 2018 |
| Developer | |
| Ubisoft Montreal | Rockstar Studios (Rockstar San Diego, Rockstar North, Rockstar Toronto, Rockstar New England, Rockstar London, Rockstar Lincoln, Rockstar Leeds, Rockstar India) |
| Publisher | |
| Ubisoft | Rockstar Games |
| Genre(s) | |
| Tactical Shooter, Action, First-Person Shooter, Competitive Multiplayer, Hero Shooter | Action-Adventure, Open World, Western, Third-Person Shooter, First-Person Shooter |
| Engine | |
| AnvilNext 2.0 (RealBlast Destruction) | RAGE (Rockstar Advanced Game Engine) |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature 17+ |
| Avg. User Rating | |
| 4.1 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $19.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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There is no in-match leveling or weapon looting. Progression is tied to unlocking the game's massive roster of over 70 Operators using 'Renown' (earned in-game currency). Operators are strictly divided into Attackers and Defenders. Each Operator features a unique 'Skill' or Gadget. For example, the Attacker Thermite can melt through reinforced metal walls, while the Defender Bandit can electrify those walls to destroy Thermite's charges. Players must synergize these unique abilities (e.g., combining Thatcher's EMP grenades with Thermite's charges) to crack fortified defenses. |
Arthur Morgan's core attributes (Health, Stamina, Dead Eye) level up through gameplay actions (e.g., running increases stamina, headshots increase Dead Eye). Gear upgrades (bandoliers, satchels, holsters) are crafted by Pearson at the gang camp using animal pelts and other materials, increasing carrying capacity. Weapons can be customized extensively (barrels, sights, stocks, wraps, engravings) and cleaned to maintain performance. Tonics and provisions provide temporary buffs. Horse bonding is crucial, unlocking new maneuvers and increasing horse stats. Camp upgrades provide benefits like better provisions and fast travel. |
| public World & Exploration | |
| World & Level Design | |
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Siege features over 20 highly detailed, claustrophobic close-quarters maps. These range from a quiet suburban 'House' and an abandoned 'Oregon' cult compound to the luxurious 'Coastline' in Ibiza and a high-security 'Bank' in Los Angeles. Unlike sprawling battle royales, maps in Siege are intricate, multi-floor puzzle boxes with destructible soft walls, breakable hatches, and reinforced metal bulkheads. Success relies on deep, vertical map knowledge—knowing which floorboard to blow open with a shotgun to secure an angle onto the objective room below. |
The game world is exceptionally large, detailed, and diverse. Regions include the snowy mountains of Ambarino, the heartland plains and forests of New Hanover, the swampy bayous and antebellum towns of Lemoyne, the developing plains and forests of West Elizabeth, and the arid deserts and canyons of New Austin (largely based on the map from the first Red Dead Redemption). Each region has unique ecosystems, wildlife, towns, and points of interest. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The core of Siege is its high-stakes, 5v5 attack-vs-defense modes. The primary competitive mode is 'Bomb', where Attackers must locate and plant a defuser at one of two bomb sites, while Defenders must run out the clock, disable the defuser, or eliminate the attacking team. The game also features 'Secure Area' and 'Hostage' modes (largely relegated to casual playlists), an Arcade playlist featuring Team Deathmatch for warm-ups, and the highly competitive 'Ranked' ladder and 'Siege Cup' tournaments. |
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| extension Editions & DLC | |
| Available Editions | |
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Rainbow Six Siege is heavily monetized through multiple editions and a Live Service model. In recent years, Ubisoft introduced a 'Free Access' tier allowing players to jump into Quick Match modes. Paid versions include the Standard Edition, Deluxe Edition, and Ultimate Edition, which instantly unlock massive blocks of post-launch DLC operators. The game features an active Battle Pass system for cosmetics, R6 Credits (premium currency) for Elite skins, and a subscription service called the 'Membership' for ongoing rewards. |
Available in Standard Edition, Special Edition (included extra story mode content like a bank robbery mission, gang hideout, gameplay boosts, an outfit, and a thoroughbred horse), and Ultimate Edition (included Special Edition content plus bonus Red Dead Online content like outfits, rank bonuses, a black chestnut thoroughbred, and free access to additional weapons). A Collector's Box (no game included) was also sold with physical collectibles. |
| Post-Launch Content / DLC | |
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Siege is a masterclass in the "Games as a Service" model. Since its launch in 2015, the game has received consistent, massive seasonal updates (e.g., Year 11 Season 3: Operation Split Fire). These updates introduce new operators, map reworks, balancing patches, and entirely new game modes. The developers actively monitor operator pick rates and win deltas, constantly nerfing over-performing gadgets or adding secondary EMPs and hard-breach tools to democratize the meta. |
The primary post-launch support has been for Red Dead Online, which has received numerous updates adding new roles (Bounty Hunter, Trader, Collector, Moonshiner, Naturalist), missions, cosmetic items, gameplay mechanics, and seasonal events. No single-player story DLC has been released for Red Dead Redemption 2. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Running on the Anvil engine layered with RealBlast technology, the game's visuals prioritize procedural destruction over raw photorealism. Plaster explodes into dust, wooden barricades splinter dynamically based on where they are hit, and massive C4 charges tear giant holes through unreinforced floors, completely exposing the rooms above or below. The operators are visually distinct by design, allowing players to instantly identify targets (e.g., seeing Jäger's pilot helmet) and adjust their tactical approach in milliseconds. |
Powered by an advanced version of the RAGE engine, RDR2 is renowned for its groundbreaking graphics and attention to detail. It features stunningly realistic environments, lifelike character and animal animations, advanced lighting (volumetric lighting, global illumination), dynamic weather systems (rain, snow, fog), and incredible texture quality. The level of environmental detail and interaction is exceptionally high. |
| Audio & Soundtrack | |
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Siege features an incredibly sophisticated sound propagation engine. Sound does not travel in a straight line through walls; it travels through the path of least resistance (open doors, bullet holes, or breached walls). A veteran player can precisely track an enemy's location purely by the sound of their heavy boots crunching on broken glass or the specific metallic rip of a C4 charge being primed. The musical score is tense and percussive, ramping up dynamically as the round timer counts down to the final seconds. |
Original score composed by Woody Jackson, with contributions from various artists. The music is dynamic, reacting to gameplay and location, featuring sweeping orchestral pieces, folk tunes, and atmospheric tracks that perfectly capture the Western setting and emotional tone. Features over 100 anachronistically appropriate licensed songs. Sound design is incredibly detailed, from weapon sounds and horse hooves to ambient wildlife and environmental effects. |
| User Interface (UI/UX) | |
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The HUD is highly functional and customizable. It displays a compass, health, remaining gadgets, and a timer. The most crucial UI element is the 'Ping' system, heavily refined over the years, allowing players to instantly mark enemy gadgets, locations, or cameras for their team without needing voice communication. In the prep phase, the UI shifts to the Drone/Camera view, a sterile overlay heavily utilized to gather pre-match intelligence on enemy setups. |
Immersive UI with options for a dynamic HUD. Health/Stamina/Dead Eye cores are displayed, along with a radar/mini-map. Weapon wheel for selection. Interaction prompts are contextual. The game features a detailed journal kept by Arthur, cataloging his thoughts, sketches, and discoveries. First-person mode offers a different UI perspective. |
| Accessibility Options | |
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Ubisoft has continuously implemented accessibility features, including comprehensive optic color and opacity customization to combat colorblindness, allowing players to change the color of laser sights and scopes. The game also features text-to-speech, fully customizable crosshairs, and toggleable HUD elements to reduce visual overload. |
Includes options for customizable controls (including sensitivity and dead zones), subtitle customization (size, background, speaker names), aim assist levels, options to tap or hold for interactions, colorblind modes, audio balancing, and a cinematic camera mode. First-person mode can also be considered an accessibility option for some. |
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| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target)) CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering during chaotic site executions. CPU (Laptop): Ensures perfectly fluid frame pacing, critical for tracking fast-moving operators like Ash or Caveira. GPU: Official recommended GPUs for High settings. The 6GB+ VRAM ensures textures remain crisp without performance hits. GPU (Laptop): A modern 3060 Mobile will easily push past 144 FPS at 1080p, maximizing high-refresh-rate displays. RAM: The official recommendation to ensure zero background hitches. Storage: NVMe SSD highly recommended. | |
memoryCPU: AMD Ryzen 5 3600 (3.6 GHz) / Intel Core i5-10400 (2.9 GHz) developer_boardGPU: NVIDIA GeForce RTX 2060 (6 GB) / AMD RX 6600 (8 GB) / Intel Arc A750 (8 GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile layersRAM: 16 GB saveStorage (Tier): 65 GB available space | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p at 60 FPS. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p at 60 FPS on High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM is crucial. RAM: 12GB minimum, 16GB strongly recommended for smoother performance. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4770K or AMD Ryzen 5 1500X developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 2700U or better. **Modern Intel Core i7 H-series / AMD Ryzen 7 H-series (e.g., i7-11800H, Ryzen 7 5800H) strongly recommended.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 5600M/5700M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.** layersRAM: 12 GB saveStorage (Tier): 150 GB SSD |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (60 FPS Target)) CPU: The official modernized minimum processors required to handle the complex destruction physics and high tick-rate networking. CPU (Laptop): Entry-level quad-core mobile CPUs comfortably handle the game on lower graphical settings. GPU: The official minimum GPUs. A 4GB VRAM buffer is necessary for the updated lighting engine. GPU (Laptop): Provides a highly playable 1080p experience at 60 FPS on Medium settings. RAM: Official minimum required system memory. Storage: SSD strictly required. | |
memoryCPU: AMD Ryzen 3 3100 (3.6 GHz) / Intel Core i3-8100 (3.6 GHz) developer_boardGPU: NVIDIA GeForce GTX 1650 (4 GB) / AMD RX 5500 XT (4 GB) / Intel Arc A380 (6 GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 65 GB available space | — |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low/Medium Preset) (Low to Medium Preset) CPU: Minimum desktop CPU for 1080p at lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series or better recommended. GPU: Minimum desktop GPU for 1080p at lower settings. GPU (Laptop): Estimated laptop GPUs. Game is very VRAM intensive. RAM: Minimum RAM requirement. Storage: HDD is absolute minimum, expect long load times. | |
| — | memoryCPU: Intel Core i5-2500K or AMD FX-6300 developer_boardGPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB) laptop_macCPU (L): Intel Core i7-4700HQ / AMD Ryzen 5 1600 (Laptop equivalent) or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB) or AMD Radeon RX 560X Mobile. **An RTX 3050 Mobile or RTX 4050 Mobile would be a more comfortable entry point for 1080p Medium settings.** layersRAM: 8 GB saveStorage (Tier): 150 GB HDD |
| 1440p (QHD/2K) - Enthusiast (High Preset, 1440p (60-144 FPS Target)) CPU: The CPU requirements remain stable as the game becomes highly GPU-bound at higher resolutions. CPU (Laptop): Easily powers the game's logic while driving high-refresh-rate 1440p laptop displays. GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on small details like distant drone holes or pixel-peeking defenders. GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on competitive portable panels. RAM: Optimal configuration. Storage: NVMe SSD. | |
memoryCPU: AMD Ryzen 5 3600 (3.6 GHz) / Intel Core i5-10400 (2.9 GHz) developer_boardGPU: NVIDIA GeForce RTX 3070 (8 GB) / AMD RX 6700 XT (8 GB) / Intel Arc B580 (12 GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 65 GB available space | — |
| 1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset with DLSS/Optimized Settings) (High/Ultra Preset (Optimized, DLSS Quality/Balanced potentially needed)) CPU: Desktop CPU for 1440p at 60 FPS. CPU (Laptop): Estimated high-end laptop CPUs. GPU: Desktop GPU for 1440p at 60 FPS. GPU (Laptop): Estimated high-performance laptop GPUs. 8GB+ VRAM essential, 10GB+ preferable. RAM: 16GB RAM required, 32GB recommended for smoother experience. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 3700X/5600X developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. **Modern Intel Core i7/i9 HX-series / AMD Ryzen 7/9 HS/HX-series recommended.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M. **An RTX 3080 Mobile or RTX 4080 Mobile provides a more consistent 1440p High/Ultra experience.** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Ultra Preset, 4K (120+ FPS)) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity and extreme frame rates. CPU (Laptop): Desktop-grade performance in a portable chassis. GPU: Required to maintain a stable, esports-tier 120+ FPS at true 4K resolution using the massive Ultra-HD texture pack. GPU (Laptop): Required to power a flawless 4K competitive experience on a high-end laptop. RAM: Maximizes system stability. Storage: Gen4 NVMe SSD explicitly required to accommodate the 4K Ultra Texture pack. | |
memoryCPU: AMD Ryzen 5 5600X (3.7 GHz) / Intel Core i5-11600K (3.9 GHz) developer_boardGPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD RX 7900 XT (20 GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 16 GB saveStorage (Tier): 110 GB available space | — |
| 2160p (UHD/4K) - Ultra (2160p/4K ~30-60 FPS, Medium/High Preset with DLSS Performance/Balanced) (Medium/High Preset, DLSS Performance/Balanced (Native 4K Ultra 60FPS is extremely demanding)) CPU: Desktop CPU recommendation for 4K. CPU (Laptop): Top-tier laptop CPUs required. GPU: Desktop GPU recommendation for a playable 4K experience, often requiring DLSS. GPU (Laptop): Flagship laptop GPUs essential. 12GB+ VRAM absolutely critical. RAM: 32GB RAM very strongly recommended for 4K. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 5800X3D / Ryzen 9 5900X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Flagship Intel Core i9 HX / AMD Ryzen 9 HX series (e.g., 13980HX, 7945HX) required.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will heavily rely on DLSS (Performance/Ultra Performance) for 4K High/Ultra at 60FPS. A hypothetical next-gen flagship (RTX 50-series) would aim for better native 4K capabilities.** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| save Overall Storage | |
Spec: 65 GB available space (110 GB for 4K Ultra textures) Note: An SSD is explicitly required by Ubisoft's updated specifications to ensure lightning-fast map loading times, preventing players from holding up the entire lobby. Type: Unknown | Spec: 150 GB available space (SSD Strongly Recommended). Note: An NVMe SSD is highly recommended for the best experience due to the vast world and high-resolution assets. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit versions required) Explanation: A 64-bit OS is officially required to effectively manage system memory and the game's anti-cheat software (BattlEye). | Spec: Windows 7 (SP1), Windows 10 (Version 1803 or newer) Explanation: 64-bit Windows 7 or newer. Windows 10/11 64-bit recommended for best compatibility and performance. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Recent updates have transitioned the game's APIs, providing optimal draw calls and improved multi-threading performance over the legacy DirectX 11 versions. | Spec: DirectX 12 (Vulkan also supported and often preferred for performance on AMD GPUs) Explanation: DirectX 12 or Vulkan API. Players can often choose between them. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Tom Clancy's Rainbow Six Siege Specifically
For Red Dead Redemption 2 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.