Select Games to Compare
Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.
Tom Clancy's Rainbow Six Siege vs Delta Force
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Dec 1, 2015 | Jan 20, 2025 |
| Developer | |
| Ubisoft Montreal | TiMi Studio Group (Team Jade) |
| Publisher | |
| Ubisoft | TiMi Studio Group, Garena |
| Genre(s) | |
| Tactical Shooter, Action, First-Person Shooter, Competitive Multiplayer, Hero Shooter | First-Person Shooter, Tactical Shooter, Multiplayer, Action |
| Engine | |
| AnvilNext 2.0 (RealBlast Destruction) | Unreal Engine 4 (Multiplayer), Unreal Engine 5 (Campaign) |
| stars Ratings & Price | |
| Content Rating | |
| Mature | M (Mature 17+) |
| Avg. User Rating | |
| 4.1 / 5.0 | 3.5 / 5.0 |
| Current Price (USD) | |
| $19.99 | Free |
| tune Key Specs | |
| Quick Highlights | |
|
|
| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
|
|
| Key Collectibles | |
|
|
| Key Themes | |
|
|
| colorize Combat & Gear | |
| Weapons Overview | |
|
|
| Armor / Gear Sets | |
|
|
| Outfits/Customization | |
|
|
| trending_up Progression & Upgrades | |
| Skills & Progression | |
|
There is no in-match leveling or weapon looting. Progression is tied to unlocking the game's massive roster of over 70 Operators using 'Renown' (earned in-game currency). Operators are strictly divided into Attackers and Defenders. Each Operator features a unique 'Skill' or Gadget. For example, the Attacker Thermite can melt through reinforced metal walls, while the Defender Bandit can electrify those walls to destroy Thermite's charges. Players must synergize these unique abilities (e.g., combining Thatcher's EMP grenades with Thermite's charges) to crack fortified defenses. |
Players choose from a roster of Operators, each with unique skills and abilities based on their class. There is an 'insane' amount of weapon customization, allowing players to level up guns, unlock numerous attachments, and 'tune' them for specific stats. Player rank and a seasonal Battle Pass provide further progression and unlocks. |
| public World & Exploration | |
| World & Level Design | |
|
Siege features over 20 highly detailed, claustrophobic close-quarters maps. These range from a quiet suburban 'House' and an abandoned 'Oregon' cult compound to the luxurious 'Coastline' in Ibiza and a high-security 'Bank' in Los Angeles. Unlike sprawling battle royales, maps in Siege are intricate, multi-floor puzzle boxes with destructible soft walls, breakable hatches, and reinforced metal bulkheads. Success relies on deep, vertical map knowledge—knowing which floorboard to blow open with a shotgun to secure an angle onto the objective room below. |
The game features large-scale maps for its 64-player 'Warfare' mode, designed for combined-arms battles across land, sea, and air. The 'Operations' extraction mode also takes place on large maps. The 'Black Hawk Down' campaign consists of eight or so linear, tactical missions set across Somalia. |
| Playable Vehicles | |
|
|
| Notable Fauna/Mounts | |
|
N/A |
| book Story & Characters | |
| Main Characters | |
|
|
| Example Missions | |
|
|
| people Multiplayer | |
| Multiplayer Details | |
|
The core of Siege is its high-stakes, 5v5 attack-vs-defense modes. The primary competitive mode is 'Bomb', where Attackers must locate and plant a defuser at one of two bomb sites, while Defenders must run out the clock, disable the defuser, or eliminate the attacking team. The game also features 'Secure Area' and 'Hostage' modes (largely relegated to casual playlists), an Arcade playlist featuring Team Deathmatch for warm-ups, and the highly competitive 'Ranked' ladder and 'Siege Cup' tournaments. |
The game is divided into three main modes: 1) Warfare: 64-player large-scale PvP with vehicles. 2) Operations: A squad-based extraction shooter (PvPvE). 3) Black Hawk Down: A tactical single-player and 4-player co-op campaign (co-op currently PC-only). |
| extension Editions & DLC | |
| Available Editions | |
|
Rainbow Six Siege is heavily monetized through multiple editions and a Live Service model. In recent years, Ubisoft introduced a 'Free Access' tier allowing players to jump into Quick Match modes. Paid versions include the Standard Edition, Deluxe Edition, and Ultimate Edition, which instantly unlock massive blocks of post-launch DLC operators. The game features an active Battle Pass system for cosmetics, R6 Credits (premium currency) for Elite skins, and a subscription service called the 'Membership' for ongoing rewards. |
The core multiplayer experience (Warfare and Operations) is free-to-play. The 'Black Hawk Down' single-player and co-op campaign is a separate, premium purchase. Console players receive exclusive login rewards and Battle Pass boost events at launch. |
| Post-Launch Content / DLC | |
|
Siege is a masterclass in the "Games as a Service" model. Since its launch in 2015, the game has received consistent, massive seasonal updates (e.g., Year 11 Season 3: Operation Split Fire). These updates introduce new operators, map reworks, balancing patches, and entirely new game modes. The developers actively monitor operator pick rates and win deltas, constantly nerfing over-performing gadgets or adding secondary EMPs and hard-breach tools to democratize the meta. |
The game follows a seasonal model with a Battle Pass for cosmetic rewards. Post-launch content, such as new Operators, weapons, and maps, is expected with each new season. An 'Arknights' collaboration event was available at launch. |
| help_outline FAQ | |
| Frequently Asked Questions | |
|
|
| build Technical Details | |
| Graphics & Visual Fidelity | |
|
Running on the Anvil engine layered with RealBlast technology, the game's visuals prioritize procedural destruction over raw photorealism. Plaster explodes into dust, wooden barricades splinter dynamically based on where they are hit, and massive C4 charges tear giant holes through unreinforced floors, completely exposing the rooms above or below. The operators are visually distinct by design, allowing players to instantly identify targets (e.g., seeing Jäger's pilot helmet) and adjust their tactical approach in milliseconds. |
N/A |
| Audio & Soundtrack | |
|
Siege features an incredibly sophisticated sound propagation engine. Sound does not travel in a straight line through walls; it travels through the path of least resistance (open doors, bullet holes, or breached walls). A veteran player can precisely track an enemy's location purely by the sound of their heavy boots crunching on broken glass or the specific metallic rip of a C4 charge being primed. The musical score is tense and percussive, ramping up dynamically as the round timer counts down to the final seconds. |
N/A |
| User Interface (UI/UX) | |
|
The HUD is highly functional and customizable. It displays a compass, health, remaining gadgets, and a timer. The most crucial UI element is the 'Ping' system, heavily refined over the years, allowing players to instantly mark enemy gadgets, locations, or cameras for their team without needing voice communication. In the prep phase, the UI shifts to the Drone/Camera view, a sterile overlay heavily utilized to gather pre-match intelligence on enemy setups. |
N/A |
| Accessibility Options | |
|
Ubisoft has continuously implemented accessibility features, including comprehensive optic color and opacity customization to combat colorblindness, allowing players to change the color of laser sights and scopes. The game also features text-to-speech, fully customizable crosshairs, and toggleable HUD elements to reduce visual overload. |
N/A |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Targets 1080p, Low settings, ~30-60 FPS) (Low Preset, 1080p resolution. This tier aims for a baseline playable framerate.) CPU: Official minimum desktop CPU requirement. These are very old processors, making the game highly accessible. CPU (Laptop): Estimated entry-level laptop CPUs for minimum playability. GPU: Official minimum desktop GPUs. These cards are over a decade old, indicating excellent optimization for older hardware. GPU (Laptop): Estimated laptop GPUs for minimum settings. An RTX 3050 or better will provide a vastly superior experience. RAM: 8GB RAM is the official minimum requirement. Storage: An HDD is technically sufficient for the minimum spec, but an SSD is recommended. | |
| — | memoryCPU: Intel Core i3-4150 or AMD FX-6300 developer_boardGPU: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870 laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U or better. laptop_windowsGPU (L): NVIDIA GeForce MX450, RTX 3050 Laptop (4GB), RTX 4050 Laptop (6GB). (Future-proof: RTX 5050 Laptop) layersRAM: 8 GB saveStorage (Tier): 60 GB HDD |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target)) CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering during chaotic site executions. CPU (Laptop): Ensures perfectly fluid frame pacing, critical for tracking fast-moving operators like Ash or Caveira. GPU: Official recommended GPUs for High settings. The 6GB+ VRAM ensures textures remain crisp without performance hits. GPU (Laptop): A modern 3060 Mobile will easily push past 144 FPS at 1080p, maximizing high-refresh-rate displays. RAM: The official recommendation to ensure zero background hitches. Storage: NVMe SSD highly recommended. | |
memoryCPU: AMD Ryzen 5 3600 (3.6 GHz) / Intel Core i5-10400 (2.9 GHz) developer_boardGPU: NVIDIA GeForce RTX 2060 (6 GB) / AMD RX 6600 (8 GB) / Intel Arc A750 (8 GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile layersRAM: 16 GB saveStorage (Tier): 65 GB available space | — |
| 1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60+ FPS) (High Preset, 1080p resolution, aiming for a consistent 60 FPS or higher.) CPU: Official recommended desktop CPU for a solid 60 FPS experience. CPU (Laptop): A modest mobile CPU is sufficient to maintain a stable framerate. GPU: Official recommended desktop GPUs for a high-quality 1080p experience. GPU (Laptop): Good laptop GPUs for a solid 1080p experience. An RTX 3050 Ti or better will comfortably run the game at high settings. RAM: 16GB RAM is officially recommended. Storage: An SSD is recommended for this tier to ensure fast loading. | |
| — | memoryCPU: Intel Core i5-6500 or AMD Ryzen 5 1500X developer_boardGPU: NVIDIA GeForce GTX 1060 (5GB) or AMD Radeon RX 5500 XT laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB), RTX 3050 Ti Laptop (4GB), RTX 4050 Laptop (6GB). (Future-proof: RTX 5050 Laptop) layersRAM: 16 GB saveStorage (Tier): 60 GB SSD |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (60 FPS Target)) CPU: The official modernized minimum processors required to handle the complex destruction physics and high tick-rate networking. CPU (Laptop): Entry-level quad-core mobile CPUs comfortably handle the game on lower graphical settings. GPU: The official minimum GPUs. A 4GB VRAM buffer is necessary for the updated lighting engine. GPU (Laptop): Provides a highly playable 1080p experience at 60 FPS on Medium settings. RAM: Official minimum required system memory. Storage: SSD strictly required. | |
memoryCPU: AMD Ryzen 3 3100 (3.6 GHz) / Intel Core i3-8100 (3.6 GHz) developer_boardGPU: NVIDIA GeForce GTX 1650 (4 GB) / AMD RX 5500 XT (4 GB) / Intel Arc A380 (6 GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 65 GB available space | — |
| 1440p (QHD/2K) - Enthusiast (High Preset, 1440p (60-144 FPS Target)) CPU: The CPU requirements remain stable as the game becomes highly GPU-bound at higher resolutions. CPU (Laptop): Easily powers the game's logic while driving high-refresh-rate 1440p laptop displays. GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on small details like distant drone holes or pixel-peeking defenders. GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on competitive portable panels. RAM: Optimal configuration. Storage: NVMe SSD. | |
memoryCPU: AMD Ryzen 5 3600 (3.6 GHz) / Intel Core i5-10400 (2.9 GHz) developer_boardGPU: NVIDIA GeForce RTX 3070 (8 GB) / AMD RX 6700 XT (8 GB) / Intel Arc B580 (12 GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 65 GB available space | — |
| 1440p (QHD/2K) - High / Competitive (Targets 1440p, High settings, ~60+ FPS) (High Preset, 1440p resolution, aiming for high refresh rate gameplay. Upscaling (DLSS/FSR Quality) is recommended.) CPU: Official CPU recommendation for 1440p gameplay. CPU (Laptop): A strong mobile CPU is beneficial for a consistent 1440p experience. GPU: Official GPU recommendation for 1440p gameplay. GPU (Laptop): A high-TGP RTX 3060 or any RTX 4060 Laptop is an excellent target for 1440p. A future RTX 5060 Laptop would offer an even smoother experience. RAM: 16GB RAM is highly recommended for smooth 1440p gaming. Storage: A fast NVMe SSD is recommended for the best loading times and performance at 1440p. | |
| — | memoryCPU: Intel Core i7-8700K or AMD Ryzen 5 5500 developer_boardGPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 5700 XT laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB), RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop) layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Ultra Preset, 4K (120+ FPS)) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity and extreme frame rates. CPU (Laptop): Desktop-grade performance in a portable chassis. GPU: Required to maintain a stable, esports-tier 120+ FPS at true 4K resolution using the massive Ultra-HD texture pack. GPU (Laptop): Required to power a flawless 4K competitive experience on a high-end laptop. RAM: Maximizes system stability. Storage: Gen4 NVMe SSD explicitly required to accommodate the 4K Ultra Texture pack. | |
memoryCPU: AMD Ryzen 5 5600X (3.7 GHz) / Intel Core i5-11600K (3.9 GHz) developer_boardGPU: NVIDIA GeForce RTX 4070 Ti Super (16 GB) / AMD RX 7900 XT (20 GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 16 GB saveStorage (Tier): 110 GB available space | — |
| 2160p (UHD/4K) - 4K Ultra Settings (Targets 2160p/4K, High/Ultra settings, ~60+ FPS) (High/Ultra Preset, 2160p (4K) resolution, aiming for 60 FPS or higher. Upscaling (DLSS/FSR Performance) is recommended.) CPU: Official CPU recommendation for 4K gameplay. CPU (Laptop): The highest-end laptop CPUs are needed to pair with flagship GPUs for the most stable 4K experience possible. GPU: Official GPU recommendation for 4K gameplay. GPU (Laptop): Flagship laptop GPUs are required for a playable 4K experience, but users should still expect to rely on upscaling for a consistent 60 FPS. RAM: 32GB of fast RAM is officially recommended to provide sufficient headroom and minimize stuttering at 4K. Storage: A fast NVMe SSD is highly recommended for the best 4K gaming experience. | |
| — | memoryCPU: Intel Core i9-12900K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Laptop (16GB), RTX 4080 Laptop (12GB), RTX 4090 Laptop (16GB). (Future-proof: RTX 5080 Laptop) layersRAM: 32 GB saveStorage (Tier): 60 GB NVMe SSD |
| save Overall Storage | |
Spec: 65 GB available space (110 GB for 4K Ultra textures) Note: An SSD is explicitly required by Ubisoft's updated specifications to ensure lightning-fast map loading times, preventing players from holding up the entire lobby. Type: Unknown | Spec: 60 GB available space (SSD Recommended) Note: The game requires 60 GB of storage space. An SSD is recommended for faster loading times into matches and for the operating system in general. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit versions required) Explanation: A 64-bit OS is officially required to effectively manage system memory and the game's anti-cheat software (BattlEye). | Spec: Windows 10 / Windows 11 (64-bit Required) Explanation: A 64-bit version of Windows 10 is the minimum requirement. Windows 11 is fully supported. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Recent updates have transitioned the game's APIs, providing optimal draw calls and improved multi-threading performance over the legacy DirectX 11 versions. | Spec: DirectX 12 Explanation: The official requirement is DirectX 12. The game is built on Unreal Engine 5 and relies on the DX12 API for its rendering features. |
| info_outline Other Game Notes | |
|
|
| build Optimization Details | |
|
|
| laptop Laptop Considerations | |
|
|
info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Tom Clancy's Rainbow Six Siege Specifically
For Delta Force Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.