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The Witcher IV vs Black Myth: Zhong Kui
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info General Information | |
Release Date | |
Oct 27, 2026 | Sep 15, 2028 |
Developer | |
CD PROJEKT RED | Game Science |
Publisher | |
CD PROJEKT | Game Science |
Genre(s) | |
Action Role-Playing (Action RPG), Open World, Narrative-Driven | Action Role-Playing (Action RPG), Soulslike, Adventure |
Engine | |
Unreal Engine 5 | Unreal Engine 5 |
stars Ratings & Price | |
Content Rating | |
Rating Pending (Expected M - Mature 17+ by ESRB / | Rating Pending (Expected M - Mature 17+) |
Avg. User Rating | |
0.0 / 5.0 | 0.0 / 5.0 |
Current Price (USD) | |
Free | $69.99 |
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tune Key Specs | |
Quick Highlights | |
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sports_esports Gameplay & Mechanics | |
Companions/Followers | |
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Key Themes | |
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colorize Combat & Gear | |
Weapons Overview | |
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Armor / Gear Sets | |
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Outfits/Customization | |
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trending_up Progression & Upgrades | |
Skills & Progression | |
Players will develop their Witcher through deep skill trees focusing on Sword Combat (fast and strong attacks, parrying, new techniques), Signs (evolved versions of Aard, Igni, Quen, Yrden, Axii), and Alchemy (potions, decoctions, oils, bombs with a potentially more interactive crafting system). A new central progression system, possibly tied to the School of the Lynx, will offer unique abilities and character development paths. Gear (swords, armor) will be craftable, upgradable, and customizable with runes. |
As a Soulslike ARPG, players can expect a deep progression system. Zhong Kui's abilities will revolve around his mastery of martial arts and his new demonic powers. Upgrades will likely be tied to his magical sword, forged in the underworld, and his ability to see and capture different types of ghosts and demons. |
public World & Exploration | |
World & Level Design | |
Expected to feature a massive, next-generation open world that is even more dynamic and reactive than The Witcher 3's. The world will likely be comprised of several large regions, potentially including parts of northern kingdoms like Temeria or Redania, as well as new, unexplored territories. A key focus will be on creating dense, living environments, from bustling cities to monster-infested wilderness, with dynamic weather and ecosystems. |
The game will take place across both the mortal realm, specifically Tang Dynasty China, and the underworld (Hell). The structure of the world has not yet been detailed but is expected to feature a mix of historical locations and mythological realms. |
Playable Vehicles | |
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book Story & Characters | |
Main Characters | |
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Example Missions | |
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people Multiplayer | |
Multiplayer Details | |
The Witcher IV is confirmed to be a single-player, story-driven open-world RPG. A separate, standalone Witcher multiplayer game codenamed 'Project Sirius' is in development by a different studio (The Molasses Flood), but 'Project Polaris' will not feature multiplayer. |
The game is a strictly single-player experience and will not have any multiplayer or co-operative modes. |
extension Editions & DLC | |
Available Editions | |
N/A | Details on different game editions have not yet been announced, as the game is in very early development. |
Post-Launch Content / DLC | |
CD PROJEKT RED has a reputation for substantial post-launch support. The new saga is planned as a trilogy. It is expected that this first game will receive at least two large, story-driven expansions similar in scale to 'Hearts of Stone' and 'Blood and Wine,' introducing new regions, quests, characters, and monsters. Regular free DLCs with smaller content like armor sets and side quests are also likely. |
Plans for post-launch content or DLC have not yet been announced. The developer has suggested that a direct sequel or DLC for their previous game, Black Myth: Wukong, is still a possibility for the future. |
help_outline FAQ | |
Frequently Asked Questions | |
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build Technical Details | |
Graphics & Visual Fidelity | |
Being developed on Unreal Engine 5, the game is expected to set a new benchmark for visual fidelity in open-world RPGs. It will utilize UE5's Nanite technology for highly detailed environments and Lumen for dynamic global illumination and reflections, resulting in incredibly realistic lighting, shadows, and world detail. |
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Audio & Soundtrack | |
The score will likely be composed by Marcin Przybyłowicz or composers in a similar style, featuring a blend of epic orchestral arrangements, Slavic folk music, and atmospheric soundscapes to create an immersive audio experience. Sound design will be crucial for monster encounters and environmental storytelling. |
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User Interface (UI/UX) | |
Expected to feature a modern, clean UI with customizable elements. Key features will include a 3D world map, a detailed journal for quests and characters, an intuitive inventory and crafting screen, and a streamlined radial menu for selecting signs and items in combat. |
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Accessibility Options | |
Following industry trends and CDPR's recent efforts, the game is expected to have comprehensive accessibility options, including extensive subtitle customization, colorblind modes, remappable controls, audio cues for gameplay, and potentially adjustable difficulty and gameplay modifiers to cater to a wide range of players. |
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video_library Media Links | |
Gameplay Video | |
launchWatch | launchWatch |
Walkthrough/Guide | |
launchView | launchView |
settings_applications System Requirements | |
1080p (Full HD) - Recommended (Target: 1080p, 60 FPS, High Settings) (High Preset, Ray Tracing Low/Medium, Upscaling 'Quality') CPU: Recommended desktop CPU for a smooth 1080p/60FPS experience with high fidelity. CPU (Laptop): A strong, modern laptop CPU is needed to maintain 60 FPS in dense city areas. GPU: Recommended desktop GPU for high-fidelity 1080p gaming with some ray tracing. GPU (Laptop): A high-end laptop GPU with at least 8GB VRAM and high TGP will be needed for a quality 1080p experience. RAM: 16GB RAM is recommended, 32GB would offer more headroom. Storage: NVMe SSD is recommended for this tier. | |
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 XT (16GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or newer high-performance CPUs. laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Laptop GPU (16GB), NVIDIA GeForce RTX 4070 Laptop GPU (8GB, Max TGP). layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD | — |
1080p (Full HD) - Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) (Low/Medium Preset, Upscaling (DLSS/FSR 'Performance') likely required.) CPU: Hypothetical minimum CPU for a next-gen, CPU-heavy title. CPU (Laptop): A modern performance-tier laptop CPU would be the minimum. GPU: A GPU with a large VRAM buffer would be necessary even at minimum settings. GPU (Laptop): A solid mid-range laptop GPU from the current generation. RAM: 16GB would be the absolute minimum RAM requirement. Storage: A fast NVMe SSD would be required. | |
— | memoryCPU: Intel Core i5-12600K or AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP). layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
1080p (Full HD) - Minimum (Target: 1080p, 30 FPS, Low/Medium Settings) (Low/Medium Preset, Upscaling 'Performance' or 'Balanced') CPU: Speculative minimum desktop CPU, representing a solid 8-core baseline from previous years. CPU (Laptop): A modern 8-core performance laptop CPU will likely be the minimum entry point. GPU: Speculative minimum desktop GPU, requiring at least 8GB VRAM and decent rasterization performance. GPU (Laptop): A strong mid-to-high range laptop GPU from the previous generation will be necessary for a playable experience, likely relying on upscaling. RAM: 16GB will likely be the absolute minimum RAM requirement. Storage: SSD is mandatory, though a SATA SSD might suffice for minimum settings. | |
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 2080 SUPER (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop GPU (8GB, High TGP). layersRAM: 16 GB saveStorage (Tier): 150 GB SSD | — |
1440p (QHD/2K) - High (Target: 1440p, 60 FPS, High/Ultra Settings) (High/Ultra Preset, Ray Tracing Medium/High, Upscaling 'Quality' or 'Balanced') CPU: Strong modern desktop CPU for a high-refresh 1440p experience. CPU (Laptop): A top-tier laptop CPU is necessary to prevent bottlenecks at 1440p. GPU: High-end desktop GPU for an excellent 1440p experience with ray tracing. GPU (Laptop): A flagship-class laptop GPU with high VRAM and maximum TGP will be required. Heavy reliance on DLSS/FSR Quality. RAM: 32GB RAM is recommended for smooth 1440p gaming at high settings. Storage: A fast NVMe SSD is mandatory. | |
memoryCPU: Intel Core i5-13600K or AMD Ryzen 7 7700X developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7845HX or newer flagship CPUs. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, Max TGP). (A future RTX 5070 Laptop GPU would likely be the target for this tier). layersRAM: 32 GB saveStorage (Tier): 150 GB NVMe SSD | — |
1440p (QHD/2K) - Recommended (Speculative - Target: 1440p, 60 FPS, High Preset) (High Preset, Upscaling (DLSS/FSR 'Quality' or 'Balanced') recommended.) CPU: A powerful modern CPU would be recommended for a stable high-framerate experience. CPU (Laptop): A high-end enthusiast laptop CPU would be needed for this tier. GPU: A high-end current-gen GPU would be the likely recommendation. GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience. RAM: 32GB RAM is expected to be the recommendation for future AAA titles. Storage: A fast NVMe SSD is recommended for this tier. | |
— | memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP). layersRAM: 32 GB saveStorage (Tier): 150 GB NVMe SSD |
2160p (UHD/4K) - Ultra (Target: 4K, 60 FPS, High/Ultra Settings) (High/Ultra Preset, Ray Tracing enabled, Upscaling 'Performance') CPU: Top-tier desktop CPU for a no-compromise 4K experience. CPU (Laptop): Only the absolute best flagship laptop CPUs will handle this target. GPU: Flagship desktop GPU for 4K gaming. Future generation flagships (e.g., RTX 5080/5090) would be ideal. GPU (Laptop): The absolute best laptop GPU available at the time of release, heavily reliant on DLSS/FSR Performance mode to achieve 60 FPS at 4K with high settings. RAM: 32GB of fast RAM is essential for 4K gaming. Storage: A fast NVMe SSD is mandatory. | |
memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 (Future flagship model). laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop (16GB, Max TGP). (A future flagship RTX 5080/5090 Laptop GPU would be required for a native-like experience). layersRAM: 32 GB saveStorage (Tier): 150 GB NVMe SSD | — |
save Overall Storage | |
Spec: 150 GB available space (NVMe SSD Mandatory) Note: A fast NVMe SSD will be mandatory for the seamless world streaming and detailed textures expected from an Unreal Engine 5 title of this scale. Type: NVMe | Spec: 150 GB available space (NVMe SSD Required) Note: A fast NVMe SSD would be mandatory to handle the increased asset quality and the streaming of a large, detailed world built in UE5. Type: NVMe |
desktop_windows Operating System | |
Spec: Windows 11 64-bit Explanation: A 64-bit version of Windows 11 will likely be the recommended OS for a 2026 release to best utilize modern hardware and features like DirectStorage. | Spec: Windows 11 64-bit Explanation: A modern 64-bit OS would be a firm requirement. |
gamepad DirectX Version | |
Spec: DirectX 12 Ultimate Explanation: DirectX 12 Ultimate will be required for advanced graphical features such as mesh shading, sampler feedback, and full ray tracing support (lumen and nanite). | Spec: DirectX 12 Ultimate Explanation: DirectX 12 Ultimate would be required for next-gen features. |
info_outline Other Game Notes | |
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build Optimization Details | |
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laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For The Witcher IV Specifically
For Black Myth: Zhong Kui Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.